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network. You can also specify options like '/REHASH -global -motd' to rehash only the MOTD/RULES/etc. Just like /REHASH <servername> this is a NetAdmin-only command. This command is fully backwards compatible with older UnrealIRCd version in the sense that it will also REHASH old Unreal's. Suggested by 'P' in #0001522.
- Upgrade to tre-0.8.0, adding hack similar to the one for c-ares to ensure that the bundled tre is compiled against even when a system libtre is installed. (#3916)
- Prepend a `0' to the begining of --with-permission, working around a Mac OS X bug and hiding the fact that chmod()'s params are octal from users. (#3189)
- Prepend a `0' to the begining of --with-permission, working around a Mac OS X bug and hiding the fact that chmod()'s params are octal from users. (#3189)
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
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