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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-03 14:33:13 +02:00
Bram Matthys d107a4a6a8 - Added '/REHASH -global' command which will rehash all servers on the
network. You can also specify options like '/REHASH -global -motd' to
  rehash only the MOTD/RULES/etc. Just like /REHASH <servername> this is a
  NetAdmin-only command. This command is fully backwards compatible with
  older UnrealIRCd version in the sense that it will also REHASH old
  Unreal's. Suggested by 'P' in #0001522.
2010-11-15 15:50:52 +00:00
2000-08-07 17:48:06 +00:00
2002-11-27 20:45:42 +00:00
2003-09-07 23:17:28 +00:00
2001-08-05 17:50:38 +00:00
2000-08-13 14:39:49 +00:00
2000-11-19 19:45:02 +00:00
...
2001-06-18 20:21:57 +00:00
...
2001-06-18 20:21:57 +00:00
2010-01-25 10:55:21 +00:00
2000-02-28 22:45:44 +00:00
2000-05-30 21:46:13 +00:00
2010-10-22 13:08:05 +00:00
2006-01-19 21:47:31 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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