mirror of
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synced 2026-06-26 14:16:38 +02:00
cb6bfc4d341fcf03bf647569a259398f5b1514fd
hardly ever seen (unless you have +s +j set). For example a bad link::bind-ip only caused "Couldn't connect to xxxxxx" without any meaningful error message. Additionally, errors sent to report_baderror() are now logged. ^^ way too long description for a small tweak :p
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
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