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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-02 03:26:38 +02:00
Bram Matthys b340844aed - Fixed ~c not working properly with * and ?'s in channel names.. Now you just need to
escape them like in all bans (eg: to ban #* you need to +b ~c:#\*). As an additional
  bonus, real wildcards are now accepted and processed (eg: +b ~c:#*sex*, just don't
  forget to specify the #). Reported by PhantasyX (#2605).
- Sidenote on above: ~c:*chan* is not supported (use ~c:#*chan* instead) because it would
  cause "hidden bans", therefore it now prints a message (which is useful anyway), but
  does accept such remote bans. In 3.2.5 or so we could enable support for it, it's
  not that important though... ;)
- Added ifdefs for mass closing of file descriptors on start, can now be disabled by
  adding -DNOCLOSEFD as a compile option. Useful for valgrind w/--db-attach=yes, mpatrol,
  and some other debugging tools (not useful for anyone normally running a server).
- Fixed a read-after-free: sptr->serv->aconf was freed but not NULL'ed in exit_client,
  causing close_connection to read from it (when deciding on doing a quick reconnect).
  Could have caused a crash, although nobody ever reported one...
- Removed useless strncpyzt with dest==src.
2005-08-19 15:14:30 +00:00
2005-06-25 21:52:45 +00:00
2004-12-29 18:47:42 +00:00
2003-07-16 21:13:25 +00:00
2000-08-07 17:48:06 +00:00
2002-11-27 20:45:42 +00:00
2003-09-07 23:17:28 +00:00
2005-03-13 20:24:39 +00:00
2001-08-05 17:50:38 +00:00
2000-08-13 14:39:49 +00:00
2005-03-13 20:24:39 +00:00
2000-11-19 19:45:02 +00:00
...
2001-06-18 20:21:57 +00:00
...
2001-06-18 20:21:57 +00:00
2005-03-24 22:20:47 +00:00
2000-02-28 22:45:44 +00:00
2000-05-30 21:46:13 +00:00
2005-03-13 20:24:39 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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