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- Renamed unreal32docs.tk.html to unreal32docs.tr.html - Module coders: Added HOOKTYPE_POST_SERVER_CONNECT (1 param: cptr) which is called when a server connects, just like HOOTYPE_SERVER_CONNECT but this is actually called *after* all clients and channels are synched. Obviously needed for some modules which must synch data that refers to clients/channels that would otherwise not exist yet on the other side.
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
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