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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-06 14:53:12 +02:00
Bram Matthys d6fd665ede - Multiple /module changes (the command):
- Normal users can now get a list, versioninfo will be hidden however.
  - Opers get some additional details like hooks and commandoverride's.
  - Opers can use /module <servername> to get a remote list of loaded modules.
  - Added flag [3RD] to show it's a 3rd party module
  This was requested by by quite some people because serveradmins started to load
  "spy modules" without clearly mentioning it in the MOTD (which is highly unethical
  and in some countries even illegal due to privacy law). Also the remote module
  list was requested by quite a few opers.
  Sure, this isn't a 100% guarantee but at least if someone goes hiding stuff
  then it's clear what their intentions are (and thus will be refused support, ..).
- Changed emailaddr in help window at windows to unreal-users mailinglist.
- Made the cloak mismatch msg during linking a bit more scary.
- Added comment to 'Install as a service' option in installer to help n00bs a bit.
2003-11-11 19:45:09 +00:00
2003-09-14 16:43:02 +00:00
2003-06-08 19:55:48 +00:00
2003-07-16 21:13:25 +00:00
2000-08-07 17:48:06 +00:00
2002-11-27 20:45:42 +00:00
2003-09-07 23:17:28 +00:00
2001-08-05 17:50:38 +00:00
2000-08-13 14:39:49 +00:00
2000-11-19 19:45:02 +00:00
..
2000-12-13 15:12:45 +00:00
2003-05-02 15:54:28 +00:00
...
2001-06-18 20:21:57 +00:00
...
2001-06-18 20:21:57 +00:00
2003-09-14 16:43:02 +00:00
.
2001-07-02 08:26:25 +00:00
2000-02-28 22:45:44 +00:00
2000-05-30 21:46:13 +00:00
2000-02-28 22:45:44 +00:00
2003-09-21 22:19:38 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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