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work just the same as the HOOKTYPE_LOCAL_* variants). - Module coders: HOOKTYPE_REMOTE_CONNECT is now also called during net-merge. You can use IsSynched(sptr->srvptr) to find out if it's called due to a net merge (0) or a connect (1). - Added spamfiler 'user' (u) target. This regex is checked against nick!user@host:realname when a user connects. This makes it easy to ban drones with simple patterns. For example: '/spamfilter add u gzline 86400 Drone[0-9]+!.+@.+:Drone[0-9]' would kill any drones that have both a nick and realname with 'Drone' followed by digits.
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
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