- Build in some additional checks (especially for Chinese).
- Fixed a bug in chinese character range (affecting 3.2*)
- Relaxed nick character checking from remote servers (rely on NICKCHARS= PROTOCTL
to deal with problems). This is useful to prevent any kills in case we slightly
change the characters that are allowed in a language.
- Got rid of 'latin7', tiny mistake ;)
- Removed e' accent from German (used in borrow-words only), reported by Dukat.
- Added 'swiss-german', which is just German without es-zett, reported by Dukat.
- Added 'turkish', supplied by Ayberk Yancatoral.
If 2 servers try to link and the allowed nick characters do not fully match, then
the link will be rejected. Note that this will not prevent you from 3.2.2<->3.2.3/CVS
charsets mistakes, but only with linking CVS/3.2.3+ servers. Suggested by Troco (#0002360)
This might need some additional testing, but initial results are positive :).
- Renamed 'euro-west' to 'latin1' since that's more descriptive/fair ;)
- Added 'hungarian' [supplied by AngryWolf]
- Added category 'latin2': just Hungarian for now
- Added 'catalan' [supplied by Trocotronic]
- Added 'greek' [supplied by GSF]
- Added category 'latin7': alias for 'greek'
- Added category 'gbk': alias for 'chinese'
still cutoff if the nick is too long. Basically this is the same way as Hybrid does it
so it should work ok :).
- Added nick character system. This allows you to choose which (additional) characters
to allow in nicks via set::allowed-nickchars. See unreal32docs.html -> section 3.16
for a list of available languages and more info on how to use it.
Current list: dutch, french, german, italian, spanish, euro-west, chinese-trad,
chinese-simp, chinese-ja, chinese.
If you wonder why your language is not yet included or why a certain mistake is present,
then please understand that we are most likely not experienced (at all) in your language.
If you are a native of your language (or know the language well), and your language
is not included yet or you have some corrections, then contact syzop@vulnscan.org or
report it as a bug on http://bugs.unrealircd.org/
- If no log { } block is present a warning will be printed out and we will fallback
to a default of logging errors to ircd.log. Suggested by w00t (#0002327).
check if the user is voiced/halfoped/etc.. Especially useful for +e ~c. Idea from
Bugz (#0002198). Obviously all servers need to be upgraded to make this work.
throttle the number of joins per-user to X in Y seconds. Idea from Angrywolf (who
wrote a module that did this before). This might need some more testing :).
It's enabled by default but can be #undef'ed in include/config.h (line 449).
(perhaps this should be a different function?). Anyway, this means less diskspace
is needed (~1.5mb or more), and it also makes it a bit easier for RBAC (#2300).
- Made a new function DoMD5() which is ssl/non-ssl independent. Also made the cloaking
module and the auth functions use it. Hopefully I didn't break anything ;). Suggested
by Bugz (#2298).