This should help gcc/clang with finding more OOB write bugs.
It does mean that 3rd party modules can no longer use the something like:
struct { char name[1]; }
and then alloc(sizeof(struct) + length of name)
instead the struct element needs to be name[];
...and they would need to alloc(sizeof(struct) + length of name + 1)
No 3rd party modules in unrealircd-contrib use this so.. hopefully fine.
About UnrealIRCd
UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 38%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity and security. It uses an advanced and highly configurable configuration file. Other key features include: full IRCv3 support, SSL/TLS, cloaking, advanced anti-flood and anti-spam systems, GeoIP, remote includes, and lots of other features. We are also particularly proud on our extensive online documentation.
Versions
- UnrealIRCd 6 is the stable series since December 2021. It is the only supported version.
- For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki
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Follow the installation guide on the wiki. See:
Documentation & FAQ
You can find all documentation online at: https://www.unrealircd.org/docs/
We also have a good FAQ: https://www.unrealircd.org/docs/FAQ
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- https://www.unrealircd.org - Our main website
- https://forums.unrealircd.org - Support
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