When connecting, use slightly different wording (and use it consistently):
"Trying to activate link with server xyz"
When the connection is lost before synced:
"Unable to link with server xyz"
When the connection is lost after fully synced (eg: minutes later):
"Lost server link to xyz"
Important small changes (other than text):
* Log ERRORs from remote servers to the log (previously only shown to ircops)
* Some link errors could have been previously suppressed due to
old code assuming other parts of the code would send or log the error
(this would be the case for an error when calling SSL/TLS write functions)
* More?
This only happens in some circumstances.
From now on EventDel() will simply mark the event as deleted.
The actual freeing is started in DoEvents() after the event loop.
This makes it safe to use EventDel() everywhere.
The previous attempt to fix that issue was
d29a55a8db but it introduced a
new crash issue for a slightly different case, as mentioned in
https://bugs.unrealircd.org/view.php?id=5553
form an insecure connection. There we explain a bit on the why and how to
configure some random IRC clients.
This also silently adds support for multi-line messages in
set::plaintext-policy::user-message (for warn) and
set::plaintext-policy::oper-message (for warn and deny).
off not using this and you'll want to use the three other hooks anyway:
* HOOKTYPE_LOCAL_QUIT - for local quits of registered clients
* HOOKTYPE_REMOTE_QUIT - for remote quits of registered clients
* HOOKTYPE_UNKUSER_QUIT - for local quits of unregistered clients
(that is, before they have completed NICK+USER etc)
so they can fetch more history than the standard on-join history.
In the future we are also likely to implement IRCv3 CHATHISTORY
once that becomes an official specification. However, until it is
specified and until most major clients support it, several years
are likely to pass. It would be a shame to withhold channel
history to many end-users in the meantime when it takes so little
effort from us to provide an easy command.
See also
https://www.unrealircd.org/docs/Channel_history
And in particular the new section:
https://www.unrealircd.org/docs/Channel_history#Playback_frontends
which explains the relationship between on-join playback,
HISTORY and CHATHISTORY.
Remove old option set::ban-include-username and replace it with a more
generic option which defines what target a ban should apply to.
Also add some parts of set::manual-ban-target which will follow soon.
See https://www.unrealircd.org/docs/Extended_server_bans
Examples with ELINE:
/ELINE ~a:TrustedAccount kg 0 This user can bypass kline/gline when using SASL
/ELINE ~S:1234567890abcdef1234567890abcdef1234567890abcdef1234567890abcdef kgf 0 Trusted user with this certificate fingerprint
It also works with bans, although this would be less common:
/GLINE ~a:EvilAccount
A more useful purpose would be to use ~r (realname):
/GLINE ~r:*some*stupid*real*name*
(Although you could already ban realnames via spamfilter 'u')
For third party module coders:
If you have an extban in group 3 (a "matcher"-extban) then you
can opt-in to support this. You do so at extban registration time:
req.options = EXTBOPT_TKL;
or, if you already had another flag set, like for +I, then:
req.options = EXTBOPT_INVEX|EXTBOPT_TKL;
In any case, you set the .options before you call ExtbanAdd().
Note that if you do indicate support then your is_ok function
will be called like:
extban->is_ok(client, NULL, mask, EXBCHK_PARAM, MODE_ADD, EXBTYPE_TKL);
Important here is the NULL channel (since there is none)
Similarly your is_banned function will be called with BANCHK_CONNECT:
extban->is_banned(client, NULL, banstr, BANCHK_JOIN, &msg, &errmsg);
Here too, it is important to note that channel is NULL.
In the configuration item you can now achieve the same via:
except ban { mask 1.2.3.4; type maxperip; }
Or even:
except ban { mask { 1.2.3.4; 8.8.8.8; }; type maxperip; }
etc.
Suggested by The_Myth in https://bugs.unrealircd.org/view.php?id=5507
Also, fixed an issue where the IRCd was counting servers as
clients for maxperip, which doesn't make much sense in practice,
so it only counts users now.
just like hooks now. Yeah we've messed up a few times by now.
Seems only Gottem uses them :D
So now it would call for example: prio -10, prio 0, 10, 20, cmd.
This matches the behavior of hook priorities (and swhois etc.)
reported in https://bugs.unrealircd.org/view.php?id=5281
It was not removing parts properly if an if didn't match,
leading to a use-after-free bug on-boot (or on rehash).
In the process I renamed config_entry_free to config_entry_free_all
since that is what it does. And I created a new config_entry_free(ce)
to free only 'ce' stuff... which is what we want from the
preprocessor.
for the user. Otherwise with post-connect SASL authentication you will
have different login information on server X compared to server Y
(the server with the user on it was always correct, though).
Also, add a function called user_account_login() which is used by both
SVSMODE/SVS2MODE and SVSLOGIN to send ACCOUNT messages to the channel.
This too was missing for SVSLOGIN (post-authentication SASL).
For this fix to be 100% effective, you need 100% UnrealIRCd 5.
/** Calculate the cloaked host for a client.
* @param client The client
* @param curr The real host or real IP
* @param buf Buffer to store the new cloaked host in
* @param buflen Length of the buffer (should be HOSTLEN+1)
*/
void make_cloakedhost(Client *client, char *curr, char *buf, size_t buflen)