synched. Both need to be checked, because: * The "far" server may be fully synched to "near" (and thus tagged as synced) but the "near" server may be introducing the "far" server, when we are connecting to "near" * The "near" server may be fully synched but the "far" server is connecting in and may thus not be synched yet In reality, things are even more complex, since one would have to verify the whole chain of links. But.. yeah. Long-story short: this fixes things like "User xyz joined #xxxxx" logging where this showed up while the server was linking in. It is not supposed to log that, similar to how we not log all 1000 users as newly connecting when a 1000-user-server links in. In fact, it didn't already log that for directly-connected-servers, but for far servers it did previously. And... that again gave performance issues if you were connecting like a 100k-user far server.. since you suddenly had 100k * numchannels join events being logged (which surprisingly still only took 6 seconds for 100k entries, but still, it is wrong to do so and can be avoided).
About UnrealIRCd
UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 38%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity and security. It uses an advanced and highly configurable configuration file. Other key features include: full IRCv3 support, SSL/TLS, cloaking, advanced anti-flood and anti-spam systems, GeoIP, remote includes, and lots of other features. We are also particularly proud on our extensive online documentation.
Versions
- UnrealIRCd 6 is the stable series since December 2021. It is the only supported version.
- For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki
How to get started
Follow the installation guide on the wiki. See:
Documentation & FAQ
You can find all documentation online at: https://www.unrealircd.org/docs/
We also have a good FAQ: https://www.unrealircd.org/docs/FAQ
Website, support, and other links
- https://www.unrealircd.org - Our main website
- https://forums.unrealircd.org - Support
- https://bugs.unrealircd.org - Bug tracker
- ircs://irc.unrealircd.org:6697/unreal-support - IRC support