We now expire after 30d if score is <12 (so 1 hour of being online) and we expire after 90d regardless of score. Note that for this to work, all servers would need to be running UnrealIRCd 6.2.0+ because when a score for an IP is still present on any of the servers on a network, and a user with that IP connects, then the score will be broadcasted from the server that still has the score and it will be re-added by all servers with that score. But eventually it should be like this... :D Reported by armyn in https://bugs.unrealircd.org/view.php?id=6536
About UnrealIRCd
UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 38%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity and security. It uses an advanced and highly configurable configuration file. Other key features include: full IRCv3 support, SSL/TLS, cloaking, advanced anti-flood and anti-spam systems, GeoIP, remote includes, and lots of other features. We are also particularly proud on our extensive online documentation.
Versions
- UnrealIRCd 6 is the stable series since December 2021. It is the only supported version.
- For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki
How to get started
Follow the installation guide on the wiki. See:
Documentation & FAQ
You can find all documentation online at: https://www.unrealircd.org/docs/
We also have a good FAQ: https://www.unrealircd.org/docs/FAQ
Website, support, and other links
- https://www.unrealircd.org - Our main website
- https://forums.unrealircd.org - Support
- https://bugs.unrealircd.org - Bug tracker
- ircs://irc.unrealircd.org:6697/unreal-support - IRC support