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22dec96f9a
deal with servers with different set::allowed-channelchars settings: * We reject the link if set::allowed-channelchars settings differ between UnrealIRCd 5 servers. * For the case where you have a mixed network consisting of UnrealIRCd 4.x and UnrealIRCd 5.x servers we try not to desync, BUT will not allow anyone to join the invalid channels locally. For IRCOps a message is printed with additional information on such a failed JOIN attempt. See https://www.unrealircd.org/docs/Set_block#set::allowed-channelchars for the different settings, which are best and U4<->U5 advice.