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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-03 10:43:12 +02:00
William Pitcock ffb4fc56f1 - Separate TKL checking from the check_pings event.
Instead, run check_tkls() when TKL changes are made directly.
  While this is technically slower when more than one TKL is placed
  at once, the value of getting it out of the check_pings event is
  greater.
2012-11-21 03:08:27 +00:00
2000-08-07 17:48:06 +00:00
2003-09-07 23:17:28 +00:00
2001-08-05 17:50:38 +00:00
2000-08-13 14:39:49 +00:00
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2000-11-19 19:45:02 +00:00
2012-11-24 17:41:20 +00:00
...
2001-06-18 20:21:57 +00:00
...
2001-06-18 20:21:57 +00:00
2012-11-24 10:49:43 +01:00
2000-02-28 22:45:44 +00:00
2012-10-15 15:01:35 +02:00
2000-05-30 21:46:13 +00:00
2010-10-22 13:08:05 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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