It now passes 'clictx' which at the moment only has clictx->cmd which points to the command handler. So only useful in very few cases where you have like a generic command handler and thus have no idea for which command you are being called. In the future, with this new ClientContext struct, we can simply add new fields to the struct without breaking things in the core and in (third party) modules. If you use the magic functions in your modules CMD_FUNC(cmd_mycmd), OVERRIDE_FUNC(myoverride), CALL_NEXT_COMMAND_OVERRIDE() and such then you shouldn't have any compile errors as these will use the correct prototypes and variable names automatically. In a few cases you can't use these, in which case you will need to update your modules.
About UnrealIRCd
UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 38%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity and security. It uses an advanced and highly configurable configuration file. Other key features include: full IRCv3 support, SSL/TLS, cloaking, advanced anti-flood and anti-spam systems, GeoIP, remote includes, and lots of other features. We are also particularly proud on our extensive online documentation.
Versions
- UnrealIRCd 6 is the stable series since December 2021. It is the only supported version.
- For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki
How to get started
Follow the installation guide on the wiki. See:
Documentation & FAQ
You can find all documentation online at: https://www.unrealircd.org/docs/
We also have a good FAQ: https://www.unrealircd.org/docs/FAQ
Website, support, and other links
- https://www.unrealircd.org - Our main website
- https://forums.unrealircd.org - Support
- https://bugs.unrealircd.org - Bug tracker
- ircs://irc.unrealircd.org:6697/unreal-support - IRC support