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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-19 16:04:47 +02:00

37 Commits

Author SHA1 Message Date
Bram Matthys c75d4d64a0 3.2 with -d -P, just to be sure. 2004-04-25 00:06:55 +00:00
Bram Matthys 00bd34adf4 3.2! 2004-04-24 23:16:03 +00:00
Bram Matthys c7dcad793c 3.2-RC1fix
and screw all those weird changesa!~J@J~Lds
2004-03-07 22:26:23 +00:00
Bram Matthys 6feeb23ae3 3.2-RC2 2004-03-07 18:58:42 +00:00
Bram Matthys 8ea0ac5f4c RC1 2004-02-14 20:23:42 +00:00
Bram Matthys 4560beb895 Unreal3.2-beta19 2003-11-24 19:42:37 +00:00
stskeeps dae494ddb1 beta18 2003-09-23 18:42:03 +00:00
stskeeps 33f23cefb8 3.2-beta17 2003-06-15 17:14:10 +00:00
stskeeps b67cdeda7b 3.2-beta16 2003-05-03 15:42:48 +00:00
stskeeps 778efe22e3 beta15 2003-03-03 18:42:24 +00:00
stskeeps b9a2b18077 beta15 release 2003-03-03 18:34:45 +00:00
stskeeps e638fef3a7 3.2-beta14 2003-01-18 20:10:27 +00:00
stskeeps 7b88c81ef2 beta14 2003-01-17 22:07:01 +00:00
stskeeps b6cef35228 3-2beta13 2002-12-09 20:13:51 +00:00
stskeeps 51e5031fbd Unreal3.2-beta12 2002-08-25 12:08:08 +00:00
stskeeps 19d3ff1a84 3.2-beta11 2002-08-07 21:30:49 +00:00
stskeeps c2dc1e4909 beta10 2002-05-20 19:43:14 +00:00
stskeeps fdd3c1a2d8 3.2-beta9 2002-03-24 17:53:11 +00:00
stskeeps 104990002e b8 2002-03-17 23:26:09 +00:00
stskeeps c39013f134 beta7 2002-03-12 20:49:09 +00:00
stskeeps a09902cf2c beta6 AGAIN 2002-01-11 22:33:09 +00:00
stskeeps e527514f03 beta6 2002-01-07 21:10:06 +00:00
stskeeps bd4542cda1 extra beta5 2001-12-24 23:07:25 +00:00
stskeeps 769b98a83d Unreal3.2-beta5 2001-12-24 14:09:22 +00:00
stskeeps cad17acd21 . 2001-10-28 17:09:43 +00:00
stskeeps 49f524b6a4 beta4 2001-10-28 16:25:13 +00:00
stskeeps 20ae445980 3.2-
beta3
2001-10-08 17:47:39 +00:00
stskeeps 51dd0849e2 . 2001-08-07 21:37:25 +00:00
stskeeps c294689287 beta2 2001-08-07 19:00:40 +00:00
stskeeps a3641d1ffb Unreal3.1.1->Unreal3.2-beta1 2001-07-13 21:06:54 +00:00
stskeeps f4d102edfb Merge beta with unreal3_1_1_darkshades 2000-12-10 21:23:50 +00:00
stskeeps 2cadcc8624 . 2000-08-20 12:00:43 +00:00
stskeeps 750a9d31ff Upgrade to Unreal3.1-Silverheart+ 2000-08-20 11:40:43 +00:00
stskeeps 0efacfa2ab *** empty log message *** 2000-08-07 17:54:57 +00:00
stskeeps 70f34f75fc *** empty log message *** 2000-08-07 17:49:38 +00:00
stskeeps c37c0594cb Merge of devel (Mon Aug 7 18:33:23 BST 2000) 2000-08-07 17:33:42 +00:00
stskeeps 206dc189ba Unreal3.1-beta3 to Unreal3.1 2000-07-16 20:37:15 +00:00
479 changed files with 78036 additions and 95820 deletions
+5 -5
View File
@@ -7,14 +7,14 @@
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
Configuration Program
for UnrealIRCd 4.0.19-rc2
for Unreal3.2
This program will help you to compile your IRC server, and ask you
questions regarding the compile-time settings of it during the process.
regarding the setup of it, during the process.
A short installation guide is available online at:
https://www.unrealircd.org/docs/Installing_from_source
If you have problems regarding the setup & compile, read Unreal.nfo to get
more information on where to get help. Please, before running this setup,
read the documentation in the "doc" folder. Docs are also avail online @
http://www.unrealircd.com/unreal32docs.html
Full documentation is available at:
https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
+35
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@@ -0,0 +1,35 @@
Configuration rant, by Stskeeps
--------------------------------
Right.. so you think you are done now, you can boot your IRCd and be happy,
and it just works. No, you still got a lot to do. You need to read all of
the documentation through. Would you even have made it this far without
makeconf?.
Well, today, people think they can be 3 months on IRC, and be ready to run
an IRC daemon. I hate to say this, but I don't think so.
If you cannot read an IRC help file, or understand what stuff like "desynch",
"masskill", "k-line", or what "mode # +l 5" means - or you got no experince
in the UNIX field at all, like, you MUST know how to invoke a editor in a
shell, or to unzip a file. If you don't know/can do these things, I suggest
you stop trying to set this up, and go read on some UNIX tutorials, and IRC
tutorials. It takes a LOT of work to run a IRC server good.
I mean. I sit on the #unreal-support support channel each day, and I see
countless questions about stuff that IS IN the documentation. Numerous
people don't even bother to look at the config files (CONFIG_FILE_STOP
problem).
You need to look at the documentation now. You need to see how to "include"
other configuration files. You need to know how to work out how to use
doc/example.settings. I can only tell you, if you ask for support, and it
is for errors that you could solve by reading the first lines of a document,
then you'll be firmly ignored. I'm sorry, we cannot help your laziness.
Anyhow, good luck with setting this up. Hope you understand what I am saying
here. You will learn a lot more reading, than just ignoring what we are
saying.
--Stskeeps
+50
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@@ -0,0 +1,50 @@
Unreal3.2 Release Notes
========================
==[ GENERAL INFORMATION ]==
* If you are upgrading, make sure you run make clean and ./Config before doing make
* The official UnrealIRCd documentation is doc/unreal32docs.html
online version at: http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
FAQ: http://www.vulnscan.org/UnrealIrcd/faq/
Read them before asking for help.
* Report bugs at http://bugs.unrealircd.org/
== [ NEW ]==
- Added german docs (doc/unreal32docs.de.html)
- In a spamfilter reason field '_' gets converted to a space (' '),
now also added '__' which gets converted to underscore itself ('_').
==[ MAJOR BUGS FIXED ]==
- '/spamfiltere remove' was often removing the wrong entry (RC2 bug)
- The TRE regex library was sometimes matching too much if [range].+
was used multiple times.
- Fixed a remote include issue and added timeouts in case a connection/transfer fails
==[ MINOR BUGS FIXED ]==
- Sometimes hosts were not resolved on Windows due to a resolver bug
- spamfilter and sqline: memory leak on /rehash (a few kb)
- spamfilter: protect against insane long reason/regex fields in configfile
- set::modes-on-join now accepts extended channelmodes
- Opteron: various crashbugs fixed, should work ok now.
- Win32 GUI "rehash all" option did not reload motd/rules.
- Same for ./unreal rehash on *NIX
- Usermode 'r' (registered) was unset if you changed the case of your
nick (eg: 'blah'->'Blah'), this affected at least ircservices.
- vhost::swhois wasn't shown if you did a remote /whois.
- Made './curlinstall' work with new c-ares-1.0.0.
- Fixed compile problem on some machines related to TRE / libintl.
- /who +m was incorrectly hiding +H users even for opers.
- Fixed /rehash bug if an .so or remote include didn't load properly
==[ CHANGED ]==
- spamfilter.conf: fixed fyle sig, added sigs for: soex, Nkie, LOI, Gaggle,
changed a lot of sigs from block to gline.
- Windows: now using new Inno Setup which made the installer 300k smaller
- Docs, help.conf and other text updates.
==[ COMMING UP ]==
- You can expect module support on windows in a nearby release.
==[ ADDITIONAL INFO ]==
* See Changelog
+15
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@@ -0,0 +1,15 @@
|-------------------------------------------------------------------------|
| Congratulations on your new SSL self-signed certificate for your IRCd. |
| However, wouldn't it be better that you get your certifcate signed by |
| some kind of Certification Authority (CA), so your users can check that |
| they are really connected to the real server, so they feel secure? |
| |
| There is an initiative at CACert.org - They offer SSL Certificates |
| for use with your IRCd for free, so your users can be sure that they |
| can trust you and your server. |
| |
| To get a free signed certificate please visit http://www.CACert.org |
| _________________________|
| | Press enter to continue |
---------------------------------------------------------------------------
+17
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@@ -0,0 +1,17 @@
_ _ _ ___________ _____ _
| | | | | |_ _| ___ \/ __ \ | |
| | | |_ __ _ __ ___ __ _| | | | | |_/ /| / \/ __| |
| | | | '_ \| '__/ _ \/ _` | | | | | / | | / _` |
| |_| | | | | | | __/ (_| | |_| |_| |\ \ | \__/\ (_| |
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
Update Script v2.0
What download program do you want to use?
-----------------------------------------
Type "wget" for wget
Type "lynx" for lynx
>
+77
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@@ -0,0 +1,77 @@
#
# UnrealIRCd Bug Reporting Script
# Copyright (c) 2001, The UnrealIRCd Team
# All rights reserved
#
# Redistribution and use in source and binary forms, with or without modification, are permitted
# provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice, this list of conditions
# and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
# and the following disclaimer in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of the The UnrealIRCd Team nor the names of its contributors may be used
# to endorse or promote products derived from this software without specific prior written permission.
# * The source code may not be redistributed for a fee or in closed source
# programs, without expressed oral consent by the UnrealIRCd Team, however
# for operating systems where binary distribution is required, if URL
# is passed with the package to get the full source
# * No warranty is given unless stated so by the The UnrealIRCd Team
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'' AND ANY EXPRESS OR
# IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
# FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
# BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# First we define some nice settings and some nice functions
set print pretty on
# dumplist <linked list> <structure format>
define dumplist
echo Dumping linked list $arg0 in format $arg1\n
set $p = $arg0
while $p
print *($arg1 *) $p
set $p = $p->next
end
end
# dumparray <name> <size>
define dumparray
echo Dumping array $arg0 size $arg1\n
set $p = 0
while $p < $arg1
if $arg0[$p]
print *$arg0[$p]
end
set $p = $p + 1
end
end
echo Full backtrace:\n
echo ---------------\n
echo \n
bt full
echo \n
echo Backup parse() buffer:\n
echo ----------------------\n
echo \n
print backupbuf
echo \n
echo me output:\n
echo ----------------------\n
print me
echo \n
echo IRCstats:\n
echo ----------------------\n
print IRCstats
echo \n
echo Modules:\n
echo ----------------------\n
dumparray Modules 50
quit
+6
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@@ -0,0 +1,6 @@
ircdcron/ircd.cron
ircdcron/ircdchk
src/modules/Makefile
src/ssl.rnd
src/win32/devel/StackTrace.lib
src/win32/gnu_regex.lib
-74
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@@ -1,74 +0,0 @@
# Ignore configure step
aclocal.m4
autom4te.cache
config.log
conftest.*
config.settings
extras/pcre2*
extras/c-ares*
extras/regexp*
config.status
extras/tre*
extras/ircdcron/ircd.cron
extras/ircdcron/ircdchk
src/modules/snomasks/Makefile
src/modules/chanmodes/Makefile
src/modules/extbans/Makefile
src/modules/usermodes/Makefile
src/modules/Makefile
src/modules/third/Makefile
/Makefile
/src/Makefile
/unrealircd
include/setup.h
# Ignore tags file
tags
# Ignore editor files
*\#*
*~
# Ignore SSL Stuff
server.cert.pem
server.key.pem
server.req.pem
ssl.rnd
# Ignores for platform stuff
.DS_Store
# Ignores for build artifacts
*.so
*.o
*.dSYM
*.dylib
src/ircd
src/version.c
src/include
# Ignores for mac stuff
## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata
## Other
*.xccheckout
*.moved-aside
*.xcuserstate
*.xcscmblueprint
## Obj-C/Swift specific
*.hmap
*.ipa
src/macosx/build/
DerivedData
src/macosx/pods/
-6
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@@ -1,6 +0,0 @@
[submodule "extras/tests/ircfly"]
path = extras/tests/ircfly
url = https://github.com/unrealircd/ircfly.git
[submodule "extras/tests/functional-tests"]
path = extras/tests/functional-tests
url = https://github.com/unrealircd/unrealircd-tests.git
View File
-28
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@@ -1,28 +0,0 @@
language: c
os:
- linux
compiler:
- clang
- gcc
script: extras/build-tests/nix/build $BUILDCONFIG
env:
- BUILDCONFIG=""
- BUILDCONFIG="system-cares"
- BUILDCONFIG="system-cares system-curl"
- BUILDCONFIG="local-curl"
matrix:
include:
- os: osx
env: BUILDCONFIG=""
- os: osx
env: BUILDCONFIG="system-cares"
- os: osx
env: BUILDCONFIG="system-cares system-curl"
- os: osx
env: BUILDCONFIG="local-curl"
- env: BUILDCONFIG="libressl-25"
- env: BUILDCONFIG="libressl-26"
- env: BUILDCONFIG="libressl-27"
- env: BUILDCONFIG="openssl-102"
- env: BUILDCONFIG="openssl-110"
- env: BUILDCONFIG="openssl-111"
+3114
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+1751
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+349 -625
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File diff suppressed because it is too large Load Diff
+32
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@@ -0,0 +1,32 @@
UnrealIRCd is a free program, but we do put a lot of time, effort, and money
into creating and maintaining Unreal. To make it easier for user's to show their
appreciation, the Unreal team has decided to accept donations through PayPal. If
you like Unreal, and you'd like to see it continue to exist, please consider making
a donation. We're not asking for anything huge, whatever you can afford is fine.
PayPal Donation Link:
<https://www.paypal.com/xclick/business=donation%40unrealircd.com&
item_name=UnrealIRCd+Donation&no_shipping=1&cn=Comments&tax=0&currency_code=USD>
Or simply send a payment through PayPal to:
donation@unrealircd.com
If you don't want to use PayPal, or you want to donate something other than money
(old computer hardware, etc.), contact Stskeeps (stskeeps@unrealircd.com) and send
your donation to:
UnrealIRCd Project
C/O Carsten Munk
P.O.Box 52
7400 Herning
Denmark
All those who donate at least $10 USD will have their name and/or company listed in /credits.
Additionally, all donators will be listed on the website (regardless of the amount). To make
this possible, please include along with your donation the name (or nickname) you want to
appear in the list as well as the company name (or IRC server) to list.
Thank you for your support,
The UnrealIRCd Team
[ $Id$ ]
+23
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@@ -0,0 +1,23 @@
**** Remote Includes ****
Setting up UnrealIRCd to work with remote includes is not very difficult. The first step is to
download c-ares. C-ares can be downloaded from <http://daniel.haxx.se/projects/c-ares/>
download the latest version of c-ares and extract the .tar.gz somewhere.
Now, download the latest version of curl, available at <http://curl.haxx.se/download.html>
again, extract the tar.gz somewhere.
Next, go to the Unreal3.2 directory and run the curlinstall script. You run the script
as follows:
./curlinstall ares_path curl_path
Paths should be complete pathnames. If you extracted c-ares to /home/username/c-ares-1.0.0
and curl to /home/username/curl-7.11.0 then you would run:
./curlinstall /home/username/c-ares-1.0.0 /home/username/curl-7.11.0
Lastly, run ./Config. When asked whether to enable remote includes say "yes" and when asked
for the path curl was installed to include the path that is printed out after ./curlinstall
completes. Then simply run make to compile Unreal as usual and remote includes should work
fine.
+74 -112
View File
@@ -20,7 +20,7 @@
#*/
CC=@CC@
INCLUDEDIR=@UNRLINCDIR@
INCLUDEDIR=../include
NETWORKSDIR=
FROMDOS=/home/cmunk/bin/4dos
@@ -34,11 +34,11 @@ FROMDOS=/home/cmunk/bin/4dos
#
#XCFLAGS=-O -g -export-dynamic
IRCDLIBS=@IRCDLIBS@ @TRE_LIBS@ @PCRE2_LIBS@ @CARES_LIBS@ @PTHREAD_LIBS@
IRCDLIBS=@IRCDLIBS@ @TRELIBS@
CRYPTOLIB=@CRYPTOLIB@
OPENSSLINCLUDES=
XCFLAGS=@PTHREAD_CFLAGS@ @TRE_CFLAGS@ @PCRE2_CFLAGS@ @CARES_CFLAGS@ @CFLAGS@ @HARDEN_CFLAGS@ @CPPFLAGS@
XCFLAGS=-I@TREINCDIR@ @CFLAGS@
#
# use the following on MIPS:
#CFLAGS= -systype bsd43 -DSYSTYPE_BSD43 -I$(INCLUDEDIR)
@@ -89,6 +89,12 @@ XCFLAGS=@PTHREAD_CFLAGS@ @TRE_CFLAGS@ @PCRE2_CFLAGS@ @CARES_CFLAGS@ @CFLAGS@ @HA
# you are not defining CMDLINE_CONFIG
IRCDMODE = 711
# [CHANGEME]
# IRCDDIR must be the same as DPATH in include/config.h
#
IRCDDIR=@IRCDDIR@
URL=@URL@
# [CHANGEME]
@@ -98,18 +104,15 @@ URL=@URL@
STRTOUL=@STRTOUL@
# [CHANGEME]
# If you get crashes around a specific number of clients, and that
# client load comes close or a little over the system-defined value of
# FD_SETSIZE, override it here and see what happens. You may override
# the system FD_SETSIZE by setting the FD_SETSIZE Makefile variable to
# -DFD_SETSIZE=<some number>.
# If you get crashes around a specific number of clients, and that client
# load comes close or a little over the system-defined value of FD_SETSIZE,
# override it here and see what happens.
FD_SETSIZE=@FD_SETSIZE@
# Where is your openssl binary
OPENSSLPATH=@OPENSSLPATH@
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) $(FD_SETSIZE)
LDFLAGS=@LDFLAGS_PRIVATELIBS@ @HARDEN_LDFLAGS@
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) @LDFLAGS@ $(FD_SETSIZE)
SHELL=/bin/sh
SUBDIRS=src
@@ -124,36 +127,43 @@ all: build
MAKEARGS = 'CFLAGS=${CFLAGS}' 'CC=${CC}' 'IRCDLIBS=${IRCDLIBS}' \
'LDFLAGS=${LDFLAGS}' 'IRCDMODE=${IRCDMODE}' \
'RES=${RES}' 'BINDIR=${BINDIR}' 'INSTALL=${INSTALL}' \
'INCLUDEDIR=${INCLUDEDIR}' \
'INCLUDEDIR=${INCLUDEDIR}' 'IRCDDIR=${IRCDDIR}' \
'RM=${RM}' 'CP=${CP}' 'TOUCH=${TOUCH}' \
'SHELL=${SHELL}' 'STRTOUL=${STRTOUL}' \
'CRYPTOLIB=${CRYPTOLIB}' \
'CRYPTOINCLUDES=${CRYPTOINCLUDES}' \
'URL=${URL}'
'CRYPTOINCLUDES=${CRYPTOINCLUDES}' 'URL=${URL}'
custommodule:
@if test -z "${MODULEFILE}"; then echo "Please set MODULEFILE when calling \`\`make custommodule''. For example, \`\`make custommodule MODULEFILE=callerid''." >&2; exit 1; fi
+cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
server: Makefile
build: Makefile
server:
build:
-@if [ ! -f include/setup.h ] ; then \
echo "Hmm...doesn't look like you've run Config..."; \
echo "Doing so now."; \
sh Config; \
fi
@+for i in $(SUBDIRS); do \
@for i in $(SUBDIRS); do \
echo "Building $$i";\
( cd $$i; ${MAKE} ${MAKEARGS} build; ) \
done
@echo ''
@echo '* UnrealIRCd compiled successfully'
@echo '* YOU ARE NOT DONE YET! Run "make install" to install UnrealIRCd !'
@echo ''
@echo ' __________________________________________________ '
@echo '| Compile is now complete. |'
@echo '| You should now read the documentation and learn |'
@echo '| how to configure your IRCd. |'
@echo '| |'
@echo '| If you really like UnrealIRCd, and would like to |'
@echo '| make a donation, please read the Donation file in|'
@echo '| this archive. :) |'
@echo '| |'
@echo '| Thanks for using Unreal IRCd! If you are in need |'
@echo '| for any kind of help regarding the IRCd please |'
@echo '| read the Unreal.nfo file. |'
@echo '|__________________________________________________|'
clean:
$(RM) -f *~ \#* core *.orig include/*.orig
@+for i in $(SUBDIRS); do \
@for i in $(SUBDIRS); do \
echo "Cleaning $$i";\
( cd $$i; ${MAKE} ${MAKEARGS} clean; ) \
done
@@ -162,108 +172,62 @@ clean:
fi
cleandir: clean
rm -rf include/setup.h Makefile Settings
rm -rf include/networks.h include/setup.h Makefile Settings
makex:
chmod +x Config newnet ircd ircdcron/ircdchk killircd
chmod +x rehash ircdreg
fromdos: cleandir
$(FROMDOS) -dv *
$(FROMDOS) -dv src/*
$(FROMDOS) -dv include/*
$(FROMDOS) -dv doc/*
$(FROMDOS) -dv crypt/*
$(FROMDOS) -dv ircdcron/*
makedist: makex
echo "Stamping.."
stamp: makedist
echo "/* Auto created release stamping */" > include/stamp.h
echo "#define RELEASEID2 \"`date +%s`\"" >> include/stamp.h
echo "#define RELEASESTUFF \"`hostname`\"" >> include/stamp.h
echo "" >> include/stamp.h
distclean: cleandir
rm -rf extras/*.bak extras/regexp extras/*.tar extras/c-ares
rm -rf extras/c-ares-* extras/tre-*
rm -rf config.log config.settings *.pem ircd.* unrealircd
rm -rf Makefile config.status
depend:
@+for i in $(SUBDIRS); do \
@for i in $(SUBDIRS); do \
echo "Making dependencies in $$i";\
( cd $$i; ${MAKE} ${MAKEARGS} depend; ) \
done
install: all
$(INSTALL) -m 0700 -d @BINDIR@
$(INSTALL) -m 0700 src/ircd @BINDIR@/unrealircd
$(INSTALL) -m 0700 -d @DOCDIR@
$(INSTALL) -m 0600 doc/Authors doc/coding-guidelines doc/tao.of.irc @DOCDIR@
$(INSTALL) -m 0700 -d @CONFDIR@
$(INSTALL) -m 0600 doc/conf/*.default.conf @CONFDIR@
$(INSTALL) -m 0600 doc/conf/*.optional.conf @CONFDIR@
-@if [ ! -f "@CONFDIR@/spamfilter.conf" ] ; then \
$(INSTALL) -m 0600 doc/conf/spamfilter.conf @CONFDIR@ ; \
fi
-@if [ ! -f "@CONFDIR@/badwords.conf" ] ; then \
$(INSTALL) -m 0600 doc/conf/badwords.conf @CONFDIR@ ; \
fi
-@if [ ! -f "@CONFDIR@/dccallow.conf" ] ; then \
$(INSTALL) -m 0600 doc/conf/dccallow.conf @CONFDIR@ ; \
fi
$(INSTALL) -m 0700 -d @CONFDIR@/aliases
$(INSTALL) -m 0600 doc/conf/aliases/*.conf @CONFDIR@/aliases
$(INSTALL) -m 0700 -d @CONFDIR@/help
$(INSTALL) -m 0600 doc/conf/help/*.conf @CONFDIR@/help
$(INSTALL) -m 0700 -d @CONFDIR@/examples
$(INSTALL) -m 0600 doc/conf/examples/*.conf @CONFDIR@/examples
$(INSTALL) -m 0700 -d @CONFDIR@/ssl
$(INSTALL) -m 0600 doc/conf/ssl/curl-ca-bundle.crt @CONFDIR@/ssl
$(INSTALL) -m 0700 unrealircd @SCRIPTDIR@
$(INSTALL) -m 0700 -d @MODULESDIR@
$(INSTALL) -m 0700 src/modules/*.so @MODULESDIR@
$(INSTALL) -m 0700 -d @MODULESDIR@/usermodes
$(INSTALL) -m 0700 src/modules/usermodes/*.so @MODULESDIR@/usermodes
$(INSTALL) -m 0700 -d @MODULESDIR@/chanmodes
$(INSTALL) -m 0700 src/modules/chanmodes/*.so @MODULESDIR@/chanmodes
$(INSTALL) -m 0700 -d @MODULESDIR@/snomasks
$(INSTALL) -m 0700 src/modules/snomasks/*.so @MODULESDIR@/snomasks
$(INSTALL) -m 0700 -d @MODULESDIR@/extbans
$(INSTALL) -m 0700 src/modules/extbans/*.so @MODULESDIR@/extbans
$(INSTALL) -m 0700 -d @MODULESDIR@/cap
$(INSTALL) -m 0700 src/modules/cap/*.so @MODULESDIR@/cap
$(INSTALL) -m 0700 -d @MODULESDIR@/third
@#Ugly stuff to detect 0 files in this directory:
@+for f in src/modules/third/*.so; do \
[ -e $f ] && $(INSTALL) -m 0700 src/modules/third/*.so @MODULESDIR@/third || echo; \
done
$(INSTALL) -m 0700 -d @TMPDIR@
$(INSTALL) -m 0700 -d @CACHEDIR@
$(INSTALL) -m 0700 -d @PERMDATADIR@
$(INSTALL) -m 0700 -d @LOGDIR@
-@if [ ! -f "@CONFDIR@/ssl/server.cert.pem" ] ; then \
$(INSTALL) -m 0600 server.req.pem @CONFDIR@/ssl ; \
$(INSTALL) -m 0600 server.key.pem @CONFDIR@/ssl ; \
$(INSTALL) -m 0600 server.cert.pem @CONFDIR@/ssl ; \
fi
@echo ''
@echo '* UnrealIRCd is now installed.'
-@if [ "@SCRIPTDIR@/bin" = "@BINDIR@" ] ; then \
echo '* Leave this directory and run "cd @SCRIPTDIR@" now' ; \
fi
@echo '* Directory layout:'
-@if [ "@SCRIPTDIR@/bin" = "@BINDIR@" ] ; then \
echo ' * Base directory: @SCRIPTDIR@' ; \
fi
@echo ' * Configuration files: @CONFDIR@'
@echo ' * Log files: @LOGDIR@'
@echo ' * Modules: @MODULESDIR@'
@echo '* To start/stop UnrealIRCd run: @SCRIPTDIR@/unrealircd"'
@echo ''
@echo '* Consult the documentation online at:'
@echo ' * https://www.unrealircd.org/docs/UnrealIRCd_4_documentation'
@echo ' * https://www.unrealircd.org/docs/FAQ'
@echo '* You may also wish to install a cron job to ensure UnrealIRCd is always running:'
@echo ' * https://www.unrealircd.org/docs/Cron_job'
@echo ''
-@if [ "@SCRIPTDIR@/bin" = "@BINDIR@" ] ; then \
echo 'Again, be sure to change to the @SCRIPTDIR@ directory!' ; \
fi
$(INSTALL) -m 0700 -d $(IRCDDIR)
$(INSTALL) -m 0700 src/ircd $(BINDIR)
$(INSTALL) -m 0700 -d $(IRCDDIR)/networks
$(INSTALL) -m 0600 networks/*.network $(IRCDDIR)/networks
$(INSTALL) -m 0700 networks/makenet $(IRCDDIR)/networks
$(INSTALL) -m 0600 networks/networks.ndx $(IRCDDIR)/networks
$(INSTALL) -m 0700 -d $(IRCDDIR)/doc
$(INSTALL) -m 0600 doc/Authors doc/example.conf doc/example.settings doc/coding-guidelines doc/tao.of.irc doc/unreal32docs.html $(IRCDDIR)/doc
$(INSTALL) -m 0700 -d $(IRCDDIR)/aliases
$(INSTALL) -m 0600 aliases/*.conf $(IRCDDIR)/aliases
$(TOUCH) $(IRCDDIR)/unrealircd.conf
chmod 0600 $(IRCDDIR)/unrealircd.conf
$(INSTALL) -m 0600 badwords.*.conf help.conf LICENSE Donation $(IRCDDIR)
$(INSTALL) -m 0700 unreal $(IRCDDIR)
$(INSTALL) -m 0700 -d $(IRCDDIR)/modules
$(INSTALL) -m 0700 src/modules/*.so $(IRCDDIR)/modules
### TODO: all the stuff below ;) ###
pem: src/ssl.cnf
@echo "Generating certificate request .. "
$(OPENSSLPATH) req -new \
-config src/ssl.cnf -sha256 -out server.req.pem \
-config src/ssl.cnf -out server.req.pem \
-keyout server.key.pem -nodes
@echo "Generating self-signed certificate .. "
$(OPENSSLPATH) req -x509 -days 3650 -sha256 -in server.req.pem \
$(OPENSSLPATH) req -x509 -days 365 -in server.req.pem \
-key server.key.pem -out server.cert.pem
@echo "Generating fingerprint .."
$(OPENSSLPATH) x509 -subject -dates -sha256 -fingerprint -noout \
$(OPENSSLPATH) x509 -subject -dates -fingerprint -noout \
-in server.cert.pem
@echo "Setting o-rwx & g-rwx for files... "
chmod o-rwx server.req.pem server.key.pem server.cert.pem
@@ -280,5 +244,3 @@ encpem: server.key.pem
rm -f server.key.c.pem ; \
fi
Makefile: config.status Makefile.in
./config.status
+24
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@@ -0,0 +1,24 @@
==[ COMPILING ]==
To build the ircd, run:
./Config
make
If you specified an alternative location during ./Config you also need
to run "make install".
==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:
copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .
==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
-57
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@@ -1,57 +0,0 @@
[![Build Status - *NIX](https://travis-ci.org/unrealircd/unrealircd.svg?branch=unreal40)](https://travis-ci.org/unrealircd/unrealircd)
[![Build Status - Windows](https://ci.appveyor.com/api/projects/status/9kgectl2mfyia0s5/branch/unreal40?svg=true)](https://ci.appveyor.com/project/syzop/unrealircd/branch/unreal40)
[![Twitter Follow](https://img.shields.io/twitter/follow/Unreal_IRCd.svg?style=social&label=Follow)](https://twitter.com/Unreal_IRCd)
## About UnrealIRCd
UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999.
It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd
with a market share of over 50%. UnrealIRCd is a highly advanced IRCd with a strong
focus on modularity, an advanced and highly configurable configuration file.
Key features include SSL, cloaking, its advanced anti-flood and anti-spam systems,
swear filtering and module support. We are also particularly proud on our extensive
online documentation.
## How to get started
Please consult our excellent online documentation at https://www.unrealircd.org/docs/
when setting up the IRCd!
### Step 1: Installation
#### Windows
Simply download the UnrealIRCd Windows version from www.unrealircd.org
Alternatively you can compile UnrealIRCd for Windows yourself. However this is not straightforward and thus not recommended.
#### *BSD/Linux/macOS
First you must compile the IRCd:
* Run `./Config`
* Run `make`
* Run `make install`
* Now change to the directory where you installed UnrealIRCd, e.g. `cd /home/xxxx/unrealircd`
### Step 2: Configuration
Configuration files are stored in the conf/ folder by default (eg: /home/xxxx/unrealircd/conf)
#### Create a configuration file
If you are new, then you need to create your own configuration file:
Copy conf/examples/example.conf to conf/ and call it unrealircd.conf.
Then open it in an editor and carefully modify it using the documentation and FAQ as a guide (see below).
### Step 3: Booting
#### Linux/*BSD/macOS
Run `./unrealircd start` in the directory where you installed UnrealIRCd.
#### Windows
Start -> All Programs -> UnrealIRCd -> UnrealIRCd
## Documentation & FAQ
You can find the **documentation** online at: https://www.unrealircd.org/docs/
We also have a good **FAQ**: https://www.unrealircd.org/docs/FAQ
## Website, support, and other links ##
* https://www.unrealircd.org - Our main website
* https://forums.unrealircd.org - Support
* https://bugs.unrealircd.org - Bug tracker
* ircs://irc.unrealircd.org:6697/unreal-support - IRC support
+70
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@@ -0,0 +1,70 @@
===============================================
= UnrealIRCd v3.2 =
===============================================
Was brought to you by:
The core team:
==============
* Stskeeps <stskeeps@tspre.org>
* codemastr <codemastr@unrealircd.com>
* Syzop <syzop@unrealircd.org>
* Luke <luke@unrealircd.com>
Contributors
============
* McSkaf <mcskaf@unrealircd.org>
* Zogg <zogg@unrealircd.org>
* NiQuiL <niquil@unrealircd.org>
* assyrian <assyrian@unrealircd.org>
* nighthawk <nighthawk@unrealircd.com>
* DrBin <drbin@unrealircd.com>
* llthangel <llthangel@unrealircd.org>
* Griever <griever@unrealircd.com>
Documentation:
==============
* CKnight^ <cknight@unrealircd.com>
Precenses on the Internet:
* http://www.unrealircd.com
CVS
====
To get anonymous access: (read only)
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot login"
press enter when asked for password
Then, choose the appropiate branch you want:
latest 3.2 release ("stable"):
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r stable -d Unreal-stable unreal"
latest 3.2 fixes / development ("unreal3_2_fixes"):
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r unreal3_2_fixes -d Unreal-stable unreal"
To get support
================
Before asking others for help you MUST:
* read the docs (doc/unreal32docs.html or online: www.unrealircd.com/unreal32docs.html)
* check the FAQ (www.vulnscan.org/UnrealIrcd/faq/)
Means of support:
* IRC: /server irc.ircsystems.net 6667 - /join #unreal-support
[Note: Follow the bots instructions in order to get voice.
Please be patient after asking questions, we may do other stuff
or we're away. Don't repeat questions, we heard you first time,
READ THE TOPIC before you ask anything. We do this on a free
base so we are volunteeringly helping you, but we are humans
like you, and we got to have peace at times as well.]
* Forum: http://forums.unrealircd.com/
* Mailing list: unreal-users@lists.sourceforge.net
(http://lists.sourceforge.net/lists/listinfo/unreal-users also
has links to the archive).
UnrealIRCd Bugtracker (Where to report bugs or make suggestions)
==================================================================
http://bugs.unrealircd.org
Want to discuss, chat, etc?
=============================
* IRC: /server irc.ircsystems.net 6667 - /join #UnrealIRCd
@@ -2,12 +2,12 @@
alias identify {
format "^#" {
target chanserv;
nick chanserv;
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target nickserv;
nick nickserv;
type services;
parameters "IDENTIFY %1-";
};
@@ -16,12 +16,12 @@ alias identify {
alias services {
format "^#" {
target chanserv;
nick chanserv;
type services;
parameters "%1-";
};
format "^[^#]" {
target nickserv;
nick nickserv;
type services;
parameters "%1-";
};
@@ -30,12 +30,12 @@ alias services {
alias register {
format "^#" {
target chanserv;
nick chanserv;
type services;
parameters "REGISTER %1-";
};
format "^[^#]" {
target nickserv;
nick nickserv;
type services;
parameters "REGISTER %1-";
};
+19
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@@ -0,0 +1,19 @@
/* Anope Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
alias botserv { type services; };
alias bs { nick botserv; type services; };
alias hostserv { type services; };
alias hs { nick hostserv; type services; };
include "aliases/aliases.conf";
+16
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@@ -0,0 +1,16 @@
/* Auspice Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
alias operserv { type services; };
alias os { nick operserv; type services; };
alias rootserv { type services; };
alias rs { nick rootserv; type services; };
include "aliases/aliases.conf";
+12
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@@ -0,0 +1,12 @@
/* Cygnus Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias rootserv { type services; };
alias rs { nick rootserv; type services; };
include "aliases/aliases.conf";
+16
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@@ -0,0 +1,16 @@
/* Epona Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
alias botserv { type services; };
alias bs { nick botserv; type services; };
include "aliases/aliases.conf";
+14
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@@ -0,0 +1,14 @@
/* Generic Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
include "aliases/aliases.conf";
@@ -1,4 +1,4 @@
/* Generic StatServ Aliases */
alias statserv { type stats; };
alias ss { target statserv; type stats; };
alias ss { nick statserv; type stats; };
+17
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@@ -0,0 +1,17 @@
/* IRCServices Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
alias irciihelp { type services; };
alias statserv { type services; };
alias ss { nick statserv; type services; };
include "aliases/aliases.conf";
@@ -1,6 +1,6 @@
/* OperStats Aliases */
alias operserv { type stats; };
alias os { target operserv; type stats; };
alias os { nick operserv; type stats; };
alias statserv { type stats; };
alias ss { target statserv; type stats; };
alias ss { nick statserv; type stats; };
-10
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@@ -1,10 +0,0 @@
version: 4.0.x-devbuild-{build}
environment:
matrix:
- APPVEYOR_BUILD_WORKER_IMAGE: "Visual Studio 2017"
TARGET: "Visual Studio 2017"
SHORTNAME: "vs2017"
init:
- cmd: git config --global core.autocrlf true
build_script:
- cmd: call extras\\build-tests\\windows\\build.bat
+141
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@@ -0,0 +1,141 @@
dnl aclocal.m4 generated automatically by aclocal 1.4-p4
dnl Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
dnl This file is free software; the Free Software Foundation
dnl gives unlimited permission to copy and/or distribute it,
dnl with or without modifications, as long as this notice is preserved.
dnl This program is distributed in the hope that it will be useful,
dnl but WITHOUT ANY WARRANTY, to the extent permitted by law; without
dnl even the implied warranty of MERCHANTABILITY or FITNESS FOR A
dnl PARTICULAR PURPOSE.
dnl Macro: unet_CHECK_TYPE_SIZES
dnl
dnl Check the size of several types and define a valid int16_t and int32_t.
dnl
AC_DEFUN(unreal_CHECK_TYPE_SIZES,
[dnl Check type sizes
AC_CHECK_SIZEOF(short)
AC_CHECK_SIZEOF(int)
AC_CHECK_SIZEOF(long)
if test "$ac_cv_sizeof_int" = 2 ; then
AC_CHECK_TYPE(int16_t, int)
AC_CHECK_TYPE(u_int16_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 2 ; then
AC_CHECK_TYPE(int16_t, short)
AC_CHECK_TYPE(u_int16_t, unsigned short)
else
AC_MSG_ERROR([Cannot find a type with size of 16 bits])
fi
if test "$ac_cv_sizeof_int" = 4 ; then
AC_CHECK_TYPE(int32_t, int)
AC_CHECK_TYPE(u_int32_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 4 ; then
AC_CHECK_TYPE(int32_t, short)
AC_CHECK_TYPE(u_int32_t, unsigned short)
elif test "$ac_cv_sizeof_long" = 4 ; then
AC_CHECK_TYPE(int32_t, long)
AC_CHECK_TYPE(u_int32_t, unsigned long)
else
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
fi
AC_CHECK_SIZEOF(rlim_t)
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
AC_DEFINE(LONG_LONG_RLIM_T)
fi
])
AC_DEFUN(CHECK_LIBCURL,
[
AC_ARG_ENABLE(libcurl,
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
[
CURLCFLAG=`$enableval/bin/curl-config --cflags`
CFLAGS="$CFLAGS $CURLCFLAG -DUSE_LIBCURL"
CURLLIBS=`$enableval/bin/curl-config --libs`
dnl curl-7.11.0 and up will include the ares info, older versions do not
if test "x`echo $CURLLIBS |grep .*ares.*`" = x ; then
CURLLIBS="$CURLLIBS -lares"
fi
IRCDLIBS="$IRCDLIBS $CURLLIBS"
URL="url.o"
AC_SUBST(URL)
])
])
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
AC_DEFUN([CHECK_SSL],
[
AC_ARG_ENABLE(ssl,
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr])],
[
AC_MSG_CHECKING(for openssl)
for dir in $enableval /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr; do
ssldir="$dir"
if test -f "$dir/include/openssl/ssl.h"; then
AC_MSG_RESULT(found in $ssldir/include/openssl)
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break;
fi
if test -f "$dir/include/ssl.h"; then
AC_MSG_RESULT(found in $ssldir/include)
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
done
if test x_$found_ssl != x_yes; then
AC_MSG_RESULT(not found)
AC_WARN(disabling ssl support)
else
CRYPTOLIB="-lssl -lcrypto";
if test ! "$ssldir" = "/usr" ; then
LDFLAGS="$LDFLAGS -L$ssldir/lib";
fi
AC_DEFINE(USE_SSL)
fi
],
)
])
AC_DEFUN([CHECK_ZLIB],
[
AC_ARG_ENABLE(ziplinks,
[AC_HELP_STRING([--enable-ziplinks],[enable ziplinks will check /usr/local /usr /usr/pkg])],
[
AC_MSG_CHECKING(for zlib)
for dir in $enableval /usr/local /usr /usr/pkg; do
zlibdir="$dir"
if test -f "$dir/include/zlib.h"; then
AC_MSG_RESULT(found in $zlibdir)
found_zlib="yes";
if test "$zlibdir" = "/usr" ; then
CFLAGS="$CFLAGS -DZIP_LINKS";
else
CFLAGS="$CFLAGS -I$zlibdir/include -DZIP_LINKS";
fi
break;
fi
done
if test x_$found_zlib != x_yes; then
AC_MSG_RESULT(not found)
AC_WARN(disabling ziplink support)
else
IRCDLIBS="$IRCDLIBS -lz";
if test "$zlibdir" != "/usr" ; then
LDFLAGS="$LDFLAGS -L$zlibdir/lib";
fi
HAVE_ZLIB=yes
fi
AC_SUBST(HAVE_ZLIB)
],
)
])
-1438
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File diff suppressed because it is too large Load Diff
+400
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@@ -0,0 +1,400 @@
dnl Process this file with autoconf to produce a configure script.
AC_INIT(src/ircd.c)
if test $# = 0; then
echo "You might want to run ./Config or provide some parameters to this script."
echo "./configure --help for information about this script"
exit 0
fi
AC_CONFIG_HEADER(include/setup.h)
AC_PROG_CC
if test "$ac_cv_prog_gcc" = "yes"; then
CFLAGS="$CFLAGS -funsigned-char"
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -pipe"
AC_TRY_COMPILE(,, ac_cv_pipe="yes", ac_cv_pipe="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_pipe" = "yes"; then
CFLAGS="-pipe $CFLAGS"
fi
fi
AC_PATH_PROG(RM,rm)
AC_PATH_PROG(CP,cp)
AC_PATH_PROG(TOUCH,touch)
AC_PATH_PROG(OPENSSLPATH,openssl)
AC_PATH_PROG(INSTALL,install)
AC_CHECK_PROG(MAKER, gmake, gmake, make)
AC_PATH_PROG(GMAKE,gmake)
AC_PATH_PROG(GUNZIP, gunzip)
AC_PATH_PROG(PKGCONFIG, pkg-config)
dnl Checks for libraries.
AC_CHECK_LIB(descrypt, crypt, [AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-ldescrypt " MKPASSWDLIBS="-ldescrypt"],
AC_CHECK_LIB(crypt, crypt,[ AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-lcrypt " MKPASSWDLIBS="-lcrypt"]))
AC_CHECK_LIB(socket, socket,IRCDLIBS="$IRCDLIBS-lsocket " SOCKLIB="-lsocket")
AC_CHECK_LIB(nsl, inet_ntoa,IRCDLIBS="$IRCDLIBS-lnsl " INETLIB="-lnsl")
AC_SUBST(IRCDLIBS)
AC_SUBST(MKPASSWDLIBS)
dnl module checking based on Hyb7's module checking code
AC_DEFUN(AC_ENABLE_DYN,
[
AC_CHECK_FUNC(dlopen,, AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
[
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
AC_DEFINE(STATIC_LINKING)
]))
hold_cflags=$CFLAGS
CFLAGS="$CFLAGS -export-dynamic"
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
AC_TRY_LINK(, [int i];, ac_cv_export_dynamic=yes, ac_cv_export_dynamic=no)])
if test "$ac_cv_export_dynamic" = "no"; then
CFLAGS=$hold_cflags
fi
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
if test "$ac_cv_prog_gcc" = "yes"; then
ac_cv_pic="-fPIC -DPIC -shared"
case `uname -s` in
Darwin*[)]
ac_cv_pic="-bundle -flat_namespace -undefined suppress"
;;
esac
else
case `uname -s` in
SunOS*[)]
ac_cv_pic="-KPIC -DPIC -G"
;;
esac
fi
])
AC_CACHE_CHECK(if your system prepends an underscore on symbols,ac_cv_underscore,[
cat >uscore.c << __EOF__
int main() {
return 0;
}
__EOF__
$CC -o uscore $CFLAGS uscore.c 1>&5
if test -z "`strings -a uscore |grep '^_main$'`"; then
ac_cv_underscore=no
else
ac_cv_underscore=yes
fi
rm -f uscore uscore.c
])
if test "$ac_cv_underscore" = "yes"; then
AC_DEFINE(UNDERSCORE)
fi
MODULEFLAGS=$ac_cv_pic
AC_DEFINE(DYNAMIC_LINKING)
])
AC_DEFUN(AC_ENABLE_INET6,[
AC_CACHE_CHECK(if your system has IPv6 support, ac_cv_ip6, [
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
int main() {
if (socket(AF_INET6, SOCK_STREAM, 0) < 0)
exit(1);
exit(0);
}
], ac_cv_ip6=yes, ac_cv_ip6=no)
])
if test "$ac_cv_ip6" = "no"; then
AC_MSG_WARN(Your system does not support IPv6 so it will not be enabled)
else
AC_DEFINE(INET6)
fi
LIBS="$save_libs"
])
AC_CHECK_HEADER(sys/param.h,AC_DEFINE(PARAMH))
AC_CHECK_HEADER(stdlib.h,AC_DEFINE(STDLIBH))
AC_CHECK_HEADER(stddef.h,AC_DEFINE(STDDEFH))
AC_CHECK_HEADER(sys/syslog.h,AC_DEFINE(SYSSYSLOGH))
AC_CHECK_HEADER(unistd.h,AC_DEFINE(UNISTDH))
AC_CHECK_HEADER(string.h,AC_DEFINE(STRINGH))
AC_CHECK_HEADER(strings.h,AC_DEFINE(STRINGSH))
AC_CHECK_HEADER(malloc.h,AC_DEFINE(MALLOCH,<malloc.h>))
AC_CHECK_HEADER(sys/rusage.h,AC_DEFINE(RUSAGEH))
AC_CHECK_HEADER(glob.h,AC_DEFINE(GLOBH))
dnl Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_C_INLINE
AC_TYPE_SIZE_T
AC_HEADER_TIME
AC_STRUCT_TM
AC_TYPE_UID_T
unreal_CHECK_TYPE_SIZES
AC_CACHE_CHECK(what kind of nonblocking sockets you have, ac_cv_nonblocking,[
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef O_NONBLOCK
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NONBLOCK))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}
],ac_cv_nonblocking=O_NONBLOCK,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(0);
}
int main() {
#ifdef O_NDELAY
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NDELAY))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}],ac_cv_nonblocking=O_NDELAY,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef FIONBIO
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, FIONBIO))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
], ac_cv_nonblocking=FIONBIO,ac_cv_nonblocking=none)])])])
if test "$ac_cv_nonblocking" = "O_NONBLOCK"; then
AC_DEFINE(NBLOCK_POSIX)
elif test "$ac_cv_nonblocking" = "O_NDELAY"; then
AC_DEFINE(NBLOCK_BSD)
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
AC_DEFINE(NBLOCK_SYSV)
fi
LIBS="$save_libs"
dnl Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_FUNC_SETPGRP
AC_FUNC_SETVBUF_REVERSED
AC_CHECK_FUNCS(snprintf,AC_DEFINE(HAVE_SNPRINTF))
AC_CHECK_FUNCS(vsnprintf,AC_DEFINE(HAVE_VSNPRINTF))
AC_CHECK_FUNCS(strlcpy, AC_DEFINE(HAVE_STRLCPY))
AC_CHECK_FUNCS(strlcat, AC_DEFINE(HAVE_STRLCAT))
AC_CHECK_FUNCS(strlncat, AC_DEFINE(HAVE_STRLNCAT))
AC_CACHE_CHECK(if we can set the core size to unlimited, ac_cv_force_core,[
AC_TRY_RUN([
#include <sys/time.h>
#include <sys/resource.h>
#include <unistd.h>
int main() {
struct rlimit corelim;
corelim.rlim_cur = corelim.rlim_max = RLIM_INFINITY;
if (setrlimit(RLIMIT_CORE, &corelim))
exit(1);
exit(0);
}
],ac_cv_force_core=yes,ac_cv_force_core=no)
])
if test "$ac_cv_force_core" = "yes"; then
AC_DEFINE(FORCE_CORE)
fi
AC_FUNC_VPRINTF
AC_CHECK_FUNCS(gettimeofday,AC_DEFINE(GETTIMEOFDAY),[AC_CHECK_FUNCS(lrand48,AC_DEFINE(LRADN48))])
AC_CHECK_FUNCS(getrusage,AC_DEFINE(GETRUSAGE_2),[AC_CHECK_FUNCS(times,AC_DEFINE(TIMES_2))])
AC_CHECK_FUNCS(setproctitle,AC_DEFINE(HAVE_SETPROCTITLE),[
AC_CHECK_LIB(util,setproctitle,AC_DEFINE(HAVE_SETPROCTITLE) IRCDLIBS="$IRCDLIBS-lutil",[
AC_EGREP_HEADER([#define.*PS_STRINGS.*],sys/exec.h,AC_DEFINE(HAVE_PSSTRINGS),[
AC_CHECK_FUNCS(pstat,AC_DEFINE(HAVE_PSTAT))
])
])
])
AC_CACHE_CHECK(what type of signals you have, ac_cv_sigtype, [
AC_TRY_RUN([
#include <signal.h>
int main() {
sigaction(SIGTERM, (struct sigaction *)0L, (struct sigaction *)0L);
}
], ac_cv_sigtype=POSIX, [
AC_TRY_RUN([
#include <signal.h>
int calls = 0;
void handler()
{
if (calls)
return;
calls++;
kill(getpid(), SIGTERM);
sleep(1);
}
int main() {
signal(SIGTERM, handler);
kill(getpid(), SIGTERM);
exit(0);
}
], ac_cv_sigtype=BSD,ac_cv_sigtype=SYSV)])])
if test "$ac_cv_sigtype" = "POSIX"; then
AC_DEFINE(POSIX_SIGNALS)
elif test "$ac_cv_sigtype" = "BSD"; then
AC_DEFINE(BSD_RELIABLE_SIGNALS)
else
AC_DEFINE(SYSV_UNRELIABLE_SIGNALS)
fi
AC_CHECK_FUNCS(strtoken,,AC_DEFINE(NEED_STRTOKEN))
AC_CHECK_FUNCS(strtok,,AC_DEFINE(NEED_STRTOK))
AC_CHECK_FUNCS(strerror,,AC_DEFINE(NEED_STRERROR))
AC_CHECK_FUNCS(index,,AC_DEFINE(NOINDEX))
AC_CHECK_FUNCS(strtoul,,STRTOUL="strtoul.o")
AC_CHECK_FUNCS(bcopy,,AC_DEFINE(NEED_BCOPY))
AC_CHECK_FUNCS(bcmp,,AC_DEFINE(NEED_BCMP))
AC_CHECK_FUNCS(bzero,,AC_DEFINE(NEED_BZERO))
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE(GOT_STRCASECMP))
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB $INETLIB"
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE(NEED_INET_ADDR))
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE(NEED_INET_NTOA))
AC_CHECK_FUNCS(inet_netof,,AC_DEFINE(NEED_INET_NETOF))
LIBS="$save_libs"
AC_CHECK_FUNCS(syslog,AC_DEFINE(HAVE_SYSLOG))
AC_CHECK_FUNCS(vsyslog,AC_DEFINE(HAVE_VSYSLOG))
AC_SUBST(STRTOUL)
AC_SUBST(CRYPTOLIB)
AC_SUBST(MODULEFLAGS)
AC_ARG_WITH(listen, [AC_HELP_STRING([--with-listen=backlog],[Specify the listen backlog value])],
AC_DEFINE_UNQUOTED(LISTEN_SIZE,$withval),AC_DEFINE(LISTEN_SIZE,5))
AC_ARG_WITH(nick-history, [AC_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
AC_DEFINE_UNQUOTED(NICKNAMEHISTORYLENGTH,$withval), AC_DEFINE(NICKNAMEHISTORYLENGTH,2000))
AC_ARG_WITH(sendq, [AC_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
AC_DEFINE_UNQUOTED(MAXSENDQLENGTH,$withval),AC_DEFINE(MAXSENDQLENGTH,3000000))
AC_ARG_WITH(bufferpool, [AC_HELP_STRING([--with-bufferpool=size],[Specify the size of the buffer pool])],
AC_DEFINE_UNQUOTED(BUFFERPOOL,[($withval * MAXSENDQLENGTH)]),AC_DEFINE(BUFFERPOOL,[(18 * MAXSENDQLENGTH)]))
AC_ARG_WITH(hostname, [AC_HELP_STRING([--with-hostname=host],[Specify the local hostname of the server])], AC_DEFINE_UNQUOTED(DOMAINNAME,"$withval"),AC_DEFINE_UNQUOTED(DOMAINNAME,"`hostname`"))
AC_DEFINE_UNQUOTED(MYOSNAME,"`uname -a`")
AC_ARG_WITH(permissions, [AC_HELP_STRING([--with-permissions=permissions],[Specify the default permissions for
configuration files])], AC_DEFINE_UNQUOTED(DEFAULT_PERMISSIONS,$withval), AC_DEFINE(DEFAULT_PERMISSIONS, 0600))
AC_ARG_WITH(dpath, [AC_HELP_STRING([--with-dpath=path],[Specify the path where configuration files are stored])],
AC_DEFINE_UNQUOTED(DPATH, "$withval") IRCDDIR="$withval"; mkdir $withval/tmp, AC_DEFINE_UNQUOTED(DPATH,"`pwd`") IRCDDIR="`pwd`" mkdir `pwd`/tmp)
AC_ARG_WITH(fd-setsize, [AC_HELP_STRING([--with-fd-setsize=size],[Specify the max file descriptors to use])],
ac_fd=$withval, ac_fd=1024)
AC_DEFINE_UNQUOTED(MAXCONNECTIONS, $ac_fd)
AC_ARG_WITH(spath, [AC_HELP_STRING([--with-spath],[Specify the location of the executable])],
AC_DEFINE_UNQUOTED(SPATH,"$withval") BINDIR="$withval",AC_DEFINE_UNQUOTED(SPATH,"`pwd`/src/ircd") BINDIR="`pwd`/src/ircd")
AC_ARG_ENABLE(nospoof, [AC_HELP_STRING([--enable-nospoof],[Enable spoofing protection])], AC_DEFINE(NOSPOOF))
AC_ARG_ENABLE(prefixaq, [AC_HELP_STRING([--enable-prefixaq],[Enable chanadmin and chanowner prefixes])], AC_DEFINE(PREFIX_AQ))
AC_ARG_ENABLE(hub, [AC_HELP_STRING([--enable-hub],[Compile as a hub server])], AC_DEFINE(HUB))
CHECK_SSL
CHECK_ZLIB
CHECK_LIBCURL
AC_ARG_ENABLE(dynamic-linking, [AC_HELP_STRING([--enable-dynamic-linking],[Make the IRCd dynamically link shared objects rather than statically])], AC_ENABLE_DYN, AC_DEFINE(STATIC_LINKING))
AC_ARG_ENABLE(inet6, [AC_HELP_STRING([--enable-inet6],[Make the IRCd support IPv6])], AC_ENABLE_INET6)
AC_SUBST(IRCDDIR)
AC_SUBST(BINDIR)
AC_MSG_CHECKING(if FD_SETSIZE is large enough to allow $ac_fd file descriptors)
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/time.h>
int main() {
if (FD_SETSIZE >= $ac_fd)
exit(0);
exit(1);
}
], AC_MSG_RESULT(yes), [
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
AC_MSG_RESULT(no)
])
AC_SUBST(FD_SETSIZE)
case `uname -s` in
*SunOS*)
CFLAGS="$CFLAGS -D_SOLARIS"
IRCDLIBS="$IRCDLIBS -lresolv "
;;
*solaris*)
CFLAGS="$CFLAGS -D_SOLARIS"
IRCDLIBS="$IRCDLIBS -lresolv "
;;
esac
dnl REMEMBER TO CHANGE WITH A NEW RELEASE!
tre_version="0.6.6"
AC_MSG_RESULT(extracting TRE regex library)
cur_dir=`pwd`
cd extras
dnl remove old tre directory to force a recompile...
rm -rf tre-$tre_version
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz tre.tar.gz
else
cp tre.tar.gz tre.tar.gz.bak
gunzip -f tre.tar.gz
cp tre.tar.gz.bak tre.tar.gz
tar xf tre.tar
fi
AC_MSG_RESULT(configuring TRE regex library)
cd tre-$tre_version
./configure --disable-agrep --disable-shared --disable-system-abi --disable-wchar --disable-multibyte --prefix=$cur_dir/extras/regexp
AC_MSG_RESULT(compiling TRE regex library)
$ac_cv_prog_MAKER
AC_MSG_RESULT(installing TRE regex library)
$ac_cv_prog_MAKER install
TREINCDIR="$cur_dir/extras/regexp/include"
AC_SUBST(TREINCDIR)
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
TRELIBS="-L../extras/regexp/lib -ltre"
else
TRELIBS=`$ac_cv_path_PKGCONFIG --libs tre.pc`
fi
AC_SUBST(TRELIBS)
cd $cur_dir
AC_OUTPUT(Makefile src/modules/Makefile unreal ircdcron/ircdchk)
chmod 0700 unreal
chmod 0700 ircdcron/ircdchk
-72
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@@ -1,72 +0,0 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_check_compile_flag.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_CHECK_COMPILE_FLAG(FLAG, [ACTION-SUCCESS], [ACTION-FAILURE], [EXTRA-FLAGS])
#
# DESCRIPTION
#
# Check whether the given FLAG works with the current language's compiler
# or gives an error. (Warnings, however, are ignored)
#
# ACTION-SUCCESS/ACTION-FAILURE are shell commands to execute on
# success/failure.
#
# If EXTRA-FLAGS is defined, it is added to the current language's default
# flags (e.g. CFLAGS) when the check is done. The check is thus made with
# the flags: "CFLAGS EXTRA-FLAGS FLAG". This can for example be used to
# force the compiler to issue an error when a bad flag is given.
#
# NOTE: Implementation based on AX_CFLAGS_GCC_OPTION. Please keep this
# macro in sync with AX_CHECK_{PREPROC,LINK}_FLAG.
#
# LICENSE
#
# Copyright (c) 2008 Guido U. Draheim <guidod@gmx.de>
# Copyright (c) 2011 Maarten Bosmans <mkbosmans@gmail.com>
#
# This program is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <http://www.gnu.org/licenses/>.
#
# As a special exception, the respective Autoconf Macro's copyright owner
# gives unlimited permission to copy, distribute and modify the configure
# scripts that are the output of Autoconf when processing the Macro. You
# need not follow the terms of the GNU General Public License when using
# or distributing such scripts, even though portions of the text of the
# Macro appear in them. The GNU General Public License (GPL) does govern
# all other use of the material that constitutes the Autoconf Macro.
#
# This special exception to the GPL applies to versions of the Autoconf
# Macro released by the Autoconf Archive. When you make and distribute a
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 2
AC_DEFUN([AX_CHECK_COMPILE_FLAG],
[AC_PREREQ(2.59)dnl for _AC_LANG_PREFIX
AS_VAR_PUSHDEF([CACHEVAR],[ax_cv_check_[]_AC_LANG_ABBREV[]flags_$4_$1])dnl
AC_CACHE_CHECK([whether _AC_LANG compiler accepts $1], CACHEVAR, [
ax_check_save_flags=$[]_AC_LANG_PREFIX[]FLAGS
_AC_LANG_PREFIX[]FLAGS="$[]_AC_LANG_PREFIX[]FLAGS $4 $1"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
[AS_VAR_SET(CACHEVAR,[yes])],
[AS_VAR_SET(CACHEVAR,[no])])
_AC_LANG_PREFIX[]FLAGS=$ax_check_save_flags])
AS_IF([test x"AS_VAR_GET(CACHEVAR)" = xyes],
[m4_default([$2], :)],
[m4_default([$3], :)])
AS_VAR_POPDEF([CACHEVAR])dnl
])dnl AX_CHECK_COMPILE_FLAGS
-71
View File
@@ -1,71 +0,0 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_check_link_flag.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_CHECK_LINK_FLAG(FLAG, [ACTION-SUCCESS], [ACTION-FAILURE], [EXTRA-FLAGS])
#
# DESCRIPTION
#
# Check whether the given FLAG works with the linker or gives an error.
# (Warnings, however, are ignored)
#
# ACTION-SUCCESS/ACTION-FAILURE are shell commands to execute on
# success/failure.
#
# If EXTRA-FLAGS is defined, it is added to the linker's default flags
# when the check is done. The check is thus made with the flags: "LDFLAGS
# EXTRA-FLAGS FLAG". This can for example be used to force the linker to
# issue an error when a bad flag is given.
#
# NOTE: Implementation based on AX_CFLAGS_GCC_OPTION. Please keep this
# macro in sync with AX_CHECK_{PREPROC,COMPILE}_FLAG.
#
# LICENSE
#
# Copyright (c) 2008 Guido U. Draheim <guidod@gmx.de>
# Copyright (c) 2011 Maarten Bosmans <mkbosmans@gmail.com>
#
# This program is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <http://www.gnu.org/licenses/>.
#
# As a special exception, the respective Autoconf Macro's copyright owner
# gives unlimited permission to copy, distribute and modify the configure
# scripts that are the output of Autoconf when processing the Macro. You
# need not follow the terms of the GNU General Public License when using
# or distributing such scripts, even though portions of the text of the
# Macro appear in them. The GNU General Public License (GPL) does govern
# all other use of the material that constitutes the Autoconf Macro.
#
# This special exception to the GPL applies to versions of the Autoconf
# Macro released by the Autoconf Archive. When you make and distribute a
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 2
AC_DEFUN([AX_CHECK_LINK_FLAG],
[AS_VAR_PUSHDEF([CACHEVAR],[ax_cv_check_ldflags_$4_$1])dnl
AC_CACHE_CHECK([whether the linker accepts $1], CACHEVAR, [
ax_check_save_flags=$LDFLAGS
LDFLAGS="$LDFLAGS $4 $1"
AC_LINK_IFELSE([AC_LANG_PROGRAM()],
[AS_VAR_SET(CACHEVAR,[yes])],
[AS_VAR_SET(CACHEVAR,[no])])
LDFLAGS=$ax_check_save_flags])
AS_IF([test x"AS_VAR_GET(CACHEVAR)" = xyes],
[m4_default([$2], :)],
[m4_default([$3], :)])
AS_VAR_POPDEF([CACHEVAR])dnl
])dnl AX_CHECK_LINK_FLAGS
-332
View File
@@ -1,332 +0,0 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_pthread.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_PTHREAD([ACTION-IF-FOUND[, ACTION-IF-NOT-FOUND]])
#
# DESCRIPTION
#
# This macro figures out how to build C programs using POSIX threads. It
# sets the PTHREAD_LIBS output variable to the threads library and linker
# flags, and the PTHREAD_CFLAGS output variable to any special C compiler
# flags that are needed. (The user can also force certain compiler
# flags/libs to be tested by setting these environment variables.)
#
# Also sets PTHREAD_CC to any special C compiler that is needed for
# multi-threaded programs (defaults to the value of CC otherwise). (This
# is necessary on AIX to use the special cc_r compiler alias.)
#
# NOTE: You are assumed to not only compile your program with these flags,
# but also link it with them as well. e.g. you should link with
# $PTHREAD_CC $CFLAGS $PTHREAD_CFLAGS $LDFLAGS ... $PTHREAD_LIBS $LIBS
#
# If you are only building threads programs, you may wish to use these
# variables in your default LIBS, CFLAGS, and CC:
#
# LIBS="$PTHREAD_LIBS $LIBS"
# CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
# CC="$PTHREAD_CC"
#
# In addition, if the PTHREAD_CREATE_JOINABLE thread-attribute constant
# has a nonstandard name, defines PTHREAD_CREATE_JOINABLE to that name
# (e.g. PTHREAD_CREATE_UNDETACHED on AIX).
#
# Also HAVE_PTHREAD_PRIO_INHERIT is defined if pthread is found and the
# PTHREAD_PRIO_INHERIT symbol is defined when compiling with
# PTHREAD_CFLAGS.
#
# ACTION-IF-FOUND is a list of shell commands to run if a threads library
# is found, and ACTION-IF-NOT-FOUND is a list of commands to run it if it
# is not found. If ACTION-IF-FOUND is not specified, the default action
# will define HAVE_PTHREAD.
#
# Please let the authors know if this macro fails on any platform, or if
# you have any other suggestions or comments. This macro was based on work
# by SGJ on autoconf scripts for FFTW (http://www.fftw.org/) (with help
# from M. Frigo), as well as ac_pthread and hb_pthread macros posted by
# Alejandro Forero Cuervo to the autoconf macro repository. We are also
# grateful for the helpful feedback of numerous users.
#
# Updated for Autoconf 2.68 by Daniel Richard G.
#
# LICENSE
#
# Copyright (c) 2008 Steven G. Johnson <stevenj@alum.mit.edu>
# Copyright (c) 2011 Daniel Richard G. <skunk@iSKUNK.ORG>
#
# This program is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <http://www.gnu.org/licenses/>.
#
# As a special exception, the respective Autoconf Macro's copyright owner
# gives unlimited permission to copy, distribute and modify the configure
# scripts that are the output of Autoconf when processing the Macro. You
# need not follow the terms of the GNU General Public License when using
# or distributing such scripts, even though portions of the text of the
# Macro appear in them. The GNU General Public License (GPL) does govern
# all other use of the material that constitutes the Autoconf Macro.
#
# This special exception to the GPL applies to versions of the Autoconf
# Macro released by the Autoconf Archive. When you make and distribute a
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 21
AU_ALIAS([ACX_PTHREAD], [AX_PTHREAD])
AC_DEFUN([AX_PTHREAD], [
AC_REQUIRE([AC_CANONICAL_HOST])
AC_LANG_PUSH([C])
ax_pthread_ok=no
# We used to check for pthread.h first, but this fails if pthread.h
# requires special compiler flags (e.g. on True64 or Sequent).
# It gets checked for in the link test anyway.
# First of all, check if the user has set any of the PTHREAD_LIBS,
# etcetera environment variables, and if threads linking works using
# them:
if test x"$PTHREAD_LIBS$PTHREAD_CFLAGS" != x; then
save_CFLAGS="$CFLAGS"
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
save_LIBS="$LIBS"
LIBS="$PTHREAD_LIBS $LIBS"
AC_MSG_CHECKING([for pthread_join in LIBS=$PTHREAD_LIBS with CFLAGS=$PTHREAD_CFLAGS])
AC_TRY_LINK_FUNC([pthread_join], [ax_pthread_ok=yes])
AC_MSG_RESULT([$ax_pthread_ok])
if test x"$ax_pthread_ok" = xno; then
PTHREAD_LIBS=""
PTHREAD_CFLAGS=""
fi
LIBS="$save_LIBS"
CFLAGS="$save_CFLAGS"
fi
# We must check for the threads library under a number of different
# names; the ordering is very important because some systems
# (e.g. DEC) have both -lpthread and -lpthreads, where one of the
# libraries is broken (non-POSIX).
# Create a list of thread flags to try. Items starting with a "-" are
# C compiler flags, and other items are library names, except for "none"
# which indicates that we try without any flags at all, and "pthread-config"
# which is a program returning the flags for the Pth emulation library.
ax_pthread_flags="pthreads none -Kthread -kthread lthread -pthread -pthreads -mthreads pthread --thread-safe -mt pthread-config"
# The ordering *is* (sometimes) important. Some notes on the
# individual items follow:
# pthreads: AIX (must check this before -lpthread)
# none: in case threads are in libc; should be tried before -Kthread and
# other compiler flags to prevent continual compiler warnings
# -Kthread: Sequent (threads in libc, but -Kthread needed for pthread.h)
# -kthread: FreeBSD kernel threads (preferred to -pthread since SMP-able)
# lthread: LinuxThreads port on FreeBSD (also preferred to -pthread)
# -pthread: Linux/gcc (kernel threads), BSD/gcc (userland threads)
# -pthreads: Solaris/gcc
# -mthreads: Mingw32/gcc, Lynx/gcc
# -mt: Sun Workshop C (may only link SunOS threads [-lthread], but it
# doesn't hurt to check since this sometimes defines pthreads too;
# also defines -D_REENTRANT)
# ... -mt is also the pthreads flag for HP/aCC
# pthread: Linux, etcetera
# --thread-safe: KAI C++
# pthread-config: use pthread-config program (for GNU Pth library)
case ${host_os} in
solaris*)
# On Solaris (at least, for some versions), libc contains stubbed
# (non-functional) versions of the pthreads routines, so link-based
# tests will erroneously succeed. (We need to link with -pthreads/-mt/
# -lpthread.) (The stubs are missing pthread_cleanup_push, or rather
# a function called by this macro, so we could check for that, but
# who knows whether they'll stub that too in a future libc.) So,
# we'll just look for -pthreads and -lpthread first:
ax_pthread_flags="-pthreads pthread -mt -pthread $ax_pthread_flags"
;;
darwin*)
ax_pthread_flags="-pthread $ax_pthread_flags"
;;
esac
# Clang doesn't consider unrecognized options an error unless we specify
# -Werror. We throw in some extra Clang-specific options to ensure that
# this doesn't happen for GCC, which also accepts -Werror.
AC_MSG_CHECKING([if compiler needs -Werror to reject unknown flags])
save_CFLAGS="$CFLAGS"
ax_pthread_extra_flags="-Werror"
CFLAGS="$CFLAGS $ax_pthread_extra_flags -Wunknown-warning-option -Wsizeof-array-argument"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([int foo(void);],[foo()])],
[AC_MSG_RESULT([yes])],
[ax_pthread_extra_flags=
AC_MSG_RESULT([no])])
CFLAGS="$save_CFLAGS"
if test x"$ax_pthread_ok" = xno; then
for flag in $ax_pthread_flags; do
case $flag in
none)
AC_MSG_CHECKING([whether pthreads work without any flags])
;;
-*)
AC_MSG_CHECKING([whether pthreads work with $flag])
PTHREAD_CFLAGS="$flag"
;;
pthread-config)
AC_CHECK_PROG([ax_pthread_config], [pthread-config], [yes], [no])
if test x"$ax_pthread_config" = xno; then continue; fi
PTHREAD_CFLAGS="`pthread-config --cflags`"
PTHREAD_LIBS="`pthread-config --ldflags` `pthread-config --libs`"
;;
*)
AC_MSG_CHECKING([for the pthreads library -l$flag])
PTHREAD_LIBS="-l$flag"
;;
esac
save_LIBS="$LIBS"
save_CFLAGS="$CFLAGS"
LIBS="$PTHREAD_LIBS $LIBS"
CFLAGS="$CFLAGS $PTHREAD_CFLAGS $ax_pthread_extra_flags"
# Check for various functions. We must include pthread.h,
# since some functions may be macros. (On the Sequent, we
# need a special flag -Kthread to make this header compile.)
# We check for pthread_join because it is in -lpthread on IRIX
# while pthread_create is in libc. We check for pthread_attr_init
# due to DEC craziness with -lpthreads. We check for
# pthread_cleanup_push because it is one of the few pthread
# functions on Solaris that doesn't have a non-functional libc stub.
# We try pthread_create on general principles.
AC_LINK_IFELSE([AC_LANG_PROGRAM([#include <pthread.h>
static void routine(void *a) { a = 0; }
static void *start_routine(void *a) { return a; }],
[pthread_t th; pthread_attr_t attr;
pthread_create(&th, 0, start_routine, 0);
pthread_join(th, 0);
pthread_attr_init(&attr);
pthread_cleanup_push(routine, 0);
pthread_cleanup_pop(0) /* ; */])],
[ax_pthread_ok=yes],
[])
LIBS="$save_LIBS"
CFLAGS="$save_CFLAGS"
AC_MSG_RESULT([$ax_pthread_ok])
if test "x$ax_pthread_ok" = xyes; then
break;
fi
PTHREAD_LIBS=""
PTHREAD_CFLAGS=""
done
fi
# Various other checks:
if test "x$ax_pthread_ok" = xyes; then
save_LIBS="$LIBS"
LIBS="$PTHREAD_LIBS $LIBS"
save_CFLAGS="$CFLAGS"
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
# Detect AIX lossage: JOINABLE attribute is called UNDETACHED.
AC_MSG_CHECKING([for joinable pthread attribute])
attr_name=unknown
for attr in PTHREAD_CREATE_JOINABLE PTHREAD_CREATE_UNDETACHED; do
AC_LINK_IFELSE([AC_LANG_PROGRAM([#include <pthread.h>],
[int attr = $attr; return attr /* ; */])],
[attr_name=$attr; break],
[])
done
AC_MSG_RESULT([$attr_name])
if test "$attr_name" != PTHREAD_CREATE_JOINABLE; then
AC_DEFINE_UNQUOTED([PTHREAD_CREATE_JOINABLE], [$attr_name],
[Define to necessary symbol if this constant
uses a non-standard name on your system.])
fi
AC_MSG_CHECKING([if more special flags are required for pthreads])
flag=no
case ${host_os} in
aix* | freebsd* | darwin*) flag="-D_THREAD_SAFE";;
osf* | hpux*) flag="-D_REENTRANT";;
solaris*)
if test "$GCC" = "yes"; then
flag="-D_REENTRANT"
else
# TODO: What about Clang on Solaris?
flag="-mt -D_REENTRANT"
fi
;;
esac
AC_MSG_RESULT([$flag])
if test "x$flag" != xno; then
PTHREAD_CFLAGS="$flag $PTHREAD_CFLAGS"
fi
AC_CACHE_CHECK([for PTHREAD_PRIO_INHERIT],
[ax_cv_PTHREAD_PRIO_INHERIT], [
AC_LINK_IFELSE([AC_LANG_PROGRAM([[#include <pthread.h>]],
[[int i = PTHREAD_PRIO_INHERIT;]])],
[ax_cv_PTHREAD_PRIO_INHERIT=yes],
[ax_cv_PTHREAD_PRIO_INHERIT=no])
])
AS_IF([test "x$ax_cv_PTHREAD_PRIO_INHERIT" = "xyes"],
[AC_DEFINE([HAVE_PTHREAD_PRIO_INHERIT], [1], [Have PTHREAD_PRIO_INHERIT.])])
LIBS="$save_LIBS"
CFLAGS="$save_CFLAGS"
# More AIX lossage: compile with *_r variant
if test "x$GCC" != xyes; then
case $host_os in
aix*)
AS_CASE(["x/$CC"],
[x*/c89|x*/c89_128|x*/c99|x*/c99_128|x*/cc|x*/cc128|x*/xlc|x*/xlc_v6|x*/xlc128|x*/xlc128_v6],
[#handle absolute path differently from PATH based program lookup
AS_CASE(["x$CC"],
[x/*],
[AS_IF([AS_EXECUTABLE_P([${CC}_r])],[PTHREAD_CC="${CC}_r"])],
[AC_CHECK_PROGS([PTHREAD_CC],[${CC}_r],[$CC])])])
;;
esac
fi
fi
test -n "$PTHREAD_CC" || PTHREAD_CC="$CC"
AC_SUBST([PTHREAD_LIBS])
AC_SUBST([PTHREAD_CFLAGS])
AC_SUBST([PTHREAD_CC])
# Finally, execute ACTION-IF-FOUND/ACTION-IF-NOT-FOUND:
if test x"$ax_pthread_ok" = xyes; then
ifelse([$1],,[AC_DEFINE([HAVE_PTHREAD],[1],[Define if you have POSIX threads libraries and header files.])],[$1])
:
else
ax_pthread_ok=no
$2
fi
AC_LANG_POP
])dnl AX_PTHREAD
-203
View File
@@ -1,203 +0,0 @@
#serial 1
dnl Macro: unreal_CHECK_TYPE_SIZES
dnl originally called unet_CHECK_TYPE_SIZES
dnl
dnl Check the size of several types and define a valid int16_t and int32_t.
dnl
AC_DEFUN([unreal_CHECK_TYPE_SIZES],
[dnl Check type sizes
AC_CHECK_SIZEOF(short)
AC_CHECK_SIZEOF(int)
AC_CHECK_SIZEOF(long)
if test "$ac_cv_sizeof_int" = 2 ; then
AC_CHECK_TYPE(int16_t, int)
AC_CHECK_TYPE(u_int16_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 2 ; then
AC_CHECK_TYPE(int16_t, short)
AC_CHECK_TYPE(u_int16_t, unsigned short)
else
AC_MSG_ERROR([Cannot find a type with size of 16 bits])
fi
if test "$ac_cv_sizeof_int" = 4 ; then
AC_CHECK_TYPE(int32_t, int)
AC_CHECK_TYPE(u_int32_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 4 ; then
AC_CHECK_TYPE(int32_t, short)
AC_CHECK_TYPE(u_int32_t, unsigned short)
elif test "$ac_cv_sizeof_long" = 4 ; then
AC_CHECK_TYPE(int32_t, long)
AC_CHECK_TYPE(u_int32_t, unsigned long)
else
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
fi
AC_CHECK_SIZEOF(rlim_t)
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
AC_DEFINE([LONG_LONG_RLIM_T], [], [Define if rlim_t is long long])
fi
])
AC_DEFUN([CHECK_LIBCURL],
[
AC_ARG_ENABLE(libcurl,
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
[enable_curl=$enableval],
[enable_curl=no])
AS_IF([test "x$enable_curl" != "xno"],
[
dnl sane, default directory for Operating System-managed libcURL
dnl (when --enable-libcurl is passed without any arguments). On
dnl systems with stuff in /usr/local, /usr/local/bin should already
dnl be in PATH. On sane systems, this will invoke the curl-config
dnl installed by the package manager.
CURLCONFIG="curl-config"
AS_IF([test "x$enable_curl" != "xyes"],
[CURLCONFIG="$enable_curl/bin/curl-config"])
AC_MSG_CHECKING([$CURLCONFIG])
AS_IF([$CURLCONFIG --version 2>/dev/null >/dev/null],
[AC_MSG_RESULT([yes])],
[AC_MSG_RESULT([no])
AC_MSG_FAILURE([Could not find curl-config, try editing --enable-libcurl])])
CURLCFLAG="`$CURLCONFIG --cflags`"
CURLLIBS="`$CURLCONFIG --libs`"
dnl This test must be this way because of #3981
AS_IF([$CURLCONFIG --libs | grep -q -e ares],
[CURLUSESCARES="1"],
[CURLUSESCARES="0"])
dnl sanity warnings
AS_IF([test -z "${CURLLIBS}"],
[AC_MSG_WARN([CURLLIBS is empty, that probably means that I could not find $enable_curl/bin/curl-config])])
dnl Ok this is ugly, basically we need to strip the version of c-ares that curl uses
dnl because we want to use our own version (which is hopefully fully binary
dnl compatible with the curl one as well).
dnl Therefore we need to strip the cares libs in a weird way...
dnl If anyone can come up with something better and still portable (no awk!?)
dnl then let us know. -- Syzop
dnl
dnl It is dangerous to mix and match cURL with potentially ABI-incompatible versions of
dnl c-ares, just use --with-system-cares.
dnl Thus, make sure to use --with-system-cares when using system-cURL. If the user
dnl wants bundled c-ares + system libcURL, then we should filter out c-ares
dnl flags. _Only_ in that case should we mess with the flags. -- ohnobinki
AS_IF([test "x$has_system_cares" = "xno" && test "x$BUILDDIR/extras/curl" != "x$enable_curl" && test "$CURLUSESCARES" != "0" ],
[
AC_MSG_ERROR([[
You have decided to build unrealIRCd with libcURL (remote includes) support.
However, you have system-installed c-ares support has either been disabled
(--without-system-cares) or is unavailable.
Because UnrealIRCd will use a bundled copy of c-ares which may be incompatible
with the system-installed libcURL, this is a bad idea which may result in error
messages looking like:
\`\`[error] unrealircd.conf:9: include: error downloading '(http://example.net/ex.conf)': Could not resolve host: example.net (Successful completion)''
Or UnrealIRCd might even crash.
Please build UnrealIRCd with --with-system-cares when enabling --enable-libcurl
]])
])
dnl Make sure that linking against cURL works rather than letting the user
dnl find out after compiling most of his program. ~ohnobinki
IRCDLIBS="$IRCDLIBS $CURLLIBS"
CFLAGS="$CFLAGS $CURLCFLAG"
AC_DEFINE([USE_LIBCURL], [], [Define if you have libcurl installed to get remote includes and MOTD support])
AC_MSG_CHECKING([curl_easy_init() in $CURLLIBS])
LIBS_SAVEDA="$LIBS"
CFLAGS_SAVEDA="$CFLAGS"
LIBS="$IRCDLIBS $IRCDLIBS_CURL_CARES"
CFLAGS="$CFLAGS $CFLAGS_CURL_CARES"
AC_LINK_IFELSE(
[
AC_LANG_PROGRAM(
[[#include <curl/curl.h>]],
[[CURL *curl = curl_easy_init();]])
],
[AC_MSG_RESULT([yes])],
[AC_MSG_RESULT([no])
AC_MSG_FAILURE([You asked for libcURL (remote includes) support, but it can't be found at $enable_curl])
])
LIBS="$LIBS_SAVEDA"
CFLAGS="$CFLAGS_SAVEDA"
URL="url.o"
AC_SUBST(URL)
]) dnl AS_IF(enable_curl)
])
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
AC_DEFUN([CHECK_SSL],
[
AC_ARG_ENABLE(ssl,
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/opt/openssl /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/sfw /usr/local /usr])],
[],
[enable_ssl=no])
AS_IF([test $enable_ssl != "no"],
[
AC_MSG_CHECKING([for openssl])
for dir in $enable_ssl /usr/local/opt/openssl /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/sfw /usr/local /usr; do
ssldir="$dir"
if test -f "$dir/include/openssl/ssl.h"; then
AC_MSG_RESULT([found in $ssldir/include/openssl])
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
if test -f "$dir/include/ssl.h"; then
AC_MSG_RESULT([found in $ssldir/include])
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
done
if test x_$found_ssl != x_yes; then
AC_MSG_RESULT(not found)
echo ""
echo "Apparently you do not have both the openssl binary and openssl development libraries installed."
echo "Please install the needed binaries and libraries."
echo "The package is often called 'openssl-dev', 'openssl-devel' or 'libssl-dev'"
echo "After doing so re-run ./Config"
exit 1
else
CRYPTOLIB="-lssl -lcrypto";
if test ! "$ssldir" = "/usr" ; then
LDFLAGS="$LDFLAGS -L$ssldir/lib";
fi
fi
])
])
AC_DEFUN([CHECK_SSL_CTX_SET1_CURVES_LIST],
[
AC_MSG_CHECKING([for SSL_CTX_set1_curves_list in SSL library])
AC_LANG_PUSH(C)
SAVE_LIBS="$LIBS"
LIBS="$LIBS $CRYPTOLIB"
AC_TRY_LINK([#include <openssl/ssl.h>],
[SSL_CTX *ctx = NULL; SSL_CTX_set1_curves_list(ctx, "test");],
has_curves=1,
has_curves=0)
LIBS="$SAVE_LIBS"
AC_LANG_POP(C)
if test $has_curves = 1; then
AC_MSG_RESULT([yes])
AC_DEFINE([HAS_SSL_CTX_SET1_CURVES_LIST], [], [Define if ssl library has SSL_CTX_set1_curves_list])
else
AC_MSG_RESULT([no])
fi
])
-9
View File
@@ -1,9 +0,0 @@
#!/bin/bash
cd "$(dirname "${0}")"
ACLOCAL_AMFLAGS=(-I autoconf/m4)
aclocal "${ACLOCAL_AMFLAGS[@]}"
autoconf
autoheader
+52
View File
@@ -0,0 +1,52 @@
/*
Unreal Internet Relay Chat Daemon
Copyright (C) Carsten V. Munk 2000
NOTE: Those words are not meant to insult you (the user)
but is meant to be a list of words so that the +G channel/user mode
will work properly. You can easily modify this file at your will.
If you got words to add to this file, please mail badwords@tspre.org
This is some filling space, scroll down to see the words
*/
badword channel { word "pussy"; };
badword channel { word "fuck"; };
badword channel { word "whore"; };
badword channel { word "slut"; };
badword channel { word "shit"; };
badword channel { word "asshole"; };
badword channel { word "bitch"; };
badword channel { word "cunt"; };
badword channel { word "vagina"; };
badword channel { word "penis"; };
badword channel { word "jackass"; };
badword channel { word "*fucker*"; };
badword channel { word "faggot"; };
badword channel { word "fag"; };
badword channel { word "horny"; };
badword channel { word "gay"; };
badword channel { word "dickhead"; };
badword channel { word "sonuvabitch"; };
badword channel { word "*fuck*"; };
badword channel { word "tits"; };
+52
View File
@@ -0,0 +1,52 @@
/*
Unreal Internet Relay Chat Daemon
Copyright (C) Carsten V. Munk 2000
NOTE: Those words are not meant to insult you (the user)
but is meant to be a list of words so that the +G channel/user mode
will work properly. You can easily modify this file at your will.
If you got words to add to this file, please mail badword messages@tspre.org
This is some filling space, scroll down to see the words
*/
badword message { word "pussy"; };
badword message { word "fuck"; };
badword message { word "whore"; };
badword message { word "slut"; };
badword message { word "shit"; };
badword message { word "asshole"; };
badword message { word "bitch"; };
badword message { word "cunt"; };
badword message { word "vagina"; };
badword message { word "penis"; };
badword message { word "jackass"; };
badword message { word "*fucker*"; };
badword message { word "faggot"; };
badword message { word "fag"; };
badword message { word "horny"; };
badword message { word "gay"; };
badword message { word "dickhead"; };
badword message { word "sonuvabitch"; };
badword message { word "*fuck*"; };
badword message { word "tits"; };
+52
View File
@@ -0,0 +1,52 @@
/*
Unreal Internet Relay Chat Daemon
Copyright (C) Carsten V. Munk 2000
NOTE: Those words are not meant to insult you (the user)
but is meant to be a list of words so that quit message censoring
will work properly. You can easily modify this file at your will.
If you got words to add to this file, please mail badword badwords@tspre.org
This is some filling space, scroll down to see the words
*/
badword quit { word "pussy"; };
badword quit { word "fuck"; };
badword quit { word "whore"; };
badword quit { word "slut"; };
badword quit { word "shit"; };
badword quit { word "asshole"; };
badword quit { word "bitch"; };
badword quit { word "cunt"; };
badword quit { word "vagina"; };
badword quit { word "penis"; };
badword quit { word "jackass"; };
badword quit { word "*fucker*"; };
badword quit { word "faggot"; };
badword quit { word "fag"; };
badword quit { word "horny"; };
badword quit { word "gay"; };
badword quit { word "dickhead"; };
badword quit { word "sonuvabitch"; };
badword quit { word "*fuck*"; };
badword quit { word "tits"; };
+1360
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File diff suppressed because it is too large Load Diff
+166 -601
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File diff suppressed because it is too large Load Diff
Vendored
+8976 -7992
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File diff suppressed because it is too large Load Diff
-940
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@@ -1,940 +0,0 @@
dnl Process this file with autoconf to produce a configure script.
dnl When updating the version, remember to update the following files
dnl appropriately:
dnl
dnl include/win32/setup.h
dnl src/win32/unrealinst.iss
dnl .CHANGES.NEW
dnl src/version.c.SH
AC_INIT([unrealircd], [4.0.19-rc2], [http://bugs.unrealircd.org/], [], [http://unrealircd.org/])
AC_CONFIG_SRCDIR([src/ircd.c])
AC_CONFIG_HEADER([include/setup.h])
AC_CONFIG_AUX_DIR([autoconf])
AC_CONFIG_MACRO_DIR([autoconf/m4])
if test "x$enable_dynamic_linking" = "x"; then
echo "Please use ./Config instead of ./configure"
exit 1
fi
dnl Save CFLAGS, use this when building the libraries like c-ares
orig_cflags="$CFLAGS"
dnl Save build directory early on (used in our m4 macros too)
BUILDDIR="`pwd`"
AC_SUBST(BUILDDIR)
dnl Calculate the versions. Perhaps the use of expr is a little too extravagant
# Generation version number (e.g.: X in X.Y.Z)
UNREAL_VERSION_GENERATION=["4"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_GENERATION], [$UNREAL_VERSION_GENERATION], [Generation version number (e.g.: X for X.Y.Z)])
# Major version number (e.g.: Y in X.Y.Z)
UNREAL_VERSION_MAJOR=["0"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_MAJOR], [$UNREAL_VERSION_MAJOR], [Major version number (e.g.: Y for X.Y.Z)])
# Minor version number (e.g.: Z in X.Y.Z)
UNREAL_VERSION_MINOR=["19"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_MINOR], [$UNREAL_VERSION_MINOR], [Minor version number (e.g.: Z for X.Y.Z)])
# The version suffix such as a beta marker or release candidate
# marker. (e.g.: -rcX for unrealircd-3.2.9-rcX). This macro is a
# string instead of an integer because it contains arbitrary data.
UNREAL_VERSION_SUFFIX=["-rc2"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_SUFFIX], ["$UNREAL_VERSION_SUFFIX"], [Version suffix such as a beta marker or release candidate marker. (e.g.: -rcX for unrealircd-3.2.9-rcX)])
AC_PROG_CC
if test "$ac_cv_prog_gcc" = "yes"; then
CFLAGS="$CFLAGS -funsigned-char"
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -pipe"
AC_TRY_COMPILE(,, ac_cv_pipe="yes", ac_cv_pipe="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_pipe" = "yes"; then
CFLAGS="-pipe $CFLAGS"
fi
fi
dnl UnrealIRCd might not be strict-aliasing safe at this time
AC_CACHE_CHECK(if the compiler has a working -fno-strict-aliasing, ac_cv_nsa, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -fno-strict-aliasing"
AC_TRY_COMPILE(,, ac_cv_nsa="yes", ac_cv_nsa="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_nsa" = "yes"; then
CFLAGS="$CFLAGS -fno-strict-aliasing"
fi
dnl Pointer signedness warnings are really a pain and 99.9% of the time
dnl they are of absolutely no use whatsoever. IMO the person who decided
dnl to enable this without -Wall should be shot on sight.
AC_CACHE_CHECK(if the compiler has a working -Wno-pointer-sign, ac_cv_nps, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -Wno-pointer-sign"
AC_TRY_COMPILE(,, ac_cv_nps="yes", ac_cv_nps="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_nps" = "yes"; then
CFLAGS="$CFLAGS -Wno-pointer-sign"
fi
dnl This is purely for charsys.c... I like it so we can easily read
dnl this for non-utf8. We can remove it once we ditch non-utf8 some day
dnl of course, or decide to ignore me and encode them.
AC_CACHE_CHECK(if the compiler has a working -Wno-invalid-source-encoding, ac_cv_nise, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -Wno-invalid-source-encoding"
AC_TRY_COMPILE(,, ac_cv_nise="yes", ac_cv_nise="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_nise" = "yes"; then
CFLAGS="$CFLAGS -Wno-invalid-source-encoding"
fi
dnl Pffff..
AC_CACHE_CHECK(if the compiler has a working -Wno-format-zero-length, ac_cv_nfzl, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -Wno-format-zero-length"
AC_TRY_COMPILE(,, ac_cv_nfzl="yes", ac_cv_nfzl="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_nfzl" = "yes"; then
CFLAGS="$CFLAGS -Wno-format-zero-length"
fi
dnl More and more and more....
AC_CACHE_CHECK(if the compiler has a working -Wno-format-truncation, ac_cv_nft, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -Wno-format-truncation -Werror"
AC_TRY_COMPILE(,, ac_cv_nft="yes", ac_cv_nft="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_nft" = "yes"; then
CFLAGS="$CFLAGS -Wno-format-truncation"
fi
AC_PATH_PROG(RM,rm)
AC_PATH_PROG(CP,cp)
AC_PATH_PROG(TOUCH,touch)
AC_PATH_PROG(OPENSSLPATH,openssl)
AC_PATH_PROG(INSTALL,install)
AC_CHECK_PROG(MAKER, gmake, gmake, make)
AC_PATH_PROG(GMAKE,gmake)
AC_PATH_PROG(GUNZIP, gunzip)
AC_PATH_PROG(PKGCONFIG, pkg-config)
dnl Checks for libraries.
AC_CHECK_LIB(descrypt, crypt,
[AC_DEFINE([HAVE_CRYPT], [], [Define if you have crypt])
IRCDLIBS="$IRCDLIBS-ldescrypt "
MKPASSWDLIBS="-ldescrypt"],
[AC_CHECK_LIB(crypt, crypt,
[AC_DEFINE([HAVE_CRYPT], [], [Define if you have crypt])
IRCDLIBS="$IRCDLIBS-lcrypt "
MKPASSWDLIBS="-lcrypt"])])
AC_CHECK_LIB(socket, socket,
[IRCDLIBS="$IRCDLIBS-lsocket "
SOCKLIB="-lsocket"])
AC_CHECK_LIB(nsl, inet_ntoa,
[IRCDLIBS="$IRCDLIBS-lnsl "
INETLIB="-lnsl"])
AC_CHECK_LIB(crypto, RAND_egd,
AC_DEFINE(HAVE_RAND_EGD, 1, [Define if the libcrypto has RAND_egd]))
AC_SUBST(IRCDLIBS)
AC_SUBST(MKPASSWDLIBS)
dnl HARDENING START
dnl This is taken from https://github.com/kmcallister/autoharden
dnl With some very small modifications (to remove C++ checking for instance)
# We want to check for compiler flag support, but there is no way to make
# clang's "argument unused" warning fatal. So we invoke the compiler through a
# wrapper script that greps for this message.
saved_CC="$CC"
saved_CXX="$CXX"
saved_LD="$LD"
flag_wrap="$srcdir/extras/wrap-compiler-for-flag-check"
CC="$flag_wrap $CC"
CXX="$flag_wrap $CXX"
LD="$flag_wrap $LD"
# We use the same hardening flags for C and C++. We must check that each flag
# is supported by both compilers.
AC_DEFUN([check_cc_cxx_flag],
[AC_LANG_PUSH(C)
AX_CHECK_COMPILE_FLAG([$1],
[AC_LANG_PUSH(C)
AX_CHECK_COMPILE_FLAG([$1], [$2], [$3], [-Werror $4])
AC_LANG_POP(C)],
[$3], [-Werror $4])
AC_LANG_POP(C)])
AC_DEFUN([check_link_flag],
[AX_CHECK_LINK_FLAG([$1], [$2], [$3], [-Werror $4])])
AC_ARG_ENABLE([hardening],
[AS_HELP_STRING([--enable-hardening],
[Enable compiler and linker options to frustrate memory corruption exploits @<:@yes@:>@])],
[hardening="$enableval"],
[hardening="yes"])
HARDEN_CFLAGS=""
HARDEN_LDFLAGS=""
AS_IF([test x"$hardening" != x"no"], [
check_cc_cxx_flag([-fno-strict-overflow], [HARDEN_CFLAGS="$HARDEN_CFLAGS -fno-strict-overflow"])
# This one will likely succeed, even on platforms where it does nothing.
check_cc_cxx_flag([-D_FORTIFY_SOURCE=2], [HARDEN_CFLAGS="$HARDEN_CFLAGS -D_FORTIFY_SOURCE=2"])
check_cc_cxx_flag([-fstack-protector-all],
[check_link_flag([-fstack-protector-all],
[HARDEN_CFLAGS="$HARDEN_CFLAGS -fstack-protector-all"
check_cc_cxx_flag([-Wstack-protector], [HARDEN_CFLAGS="$HARDEN_CFLAGS -Wstack-protector"],
[], [-fstack-protector-all])
check_cc_cxx_flag([--param ssp-buffer-size=1], [HARDEN_CFLAGS="$HARDEN_CFLAGS --param ssp-buffer-size=1"],
[], [-fstack-protector-all])])])
# At the link step, we might want -pie (GCC) or -Wl,-pie (Clang on OS X)
#
# The linker checks also compile code, so we need to include -fPIE as well.
check_cc_cxx_flag([-fPIE],
[check_link_flag([-fPIE -pie],
[HARDEN_BINCFLAGS="-fPIE"
HARDEN_BINLDFLAGS="-pie"],
[check_link_flag([-fPIE -Wl,-pie],
[HARDEN_BINCFLAGS="-fPIE"
HARDEN_BINLDFLAGS="-Wl,-pie"])])])
check_link_flag([-Wl,-z,relro],
[HARDEN_LDFLAGS="$HARDEN_LDFLAGS -Wl,-z,relro"
check_link_flag([-Wl,-z,now], [HARDEN_LDFLAGS="$HARDEN_LDFLAGS -Wl,-z,now"])])])
AC_SUBST([HARDEN_CFLAGS])
AC_SUBST([HARDEN_LDFLAGS])
AC_SUBST([HARDEN_BINCFLAGS])
AC_SUBST([HARDEN_BINLDFLAGS])
# End of flag tests.
CC="$saved_CC"
CXX="$saved_CXX"
LD="$saved_LD"
dnl HARDENING END
dnl module checking based on Hyb7's module checking code
AC_DEFUN([AC_ENABLE_DYN],
[
AC_CHECK_FUNC(dlopen,, [AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
[
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
AC_DEFINE(STATIC_LINKING)
])])
hold_cflags=$CFLAGS
DYNAMIC_LDFLAGS=""
CFLAGS="$CFLAGS -Wl,-export-dynamic"
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
AC_TRY_LINK(, [int i];, ac_cv_export_dynamic=yes, ac_cv_export_dynamic=no)])
CFLAGS=$hold_cflags
if test "$ac_cv_export_dynamic" = "yes"; then
DYNAMIC_LDFLAGS="-Wl,-export-dynamic"
fi
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
if test "$ac_cv_prog_gcc" = "yes"; then
ac_cv_pic="-fPIC -DPIC -shared"
case `uname -s` in
Darwin*[)]
ac_cv_pic="-std=gnu89 -bundle -flat_namespace -undefined suppress"
;;
HP-UX*[)]
ac_cv_pic="-fPIC"
;;
esac
else
case `uname -s` in
SunOS*[)]
ac_cv_pic="-KPIC -DPIC -G"
;;
esac
fi
])
AC_CACHE_CHECK(if your system prepends an underscore on symbols,ac_cv_underscore,[
cat >uscore.c << __EOF__
int main() {
return 0;
}
__EOF__
$CC -o uscore $CFLAGS uscore.c 1>&5
if test -z "`strings -a uscore |grep '^_main$'`"; then
ac_cv_underscore=no
else
ac_cv_underscore=yes
fi
rm -f uscore uscore.c
])
dnl libtool has built-in tests that determine proper underscorage
if test "$ac_cv_underscore" = "yes"; then
AC_DEFINE([UNDERSCORE], [], [Define if your system prepends an underscore to symbols])
fi
MODULEFLAGS="$ac_cv_pic $DYNAMIC_LDFLAGS"
dnl DYNAMIC_LINKING is not meant to be defined in include/setup.h, it's
dnl defined in the Makefiles using -D. Having it defined globally will
dnl only cause braindamage and symbol collisions :-D.
dnl AC_DEFINE([DYNAMIC_LINKING], [], [Link dynamically as opposed to statically. (Dynamic linking is the only supported method of linking atm)])
])
AC_CACHE_CHECK([if your system has IPv6 support], [ac_cv_ip6], [
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
int main() {
int s = socket(AF_INET6, SOCK_STREAM, 0);
exit(0); /* We only check if the code compiles, that's enough. We can deal with missing runtime IPv6 */
}
],
[ac_cv_ip6=yes],
[ac_cv_ip6=no])
])
if test "$ac_cv_ip6" = "no"; then
AC_MSG_ERROR([Your system does not support IPv6])
fi
LIBS="$save_libs"
AC_CHECK_HEADER(sys/param.h,
AC_DEFINE([PARAMH], [], [Define if you have the <sys/param.h> header file.]))
AC_CHECK_HEADER(stdlib.h,
AC_DEFINE([STDLIBH], [], [Define if you have the <stdlib.h> header file.]))
AC_CHECK_HEADER(stddef.h,
AC_DEFINE([STDDEFH], [], [Define if you have the <stddef.h> header file.]))
AC_CHECK_HEADER(sys/syslog.h,
AC_DEFINE([SYSSYSLOGH], [], [Define if you have the <sys/syslog.h> header file.]))
AC_CHECK_HEADER(unistd.h,
AC_DEFINE([UNISTDH], [], [Define if you have the <unistd.h> header file.]))
AC_CHECK_HEADER(string.h,
AC_DEFINE([STRINGH], [], [Define if you have the <string.h> header file.]))
AC_CHECK_HEADER(strings.h,
AC_DEFINE([STRINGSH], [], [Define if you have the <strings.h> header file.]))
AC_CHECK_HEADER(malloc.h,
AC_DEFINE([MALLOCH], [<malloc.h>], [Define to <malloc.h> you need malloc.h.]))
AC_CHECK_HEADER(sys/rusage.h,
AC_DEFINE([RUSAGEH], [], [Define if you have the <sys/rusage.h> header file.]))
AC_CHECK_HEADER(glob.h,
AC_DEFINE([GLOBH], [], [Define if you have the <glob.h> header file.]))
AC_CHECK_HEADERS([stdint.h inttypes.h])
dnl Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_C_INLINE
AC_TYPE_MODE_T
AC_TYPE_SIZE_T
AC_TYPE_INTPTR_T
AC_HEADER_TIME
AC_HEADER_SYS_WAIT
AC_STRUCT_TM
AC_TYPE_UID_T
unreal_CHECK_TYPE_SIZES
dnl in the future, it would be nice to avoid AC_TRY_RUN to allow
dnl better support for crosscompiling.
AC_CACHE_CHECK([what kind of nonblocking sockets you have], [ac_cv_nonblocking],[
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef O_NONBLOCK
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NONBLOCK))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}
],ac_cv_nonblocking=O_NONBLOCK,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(0);
}
int main() {
#ifdef O_NDELAY
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NDELAY))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}],ac_cv_nonblocking=O_NDELAY,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef FIONBIO
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, FIONBIO))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
], ac_cv_nonblocking=FIONBIO,ac_cv_nonblocking=none)])])])
if test "$ac_cv_nonblocking" = "O_NONBLOCK"; then
AC_DEFINE([NBLOCK_POSIX], [], [Define if you have O_NONBLOCK])
elif test "$ac_cv_nonblocking" = "O_NDELAY"; then
AC_DEFINE([NBLOCK_BSD], [], [Define if you have O_NDELAY])
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
AC_DEFINE([NBLOCK_SYSV], [], [Define if you have FIONBIO])
fi
LIBS="$save_libs"
dnl Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_FUNC_SETPGRP
AC_FUNC_SETVBUF_REVERSED
AC_CHECK_FUNCS(snprintf,
AC_DEFINE([HAVE_SNPRINTF], [], [Define if you have snprintf]))
AC_CHECK_FUNCS(vsnprintf,
AC_DEFINE([HAVE_VSNPRINTF], [], [Define if you have vsnprintf]))
AC_CHECK_FUNCS(strlcpy,
AC_DEFINE([HAVE_STRLCPY], [], [Define if you have strlcpy. Otherwise, an internal implementation will be used!]))
AC_CHECK_FUNCS(strlcat,
AC_DEFINE([HAVE_STRLCAT], [], [Define if you have strlcat]))
AC_CHECK_FUNCS(strlncat,
AC_DEFINE([HAVE_STRLNCAT], [], [Define if you have strlncat]))
AC_CHECK_FUNCS(inet_pton,
AC_DEFINE([HAVE_INET_PTON], [], [Define if you have inet_pton]))
AC_CHECK_FUNCS(inet_ntop,
AC_DEFINE([HAVE_INET_NTOP], [], [Define if you have inet_ntop]))
dnl Check if it supports C99 style variable length arrays
AC_CACHE_CHECK([if C99 variable length arrays are supported], [ac_cv_varlen_arrays], [
AC_TRY_COMPILE(,[
int main() {
int i = 5;
int a[i];
a[0] = 1;
return 0;
}], ac_cv_varlen_arrays=yes, ac_cv_varlen_arrays=no)
])
if test "$ac_cv_varlen_arrays" = "yes" ; then
AC_DEFINE([HAVE_C99_VARLEN_ARRAY], [], [Define if you have a compiler with C99 variable length array support])
fi
dnl This check doesn't need to be in ./configure, we can
dnl write the sourcecode to actually handle the return value
dnl of setrlimit if necessary... -- ohnobinki
AC_CACHE_CHECK([if we can set the core size to unlimited], [ac_cv_force_core], [
AC_TRY_RUN([
#include <sys/time.h>
#include <sys/resource.h>
#include <unistd.h>
int main() {
struct rlimit corelim;
corelim.rlim_cur = corelim.rlim_max = RLIM_INFINITY;
if (setrlimit(RLIMIT_CORE, &corelim))
exit(1);
exit(0);
}
],ac_cv_force_core=yes,ac_cv_force_core=no)
])
if test "$ac_cv_force_core" = "yes"; then
AC_DEFINE([FORCE_CORE], [], [Define if you can set the core size to unlimited])
fi
AC_FUNC_VPRINTF
AC_CHECK_FUNCS([gettimeofday],
[AC_DEFINE([GETTIMEOFDAY], [], [Define if you have gettimeofday])],
[AC_CHECK_FUNCS([lrand48],
[AC_DEFINE([LRADN48], [], [Define if you have lrand48])])])
AC_CHECK_FUNCS([getrusage],
[AC_DEFINE([GETRUSAGE_2], [], [Define if you have getrusage])],
[AC_CHECK_FUNCS([times],
[AC_DEFINE([TIMES_2], [], [Define if you have times])])])
AC_CHECK_FUNCS([setproctitle],
[AC_DEFINE([HAVE_SETPROCTITLE], [], [Define if you have setproctitle])],
[AC_CHECK_LIB([util],
[setproctitle],
[AC_DEFINE([HAVE_SETPROCTITLE], [], [Define if you have setproctitle])
IRCDLIBS="$IRCDLIBS-lutil"],
[
AC_EGREP_HEADER([#define.*PS_STRINGS.*],[sys/exec.h],
[AC_DEFINE([HAVE_PSSTRINGS],[], [Define if you have PS_STRINGS])],
[AC_CHECK_FUNCS([pstat],
[AC_DEFINE([HAVE_PSTAT], [], [Define if you have pstat])])])
])
]
)
AC_CACHE_CHECK([what type of signals you have], [ac_cv_sigtype], [
AC_TRY_RUN([
#include <signal.h>
int main() {
sigaction(SIGTERM, (struct sigaction *)0L, (struct sigaction *)0L);
}
], ac_cv_sigtype=POSIX, [
AC_TRY_RUN([
#include <signal.h>
int calls = 0;
void handler()
{
if (calls)
return;
calls++;
kill(getpid(), SIGTERM);
sleep(1);
}
int main() {
signal(SIGTERM, handler);
kill(getpid(), SIGTERM);
exit(0);
}
], ac_cv_sigtype=BSD,ac_cv_sigtype=SYSV)])])
if test "$ac_cv_sigtype" = "POSIX"; then
AC_DEFINE([POSIX_SIGNALS], [], [Define if you have POSIX signals])
elif test "$ac_cv_sigtype" = "BSD"; then
AC_DEFINE([BSD_RELIABLE_SIGNALS], [], [Define if you have BSD signals])
else
AC_DEFINE([SYSV_UNRELIABLE_SIGNALS], [], [Define if you have SYSV signals])
fi
AC_CHECK_FUNCS(strtoken,,AC_DEFINE([NEED_STRTOKEN], [], [Define if you need the strtoken function.]))
AC_CHECK_FUNCS(strtok,,AC_DEFINE([NEED_STRTOK], [], [Define if you need the strtok function.]))
AC_CHECK_FUNCS(strerror,,AC_DEFINE([NEED_STRERROR], [], [Define if you need the strerror function.]))
AC_CHECK_FUNCS(index,,AC_DEFINE([NOINDEX], [], [Define if you do not have the index function.]))
AC_CHECK_FUNCS(strtoul,,STRTOUL="strtoul.o")
AC_CHECK_FUNCS(bcopy,,AC_DEFINE([NEED_BCOPY], [], [Define if you don't have bcopy]))
AC_CHECK_FUNCS(bcmp,,AC_DEFINE([NEED_BCMP], [], [Define if you don't have bcmp]))
AC_CHECK_FUNCS(bzero,,AC_DEFINE([NEED_BZERO], [], [Define if you need bzero]))
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE([GOT_STRCASECMP], [], [Define if you have strcasecmp]))
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB $INETLIB"
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE([NEED_INET_ADDR], [], [Define if you need inet_addr]))
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE([NEED_INET_NTOA], [], [Define if you need inet_ntoa]))
LIBS="$save_libs"
AC_CHECK_FUNCS(syslog,AC_DEFINE([HAVE_SYSLOG], [], [Define if you have syslog]))
AC_SUBST(STRTOUL)
AC_SUBST(CRYPTOLIB)
AC_SUBST(MODULEFLAGS)
AC_SUBST(DYNAMIC_LDFLAGS)
AC_ARG_WITH(nick-history, [AS_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
[AC_DEFINE_UNQUOTED([NICKNAMEHISTORYLENGTH], [$withval], [Set to the nickname history length you want])],
[AC_DEFINE([NICKNAMEHISTORYLENGTH], [2000], [Set to the nickname history length you want])])
AC_ARG_WITH([sendq], [AS_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
[AC_DEFINE_UNQUOTED([MAXSENDQLENGTH], [$withval], [Set to the max sendq you want])],
[AC_DEFINE([MAXSENDQLENGTH], [3000000], [Set to the max sendq you want])])
AC_ARG_WITH(permissions, [AS_HELP_STRING([--with-permissions=permissions], [Specify the default permissions for
configuration files])],
dnl We have an apparently out-of-place 0 here because of a MacOSX bug and because
dnl we assume that a user thinks that `chmod 0600 blah' is the same as `chmod 600 blah'
dnl (#3189)
[AC_DEFINE_UNQUOTED([DEFAULT_PERMISSIONS], [0$withval], [The default permissions for configuration files. Set to 0 to prevent unrealircd from calling chmod() on the files.])],
[AC_DEFINE([DEFAULT_PERMISSIONS], [0600], [The default permissions for configuration files. Set to 0 to prevent unrealircd from calling chmod() on the files.])])
AC_ARG_WITH(bindir, [AS_HELP_STRING([--with-bindir=path],[Specify the directory for the unrealircd binary])],
[AC_DEFINE_UNQUOTED([BINDIR], ["$withval"], [Define the directory where the unrealircd binary is located])
BINDIR="$withval"],
[AC_DEFINE_UNQUOTED([BINDIR], ["$HOME/unrealircd/bin"], [Define the directory where the unrealircd binary is located])
BINDIR="$HOME/unrealircd/bin"])
AC_ARG_WITH(scriptdir, [AS_HELP_STRING([--with-scriptdir=path],[Specify the directory for the unrealircd start-stop script])],
[AC_DEFINE_UNQUOTED([SCRIPTDIR], ["$withval"], [Define the directory where the unrealircd start stop scripts is located])
SCRIPTDIR="$withval"],
[AC_DEFINE_UNQUOTED([SCRIPTDIR], ["$HOME/unrealircd"], [Define the directory where the unrealircd start stop scripts is located])
SCRIPTDIR="$HOME/unrealircd"])
AC_ARG_WITH(confdir, [AS_HELP_STRING([--with-confdir=path],[Specify the directory where configuration files are stored])],
[AC_DEFINE_UNQUOTED([CONFDIR], ["$withval"], [Define the location of the configuration files])
CONFDIR="$withval"],
[AC_DEFINE_UNQUOTED([CONFDIR], ["$HOME/unrealircd/conf"], [Define the location of the configuration files])
CONFDIR="$HOME/unrealircd/conf"])
AC_ARG_WITH(modulesdir, [AS_HELP_STRING([--with-modulesdir=path],[Specify the directory for loadable modules])],
[AC_DEFINE_UNQUOTED([MODULESDIR], ["$withval"], [Define the location of the modules])
MODULESDIR="$withval"],
[AC_DEFINE_UNQUOTED([MODULESDIR], ["$HOME/unrealircd/modules"], [Define the location of the modules])
MODULESDIR="$HOME/unrealircd/modules"])
AC_ARG_WITH(logdir, [AS_HELP_STRING([--with-logdir=path],[Specify the directory where log files are stored])],
[AC_DEFINE_UNQUOTED([LOGDIR], ["$withval"], [Define the location of the log files])
LOGDIR="$withval"],
[AC_DEFINE_UNQUOTED([LOGDIR], ["$HOME/unrealircd/logs"], [Define the location of the log files])
LOGDIR="$HOME/unrealircd/logs"])
AC_ARG_WITH(cachedir, [AS_HELP_STRING([--with-cachedir=path],[Specify the directory where cached files are stored])],
[AC_DEFINE_UNQUOTED([CACHEDIR], ["$withval"], [Define the location of the cached remote include files])
CACHEDIR="$withval"],
[AC_DEFINE_UNQUOTED([CACHEDIR], ["$HOME/unrealircd/cache"], [Define the location of the cached remote include files])
CACHEDIR="$HOME/unrealircd/cache"])
AC_ARG_WITH(tmpdir, [AS_HELP_STRING([--with-tmpdir=path],[Specify the directory where private temporary files are stored. Should not be readable or writable by others, so not /tmp!!])],
[AC_DEFINE_UNQUOTED([TMPDIR], ["$withval"], [Define the location of private temporary files])
TMPDIR="$withval"],
[AC_DEFINE_UNQUOTED([TMPDIR], ["$HOME/unrealircd/tmp"], [Define the location of private temporary files])
TMPDIR="$HOME/unrealircd/tmp"])
AC_ARG_WITH(datadir, [AS_HELP_STRING([--with-datadir=path],[Specify the directory where permanent data is stored])],
[AC_DEFINE_UNQUOTED([PERMDATADIR], ["$withval"], [Define the location of permanent data files])
PERMDATADIR="$withval"],
[AC_DEFINE_UNQUOTED([DATADIR], ["$HOME/unrealircd/data"], [Define the location of permanent data files])
PERMDATADIR="$HOME/unrealircd/data"])
AC_ARG_WITH(docdir, [AS_HELP_STRING([--with-docdir=path],[Specify the directory where documentation is stored])],
[AC_DEFINE_UNQUOTED([DOCDIR], ["$withval"], [Define the location of the documentation])
DOCDIR="$withval"],
[AC_DEFINE_UNQUOTED([DOCDIR], ["$HOME/unrealircd/doc"], [Define the location of the documentation])
DOCDIR="$HOME/unrealircd/doc"])
AC_ARG_WITH(pidfile, [AS_HELP_STRING([--with-pidfile=path],[Specify the path of the pid file])],
[AC_DEFINE_UNQUOTED([PIDFILE], ["$withval"], [Define the path of the pid file])
PIDFILE="$withval"],
[AC_DEFINE_UNQUOTED([PIDFILE], ["$HOME/unrealircd/data/unrealircd.pid"], [Define the path of the pid file])
PIDFILE="$HOME/unrealircd/data/unrealircd.pid"])
dnl Ensure that this “feature” can be disabled as it makes it harder to package unrealircd.
dnl Users have always been able to specify “./configure LDFLAGS=-Wl,-rpath,/path/to/blah”—binki
AC_ARG_WITH(privatelibdir, [AS_HELP_STRING([--with-privatelibdir=path],[Specify the directory where private libraries are stored. Disable when building a package for a distro])],
[],
[with_privatelibdir="yes"])
AS_IF([test "x$with_privatelibdir" = "xno"],
[PRIVATELIBDIR=],
[test "x$with_privatelibdir" = "xyes"],
[PRIVATELIBDIR="$HOME/unrealircd/lib"],
[PRIVATELIBDIR="$with_privatelibdir"])
AS_IF([test "x$PRIVATELIBDIR" = "x"],
[LDFLAGS_PRIVATELIBS=""],
[AC_DEFINE_UNQUOTED([PRIVATELIBDIR], ["$PRIVATELIBDIR"], [Define the location of private libraries])
LDFLAGS_PRIVATELIBS="-Wl,-rpath,$PRIVATELIBDIR"
LDFLAGS="$LDFLAGS $LDFLAGS_PRIVATELIBS"
export LDFLAGS])
AC_SUBST(BINDIR)
AC_SUBST(SCRIPTDIR)
AC_SUBST(CONFDIR)
AC_SUBST(MODULESDIR)
AC_SUBST(LOGDIR)
AC_SUBST(CACHEDIR)
AC_SUBST(TMPDIR)
dnl Why o why PERMDATADIR and not DATADIR you ask?
dnl well, Because DATADIR conflicts with the Windows SDK header files.. amazing.
AC_SUBST(PERMDATADIR)
AC_SUBST(DOCDIR)
AC_SUBST(PIDFILE)
AC_SUBST(LDFLAGS_PRIVATELIBS)
AC_ARG_WITH(fd-setsize, [AS_HELP_STRING([--with-fd-setsize=size], [Specify the max file descriptors to use])],
[ac_fd=$withval],
[ac_fd=1024])
AC_DEFINE_UNQUOTED([MAXCONNECTIONS], [$ac_fd], [Set to the max connections you want])
AC_ARG_ENABLE([prefixaq],
[AS_HELP_STRING([--disable-prefixaq],[Disable chanadmin (+a) and chanowner (+q) prefixes])],
[],
[enable_prefixaq=yes])
AS_IF([test $enable_prefixaq = "yes"],
[AC_DEFINE([PREFIX_AQ], [], [Define if you want +a/+q prefixes])])
AC_ARG_WITH(showlistmodes,
[AS_HELP_STRING([--with-showlistmodes], [Specify whether modes are shown in /list])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([LIST_SHOW_MODES], [], [Define if you want modes shown in /list])])])
AC_ARG_WITH(topicisnuhost, [AS_HELP_STRING([--with-topicisnuhost], [Display nick!user@host as the topic setter])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([TOPIC_NICK_IS_NUHOST], [], [Define if you want nick!user@host shown for the topic setter])])])
AC_ARG_WITH(shunnotices, [AS_HELP_STRING([--with-shunnotices], [Notify a user when he/she is no longer shunned])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([SHUN_NOTICES], [], [Define if you want users to be notified when their shun is removed])])])
AC_ARG_WITH(no-operoverride, [AS_HELP_STRING([--with-no-operoverride], [Disable OperOverride])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([NO_OPEROVERRIDE], [], [Define if you want OperOverride disabled])])])
AC_ARG_WITH(disableusermod, [AS_HELP_STRING([--with-disableusermod], [Disable /set* and /chg*])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([DISABLE_USERMOD], [], [Define if you want to disable /set* and /chg*])])])
AC_ARG_WITH(operoverride-verify, [AS_HELP_STRING([--with-operoverride-verify], [Require opers to invite themselves to +s/+p channels])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([OPEROVERRIDE_VERIFY], [], [Define if you want opers to have to use /invite to join +s/+p channels])])])
AC_ARG_WITH(disable-extendedban-stacking, [AS_HELP_STRING([--with-disable-extendedban-stacking], [Disable extended ban stacking])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([DISABLE_STACKED_EXTBANS], [], [Define to disable extended ban stacking (~q:~c:\#chan, etc)])])])
AC_ARG_WITH(system-tre, [AS_HELP_STRING([--with-system-tre], [Use the system tre package instead of bundled, discovered using pkg-config])], [], [with_system_tre=no])
AC_ARG_WITH(system-pcre2, [AS_HELP_STRING([--with-system-pcre2], [Use the system pcre2 package instead of bundled, discovered using pkg-config])], [], [with_system_pcre2=no])
AC_ARG_WITH(system-cares, [AS_HELP_STRING([--without-system-cares], [Use bundled version instead of system c-ares. Normally autodetected via pkg-config.])], [], [with_system_cares=yes])
CHECK_SSL
CHECK_SSL_CTX_SET1_CURVES_LIST
AC_ARG_ENABLE(dynamic-linking, [AS_HELP_STRING([--disable-dynamic-linking], [Make the IRCd statically link with shared objects rather than dynamically (noone knows if disabling dynamic linking actually does anything or not)])],
[enable_dynamic_linking=$enableval], [enable_dynamic_linking="yes"])
AS_IF([test $enable_dynamic_linking = "yes"],
[AC_ENABLE_DYN],
[AC_DEFINE([STATIC_LINKING], [], [Link... statically(?) (defining this macro will probably cause the build tofail)])])
AC_ARG_ENABLE([werror],
[AS_HELP_STRING([--enable-werror],
[Turn compilation warnings into errors (-Werror)])],
[ac_cv_werror="$enableval"],
[ac_cv_werror="no"])
AC_MSG_CHECKING([if FD_SETSIZE is large enough to allow $ac_fd file descriptors])
AC_COMPILE_IFELSE([
#include <sys/types.h>
#include <sys/time.h>
int main() {
#if FD_SETSIZE < $ac_fd
#error FD_SETSIZE is smaller than $ac_fd
#endif
exit(0);
}
], AC_MSG_RESULT([yes]), [
# must be passed on the commandline to avoid a ``warning, you redefined something''
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
AC_MSG_RESULT(no)
])
AC_SUBST([FD_SETSIZE])
case `uname -s` in
*SunOS*|*solaris*)
AC_DEFINE([_SOLARIS], [], [Define if you are compiling unrealircd on Sun's (or Oracle's?) Solaris])
IRCDLIBS="$IRCDLIBS -lresolv "
;;
esac
AC_CHECK_FUNCS([poll],
AC_DEFINE([HAVE_POLL], [], [Define if you have poll]))
AC_CHECK_FUNCS([epoll_create epoll_ctl epoll_wait],
AC_DEFINE([HAVE_EPOLL], [], [Define if you have epoll]))
AC_CHECK_FUNCS([kqueue kevent],
AC_DEFINE([HAVE_KQUEUE], [], [Define if you have kqueue]))
dnl c-ares needs PATH_SEPARATOR set or it will
dnl fail on certain solaris boxes. We might as
dnl well set it here.
export PATH_SEPARATOR
AS_IF([test "x$with_system_tre" = "xno"],[
dnl REMEMBER TO CHANGE WITH A NEW TRE RELEASE!
tre_version="0.8.0-git"
AC_MSG_RESULT(extracting TRE regex library)
cur_dir=`pwd`
cd extras
dnl remove old tre directory to force a recompile...
dnl and remove its installation prefix just to clean things up.
rm -rf tre-$tre_version rege[]xp
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz tre.tar.gz
else
cp tre.tar.gz tre.tar.gz.bak
gunzip -f tre.tar.gz
cp tre.tar.gz.bak tre.tar.gz
tar xf tre.tar
fi
AC_MSG_RESULT(configuring TRE regex library)
cd tre-$tre_version
./configure --disable-agrep --enable-shared --disable-system-abi --disable-wchar --disable-multibyte --prefix=$cur_dir/extras/regexp --libdir=$PRIVATELIBDIR || exit 1
AC_MSG_RESULT(compiling TRE regex library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing TRE regex library)
$ac_cv_prog_MAKER install || exit 1
TRE_CFLAGS="-I$cur_dir/extras/regexp/include"
AC_SUBST(TRE_CFLAGS)
TRE_LIBS=
AS_IF([test -n "$ac_cv_path_PKGCONFIG"],
[TRE_LIBS="`$ac_cv_path_PKGCONFIG --libs tre.pc`"])
dnl For when pkg-config isn't available -- or for when pkg-config
dnl doesn't see the tre.pc file somehow... (#3982)
AS_IF([test -z "$TRE_LIBS"],
[TRE_LIBS="$PRIVATELIBDIR/libtre.so"])
AC_SUBST(TRE_LIBS)
cd $cur_dir
],[
dnl use pkgconfig for tre:
PKG_CHECK_MODULES([TRE], tre >= 0.7.5)
])
AS_IF([test "x$with_system_pcre2" = "xno"],[
dnl REMEMBER TO CHANGE WITH A NEW PCRE2 RELEASE!
pcre2_version="10.30"
AC_MSG_RESULT(extracting PCRE2 regex library)
cur_dir=`pwd`
cd extras
dnl remove old pcre2 directory to force a recompile...
dnl and remove its installation prefix just to clean things up.
rm -rf pcre2-$pcre2_version pcre2
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz pcre2.tar.gz
else
cp pcre2.tar.gz pcre2.tar.gz.bak
gunzip -f pcre2.tar.gz
cp pcre2.tar.gz.bak pcre2.tar.gz
tar xf pcre2.tar
fi
AC_MSG_RESULT(configuring PCRE2 regex library)
cd pcre2-$pcre2_version
./configure --enable-jit --enable-shared --disable-unicode --prefix=$cur_dir/extras/pcre2 --libdir=$PRIVATELIBDIR || exit 1
AC_MSG_RESULT(compiling PCRE2 regex library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing PCRE2 regex library)
$ac_cv_prog_MAKER install || exit 1
PCRE2_CFLAGS="-I$cur_dir/extras/pcre2/include"
AC_SUBST(PCRE2_CFLAGS)
PCRE2_LIBS=
dnl See c-ares's compilation section for more info on this hack.
dnl ensure that we're linking against the bundled version of pcre2
dnl (we only reach this code if linking against the bundled version is desired).
AS_IF([test -n "$ac_cv_path_PKGCONFIG"],
[PCRE2_LIBS="`$ac_cv_path_PKGCONFIG --libs libpcre2-8.pc`"])
dnl For when pkg-config isn't available -- or for when pkg-config
dnl doesn't see the libpcre2-8.pc file somehow... (#3982)
AS_IF([test -z "$PCRE2_LIBS"],
[PCRE2_LIBS="$PRIVATELIBDIR/libpcre2-8.so"])
AC_SUBST(PCRE2_LIBS)
cd $cur_dir
],[
dnl use pkgconfig for pcre2:
PKG_CHECK_MODULES([PCRE2], libpcre2-8 >= 10.00)
])
dnl Use system c-ares when available, unless --without-system-cares.
has_system_cares="no"
AS_IF([test "x$with_system_cares" = "xyes"],[
PKG_CHECK_MODULES([CARES], libcares >= 1.6.0,[has_system_cares=yes
AS_IF([test "x$PRIVATELIBDIR" != "x"], [rm -f "$PRIVATELIBDIR/"libcares*])],[has_system_cares=no])])
AS_IF([test "$has_system_cares" = "no"], [
dnl REMEMBER TO CHANGE WITH A NEW C-ARES RELEASE!
dnl NOTE: when changing this here, ALSO change it in extras/curlinstall
dnl and in the comment in this file around line 400!
cares_version="1.13.0"
AC_MSG_RESULT(extracting c-ares resolver library)
cur_dir=`pwd`
cd extras
dnl remove old c-ares directory to force a recompile...
rm -rf c-ares-$cares_version c-ares
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz c-ares.tar.gz
else
cp c-ares.tar.gz c-ares.tar.gz.bak
gunzip -f c-ares.tar.gz
cp c-ares.tar.gz.bak c-ares.tar.gz
tar xf c-ares.tar
fi
AC_MSG_RESULT(configuring c-ares library)
cd c-ares-$cares_version
save_cflags="$CFLAGS"
CFLAGS="$orig_cflags"
export CFLAGS
./configure --prefix=$cur_dir/extras/c-ares --libdir=$PRIVATELIBDIR --enable-shared || exit 1
CFLAGS="$save_cflags"
AC_MSG_RESULT(compiling c-ares resolver library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing c-ares resolver library)
$ac_cv_prog_MAKER install || exit 1
CARES_CFLAGS="-I$cur_dir/extras/c-ares/include"
AC_SUBST(CARES_CFLAGS)
CARES_LIBS="-L$PRIVATELIBDIR"
dnl Set default library parameters for when pkg-config is not available
dnl Ugly cd'ing out of extras/c-ares-xxx ;)
dnl Note: must be a full path, not relative path.
cd ../..
CARESLIBSALT="$PRIVATELIBDIR/libcares.so"
cd -
case `uname -s` in
*FreeBSD*)
CARESLIBSALT="$CARESLIBSALT"
;;
*Linux*)
CARESLIBSALT="$CARESLIBSALT -lrt"
;;
*SunOS*)
CARESLIBSALT="$CARESLIBSALT -lrt"
;;
esac
dnl Use pkg-config for c-ares libraries, and if not available use defaults
dnl from above (also if pkg-config returns an empty result).
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
CARES_LIBS="$CARES_LIBS $CARESLIBSALT"
else
CARES_LIBSPRE="$CARES_LIBS"
dnl the sed expression forces an absolute path to the .so file to be generated
dnl because this is what libtool would do. If this wasn't done and /usr/lib*/libcares.so
dnl exists, then unrealircd would still try to link against the system c-ares.
dnl The [] quotation is needed because the sed expression has [] in it.
[CARES_LIBS="$CARES_LIBS `$ac_cv_path_PKGCONFIG --libs libcares.pc | sed -e 's,-L\([^ ]\+lib\) -lcares,\1/libcares.so,'`"]
if test "$CARES_LIBS" = "$CARES_LIBSPRE " ; then
CARES_LIBS="$CARES_LIBS $CARESLIBSALT"
fi
fi
AC_SUBST(CARES_LIBS)
cd $cur_dir
])
AX_PTHREAD()
CHECK_LIBCURL
UNRLINCDIR="`pwd`/include"
dnl Moved to the very end to ensure it doesn't affect any libs or tests.
if test "$ac_cv_werror" = "yes" ; then
CFLAGS="$CFLAGS -Werror"
fi
AC_SUBST(UNRLINCDIR)
AC_CONFIG_FILES([Makefile
src/Makefile
src/modules/Makefile
src/modules/chanmodes/Makefile
src/modules/usermodes/Makefile
src/modules/snomasks/Makefile
src/modules/extbans/Makefile
src/modules/cap/Makefile
src/modules/third/Makefile
unrealircd])
AC_OUTPUT
chmod 0700 unrealircd
Executable
+66
View File
@@ -0,0 +1,66 @@
#!/bin/sh
if test "x$1" = x -o "x$2" = x ; then
echo "Syntax:"
echo "curlinstall ares_path libcurl_path"
echo ""
exit 1
fi
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
c="\c"
else
n="-n"
fi
save_PWD=`pwd`
echo "Installing ares"
cd $1
./configure --prefix=$HOME/ares && make && make install
SSLFLAG=""
while [ -z "$SSLFLAG" ] ; do
echo ""
echo "Should libcurl be built with SSL support?"
echo $n "-> " $c
read cc
case "$cc" in
[Yy]*)
SSLFLAG="--with-ssl"
;;
[Nn]*)
SSLFLAG="--without-ssl"
;;
*)
echo ""
echo "You must enter either Yes or No"
;;
esac
done
if [ -f $HOME/ares/lib/libcares.a ] ; then
if [ -f $HOME/ares/lib/libares.a ] ; then
rm -f $HOME/ares/lib/libares.a
fi
cp $HOME/ares/lib/libcares.a $HOME/ares/lib/libares.a
fi
echo "Installing libcurl"
cd $2
CPPFLAGS="-I$HOME/ares/include" ./configure --prefix=$HOME/curl --disable-shared \
--disable-thread --enable-ares=$HOME/ares --disable-ipv6 $SSLFLAG
cp -R $HOME/ares/lib ares
make && make install
if [ -f $HOME/curl/lib/libares.a ] ; then
rm -f $HOME/curl/lib/libares.a
fi
cp $HOME/ares/lib/libares.a $HOME/curl/lib
cd $save_PWD
echo ""
echo ""
echo "libcurl has been installed. When running ./Config specify:"
echo "$HOME/curl"
echo "for the directory you installed libcurl to."
+6 -8
View File
@@ -119,13 +119,11 @@ Tom Hopkins <hoppie@buengf.bu.edu> / September, October 1990:
lines worth. :)
UnrealIRCd Coders
Carsten Munk <stskeeps@unrealircd.com> / May 1999 - December 2008
Dominick Meglio <codemastr@unrealircd.com> / June 1999 - August 2005
David Flynn / March 2000 - June 2000
McSkaf / June 2001 - September 2001
Finny Merrill <griever@unrealircd.com> / November 2001 - December 2002
Bram Matthys <syzop@unrealircd.com> / January 2002 - date
This list is incomplete, type /INFO on IRC to find the updated list.
Carsten Munk <stskeeps@unrealircd.com> / May 1999, date
Dominick Meglio <codemastr@unrealircd.com> / June 1999, date
David Flynn / March 2000, June 2000
McSkaf / June 2001, September 2001
Finny Merrill <griever@unrealircd.com> / November 2001, date
Thanks go to those persons not mentioned here who have added their advice,
opinions, and code to IRC.
@@ -145,4 +143,4 @@ Eric P. Scott <eps@toaster.sfsu.edu>
Dan Goodwin <fornax@wpi.wpi.edu>
Noah Friedman <friedman@ai.mit.edu>
[ $Id$ ]
[ $Id$ ]
-14
View File
@@ -1,14 +0,0 @@
Although UnrealIRCd is a free program, we do put a great deal of time,
effort, and money into keeping UnrealIRCd alive. If you like UnrealIRCd and
want to support us then please consider making a donation.
PayPal Donation Link: https://unrealircd.org/index/donations
If you don't want to use PayPal, or you want to donate something other than
money, then please contact Syzop (syzop@unrealircd.com).
All those who donate at least a certain minimum amount will have their name
and/or company listed in /CREDITS and will be listed on the website.
Thank you for your support,
The UnrealIRCd Team
-121
View File
@@ -1,121 +0,0 @@
UnrealIRCd 4.0.19-rc2 Release Notes
====================================
This is the second release candidate for UnrealIRCd 4.0.19. Please help
test this release and report all bugs to https://bugs.unrealircd.org/
Enhancements:
* New option to disable a module: blacklist-module "modulename";
This will cause any 'loadmodule' lines for that module to be ignored.
This is especially useful if you only want to disable a few modules
that are (normally) automatically loaded by conf/modules.default.conf.
https://www.unrealircd.org/docs/Blacklist-module_directive
* Next three new features have to do with SASL. More information on SASL
in general can be found at https://www.unrealircd.org/docs/SASL
* A new require sasl { } block which allows you to force users on the
specified hostmask to use SASL. Any unauthenticated users matching
the specified hostmask are are rejected.
See https://www.unrealircd.org/docs/Require_sasl_block
* New "soft kline" and "soft gline". These will not be applied to users
that are authenticated to services using SASL.
These are just GLINE/KLINE's but prefixed with a percent sign:
Example: /GLINE %*@10.* 0 Only SASL allowed from here
* New "soft" ban actions for spamfilter, blacklist, antirandom, etc.
Actions such as "soft-kline" and "soft-kill" will only be applied to
unauthenticated users. Users who are authenticated to services (SASL)
are exempt from the corresponding spamfilter/blacklist/antirandom/..
See https://www.unrealircd.org/docs/Actions for the full action list.
* WARNING: If your network also contains UnrealIRCd servers below v4.0.19
then it is not recommended to use global soft bans (such as soft gline
or any spamfilter with soft-xx actions). There won't be havoc, but the
bans won't be effective on parts of the network.
* The following extban modules are not new but are now enabled by default:
extbans/textban, extbans/timedban and extbans/msgbypass.
In case you don't like them, use blacklist-module as mentioned earlier.
Just as a reminder, they provide the following functionality:
* TextBan: +b ~T:block:*badword* to block sentences with 'badword'
* Timed bans: ~t:duration:mask
These are bans that are automatically removed by the server.
The duration is in minutes and the mask can be any ban mask.
Some examples:
* A 5 minute ban on a host:
+b ~t:5:*!*@host
* A 5 minute quiet ban on a host (unable to speak):
+b ~t:5:~q:*!*@host
* An invite exception for 24 hours (1440 minutes):
+I ~t:1440:*!*@host
* A temporary exempt ban for a services account:
+e ~t:1440:~a:Account
* Allows someone to speak through +m for the next 24hrs:
+e ~t:1440:~m:moderated:*!*@host
* And any other crazy ideas you can come up with...
* Ban exception ~m:type:mask to allow bypassing of message restrictions.
Valid types are: 'external' (bypass +n), moderated (bypass +m/+M),
'censor' (bypass +G), 'color' (bypass +S/+c) and 'notice' (bypass +T).
Some examples:
* Let LAN users bypass +m: +e ~m:moderated:*!*@192.168.*
* Let ops in #otherchan bypass +m: +e ~m:moderated:~c:@#otherchan
* Make GitHub commit bot bypass +n: +e ~m:external:*!*@ipmask
* Allow a services account to use color: +e ~m:color:~a:ColorBot
* Timedban support in +f [5t#b2]:10 (set 2 minute ban on text flood).
* AntiRandom: The module will now (by default) exempt WEBIRC gateways
from antirandom checking because they frequently cause false positives.
This new behavior can be disabled via:
set { antirandom { except-webirc no; }; };
* Server linking attempts and errors are now also put in the log file.
* A new module that provides WHOX support, an enhanced and more standard
version of WHO (NOTE: the command is still "WHO").
This allows, among other things, the client to request additional
information, such as which services account each channel member is using.
The module is currently experimental. To use it, add this to your conf:
loadmodule "m_whox";
Major issues fixed:
* Blacklist: Potential crash issue when concurrently checking DNSBL
for the WEBIRC gateway and the spoofed host.
* Blacklist: In case of multiple blacklists the 2nd/3rd/.. blacklists
were not always checked properly.
Minor issues fixed:
* Remote includes: ./Config didn't properly detect libcurl on Ubuntu 18
(and possibly other Linux distributions as well)
* Timeouts during server linking attempts were not displayed.
* Delayjoin: Halfops did not see JOIN's when channel mode +D was set.
* IRCOps with minimal privileges lost their user modes on MODE change.
* IRCOps could not override channel mode +z (when not using SSL/TLS)
* Channel names sometimes truncated if using accents or special chars.
* TLSv1.3 ciphersuite setting was changed to reflect OpenSSL's behavior.
There is now set::ssl::ciphersuites, specifically for TLSv1.3.
Note that the default is perfectly fine so at this point in time it
shouldn't need any adjustment (but the option is there...).
Removed:
* allow::options::sasl has been removed. Use the new and more flexible
require sasl { } block instead.
Other changes:
* Windows users may be prompted to install the Visual C++ redistributable
package for Visual Studio 2017. This is because we now build on VS 2017
instead of VS 2012.
* We now use standard formatted messages for all K-Lines, G-Lines and
any other bans that will cause the user to be disconnected.
For technical details see the banned_client() function.
* The except throttle { } block now also overrides any limitations from
set::max-unknown-connection-per-ip. Useful for WEBIRC/cgiirc gateways.
* Localhost connections are considered secure, so these can be used even
if you have a plaintext-policy of 'deny' or 'warn'. (This was already
the case for servers, but now also for users and opers)
* Allow slashes in vhost/chghost/sethost/.. (but not through DNS)
Module coders:
* Windows: Be aware that we now build with Visual Studio 2017. This means
3rd party modules should be compiled with VS 2017 (or VS 2015) as well.
Future versions:
* We intend to change the default plaintext oper policy from 'warn' to 'deny'
later this year. This will deny /OPER when used from a non-SSL connection.
For security, IRC Operators should really use SSL/TLS!
==[ CHANGES IN OLDER RELEASES ]==
For changes in previous UnrealIRCd releases see doc/RELEASE-NOTES.old or
https://raw.githubusercontent.com/unrealircd/unrealircd/unreal40/doc/RELEASE-NOTES.old
-979
View File
@@ -1,979 +0,0 @@
See doc/RELEASE-NOTES for the latest release notes.
This file (doc/RELEASE-NOTES.old) contains the release notes
of OLDER releases for historical purposes.
==[ CHANGES BETWEEN 4.0.17 AND 4.0.18 ]==
Enhancements:
* Support for checking IPv6 addresses in DNS blacklists
* For SSL/TLS we now set the default ECDH(E) curves to be
X25519:secp521r1:secp384r1:prime256v1 if using a recent version of
OpenSSL/LibreSSL. This can be overridden via set::ssl::ecdh-curve.
* The blacklist module now checks WEBIRC users as well.
* You can now require SASL for all clients via the allow block via:
allow { ip *; class clients; maxperip 2; options { sasl; }; };
This can be useful for a special sasl-only server which, for example,
only permits proxies and tor clients. In a future release the feature
will be made more flexible so it can be used for other purposes
as well.
Major issues fixed:
* A number of (potential) security issues were fixed:
* Memory leaks: this could allow an attacker to slowly consume all
available memory and ultimately cause UnrealIRCd to crash.
* Out of bounds read: in practice this does not seem to be
exploitable due to the many restrictions that are imposed.
* Compile issues on macOS
* Bug in blacklist module which could have caused false negatives,
allowing bad guys in which should have been denied.
* The new optional feature 'set::cloak-method ip' caused identical cloaks
Minor issues fixed:
* When using '/REHASH -ssl' or './unrealircd reloadtls' it did not reload
the SSL certificate/key if you were using ssl-options in listen, sni or
link blocks. In short: it only reloaded the ones from set::ssl until now.
* m_ircops sent a conflicting numeric, confusing some clients.
* Starting UnrealIRCd through a non-interactive(!) ssh session could cause
the ssh session to hang.
* An upgrade issue with non-system cURL causing compile problems.
Other changes:
* The built-in time synchronization feature is now disabled by default.
TimeSynch was added back in 2006 when lots of operating systems did not
ship with time synchronization turned on by default. Since incorrect time
severely breaks IRC networks this was a major problem. Nowadays this is
completely different with most Linux distro's, OS X, Windows, etc. doing
time synchronization out of the box. Since UnrealIRCd's implementation is
less precise and lacks authentication it's best left over to the system.
You can still re-enable timesynch via:
set { timesynch { enabled yes; }; };
.. but you should really use NTP or similar for system-wide time
synchronization instead.
* For developers there's now the --with-werror compile option which will
add -Werror.
* Added a lot more Travis-CI tests: various LibreSSL/OpenSSL versions
and also test macOS. This to prevent us from releasing broken stuff.
* Various code cleanups to get rid of lots of needless casts and to
eliminate compiler warnings.
* Just as a reminder (this change was already in version 4.0.17):
UnrealIRCd will no longer give user mode +z to users on WEBIRC
gateways using SSL/TLS IRC, unless the WEBIRC gateway gives us
some assurance that the client<->webirc gateway connection is
also secure (eg: https).
This is the regular WEBIRC format:
WEBIRC password gateway hostname ip
This indicates a secure client connection (NEW):
WEBIRC password gateway hostname ip :secure
Naturally, WEBIRC gateways MUST NOT send the "secure" option if
the client is using http or some other insecure protocol.
Module coders:
* HOOKTYPE_CHANNEL_SYNCED prototype changed, the 'merge' and 'removetheirs'
is now no longer an 'unsigned short' but an 'int' instead.
* HOOKTYPE_MODE_DEOP prototype changed, the 'modechar' is now no longer
a 'char' but an 'int' instead.
* In addition to safestrdup() there's now also safestrldup() which allows
you to specify a maximum allocated length (so including the nul byte).
This is used in m_pass.c and m_topic.c.
* New hook HOOKTYPE_CAN_BYPASS_CHANNEL_MESSAGE_RESTRICTION
https://www.unrealircd.org/docs/Dev:Hook_API#HOOKTYPE_CAN_BYPASS_CHANNEL_MESSAGE_RESTRICTION
Future versions:
* We intend to change the default plaintext oper policy from 'warn' to 'deny'
later this year. This will deny /OPER when used from a non-SSL connection.
For security, IRC Operators should really use SSL/TLS!
==[ CHANGES BETWEEN 4.0.16.1 AND 4.0.17 ]==
Enhancements:
* Two optional modules. These are not loaded by default. To use them,
include modules.optional.conf, or add these loadmodule lines:
loadmodule "extbans/timedban";
loadmodule "extbans/msgbypass";
* Timed bans: ~t:duration:mask
These are bans that are automatically removed by the server.
The duration is in minutes and the mask can be any ban mask.
Some examples:
* A 5 minute ban on a host:
+b ~t:5:*!*@host
* A 5 minute quiet ban on a host (unable to speak):
+b ~t:5:~q:*!*@host
* An invite exception for 1440m/24hrs
+I ~t:1440:*!*@host
* A temporary exempt ban for a services account
+e ~t:1440:~a:Account
* Allows someone to speak through +m for the next 24hrs:
+e ~t:1440:~m:moderated:*!*@host
* And any other crazy ideas you can come up with...
* New ban exception ~m:type:mask which allows bypassing of message
restrictions. Valid types are: 'external' (bypass +n),
moderated (bypass +m/+M), 'censor' (bypass +G),
'color' (bypass +S/+c) and 'notice' (bypass +T).
Some examples:
* Let LAN users bypass +m: +e ~m:moderated:*!*@192.168.*
* Let ops in #otherchan bypass +m: +e ~m:moderated:~c:@#otherchan
* Make GitHub commit bot bypass +n: +e ~m:external:*!*@ipmask
* Allow a services account to use color: +e ~m:color:~a:ColorBot
* Timedban support in +f [5t#b2]:10 (set 2 minute ban on text flood).
This is only available if the previously mentioned extbans/timedban
module is loaded.
* Added experimental UTF8 support in set::allowed-nickchars
See https://www.unrealircd.org/docs/Nick_Character_Sets
Example: set { allowed-nickchars { latin-utf8; }; };
Important remarks:
* All your servers must be on UnrealIRCd 4.0.17 (or later)
* Most(?) services do not support this, so users using UTF8 nicknames
won't be able to register at NickServ.
* In set::allowed-nickchars you must either choose an utf8 language
or a non-utf8 character set. You cannot combine the two.
* You also cannot combine multiple scripts/alphabets, such as:
latin, greek, cyrillic and hebrew. You must choose one.
* If you are already using set::allowed-nickchars on your network
(eg: 'latin1') then be careful when migrating (to eg: 'latin-utf8'):
* Your clients may still assume non-UTF8
* If users registered nicks with accents or other special characters
at NickServ then they may not be able to access their account
after the migration to UTF8.
* There is no CASEMAPPING or "visually identical character"-checking.
Just like in the old (non-utf8) charsys this means there is no
lower/uppercase checking for allowed-nickchars nicks. So a nick with
"O with accent" can be online at the same time as "o with accent".
They are treated as two different users.
The identical character looking issue is particular noticeable in
cyrillic script where for example cyrillic "A" looks identical to
latin "A" and thus can be used to impersonate a user.
Improved CASEMAPPING and "visually similar character"-checking is
part of ongoing research at the IRCv3 working group.
* Ability to customize the reject connection messages:
set {
reject-message {
password-mismatch "Password mismatch";
too-many-connections "Too many connections from your IP";
server-full "This server is full.";
unauthorized "You are not authorized to connect to this server";
};
};
* Added optional AppArmor profile in extras/security/apparmor/unrealircd
See https://www.unrealircd.org/docs/Using_AppArmor_with_UnrealIRCd
Major issues fixed:
* Crash when using OperOverride (*NIX only)
* Crash if linking anope with the 'unreal' module from a non-localhost
SSL connection. This is rarely done but also acts as a reminder that
people should really use the 'unreal4' module in anope (2.0.3+).
Minor issues fixed:
* set::restrict-extendedbans was not effective for stacked bans
* linking if only using link::outgoing caused a 'server name mismatch'
Other:
* UnrealIRCd will no longer give user mode +z to users on WEBIRC
gateways using SSL/TLS IRC, unless the WEBIRC gateway gives us
some assurance that the client<->webirc gateway connection is
also secure (eg: https).
This is the regular WEBIRC format:
WEBIRC password gateway hostname ip
This indicates a secure client connection (NEW):
WEBIRC password gateway hostname ip :secure
Naturally, WEBIRC gateways MUST NOT send the "secure" option if
the client is using http or some other insecure protocol.
Module coders:
* New hook HOOKTYPE_CAN_BYPASS_CHANNEL_MESSAGE_RESTRICTION
https://www.unrealircd.org/docs/Dev:Hook_API#HOOKTYPE_CAN_BYPASS_CHANNEL_MESSAGE_RESTRICTION
==[ CHANGES BETWEEN 4.0.16 AND 4.0.16.1 ]==
An interim release with a couple of backported fixes:
* Fix hang in (outgoing) server linking
* Fix crash when linking anope over SSL from non-localhost
* '/SPAMFILTER del <id>' did not remove the spamfilter on other servers
* set::restrict-extendedbans was not always applied (when stacked)
* Update automated build scripts
==[ CHANGES BETWEEN 4.0.15 AND 4.0.16 ]==
This is a major release with lots of new features and changes.
Enhancements:
* There's now an easy method to remove spamfilters:
'/SPAMFILTER del' will show a list of spamfilters along
with the appropriate command to remove them (by id).
* CAP v3.2 support.
* CAP 'cap-notify': notify users of any CAP changes.
* CAP 'extended-join': show account and gecos in JOIN.
* CAP 'chghost': notify on user/host changes.
Note that if you use set::allow-userhost-change force-rejoin
then clients which support CAP 'chghost' will not see the
PART+JOIN+MODE sequence as it is unnecessary. They already receive
a "CHGHOST" message as part of CAP 'chghost' instead.
* Updated CAP 'sasl' to specification 3.2 (includes mechlist).
* Automatically discover SASL server if saslmechlist is sent by services
and set::sasl-server is not set by the administrator. This should
help to get more networks to support SASL automatically (if you
run up to date services, of course)
* We send "CAP DEL sasl" if set::sasl-server squits and a "CAP NEW"
message when the server returns (to cap-notify and CAPv3.2 clients).
* Added password::type 'spkifp'. It's similar to 'sslclientcertfp' but
is a hash based on the public TLS key rather than the certificate.
The benefit of this is that the 'spkifp' can stay the same even if
you get a new certificate from Let's Encrypt. Note that 'certbot'
does not re-use keys by default so you will still get a different
spkifp every 60-90 days. Consider using another (3rd party) client
or tell the certbot guys to finally implement --reuse-key at
https://github.com/certbot/certbot/issues/3788
* The command './unrealircd spkifp' will output the SPKI fingerprint
* New option set::handshake-delay will delay the handshake (when a
user is connecting) up to this amount of time.
* If you have any blacklist { } block then UnrealIRCd will set an
set::handshake-delay of 2 seconds by default. This will allow (most)
DNSBL checking to be finished before the user comes online, while
still allowing a smooth user experience.
If your DNS(BL) is slow then you could raise this setting slightly.
* You can now have multiple webirc { } blocks with the same mask.
This permits multiple blocks like..
webirc {
mask *;
password "....." { sslclientcertfp; };
};
..should you need it.
In other words: we don't stop matching upon an authentication failure.
* Move CONNECTTIMEOUT to set::handshake-timeout and document it at
https://www.unrealircd.org/docs/Set_block#set::handshake-timeout
* Move MAXUNKNOWNCONNECTIONSPERIP to set::max-unknown-connections-per-ip
https://www.unrealircd.org/docs/Set_block#set::max-unknown-connections-per-ip
* Add set { cloak-method ip; }; which will make cloaking only be done
on the IP and thus result in an XX.YY.ZZ.IP cloaked host.
This so you can have "IP cloaking" without disabling DNS lookups.
GLINES on hosts still work and IRCOps (and yourself) can still see
the host in /WHOIS.
* New option set { ban-include-username yes; }; which will make bans
placed by spamfilters (and some other systems) to be placed not on *@ip
but on user@ip. Note that this won't work for ZLINE/GZLINE since no
no ident/username lookups are done in such cases.
Major issues fixed:
* None
Minor issues fixed:
* Gracefully handle incorrect server-to-server messages. These no longer
cause UnrealIRCd to crash. Note that this does not mean you can now
go send random RAW messages from a trusted server connection. Doing so
can cause desynchs, KILLs and SQUITs. We just try not to crash anymore.
* A small memory leak upon 'DNS i' (IRCOp only command)
Removed:
* Various old config.h settings that didn't have any effect.
* A few config.h settings that should never be turned off have been
removed altogether (eg: NO_FLOOD_AWAY is now always on).
* The deprecated and unused commands "CAP CLEAR" and "CAP ACK".
Other changes:
* When linking servers and not having any certificate validation,
UnrealIRCd will give you specific instructions on how to use
password::spkifp or verify-certificate. This to fix a possible
Man-in-the-Middle attack. Note that you'll only see this message
when linking two servers that are 4.0.16+.
* When a user does a nick change from a registered nick you will
now see the user mode -r. Previously this happened invisibly.
* The default oper snomask now includes 'S' (spamfilter notices).
* The shipped PCRE2 library has been upgraded to 10.30
Module coders:
* API change for HOOKTYPE_PRE_INVITE:
(aClient *sptr, aClient *target, aChannel *chptr, int *override)
Modules must now send the error message instead of only returning
HOOK_DENY. Also check for operoverride and set *override=1.
* Please use the following procedure in case of an user/host change:
userhost_save_current(acptr);
/* now do what you need to do: like change username or hostname */
userhost_changed(acptr);
This function will take care of notifying other clients about
the userhost change, such as doing PART+JOIN+MODE if force-rejoin
is enabled, and sending :xx CHGHOST user host messages to
"CAP chghost" capable clients.
Services coders:
* If you provide SASL then please send the mechlist like this:
MD client your.services.server saslmechlist :EXTERNAL,PLAIN
* Don't forget to send an EOS (End Of Synch) as part of the handshake,
if you are not doing so already. It's important:
:your.services.server EOS
==[ CHANGES BETWEEN 4.0.14 AND 4.0.15 ]==
Major issues fixed:
* Fix remotely triggerable crash issue in handshake. This allows a user
to crash an UnrealIRCd server, even those with restrictions such as
password protected hubs.
* Fix another remotely triggerable crash issue. This one requires the
user to connect, join a channel and have channel operator privileges.
==[ CHANGES BETWEEN 4.0.13 AND 4.0.14 ]==
Enhancements:
* New set::plaintext-policy configuration settings. This defines what
happens to users/ircops/servers that are not using SSL/TLS.
The default settings are:
set {
plaintext-policy {
user allow; /* allow any user to connect */
oper warn; /* warn on /OPER if not using SSL/TLS */
server deny; /* deny servers without SSL/TLS, except localhost */
};
};
You can change each of the three classes to 'allow', 'warn' or 'deny'.
See: https://www.unrealircd.org/docs/Set_block#set::plaintext-policy
If your services do not run on localhost and link without SSL/TLS
then you may get an error during linking. In such a case check out:
https://www.unrealircd.org/docs/FAQ#ERROR:_Servers_need_to_use_SSL.2FTLS
* You can now ask UnrealIRCd to verify certificates of server links by:
link irc1.test.net {
[..]
verify-certificate yes;
};
This will verify the certificate of the link, making sure it is valid,
issued for the specified name (irc1.test.net) and given out by a
trusted Certificate Authority (like Let's Encrypt).
Obviously, if you use self-signed certificates then you can't use this.
* Introduce a concept called "link security level". This will rate the
security of your network from 0 to 2. Whenever security is degraded
due to a new server link UnrealIRCd will print a warning about it.
See https://www.unrealircd.org/docs/Link_security
This also adds a new command /LINKSECURITY (IRCop-only).
* The plaintext-policy and link-security is shown in "CAP LS".
Major issues fixed:
* None
Minor issues fixed:
* If you had a link block named irc1.example.net and did an outgoing
connect to that server, then the server could introduce himself under
a different name, such as irc1.other.net. Not a security issue, since
all authentication has to be passed, but this could cause confusing
autoconnect attempts.
* password::sslclientcert did not accept relative paths
* Compile problem with LibreSSL (regarding SSL_CTX_get0_param)
* set::modes-on-connect: was refusing certain (old) modes like +N
Other changes:
* The ssl options 'verify-certificate' and 'no-self-signed' have been
removed. Use link::verify-certificate instead. It makes no sense to
verify certificates or prevent self signed certificates elsewhere
such as in vhost or oper, since there is no hostname to match against.
* Weak cipher suites such as 3DES and RC4 are disabled by default but
previously you could still enable them through set::ssl::ciphers.
Now you can no longer, since there is no legitimate reason to do so.
* Update cipher suite to work with TLS 1.3. This ensures you can use
TLS 1.3 in UnrealIRCd 4.0.14+ when OpenSSL supports it (in the future).
* Bump MODDATA_MAX_CLIENT from 8 to 12: needed if you have a lot of
3rd party modules loaded. Also moved MODDATA_MAX_* to include/config.h
Module coders:
* You can now attach ModData to server objects as well (including &me).
* Please do not use UmodeDel, CmdoverrideDel and any other *Del()
functions from MOD_UNLOAD. These undocumented functions are unnecessary
since 2008 or so. UnrealIRCd takes care of unloading all module objects.
It can cause a crash if someone unloads the module in UnrealIRCd 4
(more specifically: double free if unloading modules which use ModData).
Attempts to use these functions in future UnrealIRCd versions may result
in a compile error.
==[ CHANGES BETWEEN 4.0.12 AND 4.0.13 ]==
Enhancements:
* Support for Strict Transport Security (draft/sts).
See: https://www.unrealircd.org/docs/SSL/TLS#Strict_Transport_Security
* Support for Server Name Indication (SNI):
See: https://www.unrealircd.org/docs/Sni_block
* Add conf/modules.optional.conf. This loads all additional modules
that are not in modules.default.conf (m_ircops, m_staff, nocodes,
textban, hideserver, antirandom and websocket)
Major issues fixed:
* 'simple' spamfilters ended up being 'posix' after server linking.
* User mode +Z (secureonly) not working properly across server links.
* REHASH from WebSocket connection would cause a crash (requires IRCOp
privileges)
Minor issues fixed:
* We now prevent /OPER for oper blocks with a non-existant operclass
* Bump MAXCONNECTIONS for Windows, allowing you to hold more clients.
* The 'ban too broad' checking was broken. This permitted glines such
as 192.168.0.0/1 being set. Now it rejects CIDR of /15 and lower.
To disable this safety measure you can (still) use:
set { options { allow-insane-bans; }; };
Other changes:
* The websocket module now no longer sends \r\n in the websocket
data and no longer requires it on incoming messages (but you
can still send it if you like). Also version bumped to 1.0.0.
* Mark all shipped modules as official (non-3rd-party)
* Verify certificate when submitting crash reports
* Support --without-privatelibdir for packagers
* CACERT has been removed from curl-ca-bundle
Module coders:
* CAP API changes:
* The cap->visible(void) callback is now cap->visible(aClient *)
* There is a new cap->parameter(aClient *) callback function,
see the cap/sts module for how it can be used.
* Various updates to subfunctions to pass 'sptr' (due to the above),
including clicap_find(sptr, ...)
* New CLICAP_FLAGS_ADVERTISE_ONLY flag (CAP cannot be REQ'd)
==[ CHANGES BETWEEN 4.0.11 AND 4.0.12 ]==
Enhancements:
* New user mode +Z: Only allow SSL/TLS users to private message you.
* Ability to hide all channels in /LIST that you cannot join due to
deny channel blocks: set { hide-list { deny-channel }; };
* The optional 'nocodes' module which you can load will make +S/+c
also block/strip bold, underline and italic text. (The latter is new)
* Add support for 'mask' in allow channel { } and deny channel { }
and add some support for negative 'mask'. Probably not very useful
on most networks with services since bans/AKICK do the same, but:
deny channel { channel "#help*"; };
allow channel { channel "#help-nolan"; mask !192.168.*; };
allow channel { channel "#help-lan"; mask 192.168.*; };
Major issues fixed:
* Crash issue if a module using ModData was unloading (not reloading)
* Vhosts were not always correctly synched across servers.
* The maximum number of clients that a server could accept was decreased
by one on every linking attempt if it was both: 1) an outgoing
SSL/TLS linking attempt; AND 2) the error was "Connection refused".
Minor issues fixed:
* Adjustments to channel mode +f were not always effective.
* If you have a vhost set and wish to remove it and change to a cloaked
host you can now safely use '/MODE yournick -t'. This feature was
rarely used so far and it previously had a bug which caused it to
still expose the real host/IP to others. This has been resolved.
* Channel mode +D (delayjoin): when people are de-oped we now part
'hidden' users to avoid a client desynch.
* Bump lag for remote MOTD requests to avoid flooding.
Other changes:
* More than 95% of the crashes reported to us are due to 3rd party
modules (and thus not bugs in our code). We now ask users to unload
any recently installed 3rd party modules first, see if the crash
issue persists, and only then submit a crash report to us.
* UnrealIRCd will now refuse to run as root
https://www.unrealircd.org/docs/Do_not_run_as_root
Module coders:
* Added two functions to search for user modes:
has_user_mode(acptr, 'i') // returns 1 / 0
find_user_mode('i') // returns the user mode (as 'long')
==[ UNREALIRCD 4 INTRODUCTION ]==
UnrealIRCd 4 is here!
We have been working hard over the past few years to replace the successful
3.2.x series with a more modern code base. At the same time we have been
incorporating requests from our bug tracker, ideas from ourselves and
many suggestions that came up during the UnrealIRCd survey from Q4 2013.
UnrealIRCd is far more modular and configurable than before. For a brief
overview of what's new in UnrealIRCd 4 have a look at:
https://www.unrealircd.org/docs/What's_new_in_UnrealIRCd_4
==[ DOCUMENTATION ]==
All documentation has been moved to our wiki:
* Documentation: https://www.unrealircd.org/docs/
* FAQ: https://www.unrealircd.org/docs/FAQ
Be sure not to use any other (older) documentation as it isn't fully
compatible with UnrealIRCd 4. In particular, do NOT use unreal32docs*html.
==[ UPGRADING FROM 3.2.x ]==
If you are upgrading from 3.2.x then there are three important things to know:
1) NEW FILE LOCATIONS
In UnrealIRCd 4 the location of the configuration files and other files have
been changed. On *NIX the directory where you compile the IRCd from
(previously 'Unreal3.2.X', now 'unrealircd-4.0.X') is no longer the same as
the directory where the IRCd will be running from.
By default the IRCd is installed to /home/yourusername/unrealircd on *NIX
On Windows UnrealIRCd will install to C:\Program Files (x86\UnrealIRCd 4
The new directory structure is as follows (both on Windows and *NIX):
conf/ contains all configuration files
logs/ for log files
modules/ all modules (.so files on *NIX, .dll files on Windows)
2) CONFIGURATION FILE CHANGES
There have also been changes in various configuration blocks and settings.
Don't worry, UnrealIRCd can convert your existing 3.2.x configuration files
to UnrealIRCd 4 format. There's no need to start from scratch.
Please read https://www.unrealircd.org/docs/Upgrading_from_3.2.x !!
3) THIRD PARTY MODULES
If you are using 3rd party modules then they will need an update to run on
UnrealIRCd 4. Due to the many core changes in UnrealIRCd 4 it was simply
impossible to make 3.2.x modules work out-of-the-box on 4.x.
Contact your developer for a new version or ask on our Modules forum where
someone may be kind enough to convert the module for you if you ask nicely:
https://forums.unrealircd.org/viewforum.php?f=52
==[ END OF THE 3.2.X SERIES ]==
UnrealIRCd 3.2.x is no longer supported after December 31, 2016.
See https://www.unrealircd.org/docs/UnrealIRCd_3.2.x_deprecated
==[ SUPPORT ]==
Before you seek support, please check our documentation and FAQ:
* https://www.unrealircd.org/docs/Main_Page
* https://www.unrealircd.org/docs/FAQ
For support you have two choices:
* Forums: https://forums.unrealircd.org/
* IRC: irc.unrealircd.org / #unreal-support
==[ CHANGES BETWEEN 4.0.10 AND 4.0.11 ]==
Major issues fixed:
* Fix crash issue that can be triggered by regular users
* Fix crash if TOPIC_NICK_IS_NUHOST is enabled (rarely enabled)
* Fix crash if services send an incorrect raw command
Minor issues fixed:
* Now properly support 'z' when used in set::modes-on-join
Other changes:
* Show a warning if you don't have any SSL listeners
==[ CHANGES BETWEEN 4.0.9 AND 4.0.10 ]==
Improvements:
* Added "websocket" module. This provides support for WebSocket (RFC6455),
allowing JavaScript (internet browsers) to connect directly to IRC
without the need of a "gateway". This module is experimental and not
loaded by default. See https://www.unrealircd.org/docs/WebSocket_support
for more information on the module. For a very crude client example check
https://www.unrealircd.org/files/dev/ws/websocket_unrealircd.html
This module was sponsored by Aberrant Software Inc.
* UnrealIRCd already has the ability to configure SSL settings via the
set::ssl block. Now you can also override these settings for a link block
and listen block. One possible use for this would be having a long-lived
self-signed certificate for server linking on a serversonly port, and
a short-lived certificate for your users on the other ports (such as
a certificate from Let's Encrypt).
Another example would be to force TLSv1.2 for server linking but not
for users. Etc. Etc.
General settings (already existed) are in the set::ssl block:
https://www.unrealircd.org/docs/Set_block#set::ssl::certificate
Per-port settings go via listen::ssl-options:
https://www.unrealircd.org/docs/Listen_block
Per-link block settings go via link::outgoing::ssl-options:
https://www.unrealircd.org/docs/Link_block
* You can now exempt IP's from (DNSBL) blacklist checking via:
except blacklist { mask 1.2.3.4; };
* All free modules from vulnscan.org (by Syzop) are now included in
UnrealIRCd itself. Note that only the "privdeaf" and "jumpserver" modules
are loaded by default. The others you will need to load explicitly.
The new modules are:
* extbans/textban - Channel specific word filter (+b ~T:censor:*badword*)
https://www.unrealircd.org/docs/Extended_Bans
* usermodes/privdeaf - Do not permit PM's from others (User Mode +D)
* jumpserver - Redirect users to another server during maintenance
www.unrealircd.org/docs/User_%26_Oper_commands#JUMPSERVER
* antirandom - Detect drones with random nicks / ident / etc.
https://www.unrealircd.org/docs/Set_block#set::antirandom
* hideserver - Hide servers in /MAP and /LINKS
(Note that this does not truly enhance security)
* m_ircops - Show which ircops are online (/IRCOPS command)
* m_staff - Show custom file (/STAFF command)
* nocodes - Makes chanmode +S/+c also strip/block bold and underline
Major issues fixed:
* Incorrect bans being added during server linking
* Compile fixes for Ubuntu 16 LTS / gcc 5.4.x
* Crash if you had an invalid crypt password in your unrealircd.conf
* Crash if you did not load the chanmodes/nocolor module or changed
the order in which modules were loaded
Minor issues fixed:
* Delayjoin (channel mode +D) sending QUITs for hidden users, double JOIN, ..
* You no longer need to place 'class' blocks before 'allow' blocks
* Some error messages were not throttled
* WHO now supports multi-prefix
* Date in Windows log file for the first few messages was always 1970.
For services and module coders:
* Services coders: "SVSMODE Nick +d" will now mark a client as deaf.
Don't confuse this with "SVSMODE Nick +d <svid>". The parameter
makes all the difference.
* Module coders: changed return value handling of HOOKTYPE_RAWPACKET_IN
-1 indicates to stop parsing (return) and 0 indicates don't parse but
proceed to next packet. If you kill a client in this hook then be
sure to return -1.
==[ CHANGES BETWEEN 4.0.8.4 AND 4.0.9 ]==
* Fix "ghost" bug which could cause annoyed users and a memory leak
in UnrealIRCd. For more information see
https://forums.unrealircd.org/viewtopic.php?f=1&t=8625
==[ CHANGES BETWEEN 4.0.8 AND 4.0.8.4 ]==
* Fix build on FreeBSD with clang / without gcc
* If using remote includes and system curl not available then
install it during ./Config and no longer use /home/xyz/curl.
* More fixes for self-compiled remote includes
* Fix build if --with-system-cares is specified explicitly (which
is unnecessary anyway, as system c-ares this is auto-detected).
* More build fixes for older GCC compilers
==[ CHANGES BETWEEN 4.0.7 AND 4.0.8 ]==
Improvements:
* *NIX: As part of defense-in-depth UnrealIRCd now compiles with
several hardening options by default. This makes several type of
exploits more difficult and in some cases even impossible.
Tech: this enables full RELRO (GOT and PLT being read-only),
everything compiled as PIE making ASLR possible, stack protector
canaries are added, etc.
* Windows: releases are now signed. If you download the UnrealIRCd
installer you will no longer see "Unknown publisher" but rather
"Open Source Developer, Bram Matthys". Similarly all the EXE and
DLL module files have been signed which should make it easy for
anti virus software to see if something is an official UnrealIRCd
release file or not.
Major issues fixed:
* Possible crash if you have several blacklist blocks
Minor issues fixed:
* User mode +d (deaf) did not work
Other changes:
* We've always printed big warnings when running UnrealIRCd as root.
In this version we still do, but in future versions we will simply
refuse to boot. https://www.unrealircd.org/docs/Do_not_run_as_root
* System c-ares is preferred over our own shipped c-ares
* System cURL is preferred over ~/curl (if it has AsynchDNS)
* Our shipped libraries are no longer built as static
* Now that shipped libraries are dynamic they need to be installed
somewhere (if used). The default location is ~/unrealircd/lib and
can be changed via --with-privatelibdir. (Although, if you are a
package builder then you will probably use --with-system-xxx and
then private libraries are not used at all)
==[ CHANGES BETWEEN 4.0.6 AND 4.0.7 ]==
Improvements:
* UnrealIRCd now ships with a default ciphersuite list to have more
secure SSL/TLS defaults (rather than relying on your OS/Distro).
You can still customize ciphersuites through set::ssl::ciphers.
Details: https://www.unrealircd.org/docs/SSL_Ciphers_and_protocols
* set::ssl::protocols allows you to specify which SSL/TLS protocols
are permitted. The default is (still): TLSv1,TLSv1.1,TLSv1.2.
* Windows: remote includes now support IPv6
Major issues fixed:
* FreeBSD: unstable SSL links to other servers
Minor issues fixed:
* It was impossible to set both +b ~r:xyz and +b ~R:xyz
Removed the following rarely used build-time options:
* CHROOTDIR: Never worked in 4.0.x anyway. You can use AppArmor,
SELinux, FreeBSD jails, etc. as an alternative.
* IRC_USER/IRC_GROUP: Since this only applies to users installing
UnrealIRCd system-wide you should use your system services to do
this as well, such as: systemd's User=xx or start-stop-daemon.
Other changes:
* PCRE2 and c-ares libraries updated to latest versions
==[ CHANGES BETWEEN 4.0.5 AND 4.0.6 ]==
Major issues fixed:
* Fix SASL security issue with AUTHENTICATE
==[ CHANGES BETWEEN 4.0.4 AND 4.0.5 ]==
Major issues fixed:
* Crash issue (read-after-free)
* Bans on IPv6 cloaked hosts had no effect
* Prevent flood from unknown connection (with bugfix)
==[ CHANGES BETWEEN 4.0.4 AND 4.0.3(.1) ]==
New:
* Italian /HELPOP translation (help.it.conf)
* set::options::no-connect-ssl-info to hide SSL-related connect info
Major issues fixed:
* GLINE/KLINE on usermask@ did not have any effect
* Crash if you have a listen block with port 0
* Infinite loop on invalid operclass::parent reference
Minor issues fixed:
* files { } block only worked with absolute paths
* delayjoin: hidden users were not always joined on +vhoaq
* Fix small memory leak
* Duplicate replies on /VERSION
* When doing /VERSION on IRC as an IRCOp it showed the compile-time
rather than runtime OpenSSL/LibreSSL version
Other changes:
* Documentation updates
* Prevent installation in the same directory as the source
==[ CHANGES BETWEEN 4.0.3 AND 4.0.3.1 ]==
* Fix compile problem on FreeBSD & OpenBSD
Note: there is no 4.0.3.1 release for Windows since there were no
changes for the Windows version.
==[ CHANGES BETWEEN 4.0.2 AND 4.0.3 ]==
Major issues fixed:
* Crash on RPING command (IRCOp-only!)
* Crash on Windows on failed outgoing server connect
* Crash if you had a link { } block with invalid syntax
Minor issues fixed:
* Windows: Remote includes did not support https
Other:
* Windows version compiled with Visual Studio 2012 rather than a mix
* Windows version now using LibreSSL
* Crash reporter produces more useful reports (important for us)
==[ CHANGES BETWEEN 4.0.1 AND 4.0.2 ]==
The 4.0.2 release comes with the following new features:
* Ability to hide quit messages from *LINEd users (set::hide-ban-reason)
* Blacklist hits are now sent to new snomask +b rather than all ircops
Major issues fixed:
* None
Minor issues fixed:
* prefix-quit was not working
* FreeBSD: fix kevent bug flood in error log
* Incorrect server description in /LINKS
* Logging to syslog was broken
* OS X: Update ./Config to use Homebrew OpenSSL by default
* Don't show UID to client in case of a SVSMODE
==[ CHANGES BETWEEN 4.0.0 AND 4.0.1 ]==
The 4.0.1 release comes with the following minor improvements:
* The blacklist module now supports %ip (=banned IP) in blacklist::reason.
* *NIX: You can use cron again, see https://www.unrealircd.org/docs/Cron_job
* /MODULE now lists only 3rd party modules by default so you don't get flooded.
* *NIX: Added './unrealircd reloadtls' to reload TLS certificate and keys.
Major issue fixed:
* Crash if you removed a listen { } block with active clients on that port
* MODEs set by a server (not by a user) were not always propagated
correctly accross the network. In practice this only affected /SAMODE
and possibly some services that don't send MODEs from ChanServ/BotServ.
Minor issues fixed:
* When doing /LIST under mIRC it would hide empty +P channels.
* Servers wouldn't link if link::outgoing::hostname was a CNAME.
* SSL Certificate fingerprint not communicated properly to servers/services.
* *NIX: ./unrealircd [stop|rehash] failed if not installed to ~/unrealircd.
* Windows: IRCd could crash after showing the config error screen on startup.
==[ CHANGES BETWEEN 3.2.X AND 4.X ]==
Below is a summary of the changes between UnrealIRCd 3.2.x and UnrealIRCd 4.
For a complete list of all 1100+ changes you can use 'git log' or have a
look at: https://github.com/unrealircd/unrealircd/commits/unreal40
==[ NEW ]==
* We moved a lot of functionality, including most channel modes, user
modes and all extended bans into 138 separate modules.
This makes it...
A) possible to fully customize what exact functionality you want to load.
You could even strip down UnrealIRCd to get something close to the
basic RFC1459 features from the 1990s. (No idea why you would want
that, but it's possible)
B) easier for coders to see all source code related to a specific feature
C) possible to fix bugs and just reload rather than restart the IRCd.
Have a look at modules.default.conf which contains the "default" set of
modules that you can load if you just want to load all functionality.
If you want to customize the list of modules to load then simply make
a copy of that file, give it a different name, and include that one
instead. Since the file is fully documented, you can just comment out
or delete the loadmodule lines of things you don't want to load.
* Oper permissions have changed completely: [A4+]
* All previous oper levels/ranks no longer exist (Netadmin, Admin, ..)
* oper::flags has been removed. Instead you must specify an operclass
in oper::operclass (for example, 'operclass netadmin').
* In operclass block(s) you define the privileges. You can now control
exactly what an IRCOp can and cannot do.
Have a look at operclass.default.conf which ships with UnrealIRCd,
it contains a number of default operclass blocks suitable for the
most common situations. See also the operclass block documentation:
https://www.unrealircd.org/docs/Operclass_block
* If you ask UnrealIRCd to convert your 3.2.x configuration file then
it will try to select a suitable operclass for the oper. This will
not always 100% match your current oper block rights, though.
* Channel Mode +A (Admin Only) has been removed. You can use the new
extended ban ~O:<operclass>. This allows you to, for example, create
an operclass 'netadmin' only channel: /MODE #chan +iI ~O:netadmin*
* set::hosts has been removed, use oper::vhost instead.
* Since oper levels have been removed you no longer see things like
"OperX is a Network Administrator" in /WHOIS by default.
If you want that, then you can set oper::swhois to
"is a Network Administrator" (or any other text).
* Entirely rewritten I/O and event loop. This allows the IRCd to scale
more easily to tens of thousands of clients by using kernel-evented I/O
mechanisms such as epoll and kqueue.
* Memory pooling has been added to improve memory allocation efficiency
and performance.
* On-connect DNSBL/RBL checking via the new blacklist block. [B1]
* The Windows version now has IPv6 support too. [B3]
* On all OS's we compile with IPv6 support enabled. You can still
disable IPv6 at runtime by setting set::options::disable-ipv6. [B3]
* The local nickname length can be modified without recompiling the IRCd
* Channel Mode +d: This will hide joins/parts for users who don't say
anything in a channel. Whenever a user speaks for the first time they
will appear to join. Chanops will still see everyone joining normally
as if there was no +d set.
* If you connect with SSL/TLS with a client certificate then your SSL
Fingerprint (SHA256 hash) can be seen by yourself and others through
/WHOIS. The fingerprint is also shared with all servers on the network.
* ExtBan ~S:<certificate fingerprint> for ban exceptions / invex. This
can be used like +iI ~S:000000000etc.
* bcrypt has been added as a password hashing algorithm and is now the
preferred algorithm [A3]
* './unreal mkpasswd' will now prompt you for the password to hash [A3]
* Protection against SSL renegotiation attacks [A3]
* When you link two servers the current timestamp is exchanged. If the
time differs more than 60 seconds then servers won't link and it will
show a message that you should fix your clock(s). This requires
version alpha3 (or later) on both ends of the link [A3]
* Configuration file converter that will upgrade your 3.2.x conf to 4.x.
On *NIX run './unreal upgrade-conf'. On Windows simply try to boot and
after the config errors screen UnrealIRCd offers the conversion. [A3]
* The IRCd can now better handle unknown channel modes which expect a
parameter. This can be useful in a scenario where you are slowly
upgrading all your servers.
* If you want to unset a vhost but keep cloaked then use /MODE yournick -t
* A "crash reporter" was added. When UnrealIRCd is started it will check
if a previous UnrealIRCd instance crashed and (after booting a new
instance) it will spit out a report and ask if you want to submit it
to the UnrealIRCd developers. Doing so will help us a lot as many bugs
are often not reported. Note that UnrealIRCd will always ask before
sending any information and never do so automatically. [B3]
* SSL: Support for ECDHE has been added to provide "forward secrecy". [B4]
==[ CHANGED ]==
* Numerics have been removed. Instead we now use SIDs (Server ID's) and
UIDs (User ID's). SIDs work very similar to server numerics and UIDs
help us to fix a number of lag-related race conditions / bugs.
* The module commands.so / commands.dll has been removed. All commands
(those that are modular) are now in their own module.
* Self-signed certificates are now generated using 4096 bits, a SHA256
hash and validity of 10 years. [A2]
* Building with SSL (OpenSSL) is now mandatory [A2]
* The link { } block has been restructured, see
https://www.unrealircd.org/docs/Upgrading_from_3.2.x#Link_block [A3]
* Better yet, check out our secure server linking tutorial:
https://www.unrealircd.org/docs/Tutorial:_Linking_servers
* If you have no set::throttle block you now get a default of 3:60 [A3]
* password entries in the conf no longer require specifying an auth-type
like password "..." { md5; };. UnrealIRCd will now auto-detect. [A3]
* You will now see a warning when you link to a non-SSL server. [A3]
* Previously we used POSIX Regular expressions in spamfilters and at
some other places. We have now moved to PCRE Regular expressions.
They look very similar, but PCRE is a lot faster.
For backwards-compatibility we still compile with both regex engines. [A3]
* Spamfilter command syntax has been changed, it now has an extra option
to indicate the matching method:
/SPAMFILTER [add|del|remove|+|-] [method] [type] ....
Where 'method' can be one of:
* -regex: this is the new fast PCRE2 regex engine
* -simple: supports just strings and ? and * wildcards (super fast)
* -posix: the old regex engine for compatibility with 3.2.x. [A3]
* If you have both 3.2.x and 4.x servers on your network then the
4.x server will only send spamfilters of type 'posix' to the 3.2.x
servers because 3.2.x servers don't support the other two types.
So in a mixed network you probably want to keep using 'posix' for
a while until all your servers are running UnrealIRCd 4. [A3]
* set::oper-only-stats now defaults to "*"
* oper::from::userhost and vhost::from::userhost are now called
oper::mask and vhost::mask. The usermask@ part is now optional and
it supports two syntaxes. For one entry you can use: mask 1.2.3.*;
For multiple entries the syntax is: mask { 192.168.*; 10.*; };
* Because having both allow::ip and allow::hostname in the same allow
block was highly confusing (it was an OR-match) you must now choose
between either allow::ip OR allow::hostname. [A3]
* cgiirc block is renamed to webirc and the syntax has changed [A4]
* set::pingpong-warning is removed, warning always off now [A4]
* More helpful configuration file parse error messages [A4]
* You can use '/OPER username' without password if you use SSL
certificate (fingerprint) authentication. The same is true for
'/VHOST username'. [A4]
* You must now always use 'make install' on *NIX [A4]
* Changed (default) directory structure entirely, see the section
titled 'CONFIGURATION CHANGES' about 100 lines up. [A4]
* badword quit { } is removed, we use badword channel for it. [A4]
* badwords.*.conf is now just one badwords.conf
* To load all default modules you now include modules.default.conf.
This file was called modules.conf in earlier alpha's.
The file has been split up in sections and a lot of comments have
been added to aid the user in deciding whether to load or not to
load each module. [A4]
* Snomask +s is now (always) IRCOp-only. [A4]
* Previously there was little logic behind what modes halfops could
set. Now the idea is as follows: halfops should be able to help out
in case of a flood but not be able to change any 'policy decission
modes' such as +G, +S, +c, +s. Due to this change halfops can now
set modes +beiklmntIMKNCR (was: +beikmntI). [A4]
* If no link::hub or link::leaf is specified then assume hub "*". [B1]
* SWHOIS (Special whois title) has been extended in a number of ways:
* We now "track" who or what set an swhois. This allows us to
remove the swhois received via oper/vhost on de-oper/de-vhost.
* You can now have multiple swhois lines
* Multiple oper::swhois and vhost::swhois items are supported. [B1]
* When trying to link two servers without link::outgoing::options::ssl
(which is not recommended) we try to use STARTTLS in order to
'upgrade' the connection to use SSL/TLS anyway. This can be disabled
via link::outgoing::options::insecure. [B2]
* SSLv3 has now been disabled for security. This also means you can only
link UnrealIRCd 4 with 3.2.10.3 and later because earlier versions
used SSLv3 instead of TLS due to an OpenSSL API mistake. [B4]
==[ MODULE CODERS / DEVELOPERS ]==
* A lot of technical documentation for module coders has been added
at https://www.unrealircd.org/docs/ describing things like how to
write a module from scratch, the User & Channel Mode System, Commands,
Command Overrides, Hooks, attaching custom-data to users/channels,
and more. [A2+]
* For commands: do not read from parv[0] anymore, doing so will lead
to a crash. Use sptr->name instead. This change is necessary as
the "name" in parv[0] could possibly point to a UID/SID rather than
a nick name. Thus, if you would send parv[0] to a non-UID or non-SID
capable server this would lead to serious issues (not found errors).
* Added MOD_OPT_PERM_RELOADABLE which permits reloading (eg: upgrades)
but disallows unloading of a module [A3]
* There have been *a lot* of source code cleanups (ALL)
* We now use the information from PROTOCTL CHANMODES= for parameter
skipping if the channel mode is unknown. Also, when channel modes
are loaded or unloaded we re-broadcast PROTOCTL CHANMODES=. [B1]
* The server protocol docs have been removed. The protocol is now
documented at https://www.unrealircd.org/docs/Server_protocol
See also https://www.unrealircd.org/docs/Server_protocol:Changes
for a list of changes between the 3.2 and 4.0 server protocol.
* GCC typechecking has been added to make sure your HookAdd... calls
are adding hook functions with the correct parameter (types).
==[ REMOVED / DROPPED ]==
* Numeric server IDs, see above. [A1]
* PROTOCTL TOKEN and SJB64 are no longer implemented. [A1]
* Ziplinks have been removed. [A1]
* WebTV support. [A3]
* Channel Mode +j was removed and replaced by the configuration setting
set::anti-flood::join-flood (default: 3 per 90 seconds). [B1]
* /CHATOPS: use /GLOBOPS instead which does the same
/ADCHAT & /NACHAT: gone as we don't have such oper levels anymore
Your opers should actually be in an #opers channel. If you also want
special classes of oper channels like #admins then use +iI ~O:*admin*
* User modes:
* +N (Network Administrator): see 'Oper permissions' under NEW as for why
* +a (Services Administrator): same
* +A (Server Administrator: same
* +C (Co Administrator): same
* +O (Local IRC Operator): same
* +h (HelpOp): all this did was add a line "is available for help" in
WHOIS. You can use a vhost block with vhost::swhois as a replacement
or for opers just add an oper::swhois item.
* +g (failops): we already have snomasks and the +o usermode for this
* +v (receive infected DCC SEND rejection notices): moved to snomask +D
+195
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@@ -0,0 +1,195 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>UnrealIRCd - 3.2 - Offical Documentation</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
</head>
<body>
<p> <font size="-1">I M P O R T A N T R E A D I N G</font></p>
<p><font size="-1">(YES, YOU WILL NEED TO READ ALL OF THIS)</font></p>
<p><font size="-1">* Unreal3.2 is a lot different than Unreal3.1.1. Forget
all you have learned about setting up Unreal3.1.1 - this is a lot different.
We have got a new configuration format that integrates all the former config
files,ircd.conf, vhost.conf, chrestrict.conf, unrealircd.conf, into to one newunrealircd.conf
(what the ircd.conf is called now). See doc/ for more information on the configuration
format</font></p>
<p><font size="-1">* THIS IS A BETA VERSION, REPORT BUGS ON http://bugs.unrealircd.org</font></p>
<p><font size="-1">* We have introduced a new cloaking algorithm (+x), which makes
it incompatible with Unreal3.1.1 - these can however still link, but the hostname
will look different. This is made of three big numbers, configured in the config
file - and these MUST be the same on all servers on the network. Keep these
numbers secret, and the cloaking algorithm is uncrackable (within 55 years,
that is). The +x algorithm was changed slightly to fix a method of cracking
that was found. #define COMPAT_BETA4_KEYS to use the beta4 system for compatibility
with older betas.</font></p>
<p><font size="-1">* If you use Linux and have problems where the IRCd complains
that MAXCONNECTIONS is larger than FD_SETSIZE, you need to get your root to
edit /usr/include/bits/types.h - #define __FD_SETSIZE 1024 to be somenumber
that is equal or higher than MAXCONNECTIONS. This is a problem with Linux that
it is hard coded and non override able in some distributions. We recommend you
use FreeBSD or the variants of this if you need to run high load IRC servers.</font></p>
<p><font size="-1">* We use autoconf to help with compilation, and this should
make us able to a lot more platform (we have even ported to BeOS).</font></p>
<p><font size="-1">* We require a pthreads library for the SOCKS scan now - and
this is now done in the background (no more waiting!).</font></p>
<p><font size="-1">* The IRCd is now modularized, and you load modules with the
loadmodule command. You will most likely want to add these lines:<br>
loadmodule &quot;src/modules/commands.so&quot;;<br>
loadmodule &quot;src/modules/scan.so&quot;;<br>
loadmodule &quot;src/modules/scan_socks.so&quot;;<br>
loadmodule &quot;src/modules/scan_http.so&quot;;</font></p>
<p><font size="-1"> If you would like to code a module, doc/ will contain a module
guide,and we got an example module in src/modules/m_dummy.c.</font></p>
<p><font size="-1">* We have some IPv6 support, and there are some minor bugs
in it.</font></p>
<p><font size="-1">* The documentation is NOT yet 100% complete</font></p>
<p><font size="-1">* We have added snomask (similar to ircu), basically this allowed
us to remove several modes. Modes +cfFkje are gone, but don't worry, you can
still use them. They are now added like this:</font></p>
<p><font size="-1"> /mode yournick +s +cF</font></p>
<p><font size="-1"> You set the flags in the second parameter of the mode command
for a mode change +s, setting -s with no parameters removes all your snomask.
You can remove a specific snomask by doing:</font></p>
<p><font size="-1"> /mode yournick -s -c</font></p>
<p><font size="-1">The current snomasks are:</font></p>
<p><font size="-1"> c - local connects<br>
F - far connects<br>
f - flood notices<br>
k - kill notices<br>
e - 'eyes' notices<br>
j - 'junk' notices<br>
v - vhost notices<br>
G - gline/shun notices<br>
n - nick change notices<br>
q - deny nick (Q:line) rejection notices</font></p>
<p><font size="-1"> It shouldn't be too hard to figure out, just play around with
it a bit :)</font></p>
<p><font size="-1">* /who needs testing it was recorded and may contain bugs</font></p>
<p><font size="-1">* We have added alias {} which allows you to dynamically create
commands such as /nickserv Read example.conf for more information on how to
create your own. To use standard ones include one of the following files</font></p>
<p><font size="-1"> aliases/ircservices.conf (IRCServices, Daylight)<br>
aliases/epona.conf (Epona)<br>
aliases/auspice.conf (Auspice)<br>
aliases/generic.conf (Magick, Sirius, Wrecked)<br>
aliases/operstats.conf (OperStats)<br>
aliases/genericstats.conf (GeoStats, NeoStats)</font></p>
<p><font size="-1">* You can now use an IP in the oper::from and vhost::from fields
even if the host resolves</font></p>
<p><font size="-1">* Added an http proxy scanner (scan_http.so)</font></p>
<p><font size="-1">* Added oper::snomask to specify default oper snomask modes</font></p>
<p><font size="-1">* /helpop text has been moved to a config directive, help {}.
To keep the standard help text you need to include help.conf so add include
&quot;help.conf&quot;; to your config file.</font></p>
<p><font size="-1">* To be able to use G:lines you must now have the can_gkline
flag (or t if old style flags)</font></p>
<p><font size="-1">* Usermode +T (Tech Admin) has been removed, since it is 100%
useless</font></p>
<p><font size="-1">* Added a make install to copy files to the installation location</font></p>
<p><font size="-1">* Removed ./ircd, ./killircd, crypt/mkpasswd, ./rehash and
merged them into a new ./unreal [start|stop|rehash|mkpasswd] for mkpasswd the
format is</font></p>
<p><font size="-1"> ./unreal mkpasswd [method] [password]</font></p>
<p><font size="-1">* Added a new system for crypting passwords. You now do for
example password &quot;my password&quot; { crypt; }; This allows you to have
some crypted passwords and others not. If you have SSL enabled you may also
use the md5 and sha1 methods.</font></p>
<p><font size="-1">* The old blackhole is now set::scan::endpoint and specifies
an IP and port to tell proxies to connect to.</font></p>
<p><font size="-1">* You can now specify a cipher list for SSL links (read doc/conf.doc
for more info)</font></p>
<p><font size="-1">* +I is now in invisibility.so so it is easily disabled</font></p>
<p><font size="-1">* set::socks has been replaced by set::scan (read doc/conf.doc
for more info)</font></p>
<p><font size="-1">* If you experience problems with the scanners, perhaps check
out BOPM (http://www.blitzed.org/bopm)</font></p>
<p><font size="-1">* log {} syslog support added (read doc/unreal32docs.html for
more info)</font></p>
<p><font size="-1">* Added ripemd-160 password encryption support</font></p>
<p><font size="-1">* Enabled sha1 and md5 password encryption on Win32 regardless
of whether SSL is used.</font></p>
<p><font size="-1">* Added WinNT/2k/XP service support (experimental) To use this
you use the unreal.exe utility: unreal install -installs the service<br>
unreal uninstall -uninstalls the service <br>
unreal start -starts the service <br>
unreal stop -stops the service<br>
unreal restart -restarts the service<br>
unreal rehash -rehashes the config file</font></p>
<p><font size="-1"> Config errors and crashes are now logged to service.log when
in service mode.</font></p>
<p><font size="-1">* Implemented a new win32 debugger to make fixing bugs much
easier.</font></p>
<p><font size="-1">* Added a win32 installer to simplify installing under Windows.</font></p>
<p><font size="-1">* AKILL/RAKILL is deprecated. Server command still works but
will be removed eventually (aliases to TKL G). For normal opers it notices that
the commands are deprecated.</font></p>
<p><font size="-1">Made the config parser smarter when it comes to time values
and size values. Entries are no longer limited to 1d2h1m. You can now enter
&quot;1day 2 hours 1 minute&quot; for example. See doc/conf.doc for more information.</font></p>
<p><font size="-1">* The oper override code has been rewritten to be less intrusive.
You can now no longer automatically join a channel for which you must override
a mode. You must /invite yourself to the channel. The idea behind this is it
prevents the accidental &quot;rejoin on kick&quot; ban override and joining
a +s channel without realizing it is +s and therefore you shouldn't know it
exists.</font></p>
<p><font size="-1">* If you use the SSL features of Unreal, you should use OpenSSL
0.9.6e or later. This is important as the older versions may make the program
exploitable. See http://www.openssl.org for more information</font></p>
<p><font size="-1">* We have made a lot of changes to deal with SSL, and if you
find any flaws or problems, please contact the coder team. We however think
that the changes will make SSL more transparent and make it work more efficiently.</font></p>
<p><font size="-1">* Added technical documentation in doc/technical. This directory
will contain information about the protocol used by Unreal.</font></p>
<p><font size="-1">* Added EGD support for SSL. EGD allows entropy to be gathered
on systems that do not have a random device (/dev/random or /dev/urandom) or
have an unreliable random device. Unreal has been tested using EGADS (http://www.securesoftware.com/egads.php)
[With EGD support enabled], PRNGD (http://www.aet.tu-cottbus.de/personen/jaenicke/postfix_tls/prngd.html),
and EGD (http://egd.sourceforge.net). Other EGD compatible programs should work
as well.</font></p>
<p><font size="-1">* We have created a new complete set of docs! doc/unreal32docs.html
is now a complete<br>
set of docs! It is still not finished, however it contains atleast what was
already<br>
avail. in the other doc files. <br>
It can also be view online @ http://www.unrealircd.com/unreal32docs.html</font></p>
<p><font size="-1">* We have removed ./Setup - Please read the new docs for information
on configuring &amp;<br>
setting up Unreal3.2</font></p>
<p><font size="-1">* Removed makeconf - Read the docs to make a config file</font></p>
<p><font size="-1">* Added set::ssl::options with the following options:<br>
fail-if-no-clientcert - If SSL client connects and doesn't provide a client<br>
certificate, abort connection immediately<br>
verify-certificate - Check the certificate's validity using X509 methods, check if<br>
we trust CA's, etc. <br>
It however does slip self signed certificates through UNLESS<br>
no-self-signed - Don't allow self-signed certificates through (requires<br>
verify-certificate)</font></p>
<p><font size="-1">* Added the ability specify which CA's are trusted using set::ssl::trusted-ca-file</font></p>
<p><font size="-1">* A new configuration system has been added. The system is a bit more strict (meaning it
will complain more often) but it will never crash due to configuration errors, just
display a message saying errors exist.</font></p>
<p><font size="-1">* SVSLUSERS was added to all U:lines to change local and global max user counts (this is
NOT meant so you can make the max count higher than it really should be.)</font></p>
<p><font size="-1">* A new oper flag, can_override/v has been added. This is an attempt to stop oper abuse.
All opers can no longer use oper-override, this oflag MUST be in place for oper-override
to be allowed. Can_override is NOT assumed to be present no matter what your flags,
meaning you could be +N but still not be allowed to use oper-override.</font></p>
<p><font size="-1">* UNKLINE and UNZLINE have been removed in favor of a system like G:lines, to remove you
now /kline -user@host or /zline -user@host</font></p>
<p><font size="-1">* MAKE SURE YOU RERUN ./Config AND RUN make clean BEFORE USING
THIS VERSION!!!</font></p>
<p> </p>
<p> </p>
<p><font size="+2"><strong>Notes on compatibility</strong><a name="notesoncompatibility" id="notesoncompatibility"></a></font><br>
</p>
<p>Unreal 3.2 is ONLY compatible with Unreal3.1.4 and Unreal3.2 servers. DO NOT
ATTEMPT to link to servers that it is NOT compatible with.</p>
<p>
</body>
</html>
+41 -143
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Rules about patches & modifications to UnrealIRCd
1. When making a change, always add a small description in the commit log.
Don't forget to mention the bug# and credit the reporter (if any).
2. If new files are made, it must contain proper copyright headers.
3. If you want to submit patches (f.e. if you don't have write access to
the repository), then submit them to https://bugs.unrealircd.org/
using "hg export" or "hg diff". Naturally include a clear description
of what the change does.
4. Each bug or feature should have a bug# so people can have a discussion
about it. This has a few implications (read!!):
* People must report bugs/feature requests to bugs.unrealircd.org and
not on IRC, e-mail, etc.
* That means other people can see the bug# and comment on it. This means
discussion is easy to read back for each issue and not spread between
several IRC logs.
Furthermore, by using the bugtracker instead of directly committing,
people could point out that there might be a better way to do things
than you originally thought, or it might be that other devs don't like
it at all.
* If a head coder has 'acknowledged' or 'confirmed' the bug or stated in
a comment that it's OK to implement, then a dev may take the issue.
The dev should change the status to 'assigned' and work on it, then
commit and change it to 'resolved', set 'fixed in version' to next
release, and add a comment pasting the relevant Changelog item and the
releaseid (.XYZ).
Of course other guidelines, like #7 and #8 still apply.
5. Do not commit changes that do not have an associated bug# and have not
had any discussion.
3.2.x: Small/tiny bugfixes that do not change any functionality, are
very unlikely to break anything and definitely don't require any prior
discussion may be exempted.
3.4.x: During the alpha & beta stage it is permitted to commit fixes
and code cleanups / restructuring without any discussion.
However in general, and in particular for new features, it is appreciated
if there has been prior discussion on bugs.unrealircd.org (or by mail).
6. Regarding reidenting, restructuring or other major code cleanups: please
discuss before doing so. The other devs might not agree with you on the
particular cleanup you have in mind which would result in another
clean-up-the-cleanup commit.
You may, however reindent and clean up individual sections when you are
working on fixing a particular bug# or implementing a new feature. In fact
you're encouraged to do so if the code is confusing without it. However,
obey the style of Unreal's code (mostly outlined in this document)
and do not introduce yet another (new) style. Also, be careful with doing
any cleanup: if you're unsure in any way about the use of something,
or something that looks redundant on first sight, then look more
carefully... it might indeed be useless and/or redundant, but it might
also be a subtle thing that can create great bugs when 'cleaned up'.
7. Prior to a 3.2.x release: be very careful with any restructuring of a
subsystem or doing any major commits that may break things. Stuff like
this can be perfectly fine if there are many months to go, but are not
good to do a month before release. The head coder may impose additional
restrictions during such a period.
8. During the Release Candidate stage (from RC1 until the final release)
only the head coder may commit directly, all others should ask and
present their patch before committing. Yes, even if you are changing
only 1 line of code or text.
9. UnrealIRCd should compile on all supported operating systems and
platforms, using GCC 3 or higher on *NIX, and Visual Studio 2008 or
higher on Windows. This means you cannot blindly use all C99 extensions.
10. Coders must test their code before committing.
11. /*
* These kind of comments
*/
NOT
// These kind of comments
12. if (something == 1)
{
moo; /* comment */
/* This does what what what */
cow(go(moo));
}
NOT
if (something == 1) {
}
13. Do not touch version.c.SH or version.h, unless you are a head coder
if you need a credit in, contact us
14. Protocol changes must be discussed before making patches for it.
15. We do NOT rip people off. If we use other people's code, it MUST be
properly credited.
16. We generally use tabsize 4 and 8. In any case, use tabs and NOT spaces.
Some code is old and horrible and has a mix of tabs and spaces used for
spacing, that's something we do not want to have ;)
17. Be careful about overflows. Do not do any unchecked string copies.
Instead of strcpy, strcat and sprintf/ircsprintf, use the following
functions: strlcpy, strlcat, snprintf/ircnsprintf.
If you are copying/writing character-by-character or word-by-word in a
loop, be very sure about your size counting. Sometimes it's possible
to avoid such code alltogether by just calling strlcat each time.
18. Speed. When optimizing or writing code, keep in mind that readability and
stability comes FIRST, and after that comes speed. So we'd rather prefer some
readable code (even if difficult) over some odd highly optimized routine which
nobody understands, is difficult to extend, and might have several bugs.
As mentioned earlier: use ircsnprintf, not snprintf (this is because
ircsnprintf is optimized for simple strings like the ones we use).
ircsnprintf calls snprintf when it finds a (non-simple) format specifier it
can't handle. Simple format specifiers do not have prefixes other than
h and l.
19. Initialize your structs and use the proper memory calls.
In UnrealIRCd we use MyMalloc, MyMallocEx and MyFree (so not malloc/free).
MyMalloc usually maps to malloc, and MyMallocEx is a malloc plus filling
the memory area (eg: the struct) with zero's (a la calloc).
Use of MyMallocEx is suggested. In general you should not be using MyMalloc.
"But MyMalloc is faster!" you might say. This is true, but using MyMallocEx
has very little speed impact and enormous benefits: people tend to forget
to set certain fields in the struct to NULL, or much more common: when
someone later on (eg: 1 year later) adds a field to a struct, there could
be several places he/she needs to update to make sure x->something is NULL
after allocating a new struct. Bad idea.
Little speed impact, huge stability benefits, easy decision ;).
20. Comment your code! This should speak for itself...
Put comments wherever you think they are needed, to aid any further coders
with reading your code.. and, in fact, it will aid yourself as well if you
would look back at your code 2 years later.
If there's some obscure pitfall, DO mention it! Don't just "hope" a next
author will see it like you did.
21. Use enums whenever possible, rather than #define constants. Besides making
things more clean, it also aids debugging.
Some minor rules about patches & modifications to UnrealIRCd
1. When making a change, always add a small description in Changes, in the
BOTTOM
2. If new files are made, it must contain proper copyright headers,
and a $Id$ somewhere.
3. /*
* These kind of comments
*/
NOT
// These kind of comments
4. if (something == 1)
{
moo; /* comment */
/* This does what what what */
cow(go(moo));
}
NOT
if (something == 1) {
}
5. Do not touch version.c.SH or version.h, unless you are a head coder
if you need a credit in, contact us
6. Patches are submitted to coders@lists.unrealircd.org,
using "cvs diff -u > patchname". A submision must contain description of
what it does, etc.
7. Protocol changes must be discussed before making patches for it.
8. We do NOT rip people off. If we use other people's code, it MUST be
properly credited.
+43 -2
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For information on how to compile UnrealIRCd (modules) on Windows, see:
https://www.unrealircd.org/docs/Compiling_UnrealIRCd_on_Windows
==[ IMPORTANT MESSAGE ABOUT DISABLING NOSPOOF ]==
Disabling NOSPOOF at windows (w9x, nt, w2k, xp) is NOT recommended since this
will allow users to use "spoofed hosts" (like the IP of someone you trust).
If you got problems with NOSPOOF fix your client (bot?) instead (you should
PONG back to the initial PING at connect).
==[ HOW TO COMPILE UNREALIRCD WITHOUT SSL AT WINDOWS ]==
First of all you need Microsoft Visual C++, compiling with cygwin
is not supported.
== "old" VC++ 6.0 ==
1. You need the Platform SDK (PSDK)
Grab it at: http://www.microsoft.com/msdownload/platformsdk/sdkupdate/ ->
core sdk -> install this sdk.
Note that this can take some time to download because it's >200Mb
(450mb installed) [!].
2. To compile:
start -> programs -> platform sdk blabla -> open build env. -> (choose os) ->
set blabla build env (debug). This will launch a DOS window.
3. Go to your UnrealIrcd dir (like: cd \dev\unreal3.2) and then compile with:
nmake -f makefile.win32
This will generate a wircd.exe and unreal.exe
4. Copy the src\win32\tre.dll to your UnrealIrcd main dir.
5. Done!
== VC++ 7.x (.NET) ==
1. Start the Visual Studio .NET Command Prompt
2. Go to your UnrealIrcd dir (like: cd \dev\unreal3.2) and then compile with:
nmake -f makefile.win32
This will generate a wircd.exe and unreal.exe
3. Copy the src\win32\tre.dll to your UnrealIrcd main dir.
4. Done!
==[ HOW TO COMPILE UNREALIRCD WITH SSL AT WINDOWS ]==
Ouch, that's much work ;).
You need to compile openssl yourself.
Then have a look at makefile.win32 for instruction on how
to enable / specify path / etc...
DO NOT ask us for help with compiling openssl!
==[ AND ZIP LINKS SUPPORT? ]==
See makefile.win32 for instructions.
-18
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/* Anope Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias helpserv { type services; };
alias botserv { type services; };
alias bs { target botserv; type services; };
alias hostserv { type services; };
alias hs { target hostserv; type services; };
include "aliases/aliases.conf";
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/* Atheme Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias helpserv { type services; };
alias botserv { type services; };
alias bs { target botserv; type services; };
alias hostserv { type services; };
alias hs { target hostserv; type services; };
alias saslserv { type services; };
alias sss { target saslserv; type services; };
alias gameserv { type services; };
alias gms { target gameserv; type services; };
alias groupserv { type services; };
alias grs { target groupserv; type services; };
alias alis { type services; };
alias ls { target alis; type services; };
include "aliases/aliases.conf";
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/* Auspice Aliases */
/* Uncomment this, if you have enabled "MassServ, W and X" in auspice */
# alias massserv { type services; };
# alias ma { target massserv; type services; };
# alias W { type services; };
# alias X { type services; };
/* Uncomment this, if you have enabled "WebServ" in auspice */
# alias webserv { type services; };
# alias ws { target webserv; type services; };
alias agent { type services; };
alias adminserv { type services; };
alias as { target adminserv; type services; };
alias botserv { type services; };
alias bs { target botserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias helpserv { type services; };
alias hs { target helpserv; type services; };
alias hostserv { type services; };
alias ho { target hostserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias rootserv { type services; };
alias rs { target rootserv; type services; };
include "aliases/aliases.conf";
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/* Cygnus Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias rootserv { type services; };
alias rs { target rootserv; type services; };
include "aliases/aliases.conf";
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/* Epona Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias helpserv { type services; };
alias hs { target helpserv; type services; };
alias botserv { type services; };
alias bs { target botserv; type services; };
include "aliases/aliases.conf";
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/* Generic Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias helpserv { type services; };
alias hs { target helpserv; type services; };
include "aliases/aliases.conf";
-17
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/* IRCServices Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias helpserv { type services; };
alias hs { target helpserv; type services; };
alias irciihelp { type services; };
alias statserv { type services; };
alias ss { target statserv; type services; };
include "aliases/aliases.conf";
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/*
Unreal Internet Relay Chat Daemon
Copyright (C) Carsten V. Munk 2000
NOTE: Those words are not meant to insult you (the user)
but is meant to be a list of words so that the +G channel/user mode
will work properly. You can easily modify this file at your will.
If you got words to add to this file, please mail badwords@tspre.org
This is some filling space, scroll down to see the words
*/
badword all { word "pussy"; };
badword all { word "fuck"; };
badword all { word "whore"; };
badword all { word "slut"; };
badword all { word "shit"; };
badword all { word "asshole"; };
badword all { word "bitch"; };
badword all { word "cunt"; };
badword all { word "vagina"; };
badword all { word "penis"; };
badword all { word "jackass"; };
badword all { word "*fucker*"; };
badword all { word "faggot"; };
badword all { word "fag"; };
badword all { word "horny"; };
badword all { word "dickhead"; };
badword all { word "sonuvabitch"; };
badword all { word "*fuck*"; };
badword all { word "tits"; };
-42
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/* Example of a possible semi-secure /DCCALLOW configuration written by Syzop.
* $Id$
*
* Actually nothing is *100% secure*... there could still be
* bugs in the software itself (think: a winamp bug that can
* be exploited via an mp3, or: a wmplayer bug that can be
* exploited via a specially crafted .wmv, etc..).
* If you are really that paranoid you could just remove
* all 'allow dcc'-blocks and prompt the user for EVERY file ;).
*
* Still, I think this file is a good tradeoff between userfriendlyness
* and security. Note that when you try to only DENY specific
* file type (exe, com, etc) you are *guaranteed* to miss ones
* (like: did you know .r17 gets treated as a rar archive?
* and that an exe can be disguished as .cmd which is executable
* on nt/w2k/xp?)
*/
/* first.. deny everything, then allow known-good stuff... */
deny dcc { filename "*"; reason "Possible executable content"; soft yes; };
/* common image formats */
allow dcc { filename "*.jpg"; soft yes; };
allow dcc { filename "*.jpeg"; soft yes; };
allow dcc { filename "*.gif"; soft yes; };
allow dcc { filename "*.png"; soft yes; };
allow dcc { filename "*.bmp"; soft yes; };
/* audio / video (but not scripted/playlists!) */
allow dcc { filename "*.mp1"; soft yes; };
allow dcc { filename "*.mp2"; soft yes; };
allow dcc { filename "*.mp3"; soft yes; };
allow dcc { filename "*.mpg"; soft yes; };
allow dcc { filename "*.mpeg"; soft yes; };
allow dcc { filename "*.m1v"; soft yes; };
allow dcc { filename "*.m2v"; soft yes; };
allow dcc { filename "*.vob"; soft yes; };
allow dcc { filename "*.wav"; soft yes; };
/* text / misc */
allow dcc { filename "*.txt"; soft yes; };
allow dcc { filename "*.log"; soft yes; };
allow dcc { filename "*.pdf"; soft yes; };
allow dcc { filename "*.c"; soft yes; };
allow dcc { filename "*.cpp"; soft yes; };
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/* Configuration file for UnrealIRCd 4.0
*
* Simply copy this file to your conf/ directory, call it
* 'unrealircd.conf' and walk through it line by line (edit it!)
*
* Important: All lines, except the opening { line, end with an ;
* including };. This is very important, if you miss a ; somewhere then
* the configuration file parser will complain and your file will not
* be processed correctly!
* If this is your first experience with an UnrealIRCd configuration
* file then we really recommend you to read a little about the syntax,
* this only takes a few minutes and will help you a lot:
* https://www.unrealircd.org/docs/Configuration#Configuration_file_syntax
*
* UnrealIRCd 4 documentation (very extensive!):
* https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
*
* Frequently Asked Questions:
* https://www.unrealircd.org/docs/FAQ
*
*/
/* This is a comment, all text here is ignored (comment type #1) */
// This is also a comment, this line is ignored (comment type #2)
# This is also a comment, again this line is ignored (comment type #3)
/* UnrealIRCd makes heavy use of modules. Modules allow you to completely
* customize the featureset you wish to enable in UnrealIRCd.
* See: https://www.unrealircd.org/docs/Modules
*
* By using the include below we instruct the IRCd to read the file
* 'modules.default.conf' which will load more than 150 modules
* shipped with UnrealIRCd. In other words: this will simply load
* all the available features in UnrealIRCd.
* If you are setting up UnrealIRCd for the first time we suggest you
* use this. Then, when everything is up and running you can come
* back later to customize the list (if you wish).
*/
include "modules.default.conf";
/* Now let's include some other files as well:
* - help/help.conf for our on-IRC /HELPOP system
* - badwords.conf for channel and user mode +G
* - spamfilter.conf as an example for spamfilter usage
* - operclass.default.conf contains some good operclasses which
* you can use in your oper blocks.
*/
include "help/help.conf";
include "badwords.conf";
include "spamfilter.conf";
include "operclass.default.conf";
/* This is the me { } block which basically says who we are.
* It defines our server name, some information line and an unique "sid".
* The server id (sid) must start with a digit followed by two digits or
* letters. The sid must be unique for your IRC network (each server should
* have it's own sid).
*/
me {
name "irc.foonet.com";
info "FooNet Server";
sid "001";
};
/* The admin { } block defines what users will see if they type /ADMIN.
* It normally contains information on how to contact the administrator.
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/* Clients and servers are put in class { } blocks, we define them here.
* Class blocks consist of the following items:
* - pingfreq: how often to ping a user / server (in seconds)
* - connfreq: how often we try to connect to this server (in seconds)
* - sendq: the maximum queue size for a connection
* - recvq: maximum receive queue from a connection (flood control)
*/
/* Client class with good defaults */
class clients
{
pingfreq 90;
maxclients 1000;
sendq 200k;
recvq 8000;
};
/* Special class for IRCOps with higher limits */
class opers
{
pingfreq 90;
maxclients 50;
sendq 1M;
recvq 8000;
};
/* Server class with good defaults */
class servers
{
pingfreq 60;
connfreq 15; /* try to connect every 15 seconds */
maxclients 10; /* max servers */
sendq 5M;
};
/* Allow blocks define which clients may connect to this server.
* This allows you to add a server password or restrict the server to
* specific IP's only. You also configure the maximum connections
* allowed per IP here.
* See also: https://www.unrealircd.org/docs/Allow_block
*/
/* Allow everyone in, but only 3 connections per IP */
allow {
ip *@*;
class clients;
maxperip 3;
};
/* Example of a special allow block on a specific IP:
* Requires users on that IP to connect with a password. If the password
* is correct then it permits 20 connections on that IP.
*/
allow {
ip *@192.0.2.1;
class clients;
password "somesecretpasswd";
maxperip 20;
};
/* Oper blocks define your IRC Operators.
* IRC Operators are people who have "extra rights" compared to others,
* for example they may /KILL other people, initiate server linking,
* /JOIN channels even though they are banned, etc.
*
* For more information about becoming an IRCOp and how to do admin
* tasks, see: https://www.unrealircd.org/docs/IRCOp_guide
*
* For details regarding the oper { } block itself, see
* https://www.unrealircd.org/docs/Oper_block
*/
/* Here is an example oper block for 'bobsmith' with password 'test'.
* You MUST change this!!
*/
oper bobsmith {
class opers;
mask *@*;
password "test";
/* Oper permissions are defined in an 'operclass' block.
* See https://www.unrealircd.org/docs/Operclass_block
* UnrealIRCd ships with a number of default blocks, see
* the article for a full list. We choose 'netadmin' here.
*/
operclass netadmin;
swhois "is a Network Administrator";
vhost netadmin.mynet.org;
};
/* Listen blocks define the ports where the server should listen on.
* In other words: the ports that clients and servers may use to
* connect to this server.
*
* Syntax:
* listen {
* {
* ip <ip>;
* port <port>;
* options {
* <options....>;
* };
* };
*/
/* Standard IRC port 6667 */
listen {
ip *;
port 6667;
};
/* Standard IRC SSL/TLS port 6697 */
listen {
ip *;
port 6697;
options { ssl; };
};
/* Special SSL/TLS servers-only port for linking */
listen {
ip *;
port 6900;
options { ssl; serversonly; };
};
/* NOTE: If you are on an IRCd shell with multiple IP's and you use
* the above listen { } blocks then you will likely get an
* 'Address already in use' error and the ircd won't start.
* This means you MUST bind to a specific IP instead of '*' like:
* listen { ip 1.2.3.4; port 6667; };
* Of course, replace the IP with the IP that was assigned to you.
*/
/*
* Link blocks allow you to link multiple servers together to form a network.
* See https://www.unrealircd.org/docs/Tutorial:_Linking_servers
*/
link hub.mynet.org
{
incoming {
mask *@something;
};
outgoing {
bind-ip *; /* or explicitly an IP */
hostname hub.mynet.org;
port 6900;
options { ssl; };
};
/* We use the SPKI fingerprint of the other server for authentication.
* Run './unrealircd spkifp' on the other side to get it.
* NOTE: requires UnrealIRCd 4.0.16 or later.
*/
password "AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUV=" { spkifp; };
class servers;
};
/* The link block for services is usually much simpler.
* For more information about what Services are,
* see https://www.unrealircd.org/docs/Services
*/
link services.mynet.org
{
incoming {
mask 127.0.0.1;
};
password "changemeplease";
class servers;
};
/* U-lines give other servers (even) more power/commands.
* If you use services you must add them here.
* NEVER put the name of an UnrealIRCd server here!!!
*/
ulines {
services.mynet.org;
};
/* Here you can add a password for the IRCOp-only /DIE and /RESTART commands.
* This is mainly meant to provide a little protection against accidental
* restarts and server kills.
*/
drpass {
restart "restart";
die "die";
};
/* The log block defines what should be logged and to what file.
* See also https://www.unrealircd.org/docs/Log_block
*/
/* This is a good default, it logs almost everything */
log "ircd.log" {
flags {
oper;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
tkl;
spamfilter;
};
};
/* With "aliases" you can create an alias like /SOMETHING to send a message to
* some user or bot. They are usually used for services.
*
* We have a number of pre-set alias files, check out the alias/ directory.
* As an example, here we include all aliases used for anope services.
*/
include "aliases/anope.conf";
/* Ban nick names so they cannot be used by regular users */
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reserved for Services";
};
/* Ban ip.
* Note that you normally use /KLINE, /GLINE and /ZLINE for this.
*/
ban ip {
mask 195.86.232.81;
reason "Hate you";
};
/* Ban server - if we see this server linked to someone then we delink */
ban server {
mask eris.berkeley.edu;
reason "Get out of here.";
};
/* Ban user - just as an example, you normally use /KLINE or /GLINE for this */
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/* Ban realname allows you to ban clients based on their 'real name'
* or 'gecos' field.
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/* Ban and TKL exceptions. Allows you to exempt users / machines from
* KLINE, GLINE, etc.
* If you are an IRCOp with a static IP (and no untrusted persons on that IP)
* then we suggest you add yourself here. That way you can always get in
* even if you accidentally place a *LINE ban on yourself.
*/
/* except ban protects you from KLINE and ZLINE */
except ban {
mask *@192.0.2.1;
// you may add more mask entries here..
};
/* except tkl with type 'all' protects you from GLINE, GZLINE, QLINE, SHUN */
except tkl {
mask *@192.0.2.1;
type all;
};
/* With deny dcc blocks you can ban filenames for DCC */
deny dcc {
filename "*sub7*";
reason "Possible Sub7 Virus";
};
/* deny channel allows you to ban a channel (mask) entirely */
deny channel {
channel "*warez*";
reason "Warez is illegal";
class "clients";
};
/* VHosts (Virtual Hosts) allow users to acquire a different host.
* See https://www.unrealircd.org/docs/Vhost_block
*/
/* Example vhost which you can use. On IRC type: /VHOST test test
* NOTE: only people with an 'unrealircd.com' host may use it so
* be sure to change the vhost::mask before you test.
*/
vhost {
vhost i.hate.microsefrs.com;
mask *@unrealircd.com;
login "test";
password "test";
};
/* You can include other configuration files */
/* include "klines.conf"; */
/* Network configuration */
set {
network-name "MYNet";
default-server "irc.mynet.org";
services-server "services.mynet.org";
stats-server "stats.mynet.org";
help-channel "#Help";
hiddenhost-prefix "Clk";
prefix-quit "Quit";
/* Cloak keys should be the same at all servers on the network.
* They are used for generating masked hosts and should be kept secret.
* The keys should be 3 random strings of 50-100 characters
* and must consist of lowcase (a-z), upcase (A-Z) and digits (0-9).
* HINT: On *NIX, you can run './unrealircd gencloak' in your shell to let
* UnrealIRCd generate 3 random strings for you.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"and another one";
"and another one";
};
};
/* Server specific configuration */
set {
kline-address "set.this.to.email.address"; /* e-mail or URL shown when a user is banned */
modes-on-connect "+ixw"; /* when users connect, they will get these user modes */
modes-on-oper "+xwgs"; /* when someone becomes IRCOp they'll get these modes */
oper-auto-join "#opers"; /* IRCOps are auto-joined to this channel */
options {
hide-ulines; /* hide U-lines in /MAP and /LINKS */
show-connect-info; /* show "looking up your hostname" messages on connect */
};
maxchannelsperuser 10; /* maximum number of channels a user may /JOIN */
/* The minimum time a user must be connected before being allowed to
* use a QUIT message. This will hopefully help stop spam.
*/
anti-spam-quit-message-time 10s;
/* Or simply set a static quit, meaning any /QUIT reason is ignored */
/* static-quit "Client quit"; */
/* static-part does the same for /PART */
/* static-part yes; */
/* Which /STATS to restrict to opers only. We suggest to leave it to * (ALL) */
oper-only-stats "*";
/* Anti flood protection */
anti-flood {
nick-flood 3:60; /* 3 nick changes per 60 seconds (the default) */
connect-flood 3:60; /* 3 connection attempts per 60 seconds (the default) */
away-flood 4:120; /* 4 times per 2 minutes you may use /AWAY (default) */
};
/* Settings for spam filter */
spamfilter {
ban-time 1d; /* default duration of a *LINE ban set by spamfilter */
ban-reason "Spam/Advertising"; /* default reason */
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
/* except "#help"; channel to exempt from Spamfilter */
};
};
/* Finally, you may wish to have a MOTD (Message of the Day), this can be
* done by creating an 'ircd.motd' text file in your conf/ directory.
* This file will be shown to your users on connect.
* For more information see https://www.unrealircd.org/docs/MOTD_and_Rules
*/
/*
* Problems or need more help?
* 1) https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
* 2) https://www.unrealircd.org/docs/FAQ <- answers 80% of your questions!
* 3) If you are still having problems then you can get support:
* - Forums: https://forums.unrealircd.org/
* - IRC: irc.unrealircd.org (SSL on port 6697) / #unreal-support
* Note that we require you to read the documentation and FAQ first!
*/
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/* Fichier de configuration pour UnrealIRCd 4.0
*
* Copiez ce fichier dans le répertoire conf/, renommez le
* 'unrealircd.conf' et parcourez-le ligne par ligne (modifiez le !)
*
* Important : Toutes les lignes, sauf celles ne comportant qu'un {
* ouvrant, doivent finir par un ; y compris };. C'est très important,
* car si vous oubliez un ; quelque part, alors le parser du fichier de
* configuration se plaindra et votre fichier ne sera pas lu correctement !
* S'il s'agit de votre première expérience avec le fichier de configuration
* d'UnrealIRCd, nous vous recommandons de vous documenter un peu Ă  propos
* de la syntaxe. Ça ne vous prendra que quelques minutes et vous aidera
* beaucoup :
* https://www.unrealircd.org/docs/Configuration#Configuration_file_syntax
*
* Documentation pour UnrealIRCd 4 (très complète !) :
* https://www.unrealircd.org/docs/UnrealIRCd_4_documentation/fr
*
* Foire Aux Questions :
* https://www.unrealircd.org/docs/FAQ
*
*/
/* Ceci est un commentaire, ici, tout le texte est ignoré (type #1) */
// Ceci est aussi un commentaire, cette ligne est ignorée (type #2)
# Ceci est aussi un commentaire, cette ligne est ignorée (type #3)
/* UnrealIRCd utilise beaucoup les modules. Ceux-ci vous permettent
* de personnaliser complètement les fonctionnalités que vous voulez
* activer sur UnrealIRCd.
* Voir : https://www.unrealircd.org/docs/Modules
*
* En utilisant la ligne include ci-dessous, nous indiquons Ă  l'IRCd de
* lire le fichier 'modules.default.conf' ce qui activera plus de 150
* modules fournis avec UnrealIRCd. En d'autres termes, ceci activera
* toutes les fonctionnalités disponibles d'UnrealIRCd.
* Si vous configurez UnrealIRCd pour la première fois, nous vous
* conseillons d'utiliser cette ligne. Après, lorsque tout fonctionnera
* vous pourrez revenir personnaliser la liste (si vous le souhaitez).
*/
include "modules.default.conf";
/* Incluons aussi d'autres fichiers :
* - help/help.conf pour le système d'aide sur IRC via /HELPOP
* - badwords.conf pour le mode utilisateur et de salon +G
* - spamfilter.conf comme exemple d'utilisation de spamfilter
* - operclass.default.conf qui contient les classes d'opérateurs
* par défaut à utiliser dans vos blocs oper.
*/
include "help/help.conf";
include "badwords.conf";
include "spamfilter.conf";
include "operclass.default.conf";
/* Le bloc me { } indique qui est le serveur.
* Il définit le nom du serveur, une ligne d'informations et un identifiant
* "sid" unique. L'id du serveur (sid) doit commencer par un chiffre suivit
* de deux chiffres ou lettres. Le sid doit être unique sur votre réseau IRC
* (chaque serveur doit avoir un sid différent).
*/
me {
name "irc.foonet.com";
info "Serveur FooNet";
sid "001";
};
/* Le bloc admin { } définit ce que les utilisateurs verront en faisant
* /ADMIN. C'est généralement des infos de contact de l'administrateur.
*/
admin {
"Bob Smith";
"bob";
"adresse.email@foonet.com";
};
/* Les clients et serveurs sont placés dans des classes, que nous
* définissons dans ces blocs class { }.
* Les blocs de classe comportent les éléments suivants :
* - pingfreq: à quelle fréquence envoyer un ping à l'utilisateur ou au
* serveur (en secondes)
* - connfreq: à quelle fréquence on essaye de se connecter à ce serveur
* (en secondes)
* - sendq: la taille maximale de la queue d'émission pour une connexion
* - recvq: la taille maximale de la queue de réception pour une connexion
* (contrĂ´le du flood)
*/
/* Classe pour des clients */
class clients
{
pingfreq 90;
maxclients 1000;
sendq 200k;
recvq 8000;
};
/* Classe spéciale pour des IRCOps avec des limites plus hautes */
class opers
{
pingfreq 90;
maxclients 50;
sendq 1M;
recvq 8000;
};
/* Classe pour des serveurs */
class servers
{
pingfreq 60;
connfreq 15; /* essayer de se connecter toutes les 15 sec */
maxclients 10; /* nombre max de serveurs */
sendq 5M;
};
/* Les blocs allow définissent quels clients peuvent se connecter au
* serveur. Ils vous permettent d'ajouter un mot de passe ou de restreindre
* le serveur Ă  certaines IP seulement. C'est aussi lĂ  que vous configurez
* le nombre maximum de connexions par IP.
* Voir : https://www.unrealircd.org/docs/Allow_block
*/
/* Accepter tout le monde, mais seulement 5 connexions par IP */
allow {
ip *@*;
class clients;
maxperip 5;
};
/* Exemple de bloc allow spécial pour une IP donnée :
* Les utilisateurs sur cette IP doivent se connecter avec un mot de passe.
* S'il est correct, alors autoriser 20 connexions sur cette IP.
*/
allow {
ip *@192.0.2.1;
class clients;
password "unmotdepassesecret";
maxperip 20;
};
/* Les blocs oper définissent vos Opérateurs IRC.
* Les Opérateurs IRC sont des utilisateurs avec des "droits en plus"
* par rapport aux autres, par exemple, ils peuvent /KILL (déconnecter)
* d'autres utilisateurs, faire se connecter des serveurs entre eux,
* /JOIN des salons mĂŞme s'ils sont bannis, etc ...
* Voir aussi : https://www.unrealircd.org/docs/Oper_block
*/
/* Voici un exemple de bloc oper pour 'bobsmith' avec le mot de
* passe 'test'.
* Vous DEVEZ le modifier !!
*/
oper bobsmith {
class opers;
mask *@*;
password "test";
/* Les permissions Oper sont définies dans un bloc 'operclass'.
* Voir https://www.unrealircd.org/docs/Operclass_block
* UnrealIRCd est fourni avec des classes par défaut, voir la doc
* pour une liste complète. Nous avons choisi 'netadmin' ici.
*/
operclass netadmin;
swhois "est un Administrateur du Réseau";
vhost netadmin.mynet.org;
};
/* Les blocs listen définissent les ports sur lesquels le serveur écoute.
* C'est-Ă -dire les ports que les clients et les serveurs utilisent pour
* se connecter Ă  ce serveur.
*
* Syntaxe :
* listen
* {
* ip <adresse ip>;
* port <numéro de port>;
* options {
* <options....>;
* };
* };
*/
/* Port standard pour IRC 6667 */
listen {
ip *;
port 6667;
};
/* Port standard pour IRC sur SSL/TLS 6697 */
listen {
ip *;
port 6697;
options { ssl; };
};
/* Port SSL/TLS spécial pour la connexion entre serveurs */
listen {
ip *;
port 6900;
options { ssl; serversonly; };
};
/* NOTE : Si vous utilisez un serveur IRC avec plusieurs IP et que vous
* utilisez les blocs listen ci-dessus, vous aurez peut-ĂŞtre une
* erreur 'Address already in use' et l'IRCd ne démarrera pas.
* Celle-ci indique que vous devez préciser une IP spécifique
* au lieu de '*'. Exemple :
* listen 1.2.3.4:6667;
* Bien sûr, remplacez 1.2.3.4 par l'IP qui vous est assignée.
*/
/*
* Les blocs link vous permettent de connecter plusieurs serveurs ensemble
* pour former un réseau IRC.
* Voir https://www.unrealircd.org/docs/Tutorial:_Linking_servers
*/
link hub.mynet.org
{
incoming {
mask *@something;
};
outgoing {
bind-ip *; /* ou une IP précise */
hostname hub.mynet.org;
port 6900;
options { ssl; };
};
password "00:11:22:33:44:55:66:77:88:99:AA:BB:CC:DD:EE:FF"; /* Empreinte SSL de l'autre serveur */
class servers;
};
/* Les U-lines donnent encore plus de pouvoir Ă  certains serveurs.
* Si vous utilisez des Services, vous devez les indiquer ici.
* NE JAMAIS indiquer le nom d'un serveur UnrealIRCd normal ici !!!
* (Si vous ne savez pas ce que sont les Services, voir :
* https://www.unrealircd.org/docs/Services )
*/
ulines {
services.mynet.org;
};
/* Ici vous pouvez indiquer un mot de passe pour les commandes /DIE et
* /RESTART, qui sont restreintes aux IRCops.
* Il s'agit surtout d'une petite protection contre les redémarrages et
* les coupures de serveur accidentels.
*/
drpass {
restart "restart";
die "die";
};
/* Le bloc log indique ce qui doit être journalisé et dans quel fichier.
* Voir aussi https://www.unrealircd.org/docs/Log_block
*/
/* Ceci est une bonne valeur par défaut, elle journalise presque tout */
log "ircd.log" {
flags {
oper;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
tkl;
spamfilter;
};
};
/* Avec des "alias", vous pouvez créer un alias comme /UNTRUC pour envoyer
* un message à un utilisateur ou à un bot. Ils sont souvent utilisés pour
* les services.
*
* Nous fournissons un certain nombre d'alias par défaut, voir les fichiers
* du répertoire aliases/.
* Pour exemple, ici nous ajoutons les alias pour les Services Anope.
*/
include "aliases/anope.conf";
/* Bannir des nicks pour qu'ils ne soient pas utilisables par des
* utilisateurs normaux
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Réservé aux Services";
};
/* Bannir une IP.
* NB : vous pouvez aussi utiliser /KLINE, /GLINE et /ZLINE pour ça.
*/
ban ip {
mask 195.86.232.81;
reason "Je vous hais !";
};
/* Bannir un serveur - si ce serveur est connecté au réseau, nous nous
* déconnecterons
*/
ban server {
mask eris.berkeley.edu;
reason "Va-t-en d'ici.";
};
/* Bannir un utilisateur - juste pour l'exemple, on utilise normalement
* /KLINE or /GLINE pour ça
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/* Bannir un realname (ou 'gecos') */
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/* Exceptions de ban et TKL. Vous permet d'exempter des utilisateurs des
* KLINE, GLINE, etc ...
* Si vous ĂŞtes un IRCOp avec une IP statique (et qu'il n'y a que des
* personnes de confiance sur cette IP), alors vous pouvez vous ajouter ici.
* Ainsi, vous pourrez toujours vous connecter mĂŞme si vous vous bannissez
* accidentellement.
*/
/* except ban vous protège des KLINE et ZLINE */
except ban {
mask *@192.0.2.1;
// vous pouvez ajouter d'autres lignes mask Ă  la suite
};
/* except tkl avec le type 'all' vous protège des GLINE, GZLINE, QLINE, SHUN */
except tkl {
mask *@192.0.2.1;
type all;
};
/* Avec un bloc deny dcc vous pouvez interdire des noms de fichiers dans
* les échanges DCC
*/
deny dcc {
filename "*sub7*";
reason "Possible virus Sub7";
};
/* deny channel vous permet d'interdire des masques de noms de salons */
deny channel {
channel "*warez*";
reason "Le warez est illegal";
class "clients";
};
/* Les VHosts (Virtual Hosts - HĂ´tes Virtuels) permettent aux utilisateurs
* d'avoir un nom d'hôte différent.
* Voir https://www.unrealircd.org/docs/Vhost_block
*/
/* Vhost d'exemple. Sur IRC, entrez /VHOST test test
* NOTE : seuls les utilisateurs avec un nom d'hĂ´te 'unrealircd.com'
* peuvent l'utiliser, donc modifiez vhost::mask avant de tester.
*/
vhost {
vhost i.hate.microsefrs.com;
mask *@unrealircd.com;
login "test";
password "test";
};
/* Vous pouvez inclure d'autres fichiers de configuration */
/* include "klines.conf"; */
/* Configuration du réseau */
set {
network-name "MYNet";
default-server "irc.mynet.org";
services-server "services.mynet.org";
stats-server "stats.mynet.org";
help-channel "#Help";
hiddenhost-prefix "Clk";
prefix-quit "Quit";
/* Les clés de cloaking doivent être identiques sur tous les serveurs
* d'un réseau. Elles sont utilisées pour générer les noms d'hôtes
* masqués et doivent être gardées secrètes. Les clés doivent être
* 3 chaînes de 5 à 100 caractères aléatoires (entre 10 et 20 suffisent)
* et ne comporter que des minuscules (a-z), des majuscules (A-Z) et des
* chiffres (0-9). (voir l'exemple)
* NB : sur *NIX, vous pouvez exécuter './unreal gencloak' sur votre
* serveur pour que Unreal génère 3 clés aléatoires pour vous.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"et une autre";
"et une troisième";
};
};
/* Configuration spécifique au serveur */
set {
kline-address "indiquez.une.adresse.email"; /* e-mail ou URL indiquée lorsqu'un utilisateur est banni */
modes-on-connect "+ixw"; /* modes utilisateur ajoutés lorsqu'un utilisateur se connecte */
modes-on-oper "+xwgs"; /* modes utilisateur ajoutés lorsqu'un utilisateur devient IRCOp */
oper-auto-join "#opers"; /* salon que les IRCOps joignent automatiquement */
options {
hide-ulines; /* cacher les U-lines de /MAP et /LINKS */
show-connect-info; /* afficher les messages "looking up your hostname" Ă  la connexion */
};
maxchannelsperuser 10; /* nombre max de salons par utilisateur */
/* Temps minimum qu'un utilisateur doit rester connecter avant de pouvoir
* utiliser un message de QUIT. Le but est pour réduire le spam.
*/
anti-spam-quit-message-time 10s;
/* Ou indiquez un message de QUIT constant, ce qui fait que les raisons
* de /QUIT sont ignorées.
*/
/* static-quit "Le client a quitté"; */
/* static-part fait la mĂŞme chose pour /PART */
/* static-part yes; */
/* Quelles /STATS sont restreintes aux Opérateurs. Nous vous
* conseillons de laisser '*' (toutes)
*/
oper-only-stats "*";
/* Protections anti-flood */
anti-flood {
nick-flood 3:60; /* 3 changements de nick par 60 secondes */
connect-flood 3:60; /* 3 tentatives de connexions par 60 seconds */
away-flood 4:120; /* 4 utilisation de /AWAY par 2 minutes */
};
/* Paramètres de Spamfilter */
spamfilter {
ban-time 1d; /* durée par défaut des bans *LINE ajoutés par spamfilter */
ban-reason "Spam/Publicité"; /* raison par defaut */
virus-help-channel "#help"; /* salon par défaut pour l'action 'viruschan' */
/* except "#help"; salon Ă  exempter de Spamfilter */
};
};
/*
* Un problème ou besoin d'aide supplémentaire ?
* 1) https://www.unrealircd.org/docs/UnrealIRCd_4_documentation/fr
* 2) https://www.unrealircd.org/docs/FAQ <- répond à 80% des questions !
* 3) Si vous avez toujours des problèmes, vous pouvez aller sur
* irc.unrealircd.org #unreal-support,
* mais nous exigeons que vous lisiez LA DOCUMENTATION et la FAQ d'abord !
*/
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/* UnrealIRCd 4.0 için yapılandırma dosyası
* Türkçe Çeviri: Diablo - (Serkan Sepetçi)
* İletişim: irc.trirc.com:6667 - diablo@unrealircd.org
*
* Biz buna basit bir 'unrealircd.conf' dosyası diyoruz.
* Bu dosyası satır satır editleyip conf/ dizinine kopyalayınız. (düzenleyin!)
*
* Önemli: Satırların hepsi, açılış başına { satır sonuna ;
* }; dahil edin. Bu çok önemli, eğer siz ayrıştırıcıyı ;
* eksik koyarsanız yapılandırma dosyası hata verecek
* ve dosya doğru işlemde olmayacaktır!
* Bu sizin UnrealIRCd yapılandırması ile ilk deneyiminiz ise
* dosyayı okumanız için birkaç dakika ayırmanızı öneniriz,
* bu size bilgi edinmeniz açısından yardımcı olacaktır:
* https://www.unrealircd.org/docs/Configuration#Configuration_file_syntax
*
* UnrealIRCd 4 belgeleme (çok geniş!):
* https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
*
* Sıkça Sorulan Sorular:
* https://www.unrealircd.org/docs/FAQ
*
*/
/* Bu bir açıklamadır, burada tüm metin göz ardı edilir (açıklama tipi #1) */
// Bu da bir açıklamadır, bu satır göz ardı edilir (açıklama tipi #2)
# Bu da bir açıklamadır, bu satır yine göz ardı edilir (açıklama tipi #3)
/* UnrealIRCd yoğun modul kullanımını kolaylaştırır. UnrealIRCd'de
* etkinleştirmek istediğiniz özellikleri tamamen moduller ile aktif edebilirsiniz.
* Görmek için; https://www.unrealircd.org/docs/Modules
*
* Biz 'modules.default.conf' dosyasını okumak için IRCd talimatı altında kullanarak
* UnrealIRCd ile birlikte gelen 150'den fazla modĂĽlleri yĂĽkleyecektir.
* Başka bir deyişle: Bu sadece UnrealIRCd'de mevcut tüm özelliklerini yükleyecektir.
* İlk kez UnrealIRCd kuruyorsanız size bunu kullanmanızı öneririz.
* UnrealIRCd'yi ilk kez kuruyorsanız bunu kullanmanızı öneririz.
* Daha sonra her şey hazır olduğunda ve çalışıyorsa (eğer isterseniz)
* listeyi özelleştirmek için geri dönebilirsiniz.
*/
include "modules.default.conf";
/* Şimdi de diğer bazı dosyaları dahil edelim:
* - help/help.conf /HELPOP sistemi
* - badwords.conf kanal ve kullanıcı modu için +G
* - spamfilter.conf için örnek olarak spamfilter kullanımı
* - operclass.default.conf oper bloklarında kullanabileceğiniz
* oper sınıflarını görüntüler.
*/
include "help/help.conf";
include "badwords.conf";
include "spamfilter.conf";
include "operclass.default.conf";
/* me { } bloÄźu genelde kim olduÄźumuzu belirtir.
* Sunucumuz için isim, birkaç satır bazı bilgileri belirler "sid".
* Sunucu kimliği (sid) iki basamağı veya harf tarafından izlenen bir rakam ile
* başlamalıdır. Sid IRC ağı için benzersiz olmalıdır (her sunucu için
* kendi sid olmalıdır).
*/
me {
name "irc.foonet.com";
info "FooNet Server";
sid "001";
};
/* admin { } bloğu /ADMIN sorgusunda kullanıcılara görüntülenecek metni belirler.
* Normalde yöneticiye ulaşma konusunda bilgi içerir.
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/* Kullanıcılar ve sunucular için class { } bloğu belirtilir.
* Class blokları aşağıdaki işlemlerden oluşur:
* - pingfreq: kullanıcı/sunucu için ping'ler arası zaman belirtir (saniyede)
* - connfreq: sunucuya bağlanmaya çalıştığınızda tekrar için zaman belirtir (saniyede)
* - sendq: bir bağlantı için maksimum veri boyutu
* - recvq: bir bağlantı için maksimum alınan veri boyutu (flood kontrol)
*/
/* Kullanıcılar için varsayılan class ayarları */
class clients
{
pingfreq 90;
maxclients 1000;
sendq 200k;
recvq 8000;
};
/* IRCOp'lar için varsaylan yüksek limitli özel class ayarları */
class opers
{
pingfreq 90;
maxclients 50;
sendq 1M;
recvq 8000;
};
/* Sunucular için varsayılan class ayarları */
class servers
{
pingfreq 60;
connfreq 15; /* Her 15 saniyede bir bağlanmayı dener */
maxclients 10; /* maksimum kullanıcı */
sendq 5M;
};
/* Allow blockları sunucunuza kimlerin bağlanabileceğini belirtir.
* Bir sunucu şifresi eklenebilir veya belirlitilen bir IP adresi için
* giriş izini verilebilir. Ayrıca IP başına ne kadar bağlantıya izin
* verileceÄźini belirtir.
* Görmeniz için: https://www.unrealircd.org/docs/Allow_block
*/
/* IP başına sadece 5 bağlantı izini verir */
allow {
ip *@*;
class clients;
maxperip 3;
};
/* Örnek olarak özel bir IP bloğu izini:
* Bu IP bir şifre ile bağlantı yapması olduğunu gerektirir.
* Şifre doğru ise o zaman bu IP 20 bağlantıya izin verecektir.
*/
allow {
ip *@192.0.2.1;
class clients;
password "somesecretpasswd";
maxperip 20;
};
/* Oper bloğu, IRC Operatorleri tanımlar.
* IRC Operatörler, diğer kullanıcılara göre "ekstra haklara" sahip kullanıcılardır.
* örneğin diğer kullanıcılara /KILL uygulayabilmesi, sunucu birleştirmesinin başlatılması,
* /JOIN yaptığı odalardan banlansa bile tekrar giriş yapabilmesi, vs.
*
* IRCOp olmak ve nasıl Admin olunacağı hakkında daha fazla bilgi için
* https://www.unrealircd.org/docs/IRCOp_guide
*
* Oper {} bloğunun kendisi ile ilgili ayrıntıları görmeniz için
* https://www.unrealircd.org/docs/Oper_block
*/
/* Örnek bir oper bloğu için 'bobsmith' ile şifresi 'test'.
* Bunu değiştirmeniz GEREKİR!!
*/
oper bobsmith {
class opers;
mask *@*;
password "test";
/* Oper izinleri bir "operclass 'bloğunda tanımlanır.
* Görmeniz için: https://www.unrealircd.org/docs/Operclass_block
* UnrealIRCd varsayılan bloklar makalesi için,
* tam listesine bakınız. Buradan 'netadmin' seçiyoruz.
*/
operclass netadmin;
swhois "is a Network Administrator";
vhost netadmin.mynet.org;
};
/* Listen blokları sunucu portu için gereken bağlantı noktalarını tanımlar.
* Diğer bir deyişle: Bu portlar kullanıcılar ve serverlar için
* sunucuya bağlantı kurmasını sağlar.
*
* Kullanımı:
* listen
* {
* ip <ip numarası>;
* port <port numarası>;
* options {
* <seçenekler....>;
* };
* };
*/
/* Standard IRC port 6667 */
listen {
ip *;
port 6667;
};
/* Standard IRC SSL/TLS port 6697 */
listen {
ip *;
port 6697;
options { ssl; };
};
/* Özel SSL/TLS sadece sunucuları bağlamak için port */
listen {
ip *;
port 6900;
options { ssl; serversonly; };
};
/* DiKKAT: Eğer bir çok IP barındıran bir IRCd Shell kullanıyorsanız
* logunuzda olası 'Address already in use' hatasını alacaksınız
* ve ircd başlamayacaktır.
* Bunun anlamı '*' yerine belirli bir IP yazmanız GEREKİR anlamına gelir:
* listen 1.2.3.4:6667;
* Açıkçası, IP yi önceden koyduğunuz IP ile değiştirin.
*/
/*
* Link blockları bir ağ oluşturmak için birden fazla sunucu bağlamaya izin verir.
* Görmek için: https://www.unrealircd.org/docs/Tutorial:_Linking_servers
*/
link hub.mynet.org
{
incoming {
mask *@something;
};
outgoing {
bind-ip *; /* veya açıkça bir IP */
hostname hub.mynet.org;
port 6900;
options { ssl; };
};
/* Kimlik doğrulaması için diğer sunucunun SPKI parmak izini kullanıyoruz.
* Kullanmamız için diğer tarafda './unrealircd spkifp' uygulayıp çalıştırıyoruz.
* NOT: UnrealIRCd 4.0.16 veya üzeri versiyonları gerektirir.
*/
password "AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUV=" { spkifp; };
class servers;
};
/* Servis'ler için bağlantı bloğu genellikle çok daha basittir.
* Servis'lerin ne olduğu hakkında daha fazla bilgi için,
* https://www.unrealircd.org/docs/Services
*/
link services.mynet.org
{
incoming {
mask 127.0.0.1;
};
password "changemeplease";
class servers;
};
/* U-lines satırları sunuculara daha güç/komut kazandırır.
* Eğer hizmetlerini kullanmak istiyorsanız onları buraya eklemeniz gerekir.
* ASLA buraya (normal) UnrealIRCd sunucunun adını yazmayınız!!!
*/
ulines {
services.mynet.org;
};
/* Bu blok /DIE ve /RESTART için şifre tanımlamanızı sağlar. Sadece IRCOp'lar içindir.
* Bu genelde kazara sunucuyu yeniden başlatma ve kapanmasına karşı biraz
* koruma sağlamak içindir.
*/
drpass {
restart "restart";
die "die";
};
/* Bu log bloğu hangi dosyaya ve nelerin olması gerektiğini tanımlar.
* Görmeniz için: https://www.unrealircd.org/docs/Log_block
*/
/* Varsayılan ayarlar, neredeyse her şeyi kaydedecektir */
log "ircd.log" {
flags {
oper;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
tkl;
spamfilter;
};
};
/* Bazı kullanıcılara veya botlara bir mesaj göndermek için "aliases"
* takma ad oluşturmanızı sağlar. Genellikle servisler için kullanılır.
*
* Biz önceden ayarlanmış bir takma adı dosyaları dizini oluşturduk, alias/ dizini kontrol ediniz.
* Örnek olarak, burada anope servisler ve kullanılan tüm diğer servisler adları bulunmaktadır.
*/
include "aliases/anope.conf";
/* Ban nick bloğu bir nickin sunucuda kullanımını yasaklamanıza olanak sağlar */
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Servisler için ayrılmış";
};
/* Ban ip.
* Normalde bunun için /KLINE, /GLINE ve /ZLINE kullanıldığını unutmayınız.
*/
ban ip {
mask 195.86.232.81;
reason "Senden nefret ediyorum";
};
/* Ban server - bir sunucunun bağlanmasını devredışı kılar */
ban server {
mask eris.berkeley.edu;
reason "Defol git buradan.";
};
/* Ban user - normalde /KLINE veya /GLINE kullanıldığını unutmayınız */
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Salak";
};
/* Ban realname bloğu bir kullanıcıyı, GECOS kısmı esas alınarak
* banlamanıza olanak sağlar.
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/* Ban ve TKL istisnaları. Kullanıcıları / makineleri gözetmeksizin
* KLINE, GLINE, gibi banlardan muaf tutmanıza olanak sağlar.
* EÄźer statik IP (ve bu IP ĂĽzerinde gĂĽvenilmeyen kiĹźiler) ile bir IRCOp
* iseniz o zaman kendinizi burada eklemenizi öneririz. Yanlışlıkla kendinize
* bir *LINE ban koyarsanız bile yinede muaf tutulacaksınız.
*/
/* except ban bloğu, sizi KLINE ve ZLINE gibi banlardan koruyacaktır */
except ban {
mask *@192.0.2.1;
// burada daha fazla mask girdileri ekleyebilirsiniz..
};
/* except tkl bloğu, sizi 'tüm' GLINE, GZLINE, QLINE, SHUN gibi banlardan koruyacaktır */
except tkl {
mask *@192.0.2.1;
type all;
};
/* Deny dcc bloğu, sunucu üzerinden DCC yoluyla dosya gönderilmesine izin vermeyecektir */
deny dcc {
filename "*sub7*";
reason "Olası Sub7 Virüsü";
};
/* Deny channel bloğu, kullanıcıların belirtilen kanallara girmesini engeller */
deny channel {
channel "*warez*";
reason "Warez is illegal";
class "clients";
};
/* VHosts (Virtual Hosts) bloğu, kullanıcının yeni bir host alabilmesine olanak sağlar.
* Görmeniz için; https://www.unrealircd.org/docs/Vhost_block
*/
/* Kullanabileceğiniz örnek vhost. IRC tipi: /VHOST test test
* DiKKAT: Güvenlik açısından aşağıdaki vhost::mask yönergesinde
* maske 'unrealircd.com' olarak belirlenmiĹźtir.
*/
vhost {
vhost i.hate.microsefrs.com;
mask *@unrealircd.com;
login "test";
password "test";
};
/* Diğer yapılandırma dosyalarını dahil edebilirsiniz */
/* include "klines.conf"; */
/* Ağ yapılandırması */
set {
network-name "MYNet";
default-server "irc.mynet.org";
services-server "services.mynet.org";
stats-server "stats.mynet.org";
help-channel "#Help";
hiddenhost-prefix "Clk";
prefix-quit "Quit";
/* Gizleme anahtarları ağ üzerindeki bütün sunucularda aynı olmalı.
* Bu anahtarlar maskeli hostlar yaratmak ve bunları saklamak için kullanılır.
* Anahtarlar 5-100 karakterlik (10-20 karakter yeterli) 3 rastgele diziden oluşmalı ve
* küçük harf (a-z), büyük harf (A-Z) ve rakamlardan (0-9) meydana gelmelidirler.. [ilk örneğe bakınız].
* IPUCU: './unreal gencloak' Unreal sizin için rastgele 3 adet dizin oluşturur.
* Bunu NIX üzerinde çalıştırabilirsiniz.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"ve diÄźeri";
"ve diÄźeri";
};
};
/* Sunucunun kendine özgü yapılandırması */
set {
kline-address "set.this.to.email.address"; /* bir kullanıcı banlandığında e-mail yada URL satırı gösterir */
modes-on-connect "+ixw"; /* kullanıcılar bağlandığında, bu modları alacaktır */
modes-on-oper "+xwgs"; /* Birisi IRC Operatör olduğunda bu modları alacaktır */
oper-auto-join "#opers"; /* IRCoplar bu kanala otomatik olarak giriş yapacaktır */
options {
hide-ulines; /* U-lines satırları /MAP ve /LINKS komutunda gözükmez */
show-connect-info; /* sunucuya bağlanırken "looking up your hostname" mesajı görüntülenecektir */
};
maxchannelsperuser 10; /* bir kullanıcının maksimum girebileceği kanal sayısı */
/* QUIT mesajının görüntülenebilmesi için, bir kullanıcının sunucuya bağlı kalması
* gereken süre. Bu durum umarım spamları durdurmak için yardımcı olacaktır.
*/
anti-spam-quit-message-time 10s;
/* Kullanıcı sunucudan ayrılırken çıkış sebebini sabitler. /QUIT sebeb gözardı edilecektir. */
/* static-quit "Client quit"; */
/* static-part /PART komutu ile aynı işi görür */
/* static-part yes; */
/* /STATS komutunu operler için kısıtlar. Önerilen * (TÜMÜ) */
oper-only-stats "*";
/* Anti flood Koruması */
anti-flood {
nick-flood 3:60; /* Her 60 saniyede 3 nick değişikliği (varsayılan) */
connect-flood 3:60; /* Her 60 saniyede 3 bağlantı girişi izni (varsayılan) */
away-flood 4:120; /* Her 2 dakikada 4 kez /AWAY kullanımı izni (varsayılan) */
};
/* Spam filter Ayarları */
spamfilter {
ban-time 1d; /* varsayılan spamfilter tarafından ban süresini belirtir */
ban-reason "Spam/Advertising"; /* varsayılan sebep */
virus-help-channel "#help"; /* 'viruschan' eylemi için kullanılacak kanal */
/* except "#help"; Spamfilter'den muaf tutulacak kanal */
};
};
/* Son olarak, bir MOTD (Günün Mesajı) oluşturabilirsiniz, bu
* conf/ dizininde 'ircd.motd' metin dosyası oluşturarak yapabilirsiniz.
* Bu dosyanın içeriği bağlantı kuran kullanıcılara gösterilecektir.
* Daha fazla bilgi için https://www.unrealircd.org/docs/MOTD_and_Rules bölümünü inceleyiniz.
*/
/*
* Sorununuza veya daha fazla yardımamı ihtiyacınız var?
* 1) https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
* 2) https://www.unrealircd.org/docs/FAQ <- sorularınızın %80 ini kapsamakta!
* 3) EÄźer probleminiz hala devam ediyorsa:
* - Forums: https://forums.unrealircd.org/
* - IRC: irc.unrealircd.org (SSL on port 6697) / #unreal-support
* İlk önce Dökümantasyon ve FAQ kısmını okumanızı gerektirdiğini unutmayın!
*/
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/* This file will load (nearly) all modules available on UnrealIRCd.
* So all commands, channel modes, user modes, etc..
*
* If you want to have all UnrealIRCd functionality, then include this
* file from your unrealircd.conf by using:
* include "modules.default.conf";
*
* DO NOT EDIT THIS FILE! IT WILL BE OVERWRITTEN DURING NEXT UPGRADE!!
* If you want to customize the modules to load you have two options:
* 1) Keep the include for modules.default.conf as usual and make use
* of blacklist-module "xyz"; to selectively disable modules.
* See https://www.unrealircd.org/docs/Blacklist-module_directive
* 2) OR, make a copy of this file (eg: name it modules.custom.conf)
* and edit it. Then include that file from your unrealircd.conf
* instead of this one.
* The downside of option #2 is that you will need to track changes
* in the original modules.default.conf with each new UnrealIRCd
* release to make sure you don't miss any new functionality (as new
* important modules may be added you need to add them to your conf).
* You don't have this problem with option #1.
*/
/*** Cloaking (for user mode +x) ***/
loadmodule "cloak";
/*** Commands ***/
// User commands (MINIMAL)
// These provide just the minimal set of IRC commands that are
// required by RFC1459 along with WATCH and MAP.
loadmodule "m_admin";
loadmodule "m_away";
loadmodule "m_invite";
loadmodule "m_ison";
loadmodule "m_join";
loadmodule "m_kick";
loadmodule "m_links";
loadmodule "m_list";
loadmodule "m_lusers";
loadmodule "m_map";
loadmodule "m_message";
loadmodule "m_mode";
loadmodule "m_motd";
loadmodule "m_names";
loadmodule "m_nick";
loadmodule "m_part";
loadmodule "m_pass";
loadmodule "m_pingpong";
loadmodule "m_protoctl";
loadmodule "m_quit";
loadmodule "m_rules";
loadmodule "m_topic";
loadmodule "m_user";
loadmodule "m_userhost";
loadmodule "m_watch";
loadmodule "m_who";
loadmodule "m_whois";
loadmodule "m_whowas";
// User commands (EXTENDED)
// These are commands that provide extended functionality.
loadmodule "m_botmotd";
loadmodule "m_cap";
loadmodule "m_cycle";
loadmodule "m_dccallow";
loadmodule "m_help";
loadmodule "m_knock";
loadmodule "m_lag";
loadmodule "m_sasl";
loadmodule "m_setname";
loadmodule "m_silence";
loadmodule "m_starttls";
loadmodule "m_time";
loadmodule "m_userip";
loadmodule "m_vhost";
// IRC Operator commands
// Note: several of these like m_kill are also server-to-server commands
// which are required if you link to other servers.
loadmodule "m_addmotd";
loadmodule "m_addomotd";
loadmodule "m_chghost";
loadmodule "m_chgident";
loadmodule "m_chgname";
loadmodule "m_close";
loadmodule "m_connect";
loadmodule "m_squit";
loadmodule "m_dccdeny";
loadmodule "m_globops";
loadmodule "m_kill"; /* also server-to-server */
loadmodule "m_locops";
loadmodule "m_mkpasswd";
loadmodule "m_oper";
loadmodule "m_opermotd";
loadmodule "m_sajoin";
loadmodule "m_samode";
loadmodule "m_sapart";
loadmodule "m_sdesc";
loadmodule "m_sethost";
loadmodule "m_setident";
loadmodule "m_stats";
loadmodule "m_tkl"; /* also server-to-server */
loadmodule "m_trace";
loadmodule "m_tsctl";
loadmodule "m_undccdeny";
loadmodule "m_unsqline";
loadmodule "m_wallops";
loadmodule "jumpserver";
// Server-to-server commands
// Don't remove these, unless you never link to other servers.
loadmodule "m_eos";
loadmodule "m_md";
loadmodule "m_netinfo";
loadmodule "m_server";
loadmodule "m_sjoin";
loadmodule "m_sqline";
loadmodule "m_swhois";
loadmodule "m_umode2";
// Services commands
// You could disable these if you don't use Services
// https://www.unrealircd.org/docs/Services
loadmodule "m_sendsno";
loadmodule "m_sendumode";
loadmodule "m_svsfline";
loadmodule "m_svsjoin";
loadmodule "m_svskill";
loadmodule "m_svslusers";
loadmodule "m_svsmode";
loadmodule "m_svsmotd";
loadmodule "m_svsnick";
loadmodule "m_svsnline";
loadmodule "m_svsnolag";
loadmodule "m_svsnoop";
loadmodule "m_svspart";
loadmodule "m_svssilence";
loadmodule "m_svssno";
loadmodule "m_svswatch";
/*** Channel modes ***/
loadmodule "chanmodes/floodprot"; /* +f */
loadmodule "chanmodes/nocolor"; /* +c */
loadmodule "chanmodes/noctcp"; /* +C */
loadmodule "chanmodes/stripcolor"; /* +S */
loadmodule "chanmodes/issecure"; /* +Z */
loadmodule "chanmodes/permanent"; /* +P */
loadmodule "chanmodes/link"; /* +L */
loadmodule "chanmodes/censor"; /* +G */
loadmodule "chanmodes/delayjoin"; /* +D */
loadmodule "chanmodes/noknock"; /* +K */
loadmodule "chanmodes/noinvite"; /* +V */
loadmodule "chanmodes/operonly"; /* +O */
loadmodule "chanmodes/nonotice"; /* +T */
loadmodule "chanmodes/regonly"; /* +R */
loadmodule "chanmodes/nonickchange"; /* +N */
loadmodule "chanmodes/nokick"; /* +Q */
loadmodule "chanmodes/regonlyspeak"; /* +M */
loadmodule "chanmodes/secureonly"; /* +z */
/*** User modes ***/
loadmodule "usermodes/bot"; /* +B (mark yourself as a bot) */
loadmodule "usermodes/servicebot"; /* +S (service bot) */
loadmodule "usermodes/noctcp"; /* +T (block CTCP's) */
loadmodule "usermodes/censor"; /* +G (censor bad words) */
loadmodule "usermodes/showwhois"; /* +W (show if someone does /WHOIS) */
loadmodule "usermodes/privacy"; /* +p (privacy, hide channels in /WHOIS) */
loadmodule "usermodes/nokick"; /* +q (unkickable oper) */
loadmodule "usermodes/regonlymsg"; /* +R (only registered users may private message you) */
loadmodule "usermodes/secureonlymsg"; /* +Z (only SSL/TLS users may private message you) */
loadmodule "usermodes/privdeaf"; /* +D (don't let other user PM you) */
/*** Server notice masks */
loadmodule "snomasks/dccreject"; /* +D (rejected DCC's) */
/*** Extended Bans ***/
loadmodule "extbans/join"; /* +b ~j (prevent only joins) */
loadmodule "extbans/quiet"; /* +b ~q (prevent only messaging) */
loadmodule "extbans/nickchange"; /* +b ~n (prevent only nick changes) */
loadmodule "extbans/realname"; /* +b ~r (ban by real name) */
loadmodule "extbans/regnick"; /* +b ~R (ban/exempt if using registered nick) */
loadmodule "extbans/account"; /* +b ~a (ban/exempt if logged in with services account) */
loadmodule "extbans/inchannel"; /* +b ~c (ban/exempt if in channel) */
loadmodule "extbans/operclass"; /* +b ~O (ban/exempt by operclass) */
loadmodule "extbans/certfp"; /* +b ~S (ban/exempt by certfp) */
loadmodule "extbans/textban"; /* +b ~T (censor or block text) */
loadmodule "extbans/msgbypass"; /* +e ~m (bypass message restrictions) */
loadmodule "extbans/timedban"; /* +b ~t (timed bans / temporary bans) */
/*** CAP modules ***/
loadmodule "cap/sts"; /* strict transport policy (set::ssl::sts-policy) */
loadmodule "cap/plaintext-policy"; /* plaintext-policy announce */
loadmodule "cap/link-security"; /* link-security announce */
/*** Other ***/
// These are modules that don't fit in any of the previous sections
loadmodule "certfp"; /* SSL certificate fingerprint in /WHOIS (& more) */
loadmodule "ssl_antidos"; /* prevent SSL DoS (renegotiate floods) */
loadmodule "m_nopost"; /* Block POST commands (Firefox XPS IRC Attack) */
loadmodule "webirc"; /* WEBIRC command. See webirc block. */
loadmodule "blacklist"; /* Blacklist support (DNSBL). See blacklist block. */
loadmodule "jointhrottle"; /* set::anti-flood::join-flood (previously chanmode +j) */
loadmodule "charsys"; /* Provides set::allowed-nickchars (must always be loaded!) */
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/* This file will load all optional modules. These are features that
* not everyone will use or are considered experimental.
* You can include this file from your unrealircd.conf like this:
* include "modules.optional.conf";
* OR... and this is probably a better idea... you can copy-paste it
* to another file where you do your own customizations.
*
* DO NOT EDIT THIS FILE! IT WILL BE OVERWRITTEN DURING NEXT UPGRADE!!
* If you want to customize, make a copy of this file (for example
* name it modules.custom.conf) and edit it.
* Then include that file from your unrealircd.conf instead of this one.
*/
/*** Commands ***/
// This add the /IRCOPS command: A more visual way for users
// to see which IRCOps are online.
loadmodule "m_ircops";
// This adds the /STAFF command: This command simply displays
// a text file that you can configure here:
loadmodule "m_staff";
set { staff-file "network.staff"; };
/*** Channel modes ***/
// The following module ('nocodes') is not a true channel mode.
// It simply enhances the existing channel mode +S/+c to include
// stripping/blocking of bold, underline and italic text.
loadmodule "nocodes";
/*** Other ***/
// The hideserver module will hide /MAP and /LINKS to regular users.
// It does not truly enhance security as server names can still be
// seen at other places.
loadmodule "hideserver";
// The antirandom module will kill or *line users that have a nick,
// ident and/or realname that is considered "random".
// This helps to combat simple botnets/drones.
// Note that failure to set the right settings may ban innocent users.
// This is especially true if you are on a non-English network where
// the module may consider a sequence of characters "random" even though
// it is a perfectly pronounceable word in your language.
loadmodule "antirandom";
set {
antirandom {
/* THRESHOLD:
* This is pretty much the most important setting of all.
* For every randomly looking ident the user gets a certain amount of
* 'points', if this value reaches 'threshold' then the appropriate
* action is taken (killed, *lined, see later on).
* lower = more randomly looking users will be catched (but also more
* innocent users)
* higher = less chance of innocent users getting killed, but also less
* chance on bots getting catched.
* <2: DON'T!!
* 4: Works good, probably a few more innocent kills but if you got
* quite a bot problem then this might be a useful setting.
* 5: Works well with few innocent kills, probably good to begin with.
* 6: If you want to be a tad more careful
* >6: For the paranoid. Module can still be quite effective, though :)
*/
threshold 7;
/* BAN-ACTION:
* Action to take whenever the user is catched as random, options:
* warn, kill, gline, gzline, kline, zline, shun, tempshun
*/
ban-action kill;
/* BAN-TIME:
* Time to ban the user (irrelevant for tempshun/kill).
* Something between 1 hour and 2 days is recommended.
* If you set it higher than 3 or 4 days then you get quite a risk
* of catching innocent users due to dynamic IP, not to mention
* your *line list gets filled up... so choose it wisely.
*/
ban-time 4h;
/* BAN-REASON:
* The ban (or kill) reason to use.
* You might want to put in an entry to a FAQ or an email address
* where users can mail if they have been catched and don't know what to do.
* NOTE: One of the various reasons that ""innocent users"" are catched is
* if they just randomly type in info for their nick, ident, or realname.
*/
ban-reason "You look like a bot. Be sure to fill in your nick/ident/realname properly.";
/* CONVERT-TO-LOWERCASE:
* Convert nicks, idents, and realnames to lowercase before doing random checks?
* This has not been tested extensively for false positives, but might be (very)
* helpful to catch GnStA5FYhiTH51TUkf style random nicks as random.
* Enabled by default.
*/
convert-to-lowercase yes;
/* FULLSTATUS-ON-LOAD:
* If enabled, then upon loading it will check all users that are currently
* connected and give a status report about who it would have killed.
* Note that it doesn't actually kill any currently connected users, it is for
* informative purposes only.
* This can be (very) useful if you use the module for the first time.
* But you probably want to disable it after a while, since once the module
* is actively dealing with randomly looking persons, it shouldn't report any
* users anymore on load and then this check only eats useless CPU on /REHASH.
* Enabled by default.
*/
fullstatus-on-load yes;
/* SHOW-FAILEDCONNECTS:
* This will send out a notice whenever a randomly looking user has been catched
* during connecting. Obviously this can be pretty noisy.
* Especially recommended to enable during the first few days you use this module.
*/
show-failedconnects yes;
/* EXCEPT-HOSTS:
* Hostmasks on this list are matched against the IP and hostname of the connecting
* user. If it matches then we do not check if the nick/ident/realname is random.
* NOTE: Use the REAL host or IP here, not any cloaked hosts!
*/
except-hosts {
mask 192.168.*;
mask 127.*;
};
/* EXCEPT-WEBIRC:
* This will make antirandom not check connections from WEBIRC gateways.
* ( see https://www.unrealircd.org/docs/WebIRC_block )
* It seems WEBIRC connections frequently cause false positives so the
* default is 'yes'.
*/
except-webirc yes;
};
};
// This adds websocket support. For more information, see:
// https://www.unrealircd.org/docs/WebSocket_support
loadmodule "websocket";
// This adds support for WHOX
// This is currently experimental!
loadmodule "m_whox";
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/* This file defines a number of default operclass blocks which you can
* use in your oper blocks (via oper::operclass).
*
* This file is normally included from your unrealircd.conf through:
* include "operclass.default.conf";
*
* The operclass block is extensively documented at:
* https://www.unrealircd.org/docs/Operclass_block
*
* DO NOT EDIT THIS FILE! IT WILL BE OVERWRITTEN DURING NEXT UPGRADE!!
* Instead, if you want to change the privileges in an operclass block,
* you should copy the definition, or this entire file, to either your
* unrealircd.conf or some other file (eg: operclass.conf) that you
* you will include from your unrealircd.conf.
* Then edit it, and while doing so don't forget to change the name
* of your custom operclass block(s), so operclass <name>.
*/
/* Local IRC Operator */
operclass locop {
privileges {
privacy;
chat;
channel;
client;
immune;
self;
notice { local; };
server { opermotd; info; close; module; dns; rehash; };
route { local; };
kill { local; };
tkl {
kline;
zline { local; };
};
trace { local; invisible-users; };
map;
};
};
/* Global IRC Operator */
operclass globop {
privileges {
privacy;
chat;
channel;
client;
immune;
notice;
self;
server { opermotd; info; close; remote; module; dns; rehash; };
route;
kill;
tkl { shun; zline; kline; gline; };
trace;
who;
override { see; };
map;
};
};
/* Server administrator */
operclass admin {
privileges {
privacy;
chat;
channel;
client;
immune;
notice;
self;
server { opermotd; info; close; remote; module; dns; addline; rehash; description; addmotd; addomotd; tsctl; };
route;
kill;
tkl { shun; zline; kline; gline; };
spamfilter;
trace;
who;
override { see; };
map;
};
};
/* Services Admin */
operclass services-admin {
privileges {
privacy;
chat;
channel;
client;
immune;
notice;
self;
server { opermotd; info; close; remote; module; dns; addline; rehash; description; addmotd; addomotd; tsctl; };
route;
kill;
tkl { shun; zline; kline; gline; };
spamfilter;
trace;
who;
sajoin;
sapart;
samode;
override { see; };
};
};
/* Network Administrator */
operclass netadmin {
privileges {
privacy;
chat;
channel;
client;
immune;
notice;
self;
server { opermotd; info; close; remote; module; dns; addline; rehash; description; addmotd; addomotd; tsctl; };
kill;
tkl { shun; zline; kline; gline; };
route;
spamfilter;
trace;
who;
sajoin;
sapart;
samode;
servicebot { deop; kill; };
override { see; };
map;
};
};
/* Same as 'globop' operclass, but with OperOverride capabilities added */
operclass globop-with-override {
parent globop;
privileges {
override;
};
};
/* Same as 'admin' operclass, but with OperOverride capabilities added */
operclass admin-with-override {
parent admin;
privileges {
override;
};
};
/* Same as 'services-admin' operclass, but with OperOverride capabilities added */
operclass services-admin-with-override {
parent services-admin;
privileges {
override;
};
};
/* Same as 'netadmin' operclass, but with OperOverride capabilities added */
operclass netadmin-with-override {
parent netadmin;
privileges {
override;
};
};
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/*
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
*
* Works for Unreal3.2 and up
*
* Okay guys. This is the new example.conf. Its look is much like C++, kinda.
* Anyway it is time to go over this. It's hard to pick up at first, but
* with some pratice and reading you'll understand.
*
* Just copy this file to your main unrealircd dir and call it 'unrealircd.conf'.
*
* NOTE: All lines, except the opening { line, end in an ;, including the
* closing } line. The IRCd will ignore commented lines.
*
* PLEASE READ doc/unreal32docs.html! The online version is also available at:
* www.vulnscan.org/UnrealIrcd/unreal32docs.html
* It contains a lot information about the configfile: gives information about
* every block, variable, etc..
*/
/* Type of comments */
#Comment type 1 (Shell type)
// Comment type 2(C++ style)
/* Comment type 3 (C Style) */
#those lines are ignored by the ircd.
/*
* At *NIX UnrealIrcd supports modules.
* Loading the commands module is required:
*/
loadmodule "src/modules/commands.so";
/*
* You can also include other configuration files.
* help.conf contains all the /helpop text. The badwords.*.conf
* files contain all the badword entries for mode +G...
* spamfilter.conf contains some good rules for current trojans.
* You probably want to include them:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* NEW: me {}
* OLD: M:Line
* me {} defines the name, description and unreal server numeric for
* this server. Syntax is as follows:
* me {
* name "server.name";
* info "Server Description";
* numeric (server numeric*);
* };
* If linking, this numeric may not be used by any other server on the network.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* NEW: admin {}
* OLD: A:Line Admin gives information on the server admin. you
* may put as many lines under admin { as you wish.
* Syntax is as follows:
* admin {
* "first line";
* "second line";
* [etc]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* NEW: class {}
* OLD: Y:line (old was confusing)
* These define settings for classes. A class is a group setting for
* connections. Example, server connections, instead of going to a client's
* class, you direct it to the server class. Syntax is as follows
* class (class name)
* {
* pingfreq (how often to ping a user/server in seconds);
* maxclients (how many connections for this class);
* sendq (maximum send queue from a connection);
* recvq (maximum receive queue from a connection [flood control]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Max servers we can have linked at a time */
sendq 1000000;
connfreq 100; /* How many seconds between each connection attempt */
};
/*
* NEW: allow {}
* OLD: I:Line
* This defines allowing of connections...
* Basically for clients, it allows them to connect so you can have some
* control and/or set a password.
* Syntax is as follows:
* allow {
* ip (ip mask to allow);
* hostname (host mask);
* class (class to send them to [see class {}]);
* password "(password)"; (optional)
* maxperip (how many connections per ip); (optional)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Passworded allow line */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* NEW: allow channel {}
* OLD: chrestrict
* Allows a user to join a channel...
* like an except from deny channel.
* Syntax:
* allow channel {
* channel "channel name";
* };
*/
allow channel {
channel "#WarezSucks";
};
/*
* NEW: oper {}
* OLD: O:Line
* Defines an IRC Operator
* IRC operators are there to keep sanity to the server and usually keep it
* maintained and connected to the network.
* The syntax is as follows:
* oper (login) {
* class (class to put them in, if different from I, moves them to new
* class);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (flags here*);
* };
* OR
* flags "old type flags, like OAaRD";
* };
*/
/* OLD OPER FLAG | NEW FLAG NAME
O global
o local
a services-admin
A admin
r can_rehash
D can_die
R can_restart
h helpop
w can_wallops
g can_globops
c can_localroute
L can_globalroute
k can_localkill
K can_globalkill
b can_kline
Z can_gzline
t can_gkline
B can_unkline
n can_localnotice
G can_globalnotice
N netadmin
C coadmin
z can_zline
W get_umodew
H get_host
v can_override
*/
/*
Note: netadmin gives you OaAN
admin and services-admin give you o as well
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
global;
};
};
/*
* NEW: listen {}
* OLD: P:Line
* This defines a port for the ircd to bind to, to
* allow users/servers to connect to the server.
* Syntax is as follows:
* listen (ip number):(port number)
* {
* options {
* (options here);
* };
* };
* or for a plain
* listen: listen (ip):(port);
*
* NOTICE: for ipv6 ips (3ffe:b80:2:51d::2 etc), use listen [ip]:port;
*
* That works also.
*/
/* Options for listen:
OLD | NEW
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* NOTE ON SSL PORTS: SSL ports are pretty non-standardized,
* besides numerous high-SSL ports, some people say you should run
* it at 994 because that's the official SSL port.. but that
* requires root! Besides, port 194 is the official irc port and
* have you ever seen an ircd running on that?
* So, our suggestion is to use port 6697 for SSL, this is used by
* quite some networks and is recognized by for example StunTour.
* You are free to open up as many SSL ports as you want, but
* by (also) using 6697 you help the world standardize a bit ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/*
* NEW: link {}
* OLD: C/N:Lines
* This defines an okay for a server connection.
* NOTE: BOTH SERVERS NEED A LINK {} SETTING TO CONNECT PROPERLY!
* Syntax is as follows:
* link (server name)
* {
* username (username, * works too);
* hostname (ip number/hostmask);
* bind-ip (What IP to bind to when connecting, or *);
* port (port to connect to, if any);
* hub (If this is a hub, * works, or servermasks it may bring in);
* [or leaf *;]
* password-connect "(pass to send)";
* password-receive "(pass we should receive)";
* class (class to direct servers into);
* options {
* (options here*);
* };
* /* If we use SSL, we can choose what cipher to use in SSL mode
* * Retrieve a list by "openssl ciphers", seperate ciphers with :'s
* */
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
options:
OLD | NEW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Note: You should not use autoconnect when linking
* services
*/
autoconnect;
ssl;
zip;
};
};
/*
*
* NEW: ulines {}
* OLD: U:Line
* U-lines give servers more power/commands, this should ONLY be set
* for services/stats servers and NEVER for normal UnrealIRCd servers!
* Syntax is as follows:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* NEW: drpass {}
* OLD: X:Line
* This defines the passwords for /die and /restart.
* Syntax is as follows:
* drpass {
* restart "(password for restarting)";
* die "(password for die)";
* };
*/
drpass {
restart "I-love-to-restart";
die "die-you-stupid";
};
/*
* NEW: log {} OLD: N/A Tells the ircd where and what to log(s). You can have
* as many as you wish.
*
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* NOTICE: Right now, SEGV messages are *always* sent to ircd.log. codemastr is
* working on a way to redirect the messages to this log file. *
* Syntax:
* log "log file"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Delete the log file and start a new one when it reaches 2MB, leave this out to always use the
same log */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
};
};
/*
* NEW: alias {}
* OLD: N/A
* This allows you to set command aliases such as /nickserv, /chanserv etc
* FLAGS: services, stats, normal
*
* Syntax:
* alias "name" {
* nick "points to";
* type aliastype;
* };
*
* [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9]
*/
// This points the command /nickserv to the user NickServ who is connected to the set::services-server server
/*alias NickServ {
nick "NickServ";
type services;
};*/
// If you want the command to point to the same nick as the command, you can leave the nick entry out
//alias ChanServ { type services; };
// Points the /statserv command to the user StatServ on the set::stats-name server
//alias StatServ { type stats; };
// Points the /superbot command to the user SuperBot
//alias SuperBot { type normal; };
/* Standard aliases */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* NEW: alias {}
* OLD: N/A
* This allows you to set command aliases such as /identify, /services, etc
*
* Syntax:
* alias "name" {
* format "format string" {
* nick "points to";
* type aliastype;
* parameters "parameters to send";
* };
* type command;
* };
*/
/* This is shown seperately because even though it has teh same name as the previous directive, it is very
* different in syntax, although it provides a similar function and relys on the standard aliases to work.
*/
/*
alias "identify" {
format "^#" {
nick "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* The alias::format directive is a regular expression. The first format matches the /identify command when
* the first character is a #. It then passes this along to the chanserv alias with the parameters IDENTIFY
* %1-. The second format matches then /identify command when the first character is not a #. It then
* passes the command to the nickserv alias with parameters IDENTIFY %1-.
*/
/* The alias::format::parameters is similar to scripting languages. %N (where N is a number) represents a
* parameter sent to the command (in this case /identify). If you specify %N- it means all parameters from
* N until the last parameter in the string.
*/
/* Standard aliases */
alias "services" {
format "^#" {
nick "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
nick "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/*
* NEW: tld {}
* OLD: T:Line
* This sets a different motd and rules files
* depending on the clients hostmask.
* Syntax is as follows:
* tld {
* mask (ident@host);
* motd "(motd file)";
* rules "(rules file)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/*
* NEW: ban nick {}
* OLD: Q:Line
* Bans a nickname, so it can't be used.
* Syntax is as follows:
* ban nick {
* mask "(nick to ban)";
* reason "(reason)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reserved for Services";
};
/*
* NEW: ban ip {}
* OLD: Z:Line
* Bans an ip from connecting to the network.
* Syntax:
* ban ip { mask (ip number/hostmask); reason "(reason)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Delinked server";
};
/*
* NEW: ban server {}
* OLD: Server Q:Line
* Disables a server from connecting to the network.
* if the server links to a remote server, local server
* will disconnect from the network.
* Syntax is as follows:
* ban server {
* mask "(server name)";
* reason "(reason to give)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Get out of here.";
};
/*
* NEW: ban user {}
* OLD: K:Line
* This makes it so a user from a certain mask can't connect
* to your server.
* Syntax:
* ban user { mask (hostmask/ip number); reason "(reason)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/*
* NEW: ban realname {}
* OLD: n:Line
* This bans a certain realname from being used.
* Syntax:
* ban realname {
* mask "(real name)";
* reason "(reason)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* NOTE FOR ALL BANS, they may be repeated for addition entries!
*
* NEW: except ban {}
* OLD: E:Line
* This makes it so you can't get banned.
* Syntax:
* except ban { mask (ident@host); };
* Repeat the except ban {} as many times
* as you want for different hosts.
*/
except ban {
/* don't ban stskeeps */
mask *stskeeps@212.*;
};
/*
* NEW: deny dcc {}
* OLD: dccdeny.conf
* Use this to block dcc send's... stops
* viruses better.
* Syntax:
* deny dcc
* {
* filename "file to block (ie, *exe)";
* reason "reason";
* };
*/
deny dcc {
filename "*sub7*";
reason "Possible Sub7 Virus";
};
/*
* NEW: deny channel {}
* OLD: N/A (NEW)
* This blocks channels from being joined.
* Syntax:
* deny channel {
* channel "(channel)";
* reason "reason";
* };
*/
deny channel {
channel "*warez*";
reason "Warez is illegal";
};
/*
* NEW: vhost {}
* OLD: Vhost.conf file
* This sets a fake ip for non-opers, or
* opers too lazy to /sethost :P
* Syntax:
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host to allow to use it);
* };
* login (login name);
* password (password);
* };
* then to use this vhost, do /vhost (login) (password) in IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* You can include other configuration files */
/* include "klines.conf"; */
/* Network configuration */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Your cloak keys should be 3 random numbers between 10000 and 2147483646
* and should be the same at all servers on the network.
* They are used for generating masked hosts and should be kept secret.
*/
cloak-keys {
9666;
3333;
3330;
};
/* on-oper host */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Server specific configuration */
set {
kline-address "set.this.email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
dns {
nameserver 127.0.0.1;
timeout 2s;
retries 2;
};
options {
hide-ulines;
/* You can enable ident checking here if you want */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* The minimum time a user must be connected before being allowed to use a QUIT message,
* This will hopefully help stop spam */
anti-spam-quit-message-time 10s;
/* Make the message in static-quit show in all quits - meaning no
custom quits are allowed on local server */
/* static-quit "Client quit"; */
/* You can also block all part reasons by uncommenting this and say 'yes',
* or specify some other text (eg: "Bye bye!") to always use as a comment.. */
/* static-part yes; */
/* This allows you to make certain stats oper only, use * for all stats,
* leave it out to allow users to see all stats. Type '/stats' for a full list.
* Some admins might want to remove the 'kGs' to allow normal users to list
* klines, glines and shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttling: this example sets a limit of 3 connections per 60s (per host). */
throttle {
connections 3;
period 60s;
};
/* Anti flood protection */
anti-flood {
nick-flood 3:60; /* 3 nickchanges per 60 seconds (the default) */
};
/* Spam filter */
spamfilter {
ban-time 1d; /* default duration of a *line ban set by spamfilter */
ban-reason "Spam/Advertising"; /* default reason */
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
/* except "#help"; channel to exempt from filtering */
};
};
/*
* Problems or need more help?
* 1) www.vulnscan.org/UnrealIrcd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIrcd/faq/ <- contains 80% of your questions!
* 3) If you still have problems you can go irc.ircsystems.net #unreal-support,
* note that we require you to READ THE DOCUMENTATION and FAQ first!
*/
+53
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@@ -0,0 +1,53 @@
/*
* Example set {} block
*/
set {
/*
* This is the mail users will get shown when k-lined
*/
kline-address "mail.to.mail.to";
/*
* What modes will users get when connecting to this server
*/
modes-on-connect "+ix";
/* What channels users will autojoin */
auto-join "0";
/* What channels opers will autojoin on connect*/
oper-auto-join "0";
dns {
/* What IP has our DNS server got? */
nameserver 127.0.0.1;
/* How long time will we wait for each attempt? */
timeout 2s;
/* How many attempts will we do */
retries 2s;
};
options {
enable-opermotd;
enable-chatops;
hide-ulines;
// webtv-support;
identd-check;
};
/*
* How many channels each user can join
*/
maxchannelsperuser 10;
/*
* This is a new thing in Unreal3.2.
* You _need_ to make three numbers up, bigger than 100000
* These MUST be the SAME on EVERY server in your NETWORK
* If people discover these keys, it is easier for them to crack
* the +x algoritm.
*/
cloak-keys
{
0;
0;
0;
};
};
+8 -86
View File
@@ -1,6 +1,5 @@
Numeric 005 Documentation
(c) 2002-2005 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(c) 2005-2009 syzop (Bram Matthys) [syzop@vulnscan.org]
Numeric 005 Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
Numeric 005 allows the server to inform the client of any protocol specific features in the
IRCd. The numeric is sent at connection time immediately after numeric 004. Additionally
@@ -18,23 +17,13 @@ by this server"
Currently UnrealIRCd supports several tokens that are included in numeric 005. A list of
all tokens, their respective value and a brief description are listed below.
Unreal attempts to follow the proposed ISupport standard as much as possible. Unreal only
ignores the standard in one regard, the TARGMAX token. This token is believed to be
impractical and technically impossible to correctly implement due to existing limitations
in the standard. Therefore, this token is not currently supported.
Unreal does additionally provide a few tokens which are not specified in the standard, these
include: HCN, AWAYLEN, WATCH, SILENCE, EXTBAN, ELIST, CMDS, NAMESX, UHNAMES, and WATCHOPTS.
Unreal also maintains a few legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure
compatibility until the ISupport standard is more widely accepted by clients.
Token Value Default Value Description
------------------------------------------------------------------------------------------------
MAP none none Informs the client that the /map
command is present. [Obsolete]
command is present.
KNOCK none none Informs the client that the /knock
command is present. [Obsolete]
command is present.
SAFELIST none none The LIST command is sent in
multiple iterations so that the
@@ -45,11 +34,10 @@ HCN none none The server supports t
(Hybrid Connect Notice) protocol.
MAXCHANNELS number 10 The maximum number of channels a
user may join. [Deprecated]
user may join.
MAXBANS number 60 The maximum number of bans that
may be placed for a channel.
[Obsolete]
NICKLEN number 30 Maximum length of a user's
nickname.
@@ -67,7 +55,6 @@ AWAYLEN number 307 Maximum length of an
WALLCHOPS none none Indicates that you may use
NOTICE/PRIVMSG to send to +ohv by
using PRIVMSG/NOTICE [@|%|+]#channel.
[Deprecated]
WATCH number 128 Indicates the presence of the
WATCH command and specifies the
@@ -87,8 +74,8 @@ PREFIX (modes)prefixes (qaohv)~&@%+ Indicates the modes o
that corespond to the given
nickname prefixes.
CHANMODES A,B,C,D be,kfL,lj, Specifies how each channel mode is
psmntirRcOAQKVHGCuzNSMT set/unset. The A section specifies
CHANMODES A,B,C,D be,k,lfL, Specifies how each channel mode is
psmntirRcOAQKVHGCuzN set/unset. The A section specifies
modes that add a nick/mask to a
list. The B section specifies
modes that require a parameter
@@ -108,73 +95,8 @@ CASEMAPPING string ascii Specifies what defini
characters are upper/lowercase
of eachother.
EXTBAN prefix,types ~,cqnr Specifies what extbans are
EXTBAN prefix,types ~,cqr Specifies what extbans are
supported by the server. The prefix
defines which character indicates
an extban and the types defines
which extbans the server supports.
ELIST flags MNUCT Specifies the set of extended LIST
options supported. The M flag
indicates mask based searching,
the N flag indicates negative
mask based searching. The U flag
means support for user count
searching. The C flag allows channel
creation time searching, and the T
flag allows topic set time
searching.
CMDS commands MAP,KNOCK,DCCALLOW,USERIP Specifies a series of commands that
can be useful for the client to know
exist as they may provide a more
efficient means for the client to
accomplish a specific task. This
token replaces the MAP and KNOCK
tokens.
STATUSMSG flags ~&@%+ Specifies the mode flags that may
prefix a channel name in a PRIVMSG
or NOTICE to limit who receives the
message to only those with a certain
level of access. This token will
replace the WALLCHOPS token.
EXCEPTS none none Indicates that channel ban exceptions
(+e) are supported by the server.
INVEX none none Indicates that channel invite
exceptions (+I) are supported by
the server.
MAXLIST mode:num,... b:60,e:60,I:60 Specifies the maximum number of
entries that may be added to a
particular mode list (type A modes).
This token replaces MAXBANS.
CHANLIMIT pfx:num,... #:10 Specifies the maximum number of
channels with the specified prefix
that a user may join at one time.
This token will replace MAXCHANNELS.
CHANNELLEN number 32 Provides the maximum length of a
channel name that a user can create.
NAMESX none none Indicates that extended /NAMES info
is available on this server. If the
client sends "PROTOCTL NAMESX" then
the server will, from then on, send
all channel rights in a NAMES reply
instead of only the highest right
(eg: @+Person instead of @Person).
UHNAMES none none Indicates that (other) extended
/NAMES info is available on the
server. If the client sends
"PROTOCTL UHNAMES" then the server
will, from then on, send user@host
information in a NAMES reply
(eg: @nick!ident@hostname).
WATCHOPTS flags A WATCH options supported. 'A' means
Away Notification is available.
+130
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@@ -0,0 +1,130 @@
PROTOCTL Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
The PROTOCTL command allows servers to negotiate protocol specific features when a link
occurs. The PROTOCTL command is sent during a link before the SERVER and PASS commands. The
command contains tokens that list what protocols the server supports.
PROTOCTL SPACE <token> SPACE ...
UnrealIRCd supports several tokens that add additional protocol support to the server. A
list of all supported tokens and their function listed below.
Token Description
------------------------------------------------------------------------------------------------
NOQUIT Informs the server it need not send out a QUIT for each user on the server
when an SQUIT occurs. Instead an SQUIT is sent out for each server that has
been disconnected from the network and the server can then assume all users
that were on those servers have left as well.
TOKEN Informs the server that it may send "tokenized commands", that is a shortened
name for the commands. This allows the server to save bandwidth by sending
less information to other servers. See doc/technical/token.txt for a list of
all commands and their respective token.
NICKv2 Notifies the server that it supports the extended NICK command (version 2),
this command allows the server to specify more information in the NICK
command rather than having to send out a NICK, MODE, and CHGHOST
command. This token only affects a NICK command introducing a client, not one
in which a client is changing his/her nickname. The format for a NICKv2 NICK
command is:
:<sender> NICK <nickname> <hops> <TS> <username> <host> <server>
<servicestamp> <umodes> <vhost> :<info>
If the user has no modes set the umodes parameter is a +, if the user has no
vhost set the vhost parameter is an *.
SJOIN SJOIN is an obsolete token that is only supported for backwards
compatibility. It should not be used.
SJOIN2 SJOIN2 is an obsolete token that is only supported for backwards
compatibility. It should not be used.
UMODE2 Informs the server that support for the UMODE2 command exists. The UMODE2
command is a shortened form of the MODE command but only applys to
usermodes. In a normal MODE command, when applied to usermodes, the nickname
is specified two times. Both as the sender prefix and as the first parameter,
UMODE2 solves this problem in order to save bandwidth, the format for UMODE2
is as follows:
:<sender> UMODE2 <modes>
VL Notifies the server that Vline information is included in the info field of
the SERVER command. Vline information consists of the protocol number of the
server and compiletime options supported. This allows denial of a server
based on version and/or features supported. The VL information is passed only
during connection, it is not filtered to other servers on the network, only
the uplink. The syntax for a VL supporting SERVER command is:
SERVER <servername> <hops> :U<protocol>-<versionflags> <info>
If an * appears for either protocol and/or versionflags no Vline checking is
done, this is often used by services programs where support for all versions
is desired. See doc/technical/vl.txt for a list of version flags and protocol
numbers.
SJ3 Notifies the server that the SJOIN command with SJ3 syntax is
supported. SJOIN is used at link time to inform servers about the channels on
the server. It is a combination of the JOIN commands, and MODE commands
associated with distribution of channel information. The syntax for the SJOIN
command with SJ3 syntax is:
:<sender> SJOIN <ts> <chname> [<modes>] [<mode para> ...] :<[[*~@%+]member] ...
[&"ban/except] ...>
The ts parameter is the time at which the channel, chname, was created. The
modes parameter is only included if modes are set, if not modes and mode para
are excluded. If modes exists and modes requiring parameters (+klLf) are set,
one mode para parameter is included for each value. The last parameter
specifies a list of channel members and the channel ban and except list. The
members are listed with the prefixes they have. * = +q, ~ = +a, @ = +o, % =
+h, + = +v. If no prefix is specified for the member then the user is a
normal user. The & prefix is used to denote a +b, and the " prefix denotes a
+e. It is important that if a & or " is encountered that you do not continue
to check that entry for other prefixes as a ban/except may contain *~@
characters which will intefere with prefixes.
When synching, if ts lower than the local value, the information supplied by
the remote server replaces the local (ie remove local +ohv that are not
recorded on the remote server). The opposite is true when the ts is
higher. Bans/excepts do not apply to the previous rule. If the ts is the
same, information is merged therefore the modes from both servers are added
together. If +l is set and both servers have different values, the highest is
choosen, for +f the highest of each param, N:M is chosen, and if one server
has * set, then it is included. For +k and +L the "highest" in a string
comparison is used.
NS When specified informs the server that numeric server names are
supported. Numeric server names are a base64 number that is associated with
each server. This number is used as a shorthand name for the server. It is
used in the server parameter of the NICK command and can also be used in the
prefix for a message. In the event that the prefix is an NS, rather than
using :<sender>, the format is @<ns> the ns should be translated into the
server name so that the message can be processed. The format for a SERVER
message (at sync time) that supports NS is:
SERVER <servername> <hops> :U<protocol>-<versionflags>-<numeric> <info>
The VL protocol must also be supported. The numeric is passed to all servers
on the network through the SERVER command using the syntax:
:<sender> SERVER <servername> <hops> <numeric> :<info>
Note: anywhere a :<sender> is expected an @<ns> may be received if the source
is a server. See doc/technical/base64.txt for information on the base64
system used.
SJB64 This token allows timestamps to be specified in base64 notation to conserve
bandwidth. When SJB64 is supported, anywhere a timestamp can appear may be in
base64 notation. A base64 timestamp is preceeded by a ! to identify that it
is an sjb64 rather than a regular timestamp, if this is the case the
characters following the ! represent the timestamp in base64. See
doc/technical/base64.txt for information on the base64 system used.
ZIP If both servers have this set then the link will be (zlib) compressed after
the SERVER message. If one of the servers does not have ZIP in his PROTOCTL
message then the link stays uncompressed.
TKLEXT This allows 10 instead of 8 parameters in TKL's for spamfilter, see s_kline.c
function m_tkl for more info on this (added in 3.2RC2).
-2
View File
@@ -1,2 +0,0 @@
All server protocol documentation has been moved to the wiki:
https://www.unrealircd.org/docs/Server_protocol
+122
View File
@@ -0,0 +1,122 @@
Token List (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
Command Token
------------------------------------------------------------------------------------------------
PRIVMSG !
WHO \
WHOIS #
WHOWAS $
USER %
NICK &
SERVER '
LIST (
TOPIC )
INVITE *
VERSION +
QUIT ,
SQUIT -
KILL .
INFO /
LINKS 0
SUMMON 1
STATS 2
USERS 3
HELP 4
HELPOP 4
ERROR 5
AWAY 6
CONNECT 7
PING 8
PONG 9
OPER ;
PASS <
WALLOPS =
TIME >
NAMES ?
ADMIN @
NOTICE B
JOIN C
PART D
LUSERS E
MOTD F
MODE G
KICK H
USERHOST J
ISON K
REHASH O
RESTART P
CLOSE Q
DIE R
HASH S
DNS T
SILENCE U
AKILL V
KLINE W
UNKLINE X
RAKILL Y
GNOTICE Z
GOPER [
GLOBOPS ]
LOCOPS ^
PROTOCTL _
WATCH `
TRACE b
SQLINE c
UNSQLINE d
SVSNICK e
SVSNOOP f
SVSKILL h
SVSMODE n
SAMODE o
CHATOPS p
ZLINE q
UNZLINE r
RULES t
MAP u
SVS2MODE v
DALINFO w
ADCHAT x
MKPASSWD y
ADDLINE z
GLINE }
SETHOST AA
NACHAT AC
SETIDENT AD
SETNAME AE
LAG AF
SDESC AG
KNOCK AI
CREDITS AJ
LICENSE AK
CHGHOST AL
RPING AM
RPONG AN
NETINFO AO
SENDUMODE AP
ADDMODE AQ
ADDOMODE AR
SVSMODE AS
SMO AU
OPERMOTD AV
TSCTL AW
SAJOIN AX
SAPART AY
CHGIDENT AZ
SWHOIS BA
SVSO BB
SVSFLINE BC
TKL BD
VHOST BE
BOTMOTD BF
HTM BH
SHUN BL
SVSJOIN BR
SVSPART BT
SJOIN ~
UMODE2 |
+32
View File
@@ -0,0 +1,32 @@
VL Information (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
Protocol Version
------------------------------------------------------------------------------------------------
2303 3.2-Selene
2302 3.1.1-Darkshades, 3.1.2-Darkshades, 3.1.3-Komara, 3.1.4-Meadows
2301 3.1-Silverheart
2300 3.0-Morrigana
Flag Description
------------------------------------------------------------------------------------------------
c Server is chrooted
C command line config enabled
D Server is in debugmode
F Using file descriptor lists
h Compiled as a hub
i Shows invisible users in /trace
n NOSPOOF enabled
V Uses valloc()
W Windows version
Y Syslog logging enabled
K No ident checking (?)
6 IPv6 supported
X STRIPBADWORDS enabled (chmode/umode +G)
P Uses poll()
e SSL supported
O OperOverride enabled
o OperOverride without verify
Z Zip links supported
3 3rd party modules (were) loaded
E Extended channel modes supported
-26
View File
@@ -1,26 +0,0 @@
==[ Translations ]===========================================================
In UnrealIRCd 4 we support the following translations:
* on-line documentation at https://www.unrealircd.org/docs/ (wiki!)
* help.conf
* example.conf
For translating the wiki documentation see this article:
https://www.unrealircd.org/docs/Translating_UnrealIRCd_wiki_pages
For the .conf files the following rules apply:
* You must translate the very latest (English) version of the document(s)
* The translation must be correct. Not just the spelling and grammar,
but also 'technically'. You should therefore have some real experience
with UnrealIRCd.
* Someone, usually the person who translated it, needs to be willing
to actively maintain the docs. This is very important! If docs are
out of date (out-of-synch) there will be confusion among users.
We will remove documents that have been out of date too long (months)
If you want to start translating a document, please send an email to
syzop@unrealircd.org and mention the language you are willing to translate
to.. You will then receive an email back saying you can go ahead (or not).
This is mainly to avoid multiple persons working on the same translation.
=============================================================================
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
-58
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@@ -1,58 +0,0 @@
#!/bin/bash
# Exit on any failure:
set -e
# Verbose:
set -x
if [ "$1" != "" ]; then
BUILDCONFIG="$*"
fi
export MAKE="make -j3"
export CPPFLAGS="-DFAKELAG_CONFIGURABLE"
extras/build-tests/nix/select-config $BUILDCONFIG
# Read config.settings, this makes a couple of variables available to us.
. ./config.settings
if [ "$SSLDIR" != "" ]; then
# In case we build local openssl/libressl
export LD_LIBRARY_PATH="$SSLDIR/lib"
fi
./Config -quick || (tail -n 5000 config.log; echo '*** now tre:'; tail -n 5000 extras/tre-0.8.0-git/config.log; echo '** end of tre config.log **'; exit 1)
$MAKE
yes ''|make pem
make install
set +x
echo ""
echo "***********************************************"
echo "UnrealIRCd build & install successful."
echo "***********************************************"
if [[ "$OSTYPE" == "darwin"* ]]; then
otool -L ~/unrealircd/bin/unrealircd
else
ldd ~/unrealircd/bin/unrealircd
fi
if [ "$BUILDCONFIG" = "local-curl" ]; then
# We broke the system significantly earlier that build tests
# won't work (eg: 'git' is uninstallable). Don't bother
# running the tests. I don't expect a 'local-curl' specific
# bug anyway.
exit 0
fi
if [[ "$OSTYPE" == "darwin"* ]]; then
# 'rake' doesn't work. have to figure that one out..
echo "Not running test on OS X for now"
exit 0
fi
echo ""
echo ""
echo "Now running UnrealIRCd test framework..."
set -x
extras/build-tests/nix/run-tests
-29
View File
@@ -1,29 +0,0 @@
#
BASEPATH=$HOME/unrealircd
BINDIR=$HOME/unrealircd/bin
DATADIR=$HOME/unrealircd/data
CONFDIR=$HOME/unrealircd/conf
MODULESDIR=$HOME/unrealircd/modules
LOGDIR=$HOME/unrealircd/logs
CACHEDIR=$HOME/unrealircd/cache
DOCDIR=$HOME/unrealircd/doc
TMPDIR=$HOME/unrealircd/tmp
LIBDIR=$HOME/unrealircd/lib
PREFIXAQ="1"
MAXSENDQLENGTH="3000000"
MAXCONNECTIONS="1024"
NICKNAMEHISTORYLENGTH="2000"
DEFPERM="0600"
SSLDIR=""
REMOTEINC=""
CURLDIR=""
SHOWLISTMODES="1"
TOPICNICKISNUH=""
SHUNNOTICES=""
NOOPEROVERRIDE=""
DISABLEUSERMOD=""
OPEROVERRIDEVERIFY=""
DISABLEEXTBANSTACKING=""
GENCERTIFICATE="0"
#EXTRAPARA="--enable-werror"
ADVANCED=""
-65
View File
@@ -1,65 +0,0 @@
#!/bin/bash
#
# This script fires up a two-server IRC network and runs the test framework
#
# Exit on error:
set -e
# Verbose:
set -x
# Install packages
if [[ "$OSTYPE" == "darwin"* ]]; then
brew install git || true
brew install python || true
gem install bundler || true
gem install rake || true
gem install rspec || true
else
sudo apt-get install git python rake -y
sudo gem install bundler
fi
# Install 'ircfly'
git clone https://github.com/unrealircd/ircfly.git
cd ircfly
bundle install
bundle exec rake build
if [[ "$OSTYPE" == "darwin"* ]]; then
bundle exec rake install
else
sudo rake install
fi
cd ..
# Install 'cipherscan'
git clone https://github.com/mozilla/cipherscan
# Install 'unrealircd-tests'
git clone https://github.com/unrealircd/unrealircd-tests.git
cd unrealircd-tests
bundle install
mv config.yaml.example config.yaml
# Start the IRC servers
cp ircdconfig/* ~/unrealircd/conf/
cd ~/unrealircd
bin/unrealircd -f irc1.conf
bin/unrealircd -f irc2.conf
cd -
# Do cipherscan test
sleep 2
cd ../cipherscan
./cipherscan --no-colors 127.0.0.1:5900
#./cipherscan --json 127.0.0.1:5900 >.........
sleep 5
cd -
# Back in unrealircd-tests, run the tests!
if [[ "$OSTYPE" == "darwin"* ]]; then
bundle exec rake
else
rake
fi
-108
View File
@@ -1,108 +0,0 @@
#!/bin/bash
#
# This is a helper script for travis-ci builds and our own FreeBSD test machine.
# It is not meant to be used by end-users
#
function build_ssl {
DIR="$2"
URL="$1/$2.tar.gz"
savewd="$PWD"
cd ~
wget "$URL" || exit 1
tar xzvf $DIR.tar.gz
cd "$DIR"
(./configure --prefix=$HOME/ssl || ./config --prefix=$HOME/ssl -fPIC) || exit 1
(make -j2 && make install) || exit 1
cd "$savewd"
echo "SSLDIR=$HOME/ssl" >>config.settings
}
if [ ! -d extras ]; then
echo "This tool is supposed to be run from the source root, so ~/unrealircd-4.0.x or similar"
exit 1
fi
set -x
# Take default settings as a starter..
cp extras/build-tests/nix/configs/default ./config.settings
# Libtool is required for the other options..
# Also for our FreeBSD machine we have to uninstall some stuff since a clean
# environment is not guaranteed...
if [ "$OSTYPE" = "linux-gnu" ]; then
sudo apt-get -qq update
sudo apt-get install libtool -qq
elif [[ "$OSTYPE" == "freebsd"* ]]; then
sudo pkg install -y libtool
sudo pkg remove -y c-ares
elif [[ "$OSTYPE" == "darwin"* ]]; then
brew update
brew install openssl
else
echo "OS not correctly detected ($OSTYPE). Aborting."
exit 1
fi
echo "*****************************************************************"
echo "SELECTED BUILD OPTIONS: $*"
echo "*****************************************************************"
while [ "$1" ]
do
echo "Processing option $1..."
if [ "$1" = "system-cares" ]; then
if [ "$OSTYPE" = "linux-gnu" ]; then
sudo apt-get install libc-ares-dev -qq
elif [[ "$OSTYPE" == "freebsd"* ]]; then
sudo pkg install -y c-ares
elif [[ "$OSTYPE" == "darwin"* ]]; then
brew install c-ares
fi
elif [ "$1" = "system-curl" ]; then
echo 'REMOTEINC=1' >>config.settings
if [ "$OSTYPE" = "linux-gnu" ]; then
sudo apt-get install libcurl4-openssl-dev -qq
echo 'CURLDIR=/usr' >>config.settings
elif [[ "$OSTYPE" == "freebsd"* ]]; then
sudo pkg install -y curl
echo 'CURLDIR=/usr/local' >>config.settings
elif [[ "$OSTYPE" == "darwin"* ]]; then
brew install c-ares curl
echo 'CURLDIR=/usr/local/opt/curl' >>config.settings
fi
elif [ "$1" = "local-curl" ]; then
if [ "$OSTYPE" = "linux-gnu" ]; then
sudo apt-get remove libcurl4-openssl-dev libcurl3-gnutls libcurl3 -qq
elif [[ "$OSTYPE" == "freebsd"* ]]; then
sudo pkg remove -y curl #NOTE: unfortunately this also removes 'git' :D
elif [[ "$OSTYPE" == "darwin"* ]]; then
echo "No need to remove curl since it's not installed. Or at least I hope so..."
fi
echo 'REMOTEINC=1' >>config.settings
echo "CURLDIR=`pwd`/extras/curl" >>config.settings
elif [ "$1" = "libressl-25" ]; then
build_ssl https://ftp.openbsd.org/pub/OpenBSD/LibreSSL libressl-2.5.5
elif [ "$1" = "libressl-26" ]; then
build_ssl https://ftp.openbsd.org/pub/OpenBSD/LibreSSL libressl-2.6.4
elif [ "$1" = "libressl-27" ]; then
build_ssl https://ftp.openbsd.org/pub/OpenBSD/LibreSSL libressl-2.7.2
elif [ "$1" = "openssl-102" ]; then
build_ssl https://www.openssl.org/source openssl-1.0.2o
elif [ "$1" = "openssl-110" ]; then
build_ssl https://www.openssl.org/source openssl-1.1.0h
elif [ "$1" = "openssl-111" ]; then
build_ssl https://www.openssl.org/source openssl-1.1.1-pre7
else
echo "Unknown option $1"
exit 1
fi
shift
done
if [[ "$OSTYPE" == "darwin"* ]]; then
echo "NOTE: Not building with -Werror for now on macOS..."
else
echo 'EXTRAPARA="--enable-werror"' >>config.settings
fi
-50
View File
@@ -1,50 +0,0 @@
rem Build script for appveyor
rem Initialize Visual Studio variables
if "%TARGET%" == "Visual Studio 2017" call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars32.bat"
rem Installing tools
cinst unrar -y
cinst unzip -y
cinst wget -y
cinst innosetup -y
wget https://www.unrealircd.org/files/dev/win/dlltool.exe
rem Installing UnrealIRCd dependencies
cd \projects
mkdir unrealircd-deps
cd unrealircd-deps
wget https://www.unrealircd.org/files/dev/win/SetACL.exe
wget https://www.unrealircd.org/files/dev/win/libs/unrealircd-libraries-devel.zip
unzip unrealircd-libraries-devel.zip
cd \projects\unrealircd
rem Now the actual build
call extras\build-tests\windows\compilecmd\%SHORTNAME%.bat
rem The above command will fail, due to missing symbol file
rem However the symbol file can only be generated after the above command
rem So... we create the symbolfile...
nmake -f makefile.win32 SYMBOLFILE
rem And we re-run the exact same command:
call extras\build-tests\windows\compilecmd\%SHORTNAME%.bat
if %ERRORLEVEL% NEQ 0 EXIT /B 1
rem Convert c:\dev to c:\projects\unrealircd-deps
rem TODO: should use environment variable in innosetup script?
sed -i "s/c:\\\\dev/c:\\\\projects\\\\unrealircd-deps/gi" src\win32\unrealinst.iss
rem Build installer file
"c:\Program Files (x86)\Inno Setup 5\iscc.exe" /Q- src\win32\unrealinst.iss
if %ERRORLEVEL% NEQ 0 EXIT /B 1
rem Show some proof
ren mysetup.exe unrealircd-dev-build.exe
dir unrealircd-dev-build.exe
sha256sum unrealircd-dev-build.exe
rem Upload artifact
appveyor PushArtifact unrealircd-dev-build.exe
if %ERRORLEVEL% NEQ 0 EXIT /B 1
@@ -1,18 +0,0 @@
rem Build command for Visual Studio 2017
nmake -f makefile.win32 ^
LIBRESSL_INC_DIR="c:\projects\unrealircd-deps\libressl\include" ^
LIBRESSL_LIB_DIR="c:\projects\unrealircd-deps\libressl\lib" ^
SSLLIB="crypto-43.lib ssl-45.lib" ^
USE_REMOTEINC=1 ^
LIBCURL_INC_DIR="c:\projects\unrealircd-deps\curl-ssl\include" ^
LIBCURL_LIB_DIR="c:\projects\unrealircd-deps\curl-ssl\builds\libcurl-vc-x86-release-dll-ssl-dll-ipv6-sspi-obj-lib" ^
CARES_LIB_DIR="c:\projects\unrealircd-deps\c-ares\msvc\cares\dll-release" ^
CARES_INC_DIR="c:\projects\unrealircd-deps\c-ares" ^
CARESLIB="cares.lib" ^
TRE_LIB_DIR="c:\projects\unrealircd-deps\tre\win32\release" ^
TRE_INC_DIR="c:\projects\unrealircd-deps\tre" ^
TRELIB="tre.lib" ^
PCRE2_INC_DIR="c:\projects\unrealircd-deps\pcre2\include" ^
PCRE2_LIB_DIR="c:\projects\unrealircd-deps\pcre2\lib" ^
PCRE2LIB="pcre2-8.lib" %*
+311
View File
@@ -0,0 +1,311 @@
/*
** burst.c
**
** Nicolas Pioch, Dec 93
** <Nicolas.Pioch@enst.fr>
** Carsten V. Munk Nov 2000
*/
#include <sys/types.h>
#include <sys/time.h>
#include <sys/socket.h>
#include <sys/param.h>
#include <sys/signal.h>
#include <netinet/in.h>
#include <sys/un.h>
#include <netdb.h>
#include <errno.h>
#include <arpa/inet.h>
#include <sys/ioctl.h>
#include <ctype.h>
#include <string.h>
#include <fcntl.h>
#include <stdio.h>
#ifdef POSIX
#include <sys/select.h>
#endif
#define MYBUFSIZE 2048
char *jupedservername, *uplinkservername, *jupereason;
int options;
char *password;
typedef struct aClient {
int socket;
char buffer[MYBUFSIZE+1];
int read;
int write;
} aClient;
void fatalrestart(aClient *robotptr, const char *s);
void fatal(const char *s) {
perror(s);
exit(1);
}
typedef void (*signalhandler)(int);
static void signal_catcher(int sig, int code, struct sigcontext *scp) {
fprintf(stderr, "Caught signal %d with code %d\n", sig, code);
switch(sig) {
case SIGFPE: /* Floating point exception */
case SIGILL: /* Illegal instruction */
case SIGSEGV: /* Segmentation violation */
case SIGBUS: /* Bus error */
case SIGSYS: /* Bad argument to system call */
fatal("Fatal signal received, aborting...");
break;
case SIGQUIT:
case SIGINT:
case SIGTERM: /* On se barre */
fatal("AAAAAAAAArrrrrrrrgh!");
break;
}
signal(sig, (signalhandler)signal_catcher);
}
typedef union socket_address {
struct sockaddr_un unixx;
struct sockaddr_in inet;
} socket_address;
void name_to_number(int address_family, const char *hostname, int port,
socket_address *addr, int *len2) {
u_long iaddr;
int len;
struct hostent *host;
char *inaddr;
bzero ((char *) addr, sizeof (socket_address) );
if ( address_family == AF_UNIX ) {
strcpy(addr->unixx.sun_path,hostname);
*len2=sizeof( struct sockaddr_un );
} else {
if ((hostname) && (hostname[0])) {
if (hostname[0] >= '0' && hostname[0] <= '9') {
iaddr = inet_addr(hostname);
inaddr = (char *) &iaddr;
len=sizeof(iaddr);
} else {
host=gethostbyname (hostname);
if (!host)
fatal("Unknown host");
inaddr=host->h_addr_list[0];
len=host->h_length;
}
bcopy(inaddr, (char *)&addr->inet.sin_addr, len);
}
addr->inet.sin_port=htons((u_short) port);
*len2=sizeof(struct sockaddr_in);
}
addr->inet.sin_family = address_family;
}
int read_data(aClient *robotptr) {
int nbytes;
if ((nbytes=read(robotptr->socket, &(robotptr->buffer[robotptr->write]),
(sizeof(robotptr->buffer) - robotptr->write - 1))) < 0)
fatalrestart(robotptr, "read on socket");
if (nbytes == 0) {
close(robotptr->socket);
fatalrestart(robotptr, "Connection Closed");
}
robotptr->write+=nbytes;
robotptr->buffer[robotptr->write]=0;
return(nbytes);
}
void send_data(int socketfd, const char *data, int length) {
int length2;
length2=write(socketfd, data, length);
if (length2 != length)
fprintf(stderr, "*** write truncated to %d chars...\n", length2);
}
int create_client(const char *hostname, const int hostport) {
int descript;
socket_address hostaddr;
int adlen;
/* winlocal
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) < 0)
*/
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) == -1) // winlocal
fatal("socket");
name_to_number(AF_INET, hostname, hostport, &hostaddr, &adlen);
if (connect(descript, &hostaddr.inet, adlen) < 0)
fatal("connect");
return(descript);
}
void parse_line(aClient *robotptr) {
char *toparse;
toparse=(robotptr->buffer + robotptr->read);
printf("%s\n",toparse);
/* Special handling for PING messages */
if (!strncasecmp(toparse, "PING ", 5) || !strncasecmp(toparse, "8 ", 2)){
toparse=strtok(toparse, "\r\n");
toparse[1]='\0';
send_data(robotptr->socket, toparse, strlen(toparse));
return;
}
if (!strncasecmp(toparse, "AO", 2) || !strncasecmp(toparse, "NETINFO", 7))
{
if (!(options & 0x80))
exit(1);
}
}
void parse_data(aClient *robotptr) {
int next;
while((robotptr->read < robotptr->write)
&& ((robotptr->buffer[robotptr->read] == '\r')
|| (robotptr->buffer[robotptr->read] == '\n')))
robotptr->read++;
for(next=robotptr->read; next<=robotptr->write; next++) {
if ((robotptr->buffer[next] == '\r')
|| (robotptr->buffer[next] == '\n'))
break;
}
if (next<robotptr->write) {
robotptr->buffer[next]=0;
next++;
parse_line(robotptr);
robotptr->read=next;
parse_data(robotptr);
}
if (robotptr->read == robotptr->write) {
robotptr->read=robotptr->write=0;
} else {
bcopy((robotptr->buffer + robotptr->read),
(robotptr->buffer), (robotptr->write-robotptr->read));
robotptr->write-=robotptr->read;
robotptr->read=0;
}
}
void run_client(aClient *robotptr) {
fd_set mask, returnmask[3];
int selectval;
FD_ZERO(&mask);
FD_SET(robotptr->socket, &mask);
while (1) {
bcopy((char *)&mask,(char *)returnmask,sizeof(fd_set));
FD_ZERO(returnmask+1);
bcopy((char *)&mask,(char *)(returnmask+2),sizeof(fd_set));
selectval=select(FD_SETSIZE,
returnmask, returnmask+1, returnmask+2, NULL);
if (selectval) {
read_data(robotptr);
parse_data(robotptr);
}
}
}
void initialize(aClient *robotptr) {
char passphrase[MYBUFSIZE];
robotptr->socket=create_client(uplinkservername, atol(jupereason));
sprintf(passphrase,
"PROTOCTL %s %s %s %s %s %s %s %s %s\r\n",
(options & 0x1) ? "NOQUIT" : "",
(options & 0x2) ? "TOKEN" : "",
(options & 0x4) ? "NICKv2" : "",
(options & 0x8) ? "SJOIN" : "",
(options & 0x10) ? "SJOIN2" : "",
(options & 0x20) ? "UMODE2" : "",
(options & 0x40) ? "NS" : "",
(options & 0x100) ? "SJ3" : "",
(options & 0x200) ? "SJB64" : "");
write(robotptr->socket, passphrase, strlen(passphrase));
sprintf(passphrase, "PASS %s\r\nSERVER %s 1 :[Burst analysis].\r\n",
password,jupedservername);
write(robotptr->socket, passphrase, strlen(passphrase));
}
void fatalrestart(aClient *robotptr, const char *s) {
perror(s);
close(robotptr->socket);
sleep(10);
initialize(robotptr);
run_client(robotptr);
}
int main(int argc, char* argv[]) {
aClient robot;
char *p;
if (argc != 6) {
fprintf(stderr, "IRCd burst generator, by Carsten V. Munk 2000, based off jupe.c by Nicolas Pioch\n");
fprintf(stderr,
"Usage: %s <burstservername> <uplink> <port> <options> <password>\n", argv[0]);
fprintf(stderr, "Options can be a combination of these:\n");
fprintf(stderr, "1 = Enable NOQUIT 2 = Enable TOKEN\n");
fprintf(stderr, "3 = Enable NICKv2 4 = Enable SJOIN\n");
fprintf(stderr, "5 = Enable SJOIN2 6 = Enable UMODE2\n");
fprintf(stderr, "7 = Enable NS 8 = Ignore end of burst\n");
fprintf(stderr, "9 = Enable SJ3 a = Enable SJB64\n");
fatal("incorrect argument count");
exit(1);
}
jupedservername=argv[1];
uplinkservername=argv[2];
jupereason=argv[3];
password = argv[5];
p = argv[4];
for (; *p; p++)
{
if (*p == '1')
options |= 0x1;
if (*p == '2')
options |= 0x2;
if (*p == '3')
options |= 0x4;
if (*p == '4')
options |= 0x8;
if (*p == '5')
options |= 0x10;
if (*p == '6')
options |= 0x20;
if (*p == '7')
options |= 0x40;
if (*p == '8')
options |= 0x80;
if (*p == '9')
options |= 0x100;
if (*p == 'a')
options |= 0x200;
}
/* installe le signal_catcher */
signal(SIGTERM,(signalhandler)signal_catcher);
robot.read=robot.write=0;
initialize(&robot);
run_client(&robot);
exit(0);
}
Binary file not shown.
+128
View File
@@ -0,0 +1,128 @@
/*
* IRC - Internet Relay Chat, src/modules/channeldumper.c
* (C) 2002 Carsten V. Munk <stskeeps@tspre.org>
*
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#include "proto.h"
#ifdef STRIPBADWORDS
#include "badwords.h"
#endif
#ifdef _WIN32
#include "version.h"
#endif
#ifndef DYNAMIC_LINKING
ModuleHeader channeldumper_Header
#else
#define channeldumper_Header Mod_Header
ModuleHeader Mod_Header
#endif
= {
"channeldumper",
"$Id$",
"Channel dump to text timed",
"3.2-b8-1",
NULL
};
static ModuleInfo ChannelDumperModInfo;
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Init(ModuleInfo *modinfo)
#else
int channeldumper_Init(ModuleInfo *modinfo)
#endif
{
tainted++;
bcopy(modinfo,&ChannelDumperModInfo, modinfo->size);
return MOD_SUCCESS;
}
EVENT(e_channeldump);
static Event *ChannelDumpEvent = NULL;
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Load(int module_load)
#else
int channeldumper_Load(int module_load)
#endif
{
LockEventSystem();
ChannelDumpEvent = EventAddEx(ChannelDumperModInfo.handle, "e_channeldump", 5, 0, e_channeldump, NULL);
UnlockEventSystem();
return MOD_SUCCESS;
}
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Unload(int module_unload)
#else
int channeldumper_Unload(int module_unload)
#endif
{
tainted--;
LockEventSystem();
EventDel(ChannelDumpEvent);
UnlockEventSystem();
return MOD_SUCCESS;
}
EVENT(e_channeldump)
{
aChannel *chptr;
unsigned int hashnum;
Member *m;
FILE *f;
f = fopen("ircd.channeldump", "w");
if (!f)
return;
for (hashnum = 0; hashnum < CH_MAX; hashnum++)
{
for (chptr = (aChannel *)hash_get_chan_bucket(hashnum); chptr; chptr
= chptr->hnextch)
{
if (SecretChannel(chptr))
continue;
fprintf(f, "C %s %s\r\n",
chptr->chname, chptr->topic ? chptr->topic : "");
for (m = chptr->members; m; m = m->next)
fprintf(f, "M %s\r\n",
m->cptr->name);
}
}
fclose(f);
return;
}
-98
View File
@@ -1,98 +0,0 @@
#!/bin/sh
URL="https://www.unrealircd.org/files/curl-latest.tar.gz"
OUTF="curl-latest.tar.gz"
OUTD="curl-latest"
ARESPATH="`pwd`/extras/c-ares"
UNREALDIR="`pwd`"
CARESVERSION="1.13.0"
LIBDIR="$1"
if [ "x$1" = "x" ]; then
echo "You should (no longer) run this program directly."
echo "It will be invoked by ./Config"
exit 1
fi
if [ ! -f src/parse.c ]; then
if [ -f ../src/parse.c ]; then
cd ..
else
echo "Please run this program from your UnrealIRCd directory"
echo "(usually $HOME/unrealircd-4.0.X or something like that)"
exit 1
fi
fi
wget --version 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
FETCHER="wget"
else
fetch --version 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
FETCHER="fetch"
else
lynx --version 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
FETCHER="lynx"
else
echo "ERROR: unable to find wget/fetch/lynx, please install at least one of these programs"
exit 1
fi
fi
fi
if [ ! -d tmp ]; then
mkdir tmp || exit 1
fi
cd tmp || exit 1
rm -f "$OUTF"
if [ "$FETCHER" = "wget" ]; then
wget -O "$OUTF" "$URL"
elif [ "$FETCHER" = "lynx" ]; then
lynx -dump "$URL" >"$OUTF"
elif [ "$FETCHER" = "fetch" ]; then
cd tmp #todo: find out the cmd line parameter ;)
fetch "$URL"
fi
if [ "$?" != 0 ]; then
echo "ERROR: Something went wrong while trying to download $URL"
exit 1
fi
rm -rf "$OUTD" # remove old directory prior to extracting
tar xzf "$OUTF" || exit 1
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
c="\c"
else
n="-n"
fi
if [ ! -d "$ARESPATH/lib" ]; then
echo "c-ares has not been build yet, let's do that now..."
cd ../extras/
tar xzf c-ares.tar.gz || exit 1
cd c-ares-$CARESVERSION || exit 1
./configure --prefix=$ARESPATH || exit 1
(make && make install) || exit 1
cd ../../tmp/
echo "c-ares built."
echo ""
fi
# We assume curl has been packaged in a way it will extract to "$OUTD"/
cd "$OUTD" || exit 1
echo "Building and installing libcurl"
CPPFLAGS="-I$ARESPATH/include" ./configure --prefix=$UNREALDIR/extras/curl --libdir=$LIBDIR --enable-shared \
--disable-thread --enable-ares=$ARESPATH --disable-ipv6
cp -R $ARESPATH/lib ares
make && make install
#cp $ARESPATH/lib/libcares.a $HOME/curl/lib
# that isn't needed anymore as the lib is already in unreal...
+151
View File
@@ -0,0 +1,151 @@
/*
* Defizzer, 3rd party module for Unreal3.2-beta15 and up
* (C) Carsten V. Munk 2003 <stskeeps@tspre.org>
* You can do everything you desire with this module, under the condition that if you
* meet the author, you must buy him a drink of his choice.
* Copyright notice must ALWAYS stay in place.
*
* Removes unidented fizzer clients from the network pre-local-connect
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#ifdef STRIPBADWORDS
#include "badwords.h"
#endif
#ifdef _WIN32
#include "version.h"
#endif
DLLFUNC int h_defizzer_connect(aClient *sptr);
static Hook *LocConnect = NULL;
ModuleInfo DefizzerModInfo;
#ifndef DYNAMIC_LINKING
ModuleHeader defizzer_Header
#else
#define defizzer_Header Mod_Header
ModuleHeader Mod_Header
#endif
= {
"defizzer", /* Name of module */
"$Id$", /* Version */
"de-Fizzer", /* Short description of module */
"3.2-b8-1",
NULL
};
/* The purpose of these ifdefs, are that we can "static" link the ircd if we
* want to
*/
/* This is called on module init, before Server Ready */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Init(ModuleInfo *modinfo)
#else
int defizzer_Init(ModuleInfo *modinfo)
#endif
{
bcopy(modinfo,&DefizzerModInfo,modinfo->size);
LocConnect = HookAddEx(DefizzerModInfo.handle, HOOKTYPE_PRE_LOCAL_CONNECT, h_defizzer_connect);
return MOD_SUCCESS;
}
/* Is first run when server is 100% ready */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Load(int module_load)
#else
int defizzer_Load(int module_load)
#endif
{
}
/* Called when module is unloaded */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Unload(int module_unload)
#else
int defizzer_Unload(int module_unload)
#endif
{
HookDel(LocConnect);
return MOD_SUCCESS;
}
static void ban_fizzer(aClient *cptr)
{
int i;
aClient *acptr;
char hostip[128], mo[100], mo2[100];
char *tkllayer[9] = {
me.name, /*0 server.name */
"+", /*1 +|- */
"z", /*2 G */
"*", /*3 user */
NULL, /*4 host */
NULL,
NULL, /*6 expire_at */
NULL, /*7 set_at */
NULL /*8 reason */
};
strlcpy(hostip, Inet_ia2p(&cptr->ip), sizeof(hostip));
tkllayer[4] = hostip;
tkllayer[5] = me.name;
ircsprintf(mo, "%li", 86400 + TStime());
ircsprintf(mo2, "%li", TStime());
tkllayer[6] = mo;
tkllayer[7] = mo2;
tkllayer[8] = "Fizzer";
m_tkl(&me, &me, 9, tkllayer);
return;
}
DLLFUNC int h_defizzer_connect(aClient *sptr)
{
char user[USERLEN + 1];
char *infobackup;
char *s1, *s2;
/*
* Algorithm is basically like this, inspired by Zaphod:
* Exchange first word with second in realname, prepend with
* ~, then add in second word and first word upto limit of username.
* sounds fun?
*/
infobackup = strdup(sptr->info);
if (!(s1 = strtok(infobackup, " ")))
{
free(infobackup);
return 0;
}
if (!(s2 = strtok(NULL, " ")))
{
free(infobackup);
return 0;
}
snprintf(user, sizeof(user), "%s%s%s", (IDENT_CHECK ? "~" : ""), s2, s1);
free(infobackup);
if (!strcmp(user, sptr->user->username))
{
ircstp->is_ref++;
ban_fizzer(sptr);
return exit_client(sptr, sptr, &me, "Fizzer client");
}
return 0;
}
+43
View File
@@ -0,0 +1,43 @@
These are 3rd party programs modules, or unsupported modules.
Custom modules are compiled by copying them to src/modules
and running from the root directory
$ make custommodule MODULEFILE=modulename
This will produce a .so you can load. Upon load, this will show a "3" in the
/version flags, as it contains third party modules (we do not support if it
crashes because of the tainted module)
======================
Name: burst.c
Description:
Little program to test out the different aspects of the unreal protocol and
produce net.burst dumps
=======================
Name: m_rawto.c
Is a 3rd party module
Description:
Implements the RAWTO command, will allow U:lines to send raw data to
anywhere it pleases.
:uline.server RAWTO towho :what to send
=========================
Name: channeldumper.c
Is a 3rd party module
Description:
Dumps a list of non secret channels to ircd.channels or something every 5 seconds,
C #channel topic
M member1
M member2
C #channel2 topic
M member3
You can't rely on topic being there
+157
View File
@@ -0,0 +1,157 @@
/*
* Unreal Internet Relay Chat Daemon, m_rawto.c
* (C) 2002 Carsten V. Munk
* RAWTO Module - 3rd party
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* Use of this module will make it a 3rd party module, and will
* add to your /version thing. We DO NOT SUPPORT THIS.
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#include "proto.h"
#ifdef STRIPBADWORDS
#include "badwords.h"
#endif
#ifdef _WIN32
#include "version.h"
#endif
DLLFUNC int m_rawto(aClient *cptr, aClient *sptr, int parc, char *parv[]);
/* Place includes here */
#define MSG_RAWTO "RAWTO" /* */
#define TOK_RAWTO "3A" /* 112 */
#ifndef DYNAMIC_LINKING
ModuleHeader m_rawto_Header
#else
#define m_rawto_Header Mod_Header
ModuleHeader Mod_Header
#endif
= {
"rawto", /* Name of module */
"$Id$", /* Version */
"command /rawto", /* Short description of module */
"3.2-b5",
NULL
};
/* The purpose of these ifdefs, are that we can "static" link the ircd if we
* want to
*/
/* This is called on module init, before Server Ready */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Init(int module_load)
#else
int m_rawto_Init(int module_load)
#endif
{
/*
* We call our add_Command crap here
*/
add_Command(MSG_RAWTO, TOK_RAWTO, m_rawto, 2);
tainted++;
return MOD_SUCCESS;
}
/* Is first run when server is 100% ready */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Load(int module_load)
#else
int m_rawto_Load(int module_load)
#endif
{
return MOD_SUCCESS;
}
/* Called when module is unloaded */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Unload(int module_unload)
#else
int m_rawto_Unload(int module_unload)
#endif
{
if (del_Command(MSG_RAWTO, TOK_RAWTO, m_rawto) < 0)
{
sendto_realops("Failed to delete commands when unloading %s",
m_rawto_Header.name);
}
tainted--;
return MOD_SUCCESS;
}
/*
* m_rawto Send a raw string to anywhere
* if you are U:line
* parv[0] = sender prefix
* parv[1] = whoto
* parv[2] = string
*/
DLLFUNC int m_rawto(aClient *cptr, aClient *sptr, int parc, char *parv[])
{
aClient *acptr = NULL;
if (!IsULine(sptr))
{
sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]);
return -1;
}
if (parc < 3)
{
sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS),
me.name, parv[0], "RAWTO");
return -1;
}
if ((acptr = find_client(parv[1], NULL)))
{
if (MyConnect(acptr))
{
sendto_one(acptr, "%s", parv[2]);
return 0;
}
else
{
sendto_one(acptr, ":%s %s %s :%s",
parv[0], IsToken(acptr->from) ? TOK_RAWTO : MSG_RAWTO,
parv[1], parv[2]);
return 0;
}
}
return 0;
}
+5563
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+9 -1
View File
@@ -4900,7 +4900,15 @@ regerror (errcode, preg, errbuf, errbuf_size)
msg_size = strlen (msg) + 1; /* Includes the null. */
if (errbuf_size != 0)
strlcpy(errbuf, msg, errbuf_size - 1);
{
if (msg_size > errbuf_size)
{
strncpy (errbuf, msg, errbuf_size - 1);
errbuf[errbuf_size - 1] = 0;
}
else
strcpy (errbuf, msg);
}
return msg_size;
}

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