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unrealircd/include
Bram Matthys 22dec96f9a No clean_channelname() anymore but a valid_channelname() function. Also,
deal with servers with different set::allowed-channelchars settings:
* We reject the link if set::allowed-channelchars settings differ between
  UnrealIRCd 5 servers.
* For the case where you have a mixed network consisting of UnrealIRCd 4.x
  and UnrealIRCd 5.x servers we try not to desync, BUT will not allow
  anyone to join the invalid channels locally. For IRCOps a message is
  printed with additional information on such a failed JOIN attempt.
See https://www.unrealircd.org/docs/Set_block#set::allowed-channelchars
for the different settings, which are best and U4<->U5 advice.
2019-10-09 18:11:02 +02:00
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