1
0
mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-07 13:03:13 +02:00
Bram Matthys d10223fc2e - The OS version output is now taken from uname() at runtime instead of
'uname -a' at compile time. This fixes bug #1438 and #3320 reported by
  Mouse and Monk, where because of previous behavior the IRCd sometimes
  would not compile in certain environments.
2008-08-09 14:56:34 +00:00
2003-07-16 21:13:25 +00:00
2000-08-07 17:48:06 +00:00
2002-11-27 20:45:42 +00:00
2003-09-07 23:17:28 +00:00
2007-07-10 13:16:59 +00:00
2001-08-05 17:50:38 +00:00
2000-08-13 14:39:49 +00:00
2007-07-13 10:43:04 +00:00
2000-11-19 19:45:02 +00:00
...
2001-06-18 20:21:57 +00:00
...
2001-06-18 20:21:57 +00:00
2000-02-28 22:45:44 +00:00
2000-05-30 21:46:13 +00:00
2007-07-13 13:29:19 +00:00
2006-01-19 21:47:31 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
S
Description
Languages
C 94.7%
M4 1.7%
Shell 1.5%
Rich Text Format 1%
Makefile 0.6%
Other 0.5%