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f1ec26a07ce7b93b19dab0f9f330f01205bc4e82
- Remove the Compile as hub/leaf'' concept as I'm quite sure this doesn't actually do anything (#0003891)
- Partially fixed bug where IPv4 addresses were randomly mishandled by the cgiirc code, resulting in the sockhost/hostmask being set to something like ::ffff:127.0.0.1, which confused the s2s protocol. Reported by tabrisnet (#0003907). Also, reject incorrectly formed hostnames from WEBIRC command.
- Partially fixed bug where IPv4 addresses were randomly mishandled by the cgiirc code, resulting in the sockhost/hostmask being set to something like ::ffff:127.0.0.1, which confused the s2s protocol. Reported by tabrisnet (#0003907). Also, reject incorrectly formed hostnames from WEBIRC command.
- Partially fixed bug where IPv4 addresses were randomly mishandled by the cgiirc code, resulting in the sockhost/hostmask being set to something like ::ffff:127.0.0.1, which confused the s2s protocol. Reported by tabrisnet (#0003907). Also, reject incorrectly formed hostnames from WEBIRC command.
- Remove the Compile as hub/leaf'' concept as I'm quite sure this doesn't actually do anything (#0003891)
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
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