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c81b7595abdf3dbb6f47250614afce7fd1fdf88e
though it always acted like it did in the MODE line sent to the channel. This bug caused desynchs in some cases. Bug reported by Korfio (#0003048). - Fixes to SVSNICK: case-change no longer causes a collision, don't return the value from exit_client (which would be FLUSH_BUFFER), fix QUIT not being sent back on collision. - Fix for above so it doesn't -r the client.
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
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