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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-17 08:44:46 +02:00

1627 Commits

Author SHA1 Message Date
cvs2hg 2413bc72d6 fixup commit for branch 'newio' 2002-06-17 20:45:06 +00:00
ejb 5d9a49587c - couple of updates to INSTALL. 2002-06-17 20:45:05 +00:00
ejb 6466d1ed3f - Changed m_quit.c slightly, removed a redundant strlen, made prefix-quit of
"no" not use one at all, since this is in example.conf and is sensicle..
2002-06-17 03:42:25 +00:00
ejb 145d3dfb7e - Rewrote m_who.c from scratch. It's slightly different, help.conf explains exactly how. 2002-06-17 03:00:37 +00:00
codemastr 8dd7b3efee Documentation changes 2002-06-16 20:39:22 +00:00
ejb d27f817403 - Added myself to s_info.c:m_info(). 2002-06-16 19:48:02 +00:00
stskeeps 2d2dcbd93a moo 2002-06-15 20:40:56 +00:00
stskeeps b5ae2f7fc8 crack 2002-06-15 20:12:13 +00:00
stskeeps ed34721f16 Failsafe 2002-06-15 19:46:55 +00:00
codemastr a92c041b88 ... 2002-06-09 22:43:59 +00:00
stskeeps 4761f302f6 Included larne's /who patch, adding a multitude of symbols? :P 2002-06-08 19:53:54 +00:00
codemastr b59cead0b2 Fixed a /who bug where + wasn't displayed for voices 2002-06-07 23:40:38 +00:00
codemastr 560155275b Fixed a win32 bug where the tray config menu didn't display anything 2002-06-07 23:29:11 +00:00
codemastr 8694c3ffbe Converted the status window to a modeless dialog 2002-06-07 19:47:30 +00:00
codemastr 562397aa87 Fixed a hidehost bug where ABC.com would generate a different key than abc.com 2002-06-07 16:28:02 +00:00
codemastr 6f5590934f Made module load failure non fatal 2002-06-07 16:14:06 +00:00
codemastr 6fd5101305 Fixed a module bug when there is an include between a module-config-directive and the loadmodule 2002-06-06 21:42:54 +00:00
codemastr 9d1c5c2ceb Fixed a scanner bug causing it to never timeout 2002-06-06 21:31:32 +00:00
codemastr c27a3229c7 Fixed a maxperip and maxunknownconnectionsperip bug in IPv6 2002-06-04 16:46:45 +00:00
codemastr 18892b6446 ... 2002-06-04 16:23:58 +00:00
codemastr 542ecdc7fb Fixed a bug in the new allow system 2002-06-04 16:21:21 +00:00
codemastr a510d024d6 Added allow::options 2002-05-31 21:53:33 +00:00
codemastr ac1c9232bf Fixed some /stats Z problems 2002-05-29 19:53:34 +00:00
codemastr b2ec3ec1a7 Fixed a typo in doc/example.conf (and a few cleanups) 2002-05-29 16:26:21 +00:00
stskeeps 3699932d77 - Fixed some stuff to deal with #136 - Please note that we do NOT compress our addies
- reason for this is because for example ::ffff:192.168.1.5 would really fuck up stuff
  in the IRC protocol
2002-05-28 23:55:07 +00:00
codemastr 2b68123854 Fixed some typos and hostilename problems 2002-05-28 22:03:52 +00:00
codemastr 636aa8352b Fixed a stats l/L bug 2002-05-27 19:28:42 +00:00
stskeeps e0048f7525 - Made ident checking work on IPv6 as well 2002-05-27 17:44:10 +00:00
stskeeps f8865a5aa1 - Fixed a openssl+ipv6 bug, pointed out by Aragon .. This probably breaks some other crap, but what
the heck..
2002-05-25 16:56:59 +00:00
stskeeps 1f75896d56 - Added OpenIRC-CA in .SICI 2002-05-23 09:31:36 +00:00
codemastr 870289c2fd Finally REALLY fixed the scanner (note to Stskeeps: bcmp returns 0 when there IS a match) 2002-05-21 20:54:14 +00:00
codemastr 037b2e6434 Removed some SOCKS scanner debug code 2002-05-21 20:20:17 +00:00
codemastr a6ddaba35b Added gethostbyname_r config check 2002-05-21 18:52:27 +00:00
griever 2484153b70 ... 2002-05-21 01:06:14 +00:00
codemastr 49bb821199 Network file additions/deletions 2002-05-19 22:59:09 +00:00
codemastr 99db84be8c Updated docs and changed version to beta10 2002-05-19 15:18:12 +00:00
griever 8d1ff52f0d Fixed various bugs 2002-05-18 22:41:16 +00:00
codemastr e53e4a93db Credits changes 2002-05-10 22:04:30 +00:00
codemastr e77382c196 Fixed an OpenBSD bug 2002-05-10 21:27:18 +00:00
stskeeps d90d0f52f6 - Fixed a number of bugs in the upper patch. 2002-05-10 17:29:49 +00:00
stskeeps f19f945836 mm 2002-05-10 16:09:26 +00:00
stskeeps 8833852342 :src/ircd.c 2002-05-10 16:02:25 +00:00
stskeeps c343bf91f7 . 2002-05-10 15:59:06 +00:00
stskeeps 1ccd58d2a2 - Rewrote check_pings and the whole way banning people are handled. Do loop.do_banch
to provoke a bans check. This possibly fixes #00001702, #0000137 and other
  funny bugs.
2002-05-10 15:50:54 +00:00
codemastr e1f991f196 Fixed a config parser bug 2002-05-08 23:44:16 +00:00
stskeeps 60a2ebc493 - Fixed a bug with \r\n being mistakenly parsed wrong. Thanks to John_z 2002-05-07 20:59:47 +00:00
codemastr a88f70518c Fixed some free call typecasting 2002-05-01 20:13:37 +00:00
codemastr 29454d1c56 Fixed a socks scanner bug 2002-04-30 22:13:33 +00:00
codemastr f31620b194 Fixed a bug where except ban didn't work 2002-04-28 19:37:23 +00:00
codemastr 3bd9fbcccf Fixed a typo after make is done 2002-04-28 18:45:14 +00:00
codemastr 9834eb7566 Fixed some typos 2002-04-28 18:37:23 +00:00
codemastr ac6f01c0df Fixed another memory leak with the scanners 2002-04-28 18:28:49 +00:00
stskeeps d2db682c97 . 2002-04-26 12:42:33 +00:00
stskeeps 49c8a45728 . 2002-04-26 11:55:31 +00:00
stskeeps 0322db7ebd g 2002-04-25 19:58:45 +00:00
stskeeps 8d35c56efb - Some fixes with connect(). Knowing my luck this will fuck up to hell 2002-04-25 19:55:55 +00:00
stskeeps 9cf9781698 - Memory leak fixes with scanners 2002-04-25 14:28:32 +00:00
griever de9b9854b9 Fixed some stuff 2002-04-23 01:12:45 +00:00
codemastr 640404a4d5 Fixed some 64bit int cloak problems and updated credits 2002-04-19 20:24:41 +00:00
codemastr 13597dc40d Fixed some problems with sykper's patch 2002-04-19 19:43:39 +00:00
stskeeps 5d401a394e - Some more of skyper's security audit patch. Some of them were simply
unfair in regards to performance or blindly added strlcats/strlcpy
2002-04-18 19:05:22 +00:00
stskeeps b95b9d9e27 compile fix 2002-04-18 15:20:39 +00:00
stskeeps 491d6f70c2 First part of skyper's security audit patch 2002-04-15 20:17:36 +00:00
stskeeps f18eb925c4 - Documentation bug #0000152 reported by Tony at sexnet.org fixed regarding
example.conf being wrong about set::socks
2002-04-15 07:31:37 +00:00
codemastr 296b085008 Fixed a bug involving +H and oper counts 2002-04-02 21:28:43 +00:00
codemastr b0178e83bd Fixed a +c bug involving locops 2002-03-28 21:37:27 +00:00
codemastr 4a49f9b21f Fixed a /stats q bug causing a crash with sqlines with no reason 2002-03-26 22:50:27 +00:00
codemastr c20d8fb8f8 Fixed a win32 editor bug causing a crash when you click save multiple times 2002-03-25 21:10:51 +00:00
stskeeps e478bced2e .. 2002-03-25 07:57:46 +00:00
griever 0ce08bb11a blah 2002-03-25 04:48:01 +00:00
codemastr a7851a2b95 Made +I work under win32 2002-03-24 17:25:43 +00:00
codemastr e65a717cf4 Changed version to beta9 and updated documentation 2002-03-24 17:17:26 +00:00
codemastr 430121770f Added EXLIBS= to make custommodule 2002-03-24 17:11:24 +00:00
codemastr e55a6611c8 conf_unknown bug fix 2002-03-23 20:14:44 +00:00
stskeeps 1937f8c742 . 2002-03-23 19:32:21 +00:00
codemastr b516697885 Dynamic hook type system 2002-03-20 19:45:20 +00:00
stskeeps 94306ba8a5 - Cosmetic fix for /setident, found by juli .. 2002-03-20 16:38:37 +00:00
stskeeps c695ee4bcf - One little patch for humanity, one giant step for science.. 2002-03-19 21:14:24 +00:00
stskeeps ba08714e66 - Fix for desynch problem with the fix in /mode system, Thanks to Luke 2002-03-19 19:57:26 +00:00
codemastr 0f9d6e71e8 Updated doc/conf.doc 2002-03-19 16:49:36 +00:00
codemastr 9237ce85cf ... 2002-03-19 16:48:09 +00:00
codemastr f10832a977 Changed HOOKTYPE_JOIN to HOOKTYPE_LOCAL_JOIN 2002-03-19 16:41:43 +00:00
codemastr 7523a30430 Updated all modules to use 3.2-b8 format 2002-03-19 16:00:34 +00:00
codemastr 7587d594da Added HOOKTYPE_JOIN 2002-03-19 15:19:34 +00:00
codemastr 65a2668ede Added log {} syslog support 2002-03-18 23:26:12 +00:00
stskeeps ffea432f5a cfrap 2002-03-17 23:06:56 +00:00
stskeeps e679134624 - Fixed bug with mode buffer overflow .. I'm not 100% positive it works..
Thanks to larne, Luke, SciFi, panda, ^Tux^.. Syzop .. and the countless
  people bitching about their servers going down.
2002-03-17 22:39:06 +00:00
griever 12869627e6 This really should be in all changes files 2002-03-16 20:54:37 +00:00
griever 7819ffae6c Fixed m_oper +Oo bug. 2002-03-16 20:34:17 +00:00
stskeeps 73b7a8be1e - Fix with status needed for remote clients too. Found by
Craig/FrostyCoolSlug <Craig@e-tidalwave.org>
2002-03-16 18:09:15 +00:00
codemastr 0b632d5e71 Fixed a Chinese nick bug 2002-03-16 17:10:17 +00:00
stskeeps 0576528af0 Mroe shit 2002-03-16 16:54:55 +00:00
stskeeps ef43f0f2ca Fix with debugmode 2002-03-16 16:51:56 +00:00
codemastr 0c540e883f Converted commands to use module objects 2002-03-15 23:35:55 +00:00
codemastr 0131d9f325 /mkpasswd typo fix and doc/unrealircd.doc update 2002-03-14 01:24:20 +00:00
stskeeps 2399936a6a - Fixed leftovers of non- char *configfile compliance. Thanks to ace and
various other people ..
2002-03-13 22:03:42 +00:00
codemastr b4a6f24f80 Fixed a listen::options::serversonly bug 2002-03-13 21:18:09 +00:00
codemastr 2f449e0918 Module Insanity Prototype Fix 2002-03-13 20:45:06 +00:00
codemastr fd925b3c28 Module Insanity v1 2002-03-13 20:42:40 +00:00
codemastr 5753585026 Fixed a win32 editor line count bug 2002-03-12 23:36:25 +00:00
stskeeps 1c73d5ae45 . 2002-03-12 20:40:42 +00:00
stskeeps 1a9b9ccf1a more shit 2002-03-12 20:39:16 +00:00
stskeeps ce580bbe09 - Small release tricks 2002-03-12 20:29:17 +00:00
stskeeps 1c22a8257c - Compile fix for TS2ts 2002-03-11 14:17:56 +00:00
griever 335e30513c Fixed -Wall warnings for TSTime 2002-03-11 04:26:27 +00:00
codemastr 38c48fef75 Fixed an IPv6 problem 2002-03-10 20:25:09 +00:00
codemastr 662f6398f3 Release preparation 2002-03-10 19:24:16 +00:00
codemastr 420991af6a Removed my_name_for_link (unused) 2002-03-08 22:13:51 +00:00
codemastr 0f2ae3c278 Win32 fix with u_int16_t 2002-03-06 21:45:04 +00:00
codemastr 4823908acb Removed src/cio_main.c, src/cio_init.c, include/cio.h, include/ciofunc.h extremely old unused code 2002-03-06 21:43:59 +00:00
codemastr 03aa90bc43 ... 2002-03-05 23:22:21 +00:00
codemastr bef880aa6a Removed all remnants of PROTO() 2002-03-05 23:09:39 +00:00
codemastr b8fecd310f ... 2002-03-05 19:34:10 +00:00
griever 104e7200f5 FOO! 2002-03-05 00:49:03 +00:00
codemastr eaecb8c42a Win32 -Wall cleanup 2002-03-04 23:34:13 +00:00
codemastr c4d3ae9df1 Clean compile with -Wall 2002-03-04 21:31:01 +00:00
codemastr b60eb8f989 Readded examples to doc/conf.doc 2002-03-03 19:25:35 +00:00
codemastr 8de39f6dc5 Made extraflags be checked by deny version and fixed a +I bug 2002-03-03 16:04:51 +00:00
codemastr a46ebe1f38 Added various patches by Syzop 2002-03-02 17:18:11 +00:00
griever 78fa804531 blah 2002-02-25 19:56:49 +00:00
stskeeps 2b6390daa3 fixed problem with wrong moved cptr passwd 2002-02-19 16:19:36 +00:00
stskeeps 4aa8f59611 - Fixed #undef STRIPBADWORDS problem, patch by light 2002-02-18 15:37:52 +00:00
griever 3debe8680a -Wall -Wno-implicit 2002-02-16 21:31:51 +00:00
griever 1c9ee5c817 -Wparentheses 2002-02-16 20:54:51 +00:00
griever e5d74b9ae0 -Wformat 2002-02-16 20:40:12 +00:00
griever 6f8aca82f3 -Wunused 2002-02-16 20:15:41 +00:00
griever dbaab6e026 Fixed ugly code 2002-02-16 19:24:42 +00:00
codemastr d3e7ab8006 Credits update and htm fix 2002-02-16 16:48:40 +00:00
codemastr 3a4c06ffd3 Fixed a typo in the docs 2002-02-15 23:00:05 +00:00
stskeeps 73af1fd6e0 . 2002-02-15 22:50:37 +00:00
stskeeps 4fd3ec7525 . 2002-02-15 22:48:51 +00:00
stskeeps 19cd68a204 - lack of time sucks. openbsd problem 2002-02-15 22:46:33 +00:00
codemastr 2d7eb2c1b1 Possibly fixed the /who flags bug 2002-02-12 20:06:20 +00:00
stskeeps c5d855eb10 - Fixed m_rawto.c problem found by TheDarkOne 2002-02-11 20:41:25 +00:00
codemastr d29b6498fb Modified the _ fix to work on all OSes that need it 2002-02-11 17:08:18 +00:00
stskeeps 1f8489a471 . 2002-02-11 16:23:02 +00:00
stskeeps 02acda1628 - Fixed an issue with -x and /quit and whowas, found by RaYmAn 2002-02-11 16:16:25 +00:00
stskeeps fccb560c67 . 2002-02-11 14:34:46 +00:00
stskeeps 376e3d3d6f - Fixed a problem with Mod_Handler being **, found by andi 2002-02-11 13:29:11 +00:00
stskeeps f92fcae257 - Added SJOIN fix so it won't accept NULL channels 2002-02-11 12:48:27 +00:00
stskeeps 7c54ce70c9 - Added andi's OpenBSD fix for the symbol issue with prefix _ 2002-02-11 12:24:15 +00:00
stskeeps 0206d844e9 +- Added tainted variable. 3rd party modules must ++ this upon load,
+  -- upon unload. Will show a 3 in flags.
+- Added extras/m_rawto.c - 3rd party module. Fixed some documentation
2002-02-11 11:03:05 +00:00
stskeeps afcb0b2a03 - Made makefile ability to "make custommodule MODULEFILE=m_zline"
if m_zline.c is in src/modules/, it will get compiled. This SHOULD
  help 3rd party modules atleast
2002-02-11 10:24:11 +00:00
stskeeps 9194aece63 Various 2002-02-06 19:38:30 +00:00
stskeeps a9f1838c3e - Various fixes to virthost system, may fix some memory corruptions
and potential exploits.
2002-02-06 19:35:42 +00:00
stskeeps 78ef8effe9 - Various fixes to virthost system, may fix some memory corruptions
and potential exploits.
2002-02-06 19:33:21 +00:00
stskeeps 90d56ef4e5 fix broken 2002-02-06 15:03:15 +00:00
griever ae0f7643dd Fixing broken tokens 2002-02-05 23:47:44 +00:00
codemastr 30b0175a39 ... 2002-02-03 17:25:52 +00:00
codemastr bd6729ad93 More -Wall cleanups 2002-02-03 17:15:37 +00:00
stskeeps 51d0d59ced slight compile error 2002-02-03 15:11:55 +00:00
stskeeps 9daf3d0b73 - BEFORE you use event functions, LockEventSystem(), after,
UnlockEventSystem(). In EVENT() functions, the system _is_ locked.
  This might fix the double recursion mutex problem we got.
2002-02-03 15:09:49 +00:00
stskeeps 7805566ceb - Fixed loadmodule invisibility.so: undefined symbol:
get_umode bug, reported by James-Bond, #0000060)
2002-02-02 16:50:51 +00:00
griever c7fbfa3e92 Yeah yeah, blah blah shit 2002-02-02 02:24:44 +00:00
codemastr 8e7b926c31 Made the win32 version set read only log files to writable 2002-01-31 21:11:29 +00:00
codemastr 887a003b98 Added a shutdown confirm message box when you click the X in win32 2002-01-31 20:32:38 +00:00
codemastr 5a0d13d9fa Fixed a umode system error with unknown modes 2002-01-31 17:50:56 +00:00
codemastr 164869dca5 Documented the new set::scan::* directives in doc/conf.doc 2002-01-30 22:10:54 +00:00
codemastr 538c318eb6 Fixed win32 scanner bugs, and added a menu option to view log files in win32 2002-01-29 22:45:17 +00:00
stskeeps fa2e9760f9 - Changed some m_ functions into CMD_FUNC(m_*) 2002-01-29 13:48:00 +00:00
codemastr 5a366beda7 Scanner config changes 2002-01-29 00:21:57 +00:00
codemastr 0f6d91091e ... 2002-01-28 00:39:32 +00:00
codemastr 8be7cbab05 Made all functiosn use new-style parameter lists 2002-01-28 00:38:02 +00:00
stskeeps 112d928f11 - Fix for /version crash, reported by RaYmAn 2002-01-27 23:18:32 +00:00
stskeeps 6d239e28ec - -Wall cleanup cleanup with SSL AUTH problem 2002-01-27 22:40:11 +00:00
codemastr d10bc57b74 ... 2002-01-27 20:31:56 +00:00
codemastr 6b8c83ba85 Cleaned up a bunch of -Wall warnings 2002-01-27 20:28:41 +00:00
stskeeps 93f759f200 - Changed umode +I behavoiur to you have to be loading invisibility.so to ha
the +I functionality. Code is still in IRCd, but isn't used until module
  is loaded. Loading of this will cause an R to be added to /version
  flags. Hopefully this will satisify some people's thoughts about a so
  called spy tool being enabled by default. Also added flag_add(char *)
  and flag_del(char) for modules to add to flags string. -Sts
- Removed -win32 postfix for wircds, look in /version for W instead
- Removed ircnetwork part of /version
2002-01-27 18:07:20 +00:00
codemastr dc3f1ba227 Documented link::cipher and except tkl in doc/conf.doc 2002-01-26 20:47:42 +00:00
codemastr b549340657 Added except tkl 2002-01-26 20:38:12 +00:00
codemastr 8f68a64363 Made SHOW_SECRET defined by default 2002-01-26 18:16:02 +00:00
codemastr 15c765449b Fixed a t.next recode typo and added -pipe check for gcc 2002-01-26 17:54:14 +00:00
stskeeps ec5231f565 - Fixed some t.next's and replaced with codemastr method(tm) 2002-01-26 00:20:20 +00:00
stskeeps db060a11b8 - Fixed some minor issues with dialog interface for .pem SSL passwords
- Added makecert.bat / encpem.bat to src/win32, which are used in SSL release
2002-01-26 00:17:35 +00:00
stskeeps f52f030346 fix 2002-01-26 00:12:32 +00:00
codemastr 58c667c7c3 Added a win32 dialog for the SSL .pem passwords 2002-01-25 23:11:29 +00:00
stskeeps a3a04d9797 - Added link::cipher for #define USE_SSL, use this to select
ciphers, read example.conf for more. Closes #000016. Suggested by narf
2002-01-25 22:22:11 +00:00
codemastr 3e89146e19 Fixed a listener bug 2002-01-24 21:11:19 +00:00
codemastr ce009a31ba Fixed a win32 bug that causes the editor to cut text at 32KB 2002-01-24 21:00:09 +00:00
stskeeps e39a1f9884 zogg socks fix 2002-01-24 18:29:19 +00:00
stskeeps 7a7e2de05c - Added patch in #0000053 by |savage|, speedup in can_send 2002-01-24 17:48:04 +00:00
stskeeps 59084e02a1 +- Fixed #0000046 regarding Module_free memory leak 2002-01-24 17:44:03 +00:00
codemastr 6fda3150a6 Removed some useless tkl code 2002-01-22 20:19:40 +00:00
codemastr 6db9156993 Fixed a listener bug reported by Dragon974 2002-01-22 20:03:54 +00:00
codemastr e306a6e55c Recoded hooks to work like events 2002-01-21 18:25:20 +00:00
codemastr e72587c252 ... 2002-01-20 20:19:40 +00:00
codemastr eca91bee1f Fixed a module object bug involving static linking 2002-01-20 16:04:13 +00:00
codemastr 0b873a2b6b Recoded hooks to use module objects 2002-01-20 15:42:48 +00:00
griever c78c669fdd wtf.. 2002-01-20 00:01:36 +00:00
stskeeps 863e32a3d9 Problem with sendto_ops and null aclient->user fix 2002-01-19 18:12:22 +00:00
codemastr de2c5e6cc7 Various changes to the module system 2002-01-19 17:04:04 +00:00
griever 84c70bdd2f Blah... 2002-01-15 20:07:30 +00:00
griever aedfae229a Fixes about stuff 2002-01-15 04:32:00 +00:00
griever f65e857d4e sendto_ops is SNO_SNOTICE now 2002-01-15 04:27:14 +00:00
griever 587f4c4281 fix for stuff... made kline-address error easier to understand 2002-01-15 03:50:24 +00:00
griever f5f4e4500f Blah de poop! 2002-01-15 00:39:04 +00:00
codemastr dbda73fa56 Fixed various bugs and some cleanups 2002-01-14 20:01:36 +00:00
griever 0dd1483fc3 example.conf and m_oper fixes 2002-01-13 22:00:27 +00:00
griever 96d2cf936b MAXPARA removal 2002-01-12 22:18:48 +00:00
griever f7ab73f82e stupid error 2002-01-10 20:22:46 +00:00
stskeeps 12cdefe981 . 2002-01-09 13:52:25 +00:00
griever 8b6f528b54 *prays* 2002-01-08 02:17:05 +00:00
griever f512f9b901 now does a NOQUIT type thing for SQUITs 2002-01-08 02:14:49 +00:00
griever 819e0c98ea uh? 2002-01-08 01:14:28 +00:00
codemastr 2f67e63456 Updated INSTALL because people don't read channel topics 2002-01-08 00:22:55 +00:00
griever c2649c5438 Code cleanups 2002-01-07 22:42:45 +00:00
griever b34268dad0 Fixed gline bug 2002-01-07 22:35:12 +00:00
codemastr e20e9dfd85 Added Tkline, Tzline, and Gzline to the docs 2002-01-07 22:08:24 +00:00
codemastr 455d732636 Changed version to beta6 2002-01-07 19:19:47 +00:00
codemastr ba01670af2 Updated release notes 2002-01-07 19:12:37 +00:00
codemastr 9e42107355 Converted all calls to hunt_server to hunt_server_token 2002-01-07 19:01:07 +00:00
codemastr d25d7900df Added the ability to go to a specific line in the win32 editor 2002-01-07 18:41:57 +00:00
codemastr d48edbdf5c Added hunt_server_token 2002-01-07 16:07:02 +00:00
griever b1fce6bb63 omg... 2002-01-06 04:24:57 +00:00
griever ff4517fa8a ... 2002-01-06 04:09:44 +00:00
griever 2ed3bf18df Fixed compile bug with me not knowing structure stuff 2002-01-06 04:08:04 +00:00
griever 3a49482363 Fixed target limits 2002-01-06 03:50:07 +00:00
griever 1055c2b73c Yay, sts was drunk 2002-01-06 02:01:34 +00:00
codemastr 29f53a13c4 More editor changes 2002-01-05 20:32:30 +00:00
codemastr 40a014a66e Fixed a token error 2002-01-04 22:18:56 +00:00
codemastr 393217392f Removed some // comments 2002-01-04 00:30:05 +00:00
codemastr 711b771b39 Made a few cleanups to the win32 code 2002-01-02 21:35:26 +00:00
codemastr 0f93326707 ... 2002-01-02 21:21:30 +00:00
codemastr bdd52d3eb8 Made the win32 editor use a toolbar, and added XP GUI support 2002-01-02 21:20:29 +00:00
griever 8b753d84eb Moved some stuff to the local section of aClient
stuff is still commented out (don't whine about //comments
as the lines are gonna be removed anyway)
in case this makes it core
2002-01-02 04:21:21 +00:00
griever 70a129aac4 Doh, forgot to comment the & too... 2002-01-02 04:12:21 +00:00
griever f0ddd37c49 Removed archaic useless stuff 2002-01-02 03:46:14 +00:00
stskeeps d20059ea7d +- Removed some ancient debugging code (num - %s) 2002-01-01 16:40:00 +00:00
stskeeps bebebf6cdf +- Made support in *nix for encrypted SSL private keys,
+  "make encpem" to make an encrypted server key if you already have one
2002-01-01 16:25:29 +00:00
codemastr 3bdee011e9 Fixed a typo in example.conf 2001-12-31 16:29:09 +00:00
stskeeps 259b1a5eeb +- Fixed .1081 problem, see bug #0000020 for more information about how
+  it REALLY should be fixed
2001-12-31 00:55:48 +00:00
codemastr 49780c8113 Fixed a editor bug where it always says the file was modified 2001-12-30 20:55:51 +00:00
codemastr 9aeeca3ee8 Fixed svsnoop 2001-12-30 20:52:14 +00:00
stskeeps be3f21edd7 +- Fix for svsnoop symdep problem 2001-12-30 20:43:53 +00:00
stskeeps 407aa55e58 +- Fixed problem with EventDel, doing eventptr instead of eventptr->name
+- Fixed bug #0000019 reported by Syzop, and bug found by same to deal with
+  individual module loading
2001-12-30 19:51:31 +00:00
codemastr 08ad7f0816 Made tld::mask user user@host instead of just host 2001-12-30 17:39:33 +00:00
stskeeps 0f9b578baa +- Crash in scan_http fixed, h->in instead of &h->in = bad 2001-12-30 11:41:25 +00:00
stskeeps 976aa0cb77 +- doh, missing a ! in m_tkl.c that allows us to do bad things(TM)
+- Fix for nested comments, found by lnxgk
+- C++ comment fix, lnxgk again.
2001-12-30 08:48:41 +00:00
griever 929dd62144 *cant enter a commit log because he's too busy laughing at himself* 2001-12-30 07:54:22 +00:00
codemastr 4df1253ab3 Removed set::hosts::techadmin from all network files 2001-12-30 00:34:23 +00:00
griever 662ad36275 Fixed makenet so techadmin-host is gone 2001-12-29 23:40:46 +00:00
griever 75b989d67a added mutex.c 2001-12-28 23:10:30 +00:00
codemastr 5b5ed53edb Fixed a major events bug caused by drunken coding 2001-12-28 22:44:24 +00:00
codemastr 009a3d498c Fixed a /chgname bug where you needed a : to have spaces 2001-12-28 22:25:57 +00:00
codemastr 9b8b45099f Fixed a bug causing weird things to happen after /rehash 2001-12-28 22:14:13 +00:00
griever 5d0f93255b Grr.... 2001-12-28 21:38:52 +00:00
codemastr b4091f77ff Fixed an editor bug under WinXP 2001-12-28 17:47:38 +00:00
stskeeps 4934786273 +- Reversed freeze bug fix, _NP means NON PORTABLE
+- Fixed a freeze problem with conf_deny_link
2001-12-27 13:01:00 +00:00
griever 0d0a632f51 Fixed (I think) freeze bug in m_htm, this might not work on all pthread implementations 2001-12-27 06:01:15 +00:00
griever 3594f2ee45 Made it so "modulename.so" -> "./modulename.so"` 2001-12-27 05:59:05 +00:00
stskeeps c07e8962e5 +- Small fix for #427583 mode bug 2001-12-26 23:35:25 +00:00
griever 9c947f140e Duh... 2001-12-26 22:38:10 +00:00
codemastr 86206ed51c Fixed a win32 editor bug 2001-12-26 17:03:27 +00:00
stskeeps 836be977eb +- Actually enabled MD5, SHA1 methods when SSL was defined. (fix for drunk
+  coding)
2001-12-25 18:13:34 +00:00
codemastr 3859340b2a Fixed a bug in new-style oper flags making it ignore some flags 2001-12-25 18:10:39 +00:00
stskeeps b2ef3ec1b6 crypt fix 2001-12-25 13:29:50 +00:00
griever 5c0894e57c fixed bug in /stats o causing classless oper{} blocks to possibly core 2001-12-25 05:23:33 +00:00
griever 12cee06bf1 Fixed /map bug that allowed users to find U:Lined servers 2001-12-25 02:24:24 +00:00
stskeeps c753c7adc1 +- Fixes for ->user structures 2001-12-24 22:43:14 +00:00
codemastr 897a8cec60 Fixed a DEFAULT_PERMISSIONS bug 2001-12-24 22:34:02 +00:00
codemastr 548c108ecb Fixed a last minute win32 bug 2001-12-24 18:51:40 +00:00
stskeeps 7ec691c0ed +- make install fix 2001-12-24 13:54:59 +00:00
stskeeps 129bc36adf +- Fixed some slave work.. return MOD_SUCCESS; in all command modules.. 2001-12-24 11:19:49 +00:00
stskeeps 23bc0b40e6 +- Changed to beta5 2001-12-24 09:02:00 +00:00
stskeeps 6ccda4cc95 +- Added back good old error reporting in ./unreal start 2001-12-24 08:16:58 +00:00
codemastr 8480b860cf Updated /info 2001-12-23 23:29:51 +00:00
codemastr 8505657eab Final Release Cleanups 2001-12-23 23:08:27 +00:00
stskeeps 9dd3367f72 +- Credits fixes 2001-12-23 22:51:58 +00:00
stskeeps e888024e63 +- CIDR IPv6 fixes, scan_* fixes 2001-12-23 22:27:10 +00:00
codemastr 41f65241a4 Added a few network files 2001-12-23 21:26:52 +00:00
codemastr 77e03b3c91 Credits updates 2001-12-23 19:17:27 +00:00
codemastr 1a0131e9a9 Made a few updconf changes 2001-12-22 21:25:35 +00:00
codemastr cd2b8186e7 Documentation updates 2001-12-22 21:09:33 +00:00
codemastr 64ee79c5f5 Fixed a /time bug in win32 2001-12-22 20:51:06 +00:00
stskeeps f387fbbd4f +- Auth_Make fix for crypt method 2001-12-22 16:59:08 +00:00
stskeeps 3981a679c5 +- Changed SERVICES-NAME warning to error 2001-12-22 16:07:48 +00:00
stskeeps e65e01ddff +- Config parser fixes (bugs found by Souleh) 2001-12-22 15:42:21 +00:00
codemastr 68615a398f Fixed a typo in s_misc.c 2001-12-22 01:50:47 +00:00
codemastr c6266dc19c Fixed some other scanner bugs 2001-12-21 23:08:03 +00:00
codemastr dae5b893d1 Scan API cleanup, goto = evil 2001-12-21 22:58:00 +00:00
stskeeps a4de9ac1e2 +- Added #undef SECURECHANMSGSONLYGOTOSECURE - send only channel msgs to +z
+  people on +z channels
+- win32 fixes
2001-12-21 17:40:43 +00:00
stskeeps ea1e7b3f70 win32 fixes, again 2001-12-21 17:18:16 +00:00
stskeeps edd0b08139 win32 fixes 2001-12-21 15:05:59 +00:00
griever d9d5cdc910 m_sendumode done 2001-12-20 21:54:09 +00:00
griever 343f193e7b ...misspelling 2001-12-20 21:07:45 +00:00
griever a1b3eb1331 Fixed some errors 2001-12-20 20:55:45 +00:00
griever 3a482d26ca Dumbass bug... 2001-12-20 20:33:16 +00:00
griever 68bfeffa70 Slightly working m_sendumode recode, nits:
it will send to people only with ALL umodes, but with ANY of the
snomasks

blame it on sendto_umode and sendto_snomask for being wierdass
2001-12-20 03:46:00 +00:00
griever 6e42d09c50 beginning of new SMO code, testing to make sure it worky
new command format:
SMO modes :message
OR
SMO modes snomasks :message

if you want to use JUST snomasks, put "+" as the mode

the modes parameter accepts a snomask as long as there
isn't a mode with same name
2001-12-20 00:07:38 +00:00
griever 567f3b8fcb Compiles and works fine now :D 2001-12-19 00:53:36 +00:00
griever f8d1e81206 now lets see if it will compile 2001-12-19 00:04:32 +00:00
griever 6c6130fab6 Untested, not sure if it even compiles TKL shits, testing on t2n as soon as this is committed 2001-12-18 23:57:13 +00:00
stskeeps 7695fb209d +- Made link::hubmask and link::leafmask actually work properly 2001-12-18 17:39:10 +00:00
griever 2cc3eb2266 Changes modified 2001-12-17 20:34:39 +00:00
griever 4fca682f8c Error is getting really annoying... 2001-12-17 00:51:31 +00:00
griever 6e67d9dea0 added set::modes-on-oper (modes all opers get when they op up)
made Aa oflags include O
modified docs to reflect such
2001-12-17 00:43:51 +00:00
griever 5d2092858d Made +N give you +OaA as well, since everyone used it that way
Grr, it seems like such a hack to me but ok :(
2001-12-17 00:13:37 +00:00
codemastr 4291191149 Help system recode 2001-12-16 00:35:57 +00:00
griever d2a90a5101 *#($&@#(*$! 2001-12-14 22:48:20 +00:00
griever 5d5ffa3f06 !*@*$^%! I reported this bug MONTHS ago people! 2001-12-14 22:44:08 +00:00
stskeeps e881a256f4 +- Some scan unloading stuff 2001-12-14 14:29:21 +00:00
stskeeps 5171e9e08a +- Made "Module already loaded" a non fatal error (funny msg on rehash)
+- Fixed typical codemastr "Let's delete this from a list we haven't even
+  added it to yet *giggles and twirls around*" bug, do to with config_set_unknown
+- Fixed events bug, added recoded scan module, got a lot of stuff to fix so
+  far. Problems, unloading, (delay), tkl doesn't always sweep it all,
2001-12-13 21:59:37 +00:00
codemastr 2b2f767ca5 Added more HP-UX code 2001-12-12 21:19:30 +00:00
codemastr c4a8e970d3 Module v3 changes 2001-12-11 23:02:58 +00:00
griever 4e32d3a5dc Corrected credits, moved the #ifdef for NO_FDLIST 2001-12-11 21:24:18 +00:00
codemastr ccaa0f444b .. 2001-12-11 20:48:00 +00:00
codemastr c2420f2eee ... 2001-12-11 20:45:45 +00:00
codemastr eb4eb7a8c6 ... 2001-12-11 20:38:17 +00:00
codemastr b15292c980 Removed umode +T and oflags fue 2001-12-11 20:37:30 +00:00
griever 37f6ff3a10 Reflects m_oper recode and tkl oflags 2001-12-11 03:39:56 +00:00
griever 7689d54b8e +T is on its deathbed, expect it to be gone soon
m_oper mostly recoded
Various oflags now silently ignored by m_oper although kept in the oflags
var.
expect TEChat, the T oflag, and hosts::techadmin to be removed shortly
2001-12-11 02:37:32 +00:00
codemastr 0171967e18 Moved the mkpasswd program into the ./unreal script 2001-12-10 22:02:47 +00:00
stskeeps db82fc23b5 +- Module v3 bugfixes. cause: codemastr lack find n replace skill 2001-12-10 14:35:15 +00:00
codemastr 39562944c3 ... 2001-12-10 00:30:00 +00:00
codemastr 28af208a1b More module v3 fixes 2001-12-10 00:26:38 +00:00
codemastr 3b52789751 More module v3 fixes 2001-12-09 23:47:46 +00:00
codemastr 3d564a403f Fixed some more module v3 problems and upgrade all modules 2001-12-09 20:19:35 +00:00
stskeeps 26dff4eeba +- Small v3 fix with no dependency problem 2001-12-09 16:40:03 +00:00
codemastr 38588ba0b5 Fixed a win32 module v3 bug 2001-12-09 16:38:31 +00:00
stskeeps 07adb99680 +- Added module v3 code. Needs testing, and NO MODULES DOES NOT COMPILE 2001-12-09 10:44:11 +00:00
codemastr 89caaab24c Added HOOKTYPE_SERVER_CONNECT and HOOKTYPE_SERVER_QUIT 2001-12-05 23:02:33 +00:00
codemastr 573328e4e1 Added snomask +q for Q:line notices 2001-12-04 20:13:03 +00:00
codemastr 19c649fb90 snomask changes 2001-12-03 22:42:53 +00:00
griever 923624c784 Bug that caused m_oper to core randomly if oper was -x 2001-12-03 01:17:53 +00:00
griever 44be34875f Changelog.. 2001-12-02 20:51:49 +00:00
griever 1612ed7411 added can_gkline and can_gzline (for soon-to-come gzline module), old
flags are t and Z. Someone change docs accordingly
2001-12-02 20:45:17 +00:00
codemastr e872aa28a9 Converted a bunch of structures to use ListStruct 2001-12-02 17:57:24 +00:00
stskeeps abea394dc6 ---------------------------------------------------------------------- 2001-12-02 14:50:58 +00:00
stskeeps 528d82b219 +- Added ssl-pubkey auth method (parameter = pem file for public key) 2001-12-02 14:39:59 +00:00
codemastr 6d9cef9f03 ... 2001-12-02 02:06:54 +00:00
codemastr eb38fa93a3 Added cidr.c and ssl.c to the win32 makefile 2001-12-02 01:47:17 +00:00
stskeeps d7889e777e moo 2001-12-01 23:55:30 +00:00
griever fd638b155b *gets smacked by sts* 2001-11-29 21:12:06 +00:00
griever 503bf841fb *gets smacked by sts* 2001-11-29 21:00:20 +00:00
griever 69647bba3b Argh, no newline notices getting annoying now 2001-11-29 04:51:23 +00:00
griever b4bfa43e5b Added list of ppl I would like to thank :D 2001-11-29 04:49:43 +00:00
griever 67059bd3ae Changed the way ipv4 IPs are cloaked, you now need to crack all three
cloak keys to break ipv4 IPs. ip6 ips and hostnames are too ambiguous to
be susceptable.

#define COMPAT_BETA4_KEYS undoes this fix, and is required for ipv4 bans
to be interoperable between pre-beta4 and post-beta4 servers. This should
be defined on all win32 compiles at least until the first rc or final for
3.2
2001-11-28 20:39:20 +00:00
griever eb038e2938 added ANNOYING_BAN_THING to config.h, disabled by default
previous functionality: mode +b would check match() both
ways, but chanserv AKICK and bot auto-bans would break w/
this, as they would try to set for instance *!*@*.mrrmnh.adelphia.net
but if *!*@rox-1B7EB386.mrrmnh.adelphia.net were set (for example)
chanserv/the bot would flood kick them, over and over and over. No
real point to this one, so I just diked it out.

Modified Files:
 Tag: devel
 	include/config.h src/channel.c
2001-11-28 03:43:58 +00:00
codemastr 1780862cfc Added some functions for generic linked list modifications 2001-11-26 19:37:41 +00:00
codemastr 9d26bac09f ... 2001-11-26 15:56:44 +00:00
codemastr 0d2753331a ... 2001-11-26 15:50:04 +00:00
codemastr dcd9969537 Started some work on CIDR support (added some functions from hybrid7) 2001-11-26 15:40:43 +00:00
codemastr 5eea2a9daf ... 2001-11-26 15:39:13 +00:00
codemastr 893f67668f Fixed a FSU Pthreads bug on Slackware (thanks to Frank Mueller) 2001-11-24 00:34:26 +00:00
codemastr e43ac717cd Added host54.net to /credits 2001-11-22 16:18:58 +00:00
griever 9fdf9cd9e9 Typo fixes &stuff 2001-11-22 05:47:26 +00:00
codemastr e57336c9c7 Changed some function names 2001-11-19 20:30:30 +00:00
codemastr 28b8a0ef9b Fixed a minor events issue 2001-11-18 22:28:01 +00:00
codemastr 0a7e518e6f Redid the event system to be more accurate 2001-11-18 22:13:04 +00:00
stskeeps 62b2de07a7 +- Made delayed module unloading possible, make a int mod_delay() adding
+  an event, for e_unload_module_delayed
2001-11-17 14:54:32 +00:00
stskeeps 535aa4456a +- Made Events do thread locking (so we can do funny things and kill small
+  furry animals in the attempt for the perfect scanning module) .. yes, this
+  is drunken coding
2001-11-16 21:47:35 +00:00
codemastr abedc78b8b Fixed a make install problem and added some Auth support 2001-11-15 22:29:23 +00:00
stskeeps 197378a364 . 2001-11-15 22:00:37 +00:00
stskeeps c980e53fad . 2001-11-15 21:48:44 +00:00
stskeeps e9123b12db +- Added new auth.c API and a lot of different crap .. will document later 2001-11-15 20:26:52 +00:00
stskeeps 4f18b48a57 +- Fixed password crash bug, found by \dev\NULL-Z-[Zap] 2001-11-15 15:13:13 +00:00
griever 6bb18c87e5 Removed the three lines of code (!!) that caused the SSL freeze-on-connect
bug, gonna fix that error handling.
2001-11-14 20:28:13 +00:00
griever ca70706ad6 <----- Head coder 2001-11-14 20:16:49 +00:00
codemastr f6a3b1f399 Fixed the last of the font and editor-cutting-text bugs (hopefully) 2001-11-13 22:21:48 +00:00
codemastr 1a1a4ebd65 Fixed a codemastr(TM) drunk-coding win32 bug 2001-11-13 19:38:15 +00:00
codemastr aed84e3bf0 Win32 editor changes 2001-11-13 00:40:19 +00:00
codemastr 706c911fc3 Win32 GUI changes 2001-11-11 21:14:02 +00:00
codemastr 621793b491 ... 2001-11-11 00:36:24 +00:00
codemastr 0693a8dd27 Added the ability to edit tld {} files from the win32 editor 2001-11-11 00:34:24 +00:00
codemastr 5e14382326 Added hscroll to the win32 editor if it is needed 2001-11-10 23:45:31 +00:00
codemastr 4b8042603a Fixed a win32 bug where pasting text into the editor would use the wrong font 2001-11-10 20:55:11 +00:00
codemastr ab9db56291 Added support for PS_STRINGS and pstat 2001-11-10 18:13:05 +00:00
codemastr 2a595d3a87 ./unreal updates 2001-11-10 17:37:08 +00:00
codemastr 670c9ee653 Made the /kline hostmask checker work like the G:line checker, (it was too easy to K:line *@*) 2001-11-09 22:17:24 +00:00
codemastr c83f79a44a Fixed a bug that made the G:line host checker ignore ? 2001-11-09 19:32:03 +00:00
stskeeps e2ef04d112 +- VERSION M_SERVER fix by skold
+- Fixed connecting with IPv6
+- Ident requests now orgin with the listener that the user connected on
+- More IPv6 fixes, DNS resolving actually works now too.. (crackhead IRCnet
+  coding)
+- Webserver caching fix
2001-11-08 16:40:34 +00:00
codemastr 327f15d17c Fixed a win32 typo 2001-11-07 21:35:11 +00:00
stskeeps 0b01bc3852 Linux IPv6 Fixes 2001-11-07 13:48:42 +00:00
stskeeps 2c6726c95d .. 2001-11-07 13:29:06 +00:00
stskeeps 053cbcaae4 gr 2001-11-07 13:27:49 +00:00
stskeeps f8756691a5 . 2001-11-07 13:26:37 +00:00
stskeeps 2a55293bcc , 2001-11-07 13:25:54 +00:00
codemastr 2d21f6055d Added aliases/auspice.conf, and added a /register command to aliases/aliases.conf 2001-11-05 22:02:22 +00:00
codemastr afebe1568a Changed the setproctitle check to also check in -lutil (some OSes have it there) 2001-11-05 21:38:27 +00:00
stskeeps be48165fb6 +- Added some setproctitle(.., me.name) for extra l33tness :P~ 2001-11-05 21:30:23 +00:00
codemastr b960288402 Added autoconf check for setproctitle 2001-11-05 21:26:50 +00:00
codemastr cad8d53264 - Made ./unreal generated by configure to make sure it has the correct path of the exe 2001-11-05 20:47:39 +00:00
stskeeps 44a48a2dc0 +- IPv6 fixes for IP_OPTIONS (disables under IPv6, i mean .. IRC multicast.
+  WTF?)
2001-11-05 15:06:13 +00:00
stskeeps cca85ebe57 +- IPv6 fixes to make dual ipv4/ipv6 work 2001-11-05 14:33:18 +00:00
stskeeps 8e2cc100ce +- IPv6 fixes to Inet_si2p & Inet_si2pB 2001-11-05 14:11:36 +00:00
codemastr d11cc14a12 Fixed a bug where the win32 help dialog links were plain text 2001-11-05 00:07:10 +00:00
codemastr 29b7ea7ee8 Added make install and ./unreal utility 2001-11-04 22:09:30 +00:00
codemastr 9c49d0d3b1 ... 2001-11-04 20:12:38 +00:00
codemastr 8382e074e1 Fixed a win32 bug where the editor would cut off text 2001-11-04 17:55:10 +00:00
codemastr 49cf99c68a Updated module dependancies to allow a module to load the module containing the symbol 2001-11-01 20:57:19 +00:00
codemastr a5e31d042d Fixed a typo in makenet 2001-10-29 21:29:44 +00:00
codemastr 56fee9b881 Made some nameser.h changes to work win win32 2001-10-28 16:47:07 +00:00
cvs2hg a5d191e5ac fixup commit for tag 'unreal3_2_beta4' 2001-10-28 16:18:49 +00:00
stskeeps b9d034d6bd +- Preperation for beta4 2001-10-28 16:18:48 +00:00
stskeeps 9a97f7e249 +- Made the missing commands error a little more.. tardfriendly 2001-10-28 16:11:47 +00:00
codemastr d537da4058 Fixed a snomask bug found by Rob 2001-10-28 15:55:31 +00:00
stskeeps 58d81ad35f +- Fixed a DEBUGMODE problem with umodes.c 2001-10-27 13:18:49 +00:00
codemastr 6e17ab11f1 Fixed a nickserv password bug found and fixed by Mathieu 2001-10-23 21:25:34 +00:00
codemastr 0f2be18a1f Added M_RESETIDLE to fix a /privmsg bug 2001-10-17 20:04:23 +00:00
codemastr 22d5b9bee8 Changed the size of umodestring 2001-10-16 19:06:07 +00:00
stskeeps 6b10bee66d +- Made umode_delete(flag, mode); 2001-10-16 17:09:51 +00:00
codemastr 493697bbdf Added new umode system to the win32 makefile 2001-10-16 00:03:01 +00:00
stskeeps 66d3c85d23 +- Added umodes.c, long val = get_umode('c'); 2001-10-15 23:01:31 +00:00
stskeeps 3f9849b5fd +- Added a hell lot of DNS debugging code, and fixed the BIGENDIAN problem
+  with resolver. Thanks to dawn and Trash.net for shell on a sparc
2001-10-14 21:54:25 +00:00
codemastr 85ce15ddf7 Added a utility to auto create version.c for win32. 2001-10-14 19:49:48 +00:00
codemastr 7a9b14634b Removed tokens for /users, /summon, and /samode 2001-10-13 23:19:40 +00:00
codemastr 6b9b8a6da9 Fixed the Win32 Z:line bug 2001-10-13 19:32:05 +00:00
codemastr 7193f9615f Hopefully fixed the weird Z:line bug on win32? 2001-10-13 17:05:18 +00:00
codemastr e516af9535 Fixed a win32 bug where the http scanner didn't get loaded 2001-10-13 16:48:23 +00:00
stskeeps 9fc7398b87 +- Fixed codemastr-on-crack bug regarding oflag 2001-10-11 16:53:52 +00:00
cvs2hg 4e2a05f99a fixup commit for tag 'unreal3_2_beta3' 2001-10-08 17:29:47 +00:00
stskeeps 8b6e1d7166 Bugreport stuff 2001-10-08 17:29:46 +00:00
codemastr 19c8f1b7dc Final changes to prepare for beta3 2001-10-08 17:24:56 +00:00
codemastr 74d080b3fc Fixed a typo in config.h 2001-10-08 17:11:16 +00:00
codemastr 6bad7c8dfa Added headers to all the new modules 2001-10-08 17:06:32 +00:00
codemastr a274714cfa Made changes so the new modules compile on win32 2001-10-07 21:54:14 +00:00
stskeeps 79b4805745 +- Added in Fish's patches
+- Added bitching when you lack needed IRC commands
+- Removed REMGLINE
2001-10-07 20:28:15 +00:00
codemastr a05ec38409 updated makefile.win32 with all the new modules 2001-10-07 16:50:08 +00:00
stskeeps f9a92827ae +- Fixed a /who bug, found by IXpfah 2001-10-07 10:28:06 +00:00
stskeeps 2ac54ecc8b *** empty log message *** 2001-10-07 08:56:11 +00:00
codemastr f331b6919e Added aliases/ which contains aliases for popular services, and made makeconf load scan_http.so 2001-10-07 00:07:24 +00:00
codemastr 8bfbd374c3 Added some stuff that should fix the bug in Windows when including files in other directories 2001-10-05 23:21:04 +00:00
codemastr 3c9327788e Fixed a bug where /userhost would report oper status regardless of +H 2001-10-05 20:02:29 +00:00
codemastr 029c43afd1 Made the http scanner work on win32 2001-10-02 22:01:39 +00:00
codemastr 3b5b9db44f Fixed a win32 bug in scan.c 2001-10-02 21:52:02 +00:00
codemastr d24030d129 Made some changes to allow Unreal to compile on win32 2001-10-01 19:53:13 +00:00
stskeeps 3c633f425b +- Made port default to 6667 when options autoconnect in link {} 2001-10-01 13:24:11 +00:00
stskeeps 0d1a1e42d0 .. 2001-10-01 13:08:35 +00:00
stskeeps b571a80006 +- Made Link denied error a little more descriptive 2001-09-27 14:42:48 +00:00
stskeeps e38b645d11 . 2001-09-17 13:17:36 +00:00
stskeeps 8d3f493976 +- Fixed a #undef INET6 bug 2001-09-17 12:59:42 +00:00
stskeeps 1e438f3560 + fixing a IPv6 bug
+- Made Inet_si2p (sin to presensation), fixing the "*", bug, some debugging
+  fixes, fixed a lot of IPv6 bugs, hopefully - thanks to JK for borrowing
+  his box
2001-09-09 20:09:59 +00:00
stskeeps ee9f9d9af0 +- Removed bsd.c and made socket.c, moving signal stuff to ircd.c, possible
+  fixing a IPv6 bug
2001-09-09 09:43:56 +00:00
stskeeps a19ea15bd6 +- Fixed a IPv6 bindip problem 2001-09-07 12:22:31 +00:00
stskeeps 4ece596b39 +- Some more VFS/PHTML fixes, it actually works now, thanks to butter 2001-09-06 16:24:07 +00:00
stskeeps 09c6afc43e +- modulize documentation, some web server fixes, preparation for uabr 2001-09-06 13:54:31 +00:00
codemastr 5c86649f70 win32 makefile changes 2001-09-02 23:58:09 +00:00
codemastr 82ae1cbf63 Moved /svso and /svsnick to modules 2001-09-02 23:39:16 +00:00
codemastr 6a7e82d048 Made the config file a bit more sturdy 2001-09-02 20:16:10 +00:00
codemastr 3a815c775f Fixed a typo in the win32 makefile 2001-09-02 17:05:40 +00:00
codemastr 87b4e4e268 Updated updconf.c to use except scan 2001-09-02 16:21:38 +00:00
stskeeps 43e77f77bf +- HTTPd VFS fixes 2001-09-01 14:33:07 +00:00
stskeeps 614e22400a +- Made except socks become except scan, and made it actually WORK, and some
+  bugreport fixes
2001-09-01 13:27:17 +00:00
codemastr e04c12a2ea Win32 Cleanup 2001-08-31 21:23:11 +00:00
codemastr e4eec40d91 Removed some missed win32 debug code 2001-08-30 23:40:53 +00:00
stskeeps 1e1e1cdbb6 +- Added a bug reporting tool (still alpha) 2001-08-29 20:05:02 +00:00
codemastr aa98a583be Added the ability to add aliases like /identify 2001-08-29 19:28:52 +00:00
codemastr 0385ce8152 Module additions 2001-08-24 22:17:26 +00:00
codemastr 5cd4cb01f8 Fixed a log::maxsize bug where it would screw up when the file didn't exist 2001-08-24 20:44:33 +00:00
codemastr 2386f8d835 log::maxsize now supports 1MB, etc 2001-08-24 00:58:20 +00:00
codemastr 37e54912c3 Fixed a possible /oper bug 2001-08-23 23:39:53 +00:00
codemastr e7695b3920 Fixed a oper host bug 2001-08-23 23:24:31 +00:00
codemastr d365f0d165 Cleaned up /oper a lot 2001-08-23 20:20:59 +00:00
codemastr d8ba78a6c1 Added a bunch more webtv support, send PRIVMSG instead of NOTICE if +V 2001-08-23 17:44:46 +00:00
codemastr 08caa076ed aClient memory cleanups 2001-08-22 20:02:19 +00:00
codemastr d26b59a9e2 Started work on usermode +V 2001-08-22 16:59:03 +00:00
stskeeps a8f79f88db +- Added support for nested comments in the configuration file (by chasm)
+- Added chasm to /info
2001-08-22 13:06:06 +00:00
codemastr d5b5fa710c Moved SHOWCONNECTINFO define to set::options::show-connect-info 2001-08-21 18:23:43 +00:00
codemastr f24eba8c0d Fixed another alias {} bug 2001-08-20 20:09:37 +00:00
codemastr 823e638f0c Moved FAILOPER_WARN define to set::options::fail-oper-warn 2001-08-20 19:08:59 +00:00
codemastr 461d65148b Added bahamut usermode +R 2001-08-20 16:29:37 +00:00
codemastr ceb76ae6da Fixed another alias {} bug 2001-08-19 22:36:13 +00:00
codemastr 85a0944914 Fixed a bug in alias {} found by RaYmAn 2001-08-19 22:02:26 +00:00
codemastr 9417c9af8e Added alias {} to doc/example.conf 2001-08-19 21:30:27 +00:00
stskeeps 816b24afa5 +- Fixed some credits, recoded httpd (still in progress)
+- Disabled #undef PROPER_CORE
2001-08-19 20:16:18 +00:00
codemastr e7a8ad621e Added config directive alias for dynamic services commands, ex /nickserv 2001-08-19 17:45:57 +00:00
codemastr 07c95cff3f /mode cleanups 2001-08-18 19:11:03 +00:00
codemastr f8697288ec Fixed up http proxy scan and added SOCKS5 scanner 2001-08-17 17:29:42 +00:00
codemastr effda4c445 Fixed a /gline crash bug 2001-08-17 16:26:44 +00:00
stskeeps 769a2e42e3 +- Added scan_http, scans on 80, 3128, 8080 in a threaded manner 2001-08-12 15:07:04 +00:00
stskeeps 27c1195bac +- Some httpd stuff and a #define CHROOTDIR problem found by Zhadum 2001-08-12 11:54:34 +00:00
codemastr ffdf227cbc Fixed a win32 bug that caused crashes in the editor 2001-08-08 21:13:33 +00:00
codemastr 145cc3f7d3 Fixed a win2000 bug causing a crash 2001-08-08 19:31:58 +00:00
codemastr 5b6c60798e Removed some win32 stuff 2001-08-08 16:04:22 +00:00
cvs2hg 4fc33756f4 fixup commit for tag 'unreal3_2_beta2' 2001-08-07 17:12:30 +00:00
stskeeps 8e4abdfd2a +- Preparation for beta2 2001-08-07 17:12:29 +00:00
stskeeps 4ee2331d5c .. 2001-08-07 17:10:17 +00:00
stskeeps 44443c260c +- /who fixes regarding +I +H and crap 2001-08-07 16:39:53 +00:00
codemastr 9c41b1d76d Fixed a bug where operflag eyes didn't work 2001-08-07 16:01:46 +00:00
stskeeps 041f0f910f +- /who fix
+- Another /who fix, what crashed it I assume - helped by narf to find this
2001-08-07 15:19:37 +00:00
stskeeps 0e2ac061b8 +- Fixed vhost bug that forgot to add a \0 in the end of the string
+- /who fix
\ No newline at end of file
2001-08-07 12:29:23 +00:00
codemastr f766d70414 Fixed a umode2 bug that crashed the server 2001-08-06 17:28:29 +00:00
stskeeps 8665f36abc +- Fixed a SNOMASK problem found by Arantis 2001-08-06 15:02:07 +00:00
stskeeps 62939b2033 +- /who fix .. removed nick matching functionality.. 2001-08-06 09:51:10 +00:00
stskeeps ec7b2bc247 *** empty log message *** 2001-08-06 09:20:43 +00:00
stskeeps b1714abad9 . 2001-08-06 07:24:49 +00:00
codemastr 74bad8673a release notes changes 2001-08-05 23:41:33 +00:00
stskeeps 667d52199d +- Using bahamut /who now, this needs some testing.. 2001-08-05 23:38:17 +00:00
codemastr 409f1a95ab Fixed a major snomask bug found by narf 2001-08-05 23:08:59 +00:00
stskeeps ce54560b19 +- Docs prepare 2001-08-05 17:50:38 +00:00
codemastr 21d6293f4c Updated documentation 2001-08-05 17:37:28 +00:00
codemastr fb4525ab19 Fixed an oper-only-stats bug 2001-08-05 17:24:12 +00:00
stskeeps c64debf500 +- Fixed bug with SSL, detected properly and fixed by Chawmp 2001-08-05 16:43:13 +00:00
codemastr 871948d23a Added config check to determine the order to specify the ssl libraries 2001-08-04 18:28:37 +00:00
codemastr 90d9c1df8c Implimented snomask 2001-08-04 17:17:54 +00:00
stskeeps e158540a37 +- Fixed some more IPv6 stuff in httpd 2001-08-04 14:01:46 +00:00
stskeeps decae969ee +- Fixed a codemastr-on-crack /version bug, and fixed some IPv6 stuff in
+  scan*
2001-08-04 13:52:04 +00:00
codemastr bdeda461ed Added log::maxsize 2001-08-03 17:10:40 +00:00
stskeeps 9e3151a79e . 2001-08-03 14:24:49 +00:00
stskeeps d8eb70490a +- Fixed Osiris's example.conf
+- Fixed IPv6 bindip error found by Madkiss
2001-08-03 13:05:06 +00:00
stskeeps 9a089dd8bf . 2001-08-03 06:09:11 +00:00
stskeeps 3b4fe7b347 . 2001-08-03 06:06:53 +00:00
stskeeps a4c2faf453 +- Fixed Osiris's broken example.conf 2001-08-03 06:06:16 +00:00
codemastr c1edf8265f Fixed a win32 bug where /restart didn't remove the tray icon 2001-08-02 20:11:58 +00:00
codemastr 87296d9c89 Fixed some typos in s_conf.c 2001-08-02 19:46:14 +00:00
codemastr a6d3abb12f fixed some config stuff and added more network files 2001-08-02 00:36:35 +00:00
stskeeps 7ce43de8f7 +- Fixed bindip problem with it not being made 2001-08-01 19:53:53 +00:00
codemastr 739139d71e Fixed some config issues and added /stats r to stats help 2001-08-01 19:42:38 +00:00
codemastr 8c39ccec5e made the config recognize several values for a yes/no option 2001-08-01 18:06:34 +00:00
codemastr 082c2bfb1c Added set::anti-spam-quit-message-time idea from hybrid7 2001-08-01 17:01:59 +00:00
codemastr 1af13d4588 added set::oper-only-stats 2001-08-01 00:22:13 +00:00
codemastr 30039008df Removed some obsolete code 2001-07-31 21:29:32 +00:00
codemastr a2e17ca2fe Made the Win32 version report the actual OS to opers in /version rather than just say 'Win32' 2001-07-31 21:09:56 +00:00
stskeeps ff8bc65911 +- Fixed fence post marker overwrite in /vhost, found and fixed by tgf 2001-07-31 21:07:27 +00:00
codemastr 943436a1de Rewrote Addit, hopefully it fixes the SJOIN problems? 2001-07-31 17:39:41 +00:00
codemastr 64962b0ce7 Fixed a typo in the win32 makefile 2001-07-31 17:07:35 +00:00
codemastr e1167a2b2e Various win32 fixes and /restart cleanup 2001-07-31 17:00:45 +00:00
codemastr b0536af4e9 Fixed a possible restart/die bug 2001-07-31 16:37:11 +00:00
codemastr af87d2c18b Added more network files 2001-07-30 16:52:30 +00:00
stskeeps 5067013a80 +- Added tgf's patches for these bugs:
+   * if you dont have a rules file and do "rehash -motd" then the server
+   segfaults.
+   * setgid has to be called before setuid... cos if you change to a non-priv
+      uid first then you are not allowed to setgid!
+
+
2001-07-30 16:50:46 +00:00
stskeeps d7baf33ec3 +- Fixed SVSMODE compile error 2001-07-30 13:04:48 +00:00
codemastr e3a23bdbd1 Added SVSMODE # -e 2001-07-29 22:07:54 +00:00
codemastr ed9ead415c Added wildcard support to include and loadmodule in win32 2001-07-29 21:10:43 +00:00
codemastr 664f148366 Fixed a bug affecting /oper and /vhost caused by IP checking 2001-07-29 16:33:14 +00:00
codemastr 9861da3f1e added more network files 2001-07-28 17:40:53 +00:00
stskeeps 3d8f9eea24 +- Fixed SQLINE bug, FINALLY. (forgot to set type ..oops..) 2001-07-28 17:32:19 +00:00
codemastr 16d16095c7 Added 2 more network files 2001-07-28 01:03:27 +00:00
codemastr 9317a83683 Made a bunch of config errors non fatal 2001-07-28 00:51:35 +00:00
codemastr 7a5cd21953 SVSMODE # flags added 2001-07-27 20:45:39 +00:00
codemastr ae2b0cdf8b Added SVSMODE #channel -b nick to remove matching bans 2001-07-27 17:28:54 +00:00
codemastr d4af2c0207 Made my_itoa use _itoa on win32 2001-07-26 16:23:14 +00:00
codemastr 887f71760c Win32 code cleanup 2001-07-25 16:42:19 +00:00
stskeeps 682d1f26f8 . 2001-07-25 14:35:20 +00:00
codemastr bd3d626cdb network file updates 2001-07-25 00:26:50 +00:00
stskeeps 72512f54db +- More SQLINE fixes.. does it work now? 2001-07-24 22:13:33 +00:00
stskeeps 5132528ca4 sqline 2001-07-24 17:11:59 +00:00
stskeeps 96b14ad6c5 +- Fixed SQLINE problem 2001-07-24 16:58:56 +00:00
codemastr 2ca9d3d6d7 Removed all the obsolete network files 2001-07-23 20:54:41 +00:00
stskeeps b919813837 +- Made CR compatilbity actually work, it autojoins now :) 2001-07-23 18:19:52 +00:00
codemastr ce8eec12ab Fixed a /rehash -motd bug 2001-07-22 16:02:01 +00:00
codemastr c50086fc3c Fixed a scan_socks bug under win32 2001-07-21 16:04:37 +00:00
codemastr 1686954b28 Fixed a win32 bug dealing with the new RTF parser 2001-07-20 21:10:31 +00:00
codemastr aeb3aad5fe added a 3d edge to the color selector in win32 2001-07-20 17:29:37 +00:00
stskeeps 6e98479aae . 2001-07-20 16:37:23 +00:00
stskeeps 9d88337a9b scan_socks stuff 2001-07-20 16:33:53 +00:00
codemastr 37f97c5b49 Fixed a bug in the win32 status dialog 2001-07-20 16:31:23 +00:00
stskeeps 699f22a0fb . 2001-07-20 16:26:34 +00:00
codemastr 023032c213 Fixed a bug in the new editor 2001-07-19 21:25:57 +00:00
codemastr c0bb81d1ca Major changes to the win32 editor 2001-07-19 17:37:58 +00:00
stskeeps e102ce8603 +- Added in Ossie's example.conf v2 2001-07-18 07:57:33 +00:00
stskeeps 4756c12519 +- Patched in zogg's scan_socks patch, second edition 2001-07-18 05:34:46 +00:00
stskeeps fa37709af6 +- Added correct uptime to web interface 2001-07-17 21:37:47 +00:00
stskeeps ae4eb55dac +- Fixed some flaws in httpd, that made it break unmercifully 2001-07-17 21:20:42 +00:00
stskeeps 8d0bcef963 +- Minor bugfix in scan_socks, + some comments 2001-07-17 08:45:08 +00:00
codemastr a424c8063a Fixed a /sapart bug 2001-07-16 20:34:54 +00:00
codemastr 7b515e04a5 Added a patch by Zogg to fix a socks scanner problem 2001-07-16 20:24:14 +00:00
codemastr c5c3b2081d made options to make /stats K and /stats G oper only 2001-07-16 18:03:59 +00:00
codemastr 9378291b21 ... 2001-07-16 17:53:00 +00:00
codemastr acf66442e8 Various bug fixes 2001-07-16 17:51:18 +00:00
stskeeps c4d4754511 +- Fixed possible bug with allowing :'s in +k/+L ..
+- Added a credit
2001-07-16 07:41:35 +00:00
codemastr 3fa29a16e5 Various fixes 2001-07-16 00:59:34 +00:00
stskeeps 9406e963de . 2001-07-15 20:51:57 +00:00
codemastr 26f91d1c7e Some gcc 3.0 fixes and other stuff 2001-07-15 20:43:50 +00:00
stskeeps 83c0a3738d +- Fixed struct IN_ADDR problems on some OS'es 2001-07-15 18:40:13 +00:00
stskeeps 5393853cac +- Fixed -nexus.nexusirc.org- *** Notice -- Trying to send [:Alzirr WALLOPS
+  :test bug, found by Alzirr
2001-07-15 18:38:07 +00:00
stskeeps 43b56373c4 +- Fixed *** nick has quit (no Days come, days go), by defaulting to "Quit: " 2001-07-15 18:32:02 +00:00
stskeeps e6df04d821 +- Fixed some CHINESE_NICK stuff 2001-07-15 18:23:45 +00:00
stskeeps 1b285c492f *** empty log message *** 2001-07-15 17:49:53 +00:00
codemastr 202a064904 ... 2001-07-15 17:18:35 +00:00
codemastr 42cbdce0bd Few little bug fixes 2001-07-15 17:13:56 +00:00
stskeeps 52dbb6c0dc . 2001-07-15 10:27:35 +00:00
stskeeps c53bee2244 +- Commited the web server prototype made by Stskeeps, web design by WildChild
+- Ripped out the old DF watch system, using bahamut's now
2001-07-15 10:25:59 +00:00
stskeeps a4b63af2e1 +- Commited the web server prototype made by Stskeeps, web design by WildChild 2001-07-14 21:04:16 +00:00
stskeeps 9b6a674d9c +- Various preparitions for beta1 2001-07-13 20:47:44 +00:00
stskeeps 748c2830c0 +- Changed version to -beta1 2001-07-13 19:55:02 +00:00
stskeeps b66d4a8b0d +- Documentation bug fix 2001-07-13 19:40:04 +00:00
stskeeps 8de27cef2a +- Documentation (example.conf from Osiris) 2001-07-13 19:32:28 +00:00
stskeeps 40f7f0b104 +- Removed the redefining stuff in s_conf.c 2001-07-13 17:18:30 +00:00
stskeeps c8c5ff9571 . 2001-07-13 12:39:21 +00:00
stskeeps ae3ac9012d . 2001-07-13 12:10:43 +00:00
stskeeps 7de9d2d6a6 ... 2001-07-13 11:42:40 +00:00
stskeeps 351a8b48ec . 2001-07-13 11:19:44 +00:00
stskeeps 29ad0e8ff0 +- Fixed u_intXX_t problem 2001-07-13 10:59:15 +00:00
stskeeps 3c7ce7454d +- Fixed some possible points of confusion with hash.c regarding unsigned int
+  & signed int
2001-07-13 08:38:14 +00:00
stskeeps 519a8f893e +- Fixed problem with MAXCONNECTIONS when no parameters given in ./configure 2001-07-12 22:36:19 +00:00
stskeeps ce66aaad96 +- Fixed a validate_conf problem found by Janos
+- Fixed some minor invalid numeric stuff
2001-07-12 18:11:25 +00:00
codemastr 1b5e8d03c2 Fixed a ban bug where temp bans were not cleared on rehash 2001-07-12 17:20:23 +00:00
stskeeps dc1a1f4be0 +- Minor SJOIN fix .. 2001-07-10 11:14:12 +00:00
stskeeps c6e8b4b28b +- Added possiblity to add parameters to configure in Config 2001-07-10 09:52:44 +00:00
stskeeps 510a8fb9c2 . 2001-07-09 22:36:20 +00:00
stskeeps bd1a3ecf55 . 2001-07-09 22:36:19 +00:00
stskeeps 463aa1532c . 2001-07-09 22:34:02 +00:00
stskeeps 962be3514c . 2001-07-09 22:30:12 +00:00
stskeeps ab60bb826c . 2001-07-09 22:08:39 +00:00
stskeeps fd558d0675 +- Some configure.in fixes to pthread stuff 2001-07-09 21:18:10 +00:00
stskeeps 409d1f248a . 2001-07-08 20:23:21 +00:00
stskeeps 295a4468f7 +- Made badword fix found by eternal/Jsmj
+- Changed pthread process check to pthread_join on proposal and idea by
+  codemastr
2001-07-08 20:08:30 +00:00
stskeeps 6b9a544188 . 2001-07-08 16:24:41 +00:00
stskeeps 4d24208f23 *** empty log message *** 2001-07-08 16:19:01 +00:00
stskeeps 883d888620 . 2001-07-08 15:43:38 +00:00
stskeeps 9e0b621890 . 2001-07-08 14:55:33 +00:00
stskeeps 3bb6eb48bb +- Made badword fix found by eternal/Jsmj 2001-07-08 14:53:51 +00:00
stskeeps 137df47190 +- Fixed a documentation bug in unrealircd.conf.txt, made config_error
+  actually bitch when loop.ircd_booted
2001-07-07 08:12:21 +00:00
stskeeps c2d74a527a +- Fixed some rant stuff 2001-07-06 15:32:03 +00:00
stskeeps ad3de916c8 +- Fixed so we compile without symbols in win32 .. 2001-07-05 18:11:35 +00:00
codemastr 2a921e28a7 Fixed a little scan.so bug 2001-07-05 17:41:44 +00:00
stskeeps cfd4e898d8 . 2001-07-05 16:53:02 +00:00
stskeeps 41246edb24 - Made scan_socks & scan work under win32. Only bug is a \1 IP in /quote scan (?) 2001-07-05 16:36:14 +00:00
stskeeps 615936938b Made win32 work 2001-07-04 14:10:08 +00:00
codemastr dd7b98a4c2 Fixed an SVSFLINE bug when removing an unknown dccdeny 2001-07-03 22:10:26 +00:00
codemastr 55becdc356 various fixes 2001-07-03 21:38:37 +00:00
codemastr 80c9185de9 Updated m_template.c to use module version 2 2001-07-03 16:53:59 +00:00
stskeeps 33c6693da0 . 2001-07-03 14:39:25 +00:00
stskeeps 477df429d3 +- Made a /scan fix, and fixed some version numbers found by Morbid 2001-07-03 14:20:45 +00:00
codemastr 0a5b46f054 Win32 fixes 2001-07-02 22:47:00 +00:00
stskeeps 50d86c6013 *** empty log message *** 2001-07-02 20:36:19 +00:00
codemastr b22821ec55 Removed a bunch of unused code 2001-07-02 20:32:53 +00:00
codemastr f585e79a0b ... 2001-07-02 20:24:12 +00:00
stskeeps 8d2bbbab95 +- Fixed some IsToken / sendto_serv_butone screwups, actually think they're
+  codemastr(TM) coding
2001-07-02 19:17:53 +00:00
stskeeps 62a39b24d7 +- Minor cosmetic fixes, and SVSNLINE (ban realname).
+   SVSNLINE + reason_why_moo :realname mask - Add global ban realname
+    ('_' is converted into spaces)
+   SVSNLINE - :realname mask             - Remove global ban realname
+   SVSNLINE *                            - Wipes all global ban realname
+- Fixed FIXME dcc_deny_wipe_services
+
+
\ No newline at end of file
2001-07-02 18:31:42 +00:00
codemastr 29a0ae1871 removed a few missed userload.h references 2001-07-02 17:59:29 +00:00
codemastr f3e02b9ada Removed include/userload.h (not used) 2001-07-02 16:30:06 +00:00
codemastr 63b3220971 Updated the stats help list for newconf 2001-07-02 16:21:24 +00:00
stskeeps e9f47d1271 . 2001-07-02 09:17:50 +00:00
stskeeps d3aef18d3e . 2001-07-02 08:26:25 +00:00
stskeeps e01cf0f3f4 +- Random cosmetic fixes 2001-07-02 08:24:04 +00:00
codemastr 9f19792b95 fixed some misc rh7 warnings 2001-07-02 00:57:57 +00:00
stskeeps ad7a03644c +- /htm fix by Griever 2001-07-01 23:14:14 +00:00
stskeeps b3ec92858a *** empty log message *** 2001-07-01 22:34:31 +00:00
stskeeps 2fe7e4986f +- Some /info stuff, updated docs, .CHANGES.NEW, .RELEASENOTES 2001-07-01 22:32:44 +00:00
stskeeps af397fa6c2 . 2001-07-01 20:11:08 +00:00
codemastr c36797d8f1 Fixed a scan bug on rehash 2001-07-01 19:44:49 +00:00
stskeeps 514a1026eb +- Added some thread debugging, and fixed a SVS2MODE bug 2001-07-01 10:14:46 +00:00
stskeeps 189242d07c . 2001-06-30 16:26:22 +00:00
stskeeps e6fd53f363 . 2001-06-30 12:06:23 +00:00
stskeeps 5795f3c489 +- Fixed some minor mod_load troubles, and made it go a little more sensible
+  regarding retarded rehashes
2001-06-29 23:28:18 +00:00
codemastr 0053fe0b8a Made a minor message change to ./Setup 2001-06-29 21:47:35 +00:00
codemastr e959419e4a Rewrote updconf to actually work 2001-06-29 21:44:06 +00:00
stskeeps 52fd41449e - Fixed a pthread_join 2001-06-29 18:44:29 +00:00
codemastr 6d3b664922 Updated thread porting code to support more functions 2001-06-29 18:38:11 +00:00
stskeeps 5357d536a1 +- Moved blackhole into scan.c and removed blackhole.c, and fixed some
+  blackhole bugs.
2001-06-29 18:37:33 +00:00
codemastr 89ac1c8723 fixed a module bug 2001-06-29 15:02:54 +00:00
codemastr 09e4767c45 module changes 2001-06-29 14:57:21 +00:00
codemastr c2e3552039 Made unreal call all the mod_unload's when it shuts down 2001-06-29 14:03:16 +00:00
stskeeps f2bd92c9ad +- Made version.c depend on ../Changes 2001-06-29 09:48:05 +00:00
stskeeps de306fc395 +- Commited the +k fix to +L 2001-06-29 09:04:40 +00:00
stskeeps 7680ec834a -- Made glob() use GLOB_LIMIT on OpenBSD 2.9 to help prevent a DoS
+- Fixed autoconf/Makefile screwup caused by codemastr
+- Fixed a problem with IPv6 always enabled (could you check this fix, code?)
 - Fixed a bug allowing channek keys to have spaces
 - Cleaned up some thread porting code
 - Added a new versioning system to allow easy tracking of bugs
+- Made glob() use GLOB_LIMIT on OpenBSD 2.9 to help prevent a DoS
 - Fixed makeconf
+- Changed the way modules work. We're now at MOD_VERSION 2
+- Changed ALL MODULES to version 2
2001-06-28 20:30:54 +00:00
codemastr a499f98271 fixed makeconf 2001-06-27 21:40:59 +00:00
codemastr dfb1942aba added a new versioning system to help track bugs 2001-06-27 20:53:47 +00:00
codemastr 91c6e584e6 cleaned up some thread porting code a bit 2001-06-27 17:16:39 +00:00
codemastr 794500dbc5 Fixed a bug allowing channel keys to have spaces 2001-06-27 15:44:52 +00:00
codemastr 2c9232113e Made glob() used GLOB_LIMIT on OpenBSD 2.9 to try and stop DoSing 2001-06-27 15:38:10 +00:00
codemastr d276e9a197 added IPv6 support to ./Config 2001-06-27 00:35:42 +00:00
codemastr 16e06cb6a0 Added the ability to use file globs in loadmodule and include 2001-06-26 23:45:56 +00:00
codemastr e03c23820a added configure check for glob.h 2001-06-26 23:44:59 +00:00
codemastr 95d1575c54 removed some remnants of umode +b 2001-06-26 19:57:49 +00:00
codemastr 2fe33658f3 cleaned up mod_depend a bit to look nicer 2001-06-26 17:08:54 +00:00
stskeeps 724f829a0e +- Added in Griever's SJOIN fix 2001-06-26 09:27:44 +00:00
stskeeps 0246583fe1 +- Added mod_depend checking, see scan_socks.c for example 2001-06-25 23:34:15 +00:00
codemastr e604a72114 Fixed /stats to work fully with newconf 2001-06-25 20:13:37 +00:00
codemastr 740084b6d9 Fixed a bug where configure would pick both -ldescrypt and -lcrypt 2001-06-25 19:58:21 +00:00
codemastr df21d67573 moved swhois and svsmotd to modules 2001-06-24 21:03:08 +00:00
codemastr a3e375745c moved svsmode and svs2mode to m_svsmode.so 2001-06-24 20:36:05 +00:00
codemastr d30a4f619c Added a little utility to make converting an m_* command to a module easier 2001-06-24 19:55:35 +00:00
codemastr 3b0d162573 too lazy to write a real message 2001-06-24 19:40:56 +00:00
codemastr 3aa24503f5 Fixed a rehash bug dealing with stderr 2001-06-24 17:12:31 +00:00
codemastr 3e656cf43e ... 2001-06-23 20:14:46 +00:00
codemastr 793a447df1 ... 2001-06-23 20:14:45 +00:00
codemastr c88e6392c0 ... 2001-06-23 20:12:37 +00:00
codemastr 412b6fdec3 ... 2001-06-23 20:10:42 +00:00
codemastr 9952f21f5b Made Unreal use FSU Pthreads if the system has 'broken' pthreads 2001-06-23 20:08:16 +00:00
stskeeps 2f9a35ed6f +- Some more INET6 fixes 2001-06-23 13:57:14 +00:00
stskeeps 6eb059436b +- Taking some more Config changes 2001-06-22 22:10:27 +00:00
stskeeps c85f59cfe3 . 2001-06-22 21:51:44 +00:00
stskeeps 432f632839 . 2001-06-22 21:46:05 +00:00
stskeeps d2ea4937ed blah 2001-06-22 21:43:37 +00:00
stskeeps 6cf10d76c9 . 2001-06-22 21:33:01 +00:00
stskeeps 323f7f67be +- Fixed a configure.in error with IRCDLOBS 2001-06-22 21:29:01 +00:00
stskeeps 776fa42cf7 +- Some more more configure.in fixes, regarding -export-dynamic, and buffer
+  pools, and some illegal if test $var = othervar
2001-06-22 21:10:13 +00:00
stskeeps 12eabdba06 +- Some more configure.in fixes, and made ./Config -q & -quick (do not ask
+  questions, just run with data in config.settings)
2001-06-22 20:53:00 +00:00
stskeeps 266b0bb33f +- Moved config/ to autoconf/
+- Some fixes to configure.in that seemly got deleted?
2001-06-22 18:10:26 +00:00
stskeeps 432b8296f4 +- Moved config/ to autoconf/ 2001-06-22 17:17:11 +00:00
stskeeps 82f62f84be OpenBSD bug fixes 2001-06-21 21:02:12 +00:00
codemastr 5ceda9a5ac *** empty log message *** 2001-06-20 17:48:03 +00:00
codemastr 7f62aab7d3 Fixed a few configure problems with sunos and amiga 2001-06-20 16:55:35 +00:00
codemastr cc4596cf7e Fixed the keywalk bug reported by BaTmAn 2001-06-19 16:15:43 +00:00
stskeeps d269e1a8a1 +- Made CRYPTOIRCD get cached in config.cache
+- Fixed generation of certs, moved from configure.in to Config
+- Fixed lack of -lssl
2001-06-19 16:09:48 +00:00
codemastr a46aa2a4bb Config changes 2001-06-19 15:46:24 +00:00
stskeeps 5b7168d1e1 +- Minor fixes to Config, a license, etc 2001-06-19 15:26:08 +00:00
codemastr 82c52cb2a9 rewrote Config to be more of an interface than a standalone config utility 2001-06-19 01:03:21 +00:00
codemastr de215877c1 fixed a typo in configure 2001-06-19 00:28:38 +00:00
stskeeps ee1c51020b +- Config fixes, settings.h and Makefile.dist are now dead. RIP. 2001-06-18 20:55:48 +00:00
codemastr f40ec73cbb ... 2001-06-18 20:21:57 +00:00
codemastr aa5ee8b79f added ./configure (autoconf generated configure script 2001-06-18 17:19:35 +00:00
codemastr e28fe9d777 Added numeric 005 NETWORK= token support 2001-06-17 17:03:13 +00:00
stskeeps 00ed3759bb +- Fixed some scan-socks and blackhole fuckups 2001-06-17 17:02:09 +00:00
codemastr ca95bdbbed Fixed a quarantine bug(?) 2001-06-16 15:18:44 +00:00
stskeeps 63170bd946 +- Removed the old SOCKS check code. 2001-06-16 10:36:08 +00:00
stskeeps 0abf279a66 +- Fixed a codemastr screwup in quarantine code 2001-06-15 21:06:10 +00:00
stskeeps a0538911d4 \ No newline at end of file
+- Made blackhole.so work
+- Fixed a set_non_blocking bug
2001-06-14 15:31:42 +00:00
stskeeps 901bcc8a41 +- Made blackhole.so work 2001-06-13 14:13:32 +00:00
codemastr fe9735bd4e Added link::options::quarantine 2001-06-11 15:21:08 +00:00
codemastr 3196657cd4 removed agent.c updated win32 makefile 2001-06-11 14:44:13 +00:00
codemastr b18a357202 rm 2001-06-11 14:43:54 +00:00
codemastr 49030ee0dd Added hook HOOKTYPE_PRE_LOCAL_CONNECT 2001-06-11 14:39:08 +00:00
codemastr f5fa79afac added numeric 105 in /version 2001-06-11 14:18:40 +00:00
stskeeps 78520f8cd0 +- Fixed double dependicies bug.. stupid dlsym 2001-06-10 21:57:39 +00:00
codemastr 8db346ed62 Added some pthread checking support 2001-06-10 20:43:47 +00:00
stskeeps 29b19f988b +- Minor src/Makefile screwup fix 2001-06-10 20:42:38 +00:00
codemastr 8e4f620f7d Allowed capturing of unknown set {} variables by modules (conf_unknown_set) 2001-06-10 20:24:23 +00:00
stskeeps 8f28d5f0d5 +- Fixed /quote sethost : and /quote setident : exploit, found by ac1d, fixed
+  by Griever
2001-06-10 19:50:24 +00:00
cvs2hg 2186d042ca fixup commit for tag 'unreal3_2_12june' 2001-06-09 19:56:22 +00:00
stskeeps 5dfe97a9c6 +- Fixed up scan_dummy.c 2001-06-09 19:56:21 +00:00
stskeeps 3aebacf774 +- Fixed some scan_socks problems - this needs a good hand with 2001-06-09 19:06:42 +00:00
codemastr 26a828bf41 Unknown ban * {}, except * {}, deny * {}, allow * {} are accessible to modules 2001-06-09 17:05:12 +00:00
stskeeps fecfd72417 +- Fixed problem with u_int32_t servicesstamps, with SVSMODE and SVS2MODE,
+  found by Andrew Church
\ No newline at end of file
2001-06-09 15:30:01 +00:00
codemastr d9941457ad Added hooks to allow you to add config blocks 2001-06-08 16:55:53 +00:00
codemastr 6ba33745e2 win32 thread change 2001-06-07 18:19:34 +00:00
codemastr e889beec33 Updated the win32 thread code (maybe it will work now?) 2001-06-07 17:43:32 +00:00
stskeeps d043dc3187 - Fixed codemastr's broken millitime patch (sys/timeb.h)
- Added scan_socks.c, added and moved some stuff to
  include/modules/scan.h (the dir too)
- Converted threads to IRC*Thread by codemastr.
2001-06-07 16:22:32 +00:00
codemastr 63a3ef308d Made match() a little bit faster 2001-06-06 20:05:16 +00:00
codemastr 870119644d Made militime() just as accurate on win32 as on linux 2001-06-05 21:10:21 +00:00
stskeeps 66235b4610 minor fix 2001-06-04 18:34:26 +00:00
codemastr a3b000358e ... 2001-06-04 18:31:14 +00:00
stskeeps ddcdba2e86 - Fixed bug with changing nicks 2001-06-04 11:45:46 +00:00
stskeeps ad0e3539da - Changed how hooks work, making them support voidfuncs
- Added src/modules/scan.c and src/modules/scan_dummy.c
2001-06-04 10:17:16 +00:00
codemastr 66638d66c4 ... 2001-06-03 23:05:33 +00:00
codemastr 5e482c1059 ... 2001-06-03 23:01:24 +00:00
codemastr 740eac2273 fixed a win32 bug 2001-06-03 22:46:31 +00:00
codemastr 595f52c11c made Unreal reload its tray icon if explorer restarts 2001-06-03 15:13:03 +00:00
codemastr 4ba5ad7885 fixed a /stats c = crash bug 2001-06-01 22:49:32 +00:00
codemastr 40f3c69ed5 Made Unreal run correctly on OpenBSD 2001-05-28 14:49:48 +00:00
codemastr b872ad1912 Made a popup menu for the tray icon to contain the same 'buttons' as the GUI does 2001-05-27 20:04:34 +00:00
stskeeps 0b46646765 - Fixed /whois problem, maybe introduced some others?
- Removed send_out_svsmode, not in use and broken too
- Made Config say Unreal3.2
2001-05-27 19:56:19 +00:00
stskeeps 7cd4856373 +- Made newconf state unknown directives (found by Madkiss)
+- Small s_socks.c bugfix possible causing indetectable socks
2001-05-27 13:11:58 +00:00
stskeeps 68eb489f36 +- Made validate_configuration check for !conf_listen 2001-05-27 10:02:31 +00:00
stskeeps bacf06d3eb +- Merged McSkaf's hostname patch, debug patch, s_misc patch 2001-05-26 19:27:14 +00:00
stskeeps 886549cf13 - Made slot arrangement be different. 2001-05-26 18:08:38 +00:00
codemastr 97a11dbea9 Made the Status Dialog update its values every 5 seconds 2001-05-26 15:55:08 +00:00
codemastr b8b748a940 Added McSkaf's rehash patch 2001-05-26 15:40:09 +00:00
codemastr 5b66562e97 updated win32 makefile 2001-05-26 15:05:44 +00:00
stskeeps 57bee58436 +- Made possible speedup of fdlist checking in s_bsd.c 2001-05-26 13:19:48 +00:00
stskeeps 52cd1f5d03 +- Added some numeric checking in m_server* 2001-05-26 08:23:38 +00:00
stskeeps 08f25ead4e - Possible fixed fdlist problem with default_fdlist 2001-05-26 08:03:58 +00:00
codemastr 4a81ab873d Commited McSkaf's tab patch for win32 2001-05-25 21:18:56 +00:00
stskeeps 37f47c0980 +- Fixed minor socksfd problem in read_message
+- Fixed identd problem
2001-05-25 17:08:26 +00:00
stskeeps dd8b77b9ec - Fixed problem with addto_fdlist(cptr->fd) caused by slotpatch 2001-05-25 16:30:35 +00:00
codemastr 35655afdea minor win32 bug fix 2001-05-24 21:04:21 +00:00
stskeeps 2cf513ae54 +- Fixed listener problem, reported by McSkaf 2001-05-24 19:52:44 +00:00
stskeeps f8f8d25f59 possible listener problem..? 2001-05-24 19:49:54 +00:00
stskeeps 7b9c24590a . 2001-05-24 17:53:01 +00:00
stskeeps 23609410e1 Fixed a problem with slots and /trace 2001-05-24 17:52:04 +00:00
stskeeps 737f07a9fe fixed problem with Debugmode unde win32 2001-05-24 16:06:29 +00:00
stskeeps ffe3bb5cba . 2001-05-24 15:57:04 +00:00
stskeeps b2dbb8d42e winlocal stuff 2001-05-24 15:56:24 +00:00
stskeeps a7f0efe61f +- More winlocal fixes, and a +f bugfix 2001-05-24 15:17:28 +00:00
codemastr d46957d5d6 color rtf patch 2001-05-20 16:25:36 +00:00
stskeeps f74c738cdf . 2001-05-20 15:57:43 +00:00
stskeeps 4cc7b2eb68 winlocalpatches 2001-05-20 08:02:09 +00:00
stskeeps 9b85197ec2 . 2001-05-19 20:41:06 +00:00
stskeeps ab3adfc4ce - Made /die not show admins IP (fixed by Stskeeps after his users nuked him..) 2001-05-19 19:57:52 +00:00
stskeeps 767acc2d61 . 2001-05-19 16:38:13 +00:00
stskeeps 4481b8565e . 2001-05-19 09:46:45 +00:00
stskeeps 581ecab7f8 . 2001-05-19 07:46:37 +00:00
stskeeps b3a6a5d8bc . 2001-05-19 06:28:23 +00:00
stskeeps c5c6be51ce +- Applied McSkaf's winlocal patch II, only changed Debug() and removed
+  DEBUGMODE from config.h. Still cores, but we might be closer to a
+  solution. Broken code, do not use devel right now
2001-05-17 18:44:04 +00:00
stskeeps 39844754a5 .
K
2001-05-17 16:58:06 +00:00
stskeeps 0ce4be7780 . 2001-05-16 19:29:53 +00:00
stskeeps e72d0ff6a5 no message 2001-05-16 19:02:54 +00:00
stskeeps 9d9b27fbcb - Fixed the loop, made htmcalc more clean 2001-05-16 14:43:21 +00:00
stskeeps 6f7214ba2a . 2001-05-15 13:46:59 +00:00
stskeeps 0c6e023e07 . 2001-05-15 12:07:03 +00:00
stskeeps 2da8a5fd52 converted htmcalc/lcf to events 2001-05-15 12:02:39 +00:00
stskeeps 746f5b8420 . 2001-05-14 17:25:51 +00:00
stskeeps d9eea90de4 . 2001-05-14 16:53:48 +00:00
stskeeps aa7a1485d0 events code 2001-05-14 16:52:17 +00:00
codemastr 7d55e31da0 added code to make the config parser attempt to keep going rather than die 2001-05-13 20:42:20 +00:00
stskeeps 49ad7cb797 . 2001-05-13 19:43:18 +00:00
codemastr a245aa8369 removed ce_vardatanum, wasted CPU and memory 2001-05-13 18:03:43 +00:00
codemastr 25041b0074 Made the topic for a +s channel hidden from non-members 2001-05-12 16:44:34 +00:00
stskeeps 82af929628 . 2001-05-12 14:45:46 +00:00
stskeeps 94a9919ff2 +- Fixed the 100% cpu problem, again, HTM is screwed now though? 2001-05-12 13:42:10 +00:00
stskeeps d33d0292e2 +- Fixed the problems with 100% cpu, hopefully 2001-05-11 21:20:17 +00:00
codemastr bbf83caae0 ... 2001-05-09 19:48:08 +00:00
codemastr 43dbfc5707 added McSkaf's richedit patch to support reverse 2001-05-09 19:44:38 +00:00
stskeeps 27dd306e33 . 2001-05-07 18:59:21 +00:00
stskeeps bcf384f074 . 2001-05-07 18:42:24 +00:00
stskeeps b75e14a07d . 2001-05-07 18:39:55 +00:00
stskeeps 689c63f382 . 2001-05-07 14:28:45 +00:00
stskeeps 2b343609ee +- Changed all TStime() to use timeofday - CPU SAVE
+- Removed userload.c & userload.h
2001-05-07 14:24:11 +00:00
codemastr 7b393920b5 win32 richedit changes 2001-05-06 23:50:30 +00:00
codemastr 0c5f482cae Removed some win32 stuff that accidentily got committed 2001-05-06 20:24:16 +00:00
codemastr 7565597137 win32 richedit support added 2001-05-06 20:21:19 +00:00
stskeeps c402f50c43 +- Added doc/unrealircd.conf.txt (by devdev), doc/services-install-guide
+  (zyrol, edited a bit by stskeeps)
2001-05-06 17:08:31 +00:00
stskeeps 18479eb145 +- Fixed-fixed listen format troubles, larne++
+- Possible fixed some +d bug(s)
2001-05-05 19:52:54 +00:00
stskeeps 8c6bce17a3 +- Fixed-fixed listen format troubles, larne++ 2001-05-05 19:34:45 +00:00
stskeeps 5f306b09f0 +- Fixed some compilation error with IPv6 2001-05-05 16:42:27 +00:00
stskeeps 452d931de2 +- Made listen format able to do:
+     listen [ip]:port, for IPv6 - listen [3fff:ff::1]:6667
2001-05-05 15:55:01 +00:00
stskeeps 7cc288c293 . 2001-05-05 15:33:31 +00:00
stskeeps 60b5126fea +- Made chghost/chgident able to do :'s 2001-05-05 15:29:03 +00:00
stskeeps 312c90fb02 +- Made a crazed out IPv6 cloaking 2001-05-05 14:56:38 +00:00
stskeeps 7dfcb698c4 +- Made you able to bind to specific IPv6 IPs (we don't have FFFF::*
+  functionality yet)
2001-05-05 14:28:15 +00:00
stskeeps 183ac0af7d +- Made IPv6 compile atleast, and work. Current problems:
+  * Cannot bind to a specific IP
+  * IPv6 cloaking doesn't work
2001-05-05 14:16:32 +00:00
stskeeps 1d3488dbdd +- Fixed doc error in s_conf.c 2001-05-05 12:05:15 +00:00
codemastr 4d027ee4fd Added an xchat based color striper (faster and more accurate) 2001-05-04 20:29:32 +00:00
stskeeps 145c25e249 +- Had to revert McSkaf's winlocal.patch, caused too many crashes. I believe
+there is a better way to do this ..
2001-05-02 16:35:49 +00:00
stskeeps 09a50a286d blah 2001-05-02 09:22:08 +00:00
stskeeps 4d5d474bbd +- Removed SJOIN/SJOIN2 support in SJOIN
+- Fixed a +f bug, found by NiQuiL
+- Applied McSkaf's winlocal.patch, seems to work ok, fixed some problems
+  though in unix/win32 (cptr->fd can be -3. Should fix some READ ERRORS as
+  well. McSkaf, do me a favour and remove all of the C++ comments in the
+  source (//) or modify them to /* */
2001-05-01 15:03:07 +00:00
stskeeps 9f8c142981 Removed SJOIN/SJOIN2 support 2001-04-30 17:17:56 +00:00
stskeeps d0f426eafb +- Fixed RTLD_NOW problem with openbsd 2001-04-29 20:31:58 +00:00
codemastr a1689d32e8 fixed a bug causing Found your hostname (cached) to be displayed twice 2001-04-28 19:20:28 +00:00
stskeeps 4c5fa91707 +- Possible fixed a buggie in +f 2001-04-28 18:51:21 +00:00
codemastr d8917f301f added keyboard shortcuts to the win32 config and about popup menus 2001-04-28 16:09:16 +00:00
codemastr bb01af2f8b win32 and numeric 005 changes 2001-04-28 16:03:27 +00:00
stskeeps 94516c12f9 +- Applied s_debug.c/config.h patch from McSkaf, makes DEBUGMODE under
+  win32 working again - fixed some errors in the unix part of it.
2001-04-28 07:22:32 +00:00
stskeeps 9590301027 +- Applied res.c.patch from McSkaf, fixes win32 GPF, but fixed mising HE(ocp) 2001-04-28 07:16:58 +00:00
stskeeps 97e7c471e2 +- Brought 005 up-to-date with spefication - added CHANMODES= support 2001-04-27 20:26:30 +00:00
codemastr fe33eabc47 Win32 fixes 2001-04-25 21:21:33 +00:00
codemastr 684e6dbc4d ixed a win32 bug found by RaYmAn causing the tray icon not to be displayed sometimes 2001-04-24 20:03:41 +00:00
codemastr 63dd767e2b win32 stuff 2001-04-24 19:50:28 +00:00
codemastr 83485c7464 removed newdns 2001-04-23 19:45:53 +00:00
stskeeps 8d9c41d457 +- Fixed possible crash with /quote dns l 2001-04-22 13:32:05 +00:00
stskeeps 48c02f74a9 +- Fixed minor problem with mod_load code 2001-04-22 08:38:39 +00:00
stskeeps bdcc9dd9d2 +- Added method mod_load in dummy example and made it work. mod_load() is executed
+  when server is ready
2001-04-21 19:49:54 +00:00
stskeeps 695ab4d2eb +- Fixed possible crash bug imposed by too many users per ip in AllowClient -found and fixed by McSkaf
+- Made IP Mismatches getting sent to UMODE_JUNK instead
2001-04-21 18:14:40 +00:00
codemastr 5423bf8a94 Win32 changes 2001-04-21 17:06:07 +00:00
codemastr a4220227ba Fixed a /stats Z bug reported by RaYmAn 2001-04-21 00:34:43 +00:00
codemastr 9625b4cd1c Win32 changes 2001-04-20 23:55:45 +00:00
codemastr bfdd6a67d6 newconf cleanup 2001-04-19 00:03:28 +00:00
codemastr d7fdd5c5a3 Made the resolver work in win32 2001-04-18 19:35:41 +00:00
stskeeps cae1a304ba -- Fixed a claok bug caused by stskeeps(tm) "not knowing how to use << and >> coding"
+- Fixed a cloak bug caused by stskeeps(tm) "not knowing how to use << and >> coding"
+- Fixed some cloak bugs, and applied +x crypto to hostnames as well
2001-04-18 17:36:59 +00:00
codemastr f5bf9b603e fixes 2001-04-18 17:32:02 +00:00
stskeeps 5142675522 +- Removed doc/ADD-TO-IRCRC, doc/INSTALL, doc/Manual, doc/Operators,
+  doc/irc.1, doc/ircd.8, doc/server-compile-guide
2001-04-18 13:17:26 +00:00
stskeeps 815dbb9183 +- Fixed do_dns_async problem with new res.c 2001-04-18 07:47:41 +00:00
codemastr 32daea058a Fixed a ban realname {} bug that _may_ have something to do with the negative user count bug 2001-04-16 21:00:14 +00:00
codemastr 4f1778a08b removed __P 2001-04-16 15:36:30 +00:00
codemastr 4298b01b5e fixed ircd_log to work in win32 2001-04-16 00:18:59 +00:00
codemastr 62ce071c41 added /rehash -all patch by NiQuiL 2001-04-16 00:01:38 +00:00
stskeeps cf288e063f res.c: ircsprintf fixes 2001-04-16 00:00:21 +00:00
stskeeps 3cfb547bdd *** empty log message *** 2001-04-15 23:55:49 +00:00
stskeeps 843f20448e *** empty log message *** 2001-04-15 23:35:23 +00:00
stskeeps f5d797a8f1 +- Added irc2.10.3's resolver. Fixes debian-woody-libresolv problems..
+  Still some fixes to be done
2001-04-15 20:32:05 +00:00
codemastr aa7815af65 ... 2001-04-15 15:55:42 +00:00
stskeeps 6a9aa19856 +- Fixed DEBUGMODE problem, found by someone .. 2001-04-14 16:05:18 +00:00
stskeeps 7d53af10f1 . 2001-04-14 10:18:07 +00:00
stskeeps 6491094450 test 2001-04-14 10:17:54 +00:00
stskeeps 431217b50d +- Added unitedirc.network -NiQuiL 2001-04-14 07:46:21 +00:00
stskeeps 980aab93bd +- When IRCOps are breaking into chans with invite only (+i) or
+  key-protection (+k) a eyes-notice is sent like it is on banwalk. -NiQuiL
+
2001-04-14 07:35:30 +00:00
codemastr dea4e0f9b8 recoded ircd_log a bit 2001-04-13 22:38:37 +00:00
codemastr 155a99b69e ... 2001-04-13 22:34:25 +00:00
codemastr 71f285d8b0 win32 changes and other stuff 2001-04-13 22:32:07 +00:00
stskeeps 8a03462ce2 +- #define HELP_WHO for the "did a /who 0 o" 2001-04-13 20:46:22 +00:00
stskeeps d0819ec012 +- Possible FD leak in ircd_log, caused by some codemastr coding(TM) 2001-04-13 19:46:32 +00:00
codemastr 0db56907f8 Added a cloaking fix based on a fix by Zogg 2001-04-13 15:09:03 +00:00
stskeeps 331b07909b . 2001-04-13 09:25:43 +00:00
stskeeps a82570f0a3 +- Fixed up some codemastr(TM) coding regarding M_* 2001-04-13 09:07:28 +00:00
stskeeps 754c11ce62 +- added temporary define #define OLD_CLOAK 2001-04-13 08:57:36 +00:00
codemastr f300280ec1 logging changes 2001-04-12 19:36:10 +00:00
codemastr dad396b0ca Cosmetic cleanup of /info 2001-04-12 16:34:08 +00:00
codemastr f64d767a77 Implimented IRCNet style server redirection 2001-04-12 16:18:43 +00:00
codemastr 715e8893e2 Added sajoin/sapart error message patch by NiQuiL 2001-04-12 15:34:22 +00:00
codemastr 8de146c6e2 newconf changes in an attempt to make our config as compatible as possible with other configs 2001-04-11 18:30:53 +00:00
stskeeps a385e32c8b +- Fixed a NETINFO parameter problem - solves the new NETINFO format 2001-04-11 08:42:50 +00:00
stskeeps 9b5142a14d +- Found a way to do +x IPv4 cloaking right.
+- Added set::cloak-keys { longvalue; longvalue; longvalue; }; for the cipher
2001-04-11 01:52:12 +00:00
codemastr 220d739c8d Possibly fixed the vhost crashing bug, with much help from IpAddress 2001-04-08 23:06:55 +00:00
codemastr 32dd11ca68 Made it so /stats C doesn't show the user@host of servers to non-opers 2001-04-08 22:25:50 +00:00
codemastr d26077a352 Readded timestamp to log, accidentily got removed 2001-04-08 19:42:52 +00:00
stskeeps f4a558c0b2 +- Make users that send a forbidden file get auto blocked from sending other
+  files. sptr->flags & FLAGS_DCCBLOCKED.
2001-04-07 20:57:17 +00:00
stskeeps 789231e481 +- Added M_NOLAG.
+- Added new CRC32-hex-based IPv4 and hostname cloaking form
2001-04-07 13:34:25 +00:00
codemastr 9691037d36 fixed user@ vhost problem 2001-04-03 19:53:25 +00:00
stskeeps 87fb55c207 . 2001-04-02 17:32:32 +00:00
codemastr 260fcc7525 added ability to add a username to spoof in vhost {}, also fixed a vhost bug 2001-04-01 23:16:02 +00:00
codemastr 589d1dafb4 Fixed a bug where the IRCd didn't validate hosts specified in a vhost {} 2001-04-01 19:27:23 +00:00
codemastr 38d57f15f0 made duoble loaded motd/rules only be cached once 2001-04-01 18:35:49 +00:00
codemastr d1baf13ae4 tld::channel added 2001-04-01 17:54:34 +00:00
codemastr f0ccf16b61 If no oper::flags are found, default to locop 2001-04-01 15:22:33 +00:00
stskeeps f922820f5d +- Fixed a problem with SDESC module token being wrong - Found by eternal 2001-04-01 15:13:46 +00:00
stskeeps 56effd6149 +- Fixed a problem with users opping servers.. Found by Morbid 2001-04-01 11:55:40 +00:00
stskeeps 78cfb2fb10 . 2001-04-01 11:42:44 +00:00
stskeeps 4d7f9dde8b . 2001-04-01 11:37:35 +00:00
stskeeps 6ff6286e4c . 2001-04-01 11:34:42 +00:00
stskeeps 9436198b96 . 2001-04-01 11:11:58 +00:00
stskeeps e99c73b217 +- Made /kick not core on users kicking servers. (WTF?) 2001-04-01 11:07:13 +00:00
stskeeps 3fcc2115cb +- Made static linking a little more possible (for -pg) 2001-04-01 09:40:48 +00:00
stskeeps 607157c0e0 +- Moved /sdesc, /setident to modules.
+- allow { } now supports encrypted passwords -Syzop
2001-03-31 20:26:14 +00:00
stskeeps 7bc6a45cf8 +- Fixed a double definition (double m_chghost and m_chghost.so) 2001-03-31 20:03:17 +00:00
codemastr 16ee430dd4 reverted a change 2001-03-29 20:37:29 +00:00
stskeeps 19386125a6 +- Added a donation credit 2001-03-29 14:54:09 +00:00
codemastr d3738ff6d6 added oper::swhois 2001-03-28 21:10:16 +00:00
codemastr c0a30f631d Made a security measure to stop people from reading the ircd.conf 2001-03-28 00:41:06 +00:00
codemastr d00e7536df Removed PROTO() 2001-03-27 21:30:59 +00:00
codemastr aa6fa83b5f fixed a log {} bug 2001-03-25 18:50:29 +00:00
codemastr 5193c47f72 ixed a globops bug that required it to have a : 2001-03-25 18:32:52 +00:00
stskeeps 0312737c61 +- Reverted Demigurus's select() speedup patch, did speedup, but it
+  also caused a good bit of CPU.
2001-03-25 17:17:55 +00:00
codemastr b7858491fe Removed the old /rehash flags 2001-03-25 16:49:53 +00:00
stskeeps 0d85f1b98d +- Made MyMalloc be MyMallocEx in codemastr's log {} code. Fixes junk pointer
+  problem - discovered by sts/Morbid
2001-03-24 11:05:12 +00:00
stskeeps 659140348d +- Added #define HOOKTYPE_LOCAL_NICKCHANGE 2001-03-24 07:55:50 +00:00
codemastr 43e19f52a6 log system fix 2001-03-21 21:27:34 +00:00
codemastr 464e787aac added a new logging system using log {} 2001-03-21 20:42:15 +00:00
stskeeps a3a445dc77 +- Added Hooks, only one working now is HOOKTYPE_LOCAL_QUIT 2001-03-21 18:14:43 +00:00
stskeeps 555089ce9e +- Removed networks/unrealircd.conf 2001-03-19 06:05:28 +00:00
codemastr 0ce7799961 command hash changes 2001-03-19 00:09:42 +00:00
stskeeps c5c1b8e3e1 +- Modified command hashing system to Sts's belief of how eggs should be
+  made. (quick, dirty and fcked up)
+
2001-03-18 21:28:04 +00:00
codemastr 2ff27c366f Command hash changes 2001-03-18 20:34:59 +00:00
codemastr 3251251be9 moved m_setname to a .so 2001-03-18 17:42:09 +00:00
stskeeps 26c45f50fd +- Changed license of m_dummy.c (dummy module, skeleton), so people can do
+  closed source modules.
2001-03-18 13:07:00 +00:00
stskeeps 089067fbda +- Moved m_chgident to an .so 2001-03-17 21:47:22 +00:00
stskeeps fe7b258bfb - all of the module files to the new format.
+  all of the networks files to the new format.
+- Fixed a bug with RAKILL and UNSQLINE not working
2001-03-17 18:56:50 +00:00
stskeeps edfca03e28 +- Modified an old Unreal3.1.1 to be network file converter, and converted
+  all of the module files to the new format.
2001-03-17 16:22:40 +00:00
stskeeps c181a20492 +- Put out m_chghost, m_sethost in modules, remade Makefile structure and
+  added src/modules
+
+
2001-03-17 14:12:24 +00:00
stskeeps e1b5d6fae0 +- Added module_sym("functionname"), for modules, like, sajoin might want to
+  do fp_m_join = module_sym("m_join");
2001-03-15 21:02:00 +00:00
stskeeps 67cdd867fd +- Made conf2 able to load empty files as well 2001-03-14 13:07:27 +00:00
codemastr 5e535f848d updated the badword configs to use newconf 2001-03-13 22:23:49 +00:00
stskeeps 1c23055cd7 +- Made chmode +z only settable by umode +z users or U:lines or services. 2001-03-13 15:05:35 +00:00
stskeeps 634312f47d +- Added unknown connection flood protection (settable in config.h) 2001-03-13 11:46:23 +00:00
codemastr 9fc54cdaed reverted a previous change 2001-03-12 20:37:21 +00:00
codemastr 5750cea757 Win32 Changes 2001-03-11 19:36:49 +00:00
stskeeps bd983ef189 +- Fixed bug with double module unloading, bug found by RaYmAn 2001-03-11 13:21:35 +00:00
stskeeps 110f099802 +- Started on commands.so making, works good atm -on req of codemastr,
+  both as m_module.so and commands.so :) - long live dynamiclinking
2001-03-11 13:08:53 +00:00
stskeeps c84da7d03c +- Reintroduced "fake lag". Flood algoritm works this way:
+   Make next check for parsing be
+   (1 + (length of command+parameters / 60)
2001-03-11 06:42:19 +00:00
stskeeps 6d2a2e1bf9 +- Added loadmodule "filename.so"; and made the modules
+  unable to get loaded twice with same name.
2001-03-10 21:04:25 +00:00
stskeeps f41c3bf679 +- Added Modules, using dlopen() and LoadLibrary for *nix/win32.
+- Added /module load <path.to.so>, /module status (list modules),
+  /module unload <modulename>
2001-03-10 11:58:04 +00:00
stskeeps 797b6c6f21 +- Added /cycle #channels, suggested by ^loki^ 2001-03-09 12:40:11 +00:00
stskeeps d7700539c6 +- Added #define KILL_LOGGING, by otherguy 2001-03-09 10:15:48 +00:00
stskeeps 9251234b2d +- Added "get_host" old 'H' O:flag 2001-03-07 19:42:50 +00:00
stskeeps 0e77f08921 +- Made ./Setup not do dynamic configuration any more
+- Changed reference in Setup from ircd.conf to unrealircd.conf (cosmetic)
+- Changed output of updconf from ircd.conf.new to unrealircd.conf.new
+- Changed the output of makeconf from ircd.conf to unrealircd.conf
+- Renamed hostmask to hostname like it should be in makeconf - IpAddress
2001-03-07 17:04:37 +00:00
stskeeps 49152c8bcd +- Fixed ssl_client_handshake bug reported by IpAddress 2001-03-07 16:19:49 +00:00
stskeeps 65ab75c9a8 +- Made makeconf use "ban nick" instead of "ban nickname" 2001-03-07 07:49:19 +00:00
angel11 42f43eeb00 Fixed a bug in makeconf, make whois not return chans for services. 2001-03-06 21:27:06 +00:00
stskeeps 8b3c0d8b56 +- Made MembershipL->flood get bzero on out delegation
+- Made IRCd not crash on /kick from servers
2001-03-06 02:45:24 +00:00
codemastr 10dd29fb7a Removed stskeeps's lazy add_CommandX (tm) code 2001-03-05 17:19:09 +00:00
codemastr e5b6533dcd Rewrote makeconf and makenet to use newconf (added some new features to makeconf as well) 2001-03-04 17:52:37 +00:00
stskeeps e852d93134 +- Made del_Command(). 2001-03-03 13:34:10 +00:00
stskeeps 15b1aa89f8 . 2001-03-02 20:11:09 +00:00
codemastr bf9dc43e5a Removed a lot of vars and stuff from the old config, also made some cleanups to reduce source size 2001-03-02 18:53:04 +00:00
codemastr ee1d50c4e2 Added option to use old style oper flags 2001-03-02 18:09:11 +00:00
codemastr 9063b91570 Updated most of /stats S for newconf 2001-03-02 15:06:53 +00:00
stskeeps edfd90f235 +- Made NAME_SERVER (set::dns::nameserver work). The IRCd no longer
+  uses /etc/resolv.conf as reference.
2001-03-02 14:58:37 +00:00
stskeeps 6164ba8175 +- Moved dynconf stuff from s_svs.c to s_conf.c, on popular request 2001-03-02 14:22:30 +00:00
stskeeps e3fbff915b . 2001-03-02 14:00:30 +00:00
stskeeps f75f80584e . 2001-03-02 12:20:43 +00:00
stskeeps 2d7436eea0 Made modes-on-connect work 2001-03-02 12:20:26 +00:00
stskeeps f106d3b39b Made /who work correctly 2001-03-02 11:48:54 +00:00
codemastr 1dc79accfc added a bunch of /stats flags 2001-03-02 00:55:57 +00:00
stskeeps 247a3235ef +- Overwrote s_conf.c with s_conf2.c, and removed s_conf2.c. Viva la Conf2! 2001-03-01 21:31:55 +00:00
stskeeps 59f0c6a7be +- Fixed a config_load win32 problem, found by Zogg, fixed by Stskeeps/codemastr 2001-03-01 21:29:44 +00:00
codemastr 03253db9b2 Fixed a deny version {} bug (oops) 2001-03-01 21:22:32 +00:00
codemastr 815db2ad4a added deny version, and made deny link rehash 2001-03-01 21:13:58 +00:00
stskeeps 3eff8614eb +- Removed dynconf.c, from the old dynconf 2001-03-01 20:39:41 +00:00
stskeeps 516731d14d +- Removed class.c, from the old conf 2001-03-01 20:31:03 +00:00
stskeeps 02f1d1a27a +- Made /stats C show flags correctly 2001-03-01 06:15:24 +00:00
stskeeps 259c4bcf66 +- Made DNS cache list show a notice to other ops 2001-03-01 06:13:45 +00:00
stskeeps d1139c251c +- Made autoconnect msgs only go to +os 2001-02-28 20:43:27 +00:00
stskeeps d10da5cf81 . 2001-02-28 18:29:08 +00:00
stskeeps 55458495fb +- Fixed the 9-month old win32 DNS bug, caused by Stskeeps's incidential
+  delete
2001-02-28 18:23:31 +00:00
stskeeps 54c46720f7 +- Somehow is_halfop and co got called when a server set a mode .., added
+  IsServer check (auto-return 1)
+
2001-02-28 17:24:38 +00:00
stskeeps 155374409d +- Added Member and Membership and made the IRCd support this. Using
+  "freelinks", todo: garbage collection
+- Added find_member_link and find_membership_link. Made Floodopt only
+  get allocated for local users. Removed aFloodOpt in Link,
+- Made a speedup in is_halfop (dumb code)
2001-02-28 16:24:37 +00:00
stskeeps 2ed9fead6d -- Fixed one of codemastr's wonderful coding bugs. *slap slap slap*
+- Fixed windows CRLF problem in conf2, reported by Zogg
2001-02-27 19:40:52 +00:00
stskeeps 09fc76ed53 +- Fixed one of codemastr's wonderful coding bugs. *slap slap slap* 2001-02-27 11:42:55 +00:00
stskeeps 98477e867e . 2001-02-27 11:22:37 +00:00
stskeeps 412390883c +- Removed msgtab part of parse, removed the bigass hashtable msgtab,
+  removed inittoken, made command initalization happen in init_CommandHash
+- Adapted /stats M to it. Removed /helpop ?commands temporary. Confirming
+  hashtable works.
2001-02-27 11:03:19 +00:00
stskeeps e010cbde23 +- Added CommandHash optimation .. this is not done 100% yet. uses msgtab as
+  reference
2001-02-27 08:56:06 +00:00
codemastr 878f3ddba8 sped up some channel stuff using bahamut style user searching 2001-02-25 17:30:43 +00:00
codemastr 82e2407bd3 made crule.c faster 2001-02-25 16:57:23 +00:00
stskeeps 7dbe724aff +- Removed return_servers() and made servers be called Servers, and be a
+  global variable. Done on request on Great Master codemastr.
2001-02-25 16:41:13 +00:00
stskeeps 8cc77bb669 +- Recoded check_pings, with bits used from bahamut-ircd/hybrid-ircd, credits
+  to lucas.
2001-02-25 10:36:41 +00:00
stskeeps 170a1dff0e +- Made admin {} get rehashed
+- Got /stats x to work again
2001-02-25 09:03:22 +00:00
codemastr 038830c0b2 added deny link {} 2001-02-25 00:57:12 +00:00
stskeeps 0ced6ab45b +- Made connfreq unable to less than 10 2001-02-24 20:15:29 +00:00
codemastr e9b9c0e775 various code cleanups 2001-02-24 18:27:50 +00:00
codemastr f656a02b76 various cleanups 2001-02-24 16:22:26 +00:00
stskeeps df04217164 . 2001-02-24 15:06:00 +00:00
stskeeps ace1eb1e1a todo stuff 2001-02-24 15:02:26 +00:00
stskeeps c5ed0fe9c1 +- Made autoconnect work again :>. Changes in behavouir: It connects more at
+  a time now. You need autoconnect flag in options.
2001-02-24 14:56:15 +00:00
stskeeps eed841e642 +- Made link { options { work OK again. Had a dead loop as well 2001-02-24 13:36:52 +00:00
stskeeps 9ac6d4cb65 +- Killed ircdupstr and called it ircstrdup 2001-02-24 13:09:50 +00:00
stskeeps 40f1dd6da6 +- Added deny channel { channel "channelmask"; reason "why"; }; and
+        allow channel { channel "channelmask"; };. Replaces chrestrict
+- Made those above get rehashed
2001-02-24 13:03:26 +00:00
codemastr 0ce4ac5bc0 dynamic motd changes 2001-02-23 22:01:59 +00:00
codemastr 3211a39f6b replaced a few strlen()s with sizeof()s should make the IRCd start a bit faster 2001-02-23 17:30:39 +00:00
stskeeps 97de7c6e41 +- Fixed a missing " in validate_conf 2001-02-23 15:42:08 +00:00
stskeeps 57f89e0678 . 2001-02-21 17:29:21 +00:00
stskeeps ff1b08ef51 +- Fixed a /kline and /unkline buffer overflow, reported by [-Th3Dud3-]
+- Fixed a crash in /stats k regarding temporary K:lines
2001-02-21 16:00:43 +00:00
stskeeps 64ee360a69 . 2001-02-19 18:44:20 +00:00
stskeeps 3bc852a76c +- Added a notice on connect for SSL users with key length 2001-02-19 18:26:29 +00:00
stskeeps b7b2155573 +- Some small SSL fixes .. 2001-02-19 18:13:53 +00:00
codemastr a28500faae If an invalid ban or except is found, it is removed 2001-02-19 17:21:42 +00:00
codemastr b53a38c15c newconf changes 2001-02-19 17:11:17 +00:00
codemastr eb6d81e199 ade it so the IRCd can survive with certain set {} errors (uses defaults) 2001-02-18 16:39:54 +00:00
stskeeps e56b347bb1 . 2001-02-18 16:04:57 +00:00
codemastr 2d455fee85 bunch of changes 2001-02-18 16:03:34 +00:00
stskeeps 691bbfc48a +- Made deny_dcc get rehashed 2001-02-18 11:59:27 +00:00
stskeeps d121a7a9ad +- Finished up deny dcc {}.
+   TODOs: dcc_del_wild_match doesn't work. dcc_wipe_services() either
2001-02-18 09:57:49 +00:00
stskeeps 556ae0ef20 *** empty log message *** 2001-02-16 20:36:52 +00:00
stskeeps 44be7a34a2 +- Finished up validate_conf() 2001-02-16 20:27:15 +00:00
stskeeps 05362ec33f .. 2001-02-14 22:38:47 +00:00
stskeeps 1f7cb4c186 +- Fixed a problem with +x
+- Made CPATH be unrealircd.conf and init_conf2 use configfile instead
+- Disabled calls to dynconf
+- Added validate_conf, added dynconf checking, me, admin, class, oper
+  testing
+- Added config_progress() Fixed temporary stuff
+  with conf_link
 - Made tld {} get rehashed
2001-02-14 20:51:21 +00:00
codemastr 8247b2cc5f Made tld {} get rehashed 2001-02-14 20:47:47 +00:00
stskeeps e0588102ac +- Fixed temporary stuf with conf_link 2001-02-14 11:34:11 +00:00
stskeeps a3d4c1af6e +- Added /stats P on listener info (oper-only)
+- listener temporary stuff works now
2001-02-14 09:17:31 +00:00
stskeeps 254326670a +- Added some MALLOCD (mini debug malloc by stskeeps..)
+- Removed some C++ comments
+- Made close_listeners work correctly again
+- Removed some old check_* mammut code
+- Fixed a bunch of possible bugs in newconf
+- Added sendto_realops logging of config errors
+- Made /rehash work .. sortof. Fixed some crash bugs
2001-02-13 23:14:27 +00:00
stskeeps 884d79e08a +- Fixed a problem with cptr->class counting for servers 2001-02-06 20:34:18 +00:00
codemastr bc1dc6f2ab Made a bunch of /stats flags work with newconf 2001-02-06 20:29:48 +00:00
stskeeps 80f5de56d8 . 2001-02-06 20:16:30 +00:00
stskeeps 22b891a845 +- Fixed negative timestamps problem (crash) 2001-02-06 19:30:36 +00:00
stskeeps cacd6bf213 +- Fixed check_pings problem (crash) 2001-02-05 05:07:43 +00:00
stskeeps 77653accda . 2001-02-04 22:06:16 +00:00
stskeeps 5237c6748b .. 2001-02-04 19:24:33 +00:00
stskeeps 1effeee7a8 +- Fixed a spread server bug 2001-02-04 17:16:39 +00:00
stskeeps 554fa520a0 +- Fixed a refcount bug 2001-02-04 14:46:39 +00:00
stskeeps 5098716479 . 2001-02-04 14:22:48 +00:00
stskeeps 822885b367 +- Fixed some protocol error in server_synch
+- Made listener code work good ..
+- Made reference counts work again
+- Started some rehash work
+- Made full class work on servers too
2001-02-04 14:20:35 +00:00
stskeeps b263907bd8 +- Classes keep reference counts now, and moving classes (oper) works good
+  too.
+- Added /trace class search results (class->clients)
2001-02-03 19:07:21 +00:00
stskeeps 9a05dd20cb +- ban server {} works the original way it was intended to now 2001-02-03 08:26:24 +00:00
stskeeps 9e216fe7fa +- Fixed a little problem with SERVER servername :info crashing the ircd
+  Long live the Floridan way of counting
2001-02-03 07:32:45 +00:00
stskeeps 8893ac57bc +- Made /sqline /unsqline work again.
+- Made SQLINE synching work with newconf
2001-02-02 23:20:47 +00:00
stskeeps 9e871d56aa +- Made /trace work again properly with class names 2001-02-02 20:27:17 +00:00
stskeeps 1280c7d67e +- Made /kline work again, with newconf 2001-02-02 20:04:41 +00:00
stskeeps 1c631472b6 random crap 2001-02-01 20:58:45 +00:00
stskeeps e4627153f6 +- Made /stats C work and /stats H. Intregrated into one.
+- Made /zline, /unzline work.
+- Added CONF_BAN_TYPE_TEMPORARY
+- Fixed a ban ip {} bug in check_pings
+- Removed some waste of oldconf
+- Moved advanced_check to s_svs.c
2001-02-01 19:32:48 +00:00
stskeeps ce3707734d +- Fixed a check_pings problem with usernames
+- ban ip {} works 100% now
2001-02-01 16:34:24 +00:00
stskeeps 7f7bbd3d21 + FIX: *@* detection
+- Fixed a check_pings problem with usernames
2001-02-01 16:21:00 +00:00
stskeeps 54ae54eb4f +- Made /rakill and /akill work again :). Added banflag.type2 2001-02-01 16:19:44 +00:00
stskeeps 30e0ce476c +- Made /svso work again, moved it to same place as svsnoop. 2001-02-01 14:58:24 +00:00
stskeeps 6a1c7c65e5 +- Made /svsnoop "work" again, moved it to s_svs.c (and made that file too) 2001-02-01 14:48:55 +00:00
stskeeps 76ccc05b2c +- /connect works now :), TODO: D:d lines, V:line needs fixing, badly
+  says "Unknown location" atm on uplink
+- Took out MyMalloc & co, direct to malloc/realloc/free now. Crashed in
+  DEBUGMODE
+- Added ConfigItem_link->ipnum
+- Fixed a compile bug with DEBUGMODE
+- Changed a load of old aConfItem crap .., FIX: ConfigItem_link->options
+- Fixed a /connect bug
2001-02-01 08:05:11 +00:00
stskeeps 4c075f6462 +- Fixed check_pings (check_kills) code, so G:lines & ban nick/ip/realname
+  works again
2001-01-31 14:04:55 +00:00
codemastr 5a1114985c vhosts now use newconf 2001-01-30 21:58:20 +00:00
codemastr 82134302a9 some updconf stuff read changes 2001-01-29 22:50:57 +00:00
stskeeps cf2207747a +- Made allow { maxperip }; work, the old ONE password thing, just better 2001-01-29 20:59:26 +00:00
stskeeps f343bc0ba1 . 2001-01-29 20:40:53 +00:00
stskeeps cbbbce0b01 +- Made allow {} passwords work (AllowClient) - TODO: I:line encryptions 2001-01-29 20:39:38 +00:00
codemastr 903f505103 updconf now makes use of from {} in oper {} to eliminate duplicate O:lines 2001-01-28 22:45:30 +00:00
codemastr b4c84801f5 Added the first (sorta) working version of the config converter 2001-01-28 19:20:01 +00:00
codemastr 384a09aceb Made ban nick {} work 2001-01-28 19:03:38 +00:00
stskeeps 52080301a2 +- Fixed a minor problem with ban {} and oper {} 2001-01-28 18:40:31 +00:00
stskeeps 34c792a5e2 +- Made /oper work with newconf (come get us now bastards!)
+- Made +c show class names in connect
2001-01-28 17:59:46 +00:00
codemastr 581274a4c8 Made /setname and /chgname use ban realname {} 2001-01-28 16:11:32 +00:00
stskeeps bbc3980277 +- Made get_sendq be a macro
+- Added find_ban, AllowClient() (old attach_Iline)
+- Temporary disabled /svsnoop, /akill, /sqline /unsqline, /kline, /unkline
+  /zline, /rakill, /unzline and /svso
+- chkconf is not being built anymore
+- Ripped out s_conf.c with the roots.
+- Ripped out add_listener
+- Disabled a lot of stuff that needs to adapt to conf2
+- Made allow {} work
+- Changed allow {} to do user@host instead of user item
+- Took out my_name_for_link
+- Temporary disabled D:d lines/SQLines/Qlines
+- Fixed some /connect stuff
+- Disabled rehash temporary
+- Made ban user/ban realname work (s_unreal.c needs to be modified)
+- Added Zogg to credits
+- NOTE: Unreal-devel is handicapped right now, code in progress, do not use
2001-01-28 12:10:06 +00:00
codemastr 191d22dd40 various fixes 2001-01-21 23:15:09 +00:00
codemastr 42a9e91f1b Made vhost {} use from {} for hosts 2001-01-21 19:04:36 +00:00
codemastr 8228a15f14 Added set {} (unrealircd.conf/network file replacement) 2001-01-21 18:18:17 +00:00
stskeeps 189ee2de56 +- Recoded m_server(YES!) -stskeeps
+- Fixed a #undef USE_SSL problem found by codemastr.. caused by
+  Sts(TM)coding
2001-01-21 06:31:30 +00:00
stskeeps 2db92a77ad +- Added Find_link, serv->conf, did a Find_tld fixup, removed serv->nline,
+  removing a lot of my_name_for_link crap, indented s_serv.c
+- Recoded m_server(YES!) -stskeeps
2001-01-20 21:26:54 +00:00
codemastr 1881d7a7c2 chmodes +GcSm affect /part now 2001-01-20 17:10:23 +00:00
codemastr b1306a3040 Updated match() to have some optimizations from bahamut 2001-01-19 21:10:41 +00:00
codemastr 002f47c434 rehash cleanups and other cleanups 2001-01-19 16:35:01 +00:00
stskeeps de14d4f6de +- Fixed bug with /whois showing +S user channels (ChanServ) 2001-01-17 20:59:27 +00:00
codemastr 4affd16dc5 tld {} changes 2001-01-14 18:03:39 +00:00
codemastr 4dd8eb2731 Implimented except socks {} and tld {} 2001-01-14 01:16:39 +00:00
codemastr dfa4d7c325 Removed the old chmode +x = +c and +I = +V support 2001-01-13 17:20:41 +00:00
codemastr a12cf0a9fc SVSMODE/SVS2MODE fixes 2001-01-12 23:16:45 +00:00
codemastr 33ce3ce8a9 +f changes 2001-01-12 22:52:34 +00:00
codemastr 7a0de228fc Fixed a shun bug 2001-01-09 23:26:10 +00:00
stskeeps 50beda9644 . 2001-01-09 19:07:25 +00:00
stskeeps cc4a5273db . 2001-01-09 10:25:34 +00:00
stskeeps 64931ec2cb . 2001-01-07 16:37:46 +00:00
codemastr 30e1580504 Fixed a G:line bug reported by ROXnet 2001-01-06 18:29:10 +00:00
stskeeps 45828bdf33 . 2001-01-06 10:51:30 +00:00
codemastr 9e88d95c35 made drpass be used in place of X:line 2001-01-06 00:55:06 +00:00
codemastr 6a02c2b900 made ulines load from the new config 2001-01-05 23:02:08 +00:00
stskeeps dbddc21399 +- Added listen {} runtime-configuration code work :))
+- Removed unrealircd.conf from stock
2001-01-05 22:37:13 +00:00
codemastr b75e6e6668 Made /admin use the new config 2001-01-05 19:50:22 +00:00
stskeeps 1ecdb3714c . 2001-01-04 22:02:04 +00:00
stskeeps 9c22ba475e +- Merged in sts-laptop branch 2001-01-04 21:54:09 +00:00
stskeeps b4493dae82 *** empty log message *** 2001-01-04 21:42:41 +00:00
codemastr 428a4c5d94 ... 2001-01-03 22:26:54 +00:00
codemastr 8335a9efca cron changes 2000-12-30 18:01:48 +00:00
codemastr 800401f0cc ... 2000-12-30 17:58:32 +00:00
codemastr bc8fe3cda1 ... 2000-12-30 17:57:54 +00:00
codemastr 989d31db7a ... 2000-12-30 17:57:04 +00:00
codemastr 449c223d5d Fixed a serious bug 2000-12-28 02:15:45 +00:00
codemastr 5a46eab842 ... 2000-12-28 01:47:35 +00:00
codemastr 1a59f08f8c Fixed a ircd.tune bug 2000-12-27 22:05:38 +00:00
codemastr 97cc8fe0b3 Fixed a STATS_ONLYOPER bug 2000-12-27 21:48:27 +00:00
stskeeps 02424859a2 . 2000-12-27 18:57:33 +00:00
codemastr 77b43b023f added the except parser 2000-12-27 18:26:21 +00:00
codemastr 697779c545 fixed a chg*/set* and sdesc bug 2000-12-27 15:45:41 +00:00
codemastr b899d5f1f6 ... 2000-12-26 15:49:37 +00:00
stskeeps 19f40d067c +- Added TODO in top of s_conf2.c 2000-12-26 12:59:25 +00:00
stskeeps 95599d4f69 +- Finished _conf_allow 2000-12-26 12:45:12 +00:00
stskeeps 3d42025e70 +- Finished _conf_listen 2000-12-26 12:04:13 +00:00
stskeeps cf209ac0f8 . 2000-12-25 23:43:29 +00:00
stskeeps bfe9ce19f8 +- A report_configuration code (showoff) 2000-12-25 23:07:15 +00:00
stskeeps 021dbadcb2 +- Finished _conf_oper 2000-12-25 22:25:55 +00:00
stskeeps 5e1a7560f4 . 2000-12-25 20:47:53 +00:00
codemastr 14060a44dd Added tld to the config code 2000-12-25 20:40:56 +00:00
stskeeps 8a526e56ef . 2000-12-25 19:59:21 +00:00
stskeeps 5e009543c0 .. 2000-12-25 19:53:32 +00:00
codemastr c521050ad8 made config2 use strerror to report errors rather than the numeric 2000-12-25 19:52:38 +00:00
angel11 61d9748dc0 Fixed s_user.c so umode N and T cannot coexist 2000-12-25 19:43:11 +00:00
stskeeps e9bde25600 +- Removed parser builtin directive include, and replaced it with our own 2000-12-25 18:46:53 +00:00
stskeeps 2a40af2bff . 2000-12-25 16:41:18 +00:00
stskeeps 263eebc9b3 . 2000-12-25 16:34:59 +00:00
stskeeps 3411fb0724 +- Some more config2 code 2000-12-25 10:43:42 +00:00
codemastr 481856ecde added drpass to the config code 2000-12-24 22:15:08 +00:00
stskeeps 8ae2344c43 . 2000-12-24 21:59:50 +00:00
codemastr 4d7e1dc8be ... 2000-12-24 21:53:43 +00:00
stskeeps dfffd4b238 +- Some more newconf code 2000-12-24 21:52:33 +00:00
stskeeps 8837f3540e +- Some more _conf_class code 2000-12-24 18:12:41 +00:00
codemastr d455d37f59 *** empty log message *** 2000-12-24 18:04:11 +00:00
codemastr 7464b80219 /stats changes 2000-12-24 18:00:41 +00:00
codemastr 24318b579f fixed a missing : on numeric 379 2000-12-24 16:52:27 +00:00
stskeeps a99d4497df . 2000-12-24 16:34:12 +00:00
stskeeps 6751ce7349 +- Added some a bit functional _conf_class code 2000-12-24 16:09:28 +00:00
stskeeps 7b44111745 +- Added the next part of the new config parser, and some even more 2000-12-24 15:37:57 +00:00
stskeeps f3c5f6f6c8 +- Added the next part of the new config parser 2000-12-24 13:31:33 +00:00
stskeeps e24f9f0844 +- Added first part of the new config parser, s_conf2.c 2000-12-23 23:21:10 +00:00
stskeeps 2edbe91580 . 2000-12-23 12:57:33 +00:00
stskeeps 9e68fd3ac0 *** empty log message *** 2000-12-23 12:55:46 +00:00
stskeeps dc7eca4b5d + Stskeeps> +j? but yes, there's a bug there 2000-12-21 10:16:52 +00:00
codemastr 749014625a *** empty log message *** 2000-12-20 22:07:49 +00:00
codemastr 313ec95dcd Fixed a bug where you would receive a double notice on /who 0 o 2000-12-20 17:47:02 +00:00
codemastr 4d8e57d51d topci fixes 2000-12-20 17:36:29 +00:00
codemastr 6bc1965492 ... 2000-12-20 17:17:04 +00:00
stskeeps d17cbcc9b5 +- Added in devdev's INSTALL replacement
- Made it so you don't get a +W notice if you /who or /whois yourself reported by Ron885
 - You can no longer specify an *@unrealircd.com/org, or unreal-*@lists.sourceforge.net email
   as your KLINE_ADDRESS (the "Why am I K:lined?" messages got too annoying)
+- Removed some irc.flirt.org references.
2000-12-20 15:18:56 +00:00
codemastr 5ad018cce7 ... 2000-12-19 22:33:33 +00:00
codemastr a69ec1a95b Made it so you don't get a +W notice if you /who or /whois yourself 2000-12-19 22:21:50 +00:00
stskeeps de447b9495 +- Fixed some more points of ->passwd bugs 2000-12-17 20:51:40 +00:00
stskeeps f855bb7dab + m_server_estab, reported and fixed by Kanzen_Greiver 2000-12-17 20:45:36 +00:00
codemastr 65aa3e7a6e Modified rehash flags to use strnicmp rather than match 2000-12-17 18:35:31 +00:00
stskeeps 96bda8f5dc . 2000-12-17 11:58:05 +00:00
codemastr 4429a4ba7e removed a redundant include of time.h 2000-12-15 22:25:32 +00:00
stskeeps 3d0bf74200 +- Fixed permission problem with SSL .pem files (was o+r) 2000-12-15 16:44:23 +00:00
stskeeps 44d7308718 . 2000-12-14 20:41:03 +00:00
stskeeps 9dbfd6251d *** empty log message *** 2000-12-14 17:01:15 +00:00
cvs2hg d46d93cfa5 fixup commit for tag 'unreal3_1_1_stable' 2000-12-14 16:07:33 +00:00
cvs2hg 8350bc861c fixup commit for tag 'unreal3_1_1_darkshades' 2000-12-14 16:07:32 +00:00
stskeeps 4dc498b9fb . 2000-12-14 16:07:31 +00:00
stskeeps 54ba7c7ed2 *** empty log message *** 2000-12-14 16:06:37 +00:00
stskeeps d173324c0d . 2000-12-13 22:15:19 +00:00
stskeeps 799daac44d +[ Unreal4.0 ]
+- Fixed a _serious_ bug in SERVER command, reported by Valen, Forester,
+  M0rpheus and JK.
2000-12-13 22:13:20 +00:00
stskeeps 1cd81ae077 *** empty log message *** 2000-12-13 16:00:04 +00:00
stskeeps 749a4340ca .. 2000-12-13 15:12:45 +00:00
stskeeps 20c0e8d733 *** empty log message *** 2000-12-13 13:12:49 +00:00
stskeeps 4bebd2cb31 *** empty log message *** 2000-12-12 21:44:02 +00:00
codemastr da4333aecf ... 2000-12-12 21:42:03 +00:00
stskeeps c8b1de7cdb . 2000-12-12 21:37:25 +00:00
stskeeps ba924cb7bc +- Made more openssl binary detection using 'which'
+- Added message when trying to join a +z channel
+- New segmentation fault code by Kanzen_Greiver
2000-12-09 15:12:23 +00:00
codemastr 0a58f33c27 fixed a reverse DNS exploit 2000-12-07 21:08:29 +00:00
stskeeps bbaa0b0416 *** empty log message *** 2000-12-05 10:36:00 +00:00
stskeeps d42ae2b5b8 +- Fixed restart bug, reported by RaYmAn 2000-12-03 19:03:38 +00:00
stskeeps b140153d57 +- Some few fixes from CodeM and Barubary:
+  - Fixed /whois to show users for opers when not in the channel.
+  - Fixed /whois to allow only global eyes opers to see user modes.
+  - Fixed /whois to not show idle times of global opers to anyone except
+    another global oper or services.
+  - Fixed /who to show users for opers when not in the channel.
2000-12-03 13:40:11 +00:00
stskeeps cd5548cab8 +- Fixed P:line bug, caused by codemastr(tm) coding, (masskills), reported by
+  sidv@sid-kitty-land.org
2000-12-03 13:13:27 +00:00
stskeeps ceb8171657 +- Fixed a bug in sendto_channel_prefix_tok reported by Strider@ChatCircuit 2000-12-03 11:53:41 +00:00
stskeeps 2d4846bfd6 +- Fixed a chinese nick thing, thanks to miCro and RexHsu
+- Fixed a typo in config.h
2000-12-02 15:36:17 +00:00
stskeeps 25291cc457 +- Fixed a chinese nick thing, thanks to miCro and RexHsu 2000-12-02 15:33:09 +00:00
stskeeps f8a112aa07 +- Fixed a SJOIN bug, i think, thanks to Web 2000-12-02 11:44:57 +00:00
stskeeps 38bcec9991 +[fixes]
+- Fixed a +d bug (it didnt send ` prefixes)
2000-12-02 08:45:12 +00:00
stskeeps 367dfb5d3b . 2000-12-01 22:05:03 +00:00
stskeeps cd69044366 . 2000-12-01 21:10:13 +00:00
stskeeps 5747fda912 . 2000-12-01 20:52:59 +00:00
stskeeps 94927f5a7a . 2000-12-01 19:57:01 +00:00
stskeeps f634ce269b +- SSL error change to sendto_umode(UMODE_JUNK)
+- Fixed a hash error
2000-12-01 19:55:53 +00:00
stskeeps 6fa75f2e9e . 2000-12-01 18:16:34 +00:00
stskeeps 9b14745e47 . 2000-12-01 16:56:03 +00:00
stskeeps 606967c718 +- SSL error change to sendto_umode(UMODE_JUNK) 2000-12-01 16:45:34 +00:00
angel11 3985a7ceed Accidently changed ircd.c =P, fixing 2000-12-01 15:53:52 +00:00
angel11 62cf839f2e Fixed axenet network file 2000-12-01 15:49:04 +00:00
stskeeps f0e2d2cb61 +- Config change in SSL.h detection part 2000-12-01 15:43:28 +00:00
stskeeps 6d64f0b505 + thanks to RexHsu and Aim
+- Fixed up CHINESE_NICK and JAPANESE_NICK, suggested by Aim, see
+  include/config.h
2000-12-01 13:59:05 +00:00
stskeeps d2d806697b +- #define CHINESE_NICK will make you able to use chinese nicks
+  thanks to RexHsu and Aim
2000-12-01 12:13:03 +00:00
stskeeps ae0dcf2bbf +- Fixed compile error found by Headbang 2000-12-01 11:57:35 +00:00
stskeeps cb0cbda5ed +- Changed CONNECTTIMEOUT to 30sec
+- Changed some _more_ credits
2000-12-01 11:49:36 +00:00
stskeeps 5d04afc6c2 +- Added infofield in /stats L for clients/listeners
+- Fixed a blocking socket thing
+- Fixed up /stats L bug
2000-12-01 11:31:23 +00:00
stskeeps 9955724ef9 +- Added infofield in /stats L for clients/listeners 2000-12-01 11:19:11 +00:00
stskeeps 052bcc180d +- Fixed a real bad /whois bug, reported by BiGi
+- Fixed a problem with /sajoin .. atleast possible
2000-12-01 09:49:20 +00:00
stskeeps b791a8eae9 . 2000-12-01 05:36:42 +00:00
stskeeps 143a7b6566 . 2000-12-01 04:45:33 +00:00
stskeeps fc2bf10e3a +- Fixed a real bad /whois bug, reported by BiGi 2000-11-30 18:24:44 +00:00
stskeeps 290495c0ad . 2000-11-30 18:06:31 +00:00
stskeeps 07a6922d5c . 2000-11-30 18:04:43 +00:00
stskeeps 59a23b3ce6 . 2000-11-30 18:03:06 +00:00
stskeeps df07c7f133 . 2000-11-30 18:01:41 +00:00
stskeeps 17932efad0 . 2000-11-30 17:59:09 +00:00
stskeeps 82a657a63e +- Fixed a /whois bug, reported by BiGi 2000-11-30 17:56:53 +00:00
stskeeps 12c9891916 . 2000-11-30 17:53:30 +00:00
stskeeps 9511d161c6 . 2000-11-30 17:08:06 +00:00
stskeeps 1e39df2cb8 . 2000-11-30 16:50:35 +00:00
stskeeps 6cdc422490 *** empty log message *** 2000-11-30 16:49:22 +00:00
stskeeps d6247b9a19 +- Added some credits 2000-11-30 16:45:17 +00:00
stskeeps a896d4f71d +- Added hatblade's files 2000-11-30 16:39:29 +00:00
stskeeps ef7c0d6672 . 2000-11-30 13:31:06 +00:00
stskeeps 7adf05ab64 +- Added SICI information, Donation information, fixed a ./Config problem
+  overwriting certs ..
2000-11-30 13:16:00 +00:00
stskeeps 4eda3e1752 +- Fixed a typo in ssl.c 2000-11-30 11:19:54 +00:00
stskeeps d7a342fed1 +- If a +r user is /who'ed, it shows a "r" in flags field. Suggested by
+  Mirar.
2000-11-30 07:16:41 +00:00
stskeeps 8894015354 +- Fixed overflow in SJOIN
+- Added SMO *, all users
2000-11-29 21:03:41 +00:00
stskeeps 9019f35565 +- Fixed some /whois channels code, which may break +I /whois 2000-11-28 07:19:05 +00:00
codemastr 92cdd762c4 added code to makenet to stop fake submissions 2000-11-26 20:33:43 +00:00
stskeeps 8dce2d175c +- Removed "on network" in /whois oper 2000-11-26 10:31:10 +00:00
codemastr 2b78d45287 fixed a /map bug where U:lines were showed when HIDE_ULINES was set 2000-11-25 20:45:38 +00:00
stskeeps fd6eed4477 . 2000-11-25 13:43:48 +00:00
codemastr 7461b22a16 updated docs 2000-11-24 18:07:30 +00:00
codemastr 0588f18cbb ... 2000-11-24 16:41:59 +00:00
stskeeps b318e6a66a +- Added some network files and even more network files
+- Fixed some copyright stuff in ssl.c
+- Fixed a /map problem
2000-11-24 15:05:18 +00:00
stskeeps 4e26bd1379 . 2000-11-24 06:13:51 +00:00
codemastr dba0d3b7c0 added more network files 2000-11-24 01:24:44 +00:00
codemastr 9159c377de added some network files 2000-11-23 21:08:02 +00:00
stskeeps 4712fe781c +- Added some more support for some even more SJB64 stuff 2000-11-23 19:37:16 +00:00
codemastr d0f4a514d4 added some SJB64 stuff 2000-11-23 19:25:12 +00:00
codemastr 6c59c5b733 removed CRYPTOIRCD 2000-11-23 19:08:02 +00:00
stskeeps 8c96800c80 +- Removed last point of confusion in ALN/NS 2000-11-23 18:52:57 +00:00
stskeeps 7df008ead4 +- Changed some stuff with SSL, you may want to seperate server.pem into
+  server.key.pem and server.cert.pem (or "rm Makefile" and "./Config")
+- Fixed a couple of SJOIN/Link problems detected by Curt|s
2000-11-22 20:38:00 +00:00
codemastr 7b068178a1 fixed a mass G:line bug in /rehash 2000-11-22 19:34:14 +00:00
stskeeps e4a1669632 . 2000-11-22 15:15:47 +00:00
stskeeps bba7e664b6 +- Added so /gline and /shun accepts time periods in 1d2h3s etc. a recode of
+  some potvin stuff
+- Added so blocking is only effective when SSL_connect()'ing
2000-11-22 12:25:28 +00:00
stskeeps 108639b960 +- Fixed cutoff server infos in synch 2000-11-22 07:14:03 +00:00
stskeeps 7a3d7c8b7f +- Added OPT target OPT_SJB64 and OPT_NOT_SJB64
+- Made SSL server<->server work, using __blocking__ sockets (this is only
+  in connect moment thou) -stskeeps
+- Removed 1.0 msg/s when not in HTM
2000-11-21 21:46:19 +00:00
stskeeps 32f0e3f871 *** empty log message *** 2000-11-21 19:39:54 +00:00
stskeeps 678ac0f7cf +- Added SJOIN (SJ3 only) instead of JOIN/MODE in /join and discovered a bug in
+  SJOIN code, that if the line doesnt have a " " appeneded, it wont take the
+  last users or first for that sake. Hopefully patched SJ3 code for it
+- Added OPT target OPT_SJB64 and OPT_NOT_SJB64
2000-11-21 18:42:45 +00:00
stskeeps f6a0415148 +- Fixed-fixed-fixed the U:line branching thing made by codemastr
+- Fixed a G: line-turn-into Z:line problem, reported by eYe-Man
2000-11-21 16:33:58 +00:00
stskeeps 0505a1ff50 +- Removed remapping fds, and did a severe select() speedup, suggested by
+  Demiurgus. Should speed CPU a lot
2000-11-19 22:22:43 +00:00
codemastr 5b515b86b4 updated some messages 2000-11-19 20:37:50 +00:00
stskeeps af8b08775d +- Fixed-fixed-fixed the \r\n bug and removed some useless cpu wasting code 2000-11-19 20:29:43 +00:00
stskeeps ae3936aca5 +- Fixed \r\n bug, hopefully
+- made SSL use same cert client/server
+- Fixed help.c bug reported by Curt|s
+- Different fixes, unreal.tspre.org -> unrealircd.com
2000-11-19 19:45:02 +00:00
stskeeps 3a5e5ee45a +- Fixed the masskill bug, hopefully. Was a delimiter/number array bug in
+  find_server_b64_or_real, causing negative base64 to be accepted (bad).
+  value 1-256 will never be able to be in two letters (a server name)
2000-11-19 18:26:20 +00:00
stskeeps e6b2159245 +- Fixed the "Bad file descriptor" bug in SSL. This bugfix may be a bit risky
+  as it is manipulating BIO fds. The reason openssl freaked at this, was
+  that when a fd is closed, we change fds from 4 to 3 etc, in other words,
+  we renumber fds. SSL didn't know this and if you would call SSL_set_fd it
+  would close the connection/crash. Added SSL_change_fd() to change the FD
+  directly through BIO_set_fd.
2000-11-19 18:05:03 +00:00
codemastr 4639a2b229 Replaced +I with +V in an error message 2000-11-17 00:18:16 +00:00
stskeeps 648677c637 +- Fixed +d (deaf) so it works again
+- Fixed a SJOIN3<->services problem
2000-11-16 09:02:54 +00:00
codemastr 0c9f2aa846 Removed some leftovers from the &channel code (which fixed a minor bug as well) 2000-11-15 23:33:14 +00:00
codemastr ef3397baf6 TODO updated 2000-11-12 22:15:16 +00:00
stskeeps 293125eb84 +- #define STATSWRITING will make ircd write ircd.stats every 4 seconds,
+  idea/sortof by WaveRide
+    Format of ircd.stats:
+       <global users>
+       <global invisible users>
+       <global servers>
+       <irc operators>
+       <unknown connections>
+       <local clients>
+       <local servers>
+       <local max clients>
+       <global max clients>
2000-11-12 17:57:05 +00:00
stskeeps 7e8ecc7dac +- Fixed NO_OPEROVERRIDE bug reported by otherguy 2000-11-12 15:04:33 +00:00
stskeeps 7debfeb86a . 2000-11-10 21:05:54 +00:00
stskeeps 02582580dd +- Added /botserv /bs command, patch by ATHnet.de 2000-11-10 21:01:11 +00:00
drbin 50d67017fc removing accidental commit 2000-11-10 20:37:22 +00:00
stskeeps 5b6dbb1e54 fixes 2000-11-10 14:34:34 +00:00
stskeeps 98c6c668ae . 2000-11-07 14:47:50 +00:00
stskeeps 9dfc0828f9 . 2000-11-07 14:41:38 +00:00
stskeeps 5a93d1a5e9 +- Fixed the masskill bug with replacing "Server Exists" code.. i removed it
+  accidentialy last time
2000-11-07 05:51:14 +00:00
codemastr f97882d2bb fixed some bugs 2000-11-05 20:29:54 +00:00
stskeeps 41e02c72a0 +- Fixed compile error with SSL 2000-11-05 19:36:11 +00:00
stskeeps e64c18860f . 2000-11-05 18:15:55 +00:00
codemastr 6510adeb23 memory clean ups 2000-11-04 19:02:24 +00:00
stskeeps f954969f7d +- Possible fixed a internal server list bug 2000-11-02 17:14:47 +00:00
stskeeps fea8930bb2 +- Autodetects /usr/sbin/openssl now, thanks trinity
+- Fixes a missing : in SJOIN
2000-11-01 06:13:54 +00:00
codemastr d51af6f8b5 tokenized PING and PONG 2000-10-30 21:47:54 +00:00
stskeeps 6d9e619b26 +- Possible fixed some b64 bugs 2000-10-30 15:46:44 +00:00
stskeeps 2fd3104391 . 2000-10-29 18:48:15 +00:00
stskeeps bea668a89f +- Probably fixed the hash bug, again. 2000-10-29 18:19:44 +00:00
codemastr c2de53cf85 Fixed the /list showing only 64 channels bug 2000-10-29 18:02:59 +00:00
stskeeps d0404fd0e8 +- Added TS2ts (supporting the SJB64 stuff), and fixed the !0 timestamp bug 2000-10-29 17:25:08 +00:00
stskeeps 4fb309fbde -- Fixed a wierd channel message bug
+- Fixed a wierd channel message bug ||
+- Fixed a bug where non-NS servers would crash when linking
2000-10-29 16:08:20 +00:00
stskeeps e50d397e93 . 2000-10-29 12:22:19 +00:00
stskeeps 8735a0f6bf . 2000-10-29 12:17:49 +00:00
stskeeps b6e61e1302 +- Fixed bug where duplicate numerics could occur
+- Fixed the hashing bug (thank you ROXnet ...)
2000-10-29 10:57:18 +00:00
stskeeps 2353bd2011 . 2000-10-29 10:40:31 +00:00
stskeeps 56dc3a3e1d . 2000-10-29 09:17:19 +00:00
stskeeps 856282da07 +- Fixed a linking bug (where did that come from) 2000-10-29 08:14:43 +00:00
stskeeps cdea0263ac +- Fixed the /list bug, reported by many people 2000-10-28 22:40:28 +00:00
stskeeps 4400b32055 +- Added some fixes on the SJB64 crashing bug, and added tokenization in
+  channel messsages (yahooooo!)
2000-10-28 20:57:24 +00:00
codemastr 714c97b006 Added chmode +N - no nick changes 2000-10-28 19:04:09 +00:00
codemastr 2c5abc8c2d removed sendto_helpops 2000-10-28 17:07:51 +00:00
stskeeps 00b464154b +- Fixed the SJB64 bugs that misplaced users 2000-10-28 15:42:27 +00:00
codemastr e534e67628 made use of ircsprintf in more places 2000-10-27 22:28:41 +00:00
codemastr 10bc9a408b made IsULine take 1 param 2000-10-27 20:50:58 +00:00
codemastr 8a95221fae various fixes 2000-10-26 22:12:47 +00:00
stskeeps 71bdc5c08d +- Added protoctl SJB64, which adds B64-9 timestamps to many timestamping
+  operations
+- Added ircsprintf %B (base64-9^10) with ! as prefix, and %b (no prefix)
2000-10-26 17:09:35 +00:00
stskeeps 857b3c3a84 +[Unreal3.1.1-Darkshades]
+- Fixed a warning in CENSOR_QUIT
+- Fixed the G:Line user wrongly matching (ip-alike addys didnt check user)
2000-10-26 16:01:32 +00:00
stskeeps 7eb9d0e71a +- Made find_server_b64_or_real be a little faster, possible fixing bug
+- Made /stats s checking check for sanity or insanity (ignore them for 0
+  numerics)
+- Fixed SJOIN (mp2parv) bug, that caused insane desynchs
+- Changed Cannot find server message to be to sendto_realops
+- Fixed a warning in CENSOR_QUIT
2000-10-26 13:50:44 +00:00
stskeeps f4fde73489 . 2000-10-25 18:32:45 +00:00
stskeeps 14bb1968ba Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.258
diff -u -r1.1.1.1.2.1.2.1.2.258 Changes
--- Changes	2000/10/22 17:51:31	1.1.1.1.2.1.2.1.2.258
+++ Changes	2000/10/25 18:26:37
@@ -638,3 +638,5 @@
 - Merged in changes from TEMPcvs branch
 - Fixed a /UNSQLINE para problem, found by Joe
 - #define SHOW_SECRET now allows all ircops to see +s channels in /whois.  If not defined, only net/tech admins can.
+- Added #define CENSOR_QUIT, for WaveRide
+- Fixed hashing bug that caused the server to crash on exit
2000-10-25 18:26:40 +00:00
angel11 ee31dd9fa0 Changed the way +s channels show up in /whois 2000-10-22 17:51:31 +00:00
stskeeps 30be1fa550 +- Fixed a /UNSQLINE para problem, found by Joe 2000-10-22 06:35:50 +00:00
stskeeps aa0ac19e18 +- Changed ./Config to detect SSL better, and generate certificates properly
+- Removed some annoying logging in ssl.c
+- Merged in changes from TEMPcvs branch
2000-10-21 06:56:22 +00:00
stskeeps 8c481239de +- Made SHOWCONNECTNOTICES work properly again, also with SSL 2000-10-07 18:51:36 +00:00
codemastr 8297e30cd4 .. 2000-10-07 18:28:19 +00:00
codemastr 0983f82c08 Added some P:line flags 2000-10-07 18:08:08 +00:00
stskeeps 554f1a0c15 +- Added SSL connections, open ports with P:ip:s:*:port to make them SSL
+  ports, made after hq.alert.sk's implementation
2000-10-07 06:34:33 +00:00
stskeeps e94bf80328 SSL support for UnrealIRCD! 2000-10-07 06:33:42 +00:00
stskeeps 5b3b13772b *** empty log message *** 2000-10-04 18:22:07 +00:00
stskeeps 32122c7018 .. 2000-09-17 15:24:01 +00:00
drbin a1b617b6d0 *** empty log message *** 2000-09-17 15:19:54 +00:00
drbin a46f14412d Fixed Bug in Win32 New DNS system ... bloody pointers and locking 2000-09-17 15:18:05 +00:00
drbin 0f2dd2ef18 NewDNS System 2000-09-17 11:43:36 +00:00
cvs2hg bfb98ee28f fixup commit for tag 'unreal3_1_sf' 2000-09-17 10:11:43 +00:00
stskeeps b0c04f4b43 . 2000-09-17 10:11:42 +00:00
stskeeps 362ec0b08d +- Fixed the passwd NICK problem 2000-09-16 19:39:33 +00:00
stskeeps b3fc0f5d6b +- FIXED "BUG" caused by NEWDNS *shrug* 2000-09-16 18:21:29 +00:00
drbin 40075204f0 NewDNS 2000-09-15 20:42:06 +00:00
drbin 9de62da6f3 NewDNS syetem 2000-09-15 20:32:19 +00:00
drbin 98047de919 New DNS UPDATE 2000-09-15 20:16:11 +00:00
stskeeps 29b4c9c983 +- Possible fixed the SJOIN kick bug (mode +Q), servers can now always kick 2000-09-10 18:08:39 +00:00
stskeeps 5392dd8acf +- Fixed /mode # + bug reported by PhatNet/Mind 2000-09-09 20:34:16 +00:00
codemastr 8f561e9337 added LIST_SHOW_MODES to list chmodes in /list 2000-09-09 19:21:47 +00:00
codemastr 6a356f7e2d fixed -Wall warnings 2000-09-08 21:58:11 +00:00
codemastr 978dd4071e Major changes to the way +I works 2000-09-07 21:10:40 +00:00
angel11 72cd2b5e99 Fixed two files that got screwed up in commit (my bad) 2000-09-04 20:18:25 +00:00
angel11 0fdef4f961 Away msgs no longer in whowas 2000-09-04 20:06:12 +00:00
codemastr 73e45d7537 fixed some +K bugs 2000-09-04 19:39:19 +00:00
stskeeps 493ba9981f +- Modified and fixed the NOTICE bug totally, with some waste of the nospoof
+  system
2000-09-03 18:16:25 +00:00
stskeeps cd4349598d +- Fixed a wierd NOTICE bug 2000-09-03 16:54:16 +00:00
stskeeps 537a91666e +- Fixed some REAL dumb find_server_quick bugs 2000-09-03 16:35:30 +00:00
drbin b6dee3fd9d *** empty log message *** 2000-09-02 21:48:28 +00:00
drbin 6cbcc627cf *** empty log message *** 2000-09-02 21:32:59 +00:00
drbin 2bb36dd76c *** empty log message *** 2000-09-02 20:58:40 +00:00
drbin e486efb289 *** empty log message *** 2000-09-02 20:48:41 +00:00
drbin 5c0151f976 Simple Usage Docs for wircd 2000-09-02 20:39:30 +00:00
drbin c5b7e0c1e7 *** empty log message *** 2000-09-02 20:24:33 +00:00
drbin 88c77ce89e *** empty log message *** 2000-09-02 20:16:31 +00:00
codemastr e85a37b814 removed /users and all utmp calls 2000-09-02 17:37:35 +00:00
codemastr a7ee96c3ce fixed a bug when running the ircd with -h 2000-09-02 16:32:28 +00:00
drbin 377d9554d3 Fixed previous thing again 2000-09-02 16:03:15 +00:00
drbin ea41e25761 fixed "if (sptr->passwd[0])" causing win32 fault 2000-09-02 15:50:07 +00:00
stskeeps f564867259 . 2000-09-02 11:34:35 +00:00
stskeeps 23438196eb Fixed a NOTICE bug 2000-09-02 07:52:18 +00:00
stskeeps 55a0b03f03 . 2000-09-02 07:48:52 +00:00
codemastr e68c66b260 ... 2000-09-01 21:09:21 +00:00
codemastr 7cbbef2e36 Made aClient->passwd dynamically allocated 2000-09-01 20:52:00 +00:00
codemastr ecdce7061b Made cached MOTDs dynamically allocated 2000-09-01 20:13:55 +00:00
codemastr 87ca77c48e made some updates to ./update 2000-09-01 15:49:31 +00:00
codemastr cca7cffb93 Fixed some morew -Wall warnings 2000-09-01 14:28:17 +00:00
codemastr bb4f0e3393 fixed some -Wall warnings, and removed all unused vars 2000-08-31 22:05:34 +00:00
stskeeps d83fb7d37f + - Added WHOIS command (working) to IRCbot-
+- Fixed a fun doublechar token problem (the AA unknown command)
2000-08-26 19:26:02 +00:00
stskeeps c07a9207ca +- Added IRCd bot (raw commands) and the IRC bot, webtv.c 2000-08-26 19:05:09 +00:00
stskeeps 7cde16eac1 +- Added IRCd bot (raw commands) and the IRC bot, webtv.c 2000-08-26 15:52:44 +00:00
stskeeps e03c9bdf42 +- Fixed another SJOIN problem, but not the exact one i was looking for 2000-08-26 14:24:22 +00:00
stskeeps 582e6b9f30 +- Removed SUMMON totally 2000-08-25 19:39:54 +00:00
stskeeps ad8a1bf785 +- More memory cleanups, changed aClient->refcnt to a signed char,
+  aClient->hopcount to unsigned char
+- Changed aChannel->mode.msgs & .per to unsigned short, and changed
+  .kmode to unsigned char
+- Changed aChannel->users to unsigned short (max 65536 users per channel)
+  and FloodOpt->nmsg to an unsigned short
2000-08-25 19:30:41 +00:00
codemastr 3e6f1fce93 more memory cleanups 2000-08-25 19:20:54 +00:00
codemastr 18dde16b11 memory cleanups 2000-08-25 18:40:09 +00:00
stskeeps d3cfcdc6b0 - Removed the ERR_NOTONCHANNEL message in numeric.c =P 2000-08-25 17:52:44 +00:00
stskeeps cccda143b1 Last part of fix 2000-08-25 17:32:24 +00:00
stskeeps 649b5d812e -
+- Fixed the G:line bugs, i hope - moved tkl_sweep into a loopstruct
2000-08-25 17:29:24 +00:00
stskeeps e3339d4003 eek 2000-08-25 16:20:41 +00:00
stskeeps 1786f8f03b same as above 2000-08-25 16:18:57 +00:00
stskeeps c28527ade3 . 2000-08-25 16:18:11 +00:00
stskeeps 90f0809b44 . 2000-08-25 15:41:37 +00:00
stskeeps dc5f3390bc . 2000-08-22 15:40:28 +00:00
stskeeps 25760a38f1 . 2000-08-22 15:40:27 +00:00
stskeeps 18c669cf47 .. 2000-08-22 15:30:56 +00:00
cvs2hg ae21e16beb fixup commit for tag 'unreal3_1_plus' 2000-08-20 11:58:24 +00:00
stskeeps 623f6a44a0 . 2000-08-20 11:58:23 +00:00
stskeeps 4981573f80 +- Fixed /server so it doesnt support SERVER name :info anymore.. 2000-08-20 08:21:46 +00:00
stskeeps cb5de25f7e . 2000-08-20 08:04:39 +00:00
stskeeps ae1a133435 +- Made /kick for opers only be possible for netadmin/techadmin 2000-08-20 08:03:13 +00:00
stskeeps fc1a6c313b +- Fixed ban merging/similar bug in SJOIN 2000-08-19 17:48:58 +00:00
stskeeps 601d97dd93 +- Fixed some problems/typos/notlookingsogood (TM) bugs, in the tkl code 2000-08-19 17:44:44 +00:00
codemastr b69361e947 fixed a typo in /vhost 2000-08-19 17:25:38 +00:00
stskeeps c064f9d5e9 +- Removed INV_TRACK 2000-08-19 15:09:38 +00:00
stskeeps fe866e500b . 2000-08-19 15:06:57 +00:00
stskeeps 0bb293925d +- Made vhost strip too long vhosts 2000-08-19 14:40:42 +00:00
stskeeps fe95cb9a1f + and dynconf, chrestrict 2000-08-19 14:28:23 +00:00
stskeeps cd277778a3 . 2000-08-19 13:59:45 +00:00
stskeeps 7bc10582c5 +- Added some portability stuff 2000-08-19 13:49:35 +00:00
stskeeps b93a3e9e93 Checkmate 2000-08-19 13:36:02 +00:00
stskeeps 06a6b4c07f Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.201
diff -u -r1.1.1.1.2.1.2.1.2.201 Changes
--- Changes	2000/08/18 19:04:02	1.1.1.1.2.1.2.1.2.201
+++ Changes	2000/08/19 10:08:57
@@ -560,3 +560,4 @@
 - Added IRIX support (does it work?)
 - Fixed crypter so it actually functions (Makefile now sets mode 700) and
   it encrypts X and N lines too.
+- Fixed empty mode sends in register_user, reported by Bagge
2000-08-19 10:08:58 +00:00
angel11 34b46855a2 Fixed crypter 2000-08-18 19:04:02 +00:00
codemastr 65393c21ca *** empty log message *** 2000-08-18 16:44:35 +00:00
codemastr 0c9fd1139c added IRIX support (does it work?) 2000-08-18 16:44:06 +00:00
codemastr d5da9ddb9e fixed a +h bug 2000-08-18 16:14:24 +00:00
stskeeps 70873bcf00 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.197
diff -u -r1.1.1.1.2.1.2.1.2.197 Changes
--- Changes	2000/08/17 19:27:59	1.1.1.1.2.1.2.1.2.197
+++ Changes	2000/08/18 16:02:24
@@ -555,3 +555,4 @@
   badwords :P, does not work in channels
 - Removed the old GLINE system, TKL is now standard.
 - Added INV_TRACK define, we want people testing this.
+- Fixed the -1 usercount bug, found by codemastr, fixed by Stskeeps
2000-08-18 16:02:25 +00:00
stskeeps a3ec5a5fb8 +- Removed the old GLINE system, TKL is now standard.
+- Added INV_TRACK define, we want people testing this.
2000-08-17 19:28:00 +00:00
stskeeps c0f596fbb7 + badwords :P, does not work in channels
+- Removed the old GLINE system, TKL is now standard.
\ No newline at end of file
2000-08-16 16:51:55 +00:00
stskeeps 4ae6cd2bf4 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.194
diff -u -r1.1.1.1.2.1.2.1.2.194 Changes
--- Changes	2000/08/13 19:03:33	1.1.1.1.2.1.2.1.2.194
+++ Changes	2000/08/15 19:42:31
@@ -550,3 +550,6 @@
 - Fixed a bug with mkpasswd on OpenBSD
 - Added desynch +e warning, and updated ./update enough ...
 - Updated update to work better, and that you can use lynx instead of wget
+- Added #undef SHUN_NOTICES, to add notices for users who are shunned
+- Fixed bug with U:Lines should be able to privmsg/notice and recieve
+  badwords :P, does not work in channels
\ No newline at end of file
2000-08-15 19:42:32 +00:00
codemastr 242d9ab45d ... 2000-08-14 18:47:12 +00:00
stskeeps a4d4b20b2c Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.193
diff -u -r1.1.1.1.2.1.2.1.2.193 Changes
--- Changes	2000/08/13 17:28:30	1.1.1.1.2.1.2.1.2.193
+++ Changes	2000/08/13 19:03:33
@@ -548,4 +548,5 @@
   problem
 - Hopefully fixed the +x problem
 - Fixed a bug with mkpasswd on OpenBSD
-- Added desynch +e warning, and updated ./update enough ...
\ No newline at end of file
+- Added desynch +e warning, and updated ./update enough ...
+- Updated update to work better, and that you can use lynx instead of wget
2000-08-13 19:03:33 +00:00
stskeeps d42135097a . 2000-08-13 18:34:04 +00:00
stskeeps 9c4d0c511a . 2000-08-13 17:28:30 +00:00
stskeeps 85790c8442 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.191
diff -u -r1.1.1.1.2.1.2.1.2.191 Changes
--- Changes	2000/08/13 16:09:57	1.1.1.1.2.1.2.1.2.191
+++ Changes	2000/08/13 17:24:47
@@ -548,3 +548,4 @@
   problem
 - Hopefully fixed the +x problem
 - Fixed a bug with mkpasswd on OpenBSD
+- Added desynch +e warning, and updated ./update enough ..
\ No newline at end of file
2000-08-13 17:24:48 +00:00
codemastr c0c478112f Fixed a bug with mkpasswd on OpenBSD 2000-08-13 16:09:58 +00:00
cvs2hg 5406e9fa99 fixup commit for tag 'unreal3_1_fixpack1' 2000-08-13 15:29:15 +00:00
stskeeps 030b9c8291 cvs diff -u Changes 2000-08-13 15:29:14 +00:00
stskeeps 4493453545 . 2000-08-13 15:03:06 +00:00
stskeeps df0a433709 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.187
diff -u -r1.1.1.1.2.1.2.1.2.187 Changes
--- Changes	2000/08/11 19:31:50	1.1.1.1.2.1.2.1.2.187
+++ Changes	2000/08/13 14:39:47
@@ -543,3 +543,4 @@
 - Added Dianora's /userhost
 - Recoded /links using NS
 - Recoded /map a bit using NS, and added usercounts to Server struct
+- Some crazy time_t -> TS stuff, will save us some time in 2038
2000-08-13 14:39:49 +00:00
stskeeps 6c3bbf0009 *** empty log message *** 2000-08-11 19:34:45 +00:00
stskeeps bf7a3d3133 +- Recoded /map a bit using NS, and added usercounts to Server struct 2000-08-11 19:31:51 +00:00
stskeeps fb602a74e4 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.185
diff -u -r1.1.1.1.2.1.2.1.2.185 Changes
--- Changes	2000/08/11 18:01:14	1.1.1.1.2.1.2.1.2.185
+++ Changes	2000/08/11 18:34:57
@@ -541,3 +541,4 @@
 - Fixed a STRIPBADWORDS bug
 - Fixed a BotMOTD bug
 - Added Dianora's /userhost
+- Recoded /links using NS
2000-08-11 18:34:58 +00:00
stskeeps 040d480e99 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.184
diff -u -r1.1.1.1.2.1.2.1.2.184 Changes
--- Changes	2000/08/08 22:29:15	1.1.1.1.2.1.2.1.2.184
+++ Changes	2000/08/11 18:01:13
@@ -540,3 +540,4 @@
 - Fixed a PART bug
 - Fixed a STRIPBADWORDS bug
 - Fixed a BotMOTD bug
+- Added Dianora's /userhost
2000-08-11 18:01:15 +00:00
codemastr c90d13174d fixed a botmotd bug 2000-08-08 22:29:16 +00:00
codemastr 97e41a7e42 various fixes 2000-08-08 17:22:36 +00:00
stskeeps 7b6582bdcc . 2000-08-08 04:48:46 +00:00
stskeeps 5fde2907f5 *** empty log message *** 2000-08-07 17:48:06 +00:00
cvs2hg 71ce47a71b fixup commit for tag 'unreal3_1_final' 2000-08-07 17:21:49 +00:00
cvs2hg 98b483ee88 fixup commit for tag 'unreal3_1' 2000-08-07 17:21:48 +00:00
stskeeps 4ee74b07e3 *** empty log message *** 2000-08-07 17:21:47 +00:00
stskeeps d33f4a8120 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.179
diff -u -r1.1.1.1.2.1.2.1.2.179 Changes
--- Changes	2000/08/07 16:16:14	1.1.1.1.2.1.2.1.2.179
+++ Changes	2000/08/07 16:56:17
@@ -530,3 +530,4 @@
   Config, and all the things we want them to read/do to compile the IRCd
 - Updated PREFIX Client Protoctl
 - Added ^MrMike^'s command list, this one will be updated
+- Removed ID_CVS, hopefully fixing some bastard stuff
2000-08-07 16:56:31 +00:00
stskeeps b7920658e4 *** empty log message *** 2000-08-07 16:16:58 +00:00
stskeeps 135b4d9d87 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.178
diff -u -r1.1.1.1.2.1.2.1.2.178 Changes
--- Changes	2000/08/07 16:08:24	1.1.1.1.2.1.2.1.2.178
+++ Changes	2000/08/07 16:16:14
@@ -529,3 +529,4 @@
 - Added script ./Setup which makes the user forced through Unreal.nfo, FAQ,
   Config, and all the things we want them to read/do to compile the IRCd
 - Updated PREFIX Client Protoctl
+- Added ^MrMike^'s command list, this one will be updated
2000-08-07 16:16:15 +00:00
codemastr 8af8d17d52 fixed PREFIX= 2000-08-07 16:08:24 +00:00
stskeeps d11a065d37 *** empty log message *** 2000-08-07 16:05:37 +00:00
stskeeps 771dee3a5f *** empty log message *** 2000-08-07 15:50:44 +00:00
stskeeps ea519e2a6d . 2000-08-07 15:12:10 +00:00
stskeeps 9ddffa08ea *** empty log message *** 2000-08-07 15:11:11 +00:00
stskeeps 1e7c36aac0 +- Added script ./Setup which makes the user forced through Unreal.nfo, FAQ,
+  Config, and all the things we want them to read/do to compile the IRCd
2000-08-07 15:09:06 +00:00
stskeeps 3de653cbf2 . 2000-08-07 15:03:10 +00:00
stskeeps 4a08c9ba70 *** empty log message *** 2000-08-07 14:52:24 +00:00
stskeeps b750382333 . 2000-08-07 12:49:22 +00:00
stskeeps 98eb86460b . 2000-08-06 15:22:44 +00:00
stskeeps 3026350806 +- Made find_server_quick a prototype, and made some work more quicker as
+  well
2000-08-06 13:29:46 +00:00
stskeeps da3100e642 +- Changed some find_server(name, NULL) to find_server_quick to speed up
+  lookup of servers
2000-08-06 13:21:52 +00:00
stskeeps 6c1cefed98 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.171
diff -u -r1.1.1.1.2.1.2.1.2.171 Changes
--- Changes	2000/08/06 08:25:18	1.1.1.1.2.1.2.1.2.171
+++ Changes	2000/08/06 13:01:54
@@ -518,3 +518,5 @@
 - Updated ./ircd to also say to look at ircd.log
 - Fixed a SQLINE synch bug
 - Added command line option -F to prevent the ircd to fork out
+- Fixed the f*cken TKL bug
+- Fixed a netsplit bug
2000-08-06 13:01:56 +00:00
stskeeps 6f7b608fac Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.170
diff -u -r1.1.1.1.2.1.2.1.2.170 Changes
--- Changes	2000/08/06 08:06:36	1.1.1.1.2.1.2.1.2.170
+++ Changes	2000/08/06 08:24:08
@@ -517,3 +517,4 @@
   the ircd logs it to ircd.log and dies
 - Updated ./ircd to also say to look at ircd.log
 - Fixed a SQLINE synch bug
+- Added command line option -F to prevent the ircd to fork out
2000-08-06 08:25:18 +00:00
stskeeps 081d14d3e9 +- Fixed a SQLINE synch bug 2000-08-06 08:06:37 +00:00
codemastr 1b47753c0f made a check to see if the server name has a . in it if not, die 2000-08-04 20:16:12 +00:00
codemastr 1ebe25c025 made /knock without a reason work and some /knock clean ups 2000-08-04 19:32:00 +00:00
stskeeps 13790b01e3 *** empty log message *** 2000-08-04 12:14:24 +00:00
stskeeps 004f9222a1 *** empty log message *** 2000-08-03 11:07:46 +00:00
stskeeps c3e053033c +- Fixed a SJ3 bug with ban syncing to SJ2 servers 2000-08-03 10:56:02 +00:00
angel11 5561c155de Opers now see +s channels in /whois 2000-08-02 20:32:07 +00:00
codemastr 33c6e5c93b /chghost bug fix 2000-08-02 18:52:10 +00:00
stskeeps b7ee74ec97 +- Disabled anything with time in /list options temporary, causes bugs 2000-08-02 17:45:14 +00:00
codemastr 58f7ef9ca8 fixed a little typo in umode 2000-08-02 17:37:32 +00:00
codemastr 7f96ccb01e more +u fixes 2000-08-02 17:27:09 +00:00
codemastr 7666ceab87 fixed the ulimit core size failed bug 2000-08-02 17:11:39 +00:00
stskeeps e7c69eca78 +- Possible fixed the lopts bug (which i didnt))
+- Fixed a egcs problem in Config, the strtok bug
2000-08-02 15:59:03 +00:00
stskeeps d69bcc41fa *** empty log message *** 2000-08-02 15:46:15 +00:00
stskeeps 4d616cf680 +- Fixed the +lL (+Ll) bug, will first be fixed 100% when all is 3.1 2000-08-02 15:11:11 +00:00
stskeeps dc1eb8bddf Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.156
diff -u -r1.1.1.1.2.1.2.1.2.156 Changes
--- Changes	2000/08/01 17:27:52	1.1.1.1.2.1.2.1.2.156
+++ Changes	2000/08/02 14:55:29
@@ -496,3 +496,5 @@
 - Added sendto_chanops_butone because of codemastr's laziness
 - Fixed a few +u bugs
 - Fixed a +I bug (yes another one)
+- Changed channel.c so that when an opped non +q/+a Oper kicks a user who
+  is +q/+a it invokes an OperKick (patch by llthangel)
2000-08-02 14:55:33 +00:00
codemastr c9e4ba4c98 fixed a few +u bugs and a +I bug 2000-08-01 17:27:53 +00:00
stskeeps c1c1aa2909 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.154
diff -u -r1.1.1.1.2.1.2.1.2.154 Changes
--- Changes	2000/08/01 16:30:15	1.1.1.1.2.1.2.1.2.154
+++ Changes	2000/08/01 16:34:06
@@ -493,3 +493,4 @@
 - Fixed SVS2MODE bug with illegal modes
 - Fixed /notice @%+ bug, where it didnt work at all
 - Fixed a small chmode +u bug
+- Added sendto_chanops_butone because of codemastr's laziness
2000-08-01 16:34:07 +00:00
codemastr 6f9606b331 fixed a small +u bug 2000-08-01 16:30:16 +00:00
stskeeps 345f51b684 -- Fixed SVS2MODE bug with illegal modes
\ No newline at end of file
+(rc2)
+- Fixed SVS2MODE bug with illegal modes
+- Fixed /notice @%+ bug, where it didnt work at all
2000-08-01 16:11:28 +00:00
stskeeps d885489c48 +- Fixed SVS2MODE bug with illegal modes
\ No newline at end of file
2000-08-01 15:54:53 +00:00
cvs2hg 4659dab89c fixup commit for tag 'unreal3_1_rc2' 2000-08-01 10:10:27 +00:00
stskeeps 760dc8dab8 .CVS: ---------------------------------------------------------------------- 2000-08-01 10:10:26 +00:00
stskeeps 5133d62d3c +- Changed channel.c so when you kick someone as halfop it doesn't show as an
+  OperKick (unless you kick an op) (reported by ^Fanta, patch by llthangel)
2000-08-01 06:11:39 +00:00
stskeeps eded88dd61 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.149
diff -u -r1.1.1.1.2.1.2.1.2.149 Changes
--- Changes	2000/07/29 13:34:20	1.1.1.1.2.1.2.1.2.149
+++ Changes	2000/07/31 18:13:34
@@ -486,3 +486,4 @@
 - Fixed a problem in SVS2MODE not displaying mode changes, and well known
   why
 - Recoded SVSNOOP, but the IRCd doesn't get it at all??
+- added llthangel to credits
2000-07-31 18:13:35 +00:00
stskeeps bfb2ce7bce . 2000-07-29 18:10:48 +00:00
stskeeps 6854c9a063 *** empty log message *** 2000-07-29 13:42:37 +00:00
stskeeps 25077eadc1 +- Recoded SVSNOOP, but the IRCd doesn't get it at all?? 2000-07-29 13:34:21 +00:00
stskeeps 3f41561390 +- Introduced NS in SQLINE..
+- Fixed a problem in SVS2MODE not displaying mode changes, and well known
+  why
2000-07-29 13:02:31 +00:00
stskeeps e1499ca0ed +- Introduced NS in SQLINE.. 2000-07-29 12:37:28 +00:00
stskeeps b61f000488 +- Fixed a problem in synch using acptr->name as info line 2000-07-29 12:16:25 +00:00
stskeeps 3ae66ae4e0 +- NS introduction in sendto_serv_butone_token
+- Fixed Q:lined nick NickServ from <unregistered> on Nickname Server message
2000-07-29 11:36:43 +00:00
stskeeps 51a5fa808e *** empty log message *** 2000-07-29 08:27:21 +00:00
stskeeps 236f8ed033 +- NS introduction in sendto_serv_butone_token 2000-07-29 08:08:46 +00:00
codemastr a977359d9f fixed a _small_ memory over use 2000-07-28 20:02:52 +00:00
stskeeps 6426522201 +- Removed UPING UDP socket. Only resfd opens a udp fd now 2000-07-28 19:25:30 +00:00
stskeeps 47ddee28a4 +- Changed find_server_quick to work with masks too .. 2000-07-28 19:19:21 +00:00
stskeeps 249edda423 +- Added llthangel's whoisfix.patch, Makes sure +hv users show up as
+  %#channel instead of +#channel. Bug report by ^Fanta.
2000-07-28 19:10:26 +00:00
stskeeps bde554aaf9 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.138
diff -u -r1.1.1.1.2.1.2.1.2.138 Changes
--- Changes	2000/07/26 10:46:10	1.1.1.1.2.1.2.1.2.138
+++ Changes	2000/07/28 18:57:30
@@ -472,5 +472,5 @@
 - Removed SVSMODE +l support, and fixed servicestamp and +d support
 - Changed to ircu/hybrid6/unreal mix of numeric 005
 - Fixed a SJ3 Fake Direction loopbug (kills on nick collisions)
-- NS part 1
-- SJ3 fixes
+- SJ3 fixes, loop fix
+- Added NS, new generation ALN.
2000-07-28 18:57:41 +00:00
stskeeps 9ec9cba9d9 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.137
diff -u -r1.1.1.1.2.1.2.1.2.137 Changes
--- Changes	2000/07/25 15:37:52	1.1.1.1.2.1.2.1.2.137
+++ Changes	2000/07/26 10:46:07
@@ -472,4 +472,5 @@
 - Removed SVSMODE +l support, and fixed servicestamp and +d support
 - Changed to ircu/hybrid6/unreal mix of numeric 005
 - Fixed a SJ3 Fake Direction loopbug (kills on nick collisions)
-- NS part 1
\ No newline at end of file
+- NS part 1
+- SJ3 fixes
2000-07-26 10:46:10 +00:00
stskeeps f046832f10 Indentation. 2000-07-25 17:43:58 +00:00
stskeeps a055d59f9c indentiation 2000-07-25 15:41:55 +00:00
stskeeps a41b0b5bbb . 2000-07-25 15:37:54 +00:00
stskeeps bf7aad741d . 2000-07-25 14:12:42 +00:00
stskeeps cb74571261 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.135
diff -u -r1.1.1.1.2.1.2.1.2.135 Changes
--- Changes	2000/07/24 21:41:30	1.1.1.1.2.1.2.1.2.135
+++ Changes	2000/07/25 09:35:40
@@ -471,3 +471,4 @@
 - Removed a SJ3 debug msg
 - Removed SVSMODE +l support, and fixed servicestamp and +d support
 - Changed to ircu/hybrid6/unreal mix of numeric 005
+- Fixed a SJ3 Fake Direction loopbug (kills on nick collisions)
2000-07-25 09:35:43 +00:00
stskeeps 993180689a Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.134
diff -u -r1.1.1.1.2.1.2.1.2.134 Changes
--- Changes	2000/07/24 19:33:42	1.1.1.1.2.1.2.1.2.134
+++ Changes	2000/07/24 21:41:27
@@ -470,3 +470,4 @@
 - Added base64 encoding instead, for ALN v2 (NS)
 - Removed a SJ3 debug msg
 - Removed SVSMODE +l support, and fixed servicestamp and +d support
+- Changed to ircu/hybrid6/unreal mix of numeric 005
2000-07-24 21:41:33 +00:00
codemastr aecec0e171 . 2000-07-24 20:07:01 +00:00
stskeeps 52a5b1b038 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.133
diff -u -r1.1.1.1.2.1.2.1.2.133 Changes
--- Changes	2000/07/24 19:16:10	1.1.1.1.2.1.2.1.2.133
+++ Changes	2000/07/24 19:33:40
@@ -469,3 +469,4 @@
 - Removed ALN, and the ALN system.
 - Added base64 encoding instead, for ALN v2 (NS)
 - Removed a SJ3 debug msg
+- Removed SVSMODE +l support, and fixed servicestamp and +d support
2000-07-24 19:33:43 +00:00
stskeeps 9b181f575f Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.132
diff -u -r1.1.1.1.2.1.2.1.2.132 Changes
--- Changes	2000/07/24 18:58:13	1.1.1.1.2.1.2.1.2.132
+++ Changes	2000/07/24 19:16:08
@@ -468,3 +468,4 @@
 - Added /infoserv (you can stop bugging us now skold ;P)
 - Removed ALN, and the ALN system.
 - Added base64 encoding instead, for ALN v2 (NS)
+- Removed a SJ3 debug msg
2000-07-24 19:16:10 +00:00
stskeeps 7a9cade496 @@ -466,3 +466,5 @@
- SJ3 fixes. Let's hope this works (f*cken hell..)
 - Fixed a V:line bug
 - Added /infoserv (you can stop bugging us now skold ;P)
+- Removed ALN, and the ALN system.
+- Added base64 encoding instead, for ALN v2 (NS)
2000-07-24 18:58:18 +00:00
codemastr 009e5353e7 added /infoserv 2000-07-23 18:34:14 +00:00
stskeeps 2988283c76 . 2000-07-22 18:28:42 +00:00
stskeeps 7f3125a0e2 . 2000-07-22 17:31:22 +00:00
codemastr 07353dcf4b Fixed a V:line bug 2000-07-22 16:14:32 +00:00
stskeeps 110e114d90 +- SJ3 fixes. Let's hope this works (f*cken hell..) 2000-07-21 18:50:15 +00:00
stskeeps 8abce466d6 SJ3 fix 2000-07-17 21:06:16 +00:00
codemastr 6054bfabd2 fixed a +L bug and Config typo 2000-07-17 16:45:04 +00:00
stskeeps b1416fc0c0 . 2000-07-17 15:20:58 +00:00
stskeeps 160d1600a6 . 2000-07-17 10:11:26 +00:00
stskeeps 0ba15e3965 *** empty log message *** 2000-07-17 07:31:05 +00:00
stskeeps 5fe68141ad +- Fixed the pesky hostname bug 2000-07-17 07:04:03 +00:00
stskeeps df0815f9bd . 2000-07-16 20:32:39 +00:00
stskeeps 10ad7e34f5 . 2000-07-16 19:42:09 +00:00
stskeeps fcfb9aa3d2 . 2000-07-16 19:01:28 +00:00
codemastr b47a9f53cc added networks/shatstation.network 2000-07-16 19:00:25 +00:00
stskeeps 8617d1ba4c . 2000-07-16 18:55:11 +00:00
codemastr 9bccd6046d added networks/linuxsquare.network 2000-07-16 18:54:23 +00:00
stskeeps 1c8ea8df8c . 2000-07-16 18:49:03 +00:00
stskeeps 3f4174bb96 FUckeup stuff etc, but lets hope it works 2000-07-16 18:48:00 +00:00
codemastr d1839df783 fixed a +I bug 2000-07-16 16:58:17 +00:00
stskeeps 9390a647ed . 2000-07-16 13:39:18 +00:00
stskeeps 3856856120 . 2000-07-16 13:29:08 +00:00
stskeeps 587defb54e .
kd
2000-07-16 13:11:01 +00:00
stskeeps 047a43253c .
k
2000-07-16 13:07:18 +00:00
stskeeps f1c9feb8f7 . 2000-07-16 12:31:56 +00:00
stskeeps 81ce6d38a2 .
kxkx
2000-07-16 11:15:33 +00:00
stskeeps b57669903d .kd 2000-07-16 11:02:59 +00:00
stskeeps 0a7b6dfc3a .
k
: ----------------------------------------------------------------------
2000-07-16 10:31:38 +00:00
stskeeps 56663f23e1 . 2000-07-16 10:25:53 +00:00
stskeeps 0af5d85de7 . 2000-07-16 10:22:12 +00:00
stskeeps 5e9f767c86 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.116
diff -u -r1.1.1.1.2.1.2.1.2.116 Changes
--- Changes	2000/07/16 10:07:14	1.1.1.1.2.1.2.1.2.116
+++ Changes	2000/07/16 10:17:26
@@ -449,8 +449,5 @@
 - Made it so you can remove a protoctl by putting a - in front
 - Fixed a bug in summon
 - Added protection against webproxies
-- SJ3 part 2/3 and a VL fix
-- Indentation and more SJ3 fixes
 - Fixed TKL?
-- 3/4 SJ3 fix
-- Last part SJ3
+- Added SJ3, removed the old
2000-07-16 10:17:32 +00:00
stskeeps 515945254c fixed synching 2000-07-16 10:13:01 +00:00
stskeeps 9d966aa4d0 +- Last part SJ3 2000-07-16 10:07:14 +00:00
stskeeps bf26a46b15 . 2000-07-16 08:59:02 +00:00
stskeeps 6124a68fde +- 3/4 SJ3 fix 2000-07-16 08:58:48 +00:00
codemastr 65118165d6 Fixed the TKL bug? 2000-07-15 23:56:57 +00:00
stskeeps 2e461cba19 +- Indentation and more SJ3 fixes 2000-07-14 20:22:59 +00:00
stskeeps b89bcd31d9 +- SJ3 part 2/3 and a VL fix 2000-07-14 14:47:40 +00:00
codemastr a78d71ee8b *** empty log message *** 2000-07-09 18:47:25 +00:00
stskeeps 9e7138ace5 +- Added protection against webproxies 2000-07-09 18:44:33 +00:00
codemastr 50a94daec7 fixed a bug in summon 2000-07-09 18:13:53 +00:00
codemastr 401c3918af added ability to remove a protoctl flag 2000-07-07 19:36:12 +00:00
stskeeps eb842353cc +- Tokenized nick->nick PRIVMSG and NOTICE
\ No newline at end of file
2000-07-07 12:14:51 +00:00
stskeeps 6c67a4a6b1 +- Fixed some host revealing nick collision stuff 2000-07-07 09:35:35 +00:00
codemastr 3a385f679b added networks/staticedge.network 2000-07-06 18:11:16 +00:00
codemastr 30b6a30fc5 added networks/makenet 2000-07-06 18:05:03 +00:00
stskeeps 6dd738d91c - Fixed a /rehash -garbage bug reported by Curt|s 2000-07-06 17:13:45 +00:00
stskeeps 61b2e99257 - Added a #define capability to config.h (DISABLE_USERMOD),
disables /sethost, /setident, /chgname, /chghost, /chgident
2000-07-06 08:10:20 +00:00
stskeeps 84d8b082c2 +- Added regex portablity and checks in Config 2000-07-05 22:20:41 +00:00
stskeeps fc26ef3e44 +- Fixed a msg.h location problem ..
+- Added secure connections and openssl tracing to Config
2000-07-05 16:55:14 +00:00
stskeeps 32eaeaaf36 +- Fixed a msg.h location problem ..
\ No newline at end of file
2000-07-05 16:25:39 +00:00
stskeeps 8de5089b84 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.97
diff -u -r1.1.1.1.2.1.2.1.2.97 Changes
--- Changes	2000/07/05 15:11:43	1.1.1.1.2.1.2.1.2.97
+++ Changes	2000/07/05 16:25:14
@@ -436,3 +436,4 @@
 - Added VHP protoctl, (not in use in the synch). This makes virthost field
   in NICKv2 use the real virthost even if its +t. (Thanks to SL7)
 - Added support for the CR Java Chat auto join feature
+- Fixed a msg.h location problem ..
\ No newline at end of file
2000-07-05 16:25:19 +00:00
codemastr 3d7b0b6a0b added support for the CR Java Chat autojoin feature 2000-07-05 15:11:43 +00:00
stskeeps 04e9baae17 - Removed any trace of MD5, we use random() for nospoof now, this fixed a
license problem too
- Removed NOSPOOF_SEED01 and 02
- Added VHP protoctl, (not in use in the synch). This makes virthost field
  in NICKv2 use the real virthost even if its +t. (Thanks to SL7)
2000-07-05 13:05:34 +00:00
stskeeps 8a93ea7376 +- Fixed a sendto_serv_butone_token problem 2000-07-04 18:21:41 +00:00
stskeeps fa2a2c2234 - Added doc/crypto.doc describing the encrypted irc protocol 2000-07-04 11:25:37 +00:00
stskeeps 36154d7b10 - Added so stuff like Lost connection to, (report_error) only goes to realops
- Added some more descriptive error messages
2000-07-03 19:25:07 +00:00
stskeeps 5fcadbef9b .
k
2000-07-03 17:25:51 +00:00
codemastr ce9e5c4c84 Added OpenBSD 2.x support 2000-07-02 19:53:31 +00:00
codemastr d6fe0776a2 Fully added V:lines 2000-07-02 00:41:12 +00:00
stskeeps d5fd9a6ce9 +- Fixed some aligning in the VL PROTOCTL
+- Fixed some fucked up passwd stuff again ..
2000-07-01 12:59:00 +00:00
stskeeps 32fc008943 +- Fixed some aligning in the VL PROTOCTL 2000-07-01 10:50:56 +00:00
stskeeps 78545d38dc +- Fixed a crash problem on /quit or /squit 2000-06-30 20:51:03 +00:00
stskeeps 620c7e403d +- Fixed so that in +c it shows if a user is connected securely
+- Backported the passwd stuff, not needed.
2000-06-30 20:28:00 +00:00
codemastr 8ba0a10294 some V:line stuff 2000-06-30 16:33:03 +00:00
codemastr 8b0a1de92f added fclose() calls to vhost, dccdeny, and chrestrict confs 2000-06-29 18:18:37 +00:00
stskeeps b776a4d148 +- Fixed a ->passwd bug caused by codemastr.. 2000-06-29 12:23:26 +00:00
stskeeps a0dcb79a3a +- Added some more crypto stuff
+    - /crypto <algoritm> <keyfile laying in keys/> <parameters>
2000-06-28 20:54:49 +00:00
stskeeps 63e1fa2418 . 2000-06-28 19:45:39 +00:00
stskeeps f2d364aa8a +- Fixed crypto stuff 100% :)) 2000-06-28 19:37:17 +00:00
codemastr 9eeb7a2fc4 made K:line and n:line checking faster 2000-06-28 19:23:17 +00:00
codemastr 7144188368 made a major is_banned speed up 2000-06-28 17:11:55 +00:00
codemastr 2525edca20 removed list_channels 2000-06-28 16:56:21 +00:00
codemastr 279842d017 now can request topic without being a member, and removed topic , support 2000-06-28 16:15:58 +00:00
stskeeps 62323727a8 . 2000-06-27 20:22:33 +00:00
codemastr 645a04aec3 added option to encrypt restart/die passwords 2000-06-27 16:26:05 +00:00
codemastr b8f0063629 added encrypted I:line support 2000-06-27 15:45:41 +00:00
stskeeps 07104d2d7d . 2000-06-27 15:42:38 +00:00
stskeeps 68aba326e1 . 2000-06-27 13:22:57 +00:00
stskeeps 9b0f6b2a9c +- Some more crypto stuff, will work on the new engine tommorow 2000-06-26 21:41:00 +00:00
codemastr 384b7357cd fixed a typo in /stats z 2000-06-25 16:37:41 +00:00
stskeeps 4c039afe84 +- Added Blowfish encryption ability (SetSecure()), will extend to more
+  better encryption
Requires OpenSSL/blowfish
2000-06-25 14:35:24 +00:00
stskeeps 4e96e013ac +- Removed some odd Clone stuff(?) 2000-06-25 08:39:50 +00:00
stskeeps 62fe14251b +- Broken INETD support removed 2000-06-24 21:04:26 +00:00
stskeeps f7acfa8736 . 2000-06-24 20:57:30 +00:00
stskeeps 0a5bb85f2c - Removed IsService() 2000-06-24 20:45:48 +00:00
codemastr 0423078b67 *** empty log message *** 2000-06-24 18:54:11 +00:00
stskeeps 1e250927a2 - Fixed /setname desynch 2000-06-24 18:33:46 +00:00
codemastr 711ffb5c62 ... 2000-06-24 18:29:56 +00:00
stskeeps 2265903961 - Fixed last R_LINE stuff (check_time_interval) 2000-06-24 18:20:58 +00:00
codemastr 65cdea5cfe redid s_err.c to be faster (based on bahamut) 2000-06-24 18:14:26 +00:00
codemastr e3234d5671 *** empty log message *** 2000-06-24 15:19:36 +00:00
codemastr 4dd196bbc6 made /msg irc always work, cleanups, made it so all servers behind a U:lined server are U:lined 2000-06-23 21:32:25 +00:00
codemastr 0b85e10148 added networks/seveneagle.network 2000-06-23 18:37:52 +00:00
codemastr a35dd03e50 *** empty log message *** 2000-06-23 18:30:03 +00:00
stskeeps 4a1cded0fd - Made IRCII_KLUDGE disappear :P
- Fixed SENDQ_ALWAYS to be mainstream define (as always)
2000-06-23 18:24:12 +00:00
stskeeps 5c87943196 - Made IRCII_KLUDGE disappear :P 2000-06-23 18:19:49 +00:00
stskeeps f09b334e86 Missed one thing 2000-06-23 18:18:06 +00:00
stskeeps 985561c522 - Removed DISALLOW_MIXED_CASE and IGNORE_FIRST_CHAR, waste of space
- Made IDLE_FROM_MSG stock define
2000-06-23 18:17:10 +00:00
stskeeps 0b7c79b488 k- Removed aHush, not in use 2000-06-23 18:09:29 +00:00
stskeeps b3d8eb3104 - Fixed a wrongly outputted message (in hash collision detect) 2000-06-23 18:07:25 +00:00
stskeeps b6cb4e3661 - Made operkick be part of NO_OPEROVERRIDE
- Made admins unable to be shunned
- Made some socket errors which normally only showed up in DEBUGMODE, show
  up in ircd.log as well
2000-06-22 13:48:16 +00:00
stskeeps 031a342e60 Made operkick be part of OperOverride 2000-06-21 18:05:21 +00:00
stskeeps 023d869ffd - Small fix with ./Config showing incorrect path of stddef.h 2000-06-20 18:05:43 +00:00
stskeeps 4dcaaec5a3 - Fixed a bug in badwords not loading words correctly, and upped word limit
to 50
2000-06-20 08:15:13 +00:00
codemastr 614587cb7c fixed a chgident overflow 2000-06-19 20:49:27 +00:00
stskeeps 1d750653ab . 2000-06-19 16:21:32 +00:00
cvs2hg a278e31c9f fixup commit for tag 'unreal3_1_rc1' 2000-06-19 09:32:53 +00:00
stskeeps 39a02452d2 . 2000-06-19 09:32:52 +00:00
stskeeps 2016740b47 Stamp. 2000-06-18 10:22:40 +00:00
stskeeps 84c8525bc7 . 2000-06-18 10:21:45 +00:00
stskeeps 4feb893c3f - Made so auditorium mode shows users to @'s 2000-06-18 10:12:41 +00:00
stskeeps a30af17cb8 - Fixed ./Config showing freebsd 3.0 in freebsd 4
- Made so badwords.*.conf accepts # comments
- Added some default default badwords.message.conf and badwords.channel.conf
2000-06-18 10:10:34 +00:00
stskeeps 1d41fae3ca - Fixed /shun showing "1970" to permanently shunned users
- Fixed ./Config showing freebsd 3.0 in freebsd 4
2000-06-17 11:51:34 +00:00
stskeeps a31694c45a - Made /addline write to correct place when you use -f
- Made /zline not memory corrupt/crash, bad df bug
- Fixed a counting bug with unknown connections, very hopefully
- Fixed /htm giving wrong response when /htm to 1
2000-06-17 10:51:35 +00:00
drbin bb015165bc added ircsprintf.h to #include so that DEBUGMODE works !!! 2000-06-16 20:15:44 +00:00
drbin da53d2f0bf Added DEBUGMODE support in ircsprintf.h 2000-06-16 20:08:11 +00:00
drbin a80e94f246 Added DEBUG=1 support in win32 makefile 2000-06-16 19:40:18 +00:00
stskeeps a34dd526f2 - Added config.h setting to disable oper overrides, NO_OPEROVERRIDE 2000-06-16 17:08:10 +00:00
stskeeps 38a9332ce1 - Fixed a +L bug, (3.1 only) where any op could set +L
- Added channel mode +u, "Auditorium". Makes /names and /who #channel only
  show @'s
2000-06-16 17:07:21 +00:00
codemastr 956939e79b made perm TKLs allowed by using 0 as the time 2000-06-15 22:39:14 +00:00
drbin 227a0375e7 Updating to include aln.c 2000-06-15 20:43:36 +00:00
drbin 8afe521a85 *** empty log message *** 2000-06-15 20:06:50 +00:00
drbin a1e3d57d9e Fixed /Shun and /Gline Conflict .... (= != ==) 2000-06-15 20:01:09 +00:00
stskeeps c3dcf78497 Some bashing 2000-06-15 10:22:38 +00:00
stskeeps 3edeb401a7 Allow /shunned users to use /pong now 2000-06-14 17:25:42 +00:00
stskeeps f267677ce5 Poll() stuff 2000-06-11 13:05:36 +00:00
stskeeps c3773ecd9f - /shun accepts nick in add mode now (adds *@host) 2000-06-10 13:52:42 +00:00
stskeeps 51f84140fc - /close doesnt reveal realhost anymore 2000-06-10 13:39:43 +00:00
stskeeps b88cec9d5f bah 2000-06-10 10:45:01 +00:00
stskeeps e6b7e409ce . 2000-06-07 20:09:46 +00:00
stskeeps 422dbf746f - Made all ircops able to use +F (totally this time)
kd
2000-06-07 19:30:41 +00:00
stskeeps 7e3d2d8ea7 Made all IRCops able to use +F 2000-06-07 14:14:49 +00:00
stskeeps 12d99c8026 - Fixed the double +cF notice on local connections exiting, ugly hack
- Removed the last traces of unix sockets, flag 0x10 free now
2000-06-06 20:01:17 +00:00
stskeeps a75432c9ca In ./Config it runs a test program saying how many socket()s you can open 2000-06-06 12:48:10 +00:00
stskeeps bc87b99853 Small testing stuff 2000-06-06 12:39:08 +00:00
stskeeps c2d9acd82e sendto_serv_butone_token_opt 2000-06-04 14:51:38 +00:00
stskeeps afcea0d1ec Fixed the NickServ sets mode +creep SVS2MODE bug 2000-06-04 12:24:20 +00:00
stskeeps 0a2e7468d0 - Fixed a crash problem in register_user and most likely fixed the "strange
vhost" thing, (was a dumb bug, mising ircsprintf)
2000-06-04 09:14:48 +00:00
stskeeps d725dd805d . 2000-06-03 20:31:29 +00:00
stskeeps c8ac2db9f8 .. 2000-06-03 20:25:52 +00:00
stskeeps f1b988d04b Bah! 2000-06-03 20:23:12 +00:00
stskeeps e24344bde1 .. 2000-06-03 20:20:58 +00:00
stskeeps 565266a205 Access list stuff 2000-06-03 20:13:13 +00:00
stskeeps d76006aea2 .. 2000-06-03 20:11:50 +00:00
stskeeps 36b89e78bc . 2000-06-03 19:42:49 +00:00
stskeeps 4c499f8417 Test.. 2000-06-03 19:37:00 +00:00
stskeeps 989a5462d8 .. 2000-06-03 16:38:07 +00:00
stskeeps 4ffba555f3 Took out sequent/dynix support 2000-06-02 18:48:00 +00:00
stskeeps 34d0a3591d Test .. 2000-06-02 14:59:48 +00:00
stskeeps 01a0cbe628 !¤¤%!%1 2000-06-02 11:43:09 +00:00
stskeeps f2a31c5e21 possible res fix 2000-06-02 11:28:26 +00:00
stskeeps 7a78d5afff .. 2000-06-02 11:25:43 +00:00
stskeeps c2d59695ed Took out nick did a userhost on you and minimized hash table size so it went
0.6% memory down.adjust hash.h U_MAX if that is needed for performance
2000-06-02 11:25:00 +00:00
stskeeps 546af36469 - /stats s is now avail only for opers in mainstream 2000-06-02 10:48:49 +00:00
stskeeps b7b6e232ce .. 2000-06-01 20:51:05 +00:00
stskeeps b7d9439bdc - NETINFO protocol 0 is accepted as valid protocool (for services etc) 2000-06-01 14:20:57 +00:00
stskeeps a1cc97be8d Various fixes, and versioned up to RC1 2000-05-31 13:51:32 +00:00
stskeeps 0b3d4164fe - Made SVSO (ofcourse) IRCstats.operators--;
- Another IRCstats.unknown fix. Hope this works (hacked from undernet code)
2000-05-31 13:43:17 +00:00
stskeeps d7231c1801 Made /close reset IRCstats.unknown 2000-05-31 13:10:28 +00:00
codemastr 017bd482f1 *** empty log message *** 2000-05-30 21:46:13 +00:00
stskeeps c763583d33 First patch of ZIP_LINKS 2000-05-30 19:58:50 +00:00
stskeeps 48f9384a82 First part of 2000-05-30 19:58:27 +00:00
codemastr 2f8f56c191 *** empty log message *** 2000-05-29 19:21:03 +00:00
codemastr c53039ed41 *** empty log message *** 2000-05-29 15:48:45 +00:00
stskeeps adced2cf58 Made MODE_X and the family show mode changes, and made STRIPBADWORDS
standard
2000-05-29 15:09:01 +00:00
stskeeps 4dc224d3ff - A little anti-0 fix in channel.c 2000-05-29 14:47:54 +00:00
stskeeps c66be9025d Removed bsdinstall, isnt needed 2000-05-29 10:23:27 +00:00
stskeeps 588614da96 Removed a CVS_ID from whowas.c 2000-05-29 10:22:15 +00:00
stskeeps a59c66fd49 Added /shun 2000-05-29 10:17:13 +00:00
stskeeps 651ec98abc Fixed codemastr fucking up "ircd" 2000-05-29 07:25:26 +00:00
codemastr 59337acc04 fixed /stats C not showing N:lines 2000-05-28 21:53:09 +00:00
stskeeps 769f767b05 A compile fix.. 2000-05-28 17:35:42 +00:00
stskeeps 19a1e80ba8 Did a hack on ALN 2000-05-28 17:32:31 +00:00
stskeeps 58d92222ae Fixes in Unreal.nfo 2000-05-28 16:06:54 +00:00
stskeeps 5b22717119 Made the Own-protection just reduce the class maxli instead of bitching..
(class.c, s_user.c)
2000-05-28 16:03:08 +00:00
stskeeps 1f747eb73a Added rapta to beta tester credits 2000-05-28 15:49:29 +00:00
stskeeps 4f33019ee9 test of new cvs 2000-05-28 14:30:38 +00:00
cmunk 36e9700f16 Some win32 fixes done by Drbin 2000-05-28 09:01:26 +00:00
cvs2hg 843b580a40 fixup commit for branch 'devel' 2000-05-28 08:56:23 +00:00
cmunk 5d21b18d82 ... 2000-05-28 08:56:21 +00:00
cmunk 0d30ef8540 Import of Unreal3.1-beta3 2000-05-28 08:55:44 +00:00
cvs2hg e33b064e3d fixup commit for branch 'beta' 2000-05-28 08:48:51 +00:00
cmunk ef4e2489ce Addition of Unreal3.1-beta3 2000-05-28 08:45:09 +00:00
cvs2hg df5beefe8d fixup commit for branch 'beta' 2000-02-28 22:45:48 +00:00
375 changed files with 44748 additions and 135007 deletions
+2 -3
View File
@@ -7,7 +7,7 @@
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
Configuration Program
for Unreal3.2.8.1
for Unreal3.2-Selene(beta2)
This program will help you to compile your IRC server, and ask you
questions regarding the compile-time settings of it during the process.
@@ -15,6 +15,5 @@ regarding the setup of it, during the process.
If you have problems regarding the setup & compile, read Unreal.nfo to get
more information on where to get help. Please, before running this setup,
read the documentation in the "doc" folder. Docs are also avail online @
http://www.unrealircd.com/unreal32docs.html
read the documentation in the "doc" folder.
+8
View File
@@ -0,0 +1,8 @@
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| UnrealIRCD Custom Create Network Configuration|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| |
| This will not be too hard, just follow the |
| instructions, and answer the questions... |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
+119 -87
View File
@@ -1,95 +1,127 @@
Unreal3.2.8.1 Release Notes
============================
==[ ABOUT 3.2.8.1 RELEASE ]==
This Unreal3.2.8.1 release fixes a (serious) security issue regarding
allow::options::noident. The original release notes for 3.2.8 are below.
Unreal3.2-Selene (BETA10) RELEASE NOTES
======================================
I M P O R T A N T R E A D I N G
(YES, YOU WILL NEED TO READ ALL OF THIS)
==[ GENERAL INFORMATION ]==
- If you are upgrading on *NIX, make sure you run 'make clean' and './Config'
first, before doing 'make'
- The official UnrealIRCd documentation is doc/unreal32docs.html
online version at: http://www.vulnscan.org/UnrealIRCd/unreal32docs.html
FAQ: http://www.vulnscan.org/UnrealIRCd/faq/
Read them before asking for help.
- Report bugs at http://bugs.unrealircd.org/
- When upgrading a network, we assume you are upgrading from the previous
version (3.2.7). Upgrading from 3.2.6 or 3.2.5 should also be no problem.
However, if you have a network running with servers that are several versions behind
(eg: 3.2.1) then you might experience small (desynch) problems.
Please also minimize the time you have multiple versions running, a few days or
one week is generally not a problem, but having mixed versions on a network for several
weeks or months is not recommended.
- The purpose of the sections below (NEW, CHANGED, MINOR, etc) is to be a SUMMARY of
the changes in this release. There have been 70+ changes, and trying to mention them
all would be useless, see the Changelog for the full list of changes.
* Unreal3.2-Selene is a lot different than Unreal3.1.1. Forget all you have
learned about setting up Unreal3.1.1 - this is a lot different. We have got
a new configuration format that integrates all the former config files,
ircd.conf, vhost.conf, chrestrict.conf, unrealircd.conf, into to one new
unrealircd.conf (what the ircd.conf is called now). See doc/ for more
information on the configuration format
==[ NEW ]==
- set::level-on-join: this defines which privileges a user receives when creating a
channel, default is 'chanop', the only other available setting is 'none' (opless).
- Away notification through WATCH: This allows clients to receive a notification
when someone goes away or comes back, along with a reason, a bit like IM's.
There's probably no current client supporting this but it would be a nice feature
in notify lists. Client developers: see Changes file for full protocol details.
This feature can be disabled by setting set::watch-away-notification to 'no'.
- Spamfilter: Slow spamfilter detection: For each spamfilter, Unreal will check,
each time it executes, how long it takes to execute. When a certain threshold is
reached the IRCd will warn or even remove the spamfilter. This could prevent a
spamfilter from completely stalling the IRCd. Warning is configured through
set::spamfilter::slowdetect-warn (default: 250ms) and automatic deletion is
configured by set::spamfilter::slowdetect-fatal (default: 500ms).
You can set both settings to 0 (zero) to disable slow spamfilter detection.
This feature is currently not available on Windows.
- SSL: set::ssl::server-cipher-list can be used to limit the allowed ciphers
- SSL: To specify when an SSL session key should be renegotiated you can use
set::ssl::renegotiate-bytes <bytes> and set::ssl::renegotiate-timeout <seconds>.
- UHNAMES support: This sends the full nick!ident@host in NAMES which can be
used by clients for their IAL. mIRC, Klient, etc support this.
- There have also been some behavior changes, which can be considered NEW, see
next section (CHANGED).
* We have introduced a new cloaking algoritm (+x), which makes it
incompatible with Unreal3.1.1 - these can however still link, but the
hostname will look different. This is made of three big numbers,
configured in the config file - and these MUST be the same on all servers
on the network. Keep these numbers secret, and the cloaking algorithm is
uncrackable (within 55 years, that is). The +x algorithm was changed slightly
to fix a method of cracking that was found. #define COMPAT_BETA4_KEYS to use the beta4
system for compatibility with older betas.
==[ CHANGED ]==
- IPv6: On IPv6 servers you no longer have to use ::ffff:1.2.3.4 IP's for IPv4 in the
config file, you can use the simple 1.2.3.4 form, as they are converted automatically.
- When someone is banned and /PARTs, the part reason (comment) is no longer shown
- ChanMode +S/+c: now strips/blocks 'reverse' as well
- Smart banning is now disabled by default because it was too annoying, this means that
f.e. if there's a ban on *!*@*.com then you can still add a ban on *!*@*.aol.com
- except ban { } now also protects against ZLINEs and ban ip { }
- Modules: user modes and channel modes without parameters (eg: +X) no longer have
to be PERManent, this means they can be upgraded/reloaded/unloaded on-the-fly.
* We use autoconf to help with compiliation, and this should make us able
to a lot more platform (we have even ported to BeOS).
==[ MAJOR BUGS FIXED ]==
- Zip links issue (Overflowed unzipbuf)
- Crash issue with 3rd party modules that introduce new channel modes w/parameters
- Mac OS X: Various issues which prevented the IRCd from booting up
- Remote includes (constant) crash with new curl/c-ares versions
- A few rare crash issues, including a crash when linking to another server
- In case of clock adjustments, the IRCd will no longer freeze when the time is
adjusted backwards, nor will it incorrectly throttle clients when adjusted forward.
However, because clock adjustments (time shifts) of more than xx seconds are
so dangerous (and will still cause a number of issues), big warnings are now
printed when they happen.
Morale: synchronize your system clock, or use the built-in timesync feature.
* We require a pthreads library for the SOCKS scan now - and this is now
done in the background (no more waiting!).
==[ MINOR BUGS FIXED ]==
- CGI:IRC: Several IPv6 issues, both on IPv6 IRCd's and CGI:IRC gateways
- IP masks in oper::from::userhost sometimes didn't match when they should
- (G)ZLINE's on IPv6 users were sometimes rejected
- CHROOTDIR works again
- OperOverride fixes
- Throttling is now more accurate
- And more... see Changelog
* The IRCd is now modularized, and you load modules with the loadmodule
command. You will most likely want to add these lines:
loadmodule "src/modules/commands.so";
loadmodule "src/modules/scan.so";
loadmodule "src/modules/scan_socks.so";
loadmodule "src/modules/scan_http.so";
If you would like to code a module, doc/ will contain a module guide,
and we got an example module in src/modules/m_dummy.c.
==[ KNOWN ISSUES ]==
- Regexes: Be careful with backreferences (\1, etc), certain regexes can slow the IRCd
down considerably and even bring it to a near-halt. In the spamfilter user target it's
usually safe though. Slow spamfilter detection can help prevent the slowdown/freeze,
but might not work in worst-case scenario's.
- Regexes: Possessive quantifiers such as, for example, "++" (not to be confused with "+")
are not safe to use, they can easily freeze the IRCd.
- Suse 10.3 in 64 bit mode (amd64, x64) is known to crash UnrealIRCd on-boot, this is
likely to be a Suse 10.3 bug as over 3 people reported it with that exact OS / arch.
* We have some IPv6 support, and there are some minor bugs in it.
==[ ADDITIONAL INFO ]==
* See Changelog for more details
* The documentation is NOT yet 100% complete
* We have added snomask (similar to ircu), basically this allowed us to remove several modes. Modes +cfFkje
are gone, but don't worry, you can still use them. They are now added like this:
/mode yournick +s +cF
You set the flags in the second parameter of the mode command for a mode change +s, setting -s with no
parameters removes all your snomask. You can remove a specific snomask by doing:
/mode yournick -s -c
The current snomasks are:
c - local connects
F - far connects
f - flood notices
k - kill notices
e - 'eyes' notices
j - 'junk' notices
v - vhost notices
G - gline/shun notices
n - nick change notices
q - deny nick (Q:line) rejection notices
It shouldn't be too hard to figure out, just play around with it a bit :)
* /who needs testing it was recoded and may contain bugs
* We have added alias {} which allows you to dynamically create commands such as /nickserv
Read example.conf for more information on how to create your own. To use standard ones include
one of the following files
aliases/ircservices.conf (IRCServices, Daylight)
aliases/epona.conf (Epona)
aliases/auspice.conf (Auspice)
aliases/generic.conf (Magick, Sirius, Wrecked)
aliases/operstats.conf (OperStats)
aliases/genericstats.conf (GeoStats, NeoStats)
* You can now use an IP in the oper::from and vhost::from fields even if the host resolves
* Added an http proxy scanner (scan_http.so)
* Added oper::snomask to specify default oper snomask modes
* /helpop text has been moved to a config directive, help {}. To keep the standard help
text you need to include help.conf so add
include "help.conf";
to your config file.
* To be able to use G:lines you must now have the can_gkline flag (or t if old style flags)
* Usermode +T (Tech Admin) has been removed, since it is 100% useless
* Added a make install to copy files to the installation location
* Removed ./ircd, ./killircd, crypt/mkpasswd, ./rehash and merged them into a new
./unreal [start|stop|rehash|mkpasswd]
for mkpasswd the format is
./unreal mkpasswd [method] [password]
* Added a new system for crypting passwords. You now do for example
password "my password" { crypt; };
This allows you to have some crypted passwords and others not. If you have SSL enabled
you may also use the md5 and sha1 methods.
* The old blackhole is now set::scan::endpoint and specifies an IP and port to tell
proxies to connect to.
* You can now specify a cipher list for SSL links (read doc/conf.doc for more info)
* +I is now in invisibility.so so it is easily disabled
* set::socks has been replaced by set::scan (read doc/conf.doc for more info)
* log {} syslog support added (read doc/conf.doc for more info)
* MAKE SURE YOU RERUN ./Config AND RUN make clean BEFORE USING THIS VERSION!!!
* THIS IS A BETA VERSION. THINGS MAY NOT WORK. REPORT ANY BUGS TO THESE
ADDRESSES:
* coders@lists.unrealircd.org and bugs@lists.unrealircd.org
+8 -6
View File
@@ -4,12 +4,14 @@
| some kind of Certification Authority (CA), so your users can check that |
| they are really connected to the real server, so they feel secure? |
| |
| There is an initiative at CACert.org - They offer SSL Certificates |
| for use with your IRCd for free, so your users can be sure that they |
| can trust you and your server. |
| |
| To get a free signed certificate please visit http://www.CACert.org |
| _________________________|
| An initiative has been started, to help this problem, as more and more |
| SSL-enabled IRC servers will be started in the future, and people will |
| have trouble authenticating that they are really at the right server. |
| This initiative is called OpenIRC CA - They offer you to sign |
| SSL certificates for use with your IRCd for free, |
| so your users can be sure that they can trust you and your server. |
| To get a signed certificate from them please visit the website |
| http://www.openirc-ca.eu.org |
| | Press enter to continue |
---------------------------------------------------------------------------
+1 -1
View File
@@ -74,4 +74,4 @@ echo \n
echo Modules:\n
echo ----------------------\n
dumparray Modules 50
quit
quit
+2
View File
@@ -0,0 +1,2 @@
List of helpers in the alpha/beta phase:
* Headbang, Alpha/beta tester
+1323 -1748
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File diff suppressed because it is too large Load Diff
-3093
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File diff suppressed because it is too large Load Diff
+40 -438
View File
@@ -16,32 +16,9 @@
# in the cache file is valid and therefore doesn't check it, so if you messed with
# default values thats your problem :P
# some bits edited by baafie on March 17 2004, every change marked.
RUN_CONFIGURE () {
ARG=""
# Do this even if we're not in advanced mode
if [ "$SHOWLISTMODES" = "1" ] ; then
ARG="$ARG--with-showlistmodes "
fi
if [ "$ADVANCED" = "1" ] ; then
if [ "$TOPICNICKISNUH" = "1" ] ; then
ARG="$ARG--with-topicisnuhost "
fi
if [ "$SHUNNOTICES" = "1" ] ; then
ARG="$ARG--with-shunnotices "
fi
if [ "$NOOPEROVERRIDE" = "1" ] ; then
ARG="$ARG--with-no-operoverride "
fi
if [ "$DISABLEUSERMOD" = "1" ] ; then
ARG="$ARG--with-disableusermod "
fi
if [ "$OPEROVERRIDEVERIFY" = "1" ] ; then
ARG="$ARG--with-operoverride-verify "
fi
fi
if [ "$NOSPOOF" = "1" ] ; then
ARG="$ARG--enable-nospoof "
fi
@@ -49,28 +26,11 @@ if [ -n "$HUB" ] ; then
ARG="$ARG--enable-hub "
fi
if [ "$CRYPTOIRCD" = "1" ] ; then
if test x"$SSLDIR" = "x" ; then
ARG="$ARG--enable-ssl "
else
ARG="$ARG--enable-ssl=$SSLDIR "
fi
fi
if [ "$ZIPLINKS" = "1" ] ; then
if test x"$ZIPLINKSDIR" = "x" ; then
ARG="$ARG--enable-ziplinks "
else
ARG="$ARG--enable-ziplinks=$ZIPLINKSDIR "
fi
fi
if [ "$REMOTEINC" = "1" ] ; then
ARG="$ARG--enable-libcurl=$CURLDIR "
fi
if [ "$INET6" = "1" ] ; then
ARG="$ARG--enable-inet6 "
fi
if [ "$PREFIXAQ" = "1" ]; then
ARG="$ARG--enable-prefixaq "
fi
ARG="$ARG--with-listen=$LISTEN_SIZE "
ARG="$ARG--with-dpath=$DPATH "
ARG="$ARG--with-spath=$SPATH "
@@ -84,8 +44,7 @@ ARG="$ARG--enable-dynamic-linking "
ARG="$ARG $EXTRAPARA "
CONF="./configure $ARG"
echo $CONF
$CONF || exit 1
cd "$UNREALCWD"
$CONF
if [ "$CRYPTOIRCD" = "1" ] ; then
if [ ! -f server.req.pem ]; then
export OPENSSLPATH
@@ -98,187 +57,8 @@ fi
fi
}
RUN_ADVANCED () {
TEST=""
while [ -z "$TEST" ] ; do
if [ "$SHOWLISTMODES" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want to show the modes a channel has set in the /list output?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
SHOWLISTMODES="1"
;;
[Nn]*)
SHOWLISTMODES=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
TEST=""
while [ -z "$TEST" ] ; do
if [ "$TOPICNICKISNUH" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want the /topic command to show the nick!user@host of the person"
echo "who set the topic, rather than just the nickname?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
TOPICNICKISNUH="1"
;;
[Nn]*)
TOPICNICKISNUH=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
TEST=""
while [ -z "$TEST" ] ; do
if [ "$SHUNNOTICES" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Should Unreal notify a user when they are no longer shunned?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
SHUNNOTICES="1"
;;
[Nn]*)
SHUNNOTICES=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
TEST=""
while [ -z "$TEST" ] ; do
if [ "$NOOPEROVERRIDE" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want to disable oper override?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
NOOPEROVERRIDE="1"
;;
[Nn]*)
NOOPEROVERRIDE=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
TEST=""
while [ -z "$TEST" ] ; do
if [ "$DISABLEUSERMOD" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want to disable /sethost, /setident, /chgname,"
echo "/chghost, and /chgident?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
DISABLEUSERMOD="1"
;;
[Nn]*)
DISABLEUSERMOD=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
TEST=""
while [ -z "$TEST" ] ; do
if [ "$OPEROVERRIDEVERIFY" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want to require opers to /invite themselves into a +s or +p channel?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
OPEROVERRIDEVERIFY="1"
;;
[Nn]*)
OPEROVERRIDEVERIFY=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
}
c=""
n=""
UNREALCWD="`pwd`"
NOSPOOF=""
DPATH="`pwd`"
SPATH="`pwd`/src/ircd"
@@ -286,24 +66,12 @@ HUB="1"
DOMAINNAME=`hostname`
DEFPERM="0600"
CRYPTOIRCD=""
SSLDIR=""
ZIPLINKS=""
ZIPLINKSDIR=""
LISTEN_SIZE="5"
NICKNAMEHISTORYLENGTH="2000"
MAXSENDQLENGTH="3000000"
BUFFERPOOL="18"
BUFFERPOOL="9"
MAXCONNECTIONS="1024"
INET6=""
REMOTEINC=""
CURLDIR=""
PREFIXAQ="1"
SHOWLISTMODES="1"
TOPICNICKISNUH=""
SHUNNOTICES=""
NOOPEROVERRIDE=""
DISABLEUSERMOD=""
OPEROVERRIDEVERIFY=""
EXTRAPARA=""
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
c="\c"
@@ -315,53 +83,37 @@ fi
#parse arguments
NOCACHE=""
NOINTRO=""
CLEAN=""
ADVANCED=""
while [ $# -ge 1 ] ; do
if [ $1 = "--help" ] ; then
echo "Config utility for UnrealIRCd"
echo "-----------------------------"
echo "Syntax: ./Config [options]"
echo "-nocache Ignore settings saved in config.settings"
echo "-nointro Skip intro (release notes, etc)"
echo "-quick Skip questions, go straight to configure"
echo "-advanced Include additional advanced questions"
echo "-clean Clean ./configure cache"
exit 0
elif [ $1 = "-nocache" ] ; then
NOCACHE="1"
elif [ $1 = "-nointro" ] ; then
NOINTRO="1"
elif [ $1 = "-quick" -o $1 = "-q" ] ; then
echo "running quick config"
if [ -f "config.settings" ] ; then
. ./config.settings
fi
RUN_CONFIGURE
cd "$UNREALCWD"
exit 0
elif [ $1 = "-clean" -o $1 = "-C" ] ; then
CLEAN="1"
elif [ $1 = "-advanced" ] ; then
PREADVANCED="1"
fi
shift 1
done
if [ "$1" = "--help" ] ; then
echo "Config utility for UnrealIRCd"
echo "-----------------------------"
echo "Syntax: ./Config [options]"
echo "-nocache Ignore settings saved in config.settings"
echo "-nointro Skip intro (release notes, etc)"
echo "-quick Skip questions, go straight to configure"
echo "-C Clean ./configure cache"
exit 0
fi
if [ "$1" = "-nocache" -o "$2" = "-nocache" ] ; then
NOCACHE="1"
fi
if [ "$1" = "-nointro" -o "$2" = "-nointro" ] ; then
NOINTRO="1"
fi
if [ -f "config.settings" -a -z "$NOCACHE" ] ; then
. ./config.settings
. config.settings
fi
if [ "$PREADVANCED" = "1" ] ; then
ADVANCED="1"
elif [ "$ADVANCED" = "1" ]; then
ADVANCED=""
fi
if [ -n "$CLEAN" ] ; then
if [ "$1" = "-C" -o "$2" = "-C" ] ; then
rm -f config.cache
fi
if [ "$1" = "-quick" -o "$1" = "-q" -o "$2" = "-quick" ] ; then
echo "running quick config"
RUN_CONFIGURE
exit 0
fi
clear
if [ -f ".CHANGES.NEW" -a -z "$NOINTRO" ] ; then
@@ -388,10 +140,11 @@ while [ -z "$TEST" ] ; do
echo "Many older operating systems have an insecure TCP/IP stack"
echo "which may be vulnerable to IP spoofing attacks, if you run"
echo "an operating system that is vulnerable to such attacks"
echo "enable this option. This option can also be useful to prevent"
echo "blind proxies from connecting (eg: HTTP POST proxies)."
echo "enable this option. If you aren't sure if your OS is vulnerable"
echo "you should still enable it."
echo ""
echo "Do you want to enable the server anti-spoof protection?"
echo "Do you have an insecure operating system and therefore want to"
echo "use the server anti-spoof protection?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
@@ -420,9 +173,10 @@ read cc
if [ -z "$cc" ] ; then
DPATH=$TEST
else
DPATH=`eval echo $cc` # modified
DPATH=$cc
fi
TEST="$SPATH"
echo ""
echo "What is the path to the ircd binary including the name of the binary?"
@@ -431,7 +185,7 @@ echo $n "[$TEST] -> $c"
if [ -z "$cc" ] ; then
SPATH=$TEST
else
SPATH=`eval echo $cc` # modified
SPATH=$cc
fi
TEST=""
@@ -472,7 +226,7 @@ echo $n "[$TEST] -> $c"
if [ -z "$cc" ] ; then
DOMAINNAME=$TEST
else
DOMAINNAME=`eval echo $cc` # modified
DOMAINNAME=$cc
fi
TEST=""
@@ -500,6 +254,7 @@ while [ -z "$TEST" ] ; do
done
TEST=""
while [ -z "$TEST" ] ; do
if [ "$CRYPTOIRCD" = "1" ] ; then
@@ -529,20 +284,6 @@ while [ -z "$TEST" ] ; do
esac
done
if [ "$CRYPTOIRCD" = "1" ] ; then
TEST="$SSLDIR"
echo ""
echo "If you know the path to OpenSSL on your system, enter it here. If not"
echo "leave this blank"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
SSLDIR="$TEST"
else
SSLDIR=`eval echo $cc` # modified
fi
fi
TEST=""
while [ -z "$TEST" ] ; do
if [ "$INET6" = "1" ] ; then
@@ -572,131 +313,6 @@ while [ -z "$TEST" ] ; do
esac
done
TEST=""
while [ -z "$TEST" ] ; do
if [ "$ZIPLINKS" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want to enable ziplinks support?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
ZIPLINKS="1"
;;
[Nn]*)
ZIPLINKS=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
if [ "$ZIPLINKS" = "1" ] ; then
TEST="$ZIPLINKSDIR"
echo ""
echo "If you know the path to zlib on your system, enter it here. If not"
echo "leave this blank"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
ZIPLINKSDIR="$TEST"
else
ZIPLINKSDIR=`eval echo $cc` # modified
fi
fi
TEST=""
while [ -z "$TEST" ] ; do
if [ "$REMOTEINC" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want to enable remote includes?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
REMOTEINC="1"
;;
[Nn]*)
REMOTEINC=""
CURLDIR=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
if [ "$REMOTEINC" = "1" ] ; then
TEST=""
while [ -z "$TEST" ] ; do
TEST="$CURLDIR"
echo ""
echo "Specify the directory you installed libcurl to"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
else
TEST=$cc
CURLDIR=`eval echo $cc` # modified
fi
done
fi
TEST=""
while [ -z "$TEST" ] ; do
if [ "$PREFIXAQ" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want to enable prefixes for chanadmin and chanowner?"
echo "This will give +a the & prefix and ~ for +q (just like +o is @)"
echo "Supported by the major clients (mIRC, xchat, epic, eggdrop, Klient,"
echo "PJIRC, irssi, CGI:IRC, etc.)"
echo "This feature should be enabled/disabled network-wide."
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
PREFIXAQ="1"
;;
[Nn]*)
PREFIXAQ=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
TEST=""
while [ -z "$TEST" ] ; do
TEST="$LISTEN_SIZE"
@@ -815,9 +431,7 @@ while [ -z "$TEST" ] ; do
;;
esac
done
if [ -n "$ADVANCED" ] ; then
RUN_ADVANCED
fi
echo ""
echo "Would you like any more parameters to configure?"
echo "Write them here:"
@@ -830,8 +444,11 @@ cat > config.settings << __EOF__
NOSPOOF="$NOSPOOF"
DPATH="$DPATH"
SPATH="$SPATH"
CRYPT_OPER_PASSWORD="$CRYPT_OPER_PASSWORD"
CRYPT_LINK_PASSWORD="$CRYPT_LINK_PASSWORD"
CRYPT_ILINE_PASSWORD="$CRYPT_ILINE_PASSWORD"
CRYPT_XLINE_PASSWORD="$CRYPT_XLINE_PASSWORD"
INET6="$INET6"
PREFIXAQ="$PREFIXAQ"
LISTEN_SIZE="$LISTEN_SIZE"
MAXSENDQLENGTH="$MAXSENDQLENGTH"
BUFFERPOOL="$BUFFERPOOL"
@@ -841,22 +458,9 @@ HUB="$HUB"
DOMAINNAME="$DOMAINNAME"
DEFPERM="$DEFPERM"
CRYPTOIRCD="$CRYPTOIRCD"
SSLDIR="$SSLDIR"
ZIPLINKS="$ZIPLINKS"
ZIPLINKSDIR="$ZIPLINKSDIR"
REMOTEINC="$REMOTEINC"
CURLDIR="$CURLDIR"
SHOWLISTMODES="$SHOWLISTMODES"
TOPICNICKISNUH="$TOPICNICKISNUH"
SHUNNOTICES="$SHUNNOTICES"
NOOPEROVERRIDE="$NOOPEROVERRIDE"
DISABLEUSERMOD="$DISABLEUSERMOD"
OPEROVERRIDEVERIFY="$OPEROVERRIDEVERIFY"
EXTRAPARA="$EXTRAPARA"
ADVANCED="$ADVANCED"
__EOF__
RUN_CONFIGURE
cd "$UNREALCWD"
cat << __EOF__
_______________________________________________________________________
@@ -874,7 +478,5 @@ cat << __EOF__
| |
| * Stskeeps stskeeps@unrealircd.com |
| * codemastr codemastr@unrealircd.com |
| * Syzop syzop@unrealircd.com |
|_______________________________________________________________________|
__EOF__
+9 -22
View File
@@ -1,32 +1,19 @@
UnrealIRCd is a free program, but we do put a lot of time, effort, and money
into creating and maintaining Unreal. To make it easier for user's to show their
appreciation, the Unreal team has decided to accept donations through PayPal. If
you like Unreal, and you'd like to see it continue to exist, please consider making
a donation. We're not asking for anything huge, whatever you can afford is fine.
PayPal Donation Link:
<https://www.paypal.com/xclick/business=donation%40unrealircd.org&
item_name=UnrealIRCd+Donation&no_shipping=1&cn=Comments&tax=0&currency_code=USD>
Or simply send a payment through PayPal to:
donation@unrealircd.org
If you don't want to use PayPal, or you want to donate something other than money
(old computer hardware, etc.), contact Stskeeps (stskeeps@unrealircd.com) and send
your donation to:
Send donations to:
------------------
UnrealIRCd Project
C/O Carsten Munk
P.O.Box 52
7400 Herning
Denmark
All those who donate at least $10 USD will have their name and/or company listed in /credits.
Additionally, all donators will be listed on the website (regardless of the amount). To make
this possible, please include along with your donation the name (or nickname) you want to
appear in the list as well as the company name (or IRC server) to list.
(if you want to that is .. it will just make us a little more able to code
even more on this project. You will get in /credits if you do so).
Thank you for your support,
The UnrealIRCd Team
Payment preferred (if money, is western union) - contact me on email
regarding other methods
-- Stskeeps
[ $Id$ ]
+96
View File
@@ -0,0 +1,96 @@
###############################################################################
#### Unreal IRC Unix Daemon Installation Guide ####
#### UnrealIRCD ver 3.2 ####
#### unreal-dev@lists.sourceforge.com ####
#### http://www.unrealircd.com/ ####
###############################################################################
#### Unpackaging the IRCD ####
#### ####
#### 1) gzip -d Unreal3.<version>.tar.gz ####
#### ####
#### 2) tar xvf Unreal3.<version>.tar ####
#### ####
#### 3) cd Unreal3.<version>/ ####
###############################################################################
#### Compiling the IRCD ####
#### ####
#### 1) Supported Operating Systems ####
#### ####
#### OS and Version Compiler and Version Comments ####
#### --------------- ------------------------ ------------------------ ####
#### NetBSD 1.2B gcc 2.7.2 ####
#### FreeBSD 4.5-R gcc 2.95.3 ####
#### SunOS 4.1.4 gcc 2.7-96q1 (Cygnus) ####
#### Solaris 2.4 gcc 2.7-96q1 (Cygnus) (SunOS 5.4) ####
#### Solaris 2.5 SunWorks Pro C (SunOS 5.5.1) ####
#### cc: SC4.0 18 Oct 1995 C 4.0 ####
#### Digital Unix 3.2 gcc 2.7-96q3 (Cygnus) ####
#### Linux 2.0.24 gcc 2.7.2.1 ####
#### PUX 9.01 gcc 2.6.3 ####
#### HPUX 10.01 gcc 2.7-96q3 (Cygnus) ####
#### Linux PPC (iMac) ####
#### AmigaOS 3.0 GCC egcs-2.91.66 (compile with -D_AMIGA) ####
#### Windows NT/95 MSVC++ 4.0 ####
#### Linux Mandrake Read FAQ ####
#### Linux 2.3.x gcc 2.95.2 glibc 2.1.3 ####
#### ####
#### 2) DO NOT edit the MakeFile or any of the files to configure your ####
#### IRCd. The newest releases of Unreal only require you to run: ####
#### ####
#### ./Config ####
#### ####
#### 2a) Windows users: please read WIN32 ####
#### ####
#### 3) When in ./Config put in the best answers to your knowledge. ####
#### This is all pretty self explanatory. We suggest, to advoid ####
#### problems later on, put the DPATH and SPATH as the default. ####
#### (When it asks where the config files and binarys will be). ####
#### Also, when it asks for max file connections, the default is ####
#### 1024, but above it you will see what your true limit is. ####
#### Please put the maxfd number in or else your IRCD will not ####
#### start at all and you will have to re-compile. ####
#### ####
#### 4) make ####
#### This will compile your server based on you settings chosen in ####
#### ./Config ####
#### ####
#### 4a) Hopefully, the server will compile without incident. If it ####
#### does not, and you are not able to determine the error, please ####
#### email supporters@lists.unrealircd.org and hopefully someone ####
#### will be able to help you. Another suggestion is going on IRC ####
#### /server irc.ircsystems.net #Unreal-support ####
#### ####
#### 4b) make install - IS NOT NEEDED ####
#### ####
###############################################################################
#### Configuring the Server ####
#### ####
#### 1) ./makeconf ####
#### This executable has been created to help with your ircd.conf ####
#### creation process. It walks you through the steps and makes the ####
#### file for you. Note: If you want to edit your ircd.conf you ####
#### should only need to: edit ircd.conf. If you ./makeconf again ####
#### it will delete the old ircd.conf and re-write a new one. ####
#### ####
###############################################################################
#### Starting the Server ####
#### ####
#### 1) Make sure you're in the top level Unreal3.1.1 directory.. ####
#### ####
#### 2) ./ircd ####
#### ####
#### 3) If you get the error screen, please go through and check each ####
#### point presented, if you have no luck, go on IRC ####
#### /server irc.ircsystems.net #Unreal-support ####
#### ####
#### 4) /server yourserverip or domainname ####
#### ####
###############################################################################
#### Updating the IRCD ####
#### ####
#### 1) ./update ####
#### Newer releases of Unreal allow the use of ./update which logs ####
#### into the Unreal server and allows you to pick a new version to ####
#### to upgrade to. ####
#### ####
###############################################################################
-23
View File
@@ -1,23 +0,0 @@
**** Remote Includes ****
Setting up UnrealIRCd to work with remote includes is not very difficult. The first step is to
download c-ares. C-ares can be downloaded from <http://daniel.haxx.se/projects/c-ares/>
download the latest version of c-ares and extract the .tar.gz somewhere.
Now, download the latest version of curl, available at <http://curl.haxx.se/download.html>
again, extract the tar.gz somewhere.
Next, go to the Unreal3.2 directory and run the curlinstall script. You run the script
as follows:
./curlinstall ares_path curl_path
Paths should be complete pathnames. If you extracted c-ares to /home/username/c-ares-1.0.0
and curl to /home/username/curl-7.11.0 then you would run:
./curlinstall /home/username/c-ares-1.0.0 /home/username/curl-7.11.0
Lastly, run ./Config. When asked whether to enable remote includes say "yes" and when asked
for the path curl was installed to include the path that is printed out after ./curlinstall
completes. Then simply run make to compile Unreal as usual and remote includes should work
fine.
+15 -16
View File
@@ -33,12 +33,12 @@ FROMDOS=/home/cmunk/bin/4dos
# IRCDLIBS blank. If that fails, try recomendations below.
#
#XCFLAGS=-O -g -export-dynamic
IRCDLIBS=@IRCDLIBS@ @TRELIBS@ @CARESLIBS@
#XCFLAGS=-O -g -export-dynamic -pthread -DSCAN_API=1
IRCDLIBS=@IRCDLIBS@
CRYPTOLIB=@CRYPTOLIB@
OPENSSLINCLUDES=
XCFLAGS=-I@TREINCDIR@ -I@CARESINCDIR@ @CARESLIBDIR@ @CFLAGS@
XCFLAGS=@CFLAGS@
#
# use the following on MIPS:
#CFLAGS= -systype bsd43 -DSYSTYPE_BSD43 -I$(INCLUDEDIR)
@@ -95,7 +95,11 @@ IRCDMODE = 711
IRCDDIR=@IRCDDIR@
URL=@URL@
#
# If your system is lacking regex, uncomment this line
#
#REGEX=../extras/regex/regex.o
REGEX=@REGEX@
# [CHANGEME]
# If you get a link-time error dealing with strtoul, comment out
@@ -112,7 +116,7 @@ FD_SETSIZE=@FD_SETSIZE@
# Where is your openssl binary
OPENSSLPATH=@OPENSSLPATH@
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) @LDFLAGS@ $(FD_SETSIZE)
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) $(FD_SETSIZE)
SHELL=/bin/sh
SUBDIRS=src
@@ -130,12 +134,11 @@ MAKEARGS = 'CFLAGS=${CFLAGS}' 'CC=${CC}' 'IRCDLIBS=${IRCDLIBS}' \
'INCLUDEDIR=${INCLUDEDIR}' 'IRCDDIR=${IRCDDIR}' \
'RM=${RM}' 'CP=${CP}' 'TOUCH=${TOUCH}' \
'SHELL=${SHELL}' 'STRTOUL=${STRTOUL}' \
'CRYPTOLIB=${CRYPTOLIB}' \
'CRYPTOINCLUDES=${CRYPTOINCLUDES}' \
'URL=${URL}'
'CRYPTOLIB=${CRYPTOLIB}' 'REGEX=${REGEX}' \
'CRYPTOINCLUDES=${CRYPTOINCLUDES}'
custommodule:
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} EXLIBS=${EXLIBS} custommodule
server:
build:
@@ -177,7 +180,7 @@ cleandir: clean
makex:
chmod +x Config newnet ircd ircdcron/ircdchk killircd
chmod +x rehash ircdreg
chmod +x makeconf rehash ircdreg
fromdos: cleandir
$(FROMDOS) -dv *
@@ -209,19 +212,15 @@ install: all
$(INSTALL) -m 0700 networks/makenet $(IRCDDIR)/networks
$(INSTALL) -m 0600 networks/networks.ndx $(IRCDDIR)/networks
$(INSTALL) -m 0700 -d $(IRCDDIR)/doc
$(INSTALL) -m 0600 doc/Authors doc/example.conf doc/coding-guidelines doc/tao.of.irc doc/unreal32docs.html $(IRCDDIR)/doc
$(INSTALL) -m 0600 doc/Authors doc/conf.doc doc/faq doc/coding-guidelines doc/example.conf doc/features.txt doc/unrealircd.conf.txt doc/commands.txt doc/example.settings doc/services-install-guide doc/unrealircd.doc $(IRCDDIR)/doc
$(INSTALL) -m 0700 -d $(IRCDDIR)/aliases
$(INSTALL) -m 0600 aliases/*.conf $(IRCDDIR)/aliases
$(TOUCH) $(IRCDDIR)/unrealircd.conf
chmod 0600 $(IRCDDIR)/unrealircd.conf
$(INSTALL) -m 0600 spamfilter.conf dccallow.conf $(IRCDDIR)
$(INSTALL) -m 0600 badwords.*.conf help.conf LICENSE Donation $(IRCDDIR)
$(INSTALL) -m 0700 unreal $(IRCDDIR)
$(INSTALL) -m 0700 bugreport makeconf unreal $(IRCDDIR)
$(INSTALL) -m 0700 -d $(IRCDDIR)/modules
$(INSTALL) -m 0700 src/modules/*.so $(IRCDDIR)/modules
-@if [ ! -f "$(IRCDDIR)/curl-ca-bundle.crt" ] ; then \
$(INSTALL) -m 0700 curl-ca-bundle.crt $(IRCDDIR) ; \
fi
pem: src/ssl.cnf
@echo "Generating certificate request .. "
-24
View File
@@ -1,24 +0,0 @@
==[ COMPILING ]==
To build the ircd, run:
./Config
make
If you specified an alternative location during ./Config you also need
to run "make install".
==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:
copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .
==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
+23
View File
@@ -0,0 +1,23 @@
Unreal IRCD Win32 Version
-=-=-=-=-=-=-=-=-=-=-=-=-
Ok, in order to save time, and my nerves i am writing this short readme, and eventually an FAQ (after people ask questions) =)
This is information on how to run the win32 version, it does not say, and WILL not say how to use an ircd, as that is sufficiently docuimented in the docs !!!!
you will NEED to modify/create an ircd.conf, follow the documentation for that.
Right, thats almost it( that i can think of), but what happens if the server Crashes ???
----------------------------------------------------------------------------------------
ok i Have now coded the first bit of usefull (for me) code that dumps the stack to a dialog box, WHAT EVER YOU DO you must do the following:
1. Copy and paste EVERYTHING in that dialog box, and send it to me in an e-mail
2. Include in that e-mail EVERYTHING that happened in the lead up to the crash
i hope thats SIMPLE to follow, but it will help me soo much !!!!!
DrBin (Dave)
drbin@tspre.org
+15
View File
@@ -0,0 +1,15 @@
Some notes to remember:
-----------------------
* Don't EVER try to link it to incompatible IRCds (this does not
include services). It is *INCOMPATIBLE*. Please HEED this warning!!!
* If you need any help you can email me at stskeeps@tspre.org
* Please read the Changes file about release notes
* Bugs? Read Unreal.nfo
* Unreal IRCd is not meant to be a simple IRCd, rather an advanced
IRCd, please read the documentation before asking questions
[ $Id$ ]
Executable
+35
View File
@@ -0,0 +1,35 @@
#!/bin/sh
clear
echo "Starting up UnrealIRCd Setup"
echo ""
echo "Press enter to proceed to setup..."
read cc
more -d Unreal.nfo
echo "Press enter to proceed to FAQ..."
read cc
more -d doc/faq
echo "Press enter to proceed to configuration..."
read cc
if [ "$1" != "-noconfig" ] ; then
./Config
fi
echo "Press enter to proceed to compiling..."
read cc
make
echo "Press enter to proceed to unrealircd.conf making..."
read cc
./makeconf
echo "Press enter to proceed to network configuration..."
read cc
clear
echo "Do you want to use one of these network files, or make your own?"
cd networks
ls *.network
echo "[Type "no" if you want to make your own]"
read cc
if [ "$cc" == "no" ] ; then
./makenet
fi
echo "Now just edit your unrealircd.conf and you should be ready to run"
echo "UnrealIRCd with ./ircd"
+62 -53
View File
@@ -1,68 +1,77 @@
===============================================
= UnrealIRCd v3.2.8.1 =
= UnrealIRCd v3.2-Selene (beta1) =
===============================================
This release was brought to you by:
Was brought to you by:
Coders:
=======
* Syzop
The core team:
==============
* Stskeeps <stskeeps@tspre.org>
* codemastr <codemastr@unrealircd.com>
Contributors:
=============
* aquanight
* WolfSage
* Stealth
* tabrisnet
* Bock
* fbi
RC Testers:
===========
* Bock, Apocalypse, StrawberryKittens, wax, Elemental, and many more
Previous coders:
================
* Stskeeps
* codemastr
* Many more..
Coders team:
============
* McSkaf <mcskaf@unrealircd.org>
* Griever <griever@unrealircd.org>
* Zogg <zogg@unrealircd.org>
* NiQuiL <niquil@unrealircd.org>
* assyrian <assyrian@unrealircd.org>
In former versions:
* DrBin <drbin@unrealircd.com>
* llthangel <llthangel@unrealircd.org>
Precenses on the Internet:
* http://www.unrealircd.com
CVS
====
To get anonymous access: (read only)
"cvs -d :pserver:anonymous@cvs.unrealircd.com:/cvs login"
CVS:
To get anonymous access: (read only)
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot login"
press enter when asked for password
Then, choose the appropiate branch you want:
press enter when asked for password
latest 3.2 release ("stable"):
"cvs -z3 -d :pserver:anonymous@cvs.unrealircd.com:/cvs checkout -r stable -d Unreal-stable unreal"
and to get latest stable:
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r stable -d Unreal-stable unreal"
latest 3.2 fixes / development ("unreal3_2_fixes"):
"cvs -z3 -d :pserver:anonymous@cvs.unrealircd.com:/cvs checkout -r unreal3_2_fixes -d Unreal-stable unreal"
latest beta:
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r beta -d Unreal-beta unreal"
To get support
================
Before asking others for help you MUST:
* read the docs (doc/unreal32docs.html or online: www.unrealircd.com/unreal32docs.html)
* check the FAQ (www.vulnscan.org/UnrealIrcd/faq/)
* To get support
================
* IRC: /server irc.ircsystems.net 6667 - /join #unreal-support
[Note: Please be patient after asking questions, we may do other stuff
or we're away. Don't repeat questions, we heard you first time,
READ THE TOPIC before you ask anything. We do this on a free
base so we are volunteeringly helping you, but we are humans
like you, and we got to have peace at times as well.]
* Mailing list: supporters@lists.unrealircd.org (for support)
* READ doc/faq BEFORE ASKING QUESTIONS!
Means of support:
* IRC: /server irc.unrealircd.com 6667 - /join #unreal-support
[Note: Follow the bots instructions in order to get voice.
Please be patient after asking questions, we may do other stuff
or we're away. Don't repeat questions, we heard you first time,
READ THE TOPIC before you ask anything. We do this on a free
base so we are volunteeringly helping you, but we are humans
like you, and we got to have peace at times as well.]
* Forum: http://forums.unrealircd.com/
* Want to discuss, chat, etc?
=============================
* IRC: /server irc.ircsystems.net 6667 - /join #UnrealIRCd
* Got a bug to report?
======================
* If the server crashes and dumps core do this:
* Go into the Unreal directory and type this:
gdb src/ircd core.filename
where core.filename is the filename in the dumping core message
if it loads gdb, (not saying "command not found" etc), type "bt" in
the program (type "quit" to get out again)
The output coming out there please mail it to
coders@lists.unrealircd.org , along with OS type,
what "uname -a" says, any clues what it is, if you did anything etc
etc. Please keep the core dump files if we ask you to mail us them
if needed
UnrealIRCd Bugtracker (Where to report bugs or make suggestions)
==================================================================
http://bugs.unrealircd.org
* If you experince any wierdnesses (that doesnt crash the server)
please mail coders@lists.unrealircd.org with any clues on what
you did, what you experinced etc.
Want to discuss, chat, etc?
=============================
* IRC: /server irc.unrealircd.com 6667 - /join #UnrealIRCd
* Got a suggestion?
===================
* Mail it to coders@lists.unrealircd.org :) or catch one from
the Unreal team online on IRC:)
+6 -12
View File
@@ -2,13 +2,11 @@
alias identify {
format "^#" {
target chanserv;
type services;
alias chanserv;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target nickserv;
type services;
alias nickserv;
parameters "IDENTIFY %1-";
};
type command;
@@ -16,13 +14,11 @@ alias identify {
alias services {
format "^#" {
target chanserv;
type services;
alias chanserv;
parameters "%1-";
};
format "^[^#]" {
target nickserv;
type services;
alias nickserv;
parameters "%1-";
};
type command;
@@ -30,13 +26,11 @@ alias services {
alias register {
format "^#" {
target chanserv;
type services;
alias chanserv;
parameters "REGISTER %1-";
};
format "^[^#]" {
target nickserv;
type services;
alias nickserv;
parameters "REGISTER %1-";
};
type command;
-18
View File
@@ -1,18 +0,0 @@
/* Anope Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias helpserv { type services; };
alias botserv { type services; };
alias bs { target botserv; type services; };
alias hostserv { type services; };
alias hs { target hostserv; type services; };
include "aliases/aliases.conf";
+9 -26
View File
@@ -1,33 +1,16 @@
/* Auspice Aliases */
/* Uncomment this, if you have enabled "MassServ, W and X" in auspice */
# alias massserv { type services; };
# alias ma { target massserv; type services; };
# alias W { type services; };
# alias X { type services; };
/* Uncomment this, if you have enabled "WebServ" in auspice */
# alias webserv { type services; };
# alias ws { target webserv; type services; };
alias agent { type services; };
alias adminserv { type services; };
alias as { target adminserv; type services; };
alias botserv { type services; };
alias bs { target botserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias helpserv { type services; };
alias hs { target helpserv; type services; };
alias hostserv { type services; };
alias ho { target hostserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias os { nick operserv; type services; };
alias rootserv { type services; };
alias rs { target rootserv; type services; };
alias rs { nick rootserv; type services; };
include "aliases/aliases.conf";
-12
View File
@@ -1,12 +0,0 @@
/* Cygnus Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias rootserv { type services; };
alias rs { target rootserv; type services; };
include "aliases/aliases.conf";
+7 -7
View File
@@ -1,16 +1,16 @@
/* Epona Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { target helpserv; type services; };
alias hs { nick helpserv; type services; };
alias botserv { type services; };
alias bs { target botserv; type services; };
alias bs { nick botserv; type services; };
include "aliases/aliases.conf";
+6 -6
View File
@@ -1,14 +1,14 @@
/* Generic Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { target helpserv; type services; };
alias hs { nick helpserv; type services; };
include "aliases/aliases.conf";
+1 -1
View File
@@ -1,4 +1,4 @@
/* Generic StatServ Aliases */
alias statserv { type stats; };
alias ss { target statserv; type stats; };
alias ss { nick statserv; type stats; };
+7 -7
View File
@@ -1,17 +1,17 @@
/* IRCServices Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { target helpserv; type services; };
alias hs { nick helpserv; type services; };
alias irciihelp { type services; };
alias statserv { type services; };
alias ss { target statserv; type services; };
alias ss { nick statserv; type services; };
include "aliases/aliases.conf";
+4 -4
View File
@@ -1,6 +1,6 @@
/* OperStats Aliases */
alias operserv { type stats; };
alias os { target operserv; type stats; };
alias statserv { type stats; };
alias ss { target statserv; type stats; };
operserv { type stats; };
os { nick operserv; type stats; };
statserv { type stats; };
ss { nick statserv; type stats; };
+334 -124
View File
@@ -39,136 +39,346 @@ elif test "$ac_cv_sizeof_long" = 4 ; then
AC_CHECK_TYPE(u_int32_t, unsigned long)
else
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
fi
AC_CHECK_SIZEOF(rlim_t)
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
AC_DEFINE(LONG_LONG_RLIM_T)
fi])
dnl @synopsis ACX_PTHREAD([ACTION-IF-FOUND[, ACTION-IF-NOT-FOUND]])
dnl
dnl This macro figures out how to build C programs using POSIX
dnl threads. It sets the PTHREAD_LIBS output variable to the threads
dnl library and linker flags, and the PTHREAD_CFLAGS output variable
dnl to any special C compiler flags that are needed. (The user can also
dnl force certain compiler flags/libs to be tested by setting these
dnl environment variables.)
dnl
dnl Also sets PTHREAD_CC to any special C compiler that is needed for
dnl multi-threaded programs (defaults to the value of CC otherwise).
dnl (This is necessary on AIX to use the special cc_r compiler alias.)
dnl
dnl If you are only building threads programs, you may wish to
dnl use these variables in your default LIBS, CFLAGS, and CC:
dnl
dnl LIBS="$PTHREAD_LIBS $LIBS"
dnl CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
dnl CC="$PTHREAD_CC"
dnl
dnl In addition, if the PTHREAD_CREATE_JOINABLE thread-attribute
dnl constant has a nonstandard name, defines PTHREAD_CREATE_JOINABLE
dnl to that name (e.g. PTHREAD_CREATE_UNDETACHED on AIX).
dnl
dnl ACTION-IF-FOUND is a list of shell commands to run if a threads
dnl library is found, and ACTION-IF-NOT-FOUND is a list of commands
dnl to run it if it is not found. If ACTION-IF-FOUND is not specified,
dnl the default action will define HAVE_PTHREAD.
dnl
dnl Please let the authors know if this macro fails on any platform,
dnl or if you have any other suggestions or comments. This macro was
dnl based on work by SGJ on autoconf scripts for FFTW (www.fftw.org)
dnl (with help from M. Frigo), as well as ac_pthread and hb_pthread
dnl macros posted by AFC to the autoconf macro repository. We are also
dnl grateful for the helpful feedback of numerous users.
dnl
dnl @version $Id$
dnl @author Steven G. Johnson <stevenj@alum.mit.edu> and Alejandro Forero Cuervo <bachue@bachue.com>
dnl This has been recoded a lot. It now fully supports caching and is a bit faster
AC_DEFUN([ACX_PTHREAD], [
AC_CANONICAL_HOST
acx_pthread_ok=no
# First, check if the POSIX threads header, pthread.h, is available.
# If it isn't, don't bother looking for the threads libraries.
AC_CHECK_HEADER(pthread.h, , acx_pthread_ok=noheader)
# We must check for the threads library under a number of different
# names; the ordering is very important because some systems
# (e.g. DEC) have both -lpthread and -lpthreads, where one of the
# libraries is broken (non-POSIX).
# Create a list of thread flags to try. Items starting with a "-" are
# C compiler flags, and other items are library names, except for "none"
# which indicates that we try without any flags at all.
acx_pthread_flags="pthreads none -Kthread -kthread lthread -pthread -pthreads -mthreads pthread --thread-safe -mt"
# The ordering *is* (sometimes) important. Some notes on the
# individual items follow:
# pthreads: AIX (must check this before -lpthread)
# none: in case threads are in libc; should be tried before -Kthread and
# other compiler flags to prevent continual compiler warnings
# -Kthread: Sequent (threads in libc, but -Kthread needed for pthread.h)
# -kthread: FreeBSD kernel threads (preferred to -pthread since SMP-able)
# lthread: LinuxThreads port on FreeBSD (also preferred to -pthread)
# -pthread: Linux/gcc (kernel threads), BSD/gcc (userland threads)
# -pthreads: Solaris/gcc
# -mthreads: Mingw32/gcc, Lynx/gcc
# -mt: Sun Workshop C (may only link SunOS threads [-lthread], but it
# doesn't hurt to check since this sometimes defines pthreads too;
# also defines -D_REENTRANT)
# pthread: Linux, etcetera
# --thread-safe: KAI C++
case "${host_cpu}-${host_os}" in
*solaris*)
# On Solaris (at least, for some versions), libc contains stubbed
# (non-functional) versions of the pthreads routines, so link-based
# tests will erroneously succeed. (We need to link with -pthread or
# -lpthread.) (The stubs are missing pthread_cleanup_push, or rather
# a function called by this macro, so we could check for that, but
# who knows whether they'll stub that too in a future libc.) So,
# we'll just look for -pthreads and -lpthread first:
acx_pthread_flags="-pthread -pthreads pthread -mt $acx_pthread_flags"
;;
esac
result=none
if test "$acx_pthread_ok" = "no"; then
AC_CACHE_CHECK(what flags pthreads needs,ac_cv_pthreadflag,[
for flag in $acx_pthread_flags; do
case $flag in
none)
result="none"
;;
-*)
PTHREAD_CFLAGS="$flag"
result="$flag"
;;
*)
PTHREAD_LIBS="-l$flag"
result="-l$flag"
;;
esac
save_LIBS="$LIBS"
save_CFLAGS="$CFLAGS"
LIBS="$PTHREAD_LIBS $LIBS"
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
# Check for various functions. We must include pthread.h,
# since some functions may be macros. (On the Sequent, we
# need a special flag -Kthread to make this header compile.)
# We check for pthread_join because it is in -lpthread on IRIX
# while pthread_create is in libc. We check for pthread_attr_init
# due to DEC craziness with -lpthreads. We check for
# pthread_cleanup_push because it is one of the few pthread
# functions on Solaris that doesn't have a non-functional libc stub.
# We try pthread_create on general principles.
AC_TRY_LINK([#include <pthread.h>],
[pthread_t th; pthread_join(th, 0);
pthread_attr_init(0); pthread_cleanup_push(0, 0);
pthread_create(0,0,0,0); pthread_cleanup_pop(0); ],
[acx_pthread_ok=yes])
LIBS="$save_LIBS"
CFLAGS="$save_CFLAGS"
if test "$acx_pthread_ok" = "yes"; then
dnl AC_MSG_RESULT($result)
ac_cv_pthreadflag=$result
break;
fi
PTHREAD_LIBS=""
PTHREAD_CFLAGS=""
done
fi
])
AC_DEFUN(CHECK_LIBCURL,
[
AC_ARG_ENABLE(libcurl,
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
[
CURLCFLAG=`$enableval/bin/curl-config --cflags`
CURLLIBS=`$enableval/bin/curl-config --libs`
case $ac_cv_pthreadflag in
none)
;;
-l*)
PTHREAD_LIBS=$ac_cv_pthreadflag
;;
*)
PTHREAD_CFLAGS=$ac_cv_pthreadflag
;;
esac
# Various other checks:
if test "x$ac_cv_pthreadflag"!=x; then
save_LIBS="$LIBS"
LIBS="$PTHREAD_LIBS $LIBS"
save_CFLAGS="$CFLAGS"
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
dnl Ok this is ugly, basically we need to strip the version of c-ares that curl uses
dnl because we want to use our own version (which is hopefully fully binary
dnl compatible with the curl one as well).
dnl Therefore we need to strip the cares libs in a weird way...
dnl If anyone can come up with something better and still portable (no awk!?)
dnl then let us know.
if test "x`echo $CURLLIBS |grep ares`" != x ; then
dnl Attempt one: Linux sed
XCURLLIBS="`echo "$CURLLIBS"|sed -r 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
if test x"$XCURLLIBS" = x; then
dnl Attempt two: FreeBSD (and others?) sed
XCURLLIBS="`echo "$CURLLIBS"|sed -E 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
if test x"$XCURLLIBS" = x; then
AC_MSG_ERROR([sed appears to be broken. It is needed for a remote includes compile hack.])
fi
fi
CURLLIBS="$XCURLLIBS"
fi
IRCDLIBS="$IRCDLIBS $CURLLIBS"
CFLAGS="$CFLAGS $CURLCFLAG -DUSE_LIBCURL"
URL="url.o"
AC_SUBST(URL)
# Detect AIX lossage: threads are created detached by default
# and the JOINABLE attribute has a nonstandard name (UNDETACHED).
AC_CACHE_CHECK([for joinable pthread attribute],ac_cv_pthreadjoin,[
AC_TRY_LINK([#include <pthread.h>],
[int attr=PTHREAD_CREATE_JOINABLE;],
ac_cv_pthreadjoin=PTHREAD_CREATE_JOINABLE, ac_cv_pthreadjoin=unknown)
if test "$ac_cv_pthreadjoin" = "unknown"; then
AC_TRY_LINK([#include <pthread.h>],
[int attr=PTHREAD_CREATE_UNDETACHED;],
ac_cv_pthreadjoin=PTHREAD_CREATE_UNDETACHED, ac_cv_pthreadjoin=unknown)
fi
])
])
if test "$ac_cv_pthreadjoin" != "PTHREAD_CREATE_JOINABLE"; then
AC_DEFINE(PTHREAD_CREATE_JOINABLE, $ac_cv_pthreadjoin,
[Define to the necessary symbol if this constant
uses a non-standard name on your system.])
fi
if test "$ac_cv_pthreadjoin" = "unknown"; then
AC_MSG_WARN([we do not know how to create joinable pthreads])
fi
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
AC_CACHE_CHECK([if more special flags are required for pthreads],ac_cv_pthreadspecial,[
ac_cv_pthreadspecial=no
case "${host_cpu}-${host_os}" in
*-aix* | *-freebsd*) ac_cv_pthreadspecial="-D_THREAD_SAFE";;
*solaris* | alpha*-osf*) ac_cv_pthreadspecial="-D_REENTRANT";;
esac
])
if test "$ac_cv_pthreadspecial" != "no"; then
PTHREAD_CFLAGS="$ac_cv_pthreadspecial $PTHREAD_CFLAGS"
fi
AC_DEFUN([CHECK_SSL],
[
AC_ARG_ENABLE(ssl,
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr])],
[
AC_MSG_CHECKING(for openssl)
for dir in $enableval /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr; do
ssldir="$dir"
if test -f "$dir/include/openssl/ssl.h"; then
AC_MSG_RESULT(found in $ssldir/include/openssl)
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break;
fi
if test -f "$dir/include/ssl.h"; then
AC_MSG_RESULT(found in $ssldir/include)
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
done
if test x_$found_ssl != x_yes; then
AC_MSG_RESULT(not found)
echo ""
echo "Apparently you do not have both the openssl binary and openssl development libraries installed."
echo "You have two options:"
echo "a) Install the needed binaries and libraries"
echo " and run ./Config"
echo "OR"
echo "b) If you don't need SSL..."
echo " Run ./Config and say 'no' when asked about SSL"
echo ""
exit 1
else
CRYPTOLIB="-lssl -lcrypto";
if test ! "$ssldir" = "/usr" ; then
LDFLAGS="$LDFLAGS -L$ssldir/lib";
fi
AC_DEFINE(USE_SSL)
fi
],
)
])
LIBS="$save_LIBS"
CFLAGS="$save_CFLAGS"
AC_DEFUN([CHECK_ZLIB],
[
AC_ARG_ENABLE(ziplinks,
[AC_HELP_STRING([--enable-ziplinks],[enable ziplinks will check /usr/local /usr /usr/pkg])],
[
AC_MSG_CHECKING(for zlib)
for dir in $enableval /usr/local /usr /usr/pkg; do
zlibdir="$dir"
if test -f "$dir/include/zlib.h"; then
AC_MSG_RESULT(found in $zlibdir)
found_zlib="yes";
if test "$zlibdir" = "/usr" ; then
CFLAGS="$CFLAGS -DZIP_LINKS";
else
CFLAGS="$CFLAGS -I$zlibdir/include -DZIP_LINKS";
fi
break;
fi
done
if test x_$found_zlib != x_yes; then
AC_MSG_RESULT(not found)
echo ""
echo "Apparently you do not have the zlib development library installed."
echo "You have two options:"
echo "a) Install the zlib development library"
echo " and run ./Config"
echo "OR"
echo "b) If you don't need compressed links..."
echo " Run ./Config and say 'no' when asked about ziplinks support"
echo ""
exit 1
else
IRCDLIBS="$IRCDLIBS -lz";
if test "$zlibdir" != "/usr" ; then
LDFLAGS="$LDFLAGS -L$zlibdir/lib";
fi
HAVE_ZLIB=yes
fi
AC_SUBST(HAVE_ZLIB)
],
)
# More AIX lossage: must compile with cc_r
AC_CHECK_PROG(PTHREAD_CC, cc_r, cc_r, ${CC})
else
PTHREAD_CC="$CC"
fi
if test "x$ac_cv_pthreadflag"!=x; then
AC_CACHE_CHECK(if pthreads uses one thread per process, ac_cv_thread_multi, [
save_LIBS="$LIBS"
LIBS="$PTHREAD_LIBS $LIBS"
save_CFLAGS="$CFLAGS"
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
AC_TRY_RUN([
#include <pthread.h>
int pid;
int mypid = -1;
pthread_mutex_t mutex;
void testthreads(void *p)
{
pthread_mutex_lock(&mutex);
mypid = getpid();
pthread_mutex_unlock(&mutex);
pthread_exit(NULL);
}
int main() {
int i;
pthread_t thread;
pthread_attr_t attrs;
pid = getpid();
pthread_attr_init(&attrs);
pthread_mutex_init(&mutex, NULL);
pthread_mutex_lock(&mutex);
pthread_create(&thread, &attrs, (void*)testthreads, NULL);
pthread_mutex_unlock(&mutex);
sleep(2);
pthread_mutex_lock(&mutex);
if (mypid == pid)
exit(0);
else
exit(1);
}
],ac_cv_thread_multi=no, ac_cv_thread_multi=yes)
LIBS="$save_LIBS"
CFLAGS="$save_CFLAGS"
])
if test "$USESTDTHREAD" != "1"; then
if test "$ac_cv_thread_multi" = "yes"; then
AC_MSG_RESULT(Ok we'll install FSU Pthreads)
cd extras
if [[ -f "pthreads.tar.gz" ]] ; then
gunzip -fd pthreads.tar.gz
fi
tar xf pthreads.tar
cd threads/src
rm -f Makefile
case "${host_cpu}-${host_os}" in
*-freebsd*)
cp Makefile.FreeBSD Makefile
make
;;
*-linux*)
cp Makefile.Linux Makefile
make
;;
*-solaris2*)
cp Makefile.Solaris Makefile
make
;;
*)
./configure
;;
esac
cd ../../../
if test "$ac_cv_pthreadspecial" != no; then
PTHREAD_CFLAGS="-I=../extras/threads/include $ac_cv_pthreadspecial"
else
PTHREAD_CFLAGS="-I=../extras/threads/include"
fi
PTHREAD_LIBS="../extras/threads/lib/libgthreads.a ../extras/threads/lib/libmalloc.a"
fi
fi
fi
AC_SUBST(PTHREAD_LIBS)
AC_SUBST(PTHREAD_CFLAGS)
AC_SUBST(PTHREAD_CC)
# Finally, execute ACTION-IF-FOUND/ACTION-IF-NOT-FOUND:
if test x"$acx_pthread_ok" = xyes; then
ifelse([$1],,AC_DEFINE(HAVE_PTHREAD,1,[Define if you have POSIX threads libraries and header files.]),[$1])
:
else
acx_pthread_ok=no
$2
fi
])dnl ACX_PTHREAD
dnl Written by Caolan McNamara <caolan@skynet.ie>, modified slightly by codemastr
AC_DEFUN(AC_caolan_FUNC_WHICH_GETHOSTBYNAME_R,[
AC_CHECK_FUNC(gethostbyname_r)
if test "$ac_cv_func_gethostbyname_r" = "yes"; then
AC_CACHE_CHECK(how many parameters gethostbyname_r takes, ac_cv_func_which_gethostname_r, [
AC_TRY_COMPILE([#include <netdb.h>], [
char *name;
struct hostent *he;
struct hostent_data data;
(void) gethostbyname_r(name, he, &data);
],ac_cv_func_which_gethostname_r=three, [
AC_TRY_COMPILE([#include <netdb.h>], [
char *name;
struct hostent *he, *res;
char buffer[2048];
int buflen = 2048;
int h_errnop;
(void) gethostbyname_r(name, he, buffer, buflen, &res, &h_errnop)
],ac_cv_func_which_gethostname_r=six, [
AC_TRY_COMPILE([#include <netdb.h>], [
char *name;
struct hostent *he;
char buffer[2048];
int buflen = 2048;
int h_errnop;
(void) gethostbyname_r(name, he, buffer, buflen, &h_errnop)
],ac_cv_func_which_gethostname_r=five,ac_cv_func_which_gethostname_r=no)
])
])],ac_cv_func_which_gethostname_r=no)]
if test "$ac_cv_func_which_gethostname_r" = "six"; then
AC_DEFINE(HAVE_GETHOSTBYNAME_R_6)
elif test "$ac_cv_func_which_gethostname_r" = "five"; then
AC_DEFINE(HAVE_GETHOSTBYNAME_R_5)
elif test "$ac_cv_func_which_gethostname_r" = "three"; then
AC_DEFINE(HAVE_GETHOSTBYNAME_R_3)
fi
fi
)])
+84 -212
View File
@@ -1,14 +1,18 @@
dnl Process this file with autoconf to produce a configure script.
AC_INIT(src/ircd.c)
if test $# = 0; then
echo "You might want to run ./Config or provide some parameters to this script."
echo "./configure --help for information about this script"
exit 0
fi
AC_CONFIG_HEADER(include/setup.h)
AC_PROG_CC
if test "$ac_cv_prog_gcc" = "yes"; then
CFLAGS="$CFLAGS -funsigned-char"
AC_CACHE_CHECK(if you have gcc 3.0 or higher, ac_cv_gcc3, [
if test -z "`gcc -v 2>&1 |grep 'gcc version 3.'`"; then
ac_cv_gcc3="no"
else
ac_cv_gcc3="yes"
fi
])
if test "$ac_cv_gcc3" = "yes"; then
CFLAGS="$CFLAGS -Wnone"
fi
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -pipe"
@@ -20,48 +24,50 @@ CFLAGS="-pipe $CFLAGS"
fi
fi
dnl (the gcc flag detection trick is taken from xemacs/Vin Shelton)
dnl UnrealIRCd might not be strict-aliasing safe at this time
case "`$CC -v --help 2>&1`" in
*-fstrict-aliasing* ) CFLAGS="$CFLAGS -fno-strict-aliasing" ;;
esac
dnl Pointer signedness warnings are really a pain and 99.9% of the time
dnl they are of absolutely no use whatsoever. IMO the person who decided
dnl to enable this without -Wall should be shot on sight.
case "`$CC -v --help 2>&1`" in
*-Wpointer-sign* ) CFLAGS="$CFLAGS -Wno-pointer-sign" ;;
esac
AC_PATH_PROG(RM,rm)
AC_PATH_PROG(CP,cp)
AC_PATH_PROG(TOUCH,touch)
AC_PATH_PROG(OPENSSLPATH,openssl)
AC_PATH_PROG(INSTALL,install)
AC_CHECK_PROG(MAKER, gmake, gmake, make)
AC_PATH_PROG(GMAKE,gmake)
AC_PATH_PROG(GUNZIP, gunzip)
AC_PATH_PROG(PKGCONFIG, pkg-config)
dnl Checks for libraries.
AC_CHECK_LIB(descrypt, crypt, [AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-ldescrypt " MKPASSWDLIBS="-ldescrypt"],
AC_CHECK_LIB(crypt, crypt,[ AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-lcrypt " MKPASSWDLIBS="-lcrypt"]))
AC_CHECK_LIB(socket, socket,IRCDLIBS="$IRCDLIBS-lsocket " SOCKLIB="-lsocket")
AC_CHECK_LIB(nsl, inet_ntoa,IRCDLIBS="$IRCDLIBS-lnsl " INETLIB="-lnsl")
AC_CHECK_LIB(socket, socket,IRCDLIBS="$IRCDLIBS-lsocket ")
AC_CHECK_LIB(nsl, inet_ntoa,IRCDLIBS="$IRCDLIBS-lnsl ")
AC_SUBST(IRCDLIBS)
AC_SUBST(MKPASSWDLIBS)
AC_DEFUN(AC_INSTALL_REGEX,
[
AC_MSG_RESULT(Ok we'll install regex)
cd extras/regex
./configure
make
cd ../..
REGEX="../extras/regex/regex.o"
])
openssl=no
AC_DEFUN(AC_ENABLE_SSL,
[
if test "$openssl" = "yes"; then
AC_DEFINE(USE_SSL)
AC_CACHE_CHECK(what order we should supply the SSL libraries in, ac_cv_ssl_libs, [
save_libs="$LIBS"
LIBS="$LIBS -lssl -lcrypto -lssl"
AC_TRY_LINK([#include <openssl/ssl.h>], [
SSL_write(NULL, NULL, NULL);
], ac_cv_ssl_libs="-lssl -lcrypto -lssl" LIBS="$save_libs", ac_cv_ssl_libs="-lssl -lcrypto -lssl" LIBS="$save_libs")])
CRYPTOLIB="$ac_cv_ssl_libs"
CFLAGS="$CFLAGS -I/usr/local/include -I/usr/local/ssl/include -L/usr/local/lib -L/usr/local/ssl/lib"
else
AC_WARN(SSL support could not be enabled because openssl/ssl.h could not be found)
fi
])
dnl module checking based on Hyb7's module checking code
AC_DEFUN([AC_ENABLE_DYN],
AC_DEFUN(AC_ENABLE_DYN,
[
AC_CHECK_FUNC(dlopen,, [AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
[
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
AC_DEFINE(STATIC_LINKING)
])])
AC_CHECK_FUNC(dlopen,, AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS-ldl",AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found) AC_DEFINE(STATIC_LINKING)))
hold_cflags=$CFLAGS
CFLAGS="$CFLAGS -export-dynamic"
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
@@ -73,14 +79,6 @@ fi
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
if test "$ac_cv_prog_gcc" = "yes"; then
ac_cv_pic="-fPIC -DPIC -shared"
case `uname -s` in
Darwin*[)]
ac_cv_pic="-bundle -flat_namespace -undefined suppress"
;;
HP-UX*[)]
ac_cv_pic="-fPIC"
;;
esac
else
case `uname -s` in
SunOS*[)]
@@ -101,7 +99,6 @@ ac_cv_underscore=no
else
ac_cv_underscore=yes
fi
rm -f uscore uscore.c
])
if test "$ac_cv_underscore" = "yes"; then
AC_DEFINE(UNDERSCORE)
@@ -110,10 +107,8 @@ fi
MODULEFLAGS=$ac_cv_pic
AC_DEFINE(DYNAMIC_LINKING)
])
AC_DEFUN([AC_ENABLE_INET6],[
AC_DEFUN(AC_ENABLE_INET6,[
AC_CACHE_CHECK(if your system has IPv6 support, ac_cv_ip6, [
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
@@ -128,26 +123,8 @@ if test "$ac_cv_ip6" = "no"; then
AC_MSG_WARN(Your system does not support IPv6 so it will not be enabled)
else
AC_DEFINE(INET6)
dnl in6addr_any detection code taken from ratbox
AC_MSG_CHECKING([for struct in6addr_any])
AC_COMPILE_IFELSE(
[AC_LANG_PROGRAM(
[[#define IN_AUTOCONF
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>]],
[[struct in6_addr a = in6addr_any;]]
)],
[AC_MSG_RESULT(yes)],
[
AC_MSG_RESULT(no)
AC_DEFINE(NO_IN6ADDR_ANY)
]
)
fi
LIBS="$save_libs"
])
AC_CHECK_HEADER(sys/param.h,AC_DEFINE(PARAMH))
AC_CHECK_HEADER(stdlib.h,AC_DEFINE(STDLIBH))
AC_CHECK_HEADER(stddef.h,AC_DEFINE(STDDEFH))
@@ -155,6 +132,8 @@ AC_CHECK_HEADER(sys/syslog.h,AC_DEFINE(SYSSYSLOGH))
AC_CHECK_HEADER(unistd.h,AC_DEFINE(UNISTDH))
AC_CHECK_HEADER(string.h,AC_DEFINE(STRINGH))
AC_CHECK_HEADER(strings.h,AC_DEFINE(STRINGSH))
AC_CHECK_HEADER(regex.h,AC_DEFINE(HAVE_REGEX),AC_INSTALL_REGEX)
AC_CHECK_HEADER(openssl/ssl.h,openssl=yes)
AC_CHECK_HEADER(malloc.h,AC_DEFINE(MALLOCH,<malloc.h>))
AC_CHECK_HEADER(sys/rusage.h,AC_DEFINE(RUSAGEH))
AC_CHECK_HEADER(glob.h,AC_DEFINE(GLOBH))
@@ -168,8 +147,6 @@ AC_TYPE_UID_T
unreal_CHECK_TYPE_SIZES
AC_CACHE_CHECK(what kind of nonblocking sockets you have, ac_cv_nonblocking,[
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
@@ -253,32 +230,16 @@ AC_DEFINE(NBLOCK_BSD)
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
AC_DEFINE(NBLOCK_SYSV)
fi
LIBS="$save_libs"
dnl Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_FUNC_SETPGRP
AC_FUNC_SETVBUF_REVERSED
AC_FUNC_ALLOCA
AC_CHECK_FUNCS(snprintf,AC_DEFINE(HAVE_SNPRINTF))
AC_CHECK_FUNCS(vsnprintf,AC_DEFINE(HAVE_VSNPRINTF))
AC_CHECK_FUNCS(strlcpy, AC_DEFINE(HAVE_STRLCPY))
AC_CHECK_FUNCS(strlcat, AC_DEFINE(HAVE_STRLCAT))
AC_CHECK_FUNCS(strlncat, AC_DEFINE(HAVE_STRLNCAT))
AC_CHECK_FUNCS(inet_pton, AC_DEFINE(HAVE_INET_PTON))
AC_CHECK_FUNCS(inet_ntop, AC_DEFINE(HAVE_INET_NTOP))
dnl Check if it supports C99 style variable length arrays
AC_CACHE_CHECK(if C99 variable length arrays are supported, ac_cv_varlen_arrays, [
AC_TRY_COMPILE(,[
int main() {
int i = 5;
int a[i];
a[0] = 1;
return 0;
}], ac_cv_varlen_arrays=yes, ac_cv_varlen_arrays=no)
])
if test "$ac_cv_varlen_arrays" = "yes" ; then
AC_DEFINE(HAVE_C99_VARLEN_ARRAY)
fi
AC_CACHE_CHECK(if we can set the core size to unlimited, ac_cv_force_core,[
AC_TRY_RUN([
#include <sys/time.h>
@@ -348,57 +309,48 @@ AC_CHECK_FUNCS(bcopy,,AC_DEFINE(NEED_BCOPY))
AC_CHECK_FUNCS(bcmp,,AC_DEFINE(NEED_BCMP))
AC_CHECK_FUNCS(bzero,,AC_DEFINE(NEED_BZERO))
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE(GOT_STRCASECMP))
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB $INETLIB"
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE(NEED_INET_ADDR))
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE(NEED_INET_NTOA))
AC_CHECK_FUNCS(inet_netof,,AC_DEFINE(NEED_INET_NETOF))
LIBS="$save_libs"
AC_CHECK_FUNCS(syslog,AC_DEFINE(HAVE_SYSLOG))
AC_CHECK_FUNCS(vsyslog,AC_DEFINE(HAVE_VSYSLOG))
AC_SUBST(REGEX)
AC_SUBST(STRTOUL)
AC_SUBST(CRYPTOLIB)
AC_SUBST(MODULEFLAGS)
AC_ARG_WITH(listen, [AC_HELP_STRING([--with-listen=backlog],[Specify the listen backlog value])],
AC_ARG_WITH(listen, [ --with-listen=backlog Specify the listen backlog value],
AC_DEFINE_UNQUOTED(LISTEN_SIZE,$withval),AC_DEFINE(LISTEN_SIZE,5))
AC_ARG_WITH(nick-history, [AC_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
AC_ARG_WITH(nick-history, [ --with-nick-history=length Specify the length of the nickname history],
AC_DEFINE_UNQUOTED(NICKNAMEHISTORYLENGTH,$withval), AC_DEFINE(NICKNAMEHISTORYLENGTH,2000))
AC_ARG_WITH(sendq, [AC_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
AC_ARG_WITH(sendq, [ --with-sendq=maxsendq Specify the max sendq for the server],
AC_DEFINE_UNQUOTED(MAXSENDQLENGTH,$withval),AC_DEFINE(MAXSENDQLENGTH,3000000))
AC_ARG_WITH(bufferpool, [AC_HELP_STRING([--with-bufferpool=size],[Specify the size of the buffer pool])],
AC_DEFINE_UNQUOTED(BUFFERPOOL,[($withval * MAXSENDQLENGTH)]),AC_DEFINE(BUFFERPOOL,[(18 * MAXSENDQLENGTH)]))
AC_ARG_WITH(hostname, [AC_HELP_STRING([--with-hostname=host],[Specify the local hostname of the server])], AC_DEFINE_UNQUOTED(DOMAINNAME,"$withval"),AC_DEFINE_UNQUOTED(DOMAINNAME,"`hostname`"))
AC_ARG_WITH(permissions, [AC_HELP_STRING([--with-permissions=permissions],[Specify the default permissions for
configuration files])], AC_DEFINE_UNQUOTED(DEFAULT_PERMISSIONS,$withval), AC_DEFINE(DEFAULT_PERMISSIONS, 0600))
AC_ARG_WITH(dpath, [AC_HELP_STRING([--with-dpath=path],[Specify the path where configuration files are stored])],
AC_ARG_WITH(bufferpool, [ --with-bufferpool=size Specify the size of the buffer pool],
AC_DEFINE_UNQUOTED(BUFFERPOOL,[($withval * MAXSENDQLENGTH)]),AC_DEFINE(BUFFERPOOL,[(9 * MAXSENDQLENGTH)]))
AC_ARG_WITH(hostname, [ --with-hostname=host Specify the local hostname of the server], AC_DEFINE_UNQUOTED(DOMAINNAME,"$withval"),AC_DEFINE_UNQUOTED(DOMAINNAME,"`hostname`"))
AC_DEFINE_UNQUOTED(MYOSNAME,"`uname -a`")
AC_ARG_WITH(permissions, [ --with-permissions=permissions Specify the default permissions for
configuration files], AC_DEFINE_UNQUOTED(DEFAULT_PERMISSIONS,$withval), AC_DEFINE(DEFAULT_PERMISSIONS, 0600))
AC_ARG_WITH(dpath, [ --with-dpath=path Specify the path where configuration files are stored],
AC_DEFINE_UNQUOTED(DPATH, "$withval") IRCDDIR="$withval", AC_DEFINE_UNQUOTED(DPATH,"`pwd`") IRCDDIR="`pwd`")
AC_ARG_WITH(fd-setsize, [AC_HELP_STRING([--with-fd-setsize=size],[Specify the max file descriptors to use])],
AC_ARG_WITH(fd-setsize, [ --with-fd-setsize=size Specify the max file descriptors to use],
ac_fd=$withval, ac_fd=1024)
AC_DEFINE_UNQUOTED(MAXCONNECTIONS, $ac_fd)
AC_ARG_WITH(spath, [AC_HELP_STRING([--with-spath],[Specify the location of the executable])],
AC_ARG_WITH(spath, [ --with-spath Specify the location of the executable],
AC_DEFINE_UNQUOTED(SPATH,"$withval") BINDIR="$withval",AC_DEFINE_UNQUOTED(SPATH,"`pwd`/src/ircd") BINDIR="`pwd`/src/ircd")
AC_ARG_ENABLE(nospoof, [AC_HELP_STRING([--enable-nospoof],[Enable spoofing protection])], AC_DEFINE(NOSPOOF))
AC_ARG_ENABLE(prefixaq, [AC_HELP_STRING([--enable-prefixaq],[Enable chanadmin and chanowner prefixes])], AC_DEFINE(PREFIX_AQ))
AC_ARG_ENABLE(hub, [AC_HELP_STRING([--enable-hub],[Compile as a hub server])], AC_DEFINE(HUB))
AC_ARG_WITH(showlistmodes, [AC_HELP_STRING([--with-showlistmodes], [Specify whether modes are shown in /list])],
AC_DEFINE(LIST_SHOW_MODES))
AC_ARG_WITH(topicisnuhost, [AC_HELP_STRING([--with-topicisnuhost], [Display nick!user@host as the topic setter])],
AC_DEFINE(TOPIC_NICK_IS_NUHOST))
AC_ARG_WITH(shunnotices, [AC_HELP_STRING([--with-shunnotices], [Notify a user when he/she is no longer shunned])],
AC_DEFINE(SHUN_NOTICES))
AC_ARG_WITH(no-operoverride, [AC_HELP_STRING([--with-no-operoverride], [Disable OperOverride])],
AC_DEFINE(NO_OPEROVERRIDE))
AC_ARG_WITH(disableusermod, [AC_HELP_STRING([--with-disableusermod], [Disable /set* and /chg*])],
AC_DEFINE(DISABLE_USERMOD))
AC_ARG_WITH(operoverride-verify, [AC_HELP_STRING([--with-operoverride-verify], [Require opers to invite themselves to +s/+p channels])],
AC_DEFINE(OPEROVERRIDE_VERIFY))
CHECK_SSL
CHECK_ZLIB
CHECK_LIBCURL
AC_ARG_ENABLE(dynamic-linking, [AC_HELP_STRING([--enable-dynamic-linking],[Make the IRCd dynamically link shared objects rather than statically])], [AC_ENABLE_DYN], [AC_DEFINE(STATIC_LINKING)])
AC_ARG_ENABLE(inet6, [AC_HELP_STRING([--enable-inet6],[Make the IRCd support IPv6])], [AC_ENABLE_INET6])
AC_ARG_ENABLE(nospoof, [ --enable-nospoof Enable spoofing protection], AC_DEFINE(NOSPOOF))
AC_ARG_ENABLE(hub, [ --enable-hub Compile as a hub server], AC_DEFINE(HUB))
AC_ARG_ENABLE(ssl, [ --enable-ssl Enable client and server SSL connections ], AC_ENABLE_SSL)
AC_ARG_ENABLE(dynamic-linking, [ --enable-dynamic-linking Make the IRCd dynamically link shared objects rather than statically ], AC_ENABLE_DYN, AC_DEFINE(STATIC_LINKING))
AC_ARG_ENABLE(inet6, [ --enable-inet6 Make the IRCd support IPv6 ], AC_ENABLE_INET6)
AC_ARG_ENABLE(standardthreads, [ --enable-standardthreads Use standard threads ], USESTDTHREAD="1")
AC_SUBST(IRCDDIR)
AC_SUBST(BINDIR)
ACX_PTHREAD
CC="$PTHREAD_CC"
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
IRCDLIBS="$IRCDLIBS $PTHREAD_LIBS"
AC_caolan_FUNC_WHICH_GETHOSTBYNAME_R
AC_MSG_CHECKING(if FD_SETSIZE is large enough to allow $ac_fd file descriptors)
AC_TRY_RUN([
#include <sys/types.h>
@@ -408,108 +360,28 @@ if (FD_SETSIZE >= $ac_fd)
exit(0);
exit(1);
}
], AC_MSG_RESULT(yes), [
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
AC_MSG_RESULT(no)
])
], AC_MSG_RESULT(yes), FD_SETSIZE="-DFD_SETSIZE=$ac_fd" AC_MSG_RESULT(no))
AC_SUBST(FD_SETSIZE)
case `uname -s` in
*SunOS*)
CFLAGS="$CFLAGS -D_SOLARIS"
IRCDLIBS="$IRCDLIBS -lresolv "
case "${host_cpu}-${host_os}" in
SunOS*5.*)
CFLAGS="$CFLAGS -DSOL20"
;;
*solaris*)
CFLAGS="$CFLAGS -D_SOLARIS"
IRCDLIBS="$IRCDLIBS -lresolv "
;;
esac
dnl REMEMBER TO CHANGE WITH A NEW TRE RELEASE!
tre_version="0.7.5"
AC_MSG_RESULT(extracting TRE regex library)
cur_dir=`pwd`
cd extras
dnl remove old tre directory to force a recompile...
rm -rf tre-$tre_version
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz tre.tar.gz
else
cp tre.tar.gz tre.tar.gz.bak
gunzip -f tre.tar.gz
cp tre.tar.gz.bak tre.tar.gz
tar xf tre.tar
fi
AC_MSG_RESULT(configuring TRE regex library)
cd tre-$tre_version
./configure --disable-agrep --disable-shared --disable-system-abi --disable-wchar --disable-multibyte --prefix=$cur_dir/extras/regexp || exit 1
AC_MSG_RESULT(compiling TRE regex library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing TRE regex library)
$ac_cv_prog_MAKER install || exit 1
TREINCDIR="$cur_dir/extras/regexp/include"
AC_SUBST(TREINCDIR)
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
TRELIBS="-L../extras/regexp/lib -ltre"
else
TRELIBS=`$ac_cv_path_PKGCONFIG --libs tre.pc`
fi
AC_SUBST(TRELIBS)
cd $cur_dir
dnl REMEMBER TO CHANGE WITH A NEW C-ARES RELEASE!
cares_version="1.6.0"
AC_MSG_RESULT(extracting c-ares resolver library)
cur_dir=`pwd`
cd extras
dnl remove old c-ares directory to force a recompile...
rm -rf c-ares-$cares_version
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz c-ares.tar.gz
else
cp c-ares.tar.gz c-ares.tar.gz.bak
gunzip -f c-ares.tar.gz
cp c-ares.tar.gz.bak c-ares.tar.gz
tar xf c-ares.tar
fi
AC_MSG_RESULT(configuring c-ares library)
cd c-ares-$cares_version
./configure --prefix=$cur_dir/extras/c-ares || exit 1
AC_MSG_RESULT(compiling c-ares resolver library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing c-ares resolver library)
$ac_cv_prog_MAKER install || exit 1
CARESINCDIR="$cur_dir/extras/c-ares/include"
AC_SUBST(CARESINCDIR)
CARESLIBDIR="-L../extras/c-ares/lib"
AC_SUBST(CARESLIBDIR)
dnl Set default library parameters for when pkg-config is not available
CARESLIBSALT="-lcares"
case `uname -s` in
*FreeBSD*)
CARESLIBSALT="-lcares"
*AmigaOS*68020*)
CFLAGS="$CFLAGS -D_AMIGA -m68020"
;;
*Linux*)
CARESLIBSALT="-lcares -lrt"
*AmigaOS*68030*)
CFLAGS="$CFLAGS -D_AMIGA -m68030"
;;
*AmigaOS*68040*)
CFLAGS="$CFLAGS -D_AMIGA -m68040"
;;
*AmigaOS*68060*)
CFLAGS="$CFLAGS -D_AMIGA -m68060"
;;
esac
dnl Use pkg-config for c-ares libraries, and if not available use defaults
dnl from above. Also, if pkg-config returns an empty result (ex: on fbsd
dnl or older versions it might be missing --static) then also use defaults.
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
CARESLIBS="$CARESLIBSALT"
else
CARESLIBS="`$ac_cv_path_PKGCONFIG --static --libs libcares.pc`"
if test "x$CARESLIBS" = "x" ; then
CARESLIBS="$CARESLIBSALT"
fi
fi
AC_SUBST(CARESLIBS)
cd $cur_dir
AC_OUTPUT(Makefile src/modules/Makefile unreal ircdcron/ircdchk)
AC_OUTPUT(Makefile src/modules/Makefile unreal)
chmod 0700 unreal
chmod 0700 ircdcron/ircdchk
+1
View File
@@ -49,4 +49,5 @@ badword channel { word "gay"; };
badword channel { word "dickhead"; };
badword channel { word "sonuvabitch"; };
badword channel { word "*fuck*"; };
badword channel { word "boobs"; };
badword channel { word "tits"; };
+21 -20
View File
@@ -30,23 +30,24 @@
*/
badword message { word "pussy"; };
badword message { word "fuck"; };
badword message { word "whore"; };
badword message { word "slut"; };
badword message { word "shit"; };
badword message { word "asshole"; };
badword message { word "bitch"; };
badword message { word "cunt"; };
badword message { word "vagina"; };
badword message { word "penis"; };
badword message { word "jackass"; };
badword message { word "*fucker*"; };
badword message { word "faggot"; };
badword message { word "fag"; };
badword message { word "horny"; };
badword message { word "gay"; };
badword message { word "dickhead"; };
badword message { word "sonuvabitch"; };
badword message { word "*fuck*"; };
badword message { word "tits"; };
badword message { word "pussy"; };
badword message { word "fuck"; };
badword message { word "whore"; };
badword message { word "slut"; };
badword message { word "shit"; };
badword message { word "asshole"; };
badword message { word "bitch"; };
badword message { word "cunt"; };
badword message { word "vagina"; };
badword message { word "penis"; };
badword message { word "jackass"; };
badword message { word "*fucker*"; };
badword message { word "faggot"; };
badword message { word "fag"; };
badword message { word "horny"; };
badword message { word "gay"; };
badword message { word "dickhead"; };
badword message { word "sonuvabitch"; };
badword message { word "*fuck*"; };
badword message { word "boobs"; };
badword message { word "tits"; };
-52
View File
@@ -1,52 +0,0 @@
/*
Unreal Internet Relay Chat Daemon
Copyright (C) Carsten V. Munk 2000
NOTE: Those words are not meant to insult you (the user)
but is meant to be a list of words so that quit message censoring
will work properly. You can easily modify this file at your will.
If you got words to add to this file, please mail badword badwords@tspre.org
This is some filling space, scroll down to see the words
*/
badword quit { word "pussy"; };
badword quit { word "fuck"; };
badword quit { word "whore"; };
badword quit { word "slut"; };
badword quit { word "shit"; };
badword quit { word "asshole"; };
badword quit { word "bitch"; };
badword quit { word "cunt"; };
badword quit { word "vagina"; };
badword quit { word "penis"; };
badword quit { word "jackass"; };
badword quit { word "*fucker*"; };
badword quit { word "faggot"; };
badword quit { word "fag"; };
badword quit { word "horny"; };
badword quit { word "gay"; };
badword quit { word "dickhead"; };
badword quit { word "sonuvabitch"; };
badword quit { word "*fuck*"; };
badword quit { word "tits"; };
Executable
+25
View File
@@ -0,0 +1,25 @@
#!/bin/sh
DATE=`date +%Y%m%d-%H%M%S`
HOSTNAME=`hostname`
USERNAME=`whoami`
BUGREPORT=bugreport.$HOSTNAME.$USERNAME.$DATE.txt
echo "UnrealIRCd Bug Report" > $BUGREPORT
echo "---------------------" >> $BUGREPORT
echo "" >> $BUGREPORT
echo "Made at `date`">> $BUGREPORT
echo "`src/ircd -v`" >> $BUGREPORT
echo "Operating system:" >> $BUGREPORT
ls -l *core* >> $BUGREPORT
uname -a >> $BUGREPORT
gdb -x .bugreport.gdb src/ircd *core* >> $BUGREPORT 2>&1
cat |sendmail -t << __EOF__&
To: bugs-unreal@tspre.org
From: autobugreport@unrealircd.com
Subject: Bug report - $BUGREPORT
`cat $BUGREPORT`
.
__EOF__
Vendored
+4240 -12338
View File
File diff suppressed because it is too large Load Diff
-4453
View File
File diff suppressed because it is too large Load Diff
-66
View File
@@ -1,66 +0,0 @@
#!/bin/sh
if test "x$1" = x -o "x$2" = x ; then
echo "Syntax:"
echo "curlinstall ares_path libcurl_path"
echo ""
exit 1
fi
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
c="\c"
else
n="-n"
fi
save_PWD=`pwd`
echo "Installing ares"
cd $1
./configure --prefix=$HOME/ares && make && make install
SSLFLAG=""
while [ -z "$SSLFLAG" ] ; do
echo ""
echo "Should libcurl be built with SSL support?"
echo $n "-> " $c
read cc
case "$cc" in
[Yy]*)
SSLFLAG="--with-ssl"
;;
[Nn]*)
SSLFLAG="--without-ssl"
;;
*)
echo ""
echo "You must enter either Yes or No"
;;
esac
done
if [ -f $HOME/ares/lib/libcares.a ] ; then
if [ -f $HOME/ares/lib/libares.a ] ; then
rm -f $HOME/ares/lib/libares.a
fi
cp $HOME/ares/lib/libcares.a $HOME/ares/lib/libares.a
fi
echo "Installing libcurl"
cd $2
CPPFLAGS="-I$HOME/ares/include" ./configure --prefix=$HOME/curl --disable-shared \
--disable-thread --enable-ares=$HOME/ares --disable-ipv6 $SSLFLAG
cp -R $HOME/ares/lib ares
make && make install
if [ -f $HOME/curl/lib/libares.a ] ; then
rm -f $HOME/curl/lib/libares.a
fi
cp $HOME/ares/lib/libares.a $HOME/curl/lib
cd $save_PWD
echo ""
echo ""
echo "libcurl has been installed. When running ./Config specify:"
echo "$HOME/curl"
echo "for the directory you installed libcurl to."
-42
View File
@@ -1,42 +0,0 @@
/* Example of a possible semi-secure /DCCALLOW configuration written by Syzop.
* $Id$
*
* Actually nothing is *100% secure*... there could still be
* bugs in the software itself (think: a winamp bug that can
* be exploited via an mp3, or: a wmplayer bug that can be
* exploited via a specially crafted .wmv, etc..).
* If you are really that paranoid you could just remove
* all 'allow dcc'-blocks and prompt the user for EVERY file ;).
*
* Still, I think this file is a good tradeoff between userfriendlyness
* and security. Note that when you try to only DENY specific
* file type (exe, com, etc) you are *guaranteed* to miss ones
* (like: did you know .r17 gets treated as a rar archive?
* and that an exe can be disguished as .cmd which is executable
* on nt/w2k/xp?)
*/
/* first.. deny everything, then allow known-good stuff... */
deny dcc { filename "*"; reason "Possible executable content"; soft yes; };
/* common image formats */
allow dcc { filename "*.jpg"; soft yes; };
allow dcc { filename "*.jpeg"; soft yes; };
allow dcc { filename "*.gif"; soft yes; };
allow dcc { filename "*.png"; soft yes; };
allow dcc { filename "*.bmp"; soft yes; };
/* audio / video (but not scripted/playlists!) */
allow dcc { filename "*.mp1"; soft yes; };
allow dcc { filename "*.mp2"; soft yes; };
allow dcc { filename "*.mp3"; soft yes; };
allow dcc { filename "*.mpg"; soft yes; };
allow dcc { filename "*.mpeg"; soft yes; };
allow dcc { filename "*.m1v"; soft yes; };
allow dcc { filename "*.m2v"; soft yes; };
allow dcc { filename "*.vob"; soft yes; };
allow dcc { filename "*.wav"; soft yes; };
/* text / misc */
allow dcc { filename "*.txt"; soft yes; };
allow dcc { filename "*.log"; soft yes; };
allow dcc { filename "*.pdf"; soft yes; };
allow dcc { filename "*.c"; soft yes; };
allow dcc { filename "*.cpp"; soft yes; };
+2 -3
View File
@@ -123,8 +123,7 @@ Carsten Munk <stskeeps@unrealircd.com> / May 1999, date
Dominick Meglio <codemastr@unrealircd.com> / June 1999, date
David Flynn / March 2000, June 2000
McSkaf / June 2001, September 2001
Finny Merrill <griever@unrealircd.com> / November 2001, December 2002
Bram Matthys <syzop@unrealircd.com> / January 2002, date
Finny Merrill <griever@unrealircd.com> / November 2001, date
Thanks go to those persons not mentioned here who have added their advice,
opinions, and code to IRC.
@@ -144,4 +143,4 @@ Eric P. Scott <eps@toaster.sfsu.edu>
Dan Goodwin <fornax@wpi.wpi.edu>
Noah Friedman <friedman@ai.mit.edu>
[ $Id$ ]
[ $Id$ ]
+129
View File
@@ -0,0 +1,129 @@
[ $Id$ ]
Take this with a grain of salt.. it's heaps old and this isn't Elite anymore
---------------------------
Version Elite2.0 ==========
===========================
- Since +x was rewritten, the ban bug is 100% fixed. :)
- Rewrote +x hidden host function completely.
- Fixed FUNNY bug with hiddenhost and /who (Reported by Prod|gy)
- Added/Removed irc networks
- Fixed bug in /watch (Reported/Fixed by Despise)
- Added nick-change flood protection.
- Added an awesome manual... ./manual to run
- Removed /who notice for opers.
- Added protection of /akill *@* :)
- Removed java stuff completely. (Java clients are like normal IRC clients...right?)
- Added new +a mode. This mode can only be set by +q channel owners. When you are +a in a
channel, you cannot be deopped or kicked. (Syntax: /mode #chan +a <nick>)
- Added new +q channel mode. ChanServ must set the channel founder +q so they are also
known as channel owners via the ircd. Channel owners are protected and may set
other users +a which they will also be protected (but not chan owners).
(Syntax: /mode #chan +q <nick>)
- Re-coded /MAP
- Changed GLINE notices from sendto_ops to send to all opers with +e flag on.
- Added (addnet) script, you can run this to add your net settings to the next release.
- Changed <server> to <ircnetwork> in whois "Blah is an oper on <server>"
- Added new +L channel mode. If a #chat has a limit (+l) of 10 users, and +L set to channel
#chat2, when a user trys to join #chat, they won't get "#chat is full", they will be
auto-joined to #chat2 - (Linked channels in other words).
(Syntax: /mode #chan +L <linked chan>)
- Changes user@shadow-33.com to user@user-33.one.com (noone will know one.com is the realhost)
- Changed +x for IP's from (x.x.x.***) to (x.x.x.network-#)
- In oline flags * will introduce +e on oper up. (before: required +e in oline flag)
- Removed +t usermode (UMODE_ALL) - wasn't used.
- Made 'create your own network setting' feature more stable.
- Added new channel mode (+x) to disable colored text in channel.
- Added +C (Co Administrator)
- Added +T (Technical Administrator)
- Changed /map to numerics...
- Made startup message when booting more stable.
Version Elite1.3 (02/23/99)
============================
- Cleaned up version.c.SH
- Added new net settings (netdomain & helpchan)
- Added new net config creator in ./Config
- Made ./Config more easier...
- Created new usermode +j (Java user)
- New hostname (java.shadownet.org) for java users.
- Removed RUN_SERVICES code from entire ircd.
Version Elite1.2.4 (02/14/99)
============================
- Fixed the nick crash bug! (damn m_kill small error)
- New network(s) added.
- Changed one thing in m_gline (nothing big)
Version Elite1.2.3 (02/10/99)
============================
- Removed SOCKS checking. (possibly cause of crashing)
- Added new networks
Version Elite1.2.2 (02/02/99)
============================
- Fixed the crashing bug. (Changing nicks with linked servers)
- Modified AceStar net settings.
- Q-line notices are back (except for ULined clients).
- Fixed /kill bug with services.
Version Elite1.2.1 (01/29/99)
============================
- Fixed multiple notices from +N / -N
- Added some text to s_err.c
- Possibly fixed the odd crashing... ?
Version Elite1.2 (01/24/99)
============================
- Netadmin can be used via +N in the oline slot now.
- When +N is executed, net-wide oper msg's are sent about it.
- Completely removed the freeze function (it's a toy unlike a command)
- Changed abit of the GLINE adding notice.
- Added logging to a file for glines (gline.log)
- Implemented SOCKS checking (thx Rhom).
- Changed channel lists only when 2 ppl in chan to 1.
- Changed sendto_ops function in many places in s_user.c/s_serv.c to
sendto_locfailops.
- Changed GNOTICE in s_user.c/s_serv.c to GLOBOPS
- Fixed hiddenhost bug with /kill (+w could see real host of oper)
- Fixed hiddenhost bug with /oper (+s could see real host of oper)
[Special thanks goes out to Rhom for reporting/help patch bugs]
Version Elite1.1.1 (12/12/98)
=============================
- Fixed /whois bug (had problems with mIRC clients *sigh*)
- Fixed /topic bug (didn't allow topic changes at all.)
Version Elite1.1 (12/6/98)
============================
- Fixed ./Config script (Net select)
- Fixed /remgline bug.
- If ULined clients, channels are not shown which they are in.
- Fixed +e / +t / +b (non-opers could get +et before)
- Fixed OperMode notice.
- Fixed Gline sending extra Global on expire.
- Fixed /whowas wrong hostname bug (by Thiago)
- Fixed chkconf ZLINE error (by matt)
- Added PhazeNet configuration
- Added option for auto +x in ./Config
- Freeze was disabled in this version (It will be back in 1.2)
Version Elite1.0 (09/20/98)
============================
- Changed Shadow3.9 to Elite1.0 (Starting a new IRCD)
- Changed some numeric's around in src/s_err.c
- Auto +x on Oper up.
- Fixed small error in ./ircd script.
- Made ./Config more Linux-redhat friendly.
- Added RelicNet to the ircd.
- include/config.h is much more compatible with all IRC nets.
- Added /gline (works 100%) [/gline <user@host> <seconds> <reason>].
- Fixed up /map.
- Added UMODE's +e & +t
* e: EYES [Can see ppl who /whois, and other notices.]
* t: ALL [See's all net notices ie: See's all Client connectings...]
- Fixed the hiddenhost bug with IP's...
- Fixed major bug with hiddenhost which caused coredump.
- Made a new script (makeconf) -- generates the ircd.conf file.
+86
View File
@@ -0,0 +1,86 @@
/************************************************************************
* IRC - Internet Relay Chat, doc/etiquette
* Copyright (C) 1990, Lea Viljanen and Ari Husa
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
HOW TO BEHAVE ON IRC
Authors: Lea Viljanen (LadyBug) viljanen@kreeta.helsinki.fi
Ari Husa (luru) so-luru@tolsun.oulu.fi
1) Language
The most widely understood and spoken language on IRC is English.
However! As IRC is used in many different countries, English is by
no means the only language. If you want to speak some other language
than English (for example with your friends), go to a separate channel
and set the topic (with /topic) to indicate that. For example
/topic Finnish only!
would mean that this channel would be reserved for Finnish discussion.
On the other hand, you should check the topic (with /list command)
before you move to a channel to see if there are any restrictions about
language.
On a channel not restricted by /topic, please speak a language
everybody can understand. If you want to do otherwise, change channels
and set the topic accordingly.
2) Hello/Goodbye
It's not necessary to greet everybody on a channel personally.
Usually one "Hello" or equivalent is enough. And don't expect everybody
to greet you back. On a channel with 20 people that would mean one
screenful of hellos. It's sensible not to greet, in order not to be rude
to the rest of the channel. If you must say hello, do it with a private /msg.
The same applies to goodbyes.
3) Discussion
When you come to a new channel it's advised you to listen
for a while to get an impression of what's discussed. Please feel free
to join in, but do not try to force your topic into the discussion
if that doesn't come naturally.
4) {}|[]\
IRC has quite a lot of people from Scandinavian countries,
the above characters are letters in their alphabet. This
has been explained on IRC about a thousand and one times, so
read the following, do not ask it on IRC:
{ is an A with 2 dots over it
} is an A with a small circle above it
| is either an O with 2 dots over it or an O with a dash (/) through it
[, ], and \ are the preceding three letters in upper case.
There are a lot of people from Japan as well, who use Kanji characters
which may look quite exotic as well. As I don't know Kanji I don't
even try to explain any of the characters.
5) ATTENTION!
Remember, people on IRC form their opinions about you only by
your actions, writings and comments on IRC. So think before you type.
Do not "dump" to a channel or user (send large amounts of unwanted
information). This is likely to get you /kicked off the channel or
/killed off from irc. Dumping causes network 'burbs', connections going
down because servers cannot handle the large amount of traffic any more.
-45
View File
@@ -39,48 +39,3 @@ Some minor rules about patches & modifications to UnrealIRCd
8. We do NOT rip people off. If we use other people's code, it MUST be
properly credited.
9. We generally use tabsize 4 and 8. In any case, use tabs and NOT spaces.
Some code is old and horrible and has a mix of tabs and spaces used for
spacing, that's something we do not want to have ;)
10. Be careful about overflows. As you know a line from a user can never be longer
than 511 (510?) characters, sometimes you can use this knowledge to your
advantage. Whenever it's not safe or when you don't know what input size you
can expect, use strlcpy instead of strcpy. Do not ever use strncpy, this is
older, slower, and does not add proper zero termination.
For the same reason, use snprintf if really needed. Note though, that using
ircsprintf with a bigger buffer (eg: 1024 bytes) is MUCH faster, so preferably
use that instead of snprintf. The same can be true for strcpy vs strlcpy in
some circumstances as well.
11. Speed. When optimizing or writing code, keep in mind that readability and
stability comes first, and after that comes speed. So we'd rather prefer some
readable code (even if difficult) over some odd highly optimized routine which
nobody understands, is difficult to extend, and might have several bugs.
As mentioned earlier: use ircsprintf, not sprintf (this is because ircsprintf
is optimized for simple strings like the ones we use).
Prefer ircsprintf with a bigger buffer over the use of snprintf, since
ircsprintf is much faster.
12. Initialize your structs and use the proper memory calls.
In UnrealIRCd we use MyMalloc, MyMallocEx and MyFree (so not malloc/free).
MyMalloc usually maps to malloc, and MyMallocEx is a malloc plus filling
the memory area (eg: the struct) with zero's (a la calloc).
Use of MyMallocEx is suggested. In general you should not be using MyMalloc.
"But MyMalloc is faster!" you might say. This is true, but using MyMallocEx
has very little speed impact and enourmous benefits: people tend to forget
to set certain fields in the struct to NULL, or much more common: when
someone later on (eg: 1 year later) adds a field to a struct, there could
be several places he/she needs to update to make sure x->something is NULL
after allocating a new struct. Bad idea.
Little speed impact, huge stability benefits, easy decision ;).
13. Comment your code! This should speak for itself...
Put comments wherever you think they are needed, to aid any further coders
with reading your code.. and, in fact, it will aid yourself as well if you
would look back at your code 2 years later.
If there's some obscure pitfall, do mention it! Don't just "hope" a next
author will see it like you did.
14. Use enums whenever possible, rather than #define constants. Besides making
things more clean, it also aids debugging.
+334
View File
@@ -0,0 +1,334 @@
Written by ^MrMike^ (mike@sector001.org) for the UnrealIRCd
Modified by codemastr to include a few other commands
(note, this file will be updated in CVS asap)
PRIVMSG
- Used to send a message to a person or a channel
Syntax: MSG <nick>,<nick2>,<nick3>,<nick4> <text>
Example: PRIVMSG Stskeeps :Hello. Unreal is a very good ircd.
Example: PRIVMSG Stskeeps,codemastr,DrBin :Hello Unreal Coding Team
NOTICE
- Mainly used for one-time communication or for the results of a command.
Syntax: NOTICE <nick>,<nick2>,<nick3>,<nick4> <text>
Example: NOTICE codemastr :Hi. How are you?
Example: NOTICE codemastr,Stskeeps :Hi codemastr and Stskeeps.
MODE
- Used to change the mode of a channel or a user. You can only change modes for channel you are an Operator or Half-Op on. Also, you can only changes user modes for yourself.
Syntax: MODE <channel/user> <mode>
Example: MODE #UnrealIRCD +tn
Example: MODE #UnrealIRCD +ootn codemastr Stskeeps
NICK
- Changes your "online identity" on a server. All those in the channel you are in will be alerted of your nickname change.
Syntax: NICK <new nickname>
Example: NICK |codemastr|
JOIN
- Used to enter one or more channels on an IRC server. All occupants of the channel will be notified of your arrival.
Syntax: JOIN <chan>,<chan2>,<chan3>
Example: JOIN #UnrealIRCD
Example: JOIN #UnrealIRCD,#OperHelp
PING
- Determines the amount of lag (time it takes for a response to reach a person and come back) between yourself and someone else.
Syntax: PING <user>
Example: PING Stskeeps
WHOIS
- Shows information about the user in question, such as their "name", channels they are currently in, their hostmask, etc.
Syntax: WHOIS <user>
Example: WHOIS DrBin
ISON
- Used to determine of a certain user or users are currently on the IRC server based upon their nickname.
Syntax: ISON <user> <user2> <user3> <user4>
Example: ISON Stskeeps DrBin codemastr NickServ ChanServ OperServ MemoServ
USER
- Used during registration to server (i.e. during inital connection sequence.)
PART
- Used to part (or leave) a channel you currently occupy. All those in the channel will be notified of your departure.
Syntax: PART <chan>,<chan2>,<chan3>,<chan4>
Example: PART #UnrealIRCD
Example: PART #UnrealIRCD,#OperHelp
QUIT
- Disconnects you from the IRC server. Those in the channels you occupy will be notified of your departure. If you do not specify a reason, your nickname becomes the reason.
Syntax: QUIT <reason>
Example: QUIT Leaving!
USERHOST
- Returns the userhost of the user in question. Usually used by scripts or bots to retrieve userhost information.
Syntax: USERHOST <nickname>
Example: USERHOST codemastr
SVSNICK
- Can only be used by a U:Lined server (i.e. services). Changes the nickname of the user in question.
Syntax: SVSNICK <nickname> <new nickname> :<timestamp>
Example: SVSNICK Stskeeps Techie :963086432
SVSMODE
- Can only be used by a U:Lined server (i.e. services). Changes the mode of the channel or user in question.
Syntax: SVSMODE <channel/user> :<mode>
Example: SVSMODE #UnrealIRCD :+o Stskeeps
Example: SVSMODE codemastr :+i
LUSERS
- Provides local and global user information (such as current and maximum user count).
Syntax: LUSERS <server>
CHANSERV
- Will send a secure message to ChanServ. Similar to /msg ChanServ, but more secure. May not work if server is configured improperly.
TOPIC
- Sets/Changes the topic of the channel in question, or just display the current topic.
Syntax: TOPIC <channel>
Syntax: TOPIC <channel> <topic>
Example: TOPIC #operhelp
Example: TOPIC #UnrealIRCD Welcome to the Unreal IRCD Home Channel.
INVITE
- Sends a user an invitation to join a perticular channel. You must be an operator on the channel in order to invite a user into it.
Syntax: INVITE <user> <channel>
Example: INVITE codemastr #OperHelp
KICK
- Removes a user from a channel. Can only be used by Operators or Half-Ops. If no reason is specified, your nickname becomes the reason.
Syntax: KICK <channel> <user> <reason>
WALLOPS
- Sends a "message" to all those with the umode +w. Only IRCops can send wallops, while anyone can view them.
Syntax: WALLOPS <message>
KILL
- Forcefully disconnects a user from an IRC Sever. Can only be used by IRCops.
Syntax: KILL <user> <reason>
Example: KILL Clone5 Cloning is not allowed
AWAY
- Sets your online status to "away".
Syntax: AWAY <reason> (AWAY without a reason will unset you away)
Example: AWAY Walking the dog...
SQUIT
- Disconnects an IRC Server from the network
Syntax: SQUIT <server>
Example: SQUIT leaf.*
WHO
- Searches user information (-i users only) for supplied information. IRCops are a ble to search +i users.
Syntax: WHO <search>
Example: WHO *.aol.com
WHOWAS
- Retrieves previous 'WHOIS' information for users no longer connected to the server.
Syntax: WHOWAS <nickname>
Example: WHOWAS Stskeeps
LIST
- Provides a complete listing of all channels on the network. If a search string is specified, it will only show those matching the search string.
Syntax: LIST <search string>
Example: LIST
Example: LIST *ircd*
NAMES
- Provides a list of users on the specified channel.
Syntax: NAMES <channel>
Example: NAMES #help
OPER
- Attempts to give a user IRCop status.
Syntax: OPER <uid> <pass>
Example: OPER codemastr codeit
CONNECT
- Links another IRC server to the one you are currently on. Remote connections are also possible.
Syntax: CONNECT <server>
Syntax: <CONNECT> <hub> <port> <leaf>
Example: CONNECT leaf.*
Example: CONNECT hub.* 6667 leaf.*
VERSION
- Provides version information of the IRCD software in usage.
Syntax: VERSION
STATS
- Provides certain statistical information about the server (for example, u will provide uptime information).
Syntax: STATS <letter>
Example: STATS u
LINKS
- Lists all of the servers currently linked to the network.
Syntax: LINKS
ADMIN
- Provides administrative information regarding the server.
Syntax: ADMIN <server>
SAMODE
- Allowed a services administrator to change the mode on a channel, without having operator status.
Syntax: SAMODE <channel> <mode>
Example: SAMODE #UnrealIRCD +m
SVSKILL
- Can only be used by a U:Lined server. Forcefully disconnects a user from the network.
Syntax: SVSKILL <user> <reason>
Example: SVSKILL codemastr Goodbye
SVSNOOP
- Can only be used by a U:Lined server. Enabled or disables whether Global IRCop functions exist on the server in question or not.
Syntax: SVSNOOP <server> <+/->
Example: SVSNOOP leaf.* -
MOTD
- Displays the Message of the Day.
Syntax: MOTD
Syntax: MOTD <server>
KLINE
- "Bans" a hostmask from connection to the IRC server.
Syntax: KLINE <hostmask> <reason>
Example: KLINE *@*.aol.com Abuse
UNKLINE
- Removes a k:line from the server.
Syntax: UNKLINE <hostmask>
Example: UNKLINE *@*.aol.com
ZLINE
- Disables all access to the IRC server from a specified IP.
Syntax: ZLINE <ip>
Example: ZLINE 127.0.0.1
UNZLINE
- Removes a currently active z:Line.
Syntax: UNZLINE <ip>
Example: ZLINE 127.0.0.1
GLOBOPS
- Sends a global "message" to all IRCops. Only viewable by IRCops (unlike WallOps, which can be viewed by normal users).
Syntax: GLOBOPS <message>
Example: GLOBOPS Going to be akilling those clones...
CHATOPS
- GLOBOPS is usually reserved for important network information. Therefore, for Oper Chat, CHATOPS was invented. IRCops with the +c flag enabled will be able to send/receive CHATOPS messages.
Syntax: CHATOPS <message>
Example: CHATOPS How's everyone doing today?
LOCOPS
- Similar to GLOBOPS, except only received by those IRCops local to your server.
Syntax: LOCOPS <message>
Example: LOCOPS Going to be adding a temp k:line for that user...
REHASH
- Prompts the server to reread its configuration file (ircd.conf). Will also remove any temporarly lines (i.e. k:line).
Syntax: REHASH
RESTART
- Kills and restarts the irc daemon, disconnecting all users currently on that server.
Syntax: RESTART
Syntax: RESTART <password>
DIE
- Kills the irc daemon, disconnecting all users currently on that server.
Syntax: DIE
Syntax: DIE <password>
RULES
- Reads the rules.conf file and sends the contents to the user.
Syntax: RULES
MAP
- Provides a "network map" of the IRC network. Mainly used for routing purposes.
Syntax: MAP
DALINFO
- Original DALnet ircd credits.
Syntax: DALINFO
MKPASSWD
- Used for generating an encrypted password. Mainly used for encrypted O:Line passwords.
Syntax: MKPASSWD <password>
Example: MKPASSWD codeit
ADDLINE
- Adds a line to the server's ircd.conf file. After added, you must REHASH the server for it to take affect.
Syntax: ADDLINE <line>
Example: ADDLINE C:127.0.0.1:server.dal.net:linking:7325:50
TECHAT
- Similar to CHATOPS, but only Technical Admins are able to send/receive messages on this "channel".
Syntax: TECHAT <message>
Example: TECHAT What do you think of the new routing map?
NACHAT
- Similar to CHATOPS (and TECHAT), but only Network Admins are able to send/recieve messages.
Syntax: NACHAT <message>
Example: NACHAT Linking a new server in a couple minutes...
KNOCK
- For channels which are invite only, you can "knock" on the channel to request an invite.
Syntax: KNOCK <channel> <message>
Example: KNOCK #secret_chan I'm an op, let me in!
CREDITS
- Credits for Unreal IRCD.
Syntax: CREDITS
LICENSE
- GPL information.
Syntax: LICENSE
SVSJOIN
- Forces a user to join a channel. Can only be used by a U:Lined server.
Syntax: SVSJOIN <nick> <channel>
Example: SVSJOIN codemastr #jail
SAJOIN
- Forces a user to join a channel. Can only be used by a Services Admin.
Syntax: SAJOIN <nick> <channel>
Example: SAJOIN Stskeeps #OperHelp
SVSPART
- Forces a user to leave a channel. Can only be used by a U:Lined server.
Syntax: SVSPART <nick> <channel>
Example: SVSPART codemastr #jail
SAPART
- Forces a user to leave a channel. Can only be used by a Services Admin.
Syntax: SAPART <nick> <channel>
Example: SAPART Stskeeps #OperHelp
SETHOST
- Changes the hostname of yourself. Only available to IRCops.
Syntax: SETHOST <host>
Example: SETHOST coder.tspre.org
SETIDENT
- Changes the ident of yourself. Only available to IRCops.
Syntax: SETIDENT <ident>
Example: SETIDENT coder
SETNAME
- Changes the "IRC Name" (or "Real Name") of yourself. Available to everyone.
Syntax: SETNAME <name>
Example: SETNAME Unreal Coding Team Member
CHGHOST
- Changes the hostname of a user currently on the IRC network. Only available to IRCops.
Syntax: CHGHOST <nick> <host>
Example: CHGHOST codemastr coder.tspre.org
CHGIDENT
- Changes the ident of a user currently on the IRC network. Only available to IRCops.
Syntax: CHGIDENT <nick> <ident>
Example: CHGIDENT codemastr coder
CHGNAME
- Changes the "IRC Name" (or "Real Name") of a user currently on the IRC network. Only available to IRCops.
Syntax: CHGNAME <nick> <name>
Example: CHGNAME codemastr Unreal Coding Team Member
-109
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@@ -1,109 +0,0 @@
==[ IMPORTANT MESSAGE ABOUT DISABLING NOSPOOF ]==
Disabling NOSPOOF at windows (w9x, nt, w2k, xp) is NOT recommended since this
WILL allow users to use "spoofed hosts" (like the IP of someone you trust).
If you have problems with NOSPOOF, fix your client (bot?) instead (you should PONG
back to the initial PING at connect).
==[ GENERAL GUIDELINES ]==
First of all you need Microsoft Visual C++ (see below), compiling with
cygwin is not supported (nor is there any good reason to do so).
Compatible compilers:
cygwin NOT supported. Will not work. Should be no reason to use this anyway.
msvc 6.x Microsoft Visual Studio 6 does not work, this compiler is too old.
msvc 7.x Microsoft Visual Studio 7.x (.NET) will work just fine
msvc 8.x Microsoft Visual Studio 8.x (.NET 2005), including the free kit,
should work fine (since Unreal3.2.5).
If you don't have the paid version of Microsoft Visual Studio 7.x, then you can
use the FREE development kit and PSDK as explained below:
1. Download the MS Visual Studio Development kit at:
http://msdn.microsoft.com/visualc/vctoolkit2003/
2. Install the Platform Software Development Kit (PSDK) from:
http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
3. NOTE: Whenever you need to compile something we say 'Start the Visual Studio
.NET Command Prompt' below, but you - a person using the free version - will
actually have to start the Platform SDK Prompt instead (check out the
Start Menu).
== Simple compile (no SSL/ZIP/Remote includes) ==
1. Start the Visual Studio .NET Command Prompt
2. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2) and then compile with:
nmake -f makefile.win32
This will generate a wircd.exe and unreal.exe
3. Copy the src\win32\tre.dll to your UnrealIRCd main dir.
4. Done!
== Compiling modules ==
1. Put your module (the .c file) in src\modules (eg: c:\dev\unreal3.2\src\modules).
2. Start the Visual Studio .NET Command Prompt
3. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2).
4. Compile the module with:
nmake -f makefile.win32 custommodule MODULEFILE=<name>
<name> is the name of the module WITHOUT the .c suffix, so if your
module has the filename 'm_crappymod.c', then you use:
nmake -f makefile.win32 custommodule MODULEFILE=m_crappymod
5. Done. A .dll file should have been created.
If you compiled with VC7 and used the official source (not a CVS version,
but for example 3.2.1 source) then the module should work on all these
versions (binary compatible) and you could for example put them on
your website so users can download them.
Such a module will work on both SSL and non-SSL, there should be no need
for separate versions... unless, of course, you use SSL-specific code in your
mod.
DO NOT download a CVS version & compile your mod and then start
distributing the .dll for use at another (non-CVS) version!!
Every time we change a struct (and in some other cases) it makes the
binary/module binary incompatible which practically means that your module
might seem to work fine at first (or not..) but will CRASH or cause memory
corruption and other subtle errors.
== COMPILING WITH ZIP LINKS / SSL / REMOTE INCLUDES SUPPORT ==
First of all, DO NOT use any precompiled libs from the official
zlib/openssl/curl sites. We require certain compile parameters.
Versions downloaded from such sites will often CRASH.
The easiest is to download the UnrealIRCd development package
which contains zlib, openssl and curl precompiled for you.
See: www.vulnscan.org/unrealwin32dev/
Just extract it somewhere (eg: to c:\dev).
Then, use compile flags to enable the features + specify where to look.
Here are examples if you used c:\dev:
ZIP: nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
SSL: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"
CURL: nmake -f makefile.win32 USE_REMOTEINC=1 LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
Obviously you can (and probably will) combine all these options, like
to build a zip+ssl+curl version (all in 1 line):
nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib" USE_REMOTEINC=1
LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
== SYMBOL FILES ==
If you get something like this:
Creating library L_COMMANDS.lib and object L_COMMANDS.exp
M_OPER.obj : error LNK2019: unresolved external symbol _sendto_snomask_global re
ferenced in function _m_oper
(note: the exact name of the symbol will vary)
Then you will have to rebuild the wircd.def symbol file. You do this by
downloading http://www.vulnscan.org/tmp/dlltool.exe and putting the file somewhere
in your path (eg: c:\winnt\system32).
Then, to compile you do this:
nmake -f makefile.win32 [your other options here]
nmake -f makefile.win32 SYMBOLFILE
nmake -f makefile.win32 [your other options here]
So basically you just run 'nmake -f makefile.win32 SYMBOLFILE' and then restart
compiling again.
== COMPILING ZLIB/SSL/CURL YOURSELF ==
This is off-topic and not explained here.
Again, use the stuff from the win32 development pack unless you have a good
reason to do otherwise (in which case we might not support your self-compiled version
because we work with specific versions / compile options).
+1010
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+106 -175
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@@ -1,24 +1,15 @@
/*
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org) Last
* updated 2. August 2001
*
* Works for Unreal3.2 and up
*
* Okay guys. This is the new example.conf. Its look is much like C++, kinda.
* Anyway it is time to go over this. It's hard to pick up at first, but
* with some pratice and reading you'll understand.
*
* Just copy this file to your main unrealircd dir and call it 'unrealircd.conf'.
*
* NOTE: All lines, except the opening { line, end in an ;, including the
* closing } line. The IRCd will ignore commented lines.
*
* PLEASE READ doc/unreal32docs.html! The online version is also available at:
* www.vulnscan.org/UnrealIRCd/unreal32docs.html
* It contains a lot information about the configfile: gives information about
* every block, variable, etc..
* If you try to edit this file without reading the documentation properly
* then you are pretty much guaranteed to fail!
*/
/* Type of comments */
@@ -27,32 +18,6 @@
/* Comment type 3 (C Style) */
#those lines are ignored by the ircd.
/*
* UnrealIRCd supports modules, loading some of them is required.
* You need at least the commands module and a cloaking module.
*/
/* FOR *NIX, uncomment the following 2lines: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* FOR Windows, uncomment the following 2 lines: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* You can also include other configuration files.
* help.conf contains all the /helpop text. The badwords.*.conf
* files contain all the badword entries for mode +G...
* spamfilter.conf contains some good rules for current trojans.
* You probably want to include them:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* NEW: me {}
* OLD: M:Line
@@ -65,6 +30,7 @@ include "spamfilter.conf";
* };
* If linking, this numeric may not be used by any other server on the network.
*/
me
{
name "irc.foonet.com";
@@ -74,8 +40,7 @@ me
/*
* NEW: admin {}
* OLD: A:Line
* Admin gives information on the server admin. you
* OLD: A:Line Admin gives information on the server admin. you
* may put as many lines under admin { as you wish.
* Syntax is as follows:
* admin {
@@ -101,7 +66,6 @@ admin {
* pingfreq (how often to ping a user/server in seconds);
* maxclients (how many connections for this class);
* sendq (maximum send queue from a connection);
* recvq (maximum receive queue from a connection [flood control]);
* };
*/
@@ -110,7 +74,6 @@ class clients
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
@@ -190,10 +153,40 @@ allow channel {
* };
*/
/* OLD OPER FLAG | NEW FLAG NAME
O global
o local
a services-admin
A admin
r can_rehash
e eyes
D can_die
R can_restart
h helpop
w can_wallops
g can_globops
c can_localroute
L can_globalroute
k can_localkill
K can_globalkill
b can_kline
Z can_gzline
t can_gkline
B can_unkline
n can_localnotice
G can_globalnotice
N netadmin
C coadmin
z can_zline
W get_umodew
^ can_stealth
H get_host
*/
/* For a list of oper flags, see doc/unreal32docs.html#operblock
* [HIGHLY recommended to read]
*/
/*
Note: netadmin gives you OaAN
admin and services-admin give you o as well
*/
oper bobsmith {
class clients;
@@ -204,13 +197,9 @@ oper bobsmith {
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* NEW: listen {}
* OLD: P:Line
@@ -240,17 +229,7 @@ oper bobsmith {
* standard
*/
/* NOTE ON SSL PORTS: SSL ports are pretty non-standardized,
* besides numerous high-SSL ports, some people say you should run
* it at 994 because that's the official SSL port.. but that
* requires root! Besides, port 194 is the official irc port and
* have you ever seen an ircd running on that?
* So, our suggestion is to use port 6697 for SSL, this is used by
* quite some networks and is recognized by for example StunTour.
* You are free to open up as many SSL ports as you want, but
* by (also) using 6697 you help the world standardize a bit ;).
*/
listen *:6697
listen *:6601
{
options
{
@@ -262,14 +241,6 @@ listen *:6697
listen *:8067;
listen *:6667;
/* NOTE: If you are on an IRCd shell with multiple IP's you are
* likely to get 'Address already in use' errors in your log
* and the ircd won't start. This means you MUST bind
* to a specific IP instead of '*', so for example:
* listen 1.2.3.4:6667;
* Obviously, replace the IP with the IP that was assigned to you.
*/
/*
* NEW: link {}
* OLD: C/N:Lines
@@ -290,9 +261,9 @@ listen *:6667;
* options {
* (options here*);
* };
* // If we use SSL, we can choose what cipher to use in SSL mode
* // Retrieve a list by "openssl ciphers", separate ciphers with :'s
*
* /* If we use SSL, we can choose what cipher to use in SSL mode
* * Retrieve a list by "openssl ciphers", seperate ciphers with :'s
* */
* ciphers "DES-CBC3-MD5";
*
* };
@@ -305,7 +276,6 @@ listen *:6667;
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
@@ -320,7 +290,6 @@ link hub.mynet.com
password-receive "LiNk";
class servers;
options {
/* Note: You should not use autoconnect when linking services */
autoconnect;
ssl;
zip;
@@ -330,14 +299,13 @@ link hub.mynet.com
*
* NEW: ulines {}
* OLD: U:Line
* U-lines give servers more power/commands, this should ONLY be set
* for services/stats servers and NEVER for normal UnrealIRCd servers!
* Lets these server's clients do pretty much anything.
* Syntax is as follows:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
* You may put as many servers in there as you like.
*/
ulines {
services.roxnet.org;
@@ -365,6 +333,8 @@ drpass {
*
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* NOTICE: Right now, SEGV messages are *always* sent to ircd.log. codemastr is
* working on a way to redirect the messages to this log file. *
* Syntax:
* log "log file"
* {
@@ -388,10 +358,6 @@ log "ircd.log" {
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
@@ -403,23 +369,21 @@ log "ircd.log" {
*
* Syntax:
* alias "name" {
* target "points to";
* nick "points to";
* type aliastype;
* };
*
* [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9]
*/
// This points the command /nickserv to the user NickServ who is connected to the set::services-server server
// This points the command /nickserv to the user NickServ who is connected to the set::services-name server
/*alias NickServ {
target "NickServ";
nick "NickServ";
type services;
};*/
// If you want the command to point to the same nick as the command, you can leave the nick entry out
//alias ChanServ { type services; };
// Points the /statserv command to the user StatServ on the set::stats-server server
// Points the /statserv command to the user StatServ on the set::stats-name server
//alias StatServ { type stats; };
// Points the /superbot command to the user SuperBot
@@ -441,8 +405,7 @@ alias StatServ { type stats; };
* Syntax:
* alias "name" {
* format "format string" {
* target "points to";
* type aliastype;
* alias "points to";
* parameters "parameters to send";
* };
* type command;
@@ -454,13 +417,11 @@ alias StatServ { type stats; };
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
alias "chanserv";
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
alias "nickserv";
parameters "IDENTIFY %1-";
};
type command;
@@ -474,20 +435,17 @@ alias "identify" {
/* The alias::format::parameters is similar to scripting languages. %N (where N is a number) represents a
* parameter sent to the command (in this case /identify). If you specify %N- it means all parameters from
* N until the last parameter in the string. You may also specify %n which is replaced by
* the user's nickname.
* N until the last parameter in the string.
*/
/* Standard aliases */
alias "services" {
format "^#" {
target "chanserv";
type services;
alias "chanserv";
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
alias "nickserv";
parameters "%1-";
};
type command;
@@ -495,30 +453,16 @@ alias "services" {
alias "identify" {
format "^#" {
target "chanserv";
type services;
alias "chanserv";
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
alias "nickserv";
parameters "IDENTIFY %1-";
};
type command;
};
/* This is an example of a real command alias */
/* This maps /GLINEBOT to /GLINE <parameter> 2d etc... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Bots are not allowed on this server, please read the faq at http://www.example.com/faq/123";
};
type command;
};
/*
* NEW: tld {}
@@ -539,11 +483,6 @@ tld {
rules "ircd.rules.fr";
};
/* note: you can just delete the example block above,
* in which case the defaults motd/rules files (ircd.motd, ircd.rules)
* will be used for everyone.
*/
/*
* NEW: ban nick {}
* OLD: Q:Line
@@ -572,9 +511,7 @@ ban ip {
/*
* NEW: ban server {}
* OLD: Server Q:Line
* Disables a server from connecting to the network.
* if the server links to a remote server, local server
* will disconnect from the network.
* Disables a server from connecting to you.
* Syntax is as follows:
* ban server {
* mask "(server name)";
@@ -638,6 +575,18 @@ except ban {
mask *stskeeps@212.*;
};
/*
* NEW: except scan {}
* OLD: e:Line
* Makes it so scan.so doesn't scan you.
*
* except scan { mask (ip number/hostmask); };
* repeat except scan {} for each ip to except.
*/
except scan {
mask 216.73.27.177;
};
/*
* NEW: deny dcc {}
* OLD: dccdeny.conf
@@ -698,6 +647,13 @@ vhost {
/* You can include other configuration files */
/* include "klines.conf"; */
/*
* Cloak-keys must be > 10000, and random. MUST be the same all over the
* network
*
* cloak-keys { 39999; 99398; 99397; }; for example
*/
/* Network configuration */
set {
network-name "ROXnet";
@@ -706,19 +662,11 @@ set {
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Cloak keys should be the same at all servers on the network.
* They are used for generating masked hosts and should be kept secret.
* The keys should be 3 random strings of 5-100 characters
* (10-20 chars is just fine) and must consist of lowcase (a-z),
* upcase (A-Z) and digits (0-9) [see first key example].
* HINT: On *NIX, you can run './unreal gencloak' in your shell to let
* Unreal generate 3 random strings for you.
*/
prefix-quit "no";
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"and another one";
"and another one";
9666;
3333;
3330;
};
/* on-oper host */
hosts {
@@ -727,6 +675,7 @@ set {
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
techadmin "techadmin.roxnet.org"; /* depreciated */
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
@@ -736,59 +685,41 @@ set {
set {
kline-address "set.this.email";
modes-on-connect "+ixw";
modes-on-connect "+xw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
dns {
nameserver 127.0.0.1;
timeout 2s;
retries 2s;
};
options {
enable-opermotd;
enable-chatops;
hide-ulines;
/* You can enable ident checking here if you want */
/* identd-check; */
identd-check;
show-connect-info;
};
scan {
ban-message "Insecure SOCKS server";
quit-message "Insecure SOCKS server";
ban-time "4d";
};
maxchannelsperuser 10;
/* The minimum time a user must be connected before being allowed to use a QUIT message,
* This will hopefully help stop spam */
anti-spam-quit-message-time 10s;
/* Make the message in static-quit show in all quits - meaning no
custom quits are allowed on local server */
/* static-quit "Client quit"; */
/* You can also block all part reasons by uncommenting this and say 'yes',
* or specify some other text (eg: "Bye bye!") to always use as a comment.. */
/* static-part yes; */
/* This allows you to make certain stats oper only, use * for all stats,
* leave it out to allow users to see all stats. Type '/stats' for a full list.
* Some admins might want to remove the 'kGs' to allow normal users to list
* klines, glines and shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttling: this example sets a limit of 3 connection attempts per 60s (per host). */
throttle {
connections 3;
period 60s;
};
/* Anti flood protection */
anti-flood {
nick-flood 3:60; /* 3 nickchanges per 60 seconds (the default) */
};
/* Spam filter */
spamfilter {
ban-time 1d; /* default duration of a *line ban set by spamfilter */
ban-reason "Spam/Advertising"; /* default reason */
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
/* except "#help"; channel to exempt from filtering */
};
/* This allows you to make certain stats oper only, use * for all stats or leave this out to allow
* all users to use any stats. */
oper-only-stats "okG";
};
/*
* Problems or need more help?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- contains 80% of your questions!
* 3) If you still have problems you can go irc.ircsystems.net #unreal-support,
* note that we require you to READ THE DOCUMENTATION and FAQ first!
* Need more help ?
* 1) Read the documentation like this file
* 2) Come to irc.ircsystems.net #Unreal-Support
* 3) Mail supporters@lists.unrealircd.org
*
* Hope this helps you, -Osiris
*/
-787
View File
@@ -1,787 +0,0 @@
/*
* example.conf von Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
*
* Arbeitet mit Unreal3.2 und darüber
*
* Dies hier ist die neue example.conf. Sie ähnelt irgendwie ein wenig C++ und sie
* soll sie jedenfalls einmal erläutert werden. Es ist ein wenig schwer, erstmals
* damit umzugehen, aber mit ein Wenig Übung und sorgfältigem Lesen sollte das zu
* verstehen sein.
*
* Diese Datei ist einfach in das Hauptverzeichnis des UnrealIRCD zu kopieren und in
* 'unrealircd.conf' umzubenennen.
*
* ZU BEACHTEN: Sämtliche Zeilen außer der mit einer '{' zu Beginn werden mit dem Zeichen
* ';' beendet, auch die Zeile mit '}'. (Beliebter Syntaxfehler!)
* Kommentar Zeilen werden vom IRCd ignoriert.
*
* BITTE LESE die doc/unreal32docs.html! Sie ist auch online erhältlich bei:
* www.vulnscan.org/UnrealIrcd/unreal32docs.html
* Diese Datei enthält zahlreiche ergänzende Informationen über jeden Block, Variablen usw.
* Übersetzung durch stylus740@smart-irc.de (bei irc.smart-irc.net)
*/
/* Kommentar Typen */
#Kommentar Typ 1 (Shell Typ)
// Kommentar Typ 2(C++ Stil)
/* Kommentar Typ 3 (C Stil) */
#Solche Zeilen vom Typ 1, 2 oder 3 werden vom ircd ignoriert.
/*
* UnrealIRCd arbeitet mit Modulen, die geladen werden, wenn sie benötigt werden.
* Man benötigt mindestens das commands Modul und ein cloaking Modul.
*/
/* FÜR *NIX (Unix, Linux, Xenix etc.), sind diese 2 Zeilen auszukommentieren: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* FÜR Windows sind diese 2 Zeilen auszukommentieren: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Man kann über eine 'include' Anweisung auch weitere Konfigurationsdateien einfügen.
* help.conf enthält sämtliche /helpop Texte. Die badwords.*.conf filtert alle badword
* Einträge für den Modus +G...
* Die spamfilter.conf enthält einige wirksame Regeln für aktuelle Trojaner.
* Falls man diese Dateien mit einfügen möchte:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* NEU: me {}
* ALT: M:Line
* me {} legt Name, Beschreibung und eindeutige Nummer ('numeric') für diesen Server fest.
* Syntax ist wie folgt:
* me {
* name "server.name";
* info "Server Beschreibung";
* numeric (server numeric*);
* };
* Falls der Server mit anderen gelinkt wird, darf muss die Nummer bei 'numeric' eindeutig
* sein, darf also von keinem anderen Server im Netzwerk verwendet werden.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* NEU: admin {}
* ALT: A:Line
* Admin liefert Informationen über den Server Administrator. Man kann
* so viele Zeilen unter 'admin {' angeben, wie man will.
* Syntax ist wie folgt:
* admin {
* "erste Zeile";
* "zweite Zeile";
* [usw]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* NEU: class {}
* ALT: Y:line (alte Form war verwirrend)
* Hiermit werden Klassen und ihre Einstellungen festgelegt. Eine Klasse ist eine Gruppen-
* einstellung für Verbindungen. So kann man beispielsweise Server Verbindungen in einer
* eigenen Klasse behandeln, statt zusammen mit Clients.
* Syntax ist wie folgt:
* class (class name)
* {
* pingfreq (wie oft in Sekunden wird ein user/server angepingt);
* maxclients (wie viele Verbindungen sind in dieser Klasse möglich);
* sendq (maximale send Queue einer Verbindung);
* recvq (maximale Empfangs Queue einer Verbindung [Flood Kontrolle!]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Wieviele Servers können gleichzeitig gelinkt sein */
sendq 1000000;
connfreq 100; /* Wieviele Sekunden zwischen jedem Verbindungsversuch */
};
/*
* NEU: allow {}
* ALT: I:Line
* Hier wird festgelegt, welche Verbindungen erlaubt sind...
* Grundlegend kann man damit Clienten erlauben, zu verbinden und hat etwas Kontrolle
* Syntax ist wie folgt:
* allow {
* ip (ip Maske für allow);
* hostname (host Maske);
* class (Klasse, die zugewiesen wird [siehe class {}]);
* password "(password)"; (optional)
* maxperip (wie viele Verbindungen je IP); (optional)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Passworded allow line */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* NEU: allow channel {}
* ALT: chrestrict
* Erlaubt es Usern, einen Channel zu betreten...
* Ist wie eine Ausnahme von 'deny channel'.
* Syntax ist wie folgt:
* allow channel {
* channel "channel name";
* };
*/
allow channel {
channel "#WarezSucks";
};
/*
* NEU: oper {}
* ALT: O:Line
* Legt einen IRC Operator fest
* IRC Operatoren halten den Server in Ordnung, warten ihn und halten die Verbindung
* zum Netzwerk.
* Syntax ist wie folgt:
* oper (login) {
* class (Klasse, die zugewiesen wird, falls anders als meine, wird eine neuee Klasse
* zugewiesen);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (Flags hier*);
* };
* ODER
* flags "alte Form von Flags, wie OAaRD";
* };
*/
/* Die Liste möglicher Oper Flags kann in doc/unreal32docs.html#operblock nachgelesen werden
* [WIRKLICH empfehlenswert, zu lesen!]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* NEU: listen {}
* ALT: P:Line
* Legt den Port fest, an dem der ircd 'lauscht', um Usern/Servern zu erlauben, eine
* Verbindung zum Server aufzunehmen.
* Syntax ist wie folgt:
* listen (ip number):(port number)
* {
* options {
* (options here);
* };
* };
* oder für ein einfaches listen:
* listen (ip):(port);
*
* ACHTUNG: für ipv6 ips (3ffe:b80:2:51d::2 etc), benutze listen [ip]:port;
*
* Das funktioniert ebenfalls.
*/
/* Options for listen:
OLD | NEW
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* ZU BEACHTEN BEI SSL PORTS: SSL Ports sind nicht standardisiert.
* Es wird oft gesagt, man solle den Port 994 benutzen, weil dies der
* offizielle SSL Port sei. Aber das erfordert root Rechte! Andererseits
* ist der Port 194 der offizielle Port und wann hat man je einen Ircd
* auf diesem Port laufen gesehen?
* Unsere Empfehlung ist, den Port 6697 für SSL zu benutzen, wie es auch
* bei vielen anderen Netzwerken gemacht wird und für z.B. StunTour benutzt wird.
* Man kann so viele SSL Ports öffnen, wie man will, aber wenn man (auch) den Port
* 6697 benutzt, hilft man mit, die Welt ein klein wenig zu standardisieren ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* ACHTUNG: Wird der IRCd auf einer Shell mit verschiedenen IP's ausgeführt, kann
* die Fehlermeldung 'Address already in use' ('Adresse wird schon benutzt')
* in den Logfiles auftauchen und der IRCd startet nicht.
* Das bedeutet, dass man eine spezifische Adresse anstelle von '*' definieren
* MUSS, wie z.B.:
* listen 1.2.3.4:6667;
* Es sollte klar sein, dass die IP durch die zu ersetzen ist, die einem
* zugewiesen ist.
*/
/*
* NEU: link {}
* ALT: C/N:Lines
* Hiermit wird ein okay für eine Server Verbindung festgelegt.
* ACHTUNG: BEIDE SERVER MÜSSEN EINE LINK {} EINSTELLUNG HABEN, UM KORREKT ZU VERBINDEN!
* Syntax ist wie folgt:
* link (server name)
* {
* username (username, * funktioniert auch);
* hostname (ip Nummer/Hostmaske);
* bind-ip (Welche IP soll zum Verbinden benutzt werden, oder *);
* port (Port, zu dem verbunden werden soll);
* hub (Wenn dies ein Hub ist, funktioniert * , oder Servermasken);
* [oder leaf *;]
* password-connect "(Passwort zu senden)";
* password-receive "(Passwort, welches wir emfangen sollten)";
* class (Klasse, in die Server sollen);
* options {
* (options hier*);
* };
* // Wird SSL benutzt, kann bestimmt werden, welche Verschlüsselung im SSL
* // Modus zu benutzen ist
* // Bei mehreren "openssl ciphers" sind die einzelnen Verschlüsselungen
* // durch ':' zu trennen
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
options:
OLD | NEW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Achtung: autoconnect sollte nicht benutzt werden, wenn man Services linkt */
autoconnect;
ssl;
zip;
};
};
/*
*
* NEU: ulines {}
* ALT: U:Line
* U-lines geben Servern mehr Möglichkeiten/Befehle, sie sollten NUR für Services/Stats
* gesetzt werden und NIEMALS für normale UnrealIRCd Server!
* Syntax ist wie folgt:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* NEU: drpass {}
* ALT: X:Line
* Hiermit werden die Passworte für /die und /restart festgelegt.
* Syntax ist wie folgt:
* drpass {
* restart "(Passwort für Restart)";
* die "(Passwort für die (die = 'sterben' = Abschaltung))";
* };
*/
drpass {
restart "I-love-to-restart";
die "die-you-stupid";
};
/*
* NEU: log {} ALT: N/A Festlegung von Namen und Speicherort der Logfiles. Man kann
* beliebig viele festlegen.
*
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* Syntax:
* log "log file"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Lösche das Logfile und starte ein neues, wenn 2MB erreicht wurden,
nichts festlegen, wenn man immer das gleiche Log will */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* NEU: alias {}
* ALT: N/A
* Hier kann man Befels Aliasse festlegen, wie z.B. /nickserv, /chanserv usw.
* FLAGS: services, stats, normal
*
* Syntax:
* alias "name" {
* target "points to";
* type aliastype;
* };
*
* [ACHTUNG: Mann kann hier auch eine Datei mit vordefinierten Aliassen per include
* einfügen. Siehe auch: doc/unreal32docs.html Abschnitt 2.9]
*/
// Hiermit wird der Befehl /nickserv an den User NickServ geleitet, welcher zur Einstellung set::services-server server verbunden ist
/*alias NickServ {
target "NickServ";
type services;
};*/
// Soll der Befehl auf denselben Nick wie das der Befehl leiten, kann man den Nick auslassen
//alias ChanServ { type services; };
// leitet den /statserv Befehl an den User StatServ aus set::stats-server server
//alias StatServ { type stats; };
// leitet den /superbot Befehl an den User SuperBot
//alias SuperBot { type normal; };
/* Standard Aliasse */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* NEU: alias {}
* ALT: N/A
* Hier können Befehls Aliase, wie z.B.: /identify, /services, usw festgelegt werden.
*
* Syntax:
* alias "name" {
* format "format string" {
* target "zeigt auf";
* type aliastype;
* parameters "zu sendende Parameter";
* };
* type command;
* };
*/
/* Die nachfolgenden Zeilen eigens deshalb, um zu zeigen, dass trotz gleichem Namens die vorherige Anweisung
* völlig unterschiedlich in der Syntax ist, obwohl eine ähnliche Funktion unterstützt wird.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* Die alias::format Anweisung ist ein regulärer Ausdruck. Das erste Format passt auf den /identify Befehl,
* wenn das erste Zeichen ein # ist. Dann wird dies an den chanserv alias mit dem Parameters IDENTIFY
* %1- übergeben. Das zweite Format passt auf den /identify Befehl, wenn das erste Zeichen kein # ist. Danach
* wird der Befehl an den nickserv alias mit den Parameters IDENTIFY %1- geleitet.
*/
/* Die alias::format::parameters Scripting Sprachen ähnlich. %N (wobei N einen Nummer ist) repräsentiert einen
* Parameter, der an den Befehl (in diesem Fall /identify) zu senden ist. Wird %N- angegeben, bedeutet dies
* alle Parameter vom N bis zum letzten Parameter des Strings. Man kann ebenso %n angeben, welches durch den
* Nicknamen des users ersetzt wird.
*/
/* Standard Aliasse */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/*
* NEU: tld {}
* ALT: T:Line
* Hiermit werden unterschiedliche motd und rules Dateien in Abhängigkeit
* von der Hostmaske des Clients eingestellt.
* Syntax ist wie folgt:
* tld {
* mask (ident@host);
* motd "(motd file)";
* rules "(rules file)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* zu beachten: Will man nur die default motd/rules Dateien (ircd.motd, ircd.rules)
* für jedermann benutzen, genügt es, den obigen Beispiel Block einfach zu löschen.
*/
/*
* NEU: ban nick {}
* ALT: Q:Line
* Bannt einen Nicknamen, so dass dieser nicht benutzt werden kann.
* Syntax ist wie folgt:
* ban nick {
* mask "(nick to ban)";
* reason "(reason)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reserviert für Services";
};
/*
* NEU: ban ip {}
* ALT: Z:Line
* Bannt eine IP, so dass diese nicht mehr zum Netzwerk verbinden kann.
* Syntax:
* ban ip { mask (ip Nummer/Hostmaske); reason "(Grund)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Server nicht mehr gelinkt";
};
/*
* NEU: ban server {}
* ALT: Server Q:Line
* Nimmt einem Server die Möglichkeit, zum Neztwerk zu verbinden.
* Wenn der Server zu einem anderen Server des Netzwerkes linkt, wird der
* lokale server die Verbindung zum Netzwerk trennen.
* Syntax ist wie folgt:
* ban server {
* mask "(Server Name)";
* reason "(angegebener Grund)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Hau ab hier.";
};
/*
* NEU: ban user {}
* ALT: K:Line
* Bewirkt, dass ein User mit einer bestimmten Maske nicht mehr zum Server verbinden kann.
* Syntax:
* ban user { mask (Hostmaske/ip Nummer); reason "(Grund)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/*
* NEU: ban realname {}
* ALT: n:Line
* Verhindert, dass ein bestimmter Realname benutzt werden kann.
* Syntax:
* ban realname {
* mask "(Realname)";
* reason "(Grund)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* Sämtliche Banns dürfen durch zusätzliche Einträge wiederholt werden!
*
* NEU: except ban {}
* ALT: E:Line
* Diese Maske ist von Banns ausgenommen.
* Syntax:
* except ban { mask (ident@host); };
* except ban {} kann so oft angegeben werden, wie man für verschiedene Hosts will.
*/
except ban {
/* don't ban stskeeps */
mask *stskeeps@212.*;
};
/*
* NEU: deny dcc {}
* ALT: dccdeny.conf
* Mit diesem Block können dcc send's geblockt werden... Gut, um Viren aufzuhalten.
* Syntax:
* deny dcc
* {
* filename "zu sperrende Datei(ie, *exe)";
* reason "Grund";
* };
*/
deny dcc {
filename "*sub7*";
reason "Möglicherweise Sub7 Virus";
};
/*
* NEU: deny channel {}
* ALT: N/A (NEW)
* Verhindert, dass angegebene Channels benutzt werden können.
* Syntax:
* deny channel {
* channel "(channel)";
* reason "Grund";
* };
*/
deny channel {
channel "*warez*";
reason "Warez sind illegal";
};
/*
* NEU: vhost {}
* ALT: Vhost.conf file
* Setzt eine Fake IP für Nicht-Opers, oder opers, die zu bequem für /sethost sind.... :P
* Syntax:
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host um die Nutzung zu gestatten);
* };
* login (Loginname);
* password (Passwort);
* };
* um den vhost zu nutzen, mache /vhost (login) (password) im IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Man kann hier weitere Config Dateien einfügen */
/* include "klines.conf"; */
/* Network configuration */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Cloak keys müssen angegeben sein und sie müssen die selben auf allen Servern
* im Netzwerk sein. Sie werden zur Generierung der maskierten Hosts verwendet
* und sie sollten geheim gehalten werden.
* Die Keys sollten 3 zufällige Strings von 5-100 Zeichen Länge sein (10-20 Zeichen
* (sind ganz ok) und müssen aus Kleinbuchstaben(a-z), Großbuchstaben (A-Z) und
* Ziffern (0-9) bestehen [wie im ersten Key Beispiel].
* TIPP: Auf *NIX, kann man in der Shell './unreal gencloak' aufrufen und durch
* Unreal 3 Zufalls Stings erzeugen und anzeigen lassen.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"und noch einer";
"und noch einer";
};
/* on-oper Host */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Server spezifische Configuration */
set {
kline-address "setze.diese.email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Man kann hier ident checking aktivieren, wenn man will */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Die Mindestzeit, die ein User verbunden sein muss, bevor er eine QUIT Meldung
* senden darf (Das wird offentlich helfen, Spam zu verhindern) */
anti-spam-quit-message-time 10s;
/* Macht die Meldung statisch, die in allen Quit Meldungen angezeigt wird.
Somit sind keine individuellen Quts auf dem lokalen Server mehr erlaubt */
/* static-quit "Client quit"; */
/* Man kann auch sämtliche Part Meldungen blocken, indem man dies auskommentiert
* und 'yes' sagt oder einen anderen Text angibt (z.B. "Bye bye!")
/* static-part yes; */
/* Hiermit kann man bestimmte stats auf ausschliesslich Opers beschränken. Für
* alle Stats kann man * benutzen. Wenn man es weglässt, können alle User alle
* Stats abfragen. Eine vollständige Liste erhält man mit dem Befehl '/stats'.
* Manche Admins entfernen 'kGs' und erlauben so normalen Usern die Anzeige von
* klines, glines and shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttling: Dieses Beispiel setzte ein Limit von 3 Verbindungen je 60s (pro Host). */
throttle {
connections 3;
period 60s;
};
/* Anti Flood Schutz */
anti-flood {
nick-flood 3:60; /* 3 Nickänderungen pro 60 Sekunden (Default) */
};
/* Spam Filter */
spamfilter {
ban-time 1d; /* Default Dauer eines *line Banns durch Spamfilter */
ban-reason "Spam/Belästigung"; /* default Grund */
virus-help-channel "#help"; /* Channel, der für die 'viruschan' action benutzt wird*/
/* except "#help"; Channel, der von Filtern ausgenommen wird */
};
};
/*
* Probleme? Weitere Hilfe nötig?
* 1) www.vulnscan.org/UnrealIrcd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIrcd/faq/ <- enthält 80% deiner Fragen - Wetten Dass?
* 3) Hat man dann noch Probleme, kann man den Chat bei irc.ircsystems.net
* #unreal-support aufsuchen. Dabei ist zu beachten, dass wir voraussetzen,
* dass zuvor DIE DOKU GELESEN WURDE (genauso, wie die FAQ!)!
*/
-801
View File
@@ -1,801 +0,0 @@
/*
* example.conf par Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
* Traduction française par babass (babass@unrealircd.org).
*
* Fonctionne pour Unreal3.2 et supérieur
*
* Okay les mecs. Voici la nouvelle version de l'example.conf. Cela ressemble plus à du C++.
* Peu importe, il est temps de se lancer. Il est difficile de l'attaquer pour la première fois, mais
* avec un peu d'expérience et en lisant vous comprendrez.
*
* Copiez juste ce fichier dans votre répertoire unrealircd principal et appellez le 'unrealircd.conf'.
*
* NOTE: Toutes les lignes, excepté la ligne d'ouverture { , les lignes finissant par un ;,
* et celle de fermeture } incluses.
* L'IRCd ignorera les lignes commentées.
*
* LISEZ S'IL VOUS PLAIT doc/unreal32docs.fr.html! La version en ligne est aussi disponible à :
* www.vulnscan.org/UnrealIRCd/unreal32docs.fr.html
* Elle contient beaucoup d'informations à propos du fichier de configuration : fournis des informations
* à propos de chaque blocs, variable, etc..
* Si vous essayez de modifier ce fichier sans avoir bien lu la documentation,
* vous êtes presque sûr de vous tromper.
*/
/* Type de commentaires */
#Commentaire type 1 (type Shell)
// Commentaire type 2 (style C++)
/* Commentaire type 3 (style C) */
#Ces lignes sont ignorées par l'ircd.
/*
* UnrealIRCd supportes des modules, en charger certains est requis.
* Vous aurez besoin au moins du module commands et du module cloaking.
*/
/* POUR *NIX, décommentez les 2 lignes suivantes : */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* POUR Windows, décommentez les 2 lignes suivantes : */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Vous pouvez également inclure d'autres fichiers de configuration.
* help.conf contient tous le texte de /helpop. Les fichiers badwords.*.conf
* contiennent tous les badwords pour le mode +G...
* spamfilter.conf contient quelques bonnes règles pour les trojans courrants.
* Vous voudrez probablement les inclure:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* ACTUEL : me {}
* ANCIEN : M:Line
* me {} definit le nom, la description et le numeric du serveur unreal
* pour ce serveur. La syntaxe est la suivante :
* me {
* name "nom.du.serveur";
* info "Description du Serveur";
* numeric (numeric* serveur);
* };
* En cas de link, ce numeric ne peut être utilisé pour aucun autre serveur du réseau.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* ACTUEL : admin {}
* ANCIEN : A:Line
* Admin donne des informations sur les server admins.
* Vous pouvez mettre autant de lignes que vous voulez après admin {.
* La syntaxe est la suivante :
* admin {
* "première ligne";
* "deuxième ligne";
* [etc]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* ACTUEL : class {}
* ANCIEN : Y:line (l'ancien était déroutant)
* Défini les réglages pour les classes. Une classe est un groupe de réglages pour
* des connexions. Par exemple, les connexions serveurs, au lieu de passer par une classe
* client, vous utilisez directement une classe serveur. La syntaxe est la suivante :
* class (nom de la classe)
* {
* pingfreq (fréquence des pings utilisateurs/serveurs en secondes);
* maxclients (combien de connexions pour cette classe);
* sendq (file d'attente maximum pour l'envoie depuis une connexion);
* recvq (file d'attente maximum pour la réception depuis une connexion [contrôle du flood]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Nombre maximum de serveurs pouvant être reliés en même temps */
sendq 1000000;
connfreq 100; /* Combien de secondes entre chaque tentatives de connexions */
};
/*
* ACTUEL : allow {}
* ANCIEN : I:Line
* Défini les autorisations de connexions...
* Principalement pour les clients, cela leur permet de se connecter, vous pouvez donc avoir un certain
* contrôle et/ou mettre un mot de passe.
* La syntaxe est la suivante :
* allow {
* ip (ip mask à autoriser);
* hostname (host mask);
* class (classe à laquelle les renvoyer [voir class {}]);
* password "(mot de passe)"; (optionnel)
* maxperip (nombre de connexions par ip); (optionnel)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* connexion autorisée avec mot de passe */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* ACTUEL : allow channel {}
* ANCIEN : chrestrict
* Autorise un utilisateur à joindre un salon...
* comme une exception au deny channel.
* Syntaxe :
* allow channel {
* channel "nom du salon";
* };
*/
allow channel {
channel "#WarezSucks";
};
/*
* ACTUEL : oper {}
* ANCIEN : O:Line
* Défini un IRC Operateur
* Les IRC operateurs sont là pour préserver la qualité du serveur mais aussi d'en assurer
* la maintenance et sa connexion au réseau.
* La syntaxe est la suivante :
* oper (login) {
* class (classe à laquelle les associer, si différent de moi, déplacez les vers une
* nouvelle classe);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (flags ici*);
* };
* OU
* flags "ancien type de flags, comme OAaRD";
* };
*/
/* Pour avoir la liste des flags oper, voir doc/unreal32docs.fr.html#operblock
* [lecture HAUTEMENT recommendée]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* ACTUEL : listen {}
* ANCIEN : P:Line
* Défini un port à rattacher à l'ircd, pour autoriser
* des utilisateurs/serveurs à se connecter au serveur.
* La syntaxe est la suivante :
* listen (ip):(port)
* {
* options {
* (options ici);
* };
* };
* ou pour une écoute
* indifférente : listen (ip):(port);
*
* NOTICE : pour les ips ipv6 (3ffe:b80:2:51d::2 etc), utilisez listen [ip]:port;
*
* Cela fonctionne également.
*/
/* Options de listen:
ANCIEN | ACTUEL
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* NOTE SUR LES PORTS SSL: les ports SSL sont plutôt non standardisés,
* A côté des nombreux ports high-SSL, certaines personnes disent que vous devez
* l'utiliser sur le port 994 car c'est le port SSL officiel.. mais cela
* requière d'être root! D'un autre coté, le port 194 est le port irc officiel et
* avez vous déjà vu un ircd fonctionner sur celui-ci ?
* Donc, notre suggestion est d'utiliser le port 6697 pour le SSL, ceci est utilisé par
* assez bien de réseaux et est reconnu par exemple par StunTour.
* Vous êtes libre d'ouvrir autant de ports SSL que vous le désirez mais
* en utilisant (au moins) 6697 vous aidez le monde à standardiser un peu a bit ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* NOTE: Si vous êtes sur un shell shell avec de multiples IP's vous êtes
* susceptibles d'avoir l'erreur 'Address already in use' (adresse déjà utilisée)
* dans vos logs et l'ircd refusera de démarer.
* Cela signifie que vous devrez utiliser une IP spécifique au lieu de '*',
* Donc par exemple :
* listen 1.2.3.4:6667;
* Evidemment, remplacez l'IP par celle qui vous a été assignée.
*/
/*
* ACTUEL : link {}
* ANCIEN : C/N:Lines
* Défini un accord pour la connexion d'un serveur.
* NOTE : CHACUN DES SERVEURS NECESSITE UN PARAMETRE LINK {} POUR SE CONNECTER CORRECTEMENT !
* La syntaxe est la suivante :
* link (nom du serveur)
* {
* username (username, * fonctionne aussi);
* hostname (ip/hostmask);
* bind-ip (Quelle IP à laquelle se relier lors de la connexion, ou *);
* port (port auquel se connecter, si il y en a un);
* hub (Si c'est un a hub, * fonctionne, ou les servermasks qu'il doit porter);
* [ou leaf *;]
* password-connect "(mot de passe à envoyer)";
* password-receive "(mot de passe que l'on doit recevoir)";
* class (classe à affecter aux serveurs);
* options {
* (options ici*);
* };
* // Si vous utilisez le SSL, vous pouvez choisir quel cryptage (cipher) utiliser dans le mode SSL
* // Retrouvez une liste "crytages openssl", séparez les cryptages par des :
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
options:
ANCIEN | ACTUEL
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Note : Vous ne devriez pas utiliser autoconnect lorsque vous linkez des services */
autoconnect;
ssl;
zip;
};
};
/*
*
* ACTUEL : ulines {}
* ANCIEN : U:Line
* Les U-lines donnent aux serveurs plus de pouvoir/commandes, ceci doit UNIQUEMENT être appliqué
* aux serveurs de services/stats et JAMAIS pour des servuers UnrealIRCd normaux !
* La syntaxe est la suivante :
* ulines {
* (serveur auquel appliquer la uline);
* (serveur auquel appliquer la uline);
* [etc]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* ACTUEL : drpass {}
* ANCIEN : X:Line
* Défini les mots de passe pour les commandes /die et /restart.
* La syntaxe est la suivante :
* drpass {
* restart "(mot de passe pour relancer)";
* die "(mot de passe pour arrêter)";
* };
*/
drpass {
restart "I-love-to-restart";
die "die-you-stupid";
};
/*
* ACTUEL : log {}
* ANCIEN : N/A
* Dit à l'ircd où et quoi loguer. Vous pouvez en avoir
* autant que vous le souhaitez.
*
* FLAGS : errors, kills, tkl, connects, server-connects, kline, oper
*
* Syntaxe :
* log "fichier de log"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Efface le fichier de log et commence un nouveau lorsqu'il dépasse 2MB,
retirez ceci pour toujour utiliser le même fichier de log */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* ACTUEL : alias {}
* ANCIEN : N/A
* Ceci vous permet de définir des alias pour les commandes telles que /nickserv, /chanserv etc
* FLAGS: services, stats, normal
*
* Syntaxe :
* alias "nom" {
* target "pointe vers";
* type typedalias;
* };
*
* [NOTE : Vous pouvez également inclure un fichier d'alias prédéfinis ici, voir
* doc/unreal32docs.fr.html section 2.9]
*/
// Ceci fait pointer la commande /nickserv vers l'utilisateur NickServ qui est connecté au serveur set::services-server
/*alias NickServ {
target "NickServ";
type services;
};*/
// Si vous voulez que la commande pointe vers le même nom que la commande, vous pouvez ignorez l'entré du nom
//alias ChanServ { type services; };
// Faire pointer la commande /statserv vers l'utilisateur StatServ sur le serveur set::stats-name
//alias StatServ { type stats; };
// Faire pointer la commande /superbot vers l'utilisateur SuperBot
//alias SuperBot { type normal; };
/* Alias Standards */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* ACTUEL : alias {}
* ANCIEN : N/A
* Ceci vous permet de définir des alias pour les commandes telles que /identify, /services, etc
*
* Syntaxe :
* alias "nom" {
* format "format string" {
* target "pointer vers";
* type typedalias;
* parameters "paramètres à envoyer";
* };
* type command;
* };
*/
/* Ceci est expliqué séparément car même si elle a le même nom que la directive précédente, elle est très
* différente dans sa syntaxe, bien que elle a une fonction similaire et dépend des alias standards pour
* fonctionner.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* La direcitive alias::format est une expression régulière. Le premier format correspond à la commande
* /identify command lorsque le premier caractère est un #. Cela renvois donc à l'alias chanserv avec
* les paramètres IDENTIFY %1-. Le second format correspond à la commanden /identify lorsque le premier
* caractère n'est pas un #. Cela envoies alors la commande à l'alias nickserv avec les paramètres
* IDENTIFY %1-.
*/
/* L'alias::format::parameters est similaire aux languages de programmation. %N (où N est un nombre)
* représente un paramètre envoyé à la commande (dans ce cas /identify). Si vous spécifiez %N- cela
* signifie que tous les paramètres depuis N jusqu'au dernier paramètre dans la chaîne de caractères.
* Vous pouvez également spécifier %n qui est remplacé par le pseudo de l'utilisateur.
*/
/* Alias Standards */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Ceci est un exemple de véritable alias de commande*/
/* Ceci renvoye /GLINEBOT à /GLINE <parameter> 2d etc... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Les bots ne sont pas permis sur ce serveur, lisez s'il-vous-plait la faq sur http://www.example.com/faq/123";
};
type command;
};
/*
* ACTUEL : tld {}
* ANCIEN : T:Line
* Ceci applique une motd et des fichiers de règles différents
* en fonction de l'hostmask des clients.
* La syntaxe est la suivante :
* tld {
* mask (ident@host);
* motd "(motd file)";
* rules "(rules file)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* note : vous pouvez juste effacer le bloc d'exemple ci-dessus,
* en quel cas les fichiers motd/règles par défaut (ircd.motd, ircd.rules)
* seront utilisés pour tout le monde.
*/
/*
* ACTUEL : ban nick {}
* ANCIEN : Q:Line
* Banni un pseudo, il ne peut donc être utilisé.
* La syntaxe est la suivante :
* ban nick {
* mask "(pseudo à bannir)";
* reason "(raison)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reservé aux Services";
};
/*
* ACTUEL : ban ip {}
* ANCIEN : Z:Line
* Empêche une ip de se connecter au réseau.
* Syntaxe :
* ban ip { mask (ip/hostmask); reason "(raison)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Serveur délinké";
};
/*
* ACTUEL : ban server {}
* ANCIEN : Server Q:Line
* Empêche un serveur de se connecter au réseau.
* Si le serveur est linké à un serveur distant, le serveur local
* sera déconnecté du réseau.
* La syntaxe est la suivante :
* ban server {
* mask "(nom du serveur)";
* reason "(raison à donner)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Va-t-en d'ici.";
};
/*
* ACTUEL : ban user {}
* ANCIEN : K:Line
* Fait qu'un utilisateur avec un certain masque ne peut se connecter
* à votre serveur.
* Syntaxe :
* ban user { mask (hostmask/ip); reason "(raison)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/*
* ACTUEL : ban realname {}
* ANCIEN : n:Line
* Ceci empêche un certain realname d'être utilisé.
* Syntaxe :
* ban realname {
* mask "(realname)";
* reason "(raison)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* NOTE POUR TOUS LES BANS, ils peuvent être répetés pour ajouter des entrées !
*
* ACTUEL : except ban {}
* ANCIEN : E:Line
* Fait que vous ne pouvez être banni.
* Syntaxe :
* except ban { mask (ident@host); };
* Répétez l'except ban {} autant de fois
* que vous voulez pour différents hosts.
*/
except ban {
/* ne banni pas stskeeps */
mask *stskeeps@212.*;
};
/*
* ACTUEL : deny dcc {}
* ANCIEN : dccdeny.conf
* Utilisez ceci pour bloquer l'envoie de dcc... stope
* mieux les virus.
* Syntaxe :
* deny dcc
* {
* filename "fichier à bloquer (ex : *exe)";
* reason "raison";
* };
*/
deny dcc {
filename "*sub7*";
reason "Possible Sub7 Virus";
};
/*
* ACTUEL : deny channel {}
* ANCIEN : N/A (NEW)
* Ceci empêche des salons d'être joins.
* Syntax:
* deny channel {
* channel "(salon)";
* reason "raison";
* };
*/
deny channel {
channel "*warez*";
reason "Warez is illegal";
};
/*
* ACTUEL : vhost {}
* ANCIEN : Vhost.conf file
* Applique une ip factice aux non-opers, ou aux
* opers trop flemmards pour utiliser /sethost :P
* Syntaxe :
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host à autoriser à utiliser);
* };
* login (login);
* password (mot de passe);
* };
* ensuite pour utiliser ce vhost, tapez /vhost (login) (mot de passe) sur l'IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Vous pouvez utiliser d'autres fichiers de configuration */
/* include "klines.conf"; */
/* Configuration du réseau */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Les Cloak keys doivent être les mêmes sur tous les serveurs du réseau.
* Ils sont utilisés pour générer des hosts masqués et doivent être gardés secrets.
* Les clés doivent être 3 chaînes de 5-100 caractères melangés.
* (10-20 caractères est parfait) et elles doivent être constituées de minuscules (a-z),
* majuscules (A-Z) et chiffres (0-9) [voir le premier exemple de clé].
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"et une autre";
"et un autre";
};
/* host à l'identification oper */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Configuration spécifique d'un serveur */
set {
kline-address "mettre.cet.email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Vous pouvez enclencher la vérification des idents si vous voulez */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Durée maximum pendant laquelle un utilisateur doit rester connecté avant de pouvoir utiliser
* un message de QUIT.
* Ceci devrait aider à stoper le spam */
anti-spam-quit-message-time 10s;
/* Applique le message de static-quit à tous les quits - cela signifie qu'aucun
message de quit personalisé ne sera autorisé sur le serveur local */
/* static-quit "Client quit"; */
/* Vous pouvez également bloquer toutes les raisons de part en décommentant ceci et en disant
* 'yes', ou spécifiez un autre texte (ex: "Bye bye!") pour qu'il soit toujours utilisé.. */
/* static-part yes; */
/* Vous permet de restreindre certaines stats aux opers, utilisez * pour toutes les stats,
* enlevez le pour autoriser les utilisateurs à voir toutes les stats. Tapez '/stats' pour
* une liste complète.
* Certains admins pourront vouloir bloquer 'kGs' pour que les utilisateurs normaux ne puissent
* lister les klines, glines et shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttling: cet exemple applique une limite de 3 tentatives de connection en 60s (par host). */
throttle {
connections 3;
period 60s;
};
/* Protection Anti flood */
anti-flood {
nick-flood 3:60; /* 3 changements de pseudo en 60 secondes (la valeur par défaut) */
};
/* Filtre anti-spam */
spamfilter {
ban-time 1d; /* durée par défaut d'un ban *line appliqué par le spamfilter */
ban-reason "Spam/Advertising"; /* raison par défaut */
virus-help-channel "#help"; /* salon à utiliser pour l'action 'viruschan' */
/* excepté "#help"; salon à exempter de filtrage */
};
};
/*
* Problèmes ou besoin de plus d'aide ?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.fr.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- contient 80% de vos questions !
* 3) Si vous avez encore des problèmes vous pouvez aller sur irc.ircsystems.net #unreal-support,
* notez que vous devez avoir LU LA DOCUMENTATION ET LA FAQ d'abord !
*/
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/*
* example.conf Daniel Hawton avagy Osiris jóvoltából (osiris@unrealircd.org).
* A magyar fordítást AngryWolf <angrywolf@flashmail.com> készítette.
* $Id$
*
* Felhasználható Unreal3.2 és későbbi verziókhoz
*
* Oké, emberek! Ez az új példa konfiguráció. A kinézete nagyon hasonló
* a C++-hoz, olyasformán. Mindenesetre itt az ideje végigmennünk rajta. Eleinte
* nehéz nekilendülni, de kis gyakorlással és olvasgatással meg fogjuk érteni.
*
* Csak másoljuk be ezt a fájlt a fő unrealircd könyvtárunkba, és nevezzük
* 'unrealircd.conf'-nak.
*
* MEGJEGYZÉS: Minden sor, kivéve a nyitó { sort, ;-vel végződik, beleértve
* a záró } sort is. Az IRCd figyelmen kívül hagyja a megjegyzéssorokat.
*
* KÉRLEK, OLVASD EL A doc/unreal32docs.html-T! Az online verzió is elérhető
* a www.vulnscan.org/UnrealIRCd/unreal32docs.html címen.
* Rengeteg információt tartalmaz a konfigurációs fájlról: tájékoztatást ad
* minden blokkról, változóról stb.
* Ha megpróbálod szerkeszteni ezt a fájlt anélkül, hogy megfelelően elolvastad
* volna a dokumentációt, jó eséllyel kanyarodsz a biztos kudarc felé!
*/
/* Megjegyzések típusai */
#1. Megjegyzéstípus (Shell típusú)
// 2. Megjegyzéstípus (C++ stílusú)
/* 3. Megjegyzéstípus (C stílusú) */
#ezeket a sorokat az ircd figyelmen kívül hagyja.
/*
* Az UnrealIRCd támogat modulokat, néhányuk betöltése kötelező is.
* Legalább a parancsokat biztosító és egy álcázó modulra lesz szükségünk.
*/
/* *NIX-BAN vegyük ki a megjegyzésből a következő két sort: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* Windows-BAN vegyük ki a megjegyzésből a következő két sort: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Azt is megtehetjük, hogy befűzünk más konfigurációs fájlokat.
* A help.conf tartalmazza az összes /helpop szöveget. A badwords.*.conf
* fájlok tartalmazzák az összes csúnyaszó bejegyzést a +G módhoz...
* A spamfilter.conf néhány jó szabályt a jelenlegi trójai vírusokra.
* Valószínűleg be akarjuk tölteni őket:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* ÚJ: me {}
* RÉGI: M:Line
* A me {} határozza meg ennek a szervernek a nevét, a leírását és az unrealbeli
* szerverazonosító-számát. A szintaktikája a következő:
* me {
* name "szerver.név";
* info "A szerver leírása";
* numeric (szerverazonosító*);
* };
* Ha linkelünk, ezt az azonosítószámot nem használhatja semmilyen más szerver
* a hálózaton.
*/
me
{
name "irc.valaminet.com";
info "ValamiNet Szerver";
numeric 1;
};
/*
* ÚJ: admin {}
* RÉGI: A:Line
* Ez a blokk információt ad a szerver adminisztrátorairól. Annyi sort tehetünk
* az admin { alá, amennyit kívánunk.
* A szintaktikája a következő:
* admin {
* "első sor";
* "második sor";
* [stb]
* };
*/
admin {
"Bob Smith";
"bob";
"szeleskorben@hasznalt.nev";
};
/*
* ÚJ: class {}
* RÉGI: Y:line (a régi zavarbaejtő volt)
* Ezek az osztályokat állítják be. Az osztályok a kapcsolatok egy csoportjának
* beállításai. Például a szerver kapcsolatokat, ahelyett, hogy egy kliens
* osztályába kerülnének, beleirányítjuk a szerverek osztályába. Szintaktika:
* class (osztálynév)
* {
* pingfreq (hány másodpercenként pingeljünk egy felhasználót/szervert);
* maxclients (mennyi kapcsolat lehet ebben az osztályban);
* sendq (egy kapcsolat küldési sorának maximális mérete);
* recvq (egy kapcsolat fogadási sorának maximális mérete [árvízvédelem]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Legfeljebb ennyi szervert linkelhetünk egyszerre */
sendq 1000000;
connfreq 100; /* Ennyi másodpercet várjon, mielőtt újra kapcsolódik */
};
/*
* ÚJ: allow {}
* RÉGI: I:Line
* Ez a kapcsolatok engedélyezését határozza meg...
* Alapvetően kliensekre használjuk; megengedi nekik, hogy kapcsolódjanak, így
* némileg van lehetőség a szabályozásra, valamint jelszót is beállíthatunk.
* A szintaktika a következő:
* allow {
* ip (ip maszk az engedélyezéshez);
* hostname (gazdanév maszk);
* class (osztály, ahová küldjük őket [lásd: class {}]);
* password "(jelszó)"; (nem kötelező)
* maxperip (mennyi kapcsolatot engedjünk ip címenként); (nem kötelező)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Jelszavas allow blokk */
allow {
ip *@255.255.255.255;
hostname *@*.jelszavas.csunya.emberkek;
class clients;
password "V4lami";
maxperip 1;
};
/*
* ÚJ: allow channel {}
* RÉGI: chrestrict
* Megengedi egy felhasználónak, hogy belépjen egy csatornára...
* mint egy csatornáról letiltás alóli kivétel.
* Szintaktika:
* allow channel {
* channel "csatornanév";
* };
*/
allow channel {
channel "#AWarezSzívás";
};
/*
* ÚJ: oper {}
* RÉGI: O:Line
* Definiál egy IRC operátort
* Az IRC operátorok feladata, hogy épségben tartsák a szervert; rendszerint
* ügyelnek a karbantartottságára és arra, hogy kapcsolatban maradjon
* a hálózattal. A szintaktika a következő:
* oper (bejelentkezőnév) {
* class (osztály, ahová berakjuk őket; ha eddig más osztályban voltak,
* átteszi őket ebbe az új osztályba);
* from {
* userhost (azonosító@gazdanév);
* userhost (azonosító@gazdanév);
* };
* flags
* {
* (flagek ide*);
* };
* VAGY
* flags "régi típusú flagek, mint pl. OAaRD";
* };
*/
/* Az oper flagek listáját lásd a doc/unreal32docs.hu.html#operblock szekcióban
* [ERŐSEN ajánlott elolvasni]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* ÚJ: listen {}
* RÉGI: P:Line
* Meghatároz egy olyan portot, amelyet az ircd megnyit, és engedélyt ad
* a felhasználóknak/szervereknek, hogy kapcsolódjanak a szerverre.
* A szintaktika a következő:
* listen (ip cím):(portszám)
* {
* options {
* (opciók ide);
* };
* };
* vagy egy síma portnyitáshoz:
* listen (ip):(port);
*
* MEGJEGYZÉS: ipv6-os ip-kre (3ffe:b80:2:51d::2 stb.) használjuk a
* listen [ip]:port;
* szintaktikát. Az is működik.
*/
/* Opciók a listenhez:
RÉGI | ÚJ
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* MEGJEGYZÉS SSL PORTOKRA: az SSL portok eléggé szabványosítatlanok, emellett
* sok a magas SSL port. Néhányan azt mondják, a 994-en célszerű futtatni,
* mert az a hivatalos SSL port... de a rendszergazdát igényel! Ezenkívül,
* a 194 a hivatalos irc port, de láttunk valaha egy ircd-t azon futni?
* Így mi a javaslatunk az, hogy használjuk a 6697-et SSL-hez, ezt használja
* jónéhány hálózat, és ezt ismeri fel például a StunTour is.
* Szabadon megnyithatunk annyi SSL portot, amennyit akarunk, de ha a 6697-et
* (is) használjuk, kicsit segítjük a világot szabványosodni ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* MEGJEGYZÉS: Ha egy több IP címes IRCd shellen vagyunk, előfordulhat, hogy
* "Address already in use" ("A cím már használatban van") hibaüzeneteket
* találunk a naplóban, és az ircd nem indul el. Ez azt jelenti, hogy
* az ircd-nek egy meghatározott IP címre KELL bindelnie a "*" helyett
* vagyis például így:
* listen 1.2.3.4:6667;
* Természetesen cseréljük ki az IP címet arra az IP-re, amelyet nekünk
* osztottak ki.
*/
/*
* ÚJ: link {}
* RÉGI: C/N:Line-ok
* Ez a blokk "igen"-t mond egy szerver kapcsolódására.
* MEGJEGYZÉS: MINDKÉRT SZERVEREN KELL EGY LINK {} BEÁLLÍTÁS A HELYES
* KAPCSOLÓDÁSHOZ!
* A szintaktika a következő:
* link (szervernév)
* {
* username (felhasználónév, * is működik);
* hostname (ip cím/gazdanév maszk);
* bind-ip (amilyen IP címre bindeljen kapcsolódáskor, vagy *);
* port (port, ahová kapcsolódjon, ha van);
* hub (Ha ez egy hub; * működik, vagy szervermaszkokat is beírhatunk);
* [vagy leaf *;]
* password-connect "(elküldendő jelszó)";
* password-receive "(fogadandó jelszó)";
* class (osztály, ahová betesszük a szervereket);
* options {
* (opciók ide*);
* };
* // Ha SSL-t használunk, kiválaszthatjuk, milyen rejtjelező algoritmusok
* // legyenek használatban SSL módban. Listát kapunk az "openssl ciphers"
* // paranccsal. Az egyes algoritmusokat :-tal válasszuk el.
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
opciók:
RÉGI | ÚJ
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.sajatnet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Megjegyzés: szolgáltatások linkelésekor célszerű nem
* használni az autoconnect opciót.
*/
autoconnect;
ssl;
zip;
};
};
/*
*
* ÚJ: ulines {}
* RÉGI: U:Line
* Az U-line-ok több hatalmat/parancsot adnak a szervereknek. CSAK
* szolgáltatásokat és statisztikákat nyújtó szerverekre érdemes beállítani,
* és SOHA rendes UnrealIRCd szerverekre!
* A szintaktika a következő:
* ulines {
* (uline-ra teendő szerver);
* (uline-ra teendő szerver);
* [stb.]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* ÚJ: drpass {}
* RÉGI: X:Line
* Meghatározza a jelszavakat a /die és /restart parancsokhoz.
* A szintaktika a következő:
* drpass {
* restart "(újraindítás jelszava)";
* die "(leállítás jelszava)";
* };
*/
drpass {
restart "Imádok-újraindítani";
die "Halj-te-buta";
};
/*
* ÚJ: log {}
* RÉGI: N/A
* Megmondja az ircd-nek, hová és mit naplózzon. Annyi naplófájlunk lehet,
* amennyit szeretnénk.
*
* FLAGEK: errors, kills, tkl, connects, server-connects, kline, oper
*
* Szintaktika:
* log "naplófájl"
* {
* flags
* {
* (flag);
* (flag);
* [stb.]
* };
* };
*/
log "ircd.log" {
/* Törölje a naplófájlt, és kezdjen egy újat, ha eléri a 2 MB-ot;
* hagyjuk ki ezt a beállításból, ha mindig ugyanazt a naplót
* szeretnénk használni
*/
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* ÚJ: alias {}
* RÉGI: N/A
* Ezzel olyan álparancsokat készíthetünk, mint a /nickserv, /chanserv stb.
* FLAGEK: services (szolgáltatás), stats (statisztika), normal (közönséges
* felhasználó)
*
* Szintaxis:
* alias "név" {
* target "ahová mutasson";
* type álparancstípus;
* };
*
* [MEGJEGYZÉS: Beilleszthetünk ide egy előre beállított álparancsfájlt is,
* lásd: doc/unreal32docs.html, 2.9-es szekció]
*/
// Ez a /nickserv parancsot a NickServ felhasználóra irányítja, aki a set::services-server szerverre kapcsolódott.
/*alias NickServ {
target "NickServ";
type services;
};*/
// Ha a parancsot ugyanarra a nicknévre szeretnénk irányítani, ami a parancs neve, kihagyhatjuk a nick bejegyzést.
//alias ChanServ { type services; };
// A /statserv parancsot a set::stats-server szerveren lévő StatServ felhasználóra irányítja
//alias StatServ { type stats; };
// A /superbot parancsot a SuperBot felhasználóra irányítja.
//alias SuperBot { type normal; };
/* Szabványos álparancsok */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* ÚJ: alias {}
* RÉGI: N/A
* Ezzel olyan álparancsokat készíthetünk, mint az /identify, /services stb.
*
* Szintaktika:
* alias "név" {
* format "formátumsztring" {
* target "ahova mutasson";
* type álparancstípus;
* parameters "küldendő paraméterek";
* };
* type command;
* };
*/
/* Ezt azért mutatjuk külön, mert még ha ugyanaz is a neve, mint az előző direktívának, a szintaktikája nagyon
* más, habár hasonló feladatot lát el, és a szabványosok álparancsokra van szüksége, hogy működjön.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* Az alias::format direktíva egy reguláris kifejezés. Az első formátum akkor illeszkedik az /identify parancsra,
* ha az első karakter egy #. Azután elküldi ezt a chanserv álparancshoz az IDENTIFY %1- paraméterekkel.
* A második formátum akkor illeszkedik az /identify parancsra, ha az első karakter nem egy #. Azután
* elküldi a parancsot a nickserv álparancshoz az IDENTIFY %1- paraméterekkel.
*/
/* Az alias::format::parameters hasonló a scriptnyelvekhez. Az %N (ahol N egy szám) a parancshoz küldött egyik
* paramétert ábrázolja (ebben az esetben az /identify-ét). Ha azt írjuk, hogy %N-, a sztring N-edik
* paraméterétől az utolsóig minden paramétert fog jelenteni. Megadhatunk egy %n-et is, amely ki lesz cserélve
* a felhasználó nicknevével.
*/
/* Szabványos álparancsok */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Példa egy valódi álparancsra */
/* A /GLINEBOT parancsot leképezi arra, hogy /GLINE <paraméter> 2d stb... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Botok tilosak ezen a szerveren, kérlek, olvasd el a faq-ot a http://www.example.com/faq/123 címen";
};
type command;
};
/*
* ÚJ: tld {}
* RÉGI: T:Line
* Beállít más motd és rules fájlt
* a kliens hostmaszkjára.
* A szintaktikája a következő:
* tld {
* mask (azonosító@gazda);
* motd "(motd fájl)";
* rules "(rules fájl)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* megjegyzés: a fenti példa blokkot akár le is törölhetjük; ebben az esetben
* mindenkire az alapértelmezett motd/rules fájlok (ircd.motd, ircd.rules)
* lesznek használatban.
*/
/*
* ÚJ: ban nick {}
* RÉGI: Q:Line
* Kitilt egy nicknevet, így az nem használható.
* A szintaktikája a következő:
* ban nick {
* mask "(kitiltandó nick)";
* reason "(indoklás)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Fenntartva a szolgáltatásoknak";
};
/*
* ÚJ: ban ip {}
* RÉGI: Z:Line
* Megtiltja egy ip-nek, hogy a hálózatra kapcsolódjon.
* Szintaktika:
* ban ip { mask (ip cím/gazdanévmaszk); reason "(indoklás)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Lecsatolt szerver";
};
/*
* ÚJ: ban server {}
* RÉGI: Q:Line szerverekre
* Megtiltja egy szervernek, hogy a hálózatra kapcsolódjon.
* Ha egy szerver távoli szerverre linkel, a helyi szerver
* szétkapcsolja a hálózatról.
* A szintaktikája a következő:
* ban server {
* mask "(szervernév)";
* reason "(indoklás)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Mars ki innen!";
};
/*
* ÚJ: ban user {}
* RÉGI: K:Line
* Elintézi, hogy egy felhasználó egy bizonyos maszkról ne tudjon kapcsolódni
* a szerverünkre.
* Szintaktika:
* ban user { mask (gazdanévmaszk/ip cím); reason "(indok)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idióta";
};
/*
* ÚJ: ban realname {}
* RÉGI: n:Line
* Letiltja egy bizonyos valós név használatát.
* Szintaktikája:
* ban realname {
* mask "(valós név)";
* reason "(indok)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* MEGJEGYZÉS MINDEN BANRA: ezek ismételhetőek további bejegyzésekhez!
*
* ÚJ: except ban {}
* RÉGI: E:Line
* Elintézi, hogy ne lehessen minket kibannolni.
* Szintaktika:
* except ban { mask (azonosító@gazda); };
* További gazdákhoz annyiszor ismételjük az except ban {}-t,
* amennyiszer szükséges.
*/
except ban {
/* ne tiltsuk ki stskeeps-t */
mask *stskeeps@212.*;
};
/*
* ÚJ: deny dcc {}
* RÉGI: dccdeny.conf
* Használjuk dcc küldések blokkolására... Jobban
* megállítja a vírusokat.
* Szintaktika:
* deny dcc
* {
* filename "blokkolandó fájl (pl. *exe)";
* reason "indok";
* };
*/
deny dcc {
filename "*sub7*";
reason "Valószínűleg Sub7 Virus";
};
/*
* ÚJ: deny channel {}
* RÉGI: N/A (ÚJ)
* Letiltja bizonyos csatornákon a belépést.
* Szintaktika:
* deny channel {
* channel "(csatorna)";
* reason "indok";
* };
*/
deny channel {
channel "*warez*";
reason "A warez törvényellenes";
};
/*
* ÚJ: vhost {}
* RÉGI: Vhost.conf fájl
* Beállít egy hamis ip címet közönséges felhasználókon, vagy
* olyan operátorokon, akik lusták a /sethost-ot használni :P
* Szintaktika:
* vhost {
* vhost (vhost.com);
* from {
* userhost (azonosító@gazda, aki használhatja);
* };
* login (bejelentkezőnév);
* password (jelszó);
* };
* azután e vhost használatához adjuk ki
* a /vhost (bejelentkezőnév) (jelszó) parancsot IRC-n
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Befűzhetünk más konfigurációs fájlokat */
/* include "klines.conf"; */
/* Hálózati beállítások */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Az álcázó kulcsoknak a hálózat minden szerverén azonosnak kell
* lenniük. Az álcázott gazdanevek előállításában van szerepük, ezért
* legyenek titokban tartva! Mind 3 kulcs legyen egy-egy véletlenszerű
* sztring 5-100 karakterből (10-20 karakter kitűnő), valamint
* tartalmazniuk kell kisbetűket (a-z), nagybetűket (A-Z) és számokat
* (0-9) [ahogy az első kulcsos példában látható].
* TIPP: *NIX alatt az './unreal gencloak' parancsot futtatva
* a parancsértelmezőnkben, az Unreal 3 véletlen sztringet
* generál nekünk.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"írjunk hozzá még egyet";
"írjunk hozzá még egyet";
};
/* gazdanevek opereléskor */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Szerverszintű beállítások */
set {
kline-address "állítsuk.be.ezt.az.emailt";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#operek";
options {
hide-ulines;
/* Itt engedélyezhetjük az ident ellenőrzést, ha szeretnénk */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Legkevesebb ennyi ideig kell a felhasználónak kapcsolatban lennie,
* mielőtt engedélyt kap a QUIT üzenetek használatára. Remélhetőleg
* ez leállítja a spamot. */
anti-spam-quit-message-time 10s;
/* A static-quit a neki megadott üzenetet megjeleníti minden
* kilépésben - avagy egyéni kilépési szövegek nem engedélyezettek
* a helyi szerveren */
/* static-quit "Kliens kilépés"; */
/* Hasonlóan blokkolható minden lelépési indok, úgy, hogy kivesszük
* a megjegyzésből ezt, és "yes"-t írunk vagy megadunk valamilyen
* más szöveget (pl. "Bye bye!"), hogy mindig az legyen a lelépés
* indoklószövege. */
/* static-part yes; */
/* Ezzel megmondhatjuk, mely statisztikákat szeretnénk csak operátorok
* számára engedélyezni. Használjunk *-ot, ha az összeset kívánjuk,
* és hagyjuk el a direktívát, ha a felhasználók mindet láthatják. Írjuk
* be a "/stats" parancsot a teljes listáért.
* Lehet, hogy néhány adminisztrátor törölni fogja a "kGs"-t, hogy
a közönséges felhasználók láthassák a kline-okat, gline-okat és
* shunokat.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Elfojtás: ez a példa 60 másodpercenként legfeljebb 3 kapcsolódási
* kísérletet engedélyező korlátozást állít be (gazdánként). */
throttle {
connections 3;
period 60s;
};
/* Árasztásellenes védelem */
anti-flood {
nick-flood 3:60; /* 3 nicknévváltás 60 másodpercenként
(az alapértelmezés) */
};
/* Spamszűrő */
spamfilter {
ban-time 1d; /* a spamszűrő által beállított *line-ok
alapértelmezett kitiltási ideje */
ban-reason "Spam/Reklámozás"; /* alapértelmezett indok */
virus-help-channel "#help"; /* a "viruschan" tevékenységhez
használt csatorna */
/* except "#help"; kivesszük a szűrés alól ezt a csatornát */
};
};
/*
* Problémák akadtak, vagy szükség van további segítségre?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- a kérdéseid 80%-át tartalmazza!
* 3) Ha még mindig gondod van, felmehetsz az irc.ircsystems.net #unreal-support
* csatornájára. Fontos: kérjük, hogy előbb OLVASD EL A DOKUMENTÁCIÓT és
* a GYIK-ot!
*/
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@@ -1,816 +0,0 @@
/*
* example.conf door Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
* Vertaald door Mark
*
* Werkt voor Unreal3.2 en hoger
*
* Dit is de nieuwe example.conf. Het lijkt veel op C++.
* Het begin is wellicht moeilijk, maar met wat ervaring en lezen
* zul je het wel begrijpen.
*
* Kopieer dit bestand naar je hoofd UnrealIRCd dir en noem het 'unrealircd.conf'.
*
* OPMERKING: Alle regels, behalve de openings { regel, eindingen met een ;, dus
* ook de sluitende } regel. Commentaar regels worden door de IRCd niet verwerkt.
*
* LEES doc/unreal32docs.html! De online versie is tevens te bereiken op:
* www.vulnscan.org/UnrealIRCd/unreal32docs.html
* Er staat heel veel informatie in over het configbestand: informatie over
* elk block, variabele, etc..
* Wanneer je dit bestand aanpast zonder de documentatie grondig te lezen,
* zul je gegarandeerd falen!
*/
/* Type van commentaar */
#Commentaar type 1 (Shell type)
// Commentaar type 2(C++ style)
/* Commentaar type 3 (C Style) */
#Deze regels worden niet verwerkt door de IRCd.
/*
* UnrealIRCd ondersteunt modules, het laden van sommige is benodigd.
* Je hebt tenminste een commands module en een cloacking module nodig.
*/
/* VOOR *NIX, haal de commentaartekens weg bij de volgende 2 regels: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* VOOR Windows, haal de commentaartekens weg bij de volgende 2 regels: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Je kan tevens andere configuratiebestanden toevoegen.
* help.conf bevat alle /helpop tekst. De badwords.*.conf
* bestanden bevatten alle badword instellingen voor mode +G..
* spamfilter.conf bevat enkele goede regels voor huidige trojans.
* Je wilt deze waarschijnlijk laden:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* NIEUW: me {}
* OUD: M:Line
* me {} definieert de naam, beschrijving en unreal numeriek voor deze server.
* De syntax is als volgt:
* me {
* name "server.naam";
* info "Server Beschrijving";
* numeric (server numeric*);
* };
* Waneer je servers linkt, mag de numeric niet door een andere server in gebruik zijn.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* NIEUW: admin {}
* OUD: A:Line
* Admin geeft informatie over de server admin. Je mag hier
* zo veel regels opgeven als je wilt.
* De syntax is als volgt:
* admin {
* "eerste regel";
* "tweede regel";
* [etc]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* NIEUW: class {}
* OUD: Y:line (de oude was verwarrend)
* Hiermee stel je de classes in. Een class is een groepsinstelling voor
* connections. Server connecties stuur je naar een andere class dan
* gebruikers.
* De syntax is als volgt:
* class (class naam)
* {
* pingfreq (hoe vaak er gepingt moet worden naar een gebruiker/server in seconden);
* maxclients (hoeveel connecties er maximaal in deze class mogen zijn);
* sendq (maximale send queue voor 1 connectie);
* recvq (maximale receive queue voor 1 connectie [flood control]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Hoeveel servers we maximaal tegelijk gelinkt kunnen hebben */
sendq 1000000;
connfreq 100; /* Hoeveel seconden tussen een poging to verbinden */
};
/*
* NIEUW: allow {}
* OUD: I:Line
* Hiermee stel je het toestaan van connecties in.
* Gebruikers kunnen verbinden, en jij hebt wat controle en kan eventueel
* een wachtwoord instellen.
* De syntax is als volgt:
* allow {
* ip (ip mask dat toegestaan moet worden);
* hostname (host mask);
* class (class waarnaar ze gestuurd moeten worden [see class {}]);
* password "(wachtwoord)"; (optioneel)
* maxperip (hoeveel connecties per IP); (optioneel)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Allow met wachtwoord */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* NIEUW: allow channel {}
* OUD: chrestrict
* Geeft de mogelijkheid een kanaal te joinen,
* als uitzondering voor een deny channel {}
* De syntax is als volgt:
* allow channel {
* channel "kanaal naam";
* };
*/
allow channel {
channel "#WarezSucks";
};
/*
* NIEUW: oper {}
* OUD: O:Line
* Stelt een IRC Operator in
* IRC Operators zorgen voor orde op de server en zorgen er
* tevens voor dat de server verbonden blijft met het netwerk.
* De syntax is als volgt:
* oper (login) {
* class (class waarin ze geplaatst moeten worden.);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (flags hier*);
* };
* OF
* flags "oud type flags, zoals OAaRD";
* };
*/
/* Voor een lange lijst van oper flags, zie doc/unreal32docs.html#operblock
* [wordt ten zeerste aangeraden te lezen!]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* NIEUW: listen {}
* OUD: P:Line
* Hiermee stel je een poort in voor de IRCd, zodat
* gebruikers/servers kunnen verbinden met je server.
* De syntax is als volgt:
* listen (ip nummer):(port nummer)
* {
* options {
* (opties hier);
* };
* };
* of een gewone:
* listen: listen (ip):(port);
*
* OPMERKING: voor IPv6 IPs (3ffe:b80:2:51d::2 etc), gebruik listen [ip]:port;
*
* Dat werkt ook.
*/
/* Opties voor listen:
OUD | NIEUW
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* Opmerking voor SSL poorten: SSL poorten zijn niet echt
* standaard. Mensen zeggen dat je SSL op poort 994 moet laten
* lopen, omdat dit de standaard SSL poort is.. Maar meestal worden
* hogere poorten gebruikt. Om poort 994 te gebruiken, moet je root
* zijn! Tevens is poort 194 de officiele IRC poort. Maar heb je daar
* ooit een IRCd op zien lopen?
* Wij raden je aan om poort 6697 voor SSL te gebruiken. Dit wordt op
* vrijwel alle netwerken gebruikt en wordt herkend door bijvoorbeeld
* StunTour. Je mag zoveel SSL poorten openen als je wil, maar als je
* (tevens) 6697 gebruikt, help je mee de wereld meer uniform te maken ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* Opmerking: Als je een IRCd shell gebruikt met meerdere IPs, krijg
* je wellicht een "Address already in use" error in je log
* en de IRCd zal niet starten. Dit betekent dat je MOET binden
* naar een specifiek IP in plaats van '*', bijvoorbeeld:
* listen 1.2.3.4:6667l
* Natuurlijk moet je het IP vervangen door het IP dat je toewezen is.
*/
/*
* NIEUW: link {}
* OUD: C/N:Lines
* Geeft een server toegang om te verbinden.
* OPMERKING: Beiden servers hebben een link { } nodig om goed te kunnen verbinden!
* De syntax is als volgt:
* link (server naam)
* {
* username (username, * werkt ook);
* hostname (ip number/hostmask);
* bind-ip (welk IP te binden wanneer je connect, of *);
* port (poort om naar te verbinden);
* hub (Als dit een hub is, werkt '*');
* [of leaf *;]
* password-connect "(wachtwoord te zenden)";
* password-receive "(wachtwoord te ontvangen)";
* class (class waarin de server geplaatst moet worden);
* options {
* (opties hier*);
* };
* // Als we SSL gebruiken, kunnen we kiezen welke cipher we willen gebruiken in SSL mode
* // Verkrijg een lijst door "openssl ciphers", onderscheid ciphers met :'s
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
opties:
OUD | NIEUW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Opmerking: Gebruik geen autoconnect naar Services */
autoconnect;
ssl;
zip;
};
};
/*
*
* NIEUW: ulines {}
* OUD: U:Line
* U:Lines geven servers meer macht/commando's. Gebruik het alleen voor
* services en stats, en NOOIT voor normale UnrealIRCd servers!
* De syntax is als volgt:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* NIEUW: drpass {}
* OUD: X:Line
* Stelt de wachtwoorden voor /die en /restart in.
* De syntax is als volgt:
* drpass {
* restart "(wachtwoord voor herstart)";
* die "(wachtwoord voor beeindigen)";
* };
*/
drpass {
restart "I-love-to-restart";
die "die-you-stupid";
};
/*
* NIEUW: log {}
* OUD: N/A
* Laat de IRCd weten wat en waar te loggen. Je kan er
* zoveel instellen als je wilt.
*
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* De syntax is als volgt:
*
* log "log file"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Verwijder het logbestand en begint een nieuwe wanneer de oude 2MB groot is. Laat dit leeg om altijd
hetzelfde bestand te gebruiken */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* NIEUW: alias {}
* OUD: N/A
* Hiermee stel je commando's zoals /nickserv, /chanserv etc in.
* FLAGS: services, stats, normal
*
* De syntax is als volgt:
* alias "naam" {
* target "wijst naar";
* type aliastype;
* };
*
* [Opmerking: Je kan ook een standaard alias bestand gebruiken, zie doc/unreal32docs.nl.html sectie 2.9]
*/
// Dit wijst het commando /nickserv naar de gebruiker NickServ welke verbonden is met set::services-server
/*alias NickServ {
target "NickServ";
type services;
};*/
// Als je het commando naar dezelfde nick als het commando wil sturen, kun je "target" weglaten.
//alias ChanServ { type services; };
// Wijst het /statserv commando naar de gebruiker Statserv verbonden met set::stats-server
//alias StatServ { type stats; };
// Wijst het /superbot commando naar de gebruiker SuperBot
//alias SuperBot { type normal; };
/* Standaard aliases */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* NIEUW: alias {}
* OUD: N/A
* Hiermee stel je commando's zoals /identify, /services in.
*
* De syntax is als volgt:
* alias "naam" {
* format "format string" {
* target "wijst naar";
* type aliastype;
* parameters "parameters te verzenden";
* };
* type command;
* };
*/
/* Hier wordt apart notitie van gemaakt, hoewel het dezelfde naam heeft als het vorige block. Het verschilt veel
* in syntax, maar het maakt gebruik van dezelfde functies.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* De alias::format is een reguliere expressie. Het eerste formaat matcht het /identify commando wanneer
* het eerste teken een # is. Daarna wordt het doorgezonden naar de chanserv alias met de parameters
* IDENTIFY %1-. Het tweede formaat matcht het /identify commando wanneer het eerste teken geen # is. Daarna
* wordt het commando doorgestuurd naar de nickserv alias met de parameters IDENTIFY %1-.
*/
/* Het alias::format::parameters is gelijk aan script-talen. %N (N is een nummer) staat voor de parameter die
* gezonden is naar het commando (in dit geval /identify). Wanneer je %N- opgeeft, betekent dat alle parameters
* vanaf N tot de laatste paramater in de string. Je kan ook %n gebruiken, waar %n vervangen wordt door de nick.
*/
/* Standaard aliases */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Dit is een voorbeeld van een echt commando alias */
/* Dit verwijst /GLINEBOT naar /GLINE <parameter> 2d etc... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Bots are not allowed on this server, please read the faq at http://www.example.com/faq/123";
};
type command;
};
/*
* NIEUW: tld {}
* OUD: T:Line
* Hiermee stel je verschillende MOTD en RULES bestanden in,
* afhangend van de gebruikers hostmask.
* De syntax is als volgt:
* tld {
* mask (ident@host);
* motd "(motd bestand)";
* rules "(rules bestand)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* Opmerking: je kan het bovenstaande voorbeeld verwijderen.
* In dat geval worden de standaard motd/rules bestanden (ircd.motd, ircd.rules).
* gebruikt voor iedereen.
*/
/*
* NIEUW: ban nick {}
* OUD: Q:Line
* Bant een nickname zodat deze niet gebruikt kan worden.
* De syntax is als volgt:
* ban nick {
* mask "(nick om te bannen)";
* reason "(reden)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reserved for Services";
};
/*
* NIEUW: ban ip {}
* OUD: Z:Line
* Bant een IP van de server
* De syntax is als volgt:
* ban ip {
* mask (ip number/hostmask);
* reason "(reden)";
* };
*/
ban ip {
mask 195.86.232.81;
reason "Delinked server";
};
/*
* NIEUW: ban server {}
* OUD: Server Q:Line
* Zorgt ervoor dat een server niet kan verbinden met het netwerk.
* Als de server naar een andere server linkt, zal de lokale server
* de verbinding met het netwerk verbreken.
* De syntax is als volgt:
* ban server {
* mask "(server naam)";
* reason "(reden)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Get out of here.";
};
/*
* NIEUW: ban user {}
* OUD: K:Line
* Zorgt ervoor dat een gebruiker met een bepaalde mask niet
* kan verbinden met je server.
* De syntax is als volgt:
* ban user {
* mask (hostmask/ip number);
* reason "(reden)";
* };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/*
* NIEUW: ban realname {}
* OUD: n:Line
* Belet het gebruik van een bepaalde realname.
* De syntax is als volgt:
* ban realname {
* mask "(real name)";
* reason "(reden)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* OPMERKING VOOR ALLE BANS: Ze mogen herhaald worden voor extra toevoegingen!
*
* NIEUW: except ban {}
* OUD: E:Line
* Zorgt ervoor dat jij niet gebanned kan worden.
* De syntax is als volgt:
* except ban { mask (ident@host); };
* Herhaal de except ban {} zo vaak als je wilt
* voor andere hosts.
*/
except ban {
/* don't ban stskeeps */
mask *stskeeps@212.*;
};
/*
* NIEUW: deny dcc {}
* OUD: dccdeny.conf
* Wordt gebruikt om DCC sends te blokkeren..
* Stopt virii beter.
* De syntax is als volgt:
* deny dcc
* {
* filename "bestand te blokkeren (bv, *exe)";
* reason "reden";
* };
*/
deny dcc {
filename "*sub7*";
reason "Possible Sub7 Virus";
};
/*
* NIEUW: deny channel {}
* OUD: N/A (NIEUW)
* Belet het gebruik van een kanaal.
* De syntax is als volgt:
* deny channel {
* channel "(kanaal)";
* reason "reden";
* };
*/
deny channel {
channel "*warez*";
reason "Warez is illegal";
};
/*
* NIEUW: vhost {}
* OUD: Vhost.conf file
* Dit zet een nep ip voor niet-opers, of voor opers
* die te lui zijn /sethost te gebruiken ;)
* De syntax is als volgt:
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host toegestaan de vhost te gebruiken);
* };
* login (login name);
* password (password);
* };
* Om je vhost te gebruiken, typ /vhost (login) (password) op IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Je kan ook andere configuratiebestanden laden */
/* include "klines.conf"; */
/* Netwerk configuratie */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Cloak keys moeten op alle servers in het netwerk hetzelfde zijn.
* Ze worden gebruikt voor het maken van gemaskte hosts en moeten geheim blijven.
* De keys moeten 3 willekeurige strings zijn, bestaande uit 5-100 tekens
* (10-20 tekens is genoeg) en moeten bestaan uit kleine letters (a-z),
* hoofdletters (A-Z) en getallen (0-9) [zie de eerste key als voorbeeld].
* Tip: Wanneer je met een *NIX systeem werkt, kun je './unreal gencloak' gebruiken in
* je shell. Dit genereert 3 willekeurige strings die je kunt gebruiken.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"en nog eentje";
"en nog eentje";
};
/* on-oper host */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Server gerelateerde configuratie */
set {
kline-address "stel.dit.adres.in";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Je kan hier ident checking aanzetten als je wilt */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Hoelang een gebruiker minimaal verbonden moet zijn voordat hij toegestaan wordt het
* QUIT bericht te gebruiken. Dit stopt spam hopelijk. */
anti-spam-quit-message-time 10s;
/* Stelt een tekst in die standaard wordt gebruikt voor een quit.
* Houdt in dat er geen eigen quits gebruikt mogen worden op deze server. */
/* static-quit "Client quit"; */
/* Je kan ook alle part-redenen blokkeren door hieronder het commentaar weg te halen
* en er 'yes' neer te zetten. Je kan ook een standaard tekst gebruiken (bijvoorbeeld
* "Bye bye!") om deze tekst altijd te gebruiken..
*/
/* static-part yes; */
/* Stelt in dat stats alleen door opers gebruikt mogen worden. Gebruik * voor alle stats,
* en laat het weg zodat gebruikers alle stats kunnen zien. Typ '/stats' voor een lijst
* van alle stats.
* Sommige admins willen 'kGs' wellicht verwijderen zodat gewone gebruikers een lijst van
* klines, glines en shunts kunnen zien.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttle: dit voorbeeld zet een limie van 3 conneties per 60s (per host). */
throttle {
connections 3;
period 60s;
};
/* Anti flood protectie */
anti-flood {
nick-flood 3:60; /* 3 naamsveranderingen per 60 seconden (standaard) */
};
/* Spam filter */
spamfilter {
ban-time 1d; /* standaard duur van een *line gezet door spamfilter */
ban-reason "Spam/Advertising"; /* standaard reden */
virus-help-channel "#help"; /* kanaal te gebruiken voor 'viruschan' actie */
/* except "#help"; kanaal waar niet gefilterd wordt */
};
};
/*
* Problemen of meer hulp nodig?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- hier staat 80% van je vragen!
* 3) Als je nog steeds problemen hebt, kun je naar irc.ircsystems.net #unreal-support,
maar je moet wel eerst de documentatie en FAQ gelezen hebben!
*/
-792
View File
@@ -1,792 +0,0 @@
/*
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* example.ru.conf by Samets Anton aka Bock (bock@bynets.org).
* $Id$
*
* (Encoding): Windows-1251
*
* Работает для Unreal3.2 и выше
*
* Итак, это русскоязычный пример example.conf. По синтаксису похож на C++.
* По началу будет тяжело понять, что тут написано, однако во время практики и чтения
* вы научитесь это делать.
*
* Просто скопируйте этот файл в главную директорию unrealircd и переименуйте в 'unrealircd.conf'.
*
* Замечание: Все линии, кроме тех, которые начинаются с {, заканчиваются ; включая и закрывающую }.
* IRCd проигнорирует закомментированные линии.
*
* ПРОЧТИТЕ doc/unreal32docs.ru.html! Версия в интернете доступна по адресу:
* www.vulnscan.org/UnrealIRCd/unreal32docs.ru.html
* Она содержит большинство информации о конфигурировании, даёт представление о каждом блоке,
* переменной и так далее...
* Если вы пытаетесь редактировать этот файл без прочтения документации, вы гарантированно
* потерпите неудачу!
*/
/* Типы комментариев */
# Первый тип (Shell type)
// Второй тип (C++ style)
/* Третий тип (C Style) */
# данные линии игнорируются ircd.
/*
* UnrealIRCd поддерживает модули, загрузка некоторых необходима для запуска.
* Вам необходимо загрузить как минимум модули команд и скрытия хоста.
*/
/* Для *NIX систем раскомментируйте следующие 2 линии: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* Для Windows систем раскомментируйте следующие 2 линии: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Вам необходимо подключить и другие конфигурационные файлы.
* help.ru.conf содержит весь текст команды /helpop. Файлы badwords.*.conf
* содержат все включения матных слов для режима +G...
* spamfilter.conf содержит правила для защиты от троянских коней.
* Вы вероятно захотите подключить эти файлы:
*/
include "help.ru.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* НОВОЕ: me {}
* СТАРОЕ: M:Line
* me {} определяет имя, описание и нумерик сервера unreal для данного сервера.
* Синтаксис:
* me {
* name "Имя.сервера";
* info "Описание сервера";
* numeric (нумерик сервера*);
* };
* При соединении с другими серверами, нумерик должен быть уникальным в сети. Имя сервера - англоязычное.
*/
me
{
name "irc.foonet.com";
info "Сервер FooNet";
numeric 1;
};
/*
* НОВОЕ: admin {}
* СТАРОЕ: A:Line
* Данный блок предоставляет информацию об администраторе сервера.
* Вы можете поместить сколько угодно линий после admin {.
* Синтаксис:
* admin {
* "первая линия";
* "вторая линия";
* [так далее]
* };
*/
admin {
"Вася Пупкин!";
"vasya_pupkin";
"haker@lamer.ru";
"ICQ: 987654321";
};
/*
* НОВОЕ: class {}
* СТАРОЕ: Y:line (был слишком запутан)
* Определяет настройки для классов. Класс определяет групповые настройки для подключений.
* Например, подключение сервера, вместо включения его в класс пользователей, вы направляете в
* класс серверов. Используется следующий синтаксис:
* class (имя класса)
* {
* pingfreq (как часто пиновать пользователя/сервер в секундах);
* maxclients (сколько максимально соединений разрешено данному классу);
* sendq (максимальная очередь для отправки от подключения);
* recvq (максимальная очередь для получения от подключения [контроль за флудом]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Какое максимальное количество серверов может быть прилинковано к этому серверу */
sendq 1000000;
connfreq 100; /* Через сколько секунд проводить следующую попытку подключения */
};
/*
* НОВОЕ: allow {}
* СТАРОЕ: I:Line
* Определяет, кому разрешено подключаться к серверу...
* В основном используется для клиентов, это разрешает им подключаться к серверу, а вы можете их контролировать
* и/или устанавивать пароль.
* Синтаксис:
* allow {
* ip (разрешённая маска ip);
* hostname (маска хоста);
* class (класс, в который определить[смотри class {}]);
* password "(пароль)"; (необязательно)
* maxperip (сколько подключений с одного ip); (необязательно)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Разрешение подключения с паролем */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "аццкип0р0ль";
maxperip 1;
};
/*
* НОВОЕ: allow channel {}
* СТАРОЕ: chrestrict
* Позволяет пользователю зайти на канал...
* служит как исключение из запрещённых каналов.
* Синтаксис:
* allow channel {
* channel "имя канала";
* };
*/
allow channel {
channel "#WarezSucks";
};
/*
* НОВОЕ: oper {}
* СТАРОЕ: O:Line
* Определяет IRC оператора
* IRC операторы следят за сервером, занимаются его поддержкой и подключением к сети.
* Синтаксис:
* oper (логин) {
* class (класс, в который определять их, если отличен от блока I, в какой класс переместить);
* from {
* userhost (идент@хост);
* userhost (идент@хост);
* };
* flags
* {
* (тут флаги*);
* };
* ИЛИ
* flags "флаги старого типа, вида OAaRD";
* };
*/
/* Для списка флагов оператора прочитайте doc/unreal32docs.ru.html#operblock
* [ОЧЕНЬ НАСТОЯТЕЛЬНО рекомендуется к прочтения]
*/
oper vasyapupkin {
class clients;
from {
userhost vasya@somewhere.by;
};
password "p0r0l'";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* НОВОЕ: listen {}
* СТАРОЕ: P:Line
* Определяет, на каких портах будет работать ircd,
* позволяя пользователям/серверам подключаться к серверу.
* Синтаксис:
* listen (ip):(номер порта)
* {
* options {
* (тут опции);
* };
* };
* или просто
* listen: listen (ip):(порт);
*
* ЗАМЕЧАНИЕ: для протокола ip v6 (3ffe:b80:2:51d::2), используйте [ip]:порт;
*
* Это так же будет работать.
*/
/* Опции для listen:
СТАРЫЕ | НОВЫЕ
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* ЗАМЕЧАНИЕ ДЛЯ ПОРТОВ SSL: SSL порты стандартизированы,
* за исключением многочисленных "высоких" портов SSL, некоторые люди могут сказать вам,
* чтобы вы запустили на порту 994, потому что он официальный порт SSL... Но это же
* требует привилегий пользователя root! К слову, порт 194 - официальный порт irc,
* но вы видели когда-нибудь ircd, запущенный на нём?
* Итак, наше предложение - использовать порт 6697 для SSL, он используется уже рядом сетей
* и используется в примере StunTour.
* Вы можете открыть сколько угодно портов SSL, но используя так же и 6697, вы поможете
* стандартизировать его;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* ЗАМЕЧАНИЕ: Если вы используете шелл IRCd, где несколько IP адресов, вы можете получить сообщение типа
* 'Address already in use', ошибки в вашем лог-файле и ircd не запустится.
* Это значит, что вам необходимо указать определённый адрес IP вместо '*', к примеру:
* listen 1.2.3.4:6667;
* Конечно же, измените IP адрес на тот, который назначен вам.
*/
/*
* НОВОЕ: link {}
* СТАРОЕ: C/N:Lines
* Определяет блок для подключения серверов.
* ЗАМЕЧАНИЕ: ЧТОБЫ ПОДКЛЮЧИТЬСЯ БЕЗ ВОПРОСОВ, НА ОБОИХ СЕРВЕРАХ НЕОБХОДИМЫ ПРАВИЛЬНЫЕ НАСТРОЙКИ LINK {}!
* Синтаксис:
* link (имя сервера)
* {
* username (имя пользователя, * работает тоже);
* hostname (адрес ip/маска хоста);
* bind-ip (На каком адресе IP слушать или *);
* port (порт для соединения);
* hub (если это хаб, * так же работает, или макси сервера, которые могут быть под ним);
* [или leaf *;]
* password-connect "(пароль для отправки)";
* password-receive "(пароль, что мы должны получить)";
* class (класс, в который определить сервер);
* options {
* (тут указываются опции*);
* };
* // Если мы используем SSL, мы можем указать, какой шифр использовать в режиме SSL
* // Получить список можно "openssl ciphers", шифры разделяются двоеточиями (:)
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
опции:
СТАРЫЕ | НОВЫЕ
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.ru.by
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Замечание: Вы не должны использовать автоподключение (autoconnect) при подключении сервисов */
autoconnect;
ssl;
zip;
};
};
/*
*
* НОВОЕ: ulines {}
* СТАРОЕ: U:Line
* U-lines обладают большей силой/властью, чем другие сервера. Это нужно устанавливать только на
* сервисы/сервера сбора статистики и НИКОГДА на обычные сервера UnrealIRCd!
* Синтаксис:
* ulines {
* (сервер в uline);
* (сервер в uline);
* [и т.д.]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* НОВОЕ: drpass {}
* СТАРОЕ: X:Line
* Определяет пароли для использования команд /die и /restart.
* Синтаксис:
* drpass {
* restart "(пароль для перезапуска)";
* die "(пароль для отключения)";
* };
*/
drpass {
restart "Я-люблю-перезапускать-сервер";
die "умри-тупое!:)";
};
/*
* НОВОЕ: log {}
* СТАРОЕ: N/A
* Указыает ircd куда и что протоколировать (вести лог). Вы можете указать столько, сколько пожелаете.
*
* ФЛАГИ: errors, kills, tkl, connects, server-connects, kline, oper
*
* Синтаксис:
* log "путь_к_лог_файлу"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Удалять логфайл и старовать новый, если размер превышает 2MB, оставьте это как есть, чтобы использовать
тот же самый файл */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* НОВОЕ: alias {}
* СТАРОЕ: N/A
* Позволяет установить вам псевдонимы на команды, такие как /nickserv, /chanserv и т.д.
* ФЛАГИ: services, stats, normal
*
* Синтаксис:
* alias "имя" {
* target "куда направить";
* type aliastype;
* };
*
* [ЗАМЕЧАНИЕ: Вы так же можете подключить уже определённый файл с псевдонимами,подробнее doc/unreal32docs.ru.html в секции 2.9]
*/
// Данный псевдноним /nickserv направляет команды пользователю NickServ, который подключён к серверу set::services-server
/*alias NickServ {
target "NickServ";
type services;
};*/
// Если вы хотите, чтобы команды направлялись на тот же ник, что и команда, вы можете не указывать target
//alias ChanServ { type services; };
// Указывает, что команда /statserv будет отправлена пользователю StatServ, подключённого к серверу set::stats-server
//alias StatServ { type stats; };
// Указывает, что команда /superbot будет отправлена пользователю SuperBot
//alias SuperBot { type normal; };
/* Стандартные псевдонимы */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* НОВОЕ: alias {}
* СТАРОЕ: N/A
* Позволяет установить такие псевдонимы на команды как /identify, /services и т.д.
*
* Синтаксис:
* alias "имя" {
* format "строка формата" {
* target "кому";
* type aliastype;
* parameters "список параметров";
* };
* type command;
* };
*/
/* Вынесено отдельно, так как имеются отличия по сравнению с предыдущим типом псевдонимов и имеются очень большие отличия в
* синтаксисе, так же используется для других целей, чем стандартные псевдонимы.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* Директива alias::format является регулярным выражением. Под первый формат подпадает команда /identify,
* если первым символом является #. Она посылает команду chanserv с параметрами IDENTIFY %1-.
* Второй формат срабатывает, если в команде, посланной посредством /identify первый символ не #. Тогда ircd
* передаёт эту команду nickserv с параметрами IDENTIFY %1-.
*/
/* alias::format::parameters сходно со скриптовыми языками. %N (где N число) представляет собой параметр, посланный командой
* (в случае /identify). Если вы указали %N-, так вы определили все параметры, начиная от N до последнего в этой строке.
* Вы можете так же указать %n, что будет означать ник пользователя.
*/
/* Стандартные псевдонимы */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Тут идёт пример использования "действительно псевдонима" (real command alias) */
/* Данный пример - использование /GLINEBOT как /GLINE <параметры> 2d и т.д... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Боты запрещены на этом сервере, прочитайте ЧаВО на http://www.example.com/faq/123";
};
type command;
};
/*
* НОВОЕ: tld {}
* СТАРОЕ: T:Line
* Устанавливает различные different motd и rules файлы
* в зависимости от маски хостов клиентов.
* Синтаксис:
* tld {
* mask (идент@хост);
* motd "(файл motd)";
* rules "(файл rules)";
* };
*/
tld {
mask *@*.ru;
motd "ircd.motd.ru";
rules "ircd.rules.ru";
};
/* замечание: вы можете просто удалить блок выше, указанный для примера в случае, если есть в наличии
* файлы motd/rules, используемые по умолчанию (ircd.motd, ircd.rules), которые будут использоваться всеми
*/
/*
* НОВОЕ: ban nick {}
* СТАРОЕ: Q:Line
* Банит ник, он не может быть использован.
* Синтаксис:
* ban nick {
* mask "(ник для бана)";
* reason "(причина)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Зарезервирован для сервисов";
};
/*
* НОВОЕ: ban ip {}
* СТАРОЕ: Z:Line
* Банит адрес ip при подключении в сеть.
* Синтаксис:
* ban ip { mask (адрес ip/маска хоста); reason "(причина)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Отключённый сервер";
};
/*
* НОВОЕ: ban server {}
* СТАРОЕ: Серверный Q:Line
* Отключает сервер от попыток подключиться в сеть.
* Если сервер подключается к удалённому серверу в сети, локальный сервер
* будет отключён он сети.
* Синтаксис:
* ban server {
* mask "(имя сервера)";
* reason "(причина)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Ламерский сервер :).";
};
/*
* НОВОЕ: ban user {}
* СТАРОЕ: K:Line
* Пользователь с указанной маской не может подключиться к вашему серверу.
* Синтаксис:
* ban user { mask (маска хоста/адрес ip); reason "(причина)"; };
*/
ban user {
mask *newiceman@*.irc.by;
reason "Идиот!";
};
/*
* НОВОЕ: ban realname {}
* СТАРОЕ: n:Line
* Банит по указанному пользователем реальному имени.
* Синтаксис:
* ban realname {
* mask "(Реальное имя)";
* reason "(причина)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* ЗАМЕЧАНИЕ ДЛЯ ВСЕХ БАНОВ: они могут повторятся в случае необходимости уточнений!
*
* НОВОЕ: except ban {}
* СТАРОЕ: E:Line
* Предотвращает бан.
* Синтаксис:
* except ban { mask (идент@хост); };
* Повторите except ban {} столько раз, сколько хотите использовать различные хосты.
*/
except ban {
/* не банить wax */
mask *wax@195.222.*;
};
/*
* НОВОЕ: deny dcc {}
* СТАРОЕ: dccdeny.conf
* Используется чтобы запретить отправку dcc... служит для защиты от вирусов
* Синтаксис:
* deny dcc
* {
* filename "имя файла для блокироваки (т.е. *exe)";
* reason "причина";
* };
*/
deny dcc {
filename "*sub7*";
reason "Вероятность вируса Sub7";
};
/*
* НОВОЕ: deny channel {}
* СТАРОЕ: N/A (НОВОЕ)
* Запрещает вход на указанные каналы.
* Синтаксис:
* deny channel {
* channel "(канал)";
* reason "причина";
* };
*/
deny channel {
channel "*warez*";
reason "Warez нелегален";
};
/*
* НОВОЕ: vhost {}
* СТАРОЕ: файл Vhost.conf
* Устанавливает фейковый ip для не-операторов или операторы слишком
* ленивые, чтобы сделать /sethost :P
* Синтаксис:
* vhost {
* vhost (vhost.com);
* from {
* userhost (идент@хост, кому разрешено использовать);
* };
* login (логин);
* password (пароль);
* };
* чтобы использовать vhost, наберите /vhost (логин) (пароль) в IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Вы так же можете подключить и другие конфигурационные файлы */
/* include "klines.conf"; */
/* Конфигурация Сети */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Ключи скрытия хостов должны быть одинаковы на всех серверах в сети.
* Они использутся для генерации замаскированных хостов и должны держаться в секрете.
* Ключи должен быть 3-мя случайными срочками с 5-100 символами в каждой
* (10-20 символов должно быть достаточно) и должны содержать прописные (a-z),
* заглавные (A-Z) буквы и цифрты (0-9) [смотрите пример первого ключа].
* Подсказка: В *NIX системах вы можете запустить './unreal gencloak' в вашем шелле, чтобы получить
* 3 строки, сгенерированные случайным образом.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"и ещё одна;
"и ещё одна";
};
/* хост on-oper */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Специфическая конфигурация сервера */
set {
kline-address "set.this.email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Если желаете, вы можете включить проверку ident */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Указывает минимальное время, сколько был подключен пользователь,
* прежде чем разрешать ему использовать сообщение QUIT.
* Должно помочь в борьбе со спамом */
anti-spam-quit-message-time 10s;
/* Устанавливает постоянное сообщение о выходе - значит, что локальный сервер не разрешит
различные сообщения о выходе */
/* static-quit "Клиент вышел"; */
/* Вы так же можете блокировать все сообщения о выходе из канала просто раскомментировав это и указать'yes'
* или указать какой-нибудь другой текст (например: "Пока пока!"), который всегда будет использован как причина. */
/* static-part yes; */
/* Позволяет сделать важные сообщения stats были использованы только операторами, используйте * для всех сообщений stats,
* или закомментируйте, что позволит пользователям видеть все сообщения stats. Чтобы получить весь список, введите '/stats'.
* Некоторые администраторы могут убрать 'kGs' для того, чтобы разрешить обычным пользователям видеть список
* klines, glines и shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Тротлинг: данный пример устанавливает предел в 3 попытки подключения в 60 секунд (для одного хоста). */
throttle {
connections 3;
period 60s;
};
/* Защита от флуда */
anti-flood {
nick-flood 3:60; /* 3 изменения ника в 60 секунд (по умолчанию) */
};
/* Фильтр спама */
spamfilter {
ban-time 1d; /* длительность по умолчанию бана *line, установленного spamfilter */
ban-reason "Спам/Реклама"; /* причина по умолчанию */
virus-help-channel "#help"; /* канал при использовании действия 'viruschan' */
/* except "#help"; канал для исключения действия фильтра */
};
};
/*
* Проблемы или нуждаетесь в более подробной информации?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.ru.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- содержит 80% ваших вопросов!
* 3) Если у вас до сих пор остались проблемы, зайдите на irc.ircsystems.net #unreal-support,
* но мы требуем, чтобы вы ПРЕЖДЕ ПРОЧИТАЛИ ДОКУМЕНТАЦИЮ и ЧаВО!
*/
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/*
* Example set {} block
*/
set {
/*
* This is the mail users will get shown when k-lined
*/
kline-address "mail.to.mail.to";
/*
* What modes will users get when connecting to this server
*/
modes-on-connect "+ix";
/* What channels users will autojoin */
auto-join "0";
/* What channels opers will autojoin on connect*/
oper-auto-join "0";
dns {
/* What IP has our DNS server got? */
nameserver 127.0.0.1;
/* How long time will we wait for each attempt? */
timeout 2s;
/* How many attempts will we do */
retries 2s;
};
options {
enable-opermotd;
enable-chatops;
hide-ulines;
// webtv-support;
identd-check;
};
/*
* How many channels each user can join
*/
maxchannelsperuser 10;
/*
* This is a new thing in Unreal3.2.
* You _need_ to make three numbers up, bigger than 100000
* These MUST be the SAME on EVERY server in your NETWORK
* If people discover these keys, it is easier for them to crack
* the +x algoritm.
*/
cloak-keys
{
0;
0;
0;
};
};
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@@ -1,787 +0,0 @@
/*
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
* Türkçe çeviri: Mustafa "Ironic" Cakmak (ironic@unrealircd.org)
*
* Unreal3.2 ve üstü sürümler için kullanılmaktadır
*
* Peki beyler. Bu example.conf dosyasının yenisi. C++ türüne çok benziyor.
* Neyse şimdi bunun üstesinden gelme zamanı. Başlangıçta zor gelebilir, fakat
* okuyarak ve biraz pratikle anlayacaksınız.
*
* Yapmanız gereken bu dosyayı ana dizine atıp, 'unrealircd.conf' olarak adlandırmak.
*
* NOTE: Bütün satırlar, açılış { satırı dışında, kapama } satırı dahil, sonunda ; taşır.
* IRCd açıklama satırlarını göz ardı edecektir.
*
* Lütfen doc/unreal32docs.tk.html dosyasını okuyunuz! Çevrimiçi sürümüne ulaşabileceğiniz adres:
* www.vulnscan.org/UnrealIRCd/unreal32docs.tk.html
* Yapılandırma dosyası hakkında bir çok bilgi içerir: Her blok,
* değişken vs.. hakkında bilgi verir.
* Eğer dökümantasyon dosyasını tam olarak okumadan bu dosyayı düzenlemeye kalkarsanız
* başarısız olacağınız oldukça yüksek bir oranda garanti edilir!
*/
/* Açıklama satırı çeşitleri */
#Açıklama satırı 1 (Shell tipi)
// Açıklama satırı 2 (C++ tipi)
/* Açıklama satırı satırı 3 (C tipi) */
#Bu satırlar ircd tarafından göz ardı edilecektir.
/*
* UnrealIRCd modülleri destekler, Bunların bazılarının yüklenmesi gereklidir.
* En azından komutlar modülü(commands) ve gizleme modülü(cloaking)'ne ihtiyacınız vardır.
*/
/* *NIX için, sonraki 2 satırın açıklama satıracını(//) kaldırın: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* Windows için, sonraki 2 satırın açıklama satıracını(//) kaldırın: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Diğer yapılandırma dosyalarınıda dahil edebilirsiniz.
* help.conf bütün /helpop metinlerini içerir. +G kipi için badwords.*.conf
* dosyaları bütün kötü kelime girdilerini içerir...
* spamfilter.conf güncel trojanlar için uygun kuralları içerir.
* Muhtemelen bunları eklemek isteyeceksiniz:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* YENI: me {}
* ESKI: M:Line
* me {} bu sunucu için isim, tanımlama ve unreal sunucu sayısalını(numeric) belirler.
* Sözdizimi aşağıdaki gibidir:
* me {
* name "sunucu.ismi";
* info "Sunucu tanımlaması";
* numeric (sunucu sayısalı*);
* };
* Eğer link varsa, bu sayısal ağ üzerinde varolan herhangi bir server tarafından kullanılmamalıdır.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* YENI: admin {}
* ESKI: A:Line
* Admin sunucu yöneticisine dair bilgi verir. Dilediğiniz kadar
* satırı admin { altına yerleştirebilirsiniz.
* Sözdizimi aşağıdaki gibidir:
* admin {
* "ilk satır";
* "ikinci satır";
* [vs]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* YENI: class {}
* ESKI: Y:line (eskisi karışıktı)
* Bu sınıflar için ayarları belirtir. Bir sınıf bağlantılar için bir grup
* ayarıdır. Örneğin, sunucu bağlantılarını, bir istemci sınıfı
* yerine, sunucu sınıfına yönlendirirsiniz. Sözdizimi aşağıdaki gibidir:
* class (class name)
* {
* pingfreq (ne sıklıkta saniye içerisinde kullanıcı veya sunucunun ping edileceği);
* maxclients (bu sınıf için kaç bağlantı);
* sendq (bir bağlantıdan gönderilecek en yüksek dizi);
* recvq (bir bağlantıdan alınacak en yüksek dizi [flood kontrolü]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Link edebileceğimiz en yüksek sunucu sayısı */
sendq 1000000;
connfreq 100; /* Her bağlantı girişimi arasında ne kadar saniye olacağı */
};
/*
* YENI: allow {}
* ESKI: I:Line
* Bağlantı izinlerini belirtir..
* Temel olarak istemcilerin sunucuya bağlanabilmesi için herhangi bir kontrol
* ve/veya bir şifre belirtmenize olanak sağlar.
* Sözdizimi aşağıdaki gibidir:
* allow {
* ip (izin verilecek ip maskesi);
* hostname (host maskesi);
* class (gönderilecek sınıf [class {} bloğuna göz atınız]);
* password "(şifre)"; (isteğe bağlı)
* maxperip (ip başına kabul edilecek bağlantı sayısı); (isteğe bağlı)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Şifrelendirilmiş allow bloğu */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* YENI: allow channel {}
* ESKI: chrestrict
* Bir kullanıcının bir kanala girmesine olanak sağlar...
* yasak kanal bloğundaki hariçlik gibi.
* Sözdizimi:
* allow channel {
* channel "kanal ismi";
* };
*/
allow channel {
channel "#WarezSucks";
};
/*
* YENI: oper {}
* ESKI: O:Line
* Bir IRC Operatörü tanımlamanızı sağlar.
* IRC Operatörleri sunucuya uygun bir biçimde bağlanılmasını ve
* makullüğü sağlarlar.
* Sözdizimi aşağıdaki gibidir:
* oper (login) {
* class (sınıf ismini ekleyin, eğer istemciden farklıysa, yeni sınıfı ekleyin);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (flaglar buraya*);
* };
* VEYA
* flags "OAaRD gibi eski tip flaglar";
* };
*/
/* Oper flaglarının listesine doc/unreal32docs.html#operblock dan göz atabilirsiniz.
* [Okumanız şiddetle önerilir]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* YENI: listen {}
* ESKI: P:Line
* İstemci ve sunucuların sunucuya bağlanmasını sağlamak için ircd tarafından
* kullanılacak bir port tanımlamanızı sağlar .
* Sözdizimi aşağıdaki gibidir:
* listen (ip adresi):(port numarası)
* {
* options {
* (tercihler buraya);
* };
* };
* veya sade bir biçimde
* listen: listen (ip):(port);
*
* UYARI: ipv6 ipleri için (3ffe:b80:2:51d::2 vb), [ip]:port; kullanınız
*
* Böylede çalışır.
*/
/* listen için tercihler:
ESKI | YENI
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* SSL PORTLARI İÇİN NOT: SSL portları oldukça standart dışıdır,
* ayrıca pek çok yüksek-SSL portları için bazı insanlar 994 te çalıştırın
* der çünkü bu resmi SSL portudur..Fakat bu root erişimi gerektirir.Yanı sıra,
* 194 resmi irc portu olarak bunun üzerinde çalışan ircd
* hiç gördünüz mü?
* Böyle olunca bizim önerimiz 6697 portunu SSL için kullanmanız, bu hayli
* sunucuda kullanılıyor ve örnek için StunTour tarafından kabul görmüş durumda.
* İstediğiniz kadar SSL port açmakta özgürsünüz, fakat 6697 yi kullanmanız
* dünya standartı haline gelmesine biraz daha yardım edecektir. ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* NOT: Eğer bir çok IP barındıran bir IRCd Shell kullanıyorsanız logunuzda olası
* 'Address already in use' alırsınız ve ircd başlamaz.Bunun anlamı '*' yerine
* belirli bir IP adresi kullanmanız gerektiğidir.Yani örneğin:
* listen 1.2.3.4:6667;
* Açıkça, IP yi önceden koyduğunuz IP ile değiştirin.
*/
/*
* YENI: link {}
* ESKI: C/N:Lines
* Bir sunucu bağlantısı için bir onay tanımlamanızı sağlar.
* NOT: HER IKI SUNUCUDA BAĞLANTI IÇIN TAM OLARAK DÜZGÜN BİR LINK {} GEREĞİ DUYAR!
* Sözdizimi aşağıdaki gibidir:
* link (sunucu ismi)
* {
* username (username, * da uygundur);
* hostname (ip adresi/hostmask);
* bind-ip (Bağlanırken hangi IP ile bağlanacağı, veya *);
* port (bağlantı portu, eğer herhangi biriyse);
* hub (Bu bir hub ise, * çalışır, veya sunucu maskeleri bunu sağlar);
* [veya leaf *;]
* password-connect "(gönderilecek şifre)";
* password-receive "(almamız gereken şifre)";
* class (sunucuların yönetileceği sınıf);
* options {
* (tercihler buraya*);
* };
* /* Eğer SSL kullanıyorsak, SSL modunda ne tür bir anahtar kullanacağımızı seçebiliriz
* * "openssl ciphers" ile bir liste alınır, anahtarlar birbirinden : ile ayrılırak belirtilebilirler.
* */
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
tercihler:
YENI | ESKI
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Note: Servisler link edilirken autoconnect kullanmamalısınız.*/
autoconnect;
ssl;
zip;
};
};
/*
*
* YENI: ulines {}
* ESKI: U:Line
* U-lines satırları sunuculara daha güç/komut kazandırır.Bu servis/istatistik
* sunucuları içindir ve ASLA normal UnrealIRCd sunucuları için değildir.
* Sözdizimi aşağıdaki gibidir:
* ulines {
* (uline olacak sunucu);
* (uline olacak sunucu);
* [vb]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* YENI: drpass {}
* ESKI: X:Line
* Bu blok /die ve /restart için şifre tanımlamanızı sağlar.
* Sözdizimi aşağıdaki gibidir:
* drpass {
* restart "(yeniden başlatmak için şfire)";
* die "(sona erdirmek için şifre)";
* };
*/
drpass {
restart "I-love-to-restart";
die "die-you-stupid";
};
/*
* YENI: log {} ESKI: N/A Ircd e logun ne ve nerede olacağını bildirir. Dilediğiniz
* kadara sahip olabilirsiniz.
*
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* Syntax:
* log "log file"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Eğer 2 MB yi geçerse log dosyasını sil ve yenisini aç, eğer her zaman aynı log
dosyasını kullanmak istiyorsanız karışmayın */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* YENI: alias {}
* ESKI: N/A
* /nickserv, /chanserv gibi komutlar hazırlamanızı sağlar.
* FLAGS: services, stats, normal
*
* Sözdizimi:
* alias "isim" {
* target "gidecek nokta";
* type aliastype;
* };
*
* [NOT: Aynı zamanda önceden tanımlanmış alias dosyası dahil edebilirsiniz, doc/unreal32docs.html bölüm 2.9]
*/
// Bu nokta /NickServ komutu ile set::services-server server üzerinden bağlanmış olan NickServ e döner.
/*alias NickServ {
target "NickServ";
type services;
};*/
// Eğer komutla noktanın aynı olmasını istiyorsanız nick girişini gözardı edebilirsiniz
//alias ChanServ { type services; };
// Bu nokta /statserv komutu ile set::stats-server server üzerinden bağlanmış olan StatServ e döner.
//alias StatServ { type stats; };
// Bu nokta /superbot komutu ile kullanıcı SuperBot a döner
//alias SuperBot { type normal; };
/* Standart aliases */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* ESKI: alias {}
* YENI: N/A
* Bu /identify, /services gibi komutlar hazırlamanızı sağlar.
*
* Sözdizimi:
* alias "isim" {
* format "format satırı" {
* target "gidecek nokta";
* type aliastype;
* parameters "gönderilecek parametreler";
* };
* type command;
* };
*/
/* Bu ayrı bir şekilde gösterilir.Çünkü bir önceki direktif ile aynı isme sahip olsa bile benzer bir
* fonksiyon sağlaması ve standart aliaseslerin çalışmasına dayanması ile birlikte çok farklı sözdizimine sahip olması.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* alias::format direktifi bir düzenli ifadedir. İlk biçim /identify komutundan sonraki ilk karakter bir # ise eşleşir.
* Ardından IDENTIFY %1- ile chanserv aliases e döner.
* İkinci biçim ise /identify komutundan sonraki ilk karakterin bir # işareti ile eşleşmeme durumunu belirtir.Ardından
* IDENTIFY %1- ile nickserv aliases e döner.
*/
/* alias::format::parameters betik diline benzerdir. %N (N bir numaradır) komuta gönderilecek
* parametreyi temsil eder.(bu durumda /identify). Eğer bir %N- belirtirseniz bu N den sonraki
* bütün parametleri içerir. Ayrıca kullanıcı nickname inin yerine %n kullanabilirsiniz.
*/
/* Standart aliases */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Bu gerçek komut aliası için bir örnektir */
/* Bu eşlem /GLINEBOT ile /GLINE <parametre> 2d vb... şeklindedir */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Bu sunucuda botlara izin verilmemektedir, lütfen http://www.example.com/faq/123 sayfasından sss ı okuyunuz.";
};
type command;
};
/*
* ESKI: tld {}
* YENI: T:Line
* Bu istemcilerin hostmaskesine bağlı olarak farklı
* motd ve rules dosyaları belirler.
* Sözdizimi aşağıdaki gibidir:
* tld {
* mask (ident@host);
* motd "(motd dosyası)";
* rules "(rules dosyası)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* not: Bütün istemciler için aynı motd/rules (ircd.motd, ircd.rules) dosyaları
* görüntületmek istiyorsanız sadece yukarıdaki örnek bloğu silebilirsiniz.
*/
/*
* YENI: ban nick {}
* ESKI: Q:Line
* Nir nickname yasaklar, bundan doalyı kullanılamaz.
* Sözdizimi aşağıdaki gibidir:
* ban nick {
* mask "(yasaklanak nick)";
* reason "(neden)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Servisler için ayrılmıştır";
};
/*
* YENI: ban ip {}
* ESKI: Z:Line
* Ağa bağlanan bir ip yi yasaklar.
* Sözdizimi:
* ban ip { mask (ip adresi/hostmask); reason "(neden)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Bağlı olmayan sunucu";
};
/*
* YENI: ban server {}
* ESKI: Server Q:Line
* Ağa bir sunucunun bağlanmasını devredışı kılar.
* eğer sunucu uzak bir sunucuya bağlanmışsa, yerel sunucunun
* ağdan bağlantısı kesilir.
* Sözdizimi aşağıdaki gibidir:
* ban server {
* mask "(sunucu ismi)";
* reason "(neden)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Defol buradan.";
};
/*
* YENI: ban user {}
* ESKI: K:Line
* Kullanıcının belirtilen kesin bir mask ile sunucuya bağlanmasını engeller.
* Sözdizimi:
* ban user { mask (hostmask/ip adresi); reason "(neden)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/*
* YENI: ban realname {}
* ESKI: n:Line
* Kullanılan kesin bir realname i yasaklar.
* Sözdizimi:
* ban realname {
* mask "(real name)";
* reason "(neden)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* BUTUN BANLAR İÇİN NOT, ilave girdiler için tekrarlanabilir!
*
* YENI: except ban {}
* ESKI: E:Line
* Bu yasaklanmamanızı sağlar.
* Sözdizimi:
* except ban { mask (ident@host); };
* Farklı hostlar için istediğiniz kadar except ban {}
* bloğunu tekrarlayın.
*/
except ban {
/* stskeeps i yasaklama*/
mask *stskeeps@212.*;
};
/*
* YENI: deny dcc {}
* ESKI: dccdeny.conf
* Dcc gönderimlerini bloklamak için kullanılır..Virüsler
* dursa iyi olur.
* Sözdizimi:
* deny dcc
* {
* filename "bloklanacak dosya (örnek, *exe)";
* reason "neden";
* };
*/
deny dcc {
filename "*sub7*";
reason "Muhtemek Sub7 Virüsü";
};
/*
* ESKI: deny channel {}
* YENI: N/A (NEW)
* Girilen kanalları bloklar.
* Sözdizimi:
* deny channel {
* channel "(kanal)";
* reason "neden";
* };
*/
deny channel {
channel "*warez*";
reason "Warez yasaktır";
};
/*
* YENI: vhost {}
* ESKI: Vhost.conf file
* Oper olmayan kullanıcılar için sahte ip hazırlar, veya
* tembellik yaparak /sethost kullanmayan operler içindir :P
* Sözdizimi:
* vhost {
* vhost (vhost.com);
* from {
* userhost (kullanılacak ident@host);
* };
* login (login ismi);
* password (şifre);
* };
* ardından bu vhostu kullanmak için, IRC de /vhost (login) (şifre) yapın
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Diğer yapılandırma dosyalarını dahil edebilirsiniz */
/* include "klines.conf"; */
/* Ağ yapılandırması */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Gizleme anahtarları ağ üzerindeki bütün sunucularda aynı olmalı.
* Bu anahtarlar maskeli hostlar yaratmak ve bunları saklamak için kullanılır.
* Anahtarlar 5-100 karakterlik (10-20 karakter yeterli) 3 rastgele diziden oluşmalı ve
* küçük harf (a-z), büyük harf (A-Z) ve rakamlardan (0-9) meydana gelmelidirler.. [ilk örneğe bakınız].
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"and another one";
"and another one";
};
/* on-oper host */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Sunucunun kendine özgü yapılandırması */
set {
kline-address "bunu.email.olarak.ayarlayın";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Eğer isterseniz identd kontrolünü buradan aktif edebilirsiniz */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* /quit mesajının görüntülenebilmesi için, bir kullanıcının sunucuya bağlı kalması gereken süre
* Umarız spamleri durdurmak için yardım eder */
anti-spam-quit-message-time 10s;
/* Bütün çıkışlarda değişmeyen bir çıkış mesajı yaratır - anlamı yerel sunucuda
ısmarlama çıkışlara izin verilmemesidir */
/* static-quit "Client quit"; */
/* Ayrıca bu seçeneğin açıklama satırlarını kaldırıp 'yes' diyerek bütün kanaldan ayrılma mesajlarını,
* bloklamış veya belirli bir diğer metini bunun için kullanabilirsiniz. (örnek: "Bye bye!") Her zaman kanaldan
* ayrılma mesajı olarak kullanılır */
/* static-part yes; */
/* Operlerin sadece belirli istatistikleri görüntüleyebilmesini sağlar, bütün istatistikler için * kullanın,
* bütün istatistikleri görebilmeleri için gözardı edin. Full liste için '/stats' yapınız.
* Bazı yöneticiler normal kullanıcıların 'kGs' istatistiklerine ulaşmasını istemeyebilir.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttling: Bu örnek bir hosta 60 saniye içerisine yanlızca 3 bağlantı imkanı sağlar. */
throttle {
connections 3;
period 60s;
};
/* Anti flood koruması */
anti-flood {
nick-flood 3:60; /* Her 60 saniyede 3 nick değişikliği (varsayılan) */
};
/* Spam filtresi */
spamfilter {
ban-time 1d; /* spamfilter ile bir *line yasağının varsayılan devaö süresi */
ban-reason "Spam/Advertising"; /* varsayılan neden */
virus-help-channel "#help"; /* 'viruschan' eylemi için kullanılacak kanal */
/* except "#help"; spam filtreden muaf tutulacak kanal */
};
};
/*
* Sorununuz veya daha fazla yardımamı ihtiyacınız var?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.tr.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- sorularınızın %80 ini kapsamakta!
* 3) Eğer probleminiz hala devam ediyorsa irc.ircsystems.net sunucusu #unreal-support kanalına girebilirsiniz
* DÖKÜMANTASYON ve FAQ kısmını okumanızı gerekli gördüğümüzü belirtiyoruz!
*/
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[ $Id$ ]
UnrealIRCd FAQ
Made by Stskeeps
This file will contain frequently asked questions about
Unreal IRCd. If you need more help email stskeeps@tspre.org
1) * I compile and everything seems fine during the compiling, but when it
comes time for the program to link, I get errors complaining about dns and
res things. What causes this?
A: You need to make sure -lresolv is included in the "extra libraries"
option of ./Config (or IRCDLIBS in top-level makefile)
2) * When I start up the IRCd it complains about something with chdir()?
A: You need to make sure the right directory is specified when you was
asked about "What directory are all the server configuration files in?"
./Config question
3) The server says like:
*** Link server1 -> server2 is now synced [secs: 30 recv: 130.4 sent: 120.0]
when I link two servers together, what does that mean?
A: That means the link is "synced" (all infodata transfered about the server).
The "secs" (30 in this example) means it took 30 seconds to do the sync
"recv: 130.4" means there was recieved 130 KiloBytes and 4 bytes.
"sent: 120.0" means there was sent 120 kilobytes from my side.
4) What is a negative TS split?
A: Every computer/server has got a time (so they can do TimeStamps) ..
When the clock on the computer is set wrong and the computer it links
upto is wrong it creates a Negative TS split (means time is lower it
actually is. How to fix this is contacting the root of the machine
and ask him to fix the time (when you made sure it's YOUR server that's
wrong)
5) What is an uProtocol ?
A: UnrealIRCd uses numbers to check if a link is compatible with itself
F.x Unreal v2.1.3 has got number 2103 while version 2.1 only has got
2100 - This means .. if the number is lower/higher than the uProtocol
the server uses, it's an incompatible link (of some reasons)
6) How does T:Lines work and what are they?
A: T:Lines is a new Unreal feature that makes it able to show different
MOTDs and RULES to people who matches a certain hostmask . Lemme show you some examples:
T:*.dk:motds/danish.motd:rules/danish.rules
T:*.fr:motds/french.motd:rules/french.rules
This will get people from Denmark to see the "Danish" MOTD and the "Danish" RULLES
and people from France to see the French ones:)
NOTE: T:Lines are read up side down so if you have a T:*:ircd.motd:ircd.rules in the bottom
it should be at the top so the other motd lines can work as well
7) Where can i download updates to Unreal?
A: Mostly you can download the newest version at
http://www.unrealircd.com
Versions may be spewed out regulary due to new features and bugs..
10) Hosts show up as (null).network.net !!
A: This is because you have forgotten to include the network file.
The correct form is (in unrealircd.conf)
Include ..........: <network file>
If this doesn't work .. seek me at irc.ircsystems.net #unrealircd
12) My IRCd which runs on a FreeBSD says something about FDs and
Max: 0 What shall I do??
A: Well it's somekinda bug but you can workaround it by removing those
lines in src/s_bsd.c: (init_sys())
<- snippet 1 ->
#ifdef RLIMIT_FD_MAX
struct rlimit limit;
int pid;
if (!getrlimit(RLIMIT_FD_MAX, &limit))
{
# ifdef pyr
if (limit.rlim_cur < MAXCONNECTIONS)
#else
if (limit.rlim_max < MAXCONNECTIONS)
# endif
{
(void)fprintf(stderr,"ircd fd table too big\n");
(void)fprintf(stderr,"Hard Limit: %d IRC max: %d\n",
limit.rlim_max, MAXCONNECTIONS);
(void)fprintf(stderr,"Fix MAXCONNECTIONS\n");
exit(-1);
}
# ifndef pyr
limit.rlim_cur = limit.rlim_max; /* make soft limit the max */
if (setrlimit(RLIMIT_FD_MAX, &limit) == -1)
{
(void)fprintf(stderr,"error setting max fd's to %d\n",
limit.rlim_cur);
exit(-1);
}
# endif
}
#endif
<-snippet 2->
#ifdef sequent
# ifndef DYNIXPTX
int fd_limit;
fd_limit = setdtablesize(MAXCONNECTIONS + 1);
if (fd_limit < MAXCONNECTIONS)
{
(void)fprintf(stderr,"ircd fd table too big\n");
(void)fprintf(stderr,"Hard Limit: %d IRC max: %d\n",
fd_limit, MAXCONNECTIONS);
(void)fprintf(stderr,"Fix MAXCONNECTIONS\n");
exit(-1);
}
# endif
#endif
13) I run debian-sparc and i get errors when compiling in match.c
What should I do?
A: If it says like this
<-snippet->
match.c: In function 'myncmp':
match.c:247: argument 'str1' doesn't match prototype
/usr/include/string.h:255: prototype declaration
match.c:247: argument 'str2' doesn't match prototype
/usr/include/string.h:255: prototype declaration
match.c:247: argument 'n' doesn't match prototype
/usr/include/string.h:255: prototype declaration
<-end of snippet>
Then go into include/setup.h and add this line:
#define GOT_STRCASECMP
14) I have my ircd linked to 3.2beta4 and lower servers and people walk
bans!!
In include/config.h, define COMPAT_BETA4_KEYS, and make sure all servers
are using the exact same cloak keys. If you are running pre-3.2 servers
along with 3.2 servers this is unavoidable.
(C) Carsten Munk 1999-2000
(C) also Finny Merrill 2001
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RPL_PROTOCTL (RPL_ISUPPORT):
version: 2.1+ (new version: 3.1+)
This sends a numeric during client signon that lists various features that
Unreal supports. This allows client and script writers to know what features
they can use, and various parameters about the irc server. The numeric
used is '005' to try and maintain some semblance of compatibility with
DALnet which has a similar feature. The 005 numeric may be split across
multiple lines if the length exceeds 512 characters.
The format is:
:servername 005 target feature1 feature2... :are supported by this server.
:servername 005 target feature200... :are supported by this server.
features are either a word describing the feature eg: 'SILENCE', or a word
describing the feature and an equals and a list of parameters.
eg: SILENCE=15 (says that we support silence, and we support up to 15 of
them per user), or FOO=12,3 (says we support FOO with parameters 12 and 3)
for example ircu2.10.08 lists:
:test.undernet.org 005 test SILENCE=15 WHOX WALLCHOPS USERIP CPRIVMSG
CNOTICE MODES=6 MAXCHANNELS=10 MAXBANS=30 NICKLEN=9 TOPICLEN=160
KICKLEN=160
-------------------------------------------------------------------------
UnrealIRCd Supports:
:unreal.server 005 nick MAP KNOCK SAFELIST HCN WATCH=%i SILENCE=%i MODES=%i
MAXCHANNELS=%i MAXBANS=%i NICKLEN=%i TOPICLEN=%i
KICKLEN=%i CHANTYPES=# PREFIX=%s :are supported by this server
Feature "MAP"
-------------
/map shows the servers as the server percieves them, who's connected
to who in a pretty display, with number of users attached to each server
Numerics used:
RPL_MAP (006)
RPL_MAPEND (007)
Feature "KNOCK"
---------------
Command: /KNOCK #Channel :<Reason>
This command will only work if you are not a member of the channel and the
+K (No knocks) mode is not on, and the channel is not +i (and you are not
banned). This will send a notice to ops in the channel, about that the user
"knocked".
Feature "SAFELIST"
------------------
This note means that the user will not get disconnected when doing a /list,
as some IRC networks do
Feature "HCN"
-------------
This is a special feature that you activate using /protoctl +HCN,
that will cause +c notices when being oper, being in the Hybrid IRCd style
Feature "WATCH"
---------------
Parameters: How many watch entries are possible
This will ensure the server is able to do the DALnet WATCH command
Feature "SILENCE"
-----------------
Parameters: How many silence entries you can have
Version: unknown, ircu2.9.32 at least.
Silence is a server side ignore. You can /silence +hostmask or
/silence +nick, to add someone to your silence list, or use /silence
-hostmask to remove it. /silence will list your 'silence list'.
you can /silence nick, to see someone elses silence list (useful for
helping someone). Silence is preferably used as a last resort as it
tends to use server CPU time.
Syntax:
SILENCE +hostmask
SILENCE +nick
SILENCE -hostmask
SILENCE -nick
SILENCE nick
reply:
RPL_SILELIST 217
RPL_ENDOFSILELIST 218
Feature/Modifier "MODES"
------------------------
Parameters: How many modes with parameters you can use in one /mode buffer
Feature/Modifier "MAXCHANNELS"
------------------------------
Parameters: How many channels a normal user can join (opers may have
unlimited)
Feature/Modifier "MAXBANS"
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Services Install Guide For Unreal 3.2 by zyrorl (zyrorl@unrealircd.org)
=======================================================================
last updated: 4/5/2001 (4th May 2001)
First of all you will be required to download a services package for your
network.
A few of the most popular services are:
IRCServices - http://www.ircservices.za.net/
Epona - http://www.pegsoft.net/epona/
Wrecked - http://www.wrecked.net/services/index.html
Magick - http://www.magick.tm/
Sirius - http://ircsystems.net/sirius
After you have downloaded the appropriate services package, you will have to
upload it to your shell, and untar and un-gzip the file by typing: tar -zxvf
services.x.x.tar.gz
Then you will need to enter the directory created by your services package (for
a listing type ls -a) and type ./configure . This will run the configure script
to setup your services. The script will ask you questions regarding the path
want to install your services to, where you want the services data files to be
installed to, encryption options, and the type of ircd that you are using (Most
probably Unreal). If you have previously used any other services package, it
may also ask you if you would like to convert their databases. It may also ask
you if you would like the services to dump a core file when a segmentation fault
occurs so that you can find out the cause of the problem and bug report to the
developers of the ircd services.
Then you will be required to compile your services package by typing "make" or
possibly "gmake". To install services after compiled, type "make install".
Then you will need to enter the directory that you specified for the location
for the data of the services. You will most likely see a example.conf file in
the folder. You will need to rename this file to services.conf by typing "mv
example.conf services.conf" and then you will need to edit the services.conf
file in your favourite text editor. We recommend new users use pico, to edit
the file using pico type "pico services.conf". Edit the file to your liking,
make sure you follow their recommendations in settings, and make sure you edit
the root services passwords, server to link to, password and port.
After you have configured your services you will then be required to edit your
unrealircd.conf. You will require to add server connection lines to your server
in order for services to work. All services on your network will need to have
the same U line as the server that services are linking to. A sample of the
configuration for services for unrealircd.conf is listed below:
link services.yournetwork.net {
username *;
hostname 0.0.0.0; /*Server Ip Address Or Hostmask */
bind-ip *; /* IP To Bind To When Connecting */
port 6667; /* Port Number */
password-connect "passwordsend"; /*Password To Send On Connection*/
password-receive "passwordreceive"; /* Password To Receive From
Server Connecting */
class servers;
};
Make sure you then add a u:line entry for services. All the servers on your
network will be required to have a U:line. For UnrealIRCD 3.2 the U:lines
should look something like this:
ulines {
services.yournetwork.net;
};
Servers Running UnrealIRCD 3.1.1 Darkshades or below the U:Line for the servers
should look something like this:
U:services.yournetwork.net:*:*
You will then be required to edit your unrealircd.conf's network configuration
services name line, which has to be the same name as chosen on the connection
line for your services. ie. in this case your network configuration line would
look something like:
services-name "services.yournetwork.net";
Then you will require to /rehash your ircd and then go back to your services
directory and type ./services to run services.
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Numeric 005 Documentation
(c) 2002-2005 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(c) 2005-2009 syzop (Bram Matthys) [syzop@vulnscan.org]
Numeric 005 allows the server to inform the client of any protocol specific features in the
IRCd. The numeric is sent at connection time immediately after numeric 004. Additionally
the numeric is sent when a /version request is made by a local user, for remote users
numeric 105 is used but contains the same information.
Due to the limit imposed by RFC1459 on both the buffer size (512) and the amount of
parameters that can be sent in a single command (15) a total of 13 parameters may be
specified in each 005. Because of this, a client must be able to accept multiple 005s
consecutively. The format for the 005 message is as follows:
":" <servername> "005" SPACE <nickname> SPACE <token[=value]> SPACE ... ":are supported
by this server"
Currently UnrealIRCd supports several tokens that are included in numeric 005. A list of
all tokens, their respective value and a brief description are listed below.
Unreal attempts to follow the proposed ISupport standard as much as possible. Unreal only
ignores the standard in one regard, the TARGMAX token. This token is believed to be
impractical and technically impossible to correctly implement due to existing limitations
in the standard. Therefore, this token is not currently supported.
Unreal does additionally provide a few tokens which are not specified in the standard, these
include: HCN, AWAYLEN, WATCH, SILENCE, EXTBAN, ELIST, CMDS, NAMESX, UHNAMES, and WATCHOPTS.
Unreal also maintains a few legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure
compatibility until the ISupport standard is more widely accepted by clients.
Token Value Default Value Description
------------------------------------------------------------------------------------------------
MAP none none Informs the client that the /map
command is present. [Obsolete]
KNOCK none none Informs the client that the /knock
command is present. [Obsolete]
SAFELIST none none The LIST command is sent in
multiple iterations so that the
client's queue does not get filled
causing the user to be killed.
HCN none none The server supports the HCN
(Hybrid Connect Notice) protocol.
MAXCHANNELS number 10 The maximum number of channels a
user may join. [Deprecated]
MAXBANS number 60 The maximum number of bans that
may be placed for a channel.
[Obsolete]
NICKLEN number 30 Maximum length of a user's
nickname.
TOPICLEN number 307 Maximum length of a channel's
topic.
KICKLEN number 307 Maximum length of a kick reason.
MAXTARGETS number 20 Maximum targets for the PRIVMSG
command.
AWAYLEN number 307 Maximum length of an away message.
WALLCHOPS none none Indicates that you may use
NOTICE/PRIVMSG to send to +ohv by
using PRIVMSG/NOTICE [@|%|+]#channel.
[Deprecated]
WATCH number 128 Indicates the presence of the
WATCH command and specifies the
maximum number of watch entries.
SILENCE number 15 Indicates the maximum number of
entries on the silence list.
MODES number 13 Indicates the number of channel
modes with parameters that may be
sent at one time.
CHANTYPES chars # Indicates the prefixes available
for channels.
PREFIX (modes)prefixes (qaohv)~&@%+ Indicates the modes on a channel
that corespond to the given
nickname prefixes.
CHANMODES A,B,C,D be,kfL,lj, Specifies how each channel mode is
psmntirRcOAQKVHGCuzNSMT set/unset. The A section specifies
modes that add a nick/mask to a
list. The B section specifies
modes that require a parameter
to be both set and unset. The C
section specifies modes that
only require a parameter to be
set, and the D section
specifies modes that require no
parameters.
NETWORK string no default value Specifies the name of the
network that the server is
connected to.
CASEMAPPING string ascii Specifies what definition the
server uses when determining if
characters are upper/lowercase
of eachother.
EXTBAN prefix,types ~,cqnr Specifies what extbans are
supported by the server. The prefix
defines which character indicates
an extban and the types defines
which extbans the server supports.
ELIST flags MNUCT Specifies the set of extended LIST
options supported. The M flag
indicates mask based searching,
the N flag indicates negative
mask based searching. The U flag
means support for user count
searching. The C flag allows channel
creation time searching, and the T
flag allows topic set time
searching.
CMDS commands MAP,KNOCK,DCCALLOW,USERIP Specifies a series of commands that
can be useful for the client to know
exist as they may provide a more
efficient means for the client to
accomplish a specific task. This
token replaces the MAP and KNOCK
tokens.
STATUSMSG flags ~&@%+ Specifies the mode flags that may
prefix a channel name in a PRIVMSG
or NOTICE to limit who receives the
message to only those with a certain
level of access. This token will
replace the WALLCHOPS token.
EXCEPTS none none Indicates that channel ban exceptions
(+e) are supported by the server.
INVEX none none Indicates that channel invite
exceptions (+I) are supported by
the server.
MAXLIST mode:num,... b:60,e:60,I:60 Specifies the maximum number of
entries that may be added to a
particular mode list (type A modes).
This token replaces MAXBANS.
CHANLIMIT pfx:num,... #:10 Specifies the maximum number of
channels with the specified prefix
that a user may join at one time.
This token will replace MAXCHANNELS.
CHANNELLEN number 32 Provides the maximum length of a
channel name that a user can create.
NAMESX none none Indicates that extended /NAMES info
is available on this server. If the
client sends "PROTOCTL NAMESX" then
the server will, from then on, send
all channel rights in a NAMES reply
instead of only the highest right
(eg: @+Person instead of @Person).
UHNAMES none none Indicates that (other) extended
/NAMES info is available on the
server. If the client sends
"PROTOCTL UHNAMES" then the server
will, from then on, send user@host
information in a NAMES reply
(eg: @nick!ident@hostname).
WATCHOPTS flags A WATCH options supported. 'A' means
Away Notification is available.
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base64 Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
The base64 system used by Unreal is defined as follows:
0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T
U V W X Y Z a b c d e f g h i j k l m n o p q r s t u v w x
y z { }
These numbers are translated to and from their decimal equivilents of 0-64 in order to
provide a shorter way of expressing a number.
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PROTOCTL Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
The PROTOCTL command allows servers to negotiate protocol specific features when a link
occurs. The PROTOCTL command is sent during a link before the SERVER and PASS commands. The
command contains tokens that list what protocols the server supports.
PROTOCTL SPACE <token> SPACE ...
UnrealIRCd supports several tokens that add additional protocol support to the server. A
list of all supported tokens and their function listed below.
Token Description
------------------------------------------------------------------------------------------------
NOQUIT Informs the server it need not send out a QUIT for each user on the server
when an SQUIT occurs. Instead an SQUIT is sent out for each server that has
been disconnected from the network and the server can then assume all users
that were on those servers have left as well.
TOKEN Informs the server that it may send "tokenized commands", that is a shortened
name for the commands. This allows the server to save bandwidth by sending
less information to other servers. See doc/technical/token.txt for a list of
all commands and their respective token.
NICKv2 Notifies the server that it supports the extended NICK command (version 2),
this command allows the server to specify more information in the NICK
command rather than having to send out a NICK, MODE, and CHGHOST
command. This token only affects a NICK command introducing a client, not one
in which a client is changing his/her nickname. The format for a NICKv2 NICK
command is:
:<sender> NICK <nickname> <hops> <TS> <username> <host> <server>
<servicestamp> <umodes> <vhost> :<info>
If the user has no modes set the umodes parameter is a +, if the user has no
vhost set the vhost parameter is an *.
SJOIN SJOIN is an obsolete token that is only supported for backwards
compatibility. It should not be used.
SJOIN2 SJOIN2 is an obsolete token that is only supported for backwards
compatibility. It should not be used.
UMODE2 Informs the server that support for the UMODE2 command exists. The UMODE2
command is a shortened form of the MODE command but only applys to
usermodes. In a normal MODE command, when applied to usermodes, the nickname
is specified two times. Both as the sender prefix and as the first parameter,
UMODE2 solves this problem in order to save bandwidth, the format for UMODE2
is as follows:
:<sender> UMODE2 <modes>
VL Notifies the server that Vline information is included in the info field of
the SERVER command. Vline information consists of the protocol number of the
server and compiletime options supported. This allows denial of a server
based on version and/or features supported. The VL information is passed only
during connection, it is not filtered to other servers on the network, only
the uplink. The syntax for a VL supporting SERVER command is:
SERVER <servername> <hops> :U<protocol>-<versionflags> <info>
If an * appears for either protocol and/or versionflags no Vline checking is
done, this is often used by services programs where support for all versions
is desired. See doc/technical/vl.txt for a list of version flags and protocol
numbers.
SJ3 Notifies the server that the SJOIN command with SJ3 syntax is
supported. SJOIN is used at link time to inform servers about the channels on
the server. It is a combination of the JOIN commands, and MODE commands
associated with distribution of channel information. The syntax for the SJOIN
command with SJ3 syntax is:
:<sender> SJOIN <ts> <chname> [<modes>] [<mode para> ...] :<[[*~@%+]member] ...
[&"ban/except] ...>
The ts parameter is the time at which the channel, chname, was created. The
modes parameter is only included if modes are set, if not modes and mode para
are excluded. If modes exists and modes requiring parameters (+klLf) are set,
one mode para parameter is included for each value. The last parameter
specifies a list of channel members and the channel ban and except list. The
members are listed with the prefixes they have. * = +q, ~ = +a, @ = +o, % =
+h, + = +v. If no prefix is specified for the member then the user is a
normal user. The & prefix is used to denote a +b, and the " prefix denotes a
+e. It is important that if a & or " is encountered that you do not continue
to check that entry for other prefixes as a ban/except may contain *~@
characters which will intefere with prefixes.
When synching, if ts lower than the local value, the information supplied by
the remote server replaces the local (ie remove local +ohv that are not
recorded on the remote server). The opposite is true when the ts is
higher. Bans/excepts do not apply to the previous rule. If the ts is the
same, information is merged therefore the modes from both servers are added
together. If +l is set and both servers have different values, the highest is
choosen, for +f the highest of each param, N:M is chosen, and if one server
has * set, then it is included. For +k and +L the "highest" in a string
comparison is used.
NS When specified informs the server that numeric server names are
supported. Numeric server names are a base64 number that is associated with
each server. This number is used as a shorthand name for the server. It is
used in the server parameter of the NICK command and can also be used in the
prefix for a message. In the event that the prefix is an NS, rather than
using :<sender>, the format is @<ns> the ns should be translated into the
server name so that the message can be processed. The format for a SERVER
message (at sync time) that supports NS is:
SERVER <servername> <hops> :U<protocol>-<versionflags>-<numeric> <info>
The VL protocol must also be supported. The numeric is passed to all servers
on the network through the SERVER command using the syntax:
:<sender> SERVER <servername> <hops> <numeric> :<info>
Note: anywhere a :<sender> is expected an @<ns> may be received if the source
is a server. See doc/technical/base64.txt for information on the base64
system used.
SJB64 This token allows timestamps to be specified in base64 notation to conserve
bandwidth. When SJB64 is supported, anywhere a timestamp can appear may be in
base64 notation. A base64 timestamp is preceeded by a ! to identify that it
is an sjb64 rather than a regular timestamp, if this is the case the
characters following the ! represent the timestamp in base64. See
doc/technical/base64.txt for information on the base64 system used.
ZIP If both servers have this set then the link will be (zlib) compressed after
the SERVER message. If one of the servers does not have ZIP in his PROTOCTL
message then the link stays uncompressed.
TKLEXT This allows 10 instead of 8 parameters in TKL's for spamfilter, see s_kline.c
function m_tkl for more info on this (added in 3.2RC2).
NICKIP This token indicates that a (standard) base64 encoded IP address is included
in the NICK command. The IP is in binary network byte order formated and
encoded using the standard base64 algorithm. '*' is used if no IP is available.
NICKCHARS This specifies a list of language characters that are allowed in nicks.
USMARC codes are used, with a suffix if needed. See src/charsys.c for the full
list (ctrl+f, static LangList) of possible languages (2nd column).
The items in the list sent as NICKCHARS=.. must always be sorted.
If a server sends NICKCHARS= and if the remote parameters do not match the
charsets in use locally, then the server link is rejected.
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<title>Unreal 3.2 Protocol Documentation</title>
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<h1 style="text-align: center;">Unreal 3.2 Protocol Documentation</h1>
<h3 style="text-align: center;">Last update: 29 November 2006</h3>
<h1>Table of Contents</h1>
<p><a href="#S1">1 Introduction</a></p>
<p><a href="#S2">2 Server Negotiation</a></p>
<blockquote><p><a href="#S2_1">2.1 PASS - Connection Password</a></p></blockquote>
<blockquote><p><a href="#S2_2">2.2 PROTOCTL - Server Protocol Negotiation</a></p></blockquote>
<blockquote><p><a href="#S2_3">2.3 SERVER - Server Negotiation</a></p></blockquote>
<blockquote><p><a href="#S2_4">2.4 EOS - End Of Synch</a></p></blockquote>
<blockquote><p><a href="#S2_5">2.5 NETINFO - Network Information</a></p></blockquote>
<p><a href="#S3">3 User Operations</a></p>
<blockquote><p><a href="#S3_1">3.1 NICK - User Introduction and Nick Change</a></p></blockquote>
<blockquote><blockquote><p><a href="#S3_1_1">3.1.1 Nick Collisions</a></p></blockquote></blockquote>
<blockquote><p><a href="#S3_2">3.2 MODE, UMODE2 - User Mode Change</a></p></blockquote>
<blockquote><p><a href="#S3_3">3.3 QUIT - User Disconnect</a></p></blockquote>
<blockquote><p><a href="#S3_4">3.4 KILL - Force Disconnect</a></p></blockquote>
<blockquote><p><a href="#S3_5">3.5 SETHOST/CHGHOST - Change virtual host</a></p></blockquote>
<blockquote><p><a href="#S3_6">3.6 SETIDENT/CHGIDENT - Change a user's username</a></p></blockquote>
<blockquote><p><a href="#S3_7">3.7 SETNAME/CHGNAME - Change a user's realname</a></p></blockquote>
<blockquote><p><a href="#S3_8">3.8 WHOIS - User Information</a></p></blockquote>
<p><a href="#S1">4 Server Operations</a></p>
<blockquote><p><a href="#S4_1">4.1 SERVER - Server Introduction</a></p></blockquote>
<blockquote><p><a href="#S4_2">4.2 SQUIT - Server Removal</a></p></blockquote>
<blockquote><p><a href="#S4_3">4.3 SDESC - Server Description</a></p></blockquote>
<blockquote><p><a href="#S4_4">4.4 PING - Live Connection Query</a></p></blockquote>
<blockquote><p><a href="#S4_5">4.5 PONG - Live Connection Reply</a></p></blockquote>
<blockquote><p><a href="#S4_6">4.6 STATS - Server Stats</a></p></blockquote>
<p><a href="#S5">5 Channel Operations</a></p>
<blockquote><p><a href="#S5_1">5.1 SJOIN - Channel Burst</a></p></blockquote>
<blockquote><p><a href="#S5_2">5.2 JOIN - Channel Join</a></p></blockquote>
<blockquote><p><a href="#S5_3">5.3 PART - Channel Part</a></p></blockquote>
<blockquote><p><a href="#S5_4">5.4 KICK - Channel Kick</a></p></blockquote>
<blockquote><p><a href="#S5_5">5.5 MODE - Channel Mode</a></p></blockquote>
<blockquote><p><a href="#S5_6">5.6 INVITE - Invite a user to a channel</a></p></blockquote>
<blockquote><p><a href="#S5_7">5.7 SAJOIN - Channel Force Join</a></p></blockquote>
<blockquote><p><a href="#S5_8">5.8 SAPART - Channel Force Part</a></p></blockquote>
<blockquote><p><a href="#S5_9">5.9 SAMODE - Channel Force Mode</a></p></blockquote>
<blockquote><p><a href="#S5_10">5.10 TOPIC - Chanel Topic</a></p></blockquote>
<p><a href="#S6">6 Services Commands</a></p>
<blockquote><p><a href="#S6_1">6.1 SVSKILL - Force Disconnect by Service</a></p></blockquote>
<blockquote><p><a href="#S6_2">6.2 SVSMODE, SVS2MODE - Force User Mode Change</a></p></blockquote>
<blockquote><p><a href="#S6_3">6.3 SVSSNO, SVS2SNO - Forced SNomask Change</a></p></blockquote>
<blockquote><p><a href="#S6_4">6.4 SVSNICK - Forced Nick Change</a></p></blockquote>
<blockquote><p><a href="#S6_5">6.5 SVSJOIN - Forced Join</a></p></blockquote>
<blockquote><p><a href="#S6_6">6.6 SVSPART - Forced Part</a></p></blockquote>
<blockquote><p><a href="#S6_7">6.7 SVSO - Oper Permissions</a></p></blockquote>
<blockquote><p><a href="#S6_8">6.8 SVSNOOP - Oper Lockdown</a></p></blockquote>
<blockquote><p><a href="#S6_9">6.9 SVSNLINE - RealName Ban</a></p></blockquote>
<blockquote><p><a href="#S6_10">6.10 SVSFLINE - File Ban</a></p></blockquote>
<p><a href="#S7">7 Messaging</a></p>
<blockquote><p><a href="#S7_1">7.1 PRIVMSG, NOTICE - Simple Message Transmission</a></p></blockquote>
<blockquote><p><a href="#S7_2">7.2 SENDUMODE, SMO - Usermode-based Delivery</a></p></blockquote>
<blockquote><p><a href="#S7_3">7.3 SENDSNO - SNomask-based Delivery</a></p></blockquote>
<blockquote><p><a href="#S7_4">7.4 CHATOPS - IRCop Chat</a></p></blockquote>
<blockquote><p><a href="#S7_5">7.5 WALLOPS - Wallop Chat</a></p></blockquote>
<blockquote><p><a href="#S7_6">7.6 GLOBOPS - FailOp Chat</a></p></blockquote>
<blockquote><p><a href="#S7_7">7.7 ADCHAT - Admin Chat</a></p></blockquote>
<blockquote><p><a href="#S7_8">7.8 NACHAT - NetAdmin Chat</a></p></blockquote>
<p><a href="#S8">8 Ban Control</a></p>
<blockquote><p><a href="#S8_1">8.1 TKL - Master Ban Control</a></p></blockquote>
<blockquote><blockquote><p><a href="#S8_1_1">8.1.1 GLINE - Network-wide user@host ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_2">8.1.2 GZLINE - Network-wide IP ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_3">8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_4">8.1.4 SPAMFILTER - Message Spam Filtration System</a></p></blockquote></blockquote>
<p><a href="#S9">9 Base64 Tables</a></p>
<blockquote><p><a href="#S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></p></blockquote>
<blockquote><p><a href="#S9_2">9.2 Table for NICKIP.</a></p></blockquote>
<hr/>
<h1><a name="S1"></a>1 Introduction</h1>
<p>This document describes the UnrealIRCd server-to-server protocol as of protocol 2307 (Unreal 3.2.4).</p>
<h2>A word about clocks.</h2>
<p>Unreal is very time-dependant. Users and channels, for example, are timestamped, and if server clocks are not synchronized properly, things can go very wrong very fast. See <a href="http://vulnscan.org/UnrealIrcd/faq/#67">http://vulnscan.org/UnrealIrcd/faq/#67</a> for more information on this. Note that there is a slight difference between server time and what is actually reported by the UNIX date command or by the C time() function. Unreal can apply an offset to the real time to create the server time, allowing servers to be virtually synchronized when synchronizing the real clocks is not possible (such as on shell servers).
I should make it quite clear that GMT time is used for everything. To be specific, timestamps in unreal are 32-bit integer values (actually, however many bits the time_t type is, which is 32 on 32-bit systems such as x86). This integer value is the number of seconds that have elapsed since Midnight January 1, 1970 GMT (can be referred to as Epoch time in the UNIX world). This means that timezones are no problem, nor is daylight savings time (or whatever your country of choice calls it).</p>
<hr/>
<h1><a name="S2"></a>2 Server Negotiation</h1>
<p>The first step to establish a server-to-server communication is to negotiate the connection as a server. Negotiation is done using standard IRC commands - no PROTOCTL options are in force until the link is established. The first step is to open a TCP/IP connection to the target server. The target port must be one described by a listen {} block in the remote server's configuration, and that listen block must not have the clientsonly option. After the connection is open, you will be treated as any other connection and be greeted with the "Looking up your hostname..." and "Checking identd..." notices as you would for a client. As these are NOTICE messages and your session as a server isn't established, they should simply be ignored. Use the commands below to introduce a server connection.</p>
<h2><a name="S2_1"></a>2.1 PASS - Connection Password</h2>
<p><b>Syntax:</b> <tt>PASS :<i>link password</i></tt></p>
<p>The PASS command is used to transmit the password required for a server link. It must match the password specified in the remote server's link::password-receive (which can be crypted), otherwise the link will be rejected. This should be the first message sent.</p>
<h2><a name="S2_2"></a>2.2 PROTOCTL - Server Protocol Negotiation</h2>
<p><b>Syntax:</b> <tt>PROTOCTL <i>protocol options</i></tt></p>
<p>The PROTOCTL command sets several protocol options. The tokens supported are listed below.</p>
<ul>
<li>NOQUIT : When a netsplit occurs, only send a SQUIT message for each server lost. This server will assume that clients on these servers were also lost and will send the appropriate QUIT messages to local clients and to any non-NOQUIT servers.</li>
<li>TOKEN : Use tokenized commands. Tokens are case-sensitive, shortened versions of command names. Tokens will be usually one or two characters.</li>
<li>NICKv2 : Use extended NICK message for introducing users. See the NICK command for information about this.</li>
<li>VHP : When introducing a user, send his cloaked host as if it were a vhost. Usually used for services to avoid having duplicate code.</li>
<li>SJOIN : Supports SJOIN version 1 which is no longer in use. Use with SJ3.</li>
<li>SJOIN2 : Supports SJOIN version 2 which is no longer in use. Use with SJ3.</li>
<li>UMODE2 : Supports the UMODE2 command, which is a shortened version of MODE for usermode changes.</li>
<li>VL : Supports V:Line information. Extends the SERVER message to include version information used in deny version{} blocks. Note that this is assumed - unreal will always send its own version information.</li>
<li>SJ3 : Supports SJOIN version 3.</li>
<li>NS : Supports server numerics which provides a shorthand for server names. In any circumstance where a :server.name is permitted (the server is the message's real source), @servernumeric may be used instead. In addition, the server.name parameter in the NICK message may be simply the server's numeric. Requires VL support.</li>
<li>SJB64 : Timestamps in NICK and SJOIN are expressed in base64 rather than base10.</li>
<li>TKLEXT : Supports exntended TKL messages for spamfilter support.</li>
<li>NICKIP : Adds an IP parameter to the NICK message, which is the base64 encoding of the user's ip address (in network byte order). Requires NICKv2.</li>
<li>NICKCHARS : Indicates the set of enabled nickchar options (see the regular documention for info about this).</li>
<li>CHANMODES : (Not required to be sent) This is the same as the CHANMODES value in the 005 for client connections. Useful for autodetecting things like what modes are valid for ChanServ MLOCK, for example.</li>
<li>CLK : Supports an extra field in NICK for sending the cloaked host (not vhost).</li>
</ul>
<p>The syntax examples here follow the conventions for TOKEN and also NS in cases of server-only messages.</p>
<h2><a name="S2_3"></a>2.3 SERVER - Server Negotiation</h2>
<p><b>Note:</b> This message is also used for introducing additional servers, the format of this message in those cases is described later.</p>
<p><b>Syntax (normal):</b> <tt>SERVER <i>server.name</i> 1 :<i>server description</i></tt></p>
<p><b>Syntax (with VL):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i> <i>server description</i></tt></p>
<p><b>Syntax (with VL and NS):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i>-<i>servernumeric</i> <i>server description</i></tt></p>
<p>The literal 1 in the parameter list is the hopcount parameter. Since you are a direct link, your own hopcount will be 1.</p>
<p>The server.name is the same as that in the remote server's link:: block. When received from unreal servers, this will be the value of that server's me::name. The protocol version is the numeric protocol version (2306 for example), and the protocol flags are the server's compilation flags (described below). These two fields are checked against the deny version {} blocks in the remote server's configuration. A value of 0 for either field prevents deny version{} checking for that field. The server description can be anything. When received from unreal servers, it'll be the value of me::description.</p>
<p>The following version numbers have been used previously:</p>
<ul>
<li>2309 - Unreal 3.2.6, 3.2.7, 3.2.8</li>
<li>2308 - Unreal 3.2.5</li>
<li>2307 - Unreal 3.2.4</li>
<li>2306 - Unreal 3.2.3</li>
<li>2305 - Unreal 3.2.2</li>
<li>2304 - Unreal 3.2.1</li>
<li>2303 - Unreal 3.2beta* through 3.2 Release</li>
<li>2302 - Unreal 3.1.1 through 3.1.4</li>
<li>2301 - Unreal 3.1 Release</li>
<li>2300 - Unreal 3.0 Release</li>
</ul>
<p>The compile flags as specified in protocol flags are:</p>
<ul>
<li>c : Server is chrooted (#define CHROOTDIR).</li>
<li>C : Server has command line config (-f option) enabled (#define CMDLINE_CONFIG).</li>
<li>D : Server is in debugmode (#define DEBUGMODE).</li>
<li>F : Using filedescriptor lists.</li>
<li>h : Server is compiled with hub support (#define HUB or answer "Hub" to relevant ./Config prompt).</li>
<li>i : Server shows invisible users in /TRACE.</li>
<li>n : NOSPOOF (pingcookies) is enabled (#define NOSPOOF or answer "Yes" to relevant ./Config prompt).</li>
<li>V : Server is using valloc().</li>
<li>W : Windows IRCd.</li>
<li>Y : Syslog logging enabled.</li>
<li>6 : Server has IPv6 support (#define INET6 or answer "yes" to relevant ./Config prompt).</li>
<li>X : Server has badword stripping (user and channel modes +G) (#define STRIPBADWORDS).</li>
<li>P : Server is using poll().</li>
<li>e : Server has SSL Support (#define USE_SSL or answer "yes" (and have ssl libraries installed) to relevant ./Config prompt).</li>
<li>O : Server has OperOverride enabled (#undef NO_OPEROVERRIDE or answer "no" to relevant ./Config prompt).</li>
<li>o : Server has disabled Oper verify (#undef OPEROVERRIDE_VERIFY or answer "no" to relevant ./Config prompt).</li>
<li>Z : Server has ziplink support (#define ZIP_LINKS or answer "yes" to relevant ./Config prompt AND have the zlib dev libraries).</li>
<li>E : Server has extended channel mode support.</li>
<li>3 : 3rd party modules are loaded or some system libraries are wonky.</li>
<li>m : Private message handling is 'tainted' (one or modules registered a USERMSG hook).</li>
<li>M : Channel message handling is 'tainted' (one or modules registered a CHANMSG hook).</li>
<li>Additional Version flags can be added by 3rd-party modules.</li>
</ul>
<h2><a name="S2_4"></a>2.4 EOS - End Of Synch (TOKEN: ES)</h2>
<p><b>Syntax:</b> ES</p>
<p>Marks the end of the synching process. This is really optional, but it might be a good idea to send it anyway when you really are done synching. Once you send this, unreal will announce &quot;Client connecting&quot; or &quot;Client exiting&quot; notices (to those with snomask +F) for users (unless your server is U:Lined), and joins will be counted toward channel flood controls (chanmode +f).</p>
<p>Sending EOS only marks your server as synched, but does not do so for servers behind you. EOS would need to be sent on those servers' behalf as well.</p>
<h2><a name="S2_5"></a>2.5 NETINFO - Network Information (TOKEN: AO)</h2>
<p><b>Syntax:</b> AO <i>maxglobal</i> <i>currenttime</i> <i>protocolversion</i> <i>cloakhash</i> 0 0 0 :<i>networkname</i></p>
<p>This tells the other server your current network configuration. The max global is the highest number of concurrent users network-wide that this server has seen. The current time is a timestamp value. Protocolversion is the same as that in the SERVER command. Cloakhash is a hash representing the configured cloak keys. It may be a * if you are implementing services. The network name is that specified in set::network-name. The cloak-prefix is currently not sent here (and thus unreal won't generate warning for mismatching cloak prefixes, but they should be the same anyway).</p>
<p>It is NETINFO, not EOS, that triggers the &quot;Link bla bla bla is now synched&quot; notices, but NETINFO does not imply synching is actually complete (see EOS).</p>
<hr/>
<h1><a name="S3"></a>3 User Operations</h1>
<p>One important function of servers is it must notify all other servers about all of the users behind it. These commands represent the operations that can result in the change of a user's global state.</p>
<h2><a name="S3_1"></a>3.1 NICK - User Introduction and Nick Change (TOKEN: &amp;)</h2>
<p><b>Syntax (nick change):</b> <tt>:<i>oldnick</i> &amp; <i>newnick</i> :<i>timestamp</i></tt></p>
<p>This format of the NICK message indicates an existing user is changing his or her nickname. If a collision occurs, see the section on Nick Collisions below. The timestamp is the new nickname's timestamp.</p>
<p><b>Syntax (normal):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2+CLK):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> :<i>realname</i></tt>
<p><b>Syntax (NICKv2+NICKIP):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>nickipaddr</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2+NICKIP+CLK):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> <i>nickipaddr</i> :<i>realname</i></tt>
<p><b>Note:</b> Because each server normally does its own cloak generation, Unreal does not expect to receive NICK messages with the CLK info, so do not send it. It will send this info to a server it has received a PROTOCTL CLK from however.</p>
<p>This format of the NICK message introduces a new user to the network. If PROTOCTL VHP is enabled, the user's cloaked host is put in the virtualhost field, otherwise it'll be * unless the user is +t. With the addition of CLK, VHP is no longer necessary for determining the cloak host.</p>
<h3><a name="S3_1_1"></a>3.1.1 Nick Collisions</h3>
<p>A nick collision occurs when a server receives a NICK message (or &amp; token) introducing a user that the server already sees on the network. When a collision occurs, one or both of the colliding clients must be disconnected. The timestamp is examined to determine which client loses. The client with the earlier timestamp remains. If both clients have equal timestamps, both are removed. Currently, Unreal handles NICK collisions both passively and agressively:</p>
<ul>
<li><b>Aggressive Handling:</b> The server actively sends a KILL message back across the link to terminate that end's client.</li>
<li><b>Passive Handling:</b> Upon receipt of a NICK message that should "win", the server simply silently exits it's own client.</li>
</ul>
<h2><a name="S3_2"></a>3.2 MODE, UMODE2 - User Mode Change (TOKEN: G or |)</h2>
<p><b>Syntax (MODE):</b> <tt>:<i>user</i> G <i>user</i> <i>modechange</i></tt></p>
<p><b>Syntax (UMODE2):</b> <tt>:<i>user</i> | <i>modechange</i></tt></p>
<p>This indicates a usermode change. The modechange can consist of zero or more strings of characters, each prefixed with either a + or -; the only delimiter between them being said + or -. If no + or - is at the beginning of the mode string, a + should be implied.</p>
<p>Some user modes are never sent between servers. Specifically, usermode +s and +O are not sent between servers. Modules can define additional usermodes that also might not be sent between servers. The UMODE2 saves bandwidth by not including the redundant target field for usermode changes, so use it when possible.</p>
<h2><a name="S3_3"></a>3.3 QUIT - User Disconnect (TOKEN: ,)</h2>
<p><b>Syntax:</b> <tt>:<i>user</i> , :<i>reason</i></tt></p>
<p>This command indicates that a user has disconnected. The reason field is filled in with the reason the user disconnected, which will be any of: quit message provided by the user in a /quit command, kill message for local operator kills, "Client exited" if the user does a brutal quit (clean (by TCP's definition) disconnect without sending a QUIT message), or a socket error message if present.</p>
<p>The QUIT message must NOT be prefixed when passing on to other servers. Only local user quit messages are affected by set::prefix-quit.</p>
<h2><a name="S3_4"></a>3.4 KILL - Force Disconnect (TOKEN: .)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> . <i>target</i> :<i>killpath</i>!<i>source</i> (<i>reason</i>)</tt></p>
<p>Used to indicate that an operator has used KILL on a user not on the same server. Anything beyond the last ! in the kill path is used as the reason. The source (reason) part is simply a standard used by Unreal. As each server passes on a KILL message, it usually prepends the bottommost part (up to the first .) of it's name followed by a ! character. When unreal receives a KILL from a directly connected irc operator, it will usually add that oper's vhost (or realhost if -x) as the first hop in the kill path, then follow with it's own name as mentioned before if it is passing to another server.</p>
<p>A server can also send KILLs on it's own. This is done in cases involving nickname collisions, fake senders, bad direction, and other cases of protocol errors. Usually, in these cases, the server puts it's own name as the source, and also prefixes with <i>bottompart</i>! like for any other ircop on that server. For example: @3 . someone :irc!irc.example.com (Nick collision)</p>
<h2><a name="S3_5"></a>3.5 SETHOST/CHGHOST - Change virtual host (TOKEN: AA or AL)</h2>
<p><b>Syntax (SETHOST):</b> <tt>:<i>source</i> AA <i>newvhost</i></tt></p>
<p><b>Syntax (CHGHOST):</b> <tt>:<i>source</i> AL <i>target</i> <i>newvhost</i></tt></p>
<p>Indicates the change of a user's virtual host. Currently, servers are expected to assume UMODE2 +xt on the target user in both commands. (In the case of SETHOST, the target is the sender.) Servers using PROTOCTL VHP will receive the cloaked host in a SETHOST message when a user activates his cloaked host. A server can also send CHGHOST (from one of it's opered clients) to change a user's hostname. This is generally used by HostServ implementations. To disable a cloaked host, use CHGHOST to set the user's virtual host equal to his real host, or use SVSMODE -xt, but the latter requires services.</p>
<h2><a name="S3_6"></a>3.6 SETIDENT/CHGIDENT - Change a user's username (TOKEN: AD or AZ)</h2>
<p><b>Syntax (SETIDENT):</b> <tt>:<i>source</i> AD <i>newusername</i></tt></p>
<p><b>Syntax (CHGIDENT):</b> <tt>:<i>source</i> AZ <i>target</i> <i>newusername</i></tt></p>
<p>Indicates the change of a user's username. No usermode change is associated with this. Unreal does not use a distinguished virtual username, so servers should only keep the original username (from the NICK message) if they intend to allow the user to reset the original username. Servers can use CHGIDENT to change a user's username.</p>
<h2><a name="S3_7"></a>3.7 SETNAME/CHGNAME - Change a user's realname (TOKEN: AE or BK)</h2>
<p><b>Syntax (SETNAME):</b> <tt>:<i>source</i> AE :<i>newrealname</i></tt></p>
<p><b>Syntax (CHGNAME):</b> <tt>:<i>source</i> BK <i>target</i> :<i>newrealname</i></tt></p>
<p>Indicates the change of a user's realname. No usermode change is associated with this. Unreal does not use a distinguished virtual realname, so servers should only keep the original realname (from the NICK message) if they intend to allow the user to reset the original realname. Servers can use CHGNAME to change a user's username. Note that servers must NOT check that the sender be an IRCop in SETNAME - normal users are permitted to use SETNAME.</p>
<h2><a name="#S3_8"></a>3.8 WHOIS - User Information (TOKEN: #)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> # [<i>from-server</i> ]<i>nick</i></tt></p>
<p>Requests the information on a user. This works exactly like the user /whois command - in fact, the source parameter must be a user, or the command will do nothing. <i>from-server</i> is the server to request the information from; if a server recives a WHOIS message without this parameter, it should return its own information on the user, otherwise it should pass the message to the given server. Note that <i>from-server</i> may name a user instead of a server (such as when a user uses /whois nick nick), in which case the the nick should be interpreted as naming the server that user is on. <i>nick</i> may be several users seperated by commas, but may not contain wildcards.</p>
<p>The reply to a WHOIS message uses the same numeric replies as the user command.</p>
<hr/>
<h1><a name="S4"></a>4 Server Operations</h1>
<p>This is different from server negotiation. Negotiation is when you are first connecting. Server introduction is used for introducing additional servers behind an existing server (aka hubbing). Hubbing is limited as specified by the hub, leaf, and leafdepth parameters in the link block and attempted violation of a hub restriction results in termination of the link. If no hub or leaf directive is given your server is a leaf by default, so any introduction of any server behind you would be an automatic drop. U:Lines don't matter here; services must be configured as a hub in the link block. The reason is U:Line is a permission rule, but hub privilege is a network structure rule.</p>
<h2><a name="S4_1"></a>4.1 SERVER - Server Introduction (TOKEN: ')</h2>
<p><b>Note: This command is also used for negotiation. Be warned that the token for this command is NOT VALID at that time! See section 2.3 for the syntax for negotiation.</b></p>
<p><b>Syntax (without PROTOCTL NS):</b> <tt>:<i>source</i> SERVER <i>new.server</i> <i>hopcount</i> :<i>description</i></tt></p>
<p><b>Syntax (with PROTOCTL NS):</b> <tt>@<i>sourcenumeric</i> SERVER <i>new.server</i> <i>hopcount</i> <i>numeric</i> :<i>description</i></tt></p>
<p>The command indicates that the server named new.server is being introduced by the source (the source is the server which new.server is directly linked to). The hopcount will be the number of links the receiving server would have to cross to reach new.server. In other words, new.server introduced itself with a hopcount of 1, and as the SERVER message is passed along, hopcount is incremented.</p>
<p>As an example, a services server faking a SERVER message for JUPE functionality would use a hopcount of 2.</p>
<h2><a name="S4_2"></a>4.2 SQUIT - Server Removal (TOKEN: -)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> SQUIT <i>server.name</i> <i>:reason</i></tt></p>
<p>From an IRCop or when server.name is not behind the source, this command requests the removal of the specified server.name. The command in this case is treated very much like KILL in the respect that the message is broadcasted to all servers, except server.name and any servers behind it. When the SQUIT reaches server.name's uplink, that server closes the link to server.name (which would then generate it's own SQUIT on behalf of it's uplink for the servers behind it).</p>
<p>A server can also use SQUIT in the same manner as QUIT to note the removal of a server behind it, or that it itself is quitting. In the former case, server.name is behind source, and the message is forward on to all other servers. In the latter case, source and server.name are equal, the receiving server closes the link and forwards the SQUIT message.</p>
<p>Unreal closes a direct link by simply sending an ERROR message and then closing the TCP connection. This typically causes the other end to generate an SQUIT bearing the message "Client exited" or similar, however, the ERROR will usually cause the server to send a message to all IRCops.</p>
<h2><a name="S4_3"></a>4.3 SDESC - Server Description (TOKEN: AG)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AG :<i>newdesc</i></tt></p>
<p>The server to which source is connected to should have it's description updated to newdesc. This does NOT include the VL inforamtion.</p>
<h2><a name="S4_4">4.4 PING - Live Connection Query (TOKEN: 8)</a></h2>
<p><b>Syntax:</b> <tt>8 <i>source</i>[ :<i>destination</i>]</tt></p>
<p>Used to check if a connection is still live if it has been &quot;quiet&quot; for a certain amount of time. Typically, unreal will send PING requests at intervals determined by the class::pingfreq setting. PINGs originating from the direct uplink will use the token, but it seems PINGs originating from a distant server will not.</p>
<p>The response to a PING is sent with the <a href="#S4_5">PONG</a> command.</p>
<p>When receiving a two-parameter PING, the second parameter is the target. If the target isn't you, you can either reply on behalf of that target (using its name instead of yours), or if there is a real connection representing the target, forward the PING to the target.</p>
<h2><a name="S4_5">4.5 PONG - Live Connection Reply (TOKEN: 9)</a></h2>
<p><b>Syntax:</b> <tt>9 <i>source</i>[ :<i>destination</i>]</tt></p>
<p>Used to respond to a <a href="#S4_4">PING</a> query.</p>
<p><b>Responding to a ping:</b> Once a PING is received, you usually have an amount of time to respond equal to your class::pingfreq. The correct response will always have two parameters. If you received one parameter, then the received parameter becomes the second parameter of your response, and the first parameter is your server name. If you received two parameters, the response returns both parameters in reverse order.</p>
<p>For example, the response to <tt>8 uplink.server</tt> is <tt>9 my.name uplink.server</tt>, while the response to <tt>PING distant.server your.server</tt> is <tt>9 your.server distant.server</tt>. Unreal typically includes a : prior to the last parameter. This isn't required if that parameter contains no spaces, but it is especially important to not include the colon when reversing the parameters, or else Unreal mistake it for a single-parameter PONG.
<p>If a two-parameter PONG is received, the second parameter names the target. If the target is not you, and a real connection represents that target, you should forward the PONG message via that connection.</p>
<h2><a name="#S4_6"></a>4.6 STATS - Server Stats (TOKEN: 2)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> 2 [<i>type</i> [<i>server</i>] [<i>extended-params</i>]]</tt></p>
<p>Requests statistics or configuration information from a server. This command is used to transport cross-server STATS requests from users (eg: /stats o other.server), and should only be sent from a user (not a server). With no parameters, this will cause unreal to simply dump its help output. <i>type</i> is the type of stats to request, <i>server</i> names a server (or a user on that server) to request stats from, and <i>extended-params</i> is used to filter output from STATS G, etc. When received, it is up to the receiver to determine what stats to support and how to reply, but generally numeric replies are used. For the list of unreal's stats types, type /stats in a client for the helptext dump.</p>
<p><b>Note:</b> Stats set as oper-only (see set::oper-only-stats) will be refused from a server. In this case, it will be necessary to send the stats request from a psuedo-oper (such as a services agent, etc) for services/stats/etc.</p>
<hr/>
<h1><a name="S5"></a>5 Channel Operations</h1>
<p>These commands deal with the state of channels across the network. Unreal only supports Network Channels, where the first character is a # character.</p>
<h2><a name="S5_1"></a>5.1 SJOIN - Channel Burst (TOKEN: ~)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> ~ <i>timestamp</i> <i>channel</i> +<i>modes</i>[ <i>modeparams</i>] :<i>memberlist</i> <i>&amp;ban</i> <i>"exempt</i> <i>'invex</i></tt></p>
<p>Timestamp is the channel timestamp and can be !b64 as defined by PROTOCTL SJB64. Modes should only include those in the last three mode sets listed in CHANMODES. Modeparams is one parameter for each mode character that requires one. Memberlist is a series of users (all of which must at least be behind the server sending the SJOIN), each user is prefixed with one or more characters indicating their status. Owners (+q) are prefixed with *, admins (+a) ~, ops (+o) @, halfops (+h) %, voices (+v) +. Normal users are not prefixed with anything. Ban, ban exception, and invite exception masks are also included, with bans prefixed with &amp;, ban exceptions prefixed with ", and invite exceptions with '. Note that when a &amp;, " or ' is encountered as the first character, further processing of ~, *, @, %, or + characters must not continue because ban, exempt, and invite masks can contain any of those characters. (Plus it's just not right for a ban mask to be marked as a channel admin...)</p>
<p>If the channel didn't already exist it is created with the information given in the SJOIN. Otherwise the timestamp is used to determine how the SJOIN information is handled. As a given, all members are joined into the channel, regardless. The mode information (modes, modeparams, memberlist prefixes, bans, exempts, and invites) is subject to the timestamp rules:</p>
<ul>
<li>If the channel's current timestamp is equal to the timestamp in SJOIN, then the mode information is merged.</li>
<li>If the channel's current timestamp is less than the SJOIN timestamp, then the mode information is ignored.</li>
<li>If the channel's current timestamp is greater than the SJOIN timestamp, then the channel's existing mode information is cleared (for example, deop, etc all local clients), and the SJOIN mode information is added.</li>
</ul>
<p>When merging modes, conflicting modes (including +p vs +s, differing +l limits or +k keys, etc) are handled as follows:</p>
<ul>
<li><b>Private (+p) vs. Secret (+s):</b> Secret (+s) is preferred. Private (+p) is removed. (Note: there is a <a href="http://bugs.unrealircd.org/view.php?id=2391">bug</a> in Unreal versions prior to 3.2.3 in which a desynch will occur in which one side is +p and the other is +s. Update to Unreal 3.2.4 if you have problems with this.)</li>
<li><b>Strip Color (+S) vs. Block Color (+c):</b> Block (+c) is preferred. Strip (+S) is removed. (Note: Bug for +p vs. +s in prior unreal versions apply here as well.)</li>
<li><b>Channel Limit:</b> Numericly larger limit is preferred (for example, +l 30 versus +l 15 : +l 30 wins).</li>
<li><b>Channel Key:</b> &quot;Larger&quot; key (as defined by strcmp) is preferred (for example, +k moo versus +k meow : +k moo wins).</li>
<li><b>Channel Link:</b> &quot;Larger&quot; link name (as defined by stricmp - not case sensitive) is preferred (for example, +L #moo versus +L #meow : +L #moo wins, but +L #Meow versus +L #meow : values are equal).</li>
<li><b>Flood String:</b> Not really sure on this. I think larger value in each component wins.</li>
<li><b>Join-Throttle:</b> Highest of time period wins, if equal, highest of join amount wins (so +j 3:40 beats +j 5:20 but +j 5:20 beats +j 3:20).</li>
<li>Parameterized modes in third party modules will define their own conflict resolution formula.</li>
</ul>
<h2><a name="S5_2"></a>5.2 JOIN - Channel Join (TOKEN: C)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> C <i>#channel</i></tt></p>
<p>Indicates a user has joined a channel. Only one channel is sent this way, and the key is not sent even if the user gave one one joining. If the channel parameter is the special "0" case, the server must interpret the message as a PART for all channels the user is on.</p>
<h2><a name="S5_3"></a>5.3 PART - Channel Part (TOKEN: D)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> D <i>#channel</i>[ :<i>reason</i></tt>]</p>
<p>Indicates a user has left a channel. Only one channel is sent this way. The reason parameter may be left out if no reason was given.</p>
<h2><a name="S5_4"></a>5.4 KICK - Channel Kick (TOKEN: H)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> H <i>#channel</i> <i>user</i> :<i>reason</i></tt></p>
<p>Orders the forced removal of user from #channel with the given reason. When updating state for this command, it should be the same as if :user PART #channel had been received - the user is removed from #channel's memberlist.</p>
<h2><a name="S5_5"></a>5.5 MODE - Channel Mode (TOKEN: G)</h2>
<p><b>Note:</b> This is the same command as that used for usermode changes.</p>
<p><b>Syntax:</b> <tt>:<i>source</i> G <i>#channel</i> <i>modechange</i> <i>modeparams</i>[ <i>timestamp</i>]</tt></p>
<p>Changes the specified modes on the given channel. If the source is a server and the last parameter is numeric, it is interpreted as timestamp (although it can also be consumed as a parameter for modes. For example: :server.name MODE #channel +l 4 &lt;-- 4 will be a timestamp and the +l parameter). When a mode change is timestamped in this way, the mode is treated as it is with SJOIN: the MODE message is ignored if the timestamp is greater than the channel timestamp. (If the timestamp is equal, the mode is simply added replacing any conflicting modes already in place.)</p>
<p>A services implementation can easily clear all entries in a list mode such as bans with SVSMODE (see below).</p>
<h2><a name="S5_6"></a>5.6 INVITE - Invite a user to a channel (TOKEN: *)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> * <i>target</i> <i>#channel</i></tt></p>
<p>Sends to target an invitation to join #channel. If the source is a channel operator on #channel, or a U:Lined server, the invitation grants the user the temporary ability to join the channel regardless of any bans or some restricting channel modes (not +O or +A).</p>
<h2><a name="S5_7"></a>5.7 SAJOIN - Channel Force Join (TOKEN: AX)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AX <i>targetuser</i> <i>#channel</i></tt></p>
<p>This requests the forced join of targetuser to #channel. This type of forced join overrides bans, and most modes. The server to which targetuser is connected to must actually acknowledge the join for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAJOIN was targeted at a service client, in which case it should be ignored...</p>
<h2><a name="S5_8"></a>5.8 SAPART - Channel Force Part (TOKEN: AY)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AY <i>targetuser</i> <i>#channel</i>[ :<i>reason</i>]</tt></p>
<p>This requests the forced part of targetuser from #channel. This is slightly different from a KICK in that the user's removal is announced with PART. The server to which targetuser is connected to must actually acknowledge the part for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAPART was targeted at a service client, in which case it should be ignored...</p>
<p>The reason field is optional. If provided the acknowledging PART message should prefix the message with &quot;SAPart:&quot;.</p>
<h2><a name="S5_9"></a>5.9 SAMODE - Channel Force Mode (TOKEN: o)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> o <i>#channel</i> <i>modechange</i> <i>modeparams</i></tt></p>
<p>This has the same parameters as for MODE. The only difference is that servers probably will never receive this (but is best to document just in case), and that absolutely NO permission checking is done on anything.</p>
<h2><a name="S5_10"></a>5.10 TOPIC - Channel Topic (TOKEN: ) )</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> ) <i>#channel</i> <i>nick</i> <i>timestamp</i> :<i>topic</i></tt></p>
<p>Changes the channel topic information. This format is used when synching, as well as when a topic is changed normally. Nick is the user who changed the topic (depending on compile options, it can be just nick or a full nick!user@host), timestamp is when the change occured, and topic is the new topic text. Normally, only a newer timestamp will actually change the topic, but a U:Lined server can use an older timestamp as well (such as for TOPICLOCK).
<hr/>
<h1><a name="S6"></a>6 Services Commands</h1>
<p>These are commands typically employed by a service implementation, in addition to some of the normal commands. All of the commands listed here require the sender to be correctly U:Lined. This means that the services server name must appear within a ulines {} block in the unrealircd.conf configuration for ALL servers in the network. All servers and clients behind a U:Lined server are themselves U:Lined.</p>
<h2><a name="S6_1"></a>6.1 SVSKILL - Force Disconnect by Service (TOKEN: h)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> h <i>target</i> :<i>reason</i></tt></p>
<p>This command is similar to KILL but differs in several ways. First of all: there is no mutilation of the reason value. The reason given is the exact reason used to generate QUIT messages sent to users. Second, it is silent; no server notice is generated in response to this command. Third, it can only be used by a U:Lined server or client (such as services).</p>
<p>Because this command can be dangerous in the hands of an abusive person, service implementations should avoid granting humans control over the reason parameter. In cases of commands where a person has control over such parameter, either use a regular KILL instead, or otherwise modify the reason so that operators can be held accountable if necessary.</p>
<h2><a name="S6_2"></a>6.2 SVSMODE, SVS2MODE - Force User Mode Change (TOKEN: n or v)</h2>
<p><b>Syntax (SVSMODE):</b> <tt>:<i>source</i> n <i>target</i> +<i>usermodes</i></tt></p>
<p><b>Syntax (SVS2MODE):</b> <tt>:<i>source</i> v <i>target</i> +<i>usermodes</i></tt></p>
<p>Judging by these commands alone, you'd think they are identical. Both commands force a usermode change to occur. This is typically used by services to set +r on a user who has successfully identified. They differ in that SVS2MODE also sends the mode change to the user, while SVSMODE does not (hidden mode change).</p>
<p>SVSMODE and SVS2MODE also give special treatment to usermode +d. Rather than setting the deaf mode like you might expect, SVS(2)MODE +d allows services to change a user's services stamp (which is given in the NICK message). This could allow services to set the service stamp to an easily identifiable value that could then be used to say "hey, this person identified already". The syntax of this is: +d <i>newservicestamp</i> and can be combined with setting other usermodes as well. The deaf mode <b>can</b> be set by using +d without the service stamp parameter; however, in this case you <b>cannot</b> set the service stamp in the same SVS(2)MODE message.</p>
<p><b>Note:</b> Do <b>NOT</b> use SVSMODE to remove IRCop status from a user. Use the SVSO command for that instead.</p>
<p>Alternatively, target can name a channel. In this case, the mode change parameter can consist of a - character, followed by any or all of: b, e, I, q, a, o, h, or v. These characters cause the corresponding lists to be cleared of all entries. For example: SVSMODE #channel -b removes ALL bans from #channel, and SVSMODE #channel -qaohv turns ALL users on #channel into normal users (removes all owner, admin, op, halfop, and voice status). In this case, the uplink will acknowledge with a MODE listing the bans, etc that were removed.</p>
<p>To completely clear a channel of all modes: MODE #channel -cfijklmnprstzACGMKLNOQRSTVu (plus any added by third-party module) followed by SVSMODE #channel -beIqaohv.</p>
<h2><a name="S6_3"></a>6.3 SVSSNO, SVS2SNO - Forced SNomask Change (TOKEN: BV or BW)</h2>
<p><b>Syntax (SVSSNO):</b> <tt>:<i>source</i> BV <i>target</i> +<i>snomasks</i></tt></p>
<p><b>Syntax (SVS2SNO):</b> <tt>:<i>source</i> BW <i>target</i> +<i>snomask</i></tt></p>
<p>Changes a user's snomasks. The difference between SVSSNO and SVS2SNO is the same as with SVSMODE versus SVS2MODE. If the user is not +s, you must add it via SVSMODE +s. For example:</p>
<pre>:OperServ v someuser +s
:OperServ BW someuser +ks</pre>
<h2><a name="S6_4"></a>6.4 SVSNICK - Forced Nick Change (TOKEN: e)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> e <i>target</i> <i>newnick</i> :<i>newtimestamp</i></tt></p>
<p>Forces the specified user to change his nick to newnick and also sets the nick timestamp to newtimestamp (so, for example, services could protect identified users from a nick collision by simply setting the nick timestamp to something way less than "now" - though currently this requires actually changing the nick too). SVSNICK requires the server to which the target is connected to acknowledge the nick change. If the user specified by newnick already exists, then target will be disconnected (even if it's something like a case-change).</p>
<h2><a name="S6_5"></a>6.5 SVSJOIN - Forced Join (TOKEN: BX)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BX <i>target</i> <i>#channel</i></tt></p>
<p>This is identical to SAJOIN with a few exceptions: 1) It is U:Line-only. 2) No opernotice on use. 3) Bans and restricting modes are respected, a prior INVITE message must be sent to cause bans to be ignored.</p>
<h2><a name="S6_6"></a>6.6 SVSPART - Forced Part (TOKEN: BT)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BT <i>target</i> <i>#channel</i> :<i>reason</i></tt></p>
<p>Also identical to SAPART with a few exceptions: no static prefix on the optional part reason, and no global notice, and requires a U:Line. Usage recommendation of SVSPART versus KICK is the same as for SVSKILL versus KILL.</p>
<h2><a name="S6_7"></a>6.7 SVSO - Oper Permissions (TOKEN: BB)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BB <i>target</i> <i>flagchanges</i></tt></p>
<p>This allows a service to add or remove IRCop permission flags for a user. Flagchanges is formatted similar to that of MODE with the exception that operflags are used instead of usermodes. If the change string consists only of -, then all oper permissions, usermodes, and snomasks are removed (as if the user had himself typed MODE nick -Oo).</p>
<p>If you are granting IRCop permissions to a user who is not currently an IRCop, you should follow up with an SVSMODE +o or SVSMODE +O as appropriate. For example:</p>
<pre>:OperServ BB somenick +o
:OperServ BW somenick +cefknoqsSv
:OperServ AL somenick local.oper.somethinghere.net
:OperServ v somenick +Ohs </pre>
<h2><a name="S6_8"></a>6.8 SVSNOOP - Oper Lockdown (TOKEN: f)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> f <i>(op)</i><i>server.name</i></tt></p>
<p>The (op) parameter is either a + or - indicating if NOOP mode should be activated (+) or deactivated (-). When NOOP mode is activated, all IRCops on the server are deopered (including local operators) and the /oper command is disabled. IRCop privileges can still be granted through use of SVSO. On UnrealIRCd, it is not necessary to masskill all IRCops on the nooped server, as they are deopered automatically.</p>
<h2><a name="S6_9"></a>6.9 SVSNLINE - RealName Ban (TOKEN: BR)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BR <i>op</i> <i>reason</i> :<i>realname mask</i></tt></p>
<p>Op is either + (add) or - (remove). In the case of +, reason is a space-escaped string (all space chars are encoded as _). If -, reason is ignored.</p>
<h2><a name="S6_10"></a>6.10 SVSFLINE - File Ban (TOKEN: BC)</h2>
<p><b>Syntax (add):</b> <tt>:<i>source</i> BC + <i>filemask</i> :<i>reason</i></tt></p>
<p><b>Syntax (remove):</b> <tt>:<i>source</i> BC - <i>filemask</i></tt></p>
<p><b>Syntax (clear):</b> <tt>:<i>source</i> BC *</tt></p>
<p>Adds or removes a DCCDENY item for the specified filemask on all servers. These DCCDENYs are hard dccdenies - the /dccallow command cannot override it. The last form removes all dccdenies added via SVSFLINE.</p>
<hr/>
<h1><a name="S7"></a>7 Messaging</h1>
<p>What good is Internet Relay <b>CHAT</b> if users cannot <b>CHAT</b>? This section addresses the commands through which arbitrary user messages are sent.</p>
<h2><a name="S7_1"></a>7.1 PRIVMSG, NOTICE - Simple Message Transmission (Token: ! or B)</h2>
<p><b>PRIVMSG Syntax:</b> <tt>:<i>source</i> ! <i>target</i> :<i>message</i></tt></p>
<p><b>NOTICE Syntax:</b> <tt>:<i>source</i> B <i>target</i> :<i>message</i></tt></p>
<p>Sends a messages to the given target. The target either names a single client, or identifies a list of clients in which the message is to be sent to. The available targets include:</p>
<ul>
<li><i>nickname</i>: Names a single user to whom the message is delivered.</li>
<li><i>nickname</i>@<i>servermask</i>: Also names a single user, but the message will only be delivered if the user is connected to a server matching the specified servermask. This is typically used for sending messages to services. The target must not be changed at any point along the path it must travel for delivery, even up to the final receipt of the message by the target. This allows the target to know it has been sent a message in this way.</li>
<li>#<i>channelname</i>: Sends a message to all users on the specified channel (except when channel is a moderated auditorium (+mu), in which case the wierd +mu sending behavior goes off).</li>
<li><i>modeprefix</i>#<i>channelname</i>: Sends a message to all users on the given channel having the given status or higher. For example: + means all voices, halfops, etc.</li>
<li>$<i>servermask</i>: Sends a message to ALL users on all servers matching the specified servermask (known as a server broadcast message). The RFC requirements of having a TLD with no wildcards is not applied to U:Lined clients.</li>
</ul>
<p>Unreal does not support the #hostmask format.</p>
<h2><a name="S7_2"></a>7.2 SENDUMODE, SMO - Usermode-based Delivery (TOKEN: AP or AU)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> AU <i>umode</i> :<i>message</i></tt></p>
<p>Sends the specified message to all users with the given mode. Only one usermode may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a &quot;*** Notice (or other leader here) -- from blah:&quot; if you wish to clarify where the message is from.</p>
<h2><a name="S7_3"></a>7.3 SENDSNO - SNomask-based Delivery (TOKEN: Ss)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> Ss <i>snomask</i> :<i>message</i></tt></p>
<p>Sends the specified message to all users with the given snomask. Only one snomask may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a &quot;*** Notice (or other leader here) -- from blah:&quot; if you wish to clarify where the message is from.</p>
<h2><a name="S7_4"></a>7.4 CHATOPS - IRCop Chat (TOKEN: p)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> p :<i>message</i></tt></p>
<p>Sends the message to all IRCops on all servers.</p>
<h2><a name="S7_5"></a>7.5 WALLOPS - Wallop Chat (TOKEN: =)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> = :<i>message</i></tt></p>
<p>Sends the message to all users with usermode +w, whether they are ircops or not.</p>
<h2><a name="S7_6"></a>7.6 GLOBOPS - FailOp Chat (TOKEN: ])</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> ] :<i>message</i></tt></p>
<p>Send the message to all IRCops with usermode +g.</p>
<h2><a name="S7_7"></a>7.7 ADCHAT - Admin Chat (TOKEN: x)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> x :<i>message</i></tt></p>
<p>Send the message to all Server and Network Admins (usermode +A).</p>
<h2><a name="S7_8"></a>7.8 NACHAT - NetAdmin Chat (TOKEN: AC)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AC :<i>message</i></tt></p>
<p>Send the message to all Network Admins (usermode +N).</p>
<hr/>
<h1><a name="S8"></a>8 Ban Control</h1>
<p>Sometimes, you have the misfortune of encountering a user who has no purpose but to serve as an annoyance to your server or network. These commands transmit network-wide ban information amongst each other.</p>
<h2><a name="S8_1"></a>8.1 TKL - Master Ban Control (TOKEN: BD)</h2>
<p>The TKL command seems to have one oddity about it: the real ban source is included in the TKL command rather than in the sender prefix. Most likely this is done for synching reasons (so that the *line ban can be credited to the proper person even if he/she is offline). For this reason, the command syntax is given without any sender prefix at all. It is still permissible to use one, however.</p>
<h3><a name="S8_1_1"></a>8.1.1 GLINE - Network-wide user@host ban</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + G <i>userpart</i> <i>hostpart</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - G <i>userpart</i> <i>hostpart</i> <i>source</i></tt></p>
<p>Adds and Removes Network-wide user@host bans, known as G:Lines. The GLINE command itself must not be used. The userpart and hostpart are the user portion and hostname portion of the ban mask. The expiretimestamp is 0 if the G:Line should not expire, otherwise it will expire at the given time. It is an absolute time, not relative, thus it's imperitive to have reasonably synchrnoized clocks or bans may be removed too early or even immediately!</p>
<h3><a name="S8_1_2"></a>8.1.2 GZLINE - Network-wide IP ban</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + Z * <i>ipmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - Z * <i>ipmask</i> <i>source</i></tt></p>
<p>Adds and Removes Network-wide IP bans, known as Global Z:Lines. The GZLINE command itself must not be used. Ipmask permits CIDR notation as well as wildcard masks.</p>
<h3><a name="S8_1_3"></a>8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban (TOKEN: c or d)</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + Q <i>hold</i> <i>nickmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Add Syntax (SQLINE):</b> <tt>:<i>source</i> c <i>nickmask</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - Q <i>hold</i> <i>nickmask</i> <i>source</i></tt></p>
<p><b>Remove Syntax (UNSQLINE):</b> <tt>:<i>source</i> d <i>nickmask</i></tt></p>
<p>In the TKL syntax, the hold parameter is either a * to mark the qline as a nick ban, or an H to mark it as a services hold. A services hold does not trigger qline rejection notice, and is typically used by NickServ to reserve registered nicks until they are released by the owner. The (UN)SQLINE syntax can only be used by a server, but any user can be used as the source for the TKL syntax. Unlike G and GZ lines, Q:Lines do not cause existing matching users to be disconnected or otherwise affected.</p>
<p>The TKL syntax is preferred, since it is more flexible, but (UN)SQLINE is permitted for compatibility.</p>
<h3><a name="S8_1_4"></a>8.1.4 SPAMFILTER - Message Spam Filtration System</h3>
<p>Proper use of spamfilter in TKL commands requires use of PROTOCTL TKLEXT, which increases the number of parameters allowed in TKL.</p>
<p><b>Add Syntax (TKL):</b> <tt>BD + F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestamp</i> <i>tklduration</i> <i>tklreason</i> :<i>regex</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestap</i> :<i>regex</i></tt></p>
<p>Adds and Removes network-wide spamfilters. The SPAMFILTER command itself must not be used. See <a href="http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter">http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter</a> for a list of valid targets. For actions, a single character is used to identify the action to be taken:</p>
<ul>
<li>K (kill) - The user is simply disconnected, with the reason given.</li>
<li>S (tempshun) - A temporary shun is placed on the user. This shun is applied only to that user, and disappears if the user reconnects.</li>
<li>s (shun) - A regular shun on the user's IP address is added. This causes all users with the same hostname to be shunned, but they will also stay shunned if they reconnect.</li>
<li>k (kline) - A K:Line is added on the user's IP address.</li>
<li>z (zline) - A Z:Line is added on the user's IP address.</li>
<li>g (gline) - A G:Line is added on the user's IP address.</li>
<li>Z (gzline) - A Global Z:Line is added on the user's IP address.</li>
<li>b (block) - Messages (or users!) matching the filter are simply blocked.</li>
<li>d (dccblock) - The user is prevented from sending files using DCC for the remainder of his session (in other words, until he quits).</li>
<li>v (viruschan) - User is removed from all channels, joined to the viruschan as defined in conf, and cannot message anything but that channel.</li>
<li>w (warn) - No action on the user is taken. Only the Spamfilter notice is sent to opers with snomask +S.</li>
</ul>
<h1><a name="S9">9 Base64 Tables</a></h1>
<p>Unreal uses base64 encoding to allow saving bandwidth by encoding numbers in a more compact format. Unreal uses two different variations of base64, one used for the SJB64 PROTOCTL option (in NICK and SJOIN), and one used for NICKIP.</p>
<h2><a name="S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></h2>
<p>In NICK and SJOIN, remember that the timestamp will be prefixed with ! to signal a base64 timestamp.</p>
<p>Just like in base10, the least significant &quot;digit&quot; is last.</p>
<pre> 0 0 17 H 34 Y 51 p
1 1 18 I 35 Z 52 q
2 2 19 J 36 a 53 r
3 3 20 K 37 b 54 s
4 4 21 L 38 c 55 t
5 5 22 M 39 d 56 u
6 6 23 N 40 e 57 v
7 7 24 O 41 f 58 w
8 8 25 P 42 g 59 x
9 9 26 Q 43 h 60 y
10 A 27 R 44 i 61 z
11 B 28 S 45 j 62 {
12 C 29 T 46 k 63 }
13 D 30 U 47 l
14 E 31 V 48 m
15 F 32 W 49 n
16 G 33 X 50 o</pre>
<h2><a name="S9_2">9.2 Table for NICKIP.</a></h2>
<p>In this table, the IP is encoded in network byte order. In terms of IPs, this means the first byte of the address really is first. Each &quot;digit&quot; in the base64 encoded IP corresponds to 6 bits of the IP address.</p>
<p>An IPv4 address is 32 bits, so 6 base64 &quot;digits&quot; are needed. Since base64 requires values to come in multiples of 4 &quot;digits&quot;, padding characters (=) need to be added if a value comes up short. In the case of IPv4 addresses, two are needed.</p>
<p>IPv6 addresses are 128-bit. They therefore need 22 base64 &quot;digits&quot; plus 2 pad characters.</p>
<pre> 0 A 17 R 34 i 51 z
1 B 18 S 35 j 52 0
2 C 19 T 36 k 53 1
3 D 20 U 37 l 54 2
4 E 21 V 38 m 55 3
5 F 22 W 39 n 56 4
6 G 23 X 40 o 57 5
7 H 24 Y 41 p 58 6
8 I 25 Z 42 q 59 7
9 J 26 a 43 r 60 8
10 K 27 b 44 s 61 9
11 L 28 c 45 t 62 +
12 M 29 d 46 u 63 /
13 N 30 e 47 v
14 O 31 f 48 w (pad) =
15 P 32 g 49 x
16 Q 33 h 50 y</pre>
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Token List (c) 2002-2004 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
Command Token
------------------------------------------------------------------------------------------------
PRIVMSG !
WHOIS #
NICK &
SERVER '
TOPIC )
INVITE *
VERSION +
QUIT ,
SQUIT -
KILL .
INFO /
LINKS 0
STATS 2
HELP 4
ERROR 5
AWAY 6
CONNECT 7
PING 8
PONG 9
PASS <
TIME >
ADMIN @
SETHOST AA
NACHAT AC
SETIDENT AD
SETNAME AE
LAG AF
SDESC AG
KNOCK AI
CREDITS AJ
LICENSE AK
CHGHOST AL
RPING AM
RPONG AN
NETINFO AO
SENDUMODE AP
ADDMOTD AQ
ADDOMOTD AR
SVSMOTD AS
SMO AU
OPERMOTD AV
TSCTL AW
SAJOIN AX
SAPART AY
CHGIDENT AZ
NOTICE B
SWHOIS BA
SVSO BB
SVSFLINE BC
TKL BD
VHOST BE
BOTMOTD BF
HTM BH
DCCDENY BI
UNDCCDENY BJ
CHGNAME BK
SHUN BL
CYCLE BP
MODULE BQ
SVSNLINE BR
SVSPART BT
SVSLUSERS BU
SVSSNO BV
SVS2SNO BW
SVSJOIN BX
SVSSILENCE Bs
SVSWATCH Bw
JOIN C
PART D
LUSERS E
EOS ES
MOTD F
MODE G
KICK H
REHASH O
RESTART P
CLOSE Q
SENDSNO Ss
DNS T
TEMPSHUN Tz
SILENCE U
AKILL V
UNKLINE X
RAKILL Y
GLOBOPS ]
LOCOPS ^
PROTOCTL _
WATCH `
TRACE b
SQLINE c
UNSQLINE d
SVSNICK e
SVSNOOP f
SVSKILL h
SVSMODE n
SAMODE o
CHATOPS p
UNZLINE r
RULES t
MAP u
SVS2MODE v
DALINFO w
ADMINCHAT x
UMODE2 |
SJOIN ~
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VL Information (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
Protocol Version
------------------------------------------------------------------------------------------------
2309 3.2.6, 3.2.7, 3.2.8
2308 3.2.5
2307 3.2.4
2306 3.2.3
2305 3.2.2
2304 3.2.1
2303 3.2-beta*, 3.2-RC*, 3.2
2302 3.1.1-Darkshades, 3.1.2-Darkshades, 3.1.3-Komara, 3.1.4-Meadows
2301 3.1-Silverheart
2300 3.0-Morrigana
Flag Description
------------------------------------------------------------------------------------------------
c Server is chrooted
C command line config enabled
D Server is in debugmode
F Using file descriptor lists
h Compiled as a hub
i Shows invisible users in /trace
n NOSPOOF enabled
V Uses valloc()
W Windows version
Y Syslog logging enabled
K No ident checking (?)
6 IPv6 supported
X STRIPBADWORDS enabled (chmode/umode +G)
P Uses poll()
e SSL supported
O OperOverride enabled
o OperOverride without verify
Z Zip links supported
3 3rd party modules (were) loaded or unreal is any other way 'tainted' (eg: bad libs)
E Extended channel modes supported
-45
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==[ Translations ]============================================================
Starting with the release of Unreal 3.2 we have begun accepting translated
documentation files. For now, only translations of unreal32docs.html and
example.conf are accepted. Other stuff might be translated later, but
this will probably be postponed to 3.3 (numerics/ircd text/help.conf/etc).
There a few requirements however:
- When you submit your translation it should be a translation of the
very latest doc... So be sure to translate the cvs version of
unreal32docs.html (www.vulnscan.org/UnrealIrcd/unreal32docs.html).
- Of course the translation should be correct.. So also 'technically',
it's therefore recommended that have some real experience with Unreal ;)
- If you are accepted and start working on it, it would be nice if you
could put your docs-in-progress online somewhere so we can see how
progress is going a bit.
- You should use a proper HTML editor, this especially excludes Microsoft
Word and Frontpage since it enlarges the .html file by (at least) 30%.
Don't worry, there are enough free&simple html editors out there that
work perfectly fine, you won't need to be an HTML expert at all!
- Someone, usually the person who translated it, needs to be willing
to actively maintain the docs. This is very important! If docs are
out of date (out-of-synch) there will be confusion among users.
Translators will receive once a week (and right before every release)
all changes that were made in unreal32docs.html. Then the translator
should update his/her doc and send it in (or commit it via cvs).
Count on an average of 15 minutes a week (it varies).
Now, we should tell you that the first-time translation of unreal32docs.html
is a LOT of work.. probably 20 hours or so. After that, the weekly updates
take really just 5, 10, 15 minutes a week, which is pretty much "no time".
Now why would you translate at all? Well, by translating UnrealIRCd
documentation you will help out your fellow citizens and/or other people
of that language, you will make Unreal a bit more 'internationalized',
and it's a worthwile contribution to the UnrealIRCd project.
Upon successful completion you will also receive an @unrealircd.org
forwarder email address, and of course your name will be in the docs.
If you want to start translating a document, please send an email to
coders@lists.unrealircd.org and mention the language you are willing
to translate to.. You will then receive an email back saying you can
go ahead (or not). This is mainly to avoid multiple persons working
on the same translation.
==============================================================================
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* * * * * * * * * * * * * * * * * * *
* Unrealircd.conf Documentation *
* http://www.unrealircd.com *
* Made for Version 3.2+ Daemon *
* by devdev *
* * * * * * * * * * * * * * * * * * *
* * * * T a b l e o f C o n t e n t s * * * *
Section 1.0 : Introduction
Section 2.0 : me{} line
2.1 : Syntax
2.2 : Variables
Section 3.0 : admin{} line
3.1 : Syntax
3.2 : Variables
Section 4.0 : class{} line
4.1 : Syntax
4.2 : Variables
Section 5.0 : allow{} line
5.1 : Syntax
5.2 : Variables
Section 6.0 : drpass{} line
6.1 : Syntax
6.2 : Variables
Section 7.0 : oper{} line
7.1 : Syntax
7.2 : Variables
7.3 : Oper Flags
7.4 : Flag Usage
Section 8.0 : listen{} line
8.1 : Syntax
8.2 : Variables
8.3 : Port Options
9.0 : link{} line
9.1 : Syntax
9.2 : Variables
9.3 : Link Options
Section 10.0 : ulines{} line
10.1 : Syntax
10.2 : Variables
Section 11.0 : tld{} line
11.1 : Syntax
11.2 : Variables
Section 12.0 : ban{} line
12.1 : ban nick{}
12.2 : ban ip{}
12.3 : ban server{}
12.4 : ban realname{}
12.5 : ban user{}
Section 13.0 : except{} line
13.1 : except ban{}
13.2 : except socks{}
Section 14.0 : vhost{} line
14.1 : Syntax
14.2 : Variables
* * * * * * * * * * * * * * * * * * * * * * * *
1.0) Introduction:
As you may have noticed, in this version of Unreal, the ircd.conf
has changed dramatically and has a new name... unrealircd.conf.
This will be a fully explanatory guide to the new unrealircd.conf
Every aspect of the new config file is explained below.
2.0) me{} (Server Information Line):
This is the same idea as the old M:line. Gives the server name,
description, and numeric. This, however, does not include the ip
of the server.
2.1) Syntax:
me {
name <server>;
info "<description>";
numeric <numeric>;
};
2.2) Variables:
<server> Server name (irc.network.com)
<description> Server description (Network Hub)
<numeric> Connection Numeric (Number 1-254)
3.0) admin{} (Administrator Line):
This is the same as the A:line. This line gives information about
the server owner/administrator including Name, nickname, and email.
This is not restricted to a number of lines. Shown at /admin
3.1) Syntax:
admin {
"<line>";
};
3.2) Variables:
<line> Text shown at /admin (Admin Name)
The "<line>"; can be repeated as many times as you wish. We suggest
placing the admins nickname and an email to reach them at.
4.0) class{} (Connection Classes Line):
These connection classes are used to define the ping freqency, maximum
amount of clients, and sendq limit for a certain class.
4.1) Syntax:
class <class name> {
connfreq <connfreq>; /*server only*/
ping freq <pingfrq>;
maxclients <maxclients>;
sendq <sendqlimit>;
};
4.2) Variables:
<class type> Name of connection class (client, server, oper)
<connfreq> Seconds between connection attempts (seconds)
<pingfrq> Ping Frequency (every x seconds) (seconds)
<maxclients> Number of maximum connections (number)
<sendqlimit> Limit for sends (number)
5.0) allow{} (Allowed Connections):
This line specifies from which hostnames/ips users can connect from and their
restrictions.
5.1) Syntax:
allow {
ip "<ip>";
hostname "<host>";
class <classname>;
password "<password>";
maxperip <max>;
redirect-server <server>;
redirect-port <port>;
};
5.2) Variables:
<ip> IP to allow connections from (1.2.3.4)
<host> Hostname to allow connections from (ident@host)
<classname> Class name to use defined above (name)
<password> Password required for connection (password)
<max> Maximum per ip address (number)
<server> server to redirect to (hostname/ip)
<port> port on server to redirect (port)
6.0) drpass{} (Die/Restart Password):
This line will defy the passwords required to restart or shutdown the irc server.
6.1) Syntax:
drpass {
die "<diepass>";
restart "<restartpass>";
};
6.2) Variables:
<diepass> Password to shutdown the server (password)
<restartpass> Password to restart the server (password)
7.0) oper{} (IRC Operator Line):
This line will define who (after suppling a login and password) will be allowed to have certain permissions
granted. Such as global kills compared to local kills, and being able to restart the server.
7.1) Syntax:
oper <login> {
class <classname>;
from {
userhost <host>;
userhost <host>
};
password "<password>";
flags {
<flag>;
<flag>;
}
swhois <whois stuff>;
snomask <snomask>;
};
7.2) Variables
<login> Login user name (opername)
<classname> Class the oper will connect from (class)
<host> Host the oper is allowed to op from (ident@host)
<password> Password to accompany login-name (password)
<flag> Flags to define permissions (see 7.3)
<snomask> Snomask on oper (SNOMASK)
<whois stuff> Extra info in /whois (string)
7.3) Oper Flags (old and new)
Old | New |Description
------- |---------------- |------------------------------
N | netadmin | Network Admnistrator
T | techadmin | Technical Administrator
A | admin | Server Administrator
a | sadmin | Services Operator
C | coadmin | Co Administrator
o | local | Local IRC Operator
O | global | Global IRC Operator
r | can_rehash | Is able to rehash the server
D | can_die | Can shutdown the server (with password)
R | can_restart | Can restart the server (with password)
h | helpop | ..is available for help. Can see /helpops
g | can_globops | Can use /globops
w | can_wallops | Can use /wallops
l | locop | can send /locops
c | can_localroute | Can locally /connect and /squit servers
L | can_globalroute | Can globally /connect and /squit servers
k | can_localkill | Can do local /kills
K | can_globalkill | Can do global /kills
b | can_kline | Can set a /kline
B | can_unkline | Can unset a /kline
n | can_localnotice | Can send local notices
G | can_globalnotice| Can send global notices
z | can_zline | Can set /zlines
t | can_gkline | can use /gline and /shun
Z | can_gzline | can use /gzline
^ | can_stealth | Can set +I
7.4) Oper Flag Usage:
Usage:
flags oldflags;
[or]
flags { new flag; new flag; };
Example:
flags oN;
[or]
flags { netadmin; helpop; };
Local operators are defined by having no additional flags in the oper line or if the IRCD finsd an error in
the flags, locop will be set (default).
8.0) listen{} (Available Ports):
These line(s) define which ports the IRCd will be using. Ports that servers and clients can connect to.
8.1) Syntax:
listen <ip>:<port>;
{
options
{
<option>;
<option>;
};
};
8.2) Variables:
<ip> IP Address to bind to (1.2.3.4)
<port> Port to listen on (port)
<option> Option for the port to use (see 8.3)
8.3) Port Options
standard Normally listens on the port
ssl Port is available to accept SSL connections.
serveronly Port can only have servers connect to it (not clients)
clientsonly Port can only have clients connect to it
9.0) link{} (Connecting Servers):
This line will define what server can connect to yours.
9.1) Syntax:
link <servername>;
{
username <usermask>;
hostname <hostname>;
bind-ip <bindip>;
port <port>;
hub *; /* for connecting a hub */
leaf *; /* for connecting a leaf */
leaf-depth <leaf-depth>; /* for connecting a leaf */
password-connect "<cpassword>";
password-receive "<rpassword>";
class <class>;
rsa-auth "<keypath>";
options {
<option>;
<option>;
};
};
9.2) Variables
<servername> Server name to connect to (server.network.com)
<username> Username for authenticating connection (username)
<hostname> Hostname for authenticating connection (hostname)
<bindip> IP your server will bind to to connect (ip)
hub or leaf Place hub *; or leaf *; depending on
what type of server you're linking to
<leaf-depth> Number of servers below yours (number)
<cpassword> Password to send to the server (password)
<rpassword> Password you expect to receive (password)
<class> Class for servers (classname)
<keypath> Path use for rsa-authentication (keypath)
<option> Option used for connecting (see 9.3)
9.3) Link Options
autoconnect Automaticlly tries to connect to the server
ssl Defines you are connecting to a SSL server
zip Will make them compressed later
10.0) ulines{} (Ulined Servers):
This line will define servers that can have more control over the network. Services
require this line in order to modify channels without being irc-operators.
10.1) Syntax:
ulines {
<server>;
<server>;
};
10.2) Variables:
<server> Server to be u:lined, can be infinate (servername)
11.0) tld{} (MOTD and Rules by Domains):
This line defines which hosts will read which set of MOTDs/Rules. For instance, if you have
a bilingual network, connections from .fr can show a french MOTD and Rule file instead
of the default ircd.motd and ircd.rules
11.1) Syntax:
tld {
mask <mask>;
motd "<motd>";
rules "<rules>";
};
11.2) Variables:
<mask> Mask that will define the new set (ident@host)
<motd> Filename of the motd file (filename)
<rules> Filename of the rules file (filename)
12.0) ban{} (Bans):
This line has many parts to it and can ban different things. See the sections below
on more information on banning.
12.1) ban nick{}
This line is used for restricting the use of certain nicknames
Syntax:
ban nick {
mask "<nickname>";
reason "<reason>";
};
12.2) ban ip{}
Used for removing a entire ip from connecting.
Syntax:
ban ip { mask <ipaddress>; reason "<reason>"; };
12.3) ban server{}
Used for restrictring a server from connecting to you.
Syntax:
ban server {
mask <servername>;
reason "<reason>";
};
12.4) ban realname{}
Used to keep select individuals with certain realnames off the server.
Syntax:
ban realname {
mask "<real name>";
reason "<reason>";
};
12.5) ban user{}
This line is the same as the old K:Lines. It bans a host mask from connecting.
Syntax:
ban user { mask <ident@host>; reason "<reason>"; };
13.0) except{} (Cannot Be Banned):
Used to make sure your own IRCops dont ban you, or so you dont accidently ban an entire
nation's worth of addresses, etc.
13.1) except ban{}
This is so a realname and user cannot be banned.
Syntax:
except ban {
mask <ident@host>;
};
13.2) except socks{}
This line is used so the socks server does not ban a client.
Syntax:
except socks {
mask 216.73.27.177;
};
14.0) vhost{} (Vanity Hosts):
The vhost{} line is used so a user can change their hostname from blah.dialup.com to
a more fun hostname such as tends.to.write.some.really.evildocs.net
/vhost <login> <password>
14.1) Syntax:
vhost {
vhost <vhost>;
from {
userhost <mask>;
};
login <login>;
password <password>;
};
14.2) Variables:
<vhost> Name of the vhost to use (vhost)
<mask> Allowed masks to use the vhost (ident@host)
<login> A login name to use (login)
<password> Password to supply with login (password)
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/*
* IRC - Internet Relay Chat, src/modules/channeldumper.c
* (C) 2002 Carsten V. Munk <stskeeps@tspre.org>
*
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#include "proto.h"
#ifdef STRIPBADWORDS
#include "badwords.h"
#endif
#ifdef _WIN32
#include "version.h"
#endif
#ifndef DYNAMIC_LINKING
ModuleHeader channeldumper_Header
#else
#define channeldumper_Header Mod_Header
ModuleHeader Mod_Header
#endif
= {
"channeldumper",
"$Id$",
"Channel dump to text timed",
"3.2-b8-1",
NULL
};
static ModuleInfo ChannelDumperModInfo;
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Init(ModuleInfo *modinfo)
#else
int channeldumper_Init(ModuleInfo *modinfo)
#endif
{
tainted++;
bcopy(modinfo,&ChannelDumperModInfo, modinfo->size);
return MOD_SUCCESS;
}
EVENT(e_channeldump);
static Event *ChannelDumpEvent = NULL;
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Load(int module_load)
#else
int channeldumper_Load(int module_load)
#endif
{
LockEventSystem();
ChannelDumpEvent = EventAddEx(ChannelDumperModInfo.handle, "e_channeldump", 5, 0, e_channeldump, NULL);
UnlockEventSystem();
return MOD_SUCCESS;
}
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Unload(int module_unload)
#else
int channeldumper_Unload(int module_unload)
#endif
{
tainted--;
LockEventSystem();
EventDel(ChannelDumpEvent);
UnlockEventSystem();
return MOD_SUCCESS;
}
EVENT(e_channeldump)
{
aChannel *chptr;
unsigned int hashnum;
Member *m;
FILE *f;
f = fopen("ircd.channeldump", "w");
if (!f)
return;
for (hashnum = 0; hashnum < CH_MAX; hashnum++)
{
for (chptr = (aChannel *)hash_get_chan_bucket(hashnum); chptr; chptr
= chptr->hnextch)
{
if (SecretChannel(chptr))
continue;
fprintf(f, "C %s %s\r\n",
chptr->chname, chptr->topic ? chptr->topic : "");
for (m = chptr->members; m; m = m->next)
fprintf(f, "M %s\r\n",
m->cptr->name);
}
}
fclose(f);
return;
}
-128
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@@ -1,128 +0,0 @@
/*
* Defizzer, 3rd party module for Unreal3.2-beta15 and up
* (C) Carsten V. Munk 2003 <stskeeps@tspre.org>
* You can do everything you desire with this module, under the condition that if you
* meet the author, you must buy him a drink of his choice.
* Copyright notice must ALWAYS stay in place.
*
* Removes unidented fizzer clients from the network pre-local-connect
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#ifdef STRIPBADWORDS
#include "badwords.h"
#endif
#ifdef _WIN32
#include "version.h"
#endif
DLLFUNC int h_defizzer_connect(aClient *sptr);
static Hook *LocConnect = NULL;
ModuleInfo DefizzerModInfo;
ModuleHeader MOD_HEADER(defizzer)
= {
"defizzer", /* Name of module */
"$Id$", /* Version */
"de-Fizzer", /* Short description of module */
"3.2-b8-1",
NULL
};
DLLFUNC int MOD_INIT(defizzer)(ModuleInfo *modinfo)
{
bcopy(modinfo,&DefizzerModInfo,modinfo->size);
LocConnect = HookAddEx(DefizzerModInfo.handle, HOOKTYPE_PRE_LOCAL_CONNECT, h_defizzer_connect);
return MOD_SUCCESS;
}
DLLFUNC int MOD_LOAD(defizzer)(int module_load)
{
return MOD_SUCCESS;
}
DLLFUNC int MOD_UNLOAD(defizzer)(int module_unload)
{
HookDel(LocConnect);
return MOD_SUCCESS;
}
static void ban_fizzer(aClient *cptr)
{
int i;
aClient *acptr;
char hostip[128], mo[100], mo2[100];
char *tkllayer[9] = {
me.name, /*0 server.name */
"+", /*1 +|- */
"z", /*2 G */
"*", /*3 user */
NULL, /*4 host */
NULL,
NULL, /*6 expire_at */
NULL, /*7 set_at */
NULL /*8 reason */
};
strlcpy(hostip, Inet_ia2p(&cptr->ip), sizeof(hostip));
tkllayer[4] = hostip;
tkllayer[5] = me.name;
ircsprintf(mo, "%li", 86400 + TStime());
ircsprintf(mo2, "%li", TStime());
tkllayer[6] = mo;
tkllayer[7] = mo2;
tkllayer[8] = "Fizzer";
m_tkl(&me, &me, 9, tkllayer);
return;
}
DLLFUNC int h_defizzer_connect(aClient *sptr)
{
char user[USERLEN + 1];
char *infobackup;
char *s1, *s2;
/*
* Algorithm is basically like this, inspired by Zaphod:
* Exchange first word with second in realname, prepend with
* ~, then add in second word and first word upto limit of username.
* sounds fun?
*/
infobackup = strdup(sptr->info);
if (!(s1 = strtok(infobackup, " ")))
{
free(infobackup);
return 0;
}
if (!(s2 = strtok(NULL, " ")))
{
free(infobackup);
return 0;
}
snprintf(user, sizeof(user), "%s%s%s", (IDENT_CHECK ? "~" : ""), s2, s1);
free(infobackup);
if (!strcmp(user, sptr->user->username))
{
ircstp->is_ref++;
ban_fizzer(sptr);
return exit_client(sptr, sptr, &me, "Fizzer client");
}
return 0;
}
+5 -15
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@@ -16,6 +16,11 @@ Description:
Little program to test out the different aspects of the unreal protocol and
produce net.burst dumps
======================
Name: pthreads.tar.gz
Description:
FSU Pthreads, used on some systems
=======================
Name: m_rawto.c
Is a 3rd party module
@@ -26,18 +31,3 @@ anywhere it pleases.
:uline.server RAWTO towho :what to send
=========================
Name: channeldumper.c
Is a 3rd party module
Description:
Dumps a list of non secret channels to ircd.channels or something every 5 seconds,
C #channel topic
M member1
M member2
C #channel2 topic
M member3
You can't rely on topic being there
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all: client server
client:
gcc -o tsp-client tsp-client.c sscript.c
server:
gcc -o tsp-server-run tsp-server-run.c
gcc -o tsp-skin socker.c
clean:
rm -f *~
rm -f tsp-server-run tsp-client tsp-skin
+26
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@@ -0,0 +1,26 @@
how to use tsp-client:
first make it "make"
then run it like this:
$ ./tsp-client <tsp server> <port>
do this a couple of times
if the answers come within 1 second count its right
then take the most common time difference count and do in UnrealIRCd like
this:
/quote tsctl offset + <difference count>
then your server is time synched
current tsp servers online:
server port
-----------------------------
irc.flirt.org 6100
if you want to make your own TSP server (must be a box using NTP)
run ./tsp-server, it will then start running on port 6100
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Socket Script C library
-----------------------
Home page:
http://www.linsupport.com
This is a simple library that provides usefull functions for C
networking applications. It's based on the Socket Script scripting
language, but meant for C programmers. These functions are really
shortcuts to C functions, meant to make their use simple.
This can create a static lib: libsscript.a
To compile:
make
Then to install it:
make install
(C) Copyright 1998-2000 Patrick Lambert <drow@post.com>
This library is under the LGPL license which means:
1- You can copy and use this program freely.
2- You may not claim that you wrote it.
3- If you want to include parts of this software in your own product,
you can do so if that product stays under free software and if all
copyright notices in source and documentation, as well as the no warranty
comment, remains.
4- This program is distributed without ANY WARRANTY, without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.
+149
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/*
SOCKER Socket redirector version 0.1
Patrick Doyle Oct 1998
Based on tserver by Michael Johnson and Erik Troan
Puts a normal stdin & stdout based program up on a port
as a server process. Each connection spawns a new copy
of the program.
Please notify me of any changes to this code tha you
subsequently redistribute. I can be contacted at
patrick@minotaursoftware.com.
Also, please leave my name and those of Michael Johnson
and Erik Troan at the top of this file.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <signal.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/wait.h>
#define ZOMBIE /* Causes zombies to be collected. Only works under Linux. */
#define debug printf
#undef debug
void debug(char *format, ...){}
int sock = -1;
void die(char *msg){
perror(msg);
exit(1);
}
void handle_sig(int signum){
if(signum == SIGCHLD){
/* Collect exit statuses. Prevent zombies. */
int status;
while(0 < waitpid(-1, &status, WNOHANG));
}else{
fprintf(stderr, "\nSocker exiting normally.\n");
close(sock);
exit(0);
}
}
#define asizeof(x) (sizeof(x)/sizeof(x[0]))
void setup_sig_handler(){
int sa_num;
static int sigs[] = {
SIGHUP, SIGINT, SIGQUIT, SIGXCPU, SIGXFSZ, SIGTERM
# ifdef ZOMBIE
, SIGCHLD
# endif
};
static struct sigaction sig_actions[asizeof(sigs)];
debug("Starting setup_sig_handler\n");
memset(sig_actions, 0, sizeof(sig_actions));
sig_actions[0].sa_handler = handle_sig;
sigemptyset(&(sig_actions[0].sa_mask));
for(sa_num=1; sa_num < asizeof(sigs); sa_num++){
memcpy(sig_actions+sa_num, sig_actions, sizeof(sig_actions[0]));
}
for(sa_num=0; sa_num < asizeof(sigs); sa_num++){
if(sigaction(sigs[sa_num], sig_actions+sa_num, NULL))
die("sigaction");
}
# ifdef ZOMBIE
siginterrupt(SIGCHLD, 0); /* Don't let SIGCHLD interrupt socket calls */
# endif
debug("Ending setup_sig_handler\n");
}
int main(int argc, char *argv[]) {
struct sockaddr_in address;
int conn, i, portnum;
size_t addrLength = sizeof(struct sockaddr_in);
fprintf(stderr, "SOCKER Socket Redirector Patrick Doyle Oct 1998\n");
if (argc < 3 || !(portnum = atoi(argv[1]))){
fprintf(stderr, "Usage: socker {port_num} {command}\n");
fprintf(stderr, "Waits for TCP connections on the given port, and then\n");
fprintf(stderr, "spawns a new process executing {command} for each connection.\n");
fprintf(stderr, "Exit status: 0=caught signal and exited; 1=error\n");
exit(1);
}
if ((sock = socket(PF_INET, SOCK_STREAM, 0)) < 0)
die("socket");
debug("Calling setup_sig_handler\n");
setup_sig_handler();
/* Let the kernel reuse the socket address. This lets us run
twice in a row, without waiting for the (ip, port) tuple
to time out. */
i = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (void*)&i, i);
address.sin_family = AF_INET;
address.sin_port = htons(portnum);
memset(&address.sin_addr, 0, sizeof(address.sin_addr));
if (bind(sock, (struct sockaddr *) &address, sizeof(address)))
die("bind");
if (listen(sock, 5))
die("listen");
while ((conn = accept(sock, (struct sockaddr *) &address, &addrLength)) >= 0) {
if(fork()){ /* Parent; loop back to accept another */
close(conn);
}else{ /* Child; exec given command line */
close(sock);
/* Redirect stdin & stdout to socket */
if(0 != dup2(conn, 0) || 1 != dup2(conn, 1))
die("dup2 redirection");
/* Turn off buffering */
/* Note: this seems to have no effect beyond execvp */
setbuf(stdin, 0);
setbuf(stdout, 0);
setbuf(stderr, 0);
/* Execute command */
execvp(argv[2], argv+2);
/* Error if we get here */
fprintf(stderr, "execvp failed. Please make sure that '%s' refers to a valid program.\n", argv[2]);
_exit(1)/*
man fork says _exit should be called to prevent parent from
being corrupted.
*/;
}
}
if (conn < 0)
die("accept");
/* Shouldn't get here */
close(sock);
return 2;
}
+115
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@@ -0,0 +1,115 @@
Socket Script Library 2.0
-------------------------
Here are the functions and errno code numbers returned by some of SScript's
functions:
errno:
SSCRIPT_SOCKET_FAILED 10
SSCRIPT_BIND_FAILED 11
SSCRIPT_GETSOCKETNAME_FAILED 12
SSCRIPT_FLAGS_FAILED 13
SSCRIPT_CONNECT_FAILED 20
SSCRIPT_UDPSEND_FAILED 31
SSCRIPT_UDPRECEIVE_FAILED 32
SSCRIPT_READ_FAILED 33
The following are the SScript functions available in this library.
They return either a string, an int or void. If an error occurs, it returns
NULL (in case of a string) or -1 (in case of an int) and sets errno to
the right error code (see above). Note that since each connection is
associated with a socket number (sockfd), it is possible to make
multiple connections.
- char *sscript_lindex(char *input_string, int word_number);
Get <word_number> from <input_string>. Returns the requested word.
- char *sscript_lrange(char *input_string, int starting_at);
Return everything after <starting_at> in <input_string>.
- int sscript_connect(char *server, int port, char *virtual);
Connect to <server> at port <port>, binding to virtual address
<virtual>. If no binding is required, use NULL. Returns the socket
number.
- int sscript_server(int port);
Initialize a server socket. Returns the socket number.
- int sscript_wait_clients(int sockfd, int port, int forking);
Listen to port <port> and wait for clients. This function is a
blocking function. It will stay there untill it gets a client, and when
it does, it will create a child and return its associated socket number.
The child will go in the background if <forking> is set to 1
(required for multithreading). This returns the child' sockfd.
- char *sscript_get_remote_ip();
This function returns the IP that connected to a server-oriented program.
- void sscript_disconnect(int sockfd);
Diconnects the connection pointed by <sockfd>.
- void sscript_dump(int sockfd, char *filename);
Dumps the content of <filename> to the connection pointed by <sockfd>.
- void sscript_ping(char *hostname);
Sends a TCP ping (echo to port 7) to <hostname>. This is a blocking
function and only returns if the ping worked.
- int sscript_test(char *hostname, int port);
This tests if port <port> from <hostname> is open. Returns 0 if it is.
- char *sscript_version();
Returns the current library version.
- char *sscript_read(int sockfd, int chop);
Read from the connection pointed by <sockfd> and clear the last
char if <chop> is set to 1.
- void sscript_write(int sockfd, char *string);
Write <string> to the connection pointed by <sockfd>.
- int sscript_udp_send(char *hostname, int port, char *msg);
Send an UDP packet to <hostname> at port <port> containing the message <msg>
- char *sscript_udp_listen(int port);
Listen for UDP packets on port <port>. Available to root only.
- char *sscript_icmp_detect();
Listen for ICMP messages and return the type (see ICMP.types) and the IP
that sent one. Available to root only.
- char *sscript_resolve_host(char *hostname);
Resolve <hostname> into an IP.
- char *sscript_resolve_ip(char *ip);
Resolve <ip> into an hostname.
- char *sscript_get_localhost();
Get the local hostname.
- void sscript_binary_send(int sockfd, char *filename);
This function sends a binary file.
- void sscript_binary_get(int sockfd);
This function receives a binary file.
- char *sscript_login_to_passwd(char *login)
This function converts a login name to its crypted password.
- char *sscript_uid_to_login(long uid)
This function finds the login name for the UID provided.
- int sscript_sokstat(char *option, int sockfd)
This will give the settings for the currently open socket sockfd. Option
is what you want the setting of and can be sendbuf, recvbuf, error or type.
- char *sscript_time_read(int sockfd, int time);
This function reads from sockfd for time secs, and then returns what it
read, or "timeout".
- void sscript_redir(int sockfd1, int sockfd2);
This function will redirect packets from sockfd1 to sockfd2, and the
other way around.
- void sscript_nodelay(int sockfd);
Set the socket in non-blocking mode.
+509
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@@ -0,0 +1,509 @@
/*
* SScript - See the sscript.doc
* (C) 1998 Drow <drow@wildstar.net>
* http://devplanet.fastethernet.net
*/
#include "sscript.h"
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <netinet/in.h>
#include <net/if.h>
#include <strings.h>
#include <sys/file.h>
#include <signal.h>
#include <unistd.h>
#include <netdb.h>
#include <arpa/inet.h>
#ifndef FNDELAY
#define FNDELAY O_NONBLOCK
#endif
#ifdef POSIX
#include <pwd.h>
#include <sys/utsname.h>
#endif
char global_var[9][1024]; /* need to find why gcc outputs warns without this */
char remoteIP[30];
char *sscript_lindex(char *input_string, int word_number)
{
char *tokens[1024];
static char tmpstring[1024];
int i;
strncpy(tmpstring,input_string,1024);
(char *)tokens[i=0] = (char *)strtok(tmpstring, " ");
while (((char *)tokens[++i] = (char *)strtok(NULL, " ")));
tokens[i] = NULL;
return(tokens[word_number]);
}
int sscript_connect(char *server, int port, char *virtual)
{
struct sockaddr_in address;
struct sockaddr_in la;
int len, sockfd;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd<1)
{
errno = SSCRIPT_SOCKET_FAILED;
return -1;
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = inet_addr(server);
address.sin_port = htons(port);
len = sizeof(address);
if(virtual!=NULL)
{
la.sin_family = AF_INET;
la.sin_addr.s_addr = inet_addr(virtual);
la.sin_port = 0;
bind(sockfd, (struct sockaddr *)&la, sizeof(la));
}
if(connect(sockfd, (struct sockaddr *)&address, len)<0)
{
errno = SSCRIPT_CONNECT_FAILED;
return -1;
}
return sockfd;
}
int sscript_server(int port)
{
int sockfd2, listen_len;
struct sockaddr_in listen_addr;
sockfd2 = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd2<1)
{
errno = SSCRIPT_SOCKET_FAILED;
return -1;
}
listen_addr.sin_family = AF_INET;
listen_addr.sin_addr.s_addr = htonl(INADDR_ANY);
listen_addr.sin_port = htons(port);
listen_len = sizeof(listen_addr);
if(bind(sockfd2, (struct sockaddr *)&listen_addr, listen_len))
{
errno = SSCRIPT_BIND_FAILED;
return -1;
}
return sockfd2;
}
int sscript_wait_clients(int sockfd2, int port, int forking)
{
int sockfd=(int)NULL,len,from_len,pid;
struct sockaddr_in address;
struct sockaddr_in from_addr;
struct sockaddr_in listen_addr;
listen_addr.sin_family = AF_INET;
listen_addr.sin_addr.s_addr = htonl(INADDR_ANY);
listen_addr.sin_port = htons(port);
len = sizeof(address);
listen(sockfd2, 5);
for(;;)
{
if(forking) if(sockfd!=(int)NULL) close(sockfd);
sockfd = accept(sockfd2, (struct sockaddr *)&address, &len);
if(forking) if((pid=fork())) break;
}
from_len=sizeof(from_addr);
memset(&from_addr, 0, sizeof(from_addr));
if(getpeername(sockfd, (struct sockaddr *)&from_addr,&from_len) < 0)
{
strcpy(remoteIP,"unknown");
}
else
{
strcpy(remoteIP,inet_ntoa(from_addr.sin_addr));
}
return sockfd;
}
char *sscript_get_remote_ip()
{
return remoteIP;
}
void sscript_disconnect(int sockfd)
{
shutdown(sockfd,2);
close(sockfd);
}
void sscript_dump(int sockfd, char *filename)
{
char temp[1024]="";
FILE *fpa;
fpa=fopen(filename,"r");
if(fpa==NULL) return;
while(fgets(temp,1024,fpa)!=NULL)
write(sockfd, temp, strlen(temp));
fclose(fpa);
}
void sscript_ping(char *hostname)
{
struct sockaddr_in other_addr;
int sockfd, result;
char temp[255];
sockfd=socket(AF_INET, SOCK_STREAM, 0);
if(sockfd<0)
{
errno = SSCRIPT_SOCKET_FAILED;
return;
}
other_addr.sin_family = AF_INET;
other_addr.sin_addr.s_addr = inet_addr(hostname);
other_addr.sin_port = htons(7);
connect(sockfd, (struct sockaddr*) &other_addr,sizeof(other_addr));
result=write(sockfd,"ping\n",strlen("ping\n"));
result=read(sockfd,temp,result);
close(sockfd);
}
int sscript_test(char *hostname, int port)
{
int sockfd;
struct sockaddr_in other_addr;
if((sockfd=socket(AF_INET, SOCK_STREAM, 0))<0)
{
errno = SSCRIPT_SOCKET_FAILED;
return -1;
}
other_addr.sin_family = AF_INET;
other_addr.sin_addr.s_addr = inet_addr(hostname);
other_addr.sin_port = htons(port);
if(connect(sockfd, (struct sockaddr*)&other_addr,sizeof(other_addr))==-1)
{
errno = SSCRIPT_CONNECT_FAILED;
close(sockfd);
return -1;
}
close(sockfd);
return 0;
}
char *sscript_version()
{
return ABOUT;
}
char *sscript_read(int sockfd, int chop)
{
int i, result;
char inchar;
char string[1024];
bzero(string,1024);
strcpy(string,"");
for(i=0;(result=read(sockfd,&inchar,1))!='\0';i++)
{
string[i]=inchar;
if(inchar=='\n') break;
}
if (chop) string[i-1]=' ';
strcpy(global_var[0],string);
return global_var[0];
}
void sscript_write(int sockfd, char *string)
{
write(sockfd, string, strlen(string));
}
int sscript_compare(char *case1, char *case2)
{
return (strcmp(case1,case2));
}
char *sscript_lrange(char *input_string, int starting_at)
{
char *tokens[555];
static char tmpstring[512]="";
int i;
char out_string[512]="";
strcpy(out_string,"");
if(input_string==NULL) {
strcpy(out_string," ");
strcat(out_string,NULL);
strcpy(global_var[1],out_string);
return global_var[1]; }
strcpy(tmpstring,input_string);
(char *)tokens[i=0] = (char *)strtok(tmpstring, " ");
while(((char *)tokens[++i] = (char *)strtok(NULL, " ")));
tokens[i] = NULL;
i++;
if(i<starting_at) return (int)NULL;
while(tokens[starting_at] != NULL)
{
strcat(out_string,tokens[starting_at]);
strcat(out_string, " ");
starting_at++;
}
strcpy(global_var[2],out_string);
return global_var[2];
}
int sscript_udp_send(char *hostname, int port, char *msg)
{
int udpsock;
struct sockaddr_in udpaddr;
udpsock = socket(AF_INET, SOCK_DGRAM, 0);
if(udpsock<0)
{
errno = SSCRIPT_SOCKET_FAILED;
return -1;
}
udpaddr.sin_family = AF_INET;
udpaddr.sin_port = htons(port);
udpaddr.sin_addr.s_addr = inet_addr(hostname);
if(sendto(udpsock,msg,sizeof(msg),0,(struct sockaddr *)&udpaddr,sizeof(udpaddr))<0)
{
errno = SSCRIPT_UDPSEND_FAILED;
return -1;
}
return 0;
}
char *sscript_udp_listen(int port)
{
int udpsock,len;
struct sockaddr_in udpaddr, from;
char msg[255];
udpsock = socket(AF_INET, SOCK_DGRAM, 0);
if(udpsock<0)
{
errno = SSCRIPT_SOCKET_FAILED;
return (char *)NULL;
}
udpaddr.sin_family = AF_INET;
udpaddr.sin_addr.s_addr = INADDR_ANY;
udpaddr.sin_port = htons(port);
if(bind(udpsock,(struct sockaddr *)&udpaddr,sizeof(udpaddr))<0)
{
errno = SSCRIPT_BIND_FAILED;
close(udpsock);
return (char *)NULL;
}
len = sizeof(from);
if(recvfrom(udpsock,msg,sizeof(msg),0,(struct sockaddr *)&from,&len)<0)
{
errno = SSCRIPT_UDPRECEIVE_FAILED;
close(udpsock);
return (char *)NULL;
}
close(udpsock);
strcpy(global_var[3],msg);
return global_var[3];
}
char *sscript_icmp_detect()
{
int icmpsock,len,result,type;
struct sockaddr_in icmpaddr;
char readbuf[1024]="";
char msg[255];
if((icmpsock=socket(AF_INET, SOCK_RAW, IPPROTO_ICMP))<0)
{
errno = SSCRIPT_SOCKET_FAILED;
return (char *)NULL;
}
icmpaddr.sin_family = AF_INET;
icmpaddr.sin_addr.s_addr = INADDR_ANY;
icmpaddr.sin_port = 0;
if(bind(icmpsock,(struct sockaddr *)&icmpaddr,sizeof(icmpaddr))<0)
{
errno = SSCRIPT_BIND_FAILED;
close(icmpsock);
return (char *)NULL;
}
len=sizeof(icmpaddr);
if(getsockname(icmpsock,(struct sockaddr *)&icmpaddr,&len)<0)
{
errno = SSCRIPT_GETSOCKETNAME_FAILED;
close(icmpsock);
return (char *)NULL;
}
if((result=read(icmpsock,readbuf,sizeof(readbuf)))<0)
{
errno = SSCRIPT_READ_FAILED;
close(icmpsock);
return (char *)NULL;
}
type=readbuf[20] & 0xff;
sprintf(msg,"%d %d.%d.%d.%d ",type,readbuf[12]&0xff,readbuf[13]&0xff,readbuf[14]&0xff,readbuf[15]&0xff);
close(icmpsock);
strcpy(global_var[4],msg);
return global_var[4];
}
char *sscript_resolve_host(char *hostname)
{
struct hostent *hp;
struct sockaddr_in from;
char result[255];
memset(&from, 0, sizeof(struct sockaddr_in));
from.sin_family = AF_INET;
hp=gethostbyname(hostname);
if(hp==NULL) strcpy(result,"unknown");
else
{
memcpy(&from.sin_addr,hp->h_addr,hp->h_length);
strcpy(result,inet_ntoa(from.sin_addr));
}
strcpy(global_var[5],result);
return global_var[5];
}
char *sscript_resolve_ip(char *ip)
{
struct hostent *hp;
struct sockaddr_in from;
char result[255];
from.sin_family = AF_INET;
from.sin_addr.s_addr = inet_addr(ip);
hp=gethostbyaddr((char *)&from.sin_addr, sizeof(struct in_addr),from.sin_family);
if(hp==NULL) strcpy(result,"unknown");
else strcpy(result,(char *)hp->h_name);;
strcpy(global_var[6],result);
return global_var[6];
}
char *sscript_get_localhost()
{
char result[255];
gethostname(result,sizeof(result));
strcpy(global_var[7],result);
return global_var[7];
}
void sscript_binary_send(int sockfd, char *string)
{
char temp4[255], temp2[255];
int cnt;
FILE *fpa;
sprintf(temp4,"uuencode %s %s > %s/.temp.uue 2>/dev/null",string,string,TMP_DIR);
system(temp4);
sprintf(temp2,"%s/.temp.uue",TMP_DIR);
fpa=fopen(temp2,"r");
if(fpa==NULL || fileno(fpa)<0) return;
else {
while((cnt = read(fileno(fpa), temp4, 250))>0)
write(sockfd, temp4, cnt);
if(fpa!=NULL) fclose(fpa);
sprintf(temp4,"rm -f %s/.temp.uue",TMP_DIR);
system(temp4);
}
}
void sscript_binary_get(int sockfd)
{
char temp2[255], temp4[255], inchar, inall[1024];
FILE *fpa;
int i;
sprintf(temp2,"%s/.temp.uue",TMP_DIR);
fpa=fopen(temp2,"w");
if(fpa==NULL || fileno(fpa)<0) return;
while(strcasecmp(inall,"end\n"))
{
bzero(inall, 1024);
for(i=0;read(sockfd,&inchar,1)!='\0';i++)
{
inall[i]=inchar;
if(inchar=='\n') break;
}
fputs(inall,fpa);
}
if(fpa!=NULL) fclose(fpa);
sprintf(temp4,"uudecode %s/.temp.uue",TMP_DIR);
system(temp4);
sprintf(temp4,"rm -f %s/.temp.uue",TMP_DIR);
system(temp4);
}
char *sscript_login_to_passwd(char *login)
{
#ifdef POSIX
struct passwd *pw;
pw = getpwnam(login);
if(pw!=NULL) return pw->pw_passwd;
#endif
return (char *)NULL;
}
char *sscript_uid_to_login(long my_uid)
{
#ifdef POSIX
struct passwd *pw;
pw = getpwuid(my_uid);
if(pw!=NULL) return pw->pw_name;
#endif
return (char *)NULL;
}
int sscript_sokstat(char *option, int sockfd)
{
int optlen=sizeof(int),optval=1;
if(!strcasecmp(option,"sendbuf")) getsockopt(sockfd, SOL_SOCKET, SO_SNDBUF, (char *)&optval, &optlen);
else if(!strcasecmp(option,"recvbuf")) getsockopt(sockfd, SOL_SOCKET, SO_RCVBUF, (char *)&optval, &optlen);
else if(!strcasecmp(option,"error")) getsockopt(sockfd, SOL_SOCKET, SO_ERROR, (char *)&optval, &optlen);
else if(!strcasecmp(option,"type")) getsockopt(sockfd, SOL_SOCKET, SO_TYPE, (char *)&optval, &optlen);
else optval=-1;
return optval;
}
char *sscript_time_read(int sockfd, int time_sec)
{
struct timeval timeout;
int max_fd;
fd_set readfs, newfs;
timeout.tv_sec=time_sec;
timeout.tv_usec=0;
FD_ZERO(&readfs);
FD_SET(sockfd, &readfs);
max_fd = sockfd;
memcpy(&newfs, &readfs, sizeof(readfs));
select(max_fd+1, &newfs, NULL, NULL, &timeout);
if(FD_ISSET (sockfd, &newfs))
{
read(sockfd, global_var[8], sizeof(global_var[8]));
return(global_var[8]);
}
return("timeout");
}
void sscript_redir(int sockfd, int rsck)
{
char buf[4096];
fd_set readfs, newfs;
int max_fd, len;
FD_ZERO(&readfs);
FD_SET(sockfd, &readfs);
FD_SET(rsck, &readfs);
if(sockfd>rsck) max_fd = sockfd;
else max_fd = rsck;
while(1) {
memcpy(&newfs, &readfs, sizeof(readfs));
select(max_fd+1, &newfs, NULL, NULL, NULL);
if(FD_ISSET(sockfd, &newfs))
{
if((len=read(sockfd, buf, sizeof(buf)))<1) break;
if(write(rsck, buf, len)!=len) break;
}
if(FD_ISSET(rsck, &newfs))
{
if((len=read(rsck, buf, sizeof(buf)))<1) break;
if(write(sockfd, buf, len)!=len) break;
}
}
}
void sscript_nodelay(int sockfd)
{
int i;
if(( i = fcntl(sockfd, F_GETFL, 0)) == -1);
else if (fcntl(sockfd, F_SETFL, i | FNDELAY) == -1);
}
+45
View File
@@ -0,0 +1,45 @@
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#define SSCRIPT_SOCKET_FAILED 10
#define SSCRIPT_BIND_FAILED 11
#define SSCRIPT_GETSOCKETNAME_FAILED 12
#define SSCRIPT_FLAGS_FAILED 13
#define SSCRIPT_CONNECT_FAILED 20
#define SSCRIPT_UDPSEND_FAILED 31
#define SSCRIPT_UDPRECEIVE_FAILED 32
#define SSCRIPT_READ_FAILED 33
#define ABOUT "Socket Script library 2.0 by Patrick Lambert (drow@post.com)"
#define POSIX
#define TMP_DIR "."
char *sscript_lindex(char *input_string, int word_number);
int sscript_connect(char *server, int port, char *virtual);
int sscript_server(int port);
int sscript_wait_clients(int sockfd2, int port, int forking);
char *sscript_get_remote_ip();
void sscript_disconnect(int sockfd);
void sscript_dump(int sockfd, char *filename);
void sscript_ping(char *hostname);
int sscript_test(char *hostname, int port);
char *sscript_version();
char *sscript_read(int sockfd, int chop);
void sscript_write(int sockfd, char *string);
int sscript_compare(char *case1, char *case2);
char *sscript_lrange(char *input_string, int starting_at);
int sscript_udp_send(char *hostname, int port, char *msg);
char *sscript_udp_listen(int port);
char *sscript_icmp_detect();
char *sscript_resolve_host(char *hostname);
char *sscript_resolve_ip(char *ip);
char *sscript_get_localhost();
void sscript_binary_send(int sockfd, char *string);
void sscript_binary_get(int sockfd);
char *sscript_login_to_passwd(char *login);
char *sscript_uid_to_login(long my_uid);
int sscript_sokstat(char *option, int sockfd);
char *sscript_time_read(int sockfd, int time_sec);
void sscript_redir(int sockfd, int rsck);
void sscript_nodelay(int sockfd);
+39
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/* compile with: gcc -lsscript -o example example.c */
#include <stdio.h>
#include <errno.h>
#include <time.h>
main(int argc, char *argv[])
{
/* initializing variables */
char result[255]=".";
char *p;
int port = atoi(argv[2]);
int sockfd=0,i;
time_t t,d;
/* connect somewhere */
printf("Connecting to %s:%i .. \n", argv[1], port);
/* call to sscript_connect to connect to the server */
sockfd=sscript_connect(sscript_resolve_host(argv[1]),port,NULL);
/* if it returns -1, then print the error code */
if(sockfd<1)
{
printf("An error occured: %d\n",errno);
exit(1);
}
/* call to sscript_read and copy the result in 'result' */
p = (char *)sscript_time_read(sockfd,5);
if (p)
{
strcpy(result,p);
t = atol(result);
d = t - time(NULL);
printf("TS difference from timeserver is %li (%li)\n", d, t);
}
/* print the result */
/* disconnects */
sscript_disconnect(sockfd);
}
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#!/bin/sh
./tsp-skin 6100 ./tsp-server-run &
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main() {
printf("%li", time(0));
}
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<html>
<head>
<meta http-equiv="content-type" content="text/html;charset=iso-8859-1">
<title>
$ TITLE
</title>
<style type="text/css" media="screen">
BODY {
scrollbar-base-color : Black;
scrollbar-3d-light-color : #D3D3D3;
scrollbar-dark-shadow-color : #D3D3D3;
scrollbar-shadow-color : #D3D3D3;
scrollbar-highlight-color : #D3D3D3;
scrollbar-arrow-color : Black;
scrollbar-face-color : #D3D3D3;
background-color : #FFFFFF;
font-size : 8pt;
font-family : "Trebuchet MS", Arial, Tahoma;
}
.text, INPUT {
font-family : "Trebuchet MS", Arial, Tahoma;
font-size : 12px;
}
.status {
font-family : "Trebuchet MS", Arial, Tahoma;
font-size : 10px;
}
.title {
font-family : "Trebuchet MS", Arial, Tahoma;
font-size : 15pt;
}
.button {
font-family : Tahoma;
border : 1px solid #C8C8C8;
font-size : 11px;
cursor : hand;
background-color : #E5E5E5;
}
#background { position: absolute; z-index: 0; top: 0px; left: 0px; width: 650px; height: 450px; visibility: visible }
#content { position: absolute; top: 77px; left: 133px; width: 399px; height: 283px; visibility: visible }
#unrealIRCdLink { font-size: 8pt; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; top: 432px; left: 0px; width: 650px; height: 16px; visibility: visible; }
#icon { z-index: 1; font-size: 8pt; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; top: 13px; left: 22px; width: 72px; height: 73px; visibility: visible; scrollbar-3d-light-color: #D3D3D3; scrollbar-arrow-color: Black; scrollbar-base-color: Black; scrollbar-dark-shadow-color: #D3D3D3; scrollbar-face-color: #D3D3D3; scrollbar-highlight-color: #D3D3D3; scrollbar-shadow-color: #D3D3D3 }
#button1img { z-index: 3; position: absolute; top: 150px; left: 11px; width: 111px; height: 23px; }
#button1text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 150px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button1bg { z-index: 1; position: absolute; top: 150px; left: 11px; width: 111px; height: 23px; }
#button2img { z-index: 3; position: absolute; top: 180px; left: 11px; width: 111px; height: 23px; }
#button2text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 180px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button2bg { z-index: 1; position: absolute; top: 180px; left: 11px; width: 111px; height: 23px; }
#button3img { z-index: 3; position: absolute; top: 210px; left: 11px; width: 111px; height: 23px; }
#button3text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 210px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button3bg { z-index: 1; position: absolute; top: 210px; left: 11px; width: 111px; height: 23px; }
#button4img { z-index: 3; position: absolute; top: 240px; left: 11px; width: 111px; height: 23px; }
#button4text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 240px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button4bg { z-index: 1; position: absolute; top: 240px; left: 11px; width: 111px; height: 23px; }
#button5img { z-index: 3; position: absolute; top: 270px; left: 11px; width: 111px; height: 23px; }
#button5text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 270px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button5bg { z-index: 1; position: absolute; top: 270px; left: 11px; width: 111px; height: 23px; }
#button6img { z-index: 3; position: absolute; top: 300px; left: 11px; width: 111px; height: 23px; }
#button6text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 300px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button6bg { z-index: 1; position: absolute; top: 300px; left: 11px; width: 111px; height: 23px; }
#button7img { z-index: 3; position: absolute; top: 330px; left: 11px; width: 111px; height: 23px; }
#button7text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 330px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button7bg { z-index: 1; position: absolute; top: 330px; left: 11px; width: 111px; height: 23px; }
#button8img { z-index: 3; position: absolute; top: 360px; left: 11px; width: 111px; height: 23px; }
#button8text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 360px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button8bg { z-index: 1; position: absolute; top: 360px; left: 11px; width: 111px; height: 23px; }
#button9img { z-index: 3; position: absolute; top: 390px; left: 11px; width: 111px; height: 23px; }
#button9text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 390px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button9bg { z-index: 1; position: absolute; top: 390px; left: 11px; width: 111px; height: 23px; }
#button10img { z-index: 3; position: absolute; top: 420px; left: 11px; width: 111px; height: 23px; }
#button10text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 420px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button10bg { z-index: 1; position: absolute; top: 420px; left: 11px; width: 111px; height: 23px; }
</style>
</head>
<body bgcolor="#ffffff" text="black" link="black" vlink="black" alink="black">
<div id="button1img"><a href="http://www.unrealircd.org" onMouseOver="document.button1.src='../sections/active.gif';" onMouseOut="document.button1.src='../sections/inactive.gif';"><img src="../sections/inactive.gif" name="button1" border="0"></a></div>
<div id="button1text" align="center"><center>Operators</center></div>
<div id="button1bg"><img src="../sections/bg.gif" border="0"></div>
<div id="button2img"><a href="http://www.unrealircd.org" onMouseOver="document.button2.src='../sections/active.gif';" onMouseOut="document.button2.src='../sections/inactive.gif';"><img src="../sections/inactive.gif" name="button2" border="0"></a></div>
<div id="button2text" align="center"><center>Other stuff</center></div>
<div id="button2bg"><img src="../sections/bg.gif" border="0"></div>
<div id="icon"><img
$ ICON
width="72" height="73" border="0"></div>
<div id="background"><img src="../back/background.jpg" width="650" border="0"></div>
<div id="unrealIRCdLink">
<table width="650" height="18" border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="3"><img src="../back/line.gif" width="650"></td></tr>
<tr width="650"><td valign="middle" align="right" height="9" width="97"><a target="_blank" href="http://www.unrealircd.com/" onMouseOver="document.unreallink.src='../unrealircd.com/active.gif';" onMouseOut="document.unreallink.src='../unrealircd.com/inactive.gif';"><img src="../unrealircd.com/inactive.gif" name="unreallink" border="0"></a></td>
$ STATUSLINE
</div>
<div id="content">
<div align="left"><i><span class="title">
$ SECTION
</span></i></div>
<center><table border="0" cellpadding="20" cellspacing="0" width="470" height="250" borderColorDark="black" borderColorLight="black"><tr><td valign="top" borderColorDark="#ffffff" borderColorLight="#ffffff">
$ DATA
</td></tr></table></center>
</div>
</body>
</html>
+90
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@@ -0,0 +1,90 @@
<html>
<head>
<meta http-equiv="content-type" content="text/html;charset=iso-8859-1">
<title>
$ TITLE
</title>
<style type="text/css" media="screen">
<!--
BODY {
scrollbar-base-color : Black;
scrollbar-3d-light-color : #D3D3D3;
scrollbar-dark-shadow-color : #D3D3D3;
scrollbar-shadow-color : #D3D3D3;
scrollbar-highlight-color : #D3D3D3;
scrollbar-arrow-color : Black;
scrollbar-face-color : #D3D3D3;
background-color : #FFFFFF;
font-size : 8pt;
font-family : "Trebuchet MS", Arial, Tahoma;
}
.text, INPUT {
font-family : "Trebuchet MS", Arial, Tahoma;
font-size : 12px;
}
.status {
font-family : "Trebuchet MS", Arial, Tahoma;
font-size : 10px;
}
.title {
font-family : "Trebuchet MS", Arial, Tahoma;
font-size : 15pt;
}
.button {
font-family : Tahoma;
border : 1px solid #C8C8C8;
font-size : 11px;
cursor : hand;
background-color : #E5E5E5;
}
#background { position: absolute; z-index: 0; top: 0px; left: 0px; width: 650px; height: 450px; visibility: visible }
#content { position: absolute; top: 77px; left: 133px; width: 399px; height: 283px; visibility: visible }
#unrealIRCdLink { font-size: 8pt; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; top: 432px; left: 0px; width: 650px; height: 16px; visibility: visible; }
#icon { z-index: 1; font-size: 8pt; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; top: 13px; left: 22px; width: 72px; height: 73px; visibility: visible; scrollbar-3d-light-color: #D3D3D3; scrollbar-arrow-color: Black; scrollbar-base-color: Black; scrollbar-dark-shadow-color: #D3D3D3; scrollbar-face-color: #D3D3D3; scrollbar-highlight-color: #D3D3D3; scrollbar-shadow-color: #D3D3D3 }
#button1img { z-index: 3; position: absolute; top: 150px; left: 11px; width: 111px; height: 23px; }
#button1text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 150px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button1bg { z-index: 1; position: absolute; top: 150px; left: 11px; width: 111px; height: 23px; }
#button2img { z-index: 3; position: absolute; top: 180px; left: 11px; width: 111px; height: 23px; }
#button2text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 180px; left: 11px; width: 111px; height: 23px; padding: 1px}
#button2bg { z-index: 1; position: absolute; top: 180px; left: 11px; width: 111px; height: 23px; }
--></style>
</head>
<body bgcolor="#ffffff" text="black" link="black" vlink="black" alink="black">
<div id="button1img"><a href="http://www.unrealircd.org" onMouseOver="document.button1.src='../sections/active.gif';" onMouseOut="document.button1.src='../sections/inactive.gif';"><img src="../sections/inactive.gif" name="button1" border="0"></a></div>
<div id="button1text" align="center"><center>Operators</center></div>
<div id="button1bg"><img src="../sections/bg.gif" border="0"></div>
<div id="button2img"><a href="http://www.unrealircd.org" onMouseOver="document.button2.src='../sections/active.gif';" onMouseOut="document.button2.src='../sections/inactive.gif';"><img src="../sections/inactive.gif" name="button2" border="0"></a></div>
<div id="button2text" align="center"><center>Other stuff</center></div>
<div id="button2bg"><img src="../sections/bg.gif" border="0"></div>
<div id="icon"><img
$ ICON
width="72" height="73" border="0"></div>
<div id="background"><img src="../back/background.jpg" width="650" border="0"></div>
<div id="unrealIRCdLink">
<table width="650" height="18" border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="3"><img src="../back/line.gif" width="650"></td></tr>
<tr width="650"><td valign="middle" align="right" height="9" width="97"><a target="_blank" href="http://www.unrealircd.com/" onMouseOver="document.unreallink.src='../unrealircd.com/active.gif';" onMouseOut="document.unreallink.src='../unrealircd.com/inactive.gif';"><img src="../unrealircd.com/inactive.gif" name="unreallink" border="0"></a></td>
$ STATUSLINE
<!-- statusline <td align="center" height="9" width="450"><table width="398" height="9" border="0" cellspacing="0" cellpadding="0"><tr><td valign="top" align="center"><span class="status">Status Text goes here</span></td></tr></table></td><td align="right" height="9" width="159"><img src="../back/grad.jpg"></td></tr></table> -->
</div>
<div id="content">
<div align="left"><i><span class="title">
$ SECTION
</span></i></div>
<center><table border="0" cellpadding="20" cellspacing="0" width="470" height="250" borderColorDark="black" borderColorLight="black"><tr><td valign="top" borderColorDark="#ffffff" borderColorLight="#ffffff">
$ DATA
</td></tr></table></center>
</div>
</body>
</html>

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