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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-13 19:44:46 +02:00

571 Commits

Author SHA1 Message Date
cvs2hg 42949736f6 fixup commit for branch 'experimentalweirdnes' 2001-01-09 23:26:11 +00:00
codemastr 7a0de228fc Fixed a shun bug 2001-01-09 23:26:10 +00:00
stskeeps 50beda9644 . 2001-01-09 19:07:25 +00:00
stskeeps cc4a5273db . 2001-01-09 10:25:34 +00:00
stskeeps 64931ec2cb . 2001-01-07 16:37:46 +00:00
codemastr 30e1580504 Fixed a G:line bug reported by ROXnet 2001-01-06 18:29:10 +00:00
stskeeps 45828bdf33 . 2001-01-06 10:51:30 +00:00
codemastr 9e88d95c35 made drpass be used in place of X:line 2001-01-06 00:55:06 +00:00
codemastr 6a02c2b900 made ulines load from the new config 2001-01-05 23:02:08 +00:00
stskeeps dbddc21399 +- Added listen {} runtime-configuration code work :))
+- Removed unrealircd.conf from stock
2001-01-05 22:37:13 +00:00
codemastr b75e6e6668 Made /admin use the new config 2001-01-05 19:50:22 +00:00
stskeeps 1ecdb3714c . 2001-01-04 22:02:04 +00:00
stskeeps 9c22ba475e +- Merged in sts-laptop branch 2001-01-04 21:54:09 +00:00
stskeeps b4493dae82 *** empty log message *** 2001-01-04 21:42:41 +00:00
codemastr 428a4c5d94 ... 2001-01-03 22:26:54 +00:00
codemastr 8335a9efca cron changes 2000-12-30 18:01:48 +00:00
codemastr 800401f0cc ... 2000-12-30 17:58:32 +00:00
codemastr bc8fe3cda1 ... 2000-12-30 17:57:54 +00:00
codemastr 989d31db7a ... 2000-12-30 17:57:04 +00:00
codemastr 449c223d5d Fixed a serious bug 2000-12-28 02:15:45 +00:00
codemastr 5a46eab842 ... 2000-12-28 01:47:35 +00:00
codemastr 1a59f08f8c Fixed a ircd.tune bug 2000-12-27 22:05:38 +00:00
codemastr 97cc8fe0b3 Fixed a STATS_ONLYOPER bug 2000-12-27 21:48:27 +00:00
stskeeps 02424859a2 . 2000-12-27 18:57:33 +00:00
codemastr 77b43b023f added the except parser 2000-12-27 18:26:21 +00:00
codemastr 697779c545 fixed a chg*/set* and sdesc bug 2000-12-27 15:45:41 +00:00
codemastr b899d5f1f6 ... 2000-12-26 15:49:37 +00:00
stskeeps 19f40d067c +- Added TODO in top of s_conf2.c 2000-12-26 12:59:25 +00:00
stskeeps 95599d4f69 +- Finished _conf_allow 2000-12-26 12:45:12 +00:00
stskeeps 3d42025e70 +- Finished _conf_listen 2000-12-26 12:04:13 +00:00
stskeeps cf209ac0f8 . 2000-12-25 23:43:29 +00:00
stskeeps bfe9ce19f8 +- A report_configuration code (showoff) 2000-12-25 23:07:15 +00:00
stskeeps 021dbadcb2 +- Finished _conf_oper 2000-12-25 22:25:55 +00:00
stskeeps 5e1a7560f4 . 2000-12-25 20:47:53 +00:00
codemastr 14060a44dd Added tld to the config code 2000-12-25 20:40:56 +00:00
stskeeps 8a526e56ef . 2000-12-25 19:59:21 +00:00
stskeeps 5e009543c0 .. 2000-12-25 19:53:32 +00:00
codemastr c521050ad8 made config2 use strerror to report errors rather than the numeric 2000-12-25 19:52:38 +00:00
angel11 61d9748dc0 Fixed s_user.c so umode N and T cannot coexist 2000-12-25 19:43:11 +00:00
stskeeps e9bde25600 +- Removed parser builtin directive include, and replaced it with our own 2000-12-25 18:46:53 +00:00
stskeeps 2a40af2bff . 2000-12-25 16:41:18 +00:00
stskeeps 263eebc9b3 . 2000-12-25 16:34:59 +00:00
stskeeps 3411fb0724 +- Some more config2 code 2000-12-25 10:43:42 +00:00
codemastr 481856ecde added drpass to the config code 2000-12-24 22:15:08 +00:00
stskeeps 8ae2344c43 . 2000-12-24 21:59:50 +00:00
codemastr 4d7e1dc8be ... 2000-12-24 21:53:43 +00:00
stskeeps dfffd4b238 +- Some more newconf code 2000-12-24 21:52:33 +00:00
stskeeps 8837f3540e +- Some more _conf_class code 2000-12-24 18:12:41 +00:00
codemastr d455d37f59 *** empty log message *** 2000-12-24 18:04:11 +00:00
codemastr 7464b80219 /stats changes 2000-12-24 18:00:41 +00:00
codemastr 24318b579f fixed a missing : on numeric 379 2000-12-24 16:52:27 +00:00
stskeeps a99d4497df . 2000-12-24 16:34:12 +00:00
stskeeps 6751ce7349 +- Added some a bit functional _conf_class code 2000-12-24 16:09:28 +00:00
stskeeps 7b44111745 +- Added the next part of the new config parser, and some even more 2000-12-24 15:37:57 +00:00
stskeeps f3c5f6f6c8 +- Added the next part of the new config parser 2000-12-24 13:31:33 +00:00
stskeeps e24f9f0844 +- Added first part of the new config parser, s_conf2.c 2000-12-23 23:21:10 +00:00
stskeeps 2edbe91580 . 2000-12-23 12:57:33 +00:00
stskeeps 9e68fd3ac0 *** empty log message *** 2000-12-23 12:55:46 +00:00
stskeeps dc7eca4b5d + Stskeeps> +j? but yes, there's a bug there 2000-12-21 10:16:52 +00:00
codemastr 749014625a *** empty log message *** 2000-12-20 22:07:49 +00:00
codemastr 313ec95dcd Fixed a bug where you would receive a double notice on /who 0 o 2000-12-20 17:47:02 +00:00
codemastr 4d8e57d51d topci fixes 2000-12-20 17:36:29 +00:00
codemastr 6bc1965492 ... 2000-12-20 17:17:04 +00:00
stskeeps d17cbcc9b5 +- Added in devdev's INSTALL replacement
- Made it so you don't get a +W notice if you /who or /whois yourself reported by Ron885
 - You can no longer specify an *@unrealircd.com/org, or unreal-*@lists.sourceforge.net email
   as your KLINE_ADDRESS (the "Why am I K:lined?" messages got too annoying)
+- Removed some irc.flirt.org references.
2000-12-20 15:18:56 +00:00
codemastr 5ad018cce7 ... 2000-12-19 22:33:33 +00:00
codemastr a69ec1a95b Made it so you don't get a +W notice if you /who or /whois yourself 2000-12-19 22:21:50 +00:00
stskeeps de447b9495 +- Fixed some more points of ->passwd bugs 2000-12-17 20:51:40 +00:00
stskeeps f855bb7dab + m_server_estab, reported and fixed by Kanzen_Greiver 2000-12-17 20:45:36 +00:00
codemastr 65aa3e7a6e Modified rehash flags to use strnicmp rather than match 2000-12-17 18:35:31 +00:00
stskeeps 96bda8f5dc . 2000-12-17 11:58:05 +00:00
codemastr 4429a4ba7e removed a redundant include of time.h 2000-12-15 22:25:32 +00:00
stskeeps 3d0bf74200 +- Fixed permission problem with SSL .pem files (was o+r) 2000-12-15 16:44:23 +00:00
stskeeps 44d7308718 . 2000-12-14 20:41:03 +00:00
stskeeps 9dbfd6251d *** empty log message *** 2000-12-14 17:01:15 +00:00
cvs2hg d46d93cfa5 fixup commit for tag 'unreal3_1_1_stable' 2000-12-14 16:07:33 +00:00
cvs2hg 8350bc861c fixup commit for tag 'unreal3_1_1_darkshades' 2000-12-14 16:07:32 +00:00
stskeeps 4dc498b9fb . 2000-12-14 16:07:31 +00:00
stskeeps 54ba7c7ed2 *** empty log message *** 2000-12-14 16:06:37 +00:00
stskeeps d173324c0d . 2000-12-13 22:15:19 +00:00
stskeeps 799daac44d +[ Unreal4.0 ]
+- Fixed a _serious_ bug in SERVER command, reported by Valen, Forester,
+  M0rpheus and JK.
2000-12-13 22:13:20 +00:00
stskeeps 1cd81ae077 *** empty log message *** 2000-12-13 16:00:04 +00:00
stskeeps 749a4340ca .. 2000-12-13 15:12:45 +00:00
stskeeps 20c0e8d733 *** empty log message *** 2000-12-13 13:12:49 +00:00
stskeeps 4bebd2cb31 *** empty log message *** 2000-12-12 21:44:02 +00:00
codemastr da4333aecf ... 2000-12-12 21:42:03 +00:00
stskeeps c8b1de7cdb . 2000-12-12 21:37:25 +00:00
stskeeps ba924cb7bc +- Made more openssl binary detection using 'which'
+- Added message when trying to join a +z channel
+- New segmentation fault code by Kanzen_Greiver
2000-12-09 15:12:23 +00:00
codemastr 0a58f33c27 fixed a reverse DNS exploit 2000-12-07 21:08:29 +00:00
stskeeps bbaa0b0416 *** empty log message *** 2000-12-05 10:36:00 +00:00
stskeeps d42ae2b5b8 +- Fixed restart bug, reported by RaYmAn 2000-12-03 19:03:38 +00:00
stskeeps b140153d57 +- Some few fixes from CodeM and Barubary:
+  - Fixed /whois to show users for opers when not in the channel.
+  - Fixed /whois to allow only global eyes opers to see user modes.
+  - Fixed /whois to not show idle times of global opers to anyone except
+    another global oper or services.
+  - Fixed /who to show users for opers when not in the channel.
2000-12-03 13:40:11 +00:00
stskeeps cd5548cab8 +- Fixed P:line bug, caused by codemastr(tm) coding, (masskills), reported by
+  sidv@sid-kitty-land.org
2000-12-03 13:13:27 +00:00
stskeeps ceb8171657 +- Fixed a bug in sendto_channel_prefix_tok reported by Strider@ChatCircuit 2000-12-03 11:53:41 +00:00
stskeeps 2d4846bfd6 +- Fixed a chinese nick thing, thanks to miCro and RexHsu
+- Fixed a typo in config.h
2000-12-02 15:36:17 +00:00
stskeeps 25291cc457 +- Fixed a chinese nick thing, thanks to miCro and RexHsu 2000-12-02 15:33:09 +00:00
stskeeps f8a112aa07 +- Fixed a SJOIN bug, i think, thanks to Web 2000-12-02 11:44:57 +00:00
stskeeps 38bcec9991 +[fixes]
+- Fixed a +d bug (it didnt send ` prefixes)
2000-12-02 08:45:12 +00:00
stskeeps 367dfb5d3b . 2000-12-01 22:05:03 +00:00
stskeeps cd69044366 . 2000-12-01 21:10:13 +00:00
stskeeps 5747fda912 . 2000-12-01 20:52:59 +00:00
stskeeps 94927f5a7a . 2000-12-01 19:57:01 +00:00
stskeeps f634ce269b +- SSL error change to sendto_umode(UMODE_JUNK)
+- Fixed a hash error
2000-12-01 19:55:53 +00:00
stskeeps 6fa75f2e9e . 2000-12-01 18:16:34 +00:00
stskeeps 9b14745e47 . 2000-12-01 16:56:03 +00:00
stskeeps 606967c718 +- SSL error change to sendto_umode(UMODE_JUNK) 2000-12-01 16:45:34 +00:00
angel11 3985a7ceed Accidently changed ircd.c =P, fixing 2000-12-01 15:53:52 +00:00
angel11 62cf839f2e Fixed axenet network file 2000-12-01 15:49:04 +00:00
stskeeps f0e2d2cb61 +- Config change in SSL.h detection part 2000-12-01 15:43:28 +00:00
stskeeps 6d64f0b505 + thanks to RexHsu and Aim
+- Fixed up CHINESE_NICK and JAPANESE_NICK, suggested by Aim, see
+  include/config.h
2000-12-01 13:59:05 +00:00
stskeeps d2d806697b +- #define CHINESE_NICK will make you able to use chinese nicks
+  thanks to RexHsu and Aim
2000-12-01 12:13:03 +00:00
stskeeps ae0dcf2bbf +- Fixed compile error found by Headbang 2000-12-01 11:57:35 +00:00
stskeeps cb0cbda5ed +- Changed CONNECTTIMEOUT to 30sec
+- Changed some _more_ credits
2000-12-01 11:49:36 +00:00
stskeeps 5d04afc6c2 +- Added infofield in /stats L for clients/listeners
+- Fixed a blocking socket thing
+- Fixed up /stats L bug
2000-12-01 11:31:23 +00:00
stskeeps 9955724ef9 +- Added infofield in /stats L for clients/listeners 2000-12-01 11:19:11 +00:00
stskeeps 052bcc180d +- Fixed a real bad /whois bug, reported by BiGi
+- Fixed a problem with /sajoin .. atleast possible
2000-12-01 09:49:20 +00:00
stskeeps b791a8eae9 . 2000-12-01 05:36:42 +00:00
stskeeps 143a7b6566 . 2000-12-01 04:45:33 +00:00
stskeeps fc2bf10e3a +- Fixed a real bad /whois bug, reported by BiGi 2000-11-30 18:24:44 +00:00
stskeeps 290495c0ad . 2000-11-30 18:06:31 +00:00
stskeeps 07a6922d5c . 2000-11-30 18:04:43 +00:00
stskeeps 59a23b3ce6 . 2000-11-30 18:03:06 +00:00
stskeeps df07c7f133 . 2000-11-30 18:01:41 +00:00
stskeeps 17932efad0 . 2000-11-30 17:59:09 +00:00
stskeeps 82a657a63e +- Fixed a /whois bug, reported by BiGi 2000-11-30 17:56:53 +00:00
stskeeps 12c9891916 . 2000-11-30 17:53:30 +00:00
stskeeps 9511d161c6 . 2000-11-30 17:08:06 +00:00
stskeeps 1e39df2cb8 . 2000-11-30 16:50:35 +00:00
stskeeps 6cdc422490 *** empty log message *** 2000-11-30 16:49:22 +00:00
stskeeps d6247b9a19 +- Added some credits 2000-11-30 16:45:17 +00:00
stskeeps a896d4f71d +- Added hatblade's files 2000-11-30 16:39:29 +00:00
stskeeps ef7c0d6672 . 2000-11-30 13:31:06 +00:00
stskeeps 7adf05ab64 +- Added SICI information, Donation information, fixed a ./Config problem
+  overwriting certs ..
2000-11-30 13:16:00 +00:00
stskeeps 4eda3e1752 +- Fixed a typo in ssl.c 2000-11-30 11:19:54 +00:00
stskeeps d7a342fed1 +- If a +r user is /who'ed, it shows a "r" in flags field. Suggested by
+  Mirar.
2000-11-30 07:16:41 +00:00
stskeeps 8894015354 +- Fixed overflow in SJOIN
+- Added SMO *, all users
2000-11-29 21:03:41 +00:00
stskeeps 9019f35565 +- Fixed some /whois channels code, which may break +I /whois 2000-11-28 07:19:05 +00:00
codemastr 92cdd762c4 added code to makenet to stop fake submissions 2000-11-26 20:33:43 +00:00
stskeeps 8dce2d175c +- Removed "on network" in /whois oper 2000-11-26 10:31:10 +00:00
codemastr 2b78d45287 fixed a /map bug where U:lines were showed when HIDE_ULINES was set 2000-11-25 20:45:38 +00:00
stskeeps fd6eed4477 . 2000-11-25 13:43:48 +00:00
codemastr 7461b22a16 updated docs 2000-11-24 18:07:30 +00:00
codemastr 0588f18cbb ... 2000-11-24 16:41:59 +00:00
stskeeps b318e6a66a +- Added some network files and even more network files
+- Fixed some copyright stuff in ssl.c
+- Fixed a /map problem
2000-11-24 15:05:18 +00:00
stskeeps 4e26bd1379 . 2000-11-24 06:13:51 +00:00
codemastr dba0d3b7c0 added more network files 2000-11-24 01:24:44 +00:00
codemastr 9159c377de added some network files 2000-11-23 21:08:02 +00:00
stskeeps 4712fe781c +- Added some more support for some even more SJB64 stuff 2000-11-23 19:37:16 +00:00
codemastr d0f4a514d4 added some SJB64 stuff 2000-11-23 19:25:12 +00:00
codemastr 6c59c5b733 removed CRYPTOIRCD 2000-11-23 19:08:02 +00:00
stskeeps 8c96800c80 +- Removed last point of confusion in ALN/NS 2000-11-23 18:52:57 +00:00
stskeeps 7df008ead4 +- Changed some stuff with SSL, you may want to seperate server.pem into
+  server.key.pem and server.cert.pem (or "rm Makefile" and "./Config")
+- Fixed a couple of SJOIN/Link problems detected by Curt|s
2000-11-22 20:38:00 +00:00
codemastr 7b068178a1 fixed a mass G:line bug in /rehash 2000-11-22 19:34:14 +00:00
stskeeps e4a1669632 . 2000-11-22 15:15:47 +00:00
stskeeps bba7e664b6 +- Added so /gline and /shun accepts time periods in 1d2h3s etc. a recode of
+  some potvin stuff
+- Added so blocking is only effective when SSL_connect()'ing
2000-11-22 12:25:28 +00:00
stskeeps 108639b960 +- Fixed cutoff server infos in synch 2000-11-22 07:14:03 +00:00
stskeeps 7a3d7c8b7f +- Added OPT target OPT_SJB64 and OPT_NOT_SJB64
+- Made SSL server<->server work, using __blocking__ sockets (this is only
+  in connect moment thou) -stskeeps
+- Removed 1.0 msg/s when not in HTM
2000-11-21 21:46:19 +00:00
stskeeps 32f0e3f871 *** empty log message *** 2000-11-21 19:39:54 +00:00
stskeeps 678ac0f7cf +- Added SJOIN (SJ3 only) instead of JOIN/MODE in /join and discovered a bug in
+  SJOIN code, that if the line doesnt have a " " appeneded, it wont take the
+  last users or first for that sake. Hopefully patched SJ3 code for it
+- Added OPT target OPT_SJB64 and OPT_NOT_SJB64
2000-11-21 18:42:45 +00:00
stskeeps f6a0415148 +- Fixed-fixed-fixed the U:line branching thing made by codemastr
+- Fixed a G: line-turn-into Z:line problem, reported by eYe-Man
2000-11-21 16:33:58 +00:00
stskeeps 0505a1ff50 +- Removed remapping fds, and did a severe select() speedup, suggested by
+  Demiurgus. Should speed CPU a lot
2000-11-19 22:22:43 +00:00
codemastr 5b515b86b4 updated some messages 2000-11-19 20:37:50 +00:00
stskeeps af8b08775d +- Fixed-fixed-fixed the \r\n bug and removed some useless cpu wasting code 2000-11-19 20:29:43 +00:00
stskeeps ae3936aca5 +- Fixed \r\n bug, hopefully
+- made SSL use same cert client/server
+- Fixed help.c bug reported by Curt|s
+- Different fixes, unreal.tspre.org -> unrealircd.com
2000-11-19 19:45:02 +00:00
stskeeps 3a5e5ee45a +- Fixed the masskill bug, hopefully. Was a delimiter/number array bug in
+  find_server_b64_or_real, causing negative base64 to be accepted (bad).
+  value 1-256 will never be able to be in two letters (a server name)
2000-11-19 18:26:20 +00:00
stskeeps e6b2159245 +- Fixed the "Bad file descriptor" bug in SSL. This bugfix may be a bit risky
+  as it is manipulating BIO fds. The reason openssl freaked at this, was
+  that when a fd is closed, we change fds from 4 to 3 etc, in other words,
+  we renumber fds. SSL didn't know this and if you would call SSL_set_fd it
+  would close the connection/crash. Added SSL_change_fd() to change the FD
+  directly through BIO_set_fd.
2000-11-19 18:05:03 +00:00
codemastr 4639a2b229 Replaced +I with +V in an error message 2000-11-17 00:18:16 +00:00
stskeeps 648677c637 +- Fixed +d (deaf) so it works again
+- Fixed a SJOIN3<->services problem
2000-11-16 09:02:54 +00:00
codemastr 0c9f2aa846 Removed some leftovers from the &channel code (which fixed a minor bug as well) 2000-11-15 23:33:14 +00:00
codemastr ef3397baf6 TODO updated 2000-11-12 22:15:16 +00:00
stskeeps 293125eb84 +- #define STATSWRITING will make ircd write ircd.stats every 4 seconds,
+  idea/sortof by WaveRide
+    Format of ircd.stats:
+       <global users>
+       <global invisible users>
+       <global servers>
+       <irc operators>
+       <unknown connections>
+       <local clients>
+       <local servers>
+       <local max clients>
+       <global max clients>
2000-11-12 17:57:05 +00:00
stskeeps 7e8ecc7dac +- Fixed NO_OPEROVERRIDE bug reported by otherguy 2000-11-12 15:04:33 +00:00
stskeeps 7debfeb86a . 2000-11-10 21:05:54 +00:00
stskeeps 02582580dd +- Added /botserv /bs command, patch by ATHnet.de 2000-11-10 21:01:11 +00:00
drbin 50d67017fc removing accidental commit 2000-11-10 20:37:22 +00:00
stskeeps 5b6dbb1e54 fixes 2000-11-10 14:34:34 +00:00
stskeeps 98c6c668ae . 2000-11-07 14:47:50 +00:00
stskeeps 9dfc0828f9 . 2000-11-07 14:41:38 +00:00
stskeeps 5a93d1a5e9 +- Fixed the masskill bug with replacing "Server Exists" code.. i removed it
+  accidentialy last time
2000-11-07 05:51:14 +00:00
codemastr f97882d2bb fixed some bugs 2000-11-05 20:29:54 +00:00
stskeeps 41e02c72a0 +- Fixed compile error with SSL 2000-11-05 19:36:11 +00:00
stskeeps e64c18860f . 2000-11-05 18:15:55 +00:00
codemastr 6510adeb23 memory clean ups 2000-11-04 19:02:24 +00:00
stskeeps f954969f7d +- Possible fixed a internal server list bug 2000-11-02 17:14:47 +00:00
stskeeps fea8930bb2 +- Autodetects /usr/sbin/openssl now, thanks trinity
+- Fixes a missing : in SJOIN
2000-11-01 06:13:54 +00:00
codemastr d51af6f8b5 tokenized PING and PONG 2000-10-30 21:47:54 +00:00
stskeeps 6d9e619b26 +- Possible fixed some b64 bugs 2000-10-30 15:46:44 +00:00
stskeeps 2fd3104391 . 2000-10-29 18:48:15 +00:00
stskeeps bea668a89f +- Probably fixed the hash bug, again. 2000-10-29 18:19:44 +00:00
codemastr c2de53cf85 Fixed the /list showing only 64 channels bug 2000-10-29 18:02:59 +00:00
stskeeps d0404fd0e8 +- Added TS2ts (supporting the SJB64 stuff), and fixed the !0 timestamp bug 2000-10-29 17:25:08 +00:00
stskeeps 4fb309fbde -- Fixed a wierd channel message bug
+- Fixed a wierd channel message bug ||
+- Fixed a bug where non-NS servers would crash when linking
2000-10-29 16:08:20 +00:00
stskeeps e50d397e93 . 2000-10-29 12:22:19 +00:00
stskeeps 8735a0f6bf . 2000-10-29 12:17:49 +00:00
stskeeps b6e61e1302 +- Fixed bug where duplicate numerics could occur
+- Fixed the hashing bug (thank you ROXnet ...)
2000-10-29 10:57:18 +00:00
stskeeps 2353bd2011 . 2000-10-29 10:40:31 +00:00
stskeeps 56dc3a3e1d . 2000-10-29 09:17:19 +00:00
stskeeps 856282da07 +- Fixed a linking bug (where did that come from) 2000-10-29 08:14:43 +00:00
stskeeps cdea0263ac +- Fixed the /list bug, reported by many people 2000-10-28 22:40:28 +00:00
stskeeps 4400b32055 +- Added some fixes on the SJB64 crashing bug, and added tokenization in
+  channel messsages (yahooooo!)
2000-10-28 20:57:24 +00:00
codemastr 714c97b006 Added chmode +N - no nick changes 2000-10-28 19:04:09 +00:00
codemastr 2c5abc8c2d removed sendto_helpops 2000-10-28 17:07:51 +00:00
stskeeps 00b464154b +- Fixed the SJB64 bugs that misplaced users 2000-10-28 15:42:27 +00:00
codemastr e534e67628 made use of ircsprintf in more places 2000-10-27 22:28:41 +00:00
codemastr 10bc9a408b made IsULine take 1 param 2000-10-27 20:50:58 +00:00
codemastr 8a95221fae various fixes 2000-10-26 22:12:47 +00:00
stskeeps 71bdc5c08d +- Added protoctl SJB64, which adds B64-9 timestamps to many timestamping
+  operations
+- Added ircsprintf %B (base64-9^10) with ! as prefix, and %b (no prefix)
2000-10-26 17:09:35 +00:00
stskeeps 857b3c3a84 +[Unreal3.1.1-Darkshades]
+- Fixed a warning in CENSOR_QUIT
+- Fixed the G:Line user wrongly matching (ip-alike addys didnt check user)
2000-10-26 16:01:32 +00:00
stskeeps 7eb9d0e71a +- Made find_server_b64_or_real be a little faster, possible fixing bug
+- Made /stats s checking check for sanity or insanity (ignore them for 0
+  numerics)
+- Fixed SJOIN (mp2parv) bug, that caused insane desynchs
+- Changed Cannot find server message to be to sendto_realops
+- Fixed a warning in CENSOR_QUIT
2000-10-26 13:50:44 +00:00
stskeeps f4fde73489 . 2000-10-25 18:32:45 +00:00
stskeeps 14bb1968ba Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.258
diff -u -r1.1.1.1.2.1.2.1.2.258 Changes
--- Changes	2000/10/22 17:51:31	1.1.1.1.2.1.2.1.2.258
+++ Changes	2000/10/25 18:26:37
@@ -638,3 +638,5 @@
 - Merged in changes from TEMPcvs branch
 - Fixed a /UNSQLINE para problem, found by Joe
 - #define SHOW_SECRET now allows all ircops to see +s channels in /whois.  If not defined, only net/tech admins can.
+- Added #define CENSOR_QUIT, for WaveRide
+- Fixed hashing bug that caused the server to crash on exit
2000-10-25 18:26:40 +00:00
angel11 ee31dd9fa0 Changed the way +s channels show up in /whois 2000-10-22 17:51:31 +00:00
stskeeps 30be1fa550 +- Fixed a /UNSQLINE para problem, found by Joe 2000-10-22 06:35:50 +00:00
stskeeps aa0ac19e18 +- Changed ./Config to detect SSL better, and generate certificates properly
+- Removed some annoying logging in ssl.c
+- Merged in changes from TEMPcvs branch
2000-10-21 06:56:22 +00:00
stskeeps 8c481239de +- Made SHOWCONNECTNOTICES work properly again, also with SSL 2000-10-07 18:51:36 +00:00
codemastr 8297e30cd4 .. 2000-10-07 18:28:19 +00:00
codemastr 0983f82c08 Added some P:line flags 2000-10-07 18:08:08 +00:00
stskeeps 554f1a0c15 +- Added SSL connections, open ports with P:ip:s:*:port to make them SSL
+  ports, made after hq.alert.sk's implementation
2000-10-07 06:34:33 +00:00
stskeeps e94bf80328 SSL support for UnrealIRCD! 2000-10-07 06:33:42 +00:00
stskeeps 5b3b13772b *** empty log message *** 2000-10-04 18:22:07 +00:00
stskeeps 32122c7018 .. 2000-09-17 15:24:01 +00:00
drbin a1b617b6d0 *** empty log message *** 2000-09-17 15:19:54 +00:00
drbin a46f14412d Fixed Bug in Win32 New DNS system ... bloody pointers and locking 2000-09-17 15:18:05 +00:00
drbin 0f2dd2ef18 NewDNS System 2000-09-17 11:43:36 +00:00
cvs2hg bfb98ee28f fixup commit for tag 'unreal3_1_sf' 2000-09-17 10:11:43 +00:00
stskeeps b0c04f4b43 . 2000-09-17 10:11:42 +00:00
stskeeps 362ec0b08d +- Fixed the passwd NICK problem 2000-09-16 19:39:33 +00:00
stskeeps b3fc0f5d6b +- FIXED "BUG" caused by NEWDNS *shrug* 2000-09-16 18:21:29 +00:00
drbin 40075204f0 NewDNS 2000-09-15 20:42:06 +00:00
drbin 9de62da6f3 NewDNS syetem 2000-09-15 20:32:19 +00:00
drbin 98047de919 New DNS UPDATE 2000-09-15 20:16:11 +00:00
stskeeps 29b4c9c983 +- Possible fixed the SJOIN kick bug (mode +Q), servers can now always kick 2000-09-10 18:08:39 +00:00
stskeeps 5392dd8acf +- Fixed /mode # + bug reported by PhatNet/Mind 2000-09-09 20:34:16 +00:00
codemastr 8f561e9337 added LIST_SHOW_MODES to list chmodes in /list 2000-09-09 19:21:47 +00:00
codemastr 6a356f7e2d fixed -Wall warnings 2000-09-08 21:58:11 +00:00
codemastr 978dd4071e Major changes to the way +I works 2000-09-07 21:10:40 +00:00
angel11 72cd2b5e99 Fixed two files that got screwed up in commit (my bad) 2000-09-04 20:18:25 +00:00
angel11 0fdef4f961 Away msgs no longer in whowas 2000-09-04 20:06:12 +00:00
codemastr 73e45d7537 fixed some +K bugs 2000-09-04 19:39:19 +00:00
stskeeps 493ba9981f +- Modified and fixed the NOTICE bug totally, with some waste of the nospoof
+  system
2000-09-03 18:16:25 +00:00
stskeeps cd4349598d +- Fixed a wierd NOTICE bug 2000-09-03 16:54:16 +00:00
stskeeps 537a91666e +- Fixed some REAL dumb find_server_quick bugs 2000-09-03 16:35:30 +00:00
drbin b6dee3fd9d *** empty log message *** 2000-09-02 21:48:28 +00:00
drbin 6cbcc627cf *** empty log message *** 2000-09-02 21:32:59 +00:00
drbin 2bb36dd76c *** empty log message *** 2000-09-02 20:58:40 +00:00
drbin e486efb289 *** empty log message *** 2000-09-02 20:48:41 +00:00
drbin 5c0151f976 Simple Usage Docs for wircd 2000-09-02 20:39:30 +00:00
drbin c5b7e0c1e7 *** empty log message *** 2000-09-02 20:24:33 +00:00
drbin 88c77ce89e *** empty log message *** 2000-09-02 20:16:31 +00:00
codemastr e85a37b814 removed /users and all utmp calls 2000-09-02 17:37:35 +00:00
codemastr a7ee96c3ce fixed a bug when running the ircd with -h 2000-09-02 16:32:28 +00:00
drbin 377d9554d3 Fixed previous thing again 2000-09-02 16:03:15 +00:00
drbin ea41e25761 fixed "if (sptr->passwd[0])" causing win32 fault 2000-09-02 15:50:07 +00:00
stskeeps f564867259 . 2000-09-02 11:34:35 +00:00
stskeeps 23438196eb Fixed a NOTICE bug 2000-09-02 07:52:18 +00:00
stskeeps 55a0b03f03 . 2000-09-02 07:48:52 +00:00
codemastr e68c66b260 ... 2000-09-01 21:09:21 +00:00
codemastr 7cbbef2e36 Made aClient->passwd dynamically allocated 2000-09-01 20:52:00 +00:00
codemastr ecdce7061b Made cached MOTDs dynamically allocated 2000-09-01 20:13:55 +00:00
codemastr 87ca77c48e made some updates to ./update 2000-09-01 15:49:31 +00:00
codemastr cca7cffb93 Fixed some morew -Wall warnings 2000-09-01 14:28:17 +00:00
codemastr bb4f0e3393 fixed some -Wall warnings, and removed all unused vars 2000-08-31 22:05:34 +00:00
stskeeps d83fb7d37f + - Added WHOIS command (working) to IRCbot-
+- Fixed a fun doublechar token problem (the AA unknown command)
2000-08-26 19:26:02 +00:00
stskeeps c07a9207ca +- Added IRCd bot (raw commands) and the IRC bot, webtv.c 2000-08-26 19:05:09 +00:00
stskeeps 7cde16eac1 +- Added IRCd bot (raw commands) and the IRC bot, webtv.c 2000-08-26 15:52:44 +00:00
stskeeps e03c9bdf42 +- Fixed another SJOIN problem, but not the exact one i was looking for 2000-08-26 14:24:22 +00:00
stskeeps 582e6b9f30 +- Removed SUMMON totally 2000-08-25 19:39:54 +00:00
stskeeps ad8a1bf785 +- More memory cleanups, changed aClient->refcnt to a signed char,
+  aClient->hopcount to unsigned char
+- Changed aChannel->mode.msgs & .per to unsigned short, and changed
+  .kmode to unsigned char
+- Changed aChannel->users to unsigned short (max 65536 users per channel)
+  and FloodOpt->nmsg to an unsigned short
2000-08-25 19:30:41 +00:00
codemastr 3e6f1fce93 more memory cleanups 2000-08-25 19:20:54 +00:00
codemastr 18dde16b11 memory cleanups 2000-08-25 18:40:09 +00:00
stskeeps d3cfcdc6b0 - Removed the ERR_NOTONCHANNEL message in numeric.c =P 2000-08-25 17:52:44 +00:00
stskeeps cccda143b1 Last part of fix 2000-08-25 17:32:24 +00:00
stskeeps 649b5d812e -
+- Fixed the G:line bugs, i hope - moved tkl_sweep into a loopstruct
2000-08-25 17:29:24 +00:00
stskeeps e3339d4003 eek 2000-08-25 16:20:41 +00:00
stskeeps 1786f8f03b same as above 2000-08-25 16:18:57 +00:00
stskeeps c28527ade3 . 2000-08-25 16:18:11 +00:00
stskeeps 90f0809b44 . 2000-08-25 15:41:37 +00:00
stskeeps dc5f3390bc . 2000-08-22 15:40:28 +00:00
stskeeps 25760a38f1 . 2000-08-22 15:40:27 +00:00
stskeeps 18c669cf47 .. 2000-08-22 15:30:56 +00:00
cvs2hg ae21e16beb fixup commit for tag 'unreal3_1_plus' 2000-08-20 11:58:24 +00:00
stskeeps 623f6a44a0 . 2000-08-20 11:58:23 +00:00
stskeeps 4981573f80 +- Fixed /server so it doesnt support SERVER name :info anymore.. 2000-08-20 08:21:46 +00:00
stskeeps cb5de25f7e . 2000-08-20 08:04:39 +00:00
stskeeps ae1a133435 +- Made /kick for opers only be possible for netadmin/techadmin 2000-08-20 08:03:13 +00:00
stskeeps fc1a6c313b +- Fixed ban merging/similar bug in SJOIN 2000-08-19 17:48:58 +00:00
stskeeps 601d97dd93 +- Fixed some problems/typos/notlookingsogood (TM) bugs, in the tkl code 2000-08-19 17:44:44 +00:00
codemastr b69361e947 fixed a typo in /vhost 2000-08-19 17:25:38 +00:00
stskeeps c064f9d5e9 +- Removed INV_TRACK 2000-08-19 15:09:38 +00:00
stskeeps fe866e500b . 2000-08-19 15:06:57 +00:00
stskeeps 0bb293925d +- Made vhost strip too long vhosts 2000-08-19 14:40:42 +00:00
stskeeps fe95cb9a1f + and dynconf, chrestrict 2000-08-19 14:28:23 +00:00
stskeeps cd277778a3 . 2000-08-19 13:59:45 +00:00
stskeeps 7bc10582c5 +- Added some portability stuff 2000-08-19 13:49:35 +00:00
stskeeps b93a3e9e93 Checkmate 2000-08-19 13:36:02 +00:00
stskeeps 06a6b4c07f Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.201
diff -u -r1.1.1.1.2.1.2.1.2.201 Changes
--- Changes	2000/08/18 19:04:02	1.1.1.1.2.1.2.1.2.201
+++ Changes	2000/08/19 10:08:57
@@ -560,3 +560,4 @@
 - Added IRIX support (does it work?)
 - Fixed crypter so it actually functions (Makefile now sets mode 700) and
   it encrypts X and N lines too.
+- Fixed empty mode sends in register_user, reported by Bagge
2000-08-19 10:08:58 +00:00
angel11 34b46855a2 Fixed crypter 2000-08-18 19:04:02 +00:00
codemastr 65393c21ca *** empty log message *** 2000-08-18 16:44:35 +00:00
codemastr 0c9fd1139c added IRIX support (does it work?) 2000-08-18 16:44:06 +00:00
codemastr d5da9ddb9e fixed a +h bug 2000-08-18 16:14:24 +00:00
stskeeps 70873bcf00 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.197
diff -u -r1.1.1.1.2.1.2.1.2.197 Changes
--- Changes	2000/08/17 19:27:59	1.1.1.1.2.1.2.1.2.197
+++ Changes	2000/08/18 16:02:24
@@ -555,3 +555,4 @@
   badwords :P, does not work in channels
 - Removed the old GLINE system, TKL is now standard.
 - Added INV_TRACK define, we want people testing this.
+- Fixed the -1 usercount bug, found by codemastr, fixed by Stskeeps
2000-08-18 16:02:25 +00:00
stskeeps a3ec5a5fb8 +- Removed the old GLINE system, TKL is now standard.
+- Added INV_TRACK define, we want people testing this.
2000-08-17 19:28:00 +00:00
stskeeps c0f596fbb7 + badwords :P, does not work in channels
+- Removed the old GLINE system, TKL is now standard.
\ No newline at end of file
2000-08-16 16:51:55 +00:00
stskeeps 4ae6cd2bf4 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.194
diff -u -r1.1.1.1.2.1.2.1.2.194 Changes
--- Changes	2000/08/13 19:03:33	1.1.1.1.2.1.2.1.2.194
+++ Changes	2000/08/15 19:42:31
@@ -550,3 +550,6 @@
 - Fixed a bug with mkpasswd on OpenBSD
 - Added desynch +e warning, and updated ./update enough ...
 - Updated update to work better, and that you can use lynx instead of wget
+- Added #undef SHUN_NOTICES, to add notices for users who are shunned
+- Fixed bug with U:Lines should be able to privmsg/notice and recieve
+  badwords :P, does not work in channels
\ No newline at end of file
2000-08-15 19:42:32 +00:00
codemastr 242d9ab45d ... 2000-08-14 18:47:12 +00:00
stskeeps a4d4b20b2c Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.193
diff -u -r1.1.1.1.2.1.2.1.2.193 Changes
--- Changes	2000/08/13 17:28:30	1.1.1.1.2.1.2.1.2.193
+++ Changes	2000/08/13 19:03:33
@@ -548,4 +548,5 @@
   problem
 - Hopefully fixed the +x problem
 - Fixed a bug with mkpasswd on OpenBSD
-- Added desynch +e warning, and updated ./update enough ...
\ No newline at end of file
+- Added desynch +e warning, and updated ./update enough ...
+- Updated update to work better, and that you can use lynx instead of wget
2000-08-13 19:03:33 +00:00
stskeeps d42135097a . 2000-08-13 18:34:04 +00:00
stskeeps 9c4d0c511a . 2000-08-13 17:28:30 +00:00
stskeeps 85790c8442 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.191
diff -u -r1.1.1.1.2.1.2.1.2.191 Changes
--- Changes	2000/08/13 16:09:57	1.1.1.1.2.1.2.1.2.191
+++ Changes	2000/08/13 17:24:47
@@ -548,3 +548,4 @@
   problem
 - Hopefully fixed the +x problem
 - Fixed a bug with mkpasswd on OpenBSD
+- Added desynch +e warning, and updated ./update enough ..
\ No newline at end of file
2000-08-13 17:24:48 +00:00
codemastr c0c478112f Fixed a bug with mkpasswd on OpenBSD 2000-08-13 16:09:58 +00:00
cvs2hg 5406e9fa99 fixup commit for tag 'unreal3_1_fixpack1' 2000-08-13 15:29:15 +00:00
stskeeps 030b9c8291 cvs diff -u Changes 2000-08-13 15:29:14 +00:00
stskeeps 4493453545 . 2000-08-13 15:03:06 +00:00
stskeeps df0a433709 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.187
diff -u -r1.1.1.1.2.1.2.1.2.187 Changes
--- Changes	2000/08/11 19:31:50	1.1.1.1.2.1.2.1.2.187
+++ Changes	2000/08/13 14:39:47
@@ -543,3 +543,4 @@
 - Added Dianora's /userhost
 - Recoded /links using NS
 - Recoded /map a bit using NS, and added usercounts to Server struct
+- Some crazy time_t -> TS stuff, will save us some time in 2038
2000-08-13 14:39:49 +00:00
stskeeps 6c3bbf0009 *** empty log message *** 2000-08-11 19:34:45 +00:00
stskeeps bf7a3d3133 +- Recoded /map a bit using NS, and added usercounts to Server struct 2000-08-11 19:31:51 +00:00
stskeeps fb602a74e4 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.185
diff -u -r1.1.1.1.2.1.2.1.2.185 Changes
--- Changes	2000/08/11 18:01:14	1.1.1.1.2.1.2.1.2.185
+++ Changes	2000/08/11 18:34:57
@@ -541,3 +541,4 @@
 - Fixed a STRIPBADWORDS bug
 - Fixed a BotMOTD bug
 - Added Dianora's /userhost
+- Recoded /links using NS
2000-08-11 18:34:58 +00:00
stskeeps 040d480e99 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.184
diff -u -r1.1.1.1.2.1.2.1.2.184 Changes
--- Changes	2000/08/08 22:29:15	1.1.1.1.2.1.2.1.2.184
+++ Changes	2000/08/11 18:01:13
@@ -540,3 +540,4 @@
 - Fixed a PART bug
 - Fixed a STRIPBADWORDS bug
 - Fixed a BotMOTD bug
+- Added Dianora's /userhost
2000-08-11 18:01:15 +00:00
codemastr c90d13174d fixed a botmotd bug 2000-08-08 22:29:16 +00:00
codemastr 97e41a7e42 various fixes 2000-08-08 17:22:36 +00:00
stskeeps 7b6582bdcc . 2000-08-08 04:48:46 +00:00
stskeeps 5fde2907f5 *** empty log message *** 2000-08-07 17:48:06 +00:00
cvs2hg 71ce47a71b fixup commit for tag 'unreal3_1_final' 2000-08-07 17:21:49 +00:00
cvs2hg 98b483ee88 fixup commit for tag 'unreal3_1' 2000-08-07 17:21:48 +00:00
stskeeps 4ee74b07e3 *** empty log message *** 2000-08-07 17:21:47 +00:00
stskeeps d33f4a8120 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.179
diff -u -r1.1.1.1.2.1.2.1.2.179 Changes
--- Changes	2000/08/07 16:16:14	1.1.1.1.2.1.2.1.2.179
+++ Changes	2000/08/07 16:56:17
@@ -530,3 +530,4 @@
   Config, and all the things we want them to read/do to compile the IRCd
 - Updated PREFIX Client Protoctl
 - Added ^MrMike^'s command list, this one will be updated
+- Removed ID_CVS, hopefully fixing some bastard stuff
2000-08-07 16:56:31 +00:00
stskeeps b7920658e4 *** empty log message *** 2000-08-07 16:16:58 +00:00
stskeeps 135b4d9d87 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.178
diff -u -r1.1.1.1.2.1.2.1.2.178 Changes
--- Changes	2000/08/07 16:08:24	1.1.1.1.2.1.2.1.2.178
+++ Changes	2000/08/07 16:16:14
@@ -529,3 +529,4 @@
 - Added script ./Setup which makes the user forced through Unreal.nfo, FAQ,
   Config, and all the things we want them to read/do to compile the IRCd
 - Updated PREFIX Client Protoctl
+- Added ^MrMike^'s command list, this one will be updated
2000-08-07 16:16:15 +00:00
codemastr 8af8d17d52 fixed PREFIX= 2000-08-07 16:08:24 +00:00
stskeeps d11a065d37 *** empty log message *** 2000-08-07 16:05:37 +00:00
stskeeps 771dee3a5f *** empty log message *** 2000-08-07 15:50:44 +00:00
stskeeps ea519e2a6d . 2000-08-07 15:12:10 +00:00
stskeeps 9ddffa08ea *** empty log message *** 2000-08-07 15:11:11 +00:00
stskeeps 1e7c36aac0 +- Added script ./Setup which makes the user forced through Unreal.nfo, FAQ,
+  Config, and all the things we want them to read/do to compile the IRCd
2000-08-07 15:09:06 +00:00
stskeeps 3de653cbf2 . 2000-08-07 15:03:10 +00:00
stskeeps 4a08c9ba70 *** empty log message *** 2000-08-07 14:52:24 +00:00
stskeeps b750382333 . 2000-08-07 12:49:22 +00:00
stskeeps 98eb86460b . 2000-08-06 15:22:44 +00:00
stskeeps 3026350806 +- Made find_server_quick a prototype, and made some work more quicker as
+  well
2000-08-06 13:29:46 +00:00
stskeeps da3100e642 +- Changed some find_server(name, NULL) to find_server_quick to speed up
+  lookup of servers
2000-08-06 13:21:52 +00:00
stskeeps 6c1cefed98 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.171
diff -u -r1.1.1.1.2.1.2.1.2.171 Changes
--- Changes	2000/08/06 08:25:18	1.1.1.1.2.1.2.1.2.171
+++ Changes	2000/08/06 13:01:54
@@ -518,3 +518,5 @@
 - Updated ./ircd to also say to look at ircd.log
 - Fixed a SQLINE synch bug
 - Added command line option -F to prevent the ircd to fork out
+- Fixed the f*cken TKL bug
+- Fixed a netsplit bug
2000-08-06 13:01:56 +00:00
stskeeps 6f7b608fac Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.170
diff -u -r1.1.1.1.2.1.2.1.2.170 Changes
--- Changes	2000/08/06 08:06:36	1.1.1.1.2.1.2.1.2.170
+++ Changes	2000/08/06 08:24:08
@@ -517,3 +517,4 @@
   the ircd logs it to ircd.log and dies
 - Updated ./ircd to also say to look at ircd.log
 - Fixed a SQLINE synch bug
+- Added command line option -F to prevent the ircd to fork out
2000-08-06 08:25:18 +00:00
stskeeps 081d14d3e9 +- Fixed a SQLINE synch bug 2000-08-06 08:06:37 +00:00
codemastr 1b47753c0f made a check to see if the server name has a . in it if not, die 2000-08-04 20:16:12 +00:00
codemastr 1ebe25c025 made /knock without a reason work and some /knock clean ups 2000-08-04 19:32:00 +00:00
stskeeps 13790b01e3 *** empty log message *** 2000-08-04 12:14:24 +00:00
stskeeps 004f9222a1 *** empty log message *** 2000-08-03 11:07:46 +00:00
stskeeps c3e053033c +- Fixed a SJ3 bug with ban syncing to SJ2 servers 2000-08-03 10:56:02 +00:00
angel11 5561c155de Opers now see +s channels in /whois 2000-08-02 20:32:07 +00:00
codemastr 33c6e5c93b /chghost bug fix 2000-08-02 18:52:10 +00:00
stskeeps b7ee74ec97 +- Disabled anything with time in /list options temporary, causes bugs 2000-08-02 17:45:14 +00:00
codemastr 58f7ef9ca8 fixed a little typo in umode 2000-08-02 17:37:32 +00:00
codemastr 7f96ccb01e more +u fixes 2000-08-02 17:27:09 +00:00
codemastr 7666ceab87 fixed the ulimit core size failed bug 2000-08-02 17:11:39 +00:00
stskeeps e7c69eca78 +- Possible fixed the lopts bug (which i didnt))
+- Fixed a egcs problem in Config, the strtok bug
2000-08-02 15:59:03 +00:00
stskeeps d69bcc41fa *** empty log message *** 2000-08-02 15:46:15 +00:00
stskeeps 4d616cf680 +- Fixed the +lL (+Ll) bug, will first be fixed 100% when all is 3.1 2000-08-02 15:11:11 +00:00
stskeeps dc1eb8bddf Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.156
diff -u -r1.1.1.1.2.1.2.1.2.156 Changes
--- Changes	2000/08/01 17:27:52	1.1.1.1.2.1.2.1.2.156
+++ Changes	2000/08/02 14:55:29
@@ -496,3 +496,5 @@
 - Added sendto_chanops_butone because of codemastr's laziness
 - Fixed a few +u bugs
 - Fixed a +I bug (yes another one)
+- Changed channel.c so that when an opped non +q/+a Oper kicks a user who
+  is +q/+a it invokes an OperKick (patch by llthangel)
2000-08-02 14:55:33 +00:00
codemastr c9e4ba4c98 fixed a few +u bugs and a +I bug 2000-08-01 17:27:53 +00:00
stskeeps c1c1aa2909 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.154
diff -u -r1.1.1.1.2.1.2.1.2.154 Changes
--- Changes	2000/08/01 16:30:15	1.1.1.1.2.1.2.1.2.154
+++ Changes	2000/08/01 16:34:06
@@ -493,3 +493,4 @@
 - Fixed SVS2MODE bug with illegal modes
 - Fixed /notice @%+ bug, where it didnt work at all
 - Fixed a small chmode +u bug
+- Added sendto_chanops_butone because of codemastr's laziness
2000-08-01 16:34:07 +00:00
codemastr 6f9606b331 fixed a small +u bug 2000-08-01 16:30:16 +00:00
stskeeps 345f51b684 -- Fixed SVS2MODE bug with illegal modes
\ No newline at end of file
+(rc2)
+- Fixed SVS2MODE bug with illegal modes
+- Fixed /notice @%+ bug, where it didnt work at all
2000-08-01 16:11:28 +00:00
stskeeps d885489c48 +- Fixed SVS2MODE bug with illegal modes
\ No newline at end of file
2000-08-01 15:54:53 +00:00
cvs2hg 4659dab89c fixup commit for tag 'unreal3_1_rc2' 2000-08-01 10:10:27 +00:00
stskeeps 760dc8dab8 .CVS: ---------------------------------------------------------------------- 2000-08-01 10:10:26 +00:00
stskeeps 5133d62d3c +- Changed channel.c so when you kick someone as halfop it doesn't show as an
+  OperKick (unless you kick an op) (reported by ^Fanta, patch by llthangel)
2000-08-01 06:11:39 +00:00
stskeeps eded88dd61 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.149
diff -u -r1.1.1.1.2.1.2.1.2.149 Changes
--- Changes	2000/07/29 13:34:20	1.1.1.1.2.1.2.1.2.149
+++ Changes	2000/07/31 18:13:34
@@ -486,3 +486,4 @@
 - Fixed a problem in SVS2MODE not displaying mode changes, and well known
   why
 - Recoded SVSNOOP, but the IRCd doesn't get it at all??
+- added llthangel to credits
2000-07-31 18:13:35 +00:00
stskeeps bfb2ce7bce . 2000-07-29 18:10:48 +00:00
stskeeps 6854c9a063 *** empty log message *** 2000-07-29 13:42:37 +00:00
stskeeps 25077eadc1 +- Recoded SVSNOOP, but the IRCd doesn't get it at all?? 2000-07-29 13:34:21 +00:00
stskeeps 3f41561390 +- Introduced NS in SQLINE..
+- Fixed a problem in SVS2MODE not displaying mode changes, and well known
+  why
2000-07-29 13:02:31 +00:00
stskeeps e1499ca0ed +- Introduced NS in SQLINE.. 2000-07-29 12:37:28 +00:00
stskeeps b61f000488 +- Fixed a problem in synch using acptr->name as info line 2000-07-29 12:16:25 +00:00
stskeeps 3ae66ae4e0 +- NS introduction in sendto_serv_butone_token
+- Fixed Q:lined nick NickServ from <unregistered> on Nickname Server message
2000-07-29 11:36:43 +00:00
stskeeps 51a5fa808e *** empty log message *** 2000-07-29 08:27:21 +00:00
stskeeps 236f8ed033 +- NS introduction in sendto_serv_butone_token 2000-07-29 08:08:46 +00:00
codemastr a977359d9f fixed a _small_ memory over use 2000-07-28 20:02:52 +00:00
stskeeps 6426522201 +- Removed UPING UDP socket. Only resfd opens a udp fd now 2000-07-28 19:25:30 +00:00
stskeeps 47ddee28a4 +- Changed find_server_quick to work with masks too .. 2000-07-28 19:19:21 +00:00
stskeeps 249edda423 +- Added llthangel's whoisfix.patch, Makes sure +hv users show up as
+  %#channel instead of +#channel. Bug report by ^Fanta.
2000-07-28 19:10:26 +00:00
stskeeps bde554aaf9 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.138
diff -u -r1.1.1.1.2.1.2.1.2.138 Changes
--- Changes	2000/07/26 10:46:10	1.1.1.1.2.1.2.1.2.138
+++ Changes	2000/07/28 18:57:30
@@ -472,5 +472,5 @@
 - Removed SVSMODE +l support, and fixed servicestamp and +d support
 - Changed to ircu/hybrid6/unreal mix of numeric 005
 - Fixed a SJ3 Fake Direction loopbug (kills on nick collisions)
-- NS part 1
-- SJ3 fixes
+- SJ3 fixes, loop fix
+- Added NS, new generation ALN.
2000-07-28 18:57:41 +00:00
stskeeps 9ec9cba9d9 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.137
diff -u -r1.1.1.1.2.1.2.1.2.137 Changes
--- Changes	2000/07/25 15:37:52	1.1.1.1.2.1.2.1.2.137
+++ Changes	2000/07/26 10:46:07
@@ -472,4 +472,5 @@
 - Removed SVSMODE +l support, and fixed servicestamp and +d support
 - Changed to ircu/hybrid6/unreal mix of numeric 005
 - Fixed a SJ3 Fake Direction loopbug (kills on nick collisions)
-- NS part 1
\ No newline at end of file
+- NS part 1
+- SJ3 fixes
2000-07-26 10:46:10 +00:00
stskeeps f046832f10 Indentation. 2000-07-25 17:43:58 +00:00
stskeeps a055d59f9c indentiation 2000-07-25 15:41:55 +00:00
stskeeps a41b0b5bbb . 2000-07-25 15:37:54 +00:00
stskeeps bf7aad741d . 2000-07-25 14:12:42 +00:00
stskeeps cb74571261 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.135
diff -u -r1.1.1.1.2.1.2.1.2.135 Changes
--- Changes	2000/07/24 21:41:30	1.1.1.1.2.1.2.1.2.135
+++ Changes	2000/07/25 09:35:40
@@ -471,3 +471,4 @@
 - Removed a SJ3 debug msg
 - Removed SVSMODE +l support, and fixed servicestamp and +d support
 - Changed to ircu/hybrid6/unreal mix of numeric 005
+- Fixed a SJ3 Fake Direction loopbug (kills on nick collisions)
2000-07-25 09:35:43 +00:00
stskeeps 993180689a Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.134
diff -u -r1.1.1.1.2.1.2.1.2.134 Changes
--- Changes	2000/07/24 19:33:42	1.1.1.1.2.1.2.1.2.134
+++ Changes	2000/07/24 21:41:27
@@ -470,3 +470,4 @@
 - Added base64 encoding instead, for ALN v2 (NS)
 - Removed a SJ3 debug msg
 - Removed SVSMODE +l support, and fixed servicestamp and +d support
+- Changed to ircu/hybrid6/unreal mix of numeric 005
2000-07-24 21:41:33 +00:00
codemastr aecec0e171 . 2000-07-24 20:07:01 +00:00
stskeeps 52a5b1b038 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.133
diff -u -r1.1.1.1.2.1.2.1.2.133 Changes
--- Changes	2000/07/24 19:16:10	1.1.1.1.2.1.2.1.2.133
+++ Changes	2000/07/24 19:33:40
@@ -469,3 +469,4 @@
 - Removed ALN, and the ALN system.
 - Added base64 encoding instead, for ALN v2 (NS)
 - Removed a SJ3 debug msg
+- Removed SVSMODE +l support, and fixed servicestamp and +d support
2000-07-24 19:33:43 +00:00
stskeeps 9b181f575f Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.132
diff -u -r1.1.1.1.2.1.2.1.2.132 Changes
--- Changes	2000/07/24 18:58:13	1.1.1.1.2.1.2.1.2.132
+++ Changes	2000/07/24 19:16:08
@@ -468,3 +468,4 @@
 - Added /infoserv (you can stop bugging us now skold ;P)
 - Removed ALN, and the ALN system.
 - Added base64 encoding instead, for ALN v2 (NS)
+- Removed a SJ3 debug msg
2000-07-24 19:16:10 +00:00
stskeeps 7a9cade496 @@ -466,3 +466,5 @@
- SJ3 fixes. Let's hope this works (f*cken hell..)
 - Fixed a V:line bug
 - Added /infoserv (you can stop bugging us now skold ;P)
+- Removed ALN, and the ALN system.
+- Added base64 encoding instead, for ALN v2 (NS)
2000-07-24 18:58:18 +00:00
codemastr 009e5353e7 added /infoserv 2000-07-23 18:34:14 +00:00
stskeeps 2988283c76 . 2000-07-22 18:28:42 +00:00
stskeeps 7f3125a0e2 . 2000-07-22 17:31:22 +00:00
codemastr 07353dcf4b Fixed a V:line bug 2000-07-22 16:14:32 +00:00
stskeeps 110e114d90 +- SJ3 fixes. Let's hope this works (f*cken hell..) 2000-07-21 18:50:15 +00:00
stskeeps 8abce466d6 SJ3 fix 2000-07-17 21:06:16 +00:00
codemastr 6054bfabd2 fixed a +L bug and Config typo 2000-07-17 16:45:04 +00:00
stskeeps b1416fc0c0 . 2000-07-17 15:20:58 +00:00
stskeeps 160d1600a6 . 2000-07-17 10:11:26 +00:00
stskeeps 0ba15e3965 *** empty log message *** 2000-07-17 07:31:05 +00:00
stskeeps 5fe68141ad +- Fixed the pesky hostname bug 2000-07-17 07:04:03 +00:00
stskeeps df0815f9bd . 2000-07-16 20:32:39 +00:00
stskeeps 10ad7e34f5 . 2000-07-16 19:42:09 +00:00
stskeeps fcfb9aa3d2 . 2000-07-16 19:01:28 +00:00
codemastr b47a9f53cc added networks/shatstation.network 2000-07-16 19:00:25 +00:00
stskeeps 8617d1ba4c . 2000-07-16 18:55:11 +00:00
codemastr 9bccd6046d added networks/linuxsquare.network 2000-07-16 18:54:23 +00:00
stskeeps 1c8ea8df8c . 2000-07-16 18:49:03 +00:00
stskeeps 3f4174bb96 FUckeup stuff etc, but lets hope it works 2000-07-16 18:48:00 +00:00
codemastr d1839df783 fixed a +I bug 2000-07-16 16:58:17 +00:00
stskeeps 9390a647ed . 2000-07-16 13:39:18 +00:00
stskeeps 3856856120 . 2000-07-16 13:29:08 +00:00
stskeeps 587defb54e .
kd
2000-07-16 13:11:01 +00:00
stskeeps 047a43253c .
k
2000-07-16 13:07:18 +00:00
stskeeps f1c9feb8f7 . 2000-07-16 12:31:56 +00:00
stskeeps 81ce6d38a2 .
kxkx
2000-07-16 11:15:33 +00:00
stskeeps b57669903d .kd 2000-07-16 11:02:59 +00:00
stskeeps 0a7b6dfc3a .
k
: ----------------------------------------------------------------------
2000-07-16 10:31:38 +00:00
stskeeps 56663f23e1 . 2000-07-16 10:25:53 +00:00
stskeeps 0af5d85de7 . 2000-07-16 10:22:12 +00:00
stskeeps 5e9f767c86 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.116
diff -u -r1.1.1.1.2.1.2.1.2.116 Changes
--- Changes	2000/07/16 10:07:14	1.1.1.1.2.1.2.1.2.116
+++ Changes	2000/07/16 10:17:26
@@ -449,8 +449,5 @@
 - Made it so you can remove a protoctl by putting a - in front
 - Fixed a bug in summon
 - Added protection against webproxies
-- SJ3 part 2/3 and a VL fix
-- Indentation and more SJ3 fixes
 - Fixed TKL?
-- 3/4 SJ3 fix
-- Last part SJ3
+- Added SJ3, removed the old
2000-07-16 10:17:32 +00:00
stskeeps 515945254c fixed synching 2000-07-16 10:13:01 +00:00
stskeeps 9d966aa4d0 +- Last part SJ3 2000-07-16 10:07:14 +00:00
stskeeps bf26a46b15 . 2000-07-16 08:59:02 +00:00
stskeeps 6124a68fde +- 3/4 SJ3 fix 2000-07-16 08:58:48 +00:00
codemastr 65118165d6 Fixed the TKL bug? 2000-07-15 23:56:57 +00:00
stskeeps 2e461cba19 +- Indentation and more SJ3 fixes 2000-07-14 20:22:59 +00:00
stskeeps b89bcd31d9 +- SJ3 part 2/3 and a VL fix 2000-07-14 14:47:40 +00:00
codemastr a78d71ee8b *** empty log message *** 2000-07-09 18:47:25 +00:00
stskeeps 9e7138ace5 +- Added protection against webproxies 2000-07-09 18:44:33 +00:00
codemastr 50a94daec7 fixed a bug in summon 2000-07-09 18:13:53 +00:00
codemastr 401c3918af added ability to remove a protoctl flag 2000-07-07 19:36:12 +00:00
stskeeps eb842353cc +- Tokenized nick->nick PRIVMSG and NOTICE
\ No newline at end of file
2000-07-07 12:14:51 +00:00
stskeeps 6c67a4a6b1 +- Fixed some host revealing nick collision stuff 2000-07-07 09:35:35 +00:00
codemastr 3a385f679b added networks/staticedge.network 2000-07-06 18:11:16 +00:00
codemastr 30b6a30fc5 added networks/makenet 2000-07-06 18:05:03 +00:00
stskeeps 6dd738d91c - Fixed a /rehash -garbage bug reported by Curt|s 2000-07-06 17:13:45 +00:00
stskeeps 61b2e99257 - Added a #define capability to config.h (DISABLE_USERMOD),
disables /sethost, /setident, /chgname, /chghost, /chgident
2000-07-06 08:10:20 +00:00
stskeeps 84d8b082c2 +- Added regex portablity and checks in Config 2000-07-05 22:20:41 +00:00
stskeeps fc26ef3e44 +- Fixed a msg.h location problem ..
+- Added secure connections and openssl tracing to Config
2000-07-05 16:55:14 +00:00
stskeeps 32eaeaaf36 +- Fixed a msg.h location problem ..
\ No newline at end of file
2000-07-05 16:25:39 +00:00
stskeeps 8de5089b84 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.97
diff -u -r1.1.1.1.2.1.2.1.2.97 Changes
--- Changes	2000/07/05 15:11:43	1.1.1.1.2.1.2.1.2.97
+++ Changes	2000/07/05 16:25:14
@@ -436,3 +436,4 @@
 - Added VHP protoctl, (not in use in the synch). This makes virthost field
   in NICKv2 use the real virthost even if its +t. (Thanks to SL7)
 - Added support for the CR Java Chat auto join feature
+- Fixed a msg.h location problem ..
\ No newline at end of file
2000-07-05 16:25:19 +00:00
codemastr 3d7b0b6a0b added support for the CR Java Chat autojoin feature 2000-07-05 15:11:43 +00:00
stskeeps 04e9baae17 - Removed any trace of MD5, we use random() for nospoof now, this fixed a
license problem too
- Removed NOSPOOF_SEED01 and 02
- Added VHP protoctl, (not in use in the synch). This makes virthost field
  in NICKv2 use the real virthost even if its +t. (Thanks to SL7)
2000-07-05 13:05:34 +00:00
stskeeps 8a93ea7376 +- Fixed a sendto_serv_butone_token problem 2000-07-04 18:21:41 +00:00
stskeeps fa2a2c2234 - Added doc/crypto.doc describing the encrypted irc protocol 2000-07-04 11:25:37 +00:00
stskeeps 36154d7b10 - Added so stuff like Lost connection to, (report_error) only goes to realops
- Added some more descriptive error messages
2000-07-03 19:25:07 +00:00
stskeeps 5fcadbef9b .
k
2000-07-03 17:25:51 +00:00
codemastr ce9e5c4c84 Added OpenBSD 2.x support 2000-07-02 19:53:31 +00:00
codemastr d6fe0776a2 Fully added V:lines 2000-07-02 00:41:12 +00:00
stskeeps d5fd9a6ce9 +- Fixed some aligning in the VL PROTOCTL
+- Fixed some fucked up passwd stuff again ..
2000-07-01 12:59:00 +00:00
stskeeps 32fc008943 +- Fixed some aligning in the VL PROTOCTL 2000-07-01 10:50:56 +00:00
stskeeps 78545d38dc +- Fixed a crash problem on /quit or /squit 2000-06-30 20:51:03 +00:00
stskeeps 620c7e403d +- Fixed so that in +c it shows if a user is connected securely
+- Backported the passwd stuff, not needed.
2000-06-30 20:28:00 +00:00
codemastr 8ba0a10294 some V:line stuff 2000-06-30 16:33:03 +00:00
codemastr 8b0a1de92f added fclose() calls to vhost, dccdeny, and chrestrict confs 2000-06-29 18:18:37 +00:00
stskeeps b776a4d148 +- Fixed a ->passwd bug caused by codemastr.. 2000-06-29 12:23:26 +00:00
stskeeps a0dcb79a3a +- Added some more crypto stuff
+    - /crypto <algoritm> <keyfile laying in keys/> <parameters>
2000-06-28 20:54:49 +00:00
stskeeps 63e1fa2418 . 2000-06-28 19:45:39 +00:00
stskeeps f2d364aa8a +- Fixed crypto stuff 100% :)) 2000-06-28 19:37:17 +00:00
codemastr 9eeb7a2fc4 made K:line and n:line checking faster 2000-06-28 19:23:17 +00:00
codemastr 7144188368 made a major is_banned speed up 2000-06-28 17:11:55 +00:00
codemastr 2525edca20 removed list_channels 2000-06-28 16:56:21 +00:00
codemastr 279842d017 now can request topic without being a member, and removed topic , support 2000-06-28 16:15:58 +00:00
stskeeps 62323727a8 . 2000-06-27 20:22:33 +00:00
codemastr 645a04aec3 added option to encrypt restart/die passwords 2000-06-27 16:26:05 +00:00
codemastr b8f0063629 added encrypted I:line support 2000-06-27 15:45:41 +00:00
stskeeps 07104d2d7d . 2000-06-27 15:42:38 +00:00
stskeeps 68aba326e1 . 2000-06-27 13:22:57 +00:00
stskeeps 9b0f6b2a9c +- Some more crypto stuff, will work on the new engine tommorow 2000-06-26 21:41:00 +00:00
codemastr 384b7357cd fixed a typo in /stats z 2000-06-25 16:37:41 +00:00
stskeeps 4c039afe84 +- Added Blowfish encryption ability (SetSecure()), will extend to more
+  better encryption
Requires OpenSSL/blowfish
2000-06-25 14:35:24 +00:00
stskeeps 4e96e013ac +- Removed some odd Clone stuff(?) 2000-06-25 08:39:50 +00:00
stskeeps 62fe14251b +- Broken INETD support removed 2000-06-24 21:04:26 +00:00
stskeeps f7acfa8736 . 2000-06-24 20:57:30 +00:00
stskeeps 0a5bb85f2c - Removed IsService() 2000-06-24 20:45:48 +00:00
codemastr 0423078b67 *** empty log message *** 2000-06-24 18:54:11 +00:00
stskeeps 1e250927a2 - Fixed /setname desynch 2000-06-24 18:33:46 +00:00
codemastr 711ffb5c62 ... 2000-06-24 18:29:56 +00:00
stskeeps 2265903961 - Fixed last R_LINE stuff (check_time_interval) 2000-06-24 18:20:58 +00:00
codemastr 65cdea5cfe redid s_err.c to be faster (based on bahamut) 2000-06-24 18:14:26 +00:00
codemastr e3234d5671 *** empty log message *** 2000-06-24 15:19:36 +00:00
codemastr 4dd196bbc6 made /msg irc always work, cleanups, made it so all servers behind a U:lined server are U:lined 2000-06-23 21:32:25 +00:00
codemastr 0b85e10148 added networks/seveneagle.network 2000-06-23 18:37:52 +00:00
codemastr a35dd03e50 *** empty log message *** 2000-06-23 18:30:03 +00:00
stskeeps 4a1cded0fd - Made IRCII_KLUDGE disappear :P
- Fixed SENDQ_ALWAYS to be mainstream define (as always)
2000-06-23 18:24:12 +00:00
stskeeps 5c87943196 - Made IRCII_KLUDGE disappear :P 2000-06-23 18:19:49 +00:00
stskeeps f09b334e86 Missed one thing 2000-06-23 18:18:06 +00:00
stskeeps 985561c522 - Removed DISALLOW_MIXED_CASE and IGNORE_FIRST_CHAR, waste of space
- Made IDLE_FROM_MSG stock define
2000-06-23 18:17:10 +00:00
stskeeps 0b7c79b488 k- Removed aHush, not in use 2000-06-23 18:09:29 +00:00
stskeeps b3d8eb3104 - Fixed a wrongly outputted message (in hash collision detect) 2000-06-23 18:07:25 +00:00
stskeeps b6cb4e3661 - Made operkick be part of NO_OPEROVERRIDE
- Made admins unable to be shunned
- Made some socket errors which normally only showed up in DEBUGMODE, show
  up in ircd.log as well
2000-06-22 13:48:16 +00:00
stskeeps 031a342e60 Made operkick be part of OperOverride 2000-06-21 18:05:21 +00:00
stskeeps 023d869ffd - Small fix with ./Config showing incorrect path of stddef.h 2000-06-20 18:05:43 +00:00
stskeeps 4dcaaec5a3 - Fixed a bug in badwords not loading words correctly, and upped word limit
to 50
2000-06-20 08:15:13 +00:00
codemastr 614587cb7c fixed a chgident overflow 2000-06-19 20:49:27 +00:00
stskeeps 1d750653ab . 2000-06-19 16:21:32 +00:00
cvs2hg a278e31c9f fixup commit for tag 'unreal3_1_rc1' 2000-06-19 09:32:53 +00:00
stskeeps 39a02452d2 . 2000-06-19 09:32:52 +00:00
stskeeps 2016740b47 Stamp. 2000-06-18 10:22:40 +00:00
stskeeps 84c8525bc7 . 2000-06-18 10:21:45 +00:00
stskeeps 4feb893c3f - Made so auditorium mode shows users to @'s 2000-06-18 10:12:41 +00:00
stskeeps a30af17cb8 - Fixed ./Config showing freebsd 3.0 in freebsd 4
- Made so badwords.*.conf accepts # comments
- Added some default default badwords.message.conf and badwords.channel.conf
2000-06-18 10:10:34 +00:00
stskeeps 1d41fae3ca - Fixed /shun showing "1970" to permanently shunned users
- Fixed ./Config showing freebsd 3.0 in freebsd 4
2000-06-17 11:51:34 +00:00
stskeeps a31694c45a - Made /addline write to correct place when you use -f
- Made /zline not memory corrupt/crash, bad df bug
- Fixed a counting bug with unknown connections, very hopefully
- Fixed /htm giving wrong response when /htm to 1
2000-06-17 10:51:35 +00:00
drbin bb015165bc added ircsprintf.h to #include so that DEBUGMODE works !!! 2000-06-16 20:15:44 +00:00
drbin da53d2f0bf Added DEBUGMODE support in ircsprintf.h 2000-06-16 20:08:11 +00:00
drbin a80e94f246 Added DEBUG=1 support in win32 makefile 2000-06-16 19:40:18 +00:00
stskeeps a34dd526f2 - Added config.h setting to disable oper overrides, NO_OPEROVERRIDE 2000-06-16 17:08:10 +00:00
stskeeps 38a9332ce1 - Fixed a +L bug, (3.1 only) where any op could set +L
- Added channel mode +u, "Auditorium". Makes /names and /who #channel only
  show @'s
2000-06-16 17:07:21 +00:00
codemastr 956939e79b made perm TKLs allowed by using 0 as the time 2000-06-15 22:39:14 +00:00
drbin 227a0375e7 Updating to include aln.c 2000-06-15 20:43:36 +00:00
drbin 8afe521a85 *** empty log message *** 2000-06-15 20:06:50 +00:00
drbin a1e3d57d9e Fixed /Shun and /Gline Conflict .... (= != ==) 2000-06-15 20:01:09 +00:00
stskeeps c3dcf78497 Some bashing 2000-06-15 10:22:38 +00:00
stskeeps 3edeb401a7 Allow /shunned users to use /pong now 2000-06-14 17:25:42 +00:00
stskeeps f267677ce5 Poll() stuff 2000-06-11 13:05:36 +00:00
stskeeps c3773ecd9f - /shun accepts nick in add mode now (adds *@host) 2000-06-10 13:52:42 +00:00
stskeeps 51f84140fc - /close doesnt reveal realhost anymore 2000-06-10 13:39:43 +00:00
stskeeps b88cec9d5f bah 2000-06-10 10:45:01 +00:00
stskeeps e6b7e409ce . 2000-06-07 20:09:46 +00:00
stskeeps 422dbf746f - Made all ircops able to use +F (totally this time)
kd
2000-06-07 19:30:41 +00:00
stskeeps 7e3d2d8ea7 Made all IRCops able to use +F 2000-06-07 14:14:49 +00:00
stskeeps 12d99c8026 - Fixed the double +cF notice on local connections exiting, ugly hack
- Removed the last traces of unix sockets, flag 0x10 free now
2000-06-06 20:01:17 +00:00
stskeeps a75432c9ca In ./Config it runs a test program saying how many socket()s you can open 2000-06-06 12:48:10 +00:00
stskeeps bc87b99853 Small testing stuff 2000-06-06 12:39:08 +00:00
stskeeps c2d9acd82e sendto_serv_butone_token_opt 2000-06-04 14:51:38 +00:00
stskeeps afcea0d1ec Fixed the NickServ sets mode +creep SVS2MODE bug 2000-06-04 12:24:20 +00:00
stskeeps 0a2e7468d0 - Fixed a crash problem in register_user and most likely fixed the "strange
vhost" thing, (was a dumb bug, mising ircsprintf)
2000-06-04 09:14:48 +00:00
stskeeps d725dd805d . 2000-06-03 20:31:29 +00:00
stskeeps c8ac2db9f8 .. 2000-06-03 20:25:52 +00:00
stskeeps f1b988d04b Bah! 2000-06-03 20:23:12 +00:00
stskeeps e24344bde1 .. 2000-06-03 20:20:58 +00:00
stskeeps 565266a205 Access list stuff 2000-06-03 20:13:13 +00:00
stskeeps d76006aea2 .. 2000-06-03 20:11:50 +00:00
stskeeps 36b89e78bc . 2000-06-03 19:42:49 +00:00
stskeeps 4c499f8417 Test.. 2000-06-03 19:37:00 +00:00
stskeeps 989a5462d8 .. 2000-06-03 16:38:07 +00:00
stskeeps 4ffba555f3 Took out sequent/dynix support 2000-06-02 18:48:00 +00:00
stskeeps 34d0a3591d Test .. 2000-06-02 14:59:48 +00:00
stskeeps 01a0cbe628 !¤¤%!%1 2000-06-02 11:43:09 +00:00
stskeeps f2a31c5e21 possible res fix 2000-06-02 11:28:26 +00:00
stskeeps 7a78d5afff .. 2000-06-02 11:25:43 +00:00
stskeeps c2d59695ed Took out nick did a userhost on you and minimized hash table size so it went
0.6% memory down.adjust hash.h U_MAX if that is needed for performance
2000-06-02 11:25:00 +00:00
stskeeps 546af36469 - /stats s is now avail only for opers in mainstream 2000-06-02 10:48:49 +00:00
stskeeps b7b6e232ce .. 2000-06-01 20:51:05 +00:00
stskeeps b7d9439bdc - NETINFO protocol 0 is accepted as valid protocool (for services etc) 2000-06-01 14:20:57 +00:00
stskeeps a1cc97be8d Various fixes, and versioned up to RC1 2000-05-31 13:51:32 +00:00
stskeeps 0b3d4164fe - Made SVSO (ofcourse) IRCstats.operators--;
- Another IRCstats.unknown fix. Hope this works (hacked from undernet code)
2000-05-31 13:43:17 +00:00
stskeeps d7231c1801 Made /close reset IRCstats.unknown 2000-05-31 13:10:28 +00:00
codemastr 017bd482f1 *** empty log message *** 2000-05-30 21:46:13 +00:00
stskeeps c763583d33 First patch of ZIP_LINKS 2000-05-30 19:58:50 +00:00
stskeeps 48f9384a82 First part of 2000-05-30 19:58:27 +00:00
codemastr 2f8f56c191 *** empty log message *** 2000-05-29 19:21:03 +00:00
codemastr c53039ed41 *** empty log message *** 2000-05-29 15:48:45 +00:00
stskeeps adced2cf58 Made MODE_X and the family show mode changes, and made STRIPBADWORDS
standard
2000-05-29 15:09:01 +00:00
stskeeps 4dc224d3ff - A little anti-0 fix in channel.c 2000-05-29 14:47:54 +00:00
stskeeps c66be9025d Removed bsdinstall, isnt needed 2000-05-29 10:23:27 +00:00
stskeeps 588614da96 Removed a CVS_ID from whowas.c 2000-05-29 10:22:15 +00:00
stskeeps a59c66fd49 Added /shun 2000-05-29 10:17:13 +00:00
stskeeps 651ec98abc Fixed codemastr fucking up "ircd" 2000-05-29 07:25:26 +00:00
codemastr 59337acc04 fixed /stats C not showing N:lines 2000-05-28 21:53:09 +00:00
stskeeps 769f767b05 A compile fix.. 2000-05-28 17:35:42 +00:00
stskeeps 19a1e80ba8 Did a hack on ALN 2000-05-28 17:32:31 +00:00
stskeeps 58d92222ae Fixes in Unreal.nfo 2000-05-28 16:06:54 +00:00
stskeeps 5b22717119 Made the Own-protection just reduce the class maxli instead of bitching..
(class.c, s_user.c)
2000-05-28 16:03:08 +00:00
stskeeps 1f747eb73a Added rapta to beta tester credits 2000-05-28 15:49:29 +00:00
stskeeps 4f33019ee9 test of new cvs 2000-05-28 14:30:38 +00:00
cmunk 36e9700f16 Some win32 fixes done by Drbin 2000-05-28 09:01:26 +00:00
cvs2hg 843b580a40 fixup commit for branch 'devel' 2000-05-28 08:56:23 +00:00
433 changed files with 50911 additions and 92837 deletions
+15 -17
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@@ -1,20 +1,18 @@
_ _ _ ___________ _____ _
| | | | | |_ _| ___ \/ __ \ | |
| | | |_ __ _ __ ___ __ _| | | | | |_/ /| / \/ __| |
| | | | '_ \| '__/ _ \/ _ | | | | | / | | / _ |
| |_| | | | | | | __/ (_| | |_| |_| |\ \ | \__/\ (_| |
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
Configuration Program
for Unreal3.2
This program will help you to compile your IRC server, and ask you
questions regarding the compile-time settings of it during the process.
Welcome to the UnrealIRCd configuration program. This program
will help you to compile your IRC server, and ask you questions
regarding the setup of it, during the process.
If you have problems regarding the setup & compile, read Unreal.nfo to get
more information on where to get help. Please, before running this setup,
read the documentation in the "doc" folder. Docs are also avail online @
http://www.unrealircd.com/unreal32docs.html
If you need help to set the IRCd up, mail
unreal-support@lists.sourceforge.net or ask at IRC:
/server irc.ircsystems.net, /join #unrealircd
For any sake, read Unreal.nfo and read doc/faq before asking questions
NOTE: If the code is changed in any way, or the version string is changed,
we do _NOT_ support the product, except if you got explicit permission
from one of the UnrealIRCd coders. If it fails and you messed with it,
you can't blame noone but yourself. Also, non-official UnrealIRCd/32
builds (if it doesn't say "geniune" in the display) are _NOT_
supported.
-Stskeeps (Head coder of UnrealIRCd)
-35
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@@ -1,35 +0,0 @@
Configuration rant, by Stskeeps
--------------------------------
Right.. so you think you are done now, you can boot your IRCd and be happy,
and it just works. No, you still got a lot to do. You need to read all of
the documentation through. Would you even have made it this far without
makeconf?.
Well, today, people think they can be 3 months on IRC, and be ready to run
an IRC daemon. I hate to say this, but I don't think so.
If you cannot read an IRC help file, or understand what stuff like "desynch",
"masskill", "k-line", or what "mode # +l 5" means - or you got no experince
in the UNIX field at all, like, you MUST know how to invoke a editor in a
shell, or to unzip a file. If you don't know/can do these things, I suggest
you stop trying to set this up, and go read on some UNIX tutorials, and IRC
tutorials. It takes a LOT of work to run a IRC server good.
I mean. I sit on the #unreal-support support channel each day, and I see
countless questions about stuff that IS IN the documentation. Numerous
people don't even bother to look at the config files (CONFIG_FILE_STOP
problem).
You need to look at the documentation now. You need to see how to "include"
other configuration files. You need to know how to work out how to use
doc/example.settings. I can only tell you, if you ask for support, and it
is for errors that you could solve by reading the first lines of a document,
then you'll be firmly ignored. I'm sorry, we cannot help your laziness.
Anyhow, good luck with setting this up. Hope you understand what I am saying
here. You will learn a lot more reading, than just ignoring what we are
saying.
--Stskeeps
+8
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@@ -0,0 +1,8 @@
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| UnrealIRCD Custom Create Network Configuration|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| |
| This will not be too hard, just follow the |
| instructions, and answer the questions... |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
+17 -44
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@@ -1,50 +1,23 @@
Unreal3.2 Release Notes
========================
Unreal3.1.1-Darkshades Release Notes
===================================
==[ GENERAL INFORMATION ]==
* If you are upgrading, make sure you run make clean and ./Config before doing make
* The official UnrealIRCd documentation is doc/unreal32docs.html
online version at: http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
FAQ: http://www.vulnscan.org/UnrealIrcd/faq/
Read them before asking for help.
* Report bugs at http://bugs.unrealircd.org/
* It is REALLY RECOMMENDED that you run only Unreal3.1.1<->Unreal3.1.1,
as Unreal3.1+sf got some funny SJOIN bugs that causes the network to
desynch
== [ NEW ]==
- Added german docs (doc/unreal32docs.de.html)
- In a spamfilter reason field '_' gets converted to a space (' '),
now also added '__' which gets converted to underscore itself ('_').
* It is ADVISABLE that you allocate numerics to each server on your network.
You simply in the M: line, just after the port, add :numeric, like:
M:irc.fyremoon.net:*:Description:6667:20
==[ MAJOR BUGS FIXED ]==
- '/spamfiltere remove' was often removing the wrong entry (RC2 bug)
- The TRE regex library was sometimes matching too much if [range].+
was used multiple times.
- Fixed a remote include issue and added timeouts in case a connection/transfer fails
Where 20 is the numeric. Numerics are 1-255, 0 means no numeric (bad),
and no server must have same numeric
==[ MINOR BUGS FIXED ]==
- Sometimes hosts were not resolved on Windows due to a resolver bug
- spamfilter and sqline: memory leak on /rehash (a few kb)
- spamfilter: protect against insane long reason/regex fields in configfile
- set::modes-on-join now accepts extended channelmodes
- Opteron: various crashbugs fixed, should work ok now.
- Win32 GUI "rehash all" option did not reload motd/rules.
- Same for ./unreal rehash on *NIX
- Usermode 'r' (registered) was unset if you changed the case of your
nick (eg: 'blah'->'Blah'), this affected at least ircservices.
- vhost::swhois wasn't shown if you did a remote /whois.
- Made './curlinstall' work with new c-ares-1.0.0.
- Fixed compile problem on some machines related to TRE / libintl.
- /who +m was incorrectly hiding +H users even for opers.
- Fixed /rehash bug if an .so or remote include didn't load properly
* We have introduced encrypted irc connections, using SSL
You need to set up a SSL port, P:IP:s:*:port
To connect securely to another server, add :S at the end of the C:line
and make sure it autoconnect/connects to a SSL port
==[ CHANGED ]==
- spamfilter.conf: fixed fyle sig, added sigs for: soex, Nkie, LOI, Gaggle,
changed a lot of sigs from block to gline.
- Windows: now using new Inno Setup which made the installer 300k smaller
- Docs, help.conf and other text updates.
==[ COMMING UP ]==
- You can expect module support on windows in a nearby release.
==[ ADDITIONAL INFO ]==
* See Changelog
* Read Unreal.nfo for any sake AND THE DOCS IN doc/. To update/upgrade your IRCd,
please run the ./update script. This requires "wget" and "cvs" on the box to function
+12 -7
View File
@@ -4,12 +4,17 @@
| some kind of Certification Authority (CA), so your users can check that |
| they are really connected to the real server, so they feel secure? |
| |
| There is an initiative at CACert.org - They offer SSL Certificates |
| for use with your IRCd for free, so your users can be sure that they |
| can trust you and your server. |
| A initiative have been started, to help this problem, as more and more |
| SSL-enabled IRC servers will be started in the future, and people will |
| have trouble authenticating that they are really at the right server. |
| This initiative is called SICI (Secure IRC Certification Initiative. We |
| sign your certificates for free, using the simple way of authenticating |
| you by going to your IRC server and testing if it's really you. |
| |
| To get a free signed certificate please visit http://www.CACert.org |
| _________________________|
| | Press enter to continue |
| You can send in your "server.req.pem" file to us at our email |
| certs@sici.ircsystems.net, with contact info on you (IRC network, nick, |
| status). We will then contact you, and check if you have provided true |
| information. If you need more information about SICI, visit our website |
| http://sici.ircsystems.net, where you can download our root certificate,|
| and read even more about this project. | Press enter to continue |
---------------------------------------------------------------------------
-77
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@@ -1,77 +0,0 @@
#
# UnrealIRCd Bug Reporting Script
# Copyright (c) 2001, The UnrealIRCd Team
# All rights reserved
#
# Redistribution and use in source and binary forms, with or without modification, are permitted
# provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice, this list of conditions
# and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
# and the following disclaimer in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of the The UnrealIRCd Team nor the names of its contributors may be used
# to endorse or promote products derived from this software without specific prior written permission.
# * The source code may not be redistributed for a fee or in closed source
# programs, without expressed oral consent by the UnrealIRCd Team, however
# for operating systems where binary distribution is required, if URL
# is passed with the package to get the full source
# * No warranty is given unless stated so by the The UnrealIRCd Team
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'' AND ANY EXPRESS OR
# IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
# FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
# BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# First we define some nice settings and some nice functions
set print pretty on
# dumplist <linked list> <structure format>
define dumplist
echo Dumping linked list $arg0 in format $arg1\n
set $p = $arg0
while $p
print *($arg1 *) $p
set $p = $p->next
end
end
# dumparray <name> <size>
define dumparray
echo Dumping array $arg0 size $arg1\n
set $p = 0
while $p < $arg1
if $arg0[$p]
print *$arg0[$p]
end
set $p = $p + 1
end
end
echo Full backtrace:\n
echo ---------------\n
echo \n
bt full
echo \n
echo Backup parse() buffer:\n
echo ----------------------\n
echo \n
print backupbuf
echo \n
echo me output:\n
echo ----------------------\n
print me
echo \n
echo IRCstats:\n
echo ----------------------\n
print IRCstats
echo \n
echo Modules:\n
echo ----------------------\n
dumparray Modules 50
quit
-4
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@@ -1,6 +1,2 @@
ircdcron/ircd.cron
ircdcron/ircdchk
src/modules/Makefile
src/ssl.rnd
src/win32/devel/StackTrace.lib
src/win32/gnu_regex.lib
+2
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@@ -0,0 +1,2 @@
List of helpers in the alpha/beta phase:
* Headbang, Alpha/beta tester
+3 -3025
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+1766 -472
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+5 -22
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@@ -1,32 +1,15 @@
UnrealIRCd is a free program, but we do put a lot of time, effort, and money
into creating and maintaining Unreal. To make it easier for user's to show their
appreciation, the Unreal team has decided to accept donations through PayPal. If
you like Unreal, and you'd like to see it continue to exist, please consider making
a donation. We're not asking for anything huge, whatever you can afford is fine.
PayPal Donation Link:
<https://www.paypal.com/xclick/business=donation%40unrealircd.com&
item_name=UnrealIRCd+Donation&no_shipping=1&cn=Comments&tax=0&currency_code=USD>
Or simply send a payment through PayPal to:
donation@unrealircd.com
If you don't want to use PayPal, or you want to donate something other than money
(old computer hardware, etc.), contact Stskeeps (stskeeps@unrealircd.com) and send
your donation to:
Send donations to:
------------------
UnrealIRCd Project
C/O Carsten Munk
P.O.Box 52
7400 Herning
Denmark
All those who donate at least $10 USD will have their name and/or company listed in /credits.
Additionally, all donators will be listed on the website (regardless of the amount). To make
this possible, please include along with your donation the name (or nickname) you want to
appear in the list as well as the company name (or IRC server) to list.
(if you want to that is .. it will just make us a little more able to code
even more on this project. You will get in /credits if you do so).
Thank you for your support,
The UnrealIRCd Team
-- Stskeeps
[ $Id$ ]
+99
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@@ -0,0 +1,99 @@
###############################################################################
#### Unreal IRC Unix Daemon Installation Guide ####
#### UnrealIRCD ver 3.1.1 ####
#### unreal-dev@lists.sourceforge.com ####
#### http://www.unrealircd.com/ ####
###############################################################################
#### Unpackaging the IRCD ####
#### ####
#### 1) gzip -d Unreal3.1.1.tar.gz ####
#### ####
#### 2) tar xvf Unreal3.1.1.tar ####
#### ####
#### 3) cd Unreal3.1.1/ ####
###############################################################################
#### Compiling the IRCD ####
#### ####
#### 1) Supported Operating Systems ####
#### ####
#### OS and Version Compiler and Version Comments ####
#### --------------- ------------------------ ------------------------ ####
#### NetBSD 1.2B gcc 2.7.2 ####
#### FreeBSD 2.1.0 gcc 2.6.3 Don't use crypt at all ####
#### SunOS 4.1.4 gcc 2.7-96q1 (Cygnus) ####
#### Solaris 2.4 gcc 2.7-96q1 (Cygnus) (SunOS 5.4) ####
#### Solaris 2.5 SunWorks Pro C (SunOS 5.5.1) ####
#### cc: SC4.0 18 Oct 1995 C 4.0 ####
#### Digital Unix 3.2 gcc 2.7-96q3 (Cygnus) ####
#### Linux 2.0.24 gcc 2.7.2.1 ####
#### PUX 9.01 gcc 2.6.3 ####
#### HPUX 10.01 gcc 2.7-96q3 (Cygnus) ####
#### Linux PPC (iMac) ####
#### AmigaOS 3.0 GCC egcs-2.91.66 (compile with -D_AMIGA) ####
#### Windows NT/95 MSVC++ 4.0 ####
#### Linux Mandrake Read FAQ ####
#### Linux 2.3.x gcc 2.95.2 glibc 2.1.3 ####
#### ####
#### 2) DO NOT edit the MakeFile or any of the files to configure your ####
#### IRCd. The newest releases of Unreal only require you to run: ####
#### ####
#### ./Config ####
#### ####
#### 2a) Windows users: please read WIN32 ####
#### ####
#### 3) When in ./Config put in the best answers to your knowledge. ####
#### This is all pretty self explanatory. We suggest, to advoid ####
#### problems later on, put the DPATH and SPATH as the default. ####
#### (When it asks where the config files and binarys will be). ####
#### Also, when it asks for max file connections, the default is ####
#### 1024, but above it you will see what your true limit is. ####
#### Please put the maxfd number in or else your IRCD will not ####
#### start at all and you will have to re-compile. ####
#### ####
#### 4) make ####
#### This will compile your server based on you settings chosen in ####
#### ./Config ####
#### ####
#### 4a) Hopefully, the server will compile without incident. If it ####
#### does not, and you are not able to determine the error, please ####
#### email unreal-dev@lists.sourceforge.net and hopefully someone ####
#### will be able to help you. Another suggestion is going on IRC ####
#### /server irc.ircsystems.net #UnrealIRCD ####
#### ####
#### 4b) make install - IS NOT NEEDED ####
#### ####
###############################################################################
#### Configuring the Server ####
#### ####
#### 1) ./makeconf ####
#### This executable has been created to help with your ircd.conf ####
#### creation process. It walks you through the steps and makes the ####
#### file for you. Note: If you want to edit your ircd.conf you ####
#### should only need to: edit ircd.conf. If you ./makeconf again ####
#### it will delete the old ircd.conf and re-write a new one. ####
#### ####
###############################################################################
#### Starting the Server ####
#### ####
#### 1) Make sure you're in the top level Unreal3.1.1 directory.. ####
#### ####
#### 2) ./ircd ####
#### ####
#### 3) If you get the error screen, please go through and check each ####
#### point presented, if you have no luck, go on IRC ####
#### /server irc.ircsystems.net #UnrealIRCD ####
#### ####
#### 4) /server yourserverip or domainname ####
#### ####
###############################################################################
#### Updating the IRCD ####
#### ####
#### 1) ./update ####
#### Newer releases of Unreal allow the use of ./update which logs ####
#### into the Unreal server and allows you to pick a new version to ####
#### to upgrade to. ####
#### ####
###############################################################################
-23
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@@ -1,23 +0,0 @@
**** Remote Includes ****
Setting up UnrealIRCd to work with remote includes is not very difficult. The first step is to
download c-ares. C-ares can be downloaded from <http://daniel.haxx.se/projects/c-ares/>
download the latest version of c-ares and extract the .tar.gz somewhere.
Now, download the latest version of curl, available at <http://curl.haxx.se/download.html>
again, extract the tar.gz somewhere.
Next, go to the Unreal3.2 directory and run the curlinstall script. You run the script
as follows:
./curlinstall ares_path curl_path
Paths should be complete pathnames. If you extracted c-ares to /home/username/c-ares-1.0.0
and curl to /home/username/curl-7.11.0 then you would run:
./curlinstall /home/username/c-ares-1.0.0 /home/username/curl-7.11.0
Lastly, run ./Config. When asked whether to enable remote includes say "yes" and when asked
for the path curl was installed to include the path that is printed out after ./curlinstall
completes. Then simply run make to compile Unreal as usual and remote includes should work
fine.
+54 -63
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@@ -19,11 +19,10 @@
#* $Id$
#*/
CC=@CC@
CC=gcc
INCLUDEDIR=../include
NETWORKSDIR=
FROMDOS=/home/cmunk/bin/4dos
# [CHANGEME]
# Default flags:
# Change XCFLAGS if you don't like what Config puts there. Same with
@@ -32,13 +31,10 @@ FROMDOS=/home/cmunk/bin/4dos
# If you are configuring by hand, try "-O -g" for XCFLAGS, and leave
# IRCDLIBS blank. If that fails, try recomendations below.
#
#XCFLAGS=-O -g -export-dynamic
IRCDLIBS=@IRCDLIBS@ @TRELIBS@
CRYPTOLIB=@CRYPTOLIB@
XCFLAGS=
IRCDLIBS=
CRYPTOLIB=
OPENSSLINCLUDES=
XCFLAGS=-I@TREINCDIR@ @CFLAGS@
#
# use the following on MIPS:
#CFLAGS= -systype bsd43 -DSYSTYPE_BSD43 -I$(INCLUDEDIR)
@@ -92,49 +88,64 @@ IRCDMODE = 711
# [CHANGEME]
# IRCDDIR must be the same as DPATH in include/config.h
#
IRCDDIR=@IRCDDIR@
IRCDDIR=/usr/local/lib/ircd
# [CHANGEME]
# Some SunOS versions want this. Try it without first.
#RES=res_init.o res_comp.o res_mkquery.o
# BSDI systems want this.
#RES=res_skipname.o
# The rest are perfectly content with this.
RES=
URL=@URL@
#
# If your system is lacking regex, uncomment this line
#
#REGEX=../extras/regex/regex.o
REGEX=
# [CHANGEME]
# If you get a compile-time error dealing with u_int32_t, comment out
# this line.
# NEED_U_INT32_T= -DNEED_U_INT32_T
NEED_U_INT32_T=
# [CHANGEME]
# If you get a link-time error dealing with strtoul, comment out
# this line.
# STRTOUL= strtoul.o
STRTOUL=@STRTOUL@
STRTOUL=
# [CHANGEME]
# If you get crashes around a specific number of clients, and that client
# load comes close or a little over the system-defined value of FD_SETSIZE,
# override it here and see what happens.
FD_SETSIZE=@FD_SETSIZE@
FD_SETSIZE=
# Where is your openssl binary
OPENSSLPATH=@OPENSSLPATH@
OPENSSLPATH=
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) @LDFLAGS@ $(FD_SETSIZE)
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) $(NEED_U_INT32_T) $(FD_SETSIZE)
SHELL=/bin/sh
SUBDIRS=src
BINDIR=@BINDIR@
INSTALL=@INSTALL@
RM=@RM@
CP=@CP@
TOUCH=@TOUCH@
RES=
BINDIR=$(IRCDDIR)
MANDIR=/usr/local/man
INSTALL=/usr/bin/install
RM=rm
CP=cp
TOUCH=touch
all: build
MAKEARGS = 'CFLAGS=${CFLAGS}' 'CC=${CC}' 'IRCDLIBS=${IRCDLIBS}' \
'LDFLAGS=${LDFLAGS}' 'IRCDMODE=${IRCDMODE}' \
'RES=${RES}' 'BINDIR=${BINDIR}' 'INSTALL=${INSTALL}' \
'BINDIR=${BINDIR}' 'INSTALL=${INSTALL}' \
'INCLUDEDIR=${INCLUDEDIR}' 'IRCDDIR=${IRCDDIR}' \
'RM=${RM}' 'CP=${CP}' 'TOUCH=${TOUCH}' \
'SHELL=${SHELL}' 'STRTOUL=${STRTOUL}' \
'CRYPTOLIB=${CRYPTOLIB}' \
'CRYPTOINCLUDES=${CRYPTOINCLUDES}' 'URL=${URL}'
custommodule:
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
'MANDIR=${MANDIR}' 'RM=${RM}' 'CP=${CP}' 'TOUCH=${TOUCH}' \
'RES=${RES}' 'SHELL=${SHELL}' 'STRTOUL=${STRTOUL}' \
'CRYPTOLIB=${CRYPTOLIB}' 'REGEX=${REGEX}' \
'CRYPTOINCLUDES=${CRYPTOINCLUDES}'
server:
build:
@@ -148,9 +159,13 @@ build:
( cd $$i; ${MAKE} ${MAKEARGS} build; ) \
done
@echo ' __________________________________________________ '
@echo '| Compile is now complete. |'
@echo '| You should now read the documentation and learn |'
@echo '| how to configure your IRCd. |'
@echo '| Compile is now complete. Now you have to go do |'
@echo '| The load-time configuration - try go read the |'
@echo '| file "dynconf" using your favourite viewer or |'
@echo '| editor. The file will contain instructions on how|'
@echo '| to do the dynamic configuration :) |'
@echo '| You might want to see include/config.h to adjust |'
@echo '| some settings |'
@echo '| |'
@echo '| If you really like UnrealIRCd, and would like to |'
@echo '| make a donation, please read the Donation file in|'
@@ -170,13 +185,16 @@ clean:
-@if [ -f include/setup.h ] ; then \
echo "To really restart installation, remove include/setup.h" ; \
fi
-@if [ -f include/settings.h ] ; then \
echo "and include/settings.h" ; \
fi
cleandir: clean
rm -rf include/networks.h include/setup.h Makefile Settings
rm -rf include/networks.h include/setup.h include/settings.h Makefile Settings
makex:
chmod +x Config newnet ircd ircdcron/ircdchk killircd
chmod +x rehash ircdreg
chmod +x makeconf rehash ircdreg
fromdos: cleandir
$(FROMDOS) -dv *
@@ -201,27 +219,11 @@ depend:
done
install: all
$(INSTALL) -m 0700 -d $(IRCDDIR)
$(INSTALL) -m 0700 src/ircd $(BINDIR)
$(INSTALL) -m 0700 -d $(IRCDDIR)/networks
$(INSTALL) -m 0600 networks/*.network $(IRCDDIR)/networks
$(INSTALL) -m 0700 networks/makenet $(IRCDDIR)/networks
$(INSTALL) -m 0600 networks/networks.ndx $(IRCDDIR)/networks
$(INSTALL) -m 0700 -d $(IRCDDIR)/doc
$(INSTALL) -m 0600 doc/Authors doc/example.conf doc/example.settings doc/coding-guidelines doc/tao.of.irc doc/unreal32docs.html $(IRCDDIR)/doc
$(INSTALL) -m 0700 -d $(IRCDDIR)/aliases
$(INSTALL) -m 0600 aliases/*.conf $(IRCDDIR)/aliases
$(TOUCH) $(IRCDDIR)/unrealircd.conf
chmod 0600 $(IRCDDIR)/unrealircd.conf
$(INSTALL) -m 0600 badwords.*.conf help.conf LICENSE Donation $(IRCDDIR)
$(INSTALL) -m 0700 unreal $(IRCDDIR)
$(INSTALL) -m 0700 -d $(IRCDDIR)/modules
$(INSTALL) -m 0700 src/modules/*.so $(IRCDDIR)/modules
@echo "Now install by hand; make install is broken."
pem: src/ssl.cnf
@echo "Generating certificate request .. "
$(OPENSSLPATH) req -new \
-config src/ssl.cnf -out server.req.pem \
$(OPENSSLPATH) req -new -config src/ssl.cnf -out server.req.pem \
-keyout server.key.pem -nodes
@echo "Generating self-signed certificate .. "
$(OPENSSLPATH) req -x509 -days 365 -in server.req.pem \
@@ -232,15 +234,4 @@ pem: src/ssl.cnf
@echo "Setting o-rwx & g-rwx for files... "
chmod o-rwx server.req.pem server.key.pem server.cert.pem
chmod g-rwx server.req.pem server.key.pem server.cert.pem
@echo "Done!. If you want to encrypt the private key, run"
@echo "make encpem"
encpem: server.key.pem
@echo "Encrypting server key .."
$(OPENSSLPATH) rsa -in server.key.pem -out server.key.c.pem -des3
-@if [ -f server.key.c.pem ] ; then \
echo "Replacing unencrypted with encrypted .." ; \
cp server.key.c.pem server.key.pem ; \
rm -f server.key.c.pem ; \
fi
@echo "Done!."
-24
View File
@@ -1,24 +0,0 @@
==[ COMPILING ]==
To build the ircd, run:
./Config
make
If you specified an alternative location during ./Config you also need
to run "make install".
==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:
copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .
==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
+23
View File
@@ -0,0 +1,23 @@
Unreal IRCD Win32 Version
-=-=-=-=-=-=-=-=-=-=-=-=-
Ok, in order to save time, and my nerves i am writing this short readme, and eventually an FAQ (after people ask questions) =)
This is information on how to run the win32 version, it does not say, and WILL not say how to use an ircd, as that is sufficiently docuimented in the docs !!!!
you will NEED to modify/create an ircd.conf, follow the documentation for that.
Right, thats almost it( that i can think of), but what happens if the server Crashes ???
----------------------------------------------------------------------------------------
ok i Have now coded the first bit of usefull (for me) code that dumps the stack to a dialog box, WHAT EVER YOU DO you must do the following:
1. Copy and paste EVERYTHING in that dialog box, and send it to me in an e-mail
2. Include in that e-mail EVERYTHING that happened in the lead up to the crash
i hope thats SIMPLE to follow, but it will help me soo much !!!!!
DrBin (Dave)
drbin@tspre.org
+15
View File
@@ -0,0 +1,15 @@
Some notes to remember:
-----------------------
* Don't EVER try to link it to incompatible IRCds (this does not
include services). It is *INCOMPATIBLE*. Please HEED this warning!!!
* If you need any help you can email me at stskeeps@tspre.org
* Please read the Changes file about release notes
* Bugs? Read Unreal.nfo
* Unreal IRCd is not meant to be a simple IRCd, rather an advanced
IRCd, please read the documentation before asking questions
[ $Id$ ]
Executable
+37
View File
@@ -0,0 +1,37 @@
#!/bin/sh
clear
echo "Starting up UnrealIRCd Setup"
echo ""
echo "Press enter to proceed to setup..."
read cc
more -d Unreal.nfo
echo "Press enter to proceed to FAQ..."
read cc
more -d doc/faq
echo "Press enter to proceed to configuration..."
read cc
if [ "$1" != "-noconfig" ] ; then
./Config
fi
echo "Press enter to proceed to compiling..."
read cc
make
echo "Press enter to proceed to ircd.conf making..."
read cc
./makeconf
echo "Press enter to proceed to network configuration..."
read cc
clear
echo "Do you want to use one of these network files, or make your own?"
cd networks
ls *.network
echo "[Type "no" if you want to make your own]"
read cc
if [ "$cc" == "no" ] ; then
./makenet
fi
echo "Press enter to proceed to dynamic ircd configuration..."
read cc
pico unrealircd.conf
echo "You should be able to run UnrealIRCd using ./ircd now".
+170
View File
@@ -0,0 +1,170 @@
TODO for Unreal Next:
Write in entries in this form:
==============================
* nick - date - priority - [ title ] Flag:
description
Flags:
CLOSED
= Bug/Idea fixed/implemented. Bug/Idea is up for deletion
OPEN
= Bug/Idea up for fixing
IN-REPAIR <nick>
= Bug/Idea In Progress/Repair by <nick>
NO-PRODUCE
= Bug/Idea is not able to be (re)produced
POSTPONED
= Bug/Idea is scheduled for another release/time
If you think that a priority should be higher, make it++
Priority is 1..10, where 10 is highest, and 1 is lowest.
----
TODO :
----
* stskeeps - Tue Dec 12 2000 - 1 - [ IPv6 ] OPEN:
Add IPv6 compatiblity (requested by many people). Must allow :'s in
hostnames, will kill backwards compatiblity when IPv6 is enabled
* stskeeps - Tue Dec 12 2000 - 1 - [ Code ] OPEN:
Split up code, and make the placement of functions more logic
* codemastr - Tue Dec 12 2000 - 4 - [ Zip_Links ] OPEN:
Actually add this since it was planned for 3.0
* codemastr - Tue Dec 12 2000 - 5 - [ Dynconf Recode ] IN-REPAIR stskeeps:
Dynconf has a bunch of bugs that can be resolved with a recode
We are doing this with the newconf :) -stskeeps
* codemastr - Tue Dec 12 2000 - 8 - [ +I Fixes ]:
+I still has some bugs that may cause desync and show users
that the +I user is actually on the channel.
* stskeeps - Tue Dec 12 2000 - 1 - [ Bugfixes/Hash ] CLOSED stskeeps:
Check for possible hash bug with del_from_client_table or something
People still complain about crashes
We might have fixed this with recent SERVER passwd fix and other passwd
fixes
* stskeeps - Wed Dec 13 2000 - 10 - [ Bugfixes ] NO-PRODUCE:
[[r00t3d](~lok70@168.213.226.rox-62220)] The other one, is lets say you are on
server (a), and you set +p to your channel. All the users on Server
(b,c, etc..) when they do a /list can see the +p channel in the
list. Now if I set it wih chanserv ie.. mlock +ntp, it doesn't do
that.. ON all servers (a,b,c) no one sees the +p channel in /list
unless they are in the channel allready.
Solution: Fix send_list to use PubChannel instead of SecretChannel
(Unable to reproduce. +p channels are hidden on all servers -- codemastr)
* stskeeps - Wed Dec 13 2000 - 10 - [ Bugfixes ]:
[[r00t3d](~lok70@168.213.226.rox-62220)] If you are set +I (Tech
Admin/Network Admin) and you are set +q/+a in a channel. When someone /whoises
you hey see the channel names: *#channel ^#channel.
Fix /whois ShowChannel code
* stskeeps - Wed Dec 13 2000 - 5 - [ Bugfixes ]:
[RexHsu(~webmin@202.109.72.rox-42822)] #TVB ÄÖÄÖ H root@61.151.53.User-42432
:0 none
[RexHsu(~webmin@202.109.72.rox-42822)] #TVB ÄÖÄÖ H@
~webmin@202.109.72.User-42822 :0 none
[RexHsu(~webmin@202.109.72.rox-42822)] * End of /WHO list.
Chinese nicks "clash", this is not the right nicks i typed in
* stskeeps - Wed Dec 13 2000 - 5 - [ Bugfixes ]:
[eYe-Man(none@of.your.fucking.business)] <eYe-Man> Can you show me how you
got
OP?
[eYe-Man(none@of.your.fucking.business)] <Sexy_20> me i dont know how!!!!!
even i dont see where i got OP
[eYe-Man(none@of.your.fucking.business)] <Sexy_20> or when some server gave
me
SJOIN gives people ops? :P
* stskeeps - Thu Dec 14 2000 - 10 - [ Bugfixes ]
InTe[_:#roxnet> -oxygen.phrozen.org- *** Global -- from Irc.LinuxFreakz.Net:
No response from dumper.roxnet.org[130.240.202.121], closing
link
Users can see that using +g ???
FIXED: Sat Dec 30 2000 by stskeeps
* stskeeps - Fri Dec 14 2000 - 1 - [ SSL ]
Challenge/Response kind of thing.
/CHALLENGE nick keyname/commonidentifier type :b64text
type = 0, challenge type = 1, response
Must be flood controlled in some way
Can only work between servers and or U:lines and or
+z users
Example:
> :Stskeeps CHALLENGE RaYmAn rayman.pem 0 :0D0FE5F6D46
< :RaYmAn CHALLENGE Stskeeps rayman.pem 1 :D0F5F543433
The way this works is, that the challenger got RaYmAn's public RSA key
and he needs to authenticate that he is really talking to RaYmAn (the
real one). He then sends a random string to RaYmAn, encrypted with
RaYmAn's public key. RaYmAn then decrypts it using his private key, and
then re-encrypts the random stuff using his private key, and sends back
to Stskeeps, Sts then checks with decrypting the crypted text using the public
key, and if its OK, then considers him OK.
We can use this for NickServ authentication using RSA keys,
or server<->server authentication, or /oper authentication
(no more stolen passwords, yipieeeeeeee)
This is also easily possible to add, in IRCii, in BitchX, EPIC,
mIRC (DLLs), etc.
This is also good for raising security/authenticating to another level.
Users can check if they are talking to the right person, NickServ databases
no longer needs to have passwords, just use RSA keys
* stskeeps - Sun 17 Dec 2000 - 1 - [ General ]
P:ip:W:*:port
UnrealHTTPD!
Sat 30 Dec 2000 - stskeeps - *cough* listen::option http ;)
* codemastr - Wed 20 Dec 2000 - 3 - [ General ]
Recode badwords to allow a different replace word for each word
* codemastr - Wed 20 Dec 2000 - 1 - [ Install ]
Add make install
* codemastr - Wed 20 Dec 2000 - 9 - [ Bugfixes ]
connect to a server, /oper, then run telnet and link a server. Close the telnet but do NOT
send a SQUIT, the server displays no notice to opers that the server split.
Stskeeps> +j? but yes, there's a bug there
FIXED Sat 30 Dec 2000 by Stskeeps
* stskeeps - Sat Dec 23 2000 - 10 - [ Bugfixes ]
There's some kind of bug that shows people being on same channel
twice. I got a feeling its to do with JOIN/SJOIN as its only remote.
[ Stskeeps ] [@ChanServ ] [@Fresh-Prin] [ Fresh-Prin] [@Fresh-Prin]
Same person
* codemastr - Tue Dec 26 2000 - 6 - [ Bugfixes ]
(too lazy to type it out)
http://sourceforge.net/bugs/?func=detailbug&bug_id=126645&group_id=1968
That fix will work except it needs to be modified so it checks remote
before denying because of not being oper
* stskeeps - Wed Dec 27 2000 - 5 - [Configuration]
Add a SWHOIS option to oper {} block, suggested by Robertsog
* codemastr - Tue Dec 26 2000 - 6 - [ Bugfixes ]
(too lazy to type it out)
http://sourceforge.net/bugs/?func=detailbug&bug_id=126645&group_id=1968
That fix will work except it needs to be modified so it checks remote
before denying because of not being oper
* stskeeps - Sun Dec 30 2000 - 10 - [ Bugfixes ]
/whois shows what channels +S are in
* codemastr - Tue Jan 03 2001 - 1 - [ Idea ]
Add /kill logging option suggested by Cerb
+56
View File
@@ -0,0 +1,56 @@
NOTE: tspre.org does not exist at the moment,
as I dont have a shell for it anymore.
If anyone want to donate a shell with a background process,
and 1 IP with port 6667 open, they are welcome.
however, when i get my adsl connection, it will run off that - on a
50mhz machine *g*
TSpre.org
Many here maybe not heard of the Story
how IRC started (and how EFnet started)
EFnet's name means "Eris-Free Network".
Eris was a central hub at the fomer world-
wide IRC network, that anyone could just add
C:N pairs for and connect to.
I was inspired of the tought of a network
where anyone could link without application and all
that shit..
Combined with the IRCd i made (Unreal) and the tspre.org
domain i got donated by Nutcais (my IRC bro). Ive decided to
start the TSpre IRC network, where anyone with TSpre servers
(dreamforge, IRCu p9, and their alike)
(mostly preffered is Unreal thou).. Its an experimental
network where people can test out thier IRCds and
wIRds without having to fill out apps and so on.
There are no real rules. So just have fun :)
See http://www.tspre.org for more info on this=)
--Stskeeps (stskeeps@tspre.org)
+42 -53
View File
@@ -1,70 +1,59 @@
===============================================
= UnrealIRCd v3.2 =
= UnrealIRCd v3.1.1 =
===============================================
Was brought to you by:
The core team:
==============
* Stskeeps <stskeeps@tspre.org>
* codemastr <codemastr@unrealircd.com>
* Syzop <syzop@unrealircd.org>
* Luke <luke@unrealircd.com>
Contributors
============
* McSkaf <mcskaf@unrealircd.org>
* Zogg <zogg@unrealircd.org>
* NiQuiL <niquil@unrealircd.org>
* assyrian <assyrian@unrealircd.org>
* nighthawk <nighthawk@unrealircd.com>
* DrBin <drbin@unrealircd.com>
* llthangel <llthangel@unrealircd.org>
* Griever <griever@unrealircd.com>
Documentation:
==============
* CKnight^ <cknight@unrealircd.com>
Precenses on the Internet:
* http://www.unrealircd.com
CVS
====
To get anonymous access: (read only)
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot login"
CVS:
To get anonymous access: (read only)
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot login"
press enter when asked for password
Then, choose the appropiate branch you want:
press enter when asked for password
latest 3.2 release ("stable"):
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r stable -d Unreal-stable unreal"
and to get latest stable:
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r stable -d Unreal-stable unreal"
latest 3.2 fixes / development ("unreal3_2_fixes"):
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r unreal3_2_fixes -d Unreal-stable unreal"
latest beta:
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r beta -d Unreal-beta unreal"
To get support
================
Before asking others for help you MUST:
* read the docs (doc/unreal32docs.html or online: www.unrealircd.com/unreal32docs.html)
* check the FAQ (www.vulnscan.org/UnrealIrcd/faq/)
* To get support
================
* IRC: /server irc.ircsystems.net 6667 - /join #unrealircd
[Note: Please be patient after asking questions, we may do other stuff
or we're away. Don't repeat questions, we heard you first time,
READ THE TOPIC before you ask anything. We do this on a free
base so we are volunteeringly helping you, but we are humans
like you, and we got to have peace at times as well.]
* Mailing list: unreal-support@lists.sourceforge.net (for support)
* READ doc/faq BEFORE ASKING QUESTIONS!
* Got a bug to report?
======================
* If the server crashes and dumps core do this:
* Go into the Unreal directory and type this:
gdb src/ircd core.filename
where core.filename is the filename in the dumping core message
if it loads gdb, (not saying "command not found" etc), type "bt" in
the program (type "quit" to get out again)
The output coming out there please mail it to
unreal-dev@lists.sourceforge.net, along with OS type,
what "uname -a" says, any clues what it is, if you did anything etc
etc. Please keep the core dump files if we ask you to mail us them
if needed
Means of support:
* IRC: /server irc.ircsystems.net 6667 - /join #unreal-support
[Note: Follow the bots instructions in order to get voice.
Please be patient after asking questions, we may do other stuff
or we're away. Don't repeat questions, we heard you first time,
READ THE TOPIC before you ask anything. We do this on a free
base so we are volunteeringly helping you, but we are humans
like you, and we got to have peace at times as well.]
* Forum: http://forums.unrealircd.com/
* Mailing list: unreal-users@lists.sourceforge.net
(http://lists.sourceforge.net/lists/listinfo/unreal-users also
has links to the archive).
* If you experince any wierdnesses (that doesnt crash the server)
please mail unreal-dev@lists.sourceforge.net with any clues on what
you did, what you experinced etc.
UnrealIRCd Bugtracker (Where to report bugs or make suggestions)
==================================================================
http://bugs.unrealircd.org
* Got a suggestion?
===================
* Mail it to unreal-dev@lists.sourceforge.net :) or catch one from
the Unreal team online on IRC:)
Want to discuss, chat, etc?
=============================
* IRC: /server irc.ircsystems.net 6667 - /join #UnrealIRCd
-43
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@@ -1,43 +0,0 @@
/* Standard Aliases */
alias identify {
format "^#" {
nick chanserv;
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
nick nickserv;
type services;
parameters "IDENTIFY %1-";
};
type command;
};
alias services {
format "^#" {
nick chanserv;
type services;
parameters "%1-";
};
format "^[^#]" {
nick nickserv;
type services;
parameters "%1-";
};
type command;
};
alias register {
format "^#" {
nick chanserv;
type services;
parameters "REGISTER %1-";
};
format "^[^#]" {
nick nickserv;
type services;
parameters "REGISTER %1-";
};
type command;
};
-19
View File
@@ -1,19 +0,0 @@
/* Anope Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
alias botserv { type services; };
alias bs { nick botserv; type services; };
alias hostserv { type services; };
alias hs { nick hostserv; type services; };
include "aliases/aliases.conf";
-16
View File
@@ -1,16 +0,0 @@
/* Auspice Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
alias operserv { type services; };
alias os { nick operserv; type services; };
alias rootserv { type services; };
alias rs { nick rootserv; type services; };
include "aliases/aliases.conf";
-12
View File
@@ -1,12 +0,0 @@
/* Cygnus Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias rootserv { type services; };
alias rs { nick rootserv; type services; };
include "aliases/aliases.conf";
-16
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@@ -1,16 +0,0 @@
/* Epona Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
alias botserv { type services; };
alias bs { nick botserv; type services; };
include "aliases/aliases.conf";
-14
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@@ -1,14 +0,0 @@
/* Generic Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
include "aliases/aliases.conf";
-4
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@@ -1,4 +0,0 @@
/* Generic StatServ Aliases */
alias statserv { type stats; };
alias ss { nick statserv; type stats; };
-17
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@@ -1,17 +0,0 @@
/* IRCServices Aliases */
alias nickserv { type services; };
alias ns { nick nickserv; type services; };
alias chanserv { type services; };
alias cs { nick chanserv; type services; };
alias memoserv { type services; };
alias ms { nick memoserv; type services; };
alias operserv { type services; };
alias os { nick operserv; type services; };
alias helpserv { type services; };
alias hs { nick helpserv; type services; };
alias irciihelp { type services; };
alias statserv { type services; };
alias ss { nick statserv; type services; };
include "aliases/aliases.conf";
-6
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@@ -1,6 +0,0 @@
/* OperStats Aliases */
alias operserv { type stats; };
alias os { nick operserv; type stats; };
alias statserv { type stats; };
alias ss { nick statserv; type stats; };
-3
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@@ -1,3 +0,0 @@
all:
@autoconf
cp configure ..
-141
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@@ -1,141 +0,0 @@
dnl aclocal.m4 generated automatically by aclocal 1.4-p4
dnl Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
dnl This file is free software; the Free Software Foundation
dnl gives unlimited permission to copy and/or distribute it,
dnl with or without modifications, as long as this notice is preserved.
dnl This program is distributed in the hope that it will be useful,
dnl but WITHOUT ANY WARRANTY, to the extent permitted by law; without
dnl even the implied warranty of MERCHANTABILITY or FITNESS FOR A
dnl PARTICULAR PURPOSE.
dnl Macro: unet_CHECK_TYPE_SIZES
dnl
dnl Check the size of several types and define a valid int16_t and int32_t.
dnl
AC_DEFUN(unreal_CHECK_TYPE_SIZES,
[dnl Check type sizes
AC_CHECK_SIZEOF(short)
AC_CHECK_SIZEOF(int)
AC_CHECK_SIZEOF(long)
if test "$ac_cv_sizeof_int" = 2 ; then
AC_CHECK_TYPE(int16_t, int)
AC_CHECK_TYPE(u_int16_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 2 ; then
AC_CHECK_TYPE(int16_t, short)
AC_CHECK_TYPE(u_int16_t, unsigned short)
else
AC_MSG_ERROR([Cannot find a type with size of 16 bits])
fi
if test "$ac_cv_sizeof_int" = 4 ; then
AC_CHECK_TYPE(int32_t, int)
AC_CHECK_TYPE(u_int32_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 4 ; then
AC_CHECK_TYPE(int32_t, short)
AC_CHECK_TYPE(u_int32_t, unsigned short)
elif test "$ac_cv_sizeof_long" = 4 ; then
AC_CHECK_TYPE(int32_t, long)
AC_CHECK_TYPE(u_int32_t, unsigned long)
else
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
fi
AC_CHECK_SIZEOF(rlim_t)
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
AC_DEFINE(LONG_LONG_RLIM_T)
fi
])
AC_DEFUN(CHECK_LIBCURL,
[
AC_ARG_ENABLE(libcurl,
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
[
CURLCFLAG=`$enableval/bin/curl-config --cflags`
CFLAGS="$CFLAGS $CURLCFLAG -DUSE_LIBCURL"
CURLLIBS=`$enableval/bin/curl-config --libs`
dnl curl-7.11.0 and up will include the ares info, older versions do not
if test "x`echo $CURLLIBS |grep .*ares.*`" = x ; then
CURLLIBS="$CURLLIBS -lares"
fi
IRCDLIBS="$IRCDLIBS $CURLLIBS"
URL="url.o"
AC_SUBST(URL)
])
])
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
AC_DEFUN([CHECK_SSL],
[
AC_ARG_ENABLE(ssl,
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr])],
[
AC_MSG_CHECKING(for openssl)
for dir in $enableval /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr; do
ssldir="$dir"
if test -f "$dir/include/openssl/ssl.h"; then
AC_MSG_RESULT(found in $ssldir/include/openssl)
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break;
fi
if test -f "$dir/include/ssl.h"; then
AC_MSG_RESULT(found in $ssldir/include)
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
done
if test x_$found_ssl != x_yes; then
AC_MSG_RESULT(not found)
AC_WARN(disabling ssl support)
else
CRYPTOLIB="-lssl -lcrypto";
if test ! "$ssldir" = "/usr" ; then
LDFLAGS="$LDFLAGS -L$ssldir/lib";
fi
AC_DEFINE(USE_SSL)
fi
],
)
])
AC_DEFUN([CHECK_ZLIB],
[
AC_ARG_ENABLE(ziplinks,
[AC_HELP_STRING([--enable-ziplinks],[enable ziplinks will check /usr/local /usr /usr/pkg])],
[
AC_MSG_CHECKING(for zlib)
for dir in $enableval /usr/local /usr /usr/pkg; do
zlibdir="$dir"
if test -f "$dir/include/zlib.h"; then
AC_MSG_RESULT(found in $zlibdir)
found_zlib="yes";
if test "$zlibdir" = "/usr" ; then
CFLAGS="$CFLAGS -DZIP_LINKS";
else
CFLAGS="$CFLAGS -I$zlibdir/include -DZIP_LINKS";
fi
break;
fi
done
if test x_$found_zlib != x_yes; then
AC_MSG_RESULT(not found)
AC_WARN(disabling ziplink support)
else
IRCDLIBS="$IRCDLIBS -lz";
if test "$zlibdir" != "/usr" ; then
LDFLAGS="$LDFLAGS -L$zlibdir/lib";
fi
HAVE_ZLIB=yes
fi
AC_SUBST(HAVE_ZLIB)
],
)
])
-400
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@@ -1,400 +0,0 @@
dnl Process this file with autoconf to produce a configure script.
AC_INIT(src/ircd.c)
if test $# = 0; then
echo "You might want to run ./Config or provide some parameters to this script."
echo "./configure --help for information about this script"
exit 0
fi
AC_CONFIG_HEADER(include/setup.h)
AC_PROG_CC
if test "$ac_cv_prog_gcc" = "yes"; then
CFLAGS="$CFLAGS -funsigned-char"
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -pipe"
AC_TRY_COMPILE(,, ac_cv_pipe="yes", ac_cv_pipe="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_pipe" = "yes"; then
CFLAGS="-pipe $CFLAGS"
fi
fi
AC_PATH_PROG(RM,rm)
AC_PATH_PROG(CP,cp)
AC_PATH_PROG(TOUCH,touch)
AC_PATH_PROG(OPENSSLPATH,openssl)
AC_PATH_PROG(INSTALL,install)
AC_CHECK_PROG(MAKER, gmake, gmake, make)
AC_PATH_PROG(GMAKE,gmake)
AC_PATH_PROG(GUNZIP, gunzip)
AC_PATH_PROG(PKGCONFIG, pkg-config)
dnl Checks for libraries.
AC_CHECK_LIB(descrypt, crypt, [AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-ldescrypt " MKPASSWDLIBS="-ldescrypt"],
AC_CHECK_LIB(crypt, crypt,[ AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-lcrypt " MKPASSWDLIBS="-lcrypt"]))
AC_CHECK_LIB(socket, socket,IRCDLIBS="$IRCDLIBS-lsocket " SOCKLIB="-lsocket")
AC_CHECK_LIB(nsl, inet_ntoa,IRCDLIBS="$IRCDLIBS-lnsl " INETLIB="-lnsl")
AC_SUBST(IRCDLIBS)
AC_SUBST(MKPASSWDLIBS)
dnl module checking based on Hyb7's module checking code
AC_DEFUN(AC_ENABLE_DYN,
[
AC_CHECK_FUNC(dlopen,, AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
[
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
AC_DEFINE(STATIC_LINKING)
]))
hold_cflags=$CFLAGS
CFLAGS="$CFLAGS -export-dynamic"
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
AC_TRY_LINK(, [int i];, ac_cv_export_dynamic=yes, ac_cv_export_dynamic=no)])
if test "$ac_cv_export_dynamic" = "no"; then
CFLAGS=$hold_cflags
fi
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
if test "$ac_cv_prog_gcc" = "yes"; then
ac_cv_pic="-fPIC -DPIC -shared"
case `uname -s` in
Darwin*[)]
ac_cv_pic="-bundle -flat_namespace -undefined suppress"
;;
esac
else
case `uname -s` in
SunOS*[)]
ac_cv_pic="-KPIC -DPIC -G"
;;
esac
fi
])
AC_CACHE_CHECK(if your system prepends an underscore on symbols,ac_cv_underscore,[
cat >uscore.c << __EOF__
int main() {
return 0;
}
__EOF__
$CC -o uscore $CFLAGS uscore.c 1>&5
if test -z "`strings -a uscore |grep '^_main$'`"; then
ac_cv_underscore=no
else
ac_cv_underscore=yes
fi
rm -f uscore uscore.c
])
if test "$ac_cv_underscore" = "yes"; then
AC_DEFINE(UNDERSCORE)
fi
MODULEFLAGS=$ac_cv_pic
AC_DEFINE(DYNAMIC_LINKING)
])
AC_DEFUN(AC_ENABLE_INET6,[
AC_CACHE_CHECK(if your system has IPv6 support, ac_cv_ip6, [
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
int main() {
if (socket(AF_INET6, SOCK_STREAM, 0) < 0)
exit(1);
exit(0);
}
], ac_cv_ip6=yes, ac_cv_ip6=no)
])
if test "$ac_cv_ip6" = "no"; then
AC_MSG_WARN(Your system does not support IPv6 so it will not be enabled)
else
AC_DEFINE(INET6)
fi
LIBS="$save_libs"
])
AC_CHECK_HEADER(sys/param.h,AC_DEFINE(PARAMH))
AC_CHECK_HEADER(stdlib.h,AC_DEFINE(STDLIBH))
AC_CHECK_HEADER(stddef.h,AC_DEFINE(STDDEFH))
AC_CHECK_HEADER(sys/syslog.h,AC_DEFINE(SYSSYSLOGH))
AC_CHECK_HEADER(unistd.h,AC_DEFINE(UNISTDH))
AC_CHECK_HEADER(string.h,AC_DEFINE(STRINGH))
AC_CHECK_HEADER(strings.h,AC_DEFINE(STRINGSH))
AC_CHECK_HEADER(malloc.h,AC_DEFINE(MALLOCH,<malloc.h>))
AC_CHECK_HEADER(sys/rusage.h,AC_DEFINE(RUSAGEH))
AC_CHECK_HEADER(glob.h,AC_DEFINE(GLOBH))
dnl Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_C_INLINE
AC_TYPE_SIZE_T
AC_HEADER_TIME
AC_STRUCT_TM
AC_TYPE_UID_T
unreal_CHECK_TYPE_SIZES
AC_CACHE_CHECK(what kind of nonblocking sockets you have, ac_cv_nonblocking,[
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef O_NONBLOCK
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NONBLOCK))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}
],ac_cv_nonblocking=O_NONBLOCK,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(0);
}
int main() {
#ifdef O_NDELAY
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NDELAY))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}],ac_cv_nonblocking=O_NDELAY,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef FIONBIO
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, FIONBIO))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
], ac_cv_nonblocking=FIONBIO,ac_cv_nonblocking=none)])])])
if test "$ac_cv_nonblocking" = "O_NONBLOCK"; then
AC_DEFINE(NBLOCK_POSIX)
elif test "$ac_cv_nonblocking" = "O_NDELAY"; then
AC_DEFINE(NBLOCK_BSD)
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
AC_DEFINE(NBLOCK_SYSV)
fi
LIBS="$save_libs"
dnl Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_FUNC_SETPGRP
AC_FUNC_SETVBUF_REVERSED
AC_CHECK_FUNCS(snprintf,AC_DEFINE(HAVE_SNPRINTF))
AC_CHECK_FUNCS(vsnprintf,AC_DEFINE(HAVE_VSNPRINTF))
AC_CHECK_FUNCS(strlcpy, AC_DEFINE(HAVE_STRLCPY))
AC_CHECK_FUNCS(strlcat, AC_DEFINE(HAVE_STRLCAT))
AC_CHECK_FUNCS(strlncat, AC_DEFINE(HAVE_STRLNCAT))
AC_CACHE_CHECK(if we can set the core size to unlimited, ac_cv_force_core,[
AC_TRY_RUN([
#include <sys/time.h>
#include <sys/resource.h>
#include <unistd.h>
int main() {
struct rlimit corelim;
corelim.rlim_cur = corelim.rlim_max = RLIM_INFINITY;
if (setrlimit(RLIMIT_CORE, &corelim))
exit(1);
exit(0);
}
],ac_cv_force_core=yes,ac_cv_force_core=no)
])
if test "$ac_cv_force_core" = "yes"; then
AC_DEFINE(FORCE_CORE)
fi
AC_FUNC_VPRINTF
AC_CHECK_FUNCS(gettimeofday,AC_DEFINE(GETTIMEOFDAY),[AC_CHECK_FUNCS(lrand48,AC_DEFINE(LRADN48))])
AC_CHECK_FUNCS(getrusage,AC_DEFINE(GETRUSAGE_2),[AC_CHECK_FUNCS(times,AC_DEFINE(TIMES_2))])
AC_CHECK_FUNCS(setproctitle,AC_DEFINE(HAVE_SETPROCTITLE),[
AC_CHECK_LIB(util,setproctitle,AC_DEFINE(HAVE_SETPROCTITLE) IRCDLIBS="$IRCDLIBS-lutil",[
AC_EGREP_HEADER([#define.*PS_STRINGS.*],sys/exec.h,AC_DEFINE(HAVE_PSSTRINGS),[
AC_CHECK_FUNCS(pstat,AC_DEFINE(HAVE_PSTAT))
])
])
])
AC_CACHE_CHECK(what type of signals you have, ac_cv_sigtype, [
AC_TRY_RUN([
#include <signal.h>
int main() {
sigaction(SIGTERM, (struct sigaction *)0L, (struct sigaction *)0L);
}
], ac_cv_sigtype=POSIX, [
AC_TRY_RUN([
#include <signal.h>
int calls = 0;
void handler()
{
if (calls)
return;
calls++;
kill(getpid(), SIGTERM);
sleep(1);
}
int main() {
signal(SIGTERM, handler);
kill(getpid(), SIGTERM);
exit(0);
}
], ac_cv_sigtype=BSD,ac_cv_sigtype=SYSV)])])
if test "$ac_cv_sigtype" = "POSIX"; then
AC_DEFINE(POSIX_SIGNALS)
elif test "$ac_cv_sigtype" = "BSD"; then
AC_DEFINE(BSD_RELIABLE_SIGNALS)
else
AC_DEFINE(SYSV_UNRELIABLE_SIGNALS)
fi
AC_CHECK_FUNCS(strtoken,,AC_DEFINE(NEED_STRTOKEN))
AC_CHECK_FUNCS(strtok,,AC_DEFINE(NEED_STRTOK))
AC_CHECK_FUNCS(strerror,,AC_DEFINE(NEED_STRERROR))
AC_CHECK_FUNCS(index,,AC_DEFINE(NOINDEX))
AC_CHECK_FUNCS(strtoul,,STRTOUL="strtoul.o")
AC_CHECK_FUNCS(bcopy,,AC_DEFINE(NEED_BCOPY))
AC_CHECK_FUNCS(bcmp,,AC_DEFINE(NEED_BCMP))
AC_CHECK_FUNCS(bzero,,AC_DEFINE(NEED_BZERO))
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE(GOT_STRCASECMP))
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB $INETLIB"
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE(NEED_INET_ADDR))
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE(NEED_INET_NTOA))
AC_CHECK_FUNCS(inet_netof,,AC_DEFINE(NEED_INET_NETOF))
LIBS="$save_libs"
AC_CHECK_FUNCS(syslog,AC_DEFINE(HAVE_SYSLOG))
AC_CHECK_FUNCS(vsyslog,AC_DEFINE(HAVE_VSYSLOG))
AC_SUBST(STRTOUL)
AC_SUBST(CRYPTOLIB)
AC_SUBST(MODULEFLAGS)
AC_ARG_WITH(listen, [AC_HELP_STRING([--with-listen=backlog],[Specify the listen backlog value])],
AC_DEFINE_UNQUOTED(LISTEN_SIZE,$withval),AC_DEFINE(LISTEN_SIZE,5))
AC_ARG_WITH(nick-history, [AC_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
AC_DEFINE_UNQUOTED(NICKNAMEHISTORYLENGTH,$withval), AC_DEFINE(NICKNAMEHISTORYLENGTH,2000))
AC_ARG_WITH(sendq, [AC_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
AC_DEFINE_UNQUOTED(MAXSENDQLENGTH,$withval),AC_DEFINE(MAXSENDQLENGTH,3000000))
AC_ARG_WITH(bufferpool, [AC_HELP_STRING([--with-bufferpool=size],[Specify the size of the buffer pool])],
AC_DEFINE_UNQUOTED(BUFFERPOOL,[($withval * MAXSENDQLENGTH)]),AC_DEFINE(BUFFERPOOL,[(18 * MAXSENDQLENGTH)]))
AC_ARG_WITH(hostname, [AC_HELP_STRING([--with-hostname=host],[Specify the local hostname of the server])], AC_DEFINE_UNQUOTED(DOMAINNAME,"$withval"),AC_DEFINE_UNQUOTED(DOMAINNAME,"`hostname`"))
AC_DEFINE_UNQUOTED(MYOSNAME,"`uname -a`")
AC_ARG_WITH(permissions, [AC_HELP_STRING([--with-permissions=permissions],[Specify the default permissions for
configuration files])], AC_DEFINE_UNQUOTED(DEFAULT_PERMISSIONS,$withval), AC_DEFINE(DEFAULT_PERMISSIONS, 0600))
AC_ARG_WITH(dpath, [AC_HELP_STRING([--with-dpath=path],[Specify the path where configuration files are stored])],
AC_DEFINE_UNQUOTED(DPATH, "$withval") IRCDDIR="$withval"; mkdir $withval/tmp, AC_DEFINE_UNQUOTED(DPATH,"`pwd`") IRCDDIR="`pwd`" mkdir `pwd`/tmp)
AC_ARG_WITH(fd-setsize, [AC_HELP_STRING([--with-fd-setsize=size],[Specify the max file descriptors to use])],
ac_fd=$withval, ac_fd=1024)
AC_DEFINE_UNQUOTED(MAXCONNECTIONS, $ac_fd)
AC_ARG_WITH(spath, [AC_HELP_STRING([--with-spath],[Specify the location of the executable])],
AC_DEFINE_UNQUOTED(SPATH,"$withval") BINDIR="$withval",AC_DEFINE_UNQUOTED(SPATH,"`pwd`/src/ircd") BINDIR="`pwd`/src/ircd")
AC_ARG_ENABLE(nospoof, [AC_HELP_STRING([--enable-nospoof],[Enable spoofing protection])], AC_DEFINE(NOSPOOF))
AC_ARG_ENABLE(prefixaq, [AC_HELP_STRING([--enable-prefixaq],[Enable chanadmin and chanowner prefixes])], AC_DEFINE(PREFIX_AQ))
AC_ARG_ENABLE(hub, [AC_HELP_STRING([--enable-hub],[Compile as a hub server])], AC_DEFINE(HUB))
CHECK_SSL
CHECK_ZLIB
CHECK_LIBCURL
AC_ARG_ENABLE(dynamic-linking, [AC_HELP_STRING([--enable-dynamic-linking],[Make the IRCd dynamically link shared objects rather than statically])], AC_ENABLE_DYN, AC_DEFINE(STATIC_LINKING))
AC_ARG_ENABLE(inet6, [AC_HELP_STRING([--enable-inet6],[Make the IRCd support IPv6])], AC_ENABLE_INET6)
AC_SUBST(IRCDDIR)
AC_SUBST(BINDIR)
AC_MSG_CHECKING(if FD_SETSIZE is large enough to allow $ac_fd file descriptors)
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/time.h>
int main() {
if (FD_SETSIZE >= $ac_fd)
exit(0);
exit(1);
}
], AC_MSG_RESULT(yes), [
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
AC_MSG_RESULT(no)
])
AC_SUBST(FD_SETSIZE)
case `uname -s` in
*SunOS*)
CFLAGS="$CFLAGS -D_SOLARIS"
IRCDLIBS="$IRCDLIBS -lresolv "
;;
*solaris*)
CFLAGS="$CFLAGS -D_SOLARIS"
IRCDLIBS="$IRCDLIBS -lresolv "
;;
esac
dnl REMEMBER TO CHANGE WITH A NEW RELEASE!
tre_version="0.6.6"
AC_MSG_RESULT(extracting TRE regex library)
cur_dir=`pwd`
cd extras
dnl remove old tre directory to force a recompile...
rm -rf tre-$tre_version
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz tre.tar.gz
else
cp tre.tar.gz tre.tar.gz.bak
gunzip -f tre.tar.gz
cp tre.tar.gz.bak tre.tar.gz
tar xf tre.tar
fi
AC_MSG_RESULT(configuring TRE regex library)
cd tre-$tre_version
./configure --disable-agrep --disable-shared --disable-system-abi --disable-wchar --disable-multibyte --prefix=$cur_dir/extras/regexp
AC_MSG_RESULT(compiling TRE regex library)
$ac_cv_prog_MAKER
AC_MSG_RESULT(installing TRE regex library)
$ac_cv_prog_MAKER install
TREINCDIR="$cur_dir/extras/regexp/include"
AC_SUBST(TREINCDIR)
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
TRELIBS="-L../extras/regexp/lib -ltre"
else
TRELIBS=`$ac_cv_path_PKGCONFIG --libs tre.pc`
fi
AC_SUBST(TRELIBS)
cd $cur_dir
AC_OUTPUT(Makefile src/modules/Makefile unreal ircdcron/ircdchk)
chmod 0700 unreal
chmod 0700 ircdcron/ircdchk
+53 -52
View File
@@ -1,52 +1,53 @@
/*
Unreal Internet Relay Chat Daemon
Copyright (C) Carsten V. Munk 2000
NOTE: Those words are not meant to insult you (the user)
but is meant to be a list of words so that the +G channel/user mode
will work properly. You can easily modify this file at your will.
If you got words to add to this file, please mail badwords@tspre.org
This is some filling space, scroll down to see the words
*/
badword channel { word "pussy"; };
badword channel { word "fuck"; };
badword channel { word "whore"; };
badword channel { word "slut"; };
badword channel { word "shit"; };
badword channel { word "asshole"; };
badword channel { word "bitch"; };
badword channel { word "cunt"; };
badword channel { word "vagina"; };
badword channel { word "penis"; };
badword channel { word "jackass"; };
badword channel { word "*fucker*"; };
badword channel { word "faggot"; };
badword channel { word "fag"; };
badword channel { word "horny"; };
badword channel { word "gay"; };
badword channel { word "dickhead"; };
badword channel { word "sonuvabitch"; };
badword channel { word "*fuck*"; };
badword channel { word "tits"; };
#
# Unreal Internet Relay Chat Daemon
# Copyright (C) Carsten V. Munk 2000
#
# NOTE: Those words are not meant to insult you (the user)
# but is meant to be a list of words so that the +G channel/user mode
# will work properly. You can easily modify this file at your will.
# If you got words to add to this file, please mail badwords@tspre.org
#
#
#
#
#
#
# This is some filling space, scroll down to see the words
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
pussy
fuck
whore
slut
shit
asshole
bitch
cunt
vagina
penis
jackass
*fucker*
faggot
fag
horny
gay
dickhead
sonuvabitch
*fuck*
boobs
tits
+53 -52
View File
@@ -1,52 +1,53 @@
/*
Unreal Internet Relay Chat Daemon
Copyright (C) Carsten V. Munk 2000
NOTE: Those words are not meant to insult you (the user)
but is meant to be a list of words so that the +G channel/user mode
will work properly. You can easily modify this file at your will.
If you got words to add to this file, please mail badword messages@tspre.org
This is some filling space, scroll down to see the words
*/
badword message { word "pussy"; };
badword message { word "fuck"; };
badword message { word "whore"; };
badword message { word "slut"; };
badword message { word "shit"; };
badword message { word "asshole"; };
badword message { word "bitch"; };
badword message { word "cunt"; };
badword message { word "vagina"; };
badword message { word "penis"; };
badword message { word "jackass"; };
badword message { word "*fucker*"; };
badword message { word "faggot"; };
badword message { word "fag"; };
badword message { word "horny"; };
badword message { word "gay"; };
badword message { word "dickhead"; };
badword message { word "sonuvabitch"; };
badword message { word "*fuck*"; };
badword message { word "tits"; };
#
# Unreal Internet Relay Chat Daemon
# Copyright (C) Carsten V. Munk 2000
#
# NOTE: Those words are not meant to insult you (the user)
# but is meant to be a list of words so that the +G channel/user mode
# will work properly. You can easily modify this file at your will.
# If you got words to add to this file, please mail badwords@tspre.org
#
#
#
#
#
#
# This is some filling space, scroll down to see the words
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
pussy
fuck
whore
slut
shit
asshole
bitch
cunt
vagina
penis
jackass
*fucker*
faggot
fag
horny
gay
dickhead
sonuvabitch
*fuck*
boobs
tits
-52
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@@ -1,52 +0,0 @@
/*
Unreal Internet Relay Chat Daemon
Copyright (C) Carsten V. Munk 2000
NOTE: Those words are not meant to insult you (the user)
but is meant to be a list of words so that quit message censoring
will work properly. You can easily modify this file at your will.
If you got words to add to this file, please mail badword badwords@tspre.org
This is some filling space, scroll down to see the words
*/
badword quit { word "pussy"; };
badword quit { word "fuck"; };
badword quit { word "whore"; };
badword quit { word "slut"; };
badword quit { word "shit"; };
badword quit { word "asshole"; };
badword quit { word "bitch"; };
badword quit { word "cunt"; };
badword quit { word "vagina"; };
badword quit { word "penis"; };
badword quit { word "jackass"; };
badword quit { word "*fucker*"; };
badword quit { word "faggot"; };
badword quit { word "fag"; };
badword quit { word "horny"; };
badword quit { word "gay"; };
badword quit { word "dickhead"; };
badword quit { word "sonuvabitch"; };
badword quit { word "*fuck*"; };
badword quit { word "tits"; };
-1360
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-1375
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+40
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@@ -0,0 +1,40 @@
#************************************************************************
#* IRC - Internet Relay Chat, ircd/crypt/Makefile
#* Copyright (C) 1991 Darren Reed
#*
#* This program is free software; you can redistribute it and/or modify
#* it under the terms of the GNU General Public License as published by
#* the Free Software Foundation; either version 1, or (at your option)
#* any later version.
#*
#* This program is distributed in the hope that it will be useful,
#* but WITHOUT ANY WARRANTY; without even the implied warranty of
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#* GNU General Public License for more details.
#*
#* You should have received a copy of the GNU General Public License
#* along with this program; if not, write to the Free Software
#* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#*
#* $Id$
#*/
#
# Change this to the path of your local ircd.conf file
#
IRCDCONF = ../ircd.conf
LIBS=-lcrypt
all: mkpasswd
crypt: install
mkpasswd: mkpasswd.c
cc ${LIBS} -O mkpasswd.c -o mkpasswd
install:
chmod 700 crypter
./crypter ${IRCDCONF}
@echo 'done.'
clean:
/bin/rm -f mkpasswd
+63
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@@ -0,0 +1,63 @@
/************************************************************************
* IRC - Internet Relay Chat, ircd/crypt/README
* Copyright (C) 1991 Nelson Minar
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
The change implemented here is that the operator password in irc.conf
is no longer stored in plaintext form, but is encrypted the same way
that user passwords are encrypted on normal UNIX systems. Ie, instead
of having
O:*:goodboy:Nelson
in your ircd.conf file, you have
O:*:sCnvYRmbFJ7oI:Nelson
You still type "/oper Nelson goodboy" to become operator. However, if
someone gets ahold of your irc.conf file, they can no longer figure
out what the password is from reading it. There are still other
security holes, namely server-server passwords, but this closes one
obvious problem.
So how do you generate these icky looking strings for passwords?
There's a simple program called mkpasswd to do that for you. Just run
mkpasswd, and at the prompt type in your plaintext password. It will
spit out the encrypted password, which you should then just copy into
the irc.conf file. This should be done only when adding new passwords
to your irc.conf file. To change over your irc.conf file to use
encrypted passwords, define CRYPT_OPER_PASSWORD in config.h. You will
need to recompile your server if you already compiled it with this
feature disabled. Once compiled, edit the Makefile in this directory
and chang "IRCDCONF" to your irc.conf file. Then "make install" in this
directory to replace all the operator passwords in your irc.conf file
with the encrypted format.
Choose your passwords carefully. Do not choose something in a
dictionary, make sure its at least 5 characters. Anything past 8
characters is ignored.
One thing to note about crypt() passwords - for every plaintext, there
are 4096 different passwords. Some valid encryptions of "goodboy"
include t1Ub2RhRQHd4g sCnvYRmbFJ7oI and Xr4Z.Kg5tcdy6. The first
two characters (the "salt") determine which of the 4096 passwords
you will get. mkpasswd chooses the salt randomly, or alternately
will let you specify one on the command line.
see also - crypt(3)
+77
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@@ -0,0 +1,77 @@
#!/usr/local/bin/perl
#************************************************************************
#* IRC - Internet Relay Chat, ircd/crypt/crypter
#* Copyright (C) 1991 Sean Batt
#*
#* This program is free software; you can redistribute it and/or modify
#* it under the terms of the GNU General Public License as published by
#* the Free Software Foundation; either version 1, or (at your option)
#* any later version.
#*
#* This program is distributed in the hope that it will be useful,
#* but WITHOUT ANY WARRANTY; without even the implied warranty of
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#* GNU General Public License for more details.
#*
#* You should have received a copy of the GNU General Public License
#* along with this program; if not, write to the Free Software
#* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#*
#* $Id$
#*
#*/
#From Sean Batt sean@coombs.anu.edu.au
#
#Temporary output file
#
$tmpfile = "/tmp/ircd.conf.tmp";
#
#Original ircd.conf file
#
$ircdconf = @ARGV[0];
$ircdout = "IRCDOUT";
print "crypting ",$ircdconf,"\n";
@saltset = ('a' .. 'z', 'A' .. 'Z', '0' .. '9', '.', '/');
umask(0077);
open ($ircdout, ">/tmp/ircd.conf.tmp") || die "open $!";
while ($text = <>) {
#if its not an "O" line we can ignore it
if ($text =~ /^o/i) {
chop($text);
@oline = split(':', $text);
$salt = $saltset[rand(time)%64].$saltset[(rand(time)>>6)%64];
$oline[2] = crypt(@oline[2], $salt);
print ($ircdout join(':',@oline)."\n");
}
elsif ($text =~ /^n/i) {
chop($text);
@nline = split(':', $text);
$salt = $saltset[rand(time)%64].$saltset[(rand(time)>>6)%64];
$nline[2] = crypt(@nline[2], $salt);
print ($ircdout join(':',@nline)."\n");
}
elsif ($text =~ /^x/i) {
chop($text);
@xline = split(':', $text);
$salt1 = $saltset[rand(time)%64].$saltset[(rand(time)>>6)%64];
$salt2 = $saltset[rand(time)%64].$saltset[(rand(time)>>6)%64];
$xline[1] = crypt(@xline[1], $salt1);
$xline[2] = crypt(@xline[2], $salt2);
print ($ircdout join(':',@xline)."\n");
}
else {
print $ircdout "$text";
}
}
close ($ircdout);
close ($ircdin);
print "/bin/cp ",$tmpfile," ",$ircdconf,"\n";
(fork()==0) ? exec("/bin/cp", $tmpfile, $ircdconf) : wait;
#unlink($tmpfile);
+43
View File
@@ -0,0 +1,43 @@
/* simple password generator by Nelson Minar (minar@reed.edu)
* copyright 1991, all rights reserved.
* You can use this code as long as my name stays with it.
*
* $Id$
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
extern char *getpass();
int main(argc, argv)
int argc;
char *argv[];
{
static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
char salt[3];
char * plaintext;
int i;
if (argc < 2) {
srandom(time(0)); /* may not be the BEST salt, but its close */
salt[0] = saltChars[random() % 64];
salt[1] = saltChars[random() % 64];
salt[2] = 0;
}
else {
salt[0] = argv[1][0];
salt[1] = argv[1][1];
salt[2] = '\0';
if ((strchr(saltChars, salt[0]) == NULL) || (strchr(saltChars, salt[1]) == NULL))
fprintf(stderr, "illegal salt %s\n", salt), exit(1);
}
plaintext = getpass("Enter Password: ");
printf("Encryption: %s\n", crypt(plaintext, salt));
return 0;
}
-66
View File
@@ -1,66 +0,0 @@
#!/bin/sh
if test "x$1" = x -o "x$2" = x ; then
echo "Syntax:"
echo "curlinstall ares_path libcurl_path"
echo ""
exit 1
fi
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
c="\c"
else
n="-n"
fi
save_PWD=`pwd`
echo "Installing ares"
cd $1
./configure --prefix=$HOME/ares && make && make install
SSLFLAG=""
while [ -z "$SSLFLAG" ] ; do
echo ""
echo "Should libcurl be built with SSL support?"
echo $n "-> " $c
read cc
case "$cc" in
[Yy]*)
SSLFLAG="--with-ssl"
;;
[Nn]*)
SSLFLAG="--without-ssl"
;;
*)
echo ""
echo "You must enter either Yes or No"
;;
esac
done
if [ -f $HOME/ares/lib/libcares.a ] ; then
if [ -f $HOME/ares/lib/libares.a ] ; then
rm -f $HOME/ares/lib/libares.a
fi
cp $HOME/ares/lib/libcares.a $HOME/ares/lib/libares.a
fi
echo "Installing libcurl"
cd $2
CPPFLAGS="-I$HOME/ares/include" ./configure --prefix=$HOME/curl --disable-shared \
--disable-thread --enable-ares=$HOME/ares --disable-ipv6 $SSLFLAG
cp -R $HOME/ares/lib ares
make && make install
if [ -f $HOME/curl/lib/libares.a ] ; then
rm -f $HOME/curl/lib/libares.a
fi
cp $HOME/ares/lib/libares.a $HOME/curl/lib
cd $save_PWD
echo ""
echo ""
echo "libcurl has been installed. When running ./Config specify:"
echo "$HOME/curl"
echo "for the directory you installed libcurl to."
+26
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@@ -0,0 +1,26 @@
ALN, Alphanumeric System
(C) Stskeeps 2000
ALN is a quick hack to short down usage of bandwidth-using servernames
in prefixes, NICK commands, etc etc. It replaces the name with a
1 or 2 byte prefix in a system, look at src/aln.c for the prefix
types/values. It will be an PROTOCTL, and used in NICK messages and so on,
and introduce a new prefix server<->server called |server. The value of the
server is calculated by a hash value, the scache system, so that the server
can lookup with a new scache function, scache_find_by_hash(int i). The
question of it will conflict in similar-hash server names, is a wonder to me
:P, we will find out, but scache will fail at same time then.
Examples:
& Medb 4 957458466 ~Medb bservice.org D2 0 +iwrx *
:BotService Bot - bservice.org - Owner: terri{J}
where D2 is the hash value of oxygen.phrozen.org (/stats s on a
#define DEVELOP server). irc.flirt.org has hash 96 (ALN code AX) for
instance.
@D2 GLOBOPS :message
will be a message from server with hash D2, found find-by-hash(256)
+50
View File
@@ -0,0 +1,50 @@
From cmunk@draconic.fyremoon.net Wed Apr 5 18:09:55 2000
Date: Wed, 5 Apr 2000 18:07:55 +0100 (BST)
From: "The Nightwalker (Stskeeps)" <cmunk@draconic.fyremoon.net>
To: unreal-dev@lists.sourceforge.net
Subject: [Unreal-dev] P:Lines
Some stuff i got ideas about.. stripping the IP and port from the M:Line
and enforcing the main port to be in a M:line
M:irc.fyremoon.net:*:Forever is gonna start tonight:*
P:ip:flags:password1,password2,password3:port
| | | \- port to bind to
| | |
| | \- Commaseperated lists of accepted passwords
| | * if none
| |
| \--- C = Allow clients
| S = Allow servers
| R = ONLY allow our remote admin connections
| (may only be on a P:line of its own)
| J = Clients that connect here are counted as Java(Confroomhack)
| s = Makes this a SSL port
| * = CS
|
|
\--- IP to bind to, * = INADDR_ANY (all interfaces)
Will make P:Lines more efficent
---------------------------------------------------------------------
Carsten V. Munk - The Nightwalker, known on IRC as Stskeeps or techie
* ICQ: 16465977 - E-Mail: stskeeps@tspre.org
* Author of UnrealIRCd (http://unreal.tspre.org)
* Technical Admin @ irc.roxnet.org, server admin of irc.fyremoon.net
"To understand a program you must become both the machine and the program."
----------------------------------------------------------------------
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/CC d- s: a--- C+++ UL P L++ E-- W++ N+ o-- K- w--- O- M V-- PS+ PE- Y+
PGP t+ 5 X R- tv- b+ DI++ D++ G e-- h! r z**
------END GEEK CODE BLOCK------
_______________________________________________
Unreal-dev mailing list
Unreal-dev@lists.sourceforge.net
http://lists.sourceforge.net/mailman/listinfo/unreal-dev
+72
View File
@@ -0,0 +1,72 @@
# $Id$
on ^367 * if ([$4] != []) {echo *** $1 \($3 - $stime($4)) $2} {echo *** $1-}
on ^333 * echo *** Topic for $1 set by $2 on $stime($3)
on ^317 * if (index(012345679 $3) != -1) {echo *** $1 has been idle for $2 seconds. Signon at $stime($3)} {echo *** $1 has been idle for $2 seconds.}
On ^329 "*" echo *** $1 : created $stime($2)
on ^
alias silence quote silence
alias sile quote silence
on ^raw_irc "% SILENCE %" echo *** $*
@ hideit = 0
on ^server_notice "% % NOTICE -- CLIENT*" if (hideit != 1) {echo *** $2-}
alias show @ hideit = 0;echo *** You can now see clients connecting/exiting
alias hide @ hideit = 1;echo *** You will no longer see clients connecting/exiting
# ctime and sendq written by bry
# modified by Mmmm
alias ctime {
^on 211 -
if ( [$0] )
{ ^assign SS $0- }
{ ^assign SS $S }
^on ^211 * {
eval ^assign hrs2 ${ ([$7]/60)/60}
eval ^assign min2 ${[$7]/60}
eval ^assign dys ${[$HRS2]/24}
eval ^assign hrs ${[$HRS2]-([$DYS]*24)}
eval ^assign min ${[$MIN2] - ( ([$HRS]+([$DYS]*24) )*60)}
eval ^assign sec ${[$7]-([$MIN2]*60)}
@ a = index(\[ $1) - 1
@ b = left($a $1)
if (index(. $b) == -1)
{eval echo *** $1 $[2]DYS days, $[2]HRS hrs, $[2]MIN min, $[2]SEC s}
{eval echo *** $1 $[2]DYS days, $[2]HRS hrs, $[2]MIN min, $[2]SEC s}
}
^stats l $SS
}
alias sendq {
eval ^on ^211 "$SRV *" {
@ a = index(\[ $1) - 1
@ b = left($a $1)
if (index(. $b) == -1)
{eval echo *** $[11]2 sendq $1}
{eval echo *** $[11]2 sendq $1}
}
if ( [$0] )
{ ^assign SRV $0- }
{ ^assign SRV $S }
stats l $SRV
wait -cmd eval ^on ^211 -"$SRV *"
}
# If you use Daveman's toolbox or any auto rejoin line, remove the old
# on raw_irc for KICK, and use the foll. one instead: (Run)
#
#ON ^RAW_IRC "% KICK % % *" {
# IF ([$3]==[$N])
# {
# //QUOTE JOIN $2
# ECHO $MID(11 5 $STIME($TIME())) * You have been kicked off channel $2 by $LEFT($INDEX(! $0) $0) \($MID(1 256 $4-)\)
# }
# {
# ECHO $MID(11 5 $STIME($TIME())) * $3 has been kicked off channel $2 by $LEFT($INDEX(! $0) $0) \($MID(1 256 $4-)\)
# }
# }
+2 -6
View File
@@ -118,12 +118,8 @@ Tom Hopkins <hoppie@buengf.bu.edu> / September, October 1990:
always works on code, so he has to have done alot more than three
lines worth. :)
UnrealIRCd Coders
Carsten Munk <stskeeps@unrealircd.com> / May 1999, date
Dominick Meglio <codemastr@unrealircd.com> / June 1999, date
David Flynn / March 2000, June 2000
McSkaf / June 2001, September 2001
Finny Merrill <griever@unrealircd.com> / November 2001, date
Carsten Munk <stskeeps@mp3fans.co.uk> / May and futher 1999:
* Made many features based on Elite.. :/
Thanks go to those persons not mentioned here who have added their advice,
opinions, and code to IRC.
+128
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@@ -0,0 +1,128 @@
SmartRoute
Rule based connects
Draft 4 - Aug 19, 1994
by Tony Vencill
Rule based connects allow an admin to specify under what conditions
a connect should not be allowed. If no rules are specified for a
given C and/or N line it will be allowed under any condition.
A rule may consist of any legal combination of the following functions
and operators.
Functions
---------
connected(targetmask) - true if a server other than that processing
the rule is connected that matches the
target mask
directcon(targetmask) - true if a server other than that processing
the rule is directly connected that matches
the target mask
via(viamask, targetmask) - true if a server other than that processing
the rule matches the target mask and is
connected via a directly connected server
that matches the via mask
directop() - true if an oper is directly connected
Unary operators
---------------
! eg: !argument - true if the argument is false
Binary operartors
-----------------
&& eg: arg1&&arg2 - true if arg1 and arg2 are both true
|| eg: arg1||arg2 - true if arg1, arg2, or both are true
Parenthesis () are allowed for grouping arguments, but if no parenthesis
are included, && will take precedence over ||, ! will take precedence
over both && and ||, and the function will be evaluated from left to
right. White space in a rule is ignored. Invalid characters in a rule
will lead to the rule being ignored.
Examples
--------
A simple example of a connect rule might be:
connected(*eu.under*)
This might be used in a US undernet server for a Europe CN pair to
insure that a second Europe link is not allowed if one US-EU link
already exists. Note that on the undernet, US server names are
city.state.us.undernet.org and Europe server names are
city.country.eu.undernet.org.
A more interesting example might be:
connected(*eu.under*) &&
( !direct(*eu.under*) || via(manhat*, *eu.under*) )
Imagine the Boston undernet server uses this rule on its Europe CN
pairs. This says that if a Europe server is already connected, a
Boston-Europe connect will not be allowed. It also says that if a
Europe server does already exist and Boston is not directly connected
to one or more Europe servers or Manhattan is, the Boston-Europe
connect will not be allowed. This has the effect of allowing multiple
US-EU links but attempting to limit these links to one server (ie:
Boston will not initiate its first Europe link if another server is
already linking Europe). This rule will also prefer to let Manhattan
handle the US-EU link by disallowing Boston-Europe links if a Europe
server is already linked to Manhattan.
A example of the remaining function, directop(), is:
connected(*eu.under*) || directop()
If this line is used on Boston for the Paderborn CN pair, it will allow
connects to Paderborn only if another Europe server is not already
connected and there is not an oper on Boston. If this rule is
overrideable (ie: is applied only to autoconnects as described below),
then it will disallow Boston autoconnects to Paderborn while a Boston
oper is online, but allow oper-initiated connects to Paderborn under any
circumstance. This directop() function could be used to invoke less
prefered routes only when an oper is not present to handle routing, or
conversly to allow use of less preferable routes only when an oper is
present to monitor their performance.
ircd.conf entries
-----------------
A rule is listed in the ircd.conf file using a D or d line (which can
be thought of as a "disallow" line). D lines will apply to all oper
and server originated connects, while d lines will apply only to
autoconnects (ie: they are overrideable by opers). The formats are:
D:targetmask::rule
d:targetmask::rule
Remember that newlines are not allowed in conf lines. Two examples
(from above) are:
D:*eu.under*::connected(*eu.under*)
d:*eu.under*::connected(*eu.under*) || directop()
Connects originating from other servers will be checked against and
matching D lines, while matching d lines will be ignored as it will not
be clear whether or not the connection attempt is oper initiated.
Checking and viewing rules
--------------------------
The chkconf program that comes with the servers has been modified to
also check your connect rules. If running in debug mode, parsing errors
will show up at debug level 8. To view rules online, "/stats d" can be
used to see all rules and "/stats D" can be used to view those rules
which affect oper initiated connects and accepts.
Processing and storage
----------------------
The rules are parsed when the conf file is read and transformed into a
more efficiently computed form, then all applicable rules are
evaluated each time a connect command is given or an autoconnect is
due. If more than one applicable rule is given, only one need
evaluate to true for the connect to be allowed (ie: the rules are ored
together). Note that conditions that exist when the connect is
initiated might differ from conditions when the link is established.
[ $Id$ ]
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The foll. patches are NEW in 19.mu1 (besides the old patches of stats-w,
ban, topic, client connect, signon time, trace times in previous .mu
versions):
* All the modifications contained in U3.2, namely - TSpre8, silence, bquiet
* The K line comments patch.
* The operfail notification patch
* The mixed case userid reject patch
For info on these check the file README.patches
- Mmmm
[ $Id$ ]
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For starters, not a lot is new. What is ?
* STATS o and STATS h added;
* most STATS options are no longer oper-only;
* privacy fixes to all of WHO, WHOIS, TRACE and STATS;
* more options in the ircd.conf file;
* non-debilitating DNS/ident use (DNS routines written specifically
for ircd which indludes small local cache);
* less bugs;
* easier to compile;
* heaps and heaps of new numerics;
* more problems for old clients that do stupid things;
* more numeric replies which replace old NOTICE's;
* compulsory ident checks and optional result usage;
* sendQ can now be class dependant;
* server handles client flooding better;
* for more information on changes, bug fixes during development, see
ircd/ChangeLog and common/ChangeLog
[ $Id$ ]
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The Internet Relay Chat Program - IRC
Author: Jeff Trim, April '89
Revised: Greg Lindahl, Oct '90 (gl8f@virginia.edu)
Re-Revised: Helen Rose, March '94 (hrose@kei.com)
Have you ever wanted to talk with other computer users in other parts of
the world? Well guess what? You can! The program is called IRC and it
is networked much over North America, Europe, and Asia, Oceania, and parts
of Africa. This program is a substitution for talk(1), ytalk(1) and many
other multiple talk programs you might have read about. When you are
talking in IRC, everything you type will instantly be transmitted around
the world to other users that might be watching their terminals at the
time - they can then type something and RESPOND to your messages - and
vise versa. I should warn you that the program can be very addictive once
you begin to make friends and contacts on IRC ;-) especially when you
learn how to cuss in 14 languages.
Topics of discussion on IRC are varied, just like the topics of Usenet
newsgroups are varied. Technical and political discussions are
popular, especially when world events are in progress. IRC is also a
way to expand your horizons, as people from many countries and
cultures are on, 24 hours a day. Most conversations are in English,
but there are always channels in German, Japanese, and Finnish, and
occasionally other languages.
How To Get IRC (technical)
IRC is a fully-distributed client-server system, much like
NNTP-Usenet, with several clients availble in C and elisp. You may ftp
documentation and clients from any of the following sites:
many kinds of clients (C, elisp, X11, VMS, REXX for VM, MSDOS, Macintosh):
cs.bu.edu:/irc/clients
ftp.acsu.buffalo.edu:/pub/irc
ftp.funet.fi:/pub/unix/irc
coombs.anu.edu.au:/pub/irc
If you have any questions about IRC installation, write to hrose@kei.com.
[ $Id$ ]
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[ $Id$ ]
Take this with a grain of salt.. it's heaps old and this isn't Elite anymore
---------------------------
Version Elite2.0 ==========
===========================
- Since +x was rewritten, the ban bug is 100% fixed. :)
- Rewrote +x hidden host function completely.
- Fixed FUNNY bug with hiddenhost and /who (Reported by Prod|gy)
- Added/Removed irc networks
- Fixed bug in /watch (Reported/Fixed by Despise)
- Added nick-change flood protection.
- Added an awesome manual... ./manual to run
- Removed /who notice for opers.
- Added protection of /akill *@* :)
- Removed java stuff completely. (Java clients are like normal IRC clients...right?)
- Added new +a mode. This mode can only be set by +q channel owners. When you are +a in a
channel, you cannot be deopped or kicked. (Syntax: /mode #chan +a <nick>)
- Added new +q channel mode. ChanServ must set the channel founder +q so they are also
known as channel owners via the ircd. Channel owners are protected and may set
other users +a which they will also be protected (but not chan owners).
(Syntax: /mode #chan +q <nick>)
- Re-coded /MAP
- Changed GLINE notices from sendto_ops to send to all opers with +e flag on.
- Added (addnet) script, you can run this to add your net settings to the next release.
- Changed <server> to <ircnetwork> in whois "Blah is an oper on <server>"
- Added new +L channel mode. If a #chat has a limit (+l) of 10 users, and +L set to channel
#chat2, when a user trys to join #chat, they won't get "#chat is full", they will be
auto-joined to #chat2 - (Linked channels in other words).
(Syntax: /mode #chan +L <linked chan>)
- Changes user@shadow-33.com to user@user-33.one.com (noone will know one.com is the realhost)
- Changed +x for IP's from (x.x.x.***) to (x.x.x.network-#)
- In oline flags * will introduce +e on oper up. (before: required +e in oline flag)
- Removed +t usermode (UMODE_ALL) - wasn't used.
- Made 'create your own network setting' feature more stable.
- Added new channel mode (+x) to disable colored text in channel.
- Added +C (Co Administrator)
- Added +T (Technical Administrator)
- Changed /map to numerics...
- Made startup message when booting more stable.
Version Elite1.3 (02/23/99)
============================
- Cleaned up version.c.SH
- Added new net settings (netdomain & helpchan)
- Added new net config creator in ./Config
- Made ./Config more easier...
- Created new usermode +j (Java user)
- New hostname (java.shadownet.org) for java users.
- Removed RUN_SERVICES code from entire ircd.
Version Elite1.2.4 (02/14/99)
============================
- Fixed the nick crash bug! (damn m_kill small error)
- New network(s) added.
- Changed one thing in m_gline (nothing big)
Version Elite1.2.3 (02/10/99)
============================
- Removed SOCKS checking. (possibly cause of crashing)
- Added new networks
Version Elite1.2.2 (02/02/99)
============================
- Fixed the crashing bug. (Changing nicks with linked servers)
- Modified AceStar net settings.
- Q-line notices are back (except for ULined clients).
- Fixed /kill bug with services.
Version Elite1.2.1 (01/29/99)
============================
- Fixed multiple notices from +N / -N
- Added some text to s_err.c
- Possibly fixed the odd crashing... ?
Version Elite1.2 (01/24/99)
============================
- Netadmin can be used via +N in the oline slot now.
- When +N is executed, net-wide oper msg's are sent about it.
- Completely removed the freeze function (it's a toy unlike a command)
- Changed abit of the GLINE adding notice.
- Added logging to a file for glines (gline.log)
- Implemented SOCKS checking (thx Rhom).
- Changed channel lists only when 2 ppl in chan to 1.
- Changed sendto_ops function in many places in s_user.c/s_serv.c to
sendto_locfailops.
- Changed GNOTICE in s_user.c/s_serv.c to GLOBOPS
- Fixed hiddenhost bug with /kill (+w could see real host of oper)
- Fixed hiddenhost bug with /oper (+s could see real host of oper)
[Special thanks goes out to Rhom for reporting/help patch bugs]
Version Elite1.1.1 (12/12/98)
=============================
- Fixed /whois bug (had problems with mIRC clients *sigh*)
- Fixed /topic bug (didn't allow topic changes at all.)
Version Elite1.1 (12/6/98)
============================
- Fixed ./Config script (Net select)
- Fixed /remgline bug.
- If ULined clients, channels are not shown which they are in.
- Fixed +e / +t / +b (non-opers could get +et before)
- Fixed OperMode notice.
- Fixed Gline sending extra Global on expire.
- Fixed /whowas wrong hostname bug (by Thiago)
- Fixed chkconf ZLINE error (by matt)
- Added PhazeNet configuration
- Added option for auto +x in ./Config
- Freeze was disabled in this version (It will be back in 1.2)
Version Elite1.0 (09/20/98)
============================
- Changed Shadow3.9 to Elite1.0 (Starting a new IRCD)
- Changed some numeric's around in src/s_err.c
- Auto +x on Oper up.
- Fixed small error in ./ircd script.
- Made ./Config more Linux-redhat friendly.
- Added RelicNet to the ircd.
- include/config.h is much more compatible with all IRC nets.
- Added /gline (works 100%) [/gline <user@host> <seconds> <reason>].
- Fixed up /map.
- Added UMODE's +e & +t
* e: EYES [Can see ppl who /whois, and other notices.]
* t: ALL [See's all net notices ie: See's all Client connectings...]
- Fixed the hiddenhost bug with IP's...
- Fixed major bug with hiddenhost which caused coredump.
- Made a new script (makeconf) -- generates the ircd.conf file.
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/************************************************************************
* IRC - Internet Relay Chat, doc/etiquette
* Copyright (C) 1990, Lea Viljanen and Ari Husa
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
HOW TO BEHAVE ON IRC
Authors: Lea Viljanen (LadyBug) viljanen@kreeta.helsinki.fi
Ari Husa (luru) so-luru@tolsun.oulu.fi
1) Language
The most widely understood and spoken language on IRC is English.
However! As IRC is used in many different countries, English is by
no means the only language. If you want to speak some other language
than English (for example with your friends), go to a separate channel
and set the topic (with /topic) to indicate that. For example
/topic Finnish only!
would mean that this channel would be reserved for Finnish discussion.
On the other hand, you should check the topic (with /list command)
before you move to a channel to see if there are any restrictions about
language.
On a channel not restricted by /topic, please speak a language
everybody can understand. If you want to do otherwise, change channels
and set the topic accordingly.
2) Hello/Goodbye
It's not necessary to greet everybody on a channel personally.
Usually one "Hello" or equivalent is enough. And don't expect everybody
to greet you back. On a channel with 20 people that would mean one
screenful of hellos. It's sensible not to greet, in order not to be rude
to the rest of the channel. If you must say hello, do it with a private /msg.
The same applies to goodbyes.
3) Discussion
When you come to a new channel it's advised you to listen
for a while to get an impression of what's discussed. Please feel free
to join in, but do not try to force your topic into the discussion
if that doesn't come naturally.
4) {}|[]\
IRC has quite a lot of people from Scandinavian countries,
the above characters are letters in their alphabet. This
has been explained on IRC about a thousand and one times, so
read the following, do not ask it on IRC:
{ is an A with 2 dots over it
} is an A with a small circle above it
| is either an O with 2 dots over it or an O with a dash (/) through it
[, ], and \ are the preceding three letters in upper case.
There are a lot of people from Japan as well, who use Kanji characters
which may look quite exotic as well. As I don't know Kanji I don't
even try to explain any of the characters.
5) ATTENTION!
Remember, people on IRC form their opinions about you only by
your actions, writings and comments on IRC. So think before you type.
Do not "dump" to a channel or user (send large amounts of unwanted
information). This is likely to get you /kicked off the channel or
/killed off from irc. Dumping causes network 'burbs', connections going
down because servers cannot handle the large amount of traffic any more.
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/************************************************************************
* IRC - Internet Relay Chat, doc/INSTALL
* Copyright (C) 1990,1991,1992, Jeff Trim, Mike Bolotski,
* Jarkko Oikarinen and Darren Reed.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
Installing IRC - The Internet Relay Chat Program
Overview of this document:
1) The config.h file
2) Editing the Makefile
3) Compiling IRC
4) The ircd.conf file
1) Edit the "config.h" file and make changes to the various #DEFINE's:
a) Copy the config.h.dist file to config.h before editing.
b) Define what type of UNIX your machine uses.
Pick the machine type which best describes your machine and change
the #undef to #define (if needed). Some flavours of Unix require no
#define and in such cases all others should be #undef'd.
c) DEBUGMODE
Define DEBUGMODE if you want to see the ircd debugging information
as the daemon is running. Normally this function will be undefined
as ircd produces a considerable amount of output. DEBUGMODE must be
defined for either of -t or -x command line options to work.
d) DPATH, SPATH, CPATH, MPATH, LPATH, PPATH
DPATH is provided so that the other pathnames (SPATH, CPATH, etc)
may be provided in just filename form. When the server starts, it
chdir's to DPATH before chroot or any other file operation, making
it the "current directory" for the server. This is where core files
will go if it core dumps.
Define SPATH to be the directory path to ircd. This is usually
/usr/local/bin/ircd, unless you don't have installation permission
there.
Define CPATH to be the directory path to the "irc.conf" file.
This path is usually /usr/local/lib/irc.conf. The format of this file
will be discussed later.
The LPATH #define should be set to "/dev/null" unless you plan to
debug the program. Note that the logfile grows very quickly.
Define MPATH to be the path to the 'motd' (message of the day) file
for the server. Keep in mind this is displayed whenever anyone
signs on to your server.
The PPATH is optional, but if defined, should point to a file which
either doesn't exist (but is creatable) or a previously used PPATH
file. It is used for storing the server's PID so a ps(1) isn't
necessary.
e) CHROOTDIR
To use the CHROOTDIR feature, make sure it is #define'd and that
the server is being run as root. The server will chroot to the
directory name provded by DPATH.
f) ENABLE_SUMMON, ENABLE_USERS
For security conscious server admins, they may wish to leave
ENABLE_USERS undefined, disabling the USERS command which can be used
to glean information the same as finger can. ENABLE_SUMMON toggles
whether the server will attempt to summon local users to irc by
writing a message similar to that from talk(1) to a user's tty.
g) SHOW_INVISIBLE_LUSERS, NO_DEFAULT_INVISIBLE
On large IRC networks, the number of invisible users is likely to
be large and reporting that number cause no pain. To aid and effect
this, SHOW_INVISIBLE_LUSERS is provided to cause the LUSERS command
to report the number of invisible users to all people and not just
operators. The NO_DEFAULT_INVISIBLE define is used to toggle whether
clients are automatically made invisible when they register.
h) OPER_KILL, OPER_REHASH, OPER_RESTART, LOCAL_KILL_ONLY
The three operator only commands, KILL, REHASH and RESTART, may all
be disabled to ensure that an operator who does not have the correct
privilidges does not have the power to cause untoward things to occur.
To further curb the actions of guest operators, LOCAL_KILL_ONLY can
be defined to only allow locally connected clients to be KILLed.
i) The rest of the user changable #define's should be pretty much self
explanatory in the config.h file. It is *NOT* recommended that any
of the file undef the line with "STOP STOP" in it be changed.
3) Configure and compile the code.
Edit the root Makefile for the server, uncomment/comment the correct
CFLAGS/IRCDLIBS lines as appropriate for your system.
Change DESTDIR to be the same as the path for DPATH in config.h.
Type "make". This will compile the server, the client, and the services.
At the end of this step, the server directory will contain 'ircd',
and the client directory will contain 'irc'. To get the server installed,
type "make install" which will build a default m4 file for preprocessing,
copy example.conf and put the server all in DESTDIR. The irc client and
a copy of the server will also be placed in BINDIR and the modes set
accordingly.
4) The ircd.conf file.
After installing the ircd and irc programs, edit the irc.conf file
as per the instructions in this section and install it in the
location you specified in the config.h file. There is a sample
conf file called example.conf in the /doc directory.
Appendix A describes the differences between IP addresses and host
names. If you are unfamiliar with this, you should probably scan
through it before proceeding.
The irc.conf file contains various records that specify configuration
options. The record types are as follows:
1. Server connections (C,N)
2. Machine information (M)
3. Client connections (I)
4. Default local server (U)
5. Operator priviliges (O)
6. Administrative info (A)
7. Excluded accounts (K)
8. Excluded machines (Q)
9. Connection Classes (Y)
10. Leaf connections (L)
11. Service connections (S)
12. Port connections (P)
13. Hub connections (H)
1. SERVER CONNECTIONS: How to connect to other servers
How other servers can connect to you
WARNING:
The hostnames used as examples are really only examples and
not meant to be used (simply because they don't work) in real life.
Now you must decide WHICH hosts you want to connect to and WHAT ORDER you
want to connect to them in. For my example let us assume I am on the
machine "rieska.oulu.fi" and I want to connect to irc daemons on 3 other
machines:
"garfield.mit.edu" - Tertiary Connection
"irc.nada.kth.se" - Secondary Connection
"nic.funet.fi" - Primary Connection
And I prefer to connect to them in that order, meaning I first want to
try connecting to "nic.funet.fi", then to "irc.nada.kth.edu", and
finally to "garfield.mit.edu". So if "nic.funet.fi" is down or
unreachable, the program will try to connect to "irc.nada.kth.se".
If irc.nada.kth.se is down it will try to connect to garfield and so forth.
PLEASE limit the number of hosts you will attempt to connect to down to 3.
This is because of two main reasons:
a) to save your server from causing extra load and delays
to users
b) to save internet from extra network traffic
(remember the old rwho program with traffic problems when
the number of machines increased).
The format for the CONNECT entry in the "irc.conf" is:
C:<TARGET Host Addr>:<Password>:<TARGET Host NAME>:<TARGET Host PORT>
Field: 1 2 3 4 5
for example:
C:nic.funet.fi:passwd:nic.funet.fi:6667
- or -
C:128.214.6.100:passwd:nic.funet.fi:6667
- or -
C:root@nic.funet.fi:passwd:nic.funet.fi:6667
Explanation:
Each field is separated with a ":" charcter:
Field 1: Field 1 tells the IRC program which option is being configured.
"C" corresponds to a server Connect option.
Field 2: Specifies the host name or IP address of the machine to connect
to. If "user@" prefixes the actual hostname or IP address
the server will require that the remote username returned by
the ident server be the same as the one given before the "@".
Field 3: The password of the other host. A password must always be
present for the line to be recognized.
Field 4: The full hostname of the target machine. This is the name that
the TARGET server will identify itself with when you connect
to it. If you were connecting to nic.funet.fi you would receive
"nic.funet.fi" and that is what you should place in
this field.
Field 5: The INTERNET Port that you want to connect to on the TARGET
machine. Most of the time this will be set to "6667".
If this field is left blank, then no connections will
be attempted to the TARGET host, and your host will accept
connections FROM the TARGET host instead.
Some examples:
C:nic.funet.fi::nic.funet.fi:6667
This reads: Connect to host "nic.funet.fi", with no password
and expect this server to identify itself to you as
"nic.funet.fi". Your machine will connect to this host to
PORT 6667.
C:18.72.0.252:Jeff:garfield.mit.edu:6667
This reads: Connect to a host at address "18.72.0.252", using a
password of "Jeff". The TARGET server should identify
itself as "garfield.mit.edu". You will connect to Internet
Port 6667 on this host.
C:irc.nada.kth.se::irc.nada.kth.se
This reads: do not attempt to connect to "irc.nada.kth.se",
but if "irc.nada.kth.se" requests a connection,
allow it to connect.
Now back to our original problem, we wanted OUR server CONNECT to 3
hosts, "nic.funet.fi", "irc.nada.kth.se" and "garfield.mit.edu" in
that order. So as we enter these entries into the file they must be
done in REVERSE order of how we could want to connect to them.
Here's how it would look if we connected "nic.funet.fi" first:
C:garfield.mit.edu::garfield.mit.edu:6667
C:irc.nada.kth.se::irc.nada.kth.se:6667
C:nic.funet.fi::nic.funet.fi:6667
Ircd will attempt to connect to nic.funet.fi first, then to irc.nada
and finally to garfield.
Reciprocal entries:
Each "C" entry requires a corresponding 'N' entry that specifies
connection priviliges to other hosts. The 'N' entry contains
the password, if any, that you require other hosts to have before
they can connect to you. These entries are of the same format as
the "C" entries.
Let us assume that "garfield.mit.edu" connects to your server
and you want to place password authorization authorization on garfield.
The "N" entry would be:
N:garfield.mit.edu:golden:garfield.mit.edu
This line says: expect a connection from host "garfield.mit.edu",
and expect a login password of "golden"
and expect the host to identify itself as "garfield.mit.edu".
N:18.72.0.252::garfield.mit.edu
This line says: expect a Connection from host "18.72.0.252", and
don't expect login password. The connecting host should identify itself
as "garfield.mit.edu".
Wildcards domains:
To reduce the great amount of servers in IRCnet wildcard
DOMAINS were introduced in 2.6. To explain the usage of
wildcard domains we take an example of such:
*.de - a domain name matching all machines
in Germany.
Wildcard domains are useful in that ALL SERVERS in Germany
(or any other domain area) can be shown as one to the
rest of the world. Imagine 100 servers in Germany, it
would be incredible waste of netwotk bandwidth to broadcast
all of them to all servers around the world.
So wildcard domains are a great help, but how to use them ?
They can be defined in the N-line for a given connection,
in place of port number you write a magic number called
wildcard count.
Wildcard count tells you HOW MANY PARTS of your server's name
should be replaced by a wildcard. For example, your server's
name is "tolsun.oulu.fi" and you want to represent it as
"*.oulu.fi" to "nic.funet.fi". In this case the wildcard count
is 1, because only one word (tolsun) is replaced by a wildcard.
If the wildcard count would be 2, then the wildcard domain would
be "*.fi". Note that with wildcard name "*.fi" you could NOT
connect to "nic.funet.fi", because that would result in a server
name COLLISION (*.fi matches nic.funet.fi).
I advice you to not to use wildcard servers before you know
for sure how they are used, they are mostly beneficial for
backbones of countries and other large areas with common domain.
2. MACHINE INFORMATION
IRC needs to know a few things about your UNIX site, and the "M" command
specifies this information for IRC. The fomat of this command is:
M:<YOUR Host NAME>:xxx:<Geographic Location>:<Internet Port>
Field: 1 2 3 4 5
Explanation:
Field 1: "M" specifies a Machine description line
Field 2: The name of YOUR host adding any Internet DOMAINNAME that
might also be present.
Field 3: -- NOT USED --: Set to Value NULL (No spaces at ALL!).
Field 4: Geographic Location is used to say WHERE YOUR SEVRER is,
and gives people in other parts of the world a good
idea of where you are! If your server is in the USA, it is
usually best to say: <CITY> <STATE>, USA. Like for Denver
I say: "Denver Colorado, USA". Finnish sites (like
tolsun.oulu.fi generally say something like "Oulu, Finland".
Field 5: The Internet port your server will use. Should be set to
the same value as in the config.h file.
Example:
M:tolsun.oulu.fi::Oulu, Finland:6667
This line reads: My Host's name is "tolsun.oulu.fi" and
my site is located in "Oulu, Finland". My ircd will use
Internet Port 6667.
M:orion.cair.du.edu::Denver Colorado, USA:6667
This line reads: My Hosts name is "orion.cair.du.edu"
and my site is located in "Denver Colorado, USA".
I have defined Internet Port number "6667" to be used
as my IRCD Socket Port.
3. CLIENT CONNECTIONS - How to let clients connect to your IRCD.
A client is a program that connects to the ircd daemon (ircd). Currently
there are clients written in C and in GNU Emacs Lisp. The "irc"
program is the C client. Each person that talks via IRC is running
their own client.
The irc.conf files contains entries that specify which clients are allowed
to connect to your irc daemon. Obviously you want to allow your cwn
machine's clients to connect. You may want to allow clients from
other sites to connect. These remote clients will use your server
as a connection point. All messages sent by these clients will pass
through your machine.
The format of this entry in the conf file is:
I:<TARGET Host Addr>:<Password>:<TARGET Hosts NAME>:<Internet Port>
Field:1 2 3 4 5
For example, if you were installing IRC on tolsun.oulu.fi and you wanted
to allow examples sake let us assume you were making this file for
tolsun and you wanted to let your own clients to connect to your
server, you would add this entry to the file:
I:128.214.5.6::tolsun.oulu.fi
or
I:tolsun.oulu.fi::tolsun.oulu.fi
If you wanted to let remote clients connect, you could add the
following lines:
I:*.du.edu::*.du.edu
Allow any clients from machines whose names end in "du.edu" to connect
with no password.
I:128.214.6.100::nic.funet.fi
Allow clients from a machine with that IP number and the name
nic.funet.fi to connect.
I:*.tut.fi:secret:*.tut.fi
Allow clients from machines matching *.tut.fi to connect
with the password 'secret'.
I:*::*
Allow anyone from anywhere to connect your server.
This is the easiest way, but it also allows people to for example
dump files to your server, or connect 1000 (or how many open
sockets per process your OS allows) clients to your machine
and take your network ports. Of course the same things can be
done by simply telnetting to your machine's SMTP port (for example).
NEW!!!
As of the 2.7.2d version of the server, the server is able to accept
connections on multiple ports. I-lines are required for each P-line
to allow connections to be accepted. For unix sockets, this means
either adding I:/path/port::/path/port or some variation (wildcards
are recognised here). For internet ports, there must be an I-line
which allows the host access as normal, but the port field of the
I-line must match that of the port of the socket accepting the
connectiion. A port number of 0 is a wildcard (matches all ports).
4. DEFAULT HOSTS (for local clients)
This defines the default connection for the irc client. If you are
running an ircd server on the same machine, you will want to define
this command to connect to your own host. If your site is not running
a server then this command should contain the TARGET host's connection
information and password (if any). The format for this command is:
U:<TARGET Host addr>:<Password>:<TARGET Host NAME>:<Internet Port>
Field: 1 2 3 4 5
For example:
U:tolsun.oulu.fi::tolsun.oulu.fi:6667
U:128.214.5.6::tolsun.oulu.fi:6667
U:tolsun.oulu.fi::tolsun.oulu.fi
If the port number is omitted, irc will default to using 6667.
5. OPERATOR Privileges: How to become the IRC administrator on your site
To become an IRC Administrator, IRC must know who is authorized to become
an operator and what their "Nickname" and "Password" is. To add this
information, EDIT your "irc.conf" file and add the following command
line to it:
O:<TARGET Host NAME>:<password>:<nickname>:<port>:<class>
Field: 1 2 3 4 5 6
Explanation:
Field 1: Speficies Operator record. If you use capital letter ('O')
in it, it specifies a global operator. Small letter ('o')
specifies a local operator. Local operator has basically the
same rights except global operator with some restrictions.
Field 2: Tells IRC which host you have the privileges FROM. This
means that you should be logged into this host when you
ask for the priviliges. If you specify "tolsun.oulu.fi"
then IRC will expect your CLIENT to be connected at
"tolsun.oulu.fi" - when you ask for OPERATOR privileges
from "tolsun.oulu.fi". You cannot be logged in at any
other host and be able to use your OPERATOR privileges
at tolsun, only when you are connected at TOLSUN will this
work - this is a safeguard against unauthorized sites.
Field 3: If your AUTHORIZATION Password - this is the password that
let's IRC know you are who you say you are! Never tell anyone
your password and always keep the "irc.conf" file protected
from all of the other users.
Field 4: The Nickname you usually go by - but you can make this what
you want. It is better to make this a NICKNAME that no one
else knows, but anything will do. I usually use my own
loginname.
Field 5: Unused.
Field 6: The class field should refer to an existing class (preferably
having a lower number than that for the relevant I-line) and
determines the maximum number of simultaneous uses of the
O-line allowable through the max. links field in the Y-line.
Example:
O:orion.cair.du.edu:pyunxc:Jeff
There is an OPERATOR at "orion.cair.du.edu" that can get
Operator priviliges if he specifies a password of "pyunxc"
and uses a NICKNAME of "Jeff".
6. ADMINISTRATIVE INFORMATION
The "A" command is used for administrative information about a site.
The e-mail address of the person running the server should be included
here in case problems arise.
A:<Your Name/Location>:<Your Electronic Mailing Addr>:<other>
Field: 1 2 3 4
Explanation:
Field 1: "A" specifies an Admin record.
Field 2: Use this field to say tell your FULL NAME and where in the
world your machine is. Be sure to add your City,
State/Province and Country.
Field 3: Use this field to specify your Electronic Mailing Address
preferably your Internet Mailing Address. If you have
a UUCP or ARAPnet address - please add that as well. Be
sure to add any extra DOMAIN information that is needed,
for example "mail jtrim@orion" probably won't work as a
mail address to me if you happen to be in Alaska. But
"mail jtrim@orion.cair.du.edu" would work because you
know that "orion" is part of the DOMAIN "cair.du.edu".
So be sure to add your DOMAINNAMES to your mailing addresses.
Field 4: Is really an OTHER field - you can add what you want here,
Examples (the line is just one line in the confuration file, here it
is cut into two lines to make it clearer to read):
A:Jeff Trim - Denver Colorado, USA:INET jtrim@orion.cair.du.edu UUCP {hao,
isis}!udenva!jtrim:Terve! Heippa! Have you said hello in Finnish today?;)
Would look like this when printed out with the /admin command:
Jeff Trim - Denver Colorado, USA
INET jtrim@orion.cair.du.edu UUCP {hao,isis}!udenva!jtrim
Terve! Hei! Heippa! Have you said hello in Finnish today? ;)
Note that the A record cannot be split across multiple lines; it will
typically be longer than 80 characters and will therefore wrap around
the screen.
7. REMOVING A USER FROM IRC Remove an errant user from IRC on your site.
Obviously it is hoped that you wouldn't have to use this command.
Unfortunately sometimes a user can become unmanageable and this is your
only recourse - the KILL USER command. THIS COMMAND ONLY AFFECTS YOUR
SERVER - If this user can connect to another SERVER somewhere else in
the IRC-Network then you would have to talk to the administrator on that
site to disable his access from that IRCD Server as well.
The format of this command is:
K:<Host Name>:<time interval(s)>:<User>
Field: 1 2 3 4
Explanation:
Field 1: "K" tells the IRCD that you are making a KILL USER command
entry.
Field 2: In this field you specify the Hostname that the user is
connecting from. If you wanted to REMOVE connects
to IRC from "orion.cair.du.edu" then you would want to enter
"orion.cair.du.edu". If you want to REMOVE ALL HOSTS
access you can use '*' (Wild Card notation) and no matter
what host the USERNAME (specified in Field 4) connects from
s/he will be denied access. Removing all hosts isn't
very smart thing to do though, why would you run an ircd
if you allow nobody to connect to it anyways ?
Field 3: Either leave this field empty (no spaces), then then lines
is active continuously for the specified user/host machine.
You may also specify intervals during the line should be
active, see examples above.
Field 4: The USERNAME of the user you want removed from IRC. For
example 'root'.
Some Examples:
K:orion.cair.du.edu::jtrim
If user 'jtrim' connects to IRC from host "orion.cair.du.edu"
then IMMEDIATELY REMOVE HIM from my IRCD.
K:*.cair.du.edu::root
If user 'root' connects to IRC from any host that has the
suffix "cair.du.edu" - then IMMEDIATELY REMOVE THEM from
my IRCD.
K:*::vijay
This line reads "I don't care WHAT HOST user 'vijay' is on,
I will NEVER allow username 'vijay' to login to my IRCD.
K:*.oulu.fi:0800-1200,1400-1900:*
This disallows all users from hosts with enddomain 'oulu.fi'
access to your server between 8 and 12am, 2 and 7pm.
Users get kicked off if they're already signed on when the
line becomes active (they'll get a warning 5 minutes ago).
8. Disallowing SERVERS in your irc net.
In some cases people run into difficulties in net administration.
For one reason or another you do not want a certain server to be
in your net (for example because of the security holes it opens
for every server if it's not secured carefully). In that case
you should use Q-lines in your server. When you specify a server
name in Q-line, everytime some server link tries to introduce you
a server (remember, all server names are broadcast around the net),
that name is checked if it matches the Q-lines in your server.
If it matches, then your server disconnects the link. Note that
just placing Q-lines to your server probably results in your server
being left alone, unless other servers have agreed to have the
same Q-line in their ircd configuration files as well.
Example:
Q::of the security holes:foo.bar.baz
This command excludes a server named "foo.bar.baz", the reason
is given to be security holes (you should give a reason, it is
polite). The first field is unused, so leave it empty.
9. Connection Classes.
To enable more efficient use of MAXIMUM_LINKS, connection classes
were implemented. To give a connection a class, add another field
(a sixth) to the C/N lines for a particular server.
Each line for a server should have the same number as the sixth
field. If it is absent, the server deaults it to 0, using the
defaults from the config.h file. To define a connection class,
you need to include a Y: line in the irc.conf file. This enables
you to define the ping frequency, connection frequency and maximum
number of links that class should have. Currently, the Y: line MUST
appear in the irc.conf file BEFORE it is used in any other way.
The format for the line is:
Y:<CLASS>:<PING FREQUENCY>:<CONNECT FREQUENCY>:<MAX LINKS>:<SENDQ>
Field: 1 2 3 4 5 6
Field 2: This is the class number which gains the following attributes
and should match that which is on the end of the C/N line.
Field 3: This field defines how long the server will let the connection
remain "silent" before sending a PING message to make sure it is still
alive. Unless you are sure of what you are doing, use the default value
which is in your config.h file.
Field 4: By changing this number, you change how often your server
checks to see if it can connect to this server. If you want to check
very occasionally, use a large value, but if it is an important
connection, you might want a smaller value so that you connect to it
as soon as possible.
Field 5: This field defines the maximum number of links this class
will allow from automatic connections. Using /CONNECT overrides this
feature.
Field 6: This field defines the 'sendq' value for this class. If this
field is not present, the default (from config.h) is assigned.
NOTE: leaving any of the fields out means their value is 0 (ZERO)!!
example:
Y:23:120:300:5
define class 23 to allow 5 auto-connections, which are checked every
300 seconds. The connection is allowed to remain silent for 120
seconds before a PING is sent. NOTE: fields 3 & 4 are in seconds.
You may also give I lines a class (again the sixth field to define
which class). This is only usefull (currently) for redefining the
ping frequency. It can also be useful as a diagnostic to see how
much each I line is used when combined with the TRACE output.
Another feature of connection class is the ability to do automatic
routing by using the class as a 'priority'. If you are connected
to a server which has a class lower than one of the servers that is
'behind' it, the server will disconnect the lower class one and
schedule a 'new' connection for the higher class server.
10. Leaf Connections.
To stop servers which should only act as leaves from hubs becoming
hubs accidently, the L line was introduced so that hubs can be aware
of which servers should and shouldnt be treated as leaves. A leaf
server is supposed to remain a node for the entirity of its life
whilst connected to the IRC server network. It is quite easy, however
for a leaf server to be incorrectly setup and create problems by
becoming a node of 2 or more servers, ending its life as a leaf. The
L line enables the administrator of an IRC 'Hub server' to 'stop' a
server which is meant to act as a leaf trying to make itself a hub.
If, for example, the leaf server connects to another server which doesnt
have an L-line for it, the one which does will drop the connection, once
again making the server a leaf.
L:<SERVER MASK>:*:<SERVER NAME>:<MAX DEPTH>
Field: 1 2 3 4 5
Field 2 is a mask of which servers the leaf-like attributes are used on
when the server receives SERVER messages. The wildcards * and ? may be
used within this field for matching purposes. If this field is empty,
it acts the same as if it were a single * (ie matches everything).
Field 4 is the the server connectted to you that for which you want to
enforce leaf-like attributes upon.
Field 5 is the maximum depth allowed on that leaf and if not specified,
a value of 1 is assumed. The depth is checked each time a SERVER message
is received by the server, the hops to the server being the field checked
against this max depth and if greater, the connection to the server that
made its leaf too deep has its connection dropped.
For the L-line to come into effect, both fields, 2 and 4, must match up
with the new server being introduced and the server which is responsible
for introducing this new server.
11. Service Connections (Not yet implemented)
Introduction.
The Service is a special kind of IRC client. It does not have the full
abilities of a normal user but can behave in a more active manner than
a normal client. Services as they stand now are not fully implemented.
The following line can be added to your ircd.conf file to enable a
service:
S:<TARGET Host Mask>:<password>:<service_name>
Field: 1 2 3 4
Explanation:
Field 2:
The host mask should be set to match the hosts(s) from which the
service will be connecting from. This may be either an IP# or full
name (prefered).
Field 3:
This is the password which must be passed in the SERVICE command.
Field 4:
The 'service name' is only used for the purpose of finding the
right S-line from the ircd.conf file for password matching. The
actual service name used is that set by NICK commands prior to
SERVICE being sent.
To connect a service to your server, you must first create an S-line
entry in your ircd.conf file and get your server to read this in (ie
rehash or reboot). Once your server has updated itself, you can then
attempt to register your connection as a service.
Registering as a service is similar to registering as a normal user
except that you must send NICK first and then SERVICE. The service
command should look something like this:
SERVICE secretpassword referencename :Service information
A successfull registering of a service at the server will result in
a RPL_YOURESERVICE (383) being sent back to you. Any other reply as
a result of sending service indicates an error has occured.
A service is not a very useful sort of client, it cannot join channels
or issue certain commands although most are available to it. Services,
however, are not affected by flood control. It is therefore wise to
oversee the use of S-lines with some care.
12. Port Connections
Introduction.
The port line adds flexibility to the server's ability to accept
connections. By use of this line in the ircd.conf file, it is easy
to setup both Unix Domain ports for the server to accept connections
on as well as extra internet ports.
P:<Internet IP# Mask>:<*>:<*>:<PORT>
Field: 1 2 3 4 5
or
P:<Directory>:<*>:<*>:<PORT>
Field: 1 2 3 4 5
Explanation
Internet Ports
Field 1
The internet IP mask defines where connections may come from and
be accepted. The IP mask uses either *'s or 0's as wildcards. The
following two lines are the same:
P:128.2.*:::6664
P:128.2.0.0:::6664
The incoming isnt matched against the mask, rather the ip# string
is decoded and compared segment by segment. Thus
P:128.2*.1.2:::6664
will not match 128.20.1.2.
Field 5
The port number field tells the server which port number it should
listen on for incoming connections.
Unix Socket Ports.
Field 1
The path set in field 1 should be the directory name in which to
create the unix socket for later listening to. The server will
attempt to create the directory before creating the unix socket.
Field 5
The port field when used in combination with a pathname in a P-line
is the filename created in the directory set in Field 1.
Example:
P:/tmp/.ircd:::6667
Creates a unix socket in the /tmp/.ircd directory called "6667".
The unix socket (file) must be a numerical.
13. Hub Connections
In direct contrast to L-lines, the server also implements H-lines to
determine which servers may act as a hub and what they may 'hub for'.
If a server is only going to supply its own name (ie act as a solitary
leaf) then no H-line is required for, else a H-line must be added as
follows:
H:<SERVER MASK>:*:<SERVER NAME>
Field: 1 2 3 4
Explanation:
Field 2
All servers that are allowed via this H-line must match the mask
given in this field.
Field 4
This field is used to match exactly against a server name, wildcards
being treated as literal characters.
Examples:
H:*.edu:*:*.bu.edu
Allows a server named "*.bu.edu" to introduce only servers that
match the "*.edu" name mask.
H:*:*:eff.org
Allow "eff.org" to introduce (and act as a hub for) any server.
Note: It is possible to have and use multiple H-lines (or L-lines) for
the one server. eg:
H:*.edu:*:*.bu.edu
H:*.au:*:*.bu.edu
is allowed as is
L:*.edu:*:*.au
L:*.com:*:*.au
Appendix A: Difference between IP addresses and hostnames
There are 2 different types of INTERNET addresses, NAME addresses and
NUMERIC addresses. NAME addresses look like ENGLISH words (and indeed
they are ENGLISH words that refer to a given host). A NAME address looks
like "tolsun.oulu.fi" - and that particular address refers to the machine
named TOLSUN in Finland. It is a UNIQUE address because no other machine
in the world has its NAME address the same as "tolsun.oulu.fi". Anytime
you say "telnet tolsun.oulu.fi" - you would always connect to TOLSUN in
Finland. NUMERIC addresses refer to those addresses that are made up of
NUMBERS for example "128.214.5.6" is the NUMERIC address for TOLSUN. This
address is also UNIQUE in that no other machine in the world will be use
those NUMERIC numbers. The NUMERIC address is usually more reliable than
the NAME address because not all sites can recognize and translate the
NAME address into it's numeric counterpart. NUMERIC always seems to work
best, but use a NAME address when you can because it is easier to tell
what host you are connected to.
Every Unix machine has a file called "/etc/hosts" on it. This file
contains NAME and NUMERIC addresses. When you supply IRC with a NAME
address it will at first try to find it in /etc/hosts, and then (if it's
really smart), use the local Domain Name Server (DNS) to find the NUMERIC
address for the host you want to connect to. Thus if you plan to use NAME
addresses keep in mind that on SOME sites the entry for the TARGET machine
must be found in /etc/hosts or the NAME address will fail. A typical
entry in /etc/hosts looks like this:
130.253.1.15 orion.cair.du.edu orion.du.edu orion # BSD 4.3
This particular example is the Host ORION at the University of Denver.
Notice that on the far left is the NUMERIC Address for orion. The
next few ENGLISH words are the NAME addresses that can be used for orion,
"orion.cair.du.edu", "orion.du.edu", "orion". ALL of these NAME addresses
will return the NUMERIC address "130.253.1.15" which IRC will use to
connect to the TARGET UNIX. (when I say TARGET UNIX I am refering to the
UNIX you want to connect to for IRC). Any futher questions about
/etc/hosts should be directed to "man hosts".
Appendix B: Enabling Summon Messages
+-----------------------------------------------------------------------+
| E N A B L I N G / S U M M O N M E S S A G E S |
+-----------------------------------------------------------------------+
*NOTE* You must have ROOT or special access to the GROUP tty ('/dev')
to do this. If you want to allow users around the world to summon
users at your site to irc, then you should make sure that summon works.
The "IRCD" program needs access to the GROUP of '/dev'. This
directory is where user TTY's are stored (as UNIX treats each Terminal
as a FILE!) IRCD needs GROUP ACCESS to /dev so that users can be
SUMMONED to the program by others users that are *in* the program.
This allows people from other Universities around the world to SUMMON
your users to IRC so that they can chat with them. Berkeley, SUN, HP-UX
and most of the newer versions of UNIX check to see if a USER is
accepting MESSAGES via the GROUP access rights on their TTY listing
in the /dev directory. For example an entry in '/dev' looks like this:
(Unix Path on BSD 4.3 UNIX is: /dev/ttyp0)
crw------- 1 jtrim 20, 0 Apr 29 10:35 ttyp0
You will note that 'jtrim' OWNS this terminal and can READ/WRITE to this
terminal as well (which makes sense because I am ENTERING DATA and
RECEIVEING DATA back from the UNIX). I logged into this particular
UNIX on "April 29th" at "10:35am" and my TTY is "ttyp0". But further
of *note* is that I do not have my MESSAGES ON! (mesg n) -- This is
how my terminal would look with MESSAGES ON (mesg y):
crw--w---- 1 jtrim 20, 0 Apr 29 10:35 ttyp0
With my MESSAGES ON (mesg y) I can receive TALK(1) requests, use the
UNIX WRITE(1) command and other commands that allow users to talk
to one another. In IRC this would also allow me to get IRC /SUMMON
messages. To set up the "IRCD" program to work with /SUMMON type
the following: (using ROOT or an account that has access to '/dev').
% chgrp tty ircd
% chmod 6111 ircd
The above commands read: "Give IRCD access to GROUP tty (which is /dev)
and then when ANYONE runs the IRCD allow SETUID and SETGID priviliges
so that they can use the /SUMMON command.
+382
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/************************************************************************
* IRC - Internet Relay Chat, doc/MANUAL
* Copyright (C) 1990, Karl Kleinpaste
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
Date: 04 Apr 1989
Author: Karl Kleinpaste
karl@cis.ohio-state.edu
Last modification: 15 May 1992
by Mauri Haikola
mjh@stekt.oulu.fi
INTERNET RELAY CHAT
a real-time conversational system
* 1: Irc - replacement for talk(1)
Irc is a functional replacement for and improvement to talk(1). Talk
is an old, primitive, atrocious, minimalist sort of keyboard/screen
conversation tool, using a grotesque, machine-dependent protocol.
Irc does everything talk does, but with a better protocol, allowing
more than 2 users to talk at once, with access across the aggregate
Internet, and providing a whole raft of other useful features.
* 2: Entering Internet Relay Chat
There are two ways to enter Internet Relay Chat. If you are using the
emacs lisp client, you need to load the client into your Emacs session
and then M-x irc. If you are using the C client (easier for beginners)
then type (usually) irc. If you wish to be known by a nickname which
is not one's login name, type `irc chosen-nickname' instead.
* 3: How much can be seen from here
The universe - seriously.
This is most formally called Internet Relay Chat. Server hosts are
connected via a tree structure. The various servers relay control and
message data among themselves to advertise the existence of other
servers, users, and the channels and other resources being occupied by
those users.
* 4: Structure
There is quite a lot of structure to the operation of irc, as
compared to crufty old talk(1). Since so little could be done with
talk(1), it needed little structure. But to keep track of people
spread literally around the world (the system was written by Jarkko
Oikarinen of Finland, usually seen on the system as `Wiz'), the
structure is useful so that one can speak to exactly those people with
whom one wishes to speak.
** 4.1: Nicknames
All users of irc are known to the system by a `nickname.' By
default, one's nickname is one's login name. Nickname clashes are not
allowed; this is enforced by the servers. If one's intended nickname
clashes with someone else as one enters chat, one will not be able to
complete entry to irc until one changes one's nickname to something
else.
** 4.2: Presence on a channel
Fundamental to the operation of irc is the concept of a channel. All
users are `on a channel' while inside irc. One enters the `null
channel' first. One cannot send any messages while not in any
chatting channel unless one has set up a private conversation in some
way. The number of channels is essentially unlimited - whatever will
fit in a string of some ungodly length, that must start with a # sign.
** 4.3: Main modes of channels
Public
This is the default mode for a channel. When one is on a public
channel, one can be seen by all other users (if one's own user mode
permits this). Anyone can notice users on a public channel and join
such a channel's conversation.
Private
This means that, although anyone can see that one is using chat, no
one can tell what channel one is using unless one is already on that
channel with oneself. Since the number of potential channels is in
the billions, this is quite some security - all one gives away is the
acknowledgement that one is using chat.
Secret
While one is on a secret channel, no one who is not on one's channel
with oneself can even see that one is there. One's name does not show
up in a list of active users. The only indication of one's presence
is that, when entering chat, all new users are told that there are "N
users on P servers." If one checks on all users and finds less than N
of them, one knows that others are hiding on secret channels. But a
secret channel user still cannot be found except by brute-force
checking through all channels, a hopeless proposition in the face of
the huge number of possible channel names. Security through obscurity
finally means something.
Changing the mode
The mode of a channel (private, secret, invite-only, moderated,
topic-limited, person-number-limited, no-messages-to-channel, ban
someone from channel) is set by the channel operator, who is the
first person to join a channel, or someone who has had channel
operatorship bestowed on them by another channel operator.
*** 4.4: Conversations not using channels
It is possible to conduct conversations with others without using the
formalized channel structure. Doing so requires that two people set
themselves up for private conversation using special commands; see
User Commands below.
* 5: Screen/keyboard structure
Chat is a full-screen utility. It takes over the screen, with the
bulk of activity happening in the top N-2 lines, a modeline (vaguely
emacs-like) on the next to last line, and one's input being entered on
the last line. A very good version of client is the IRC-II client,
avaliable on anonymous ftp from various sites around the world.
** 5.1: Keyboard input
When typing commands at irc, one has a minimalist line-editing
facility in an emacs style. That is, ^A moves the cursor to the
beginning of the line, ^E goes to the end, ^D deletes the character
under the cursor, ^K kills from the cursor to the end, and so on.
** 5.2: Screen activity
Almost everything happens in the upper bulk of the screen. This
includes both messages from other users, as well as the output of the
control commands.
Normal messages from other users appear with the originating nickname
in <angle brackets>. Private messages arrive with the originating
nickname in *asterisks*. Messages which one sends to everyone appear
with a preceding "> " whereas messages which one sends privately to
one other user appear with "-> *nickname*."
Other output (e.g., /who commands, invitations from other users to
join channels, and so forth) appears interspersed with other activity
on the screen.
* 6: Command structure
Ordinary text typed at irc is sent as one's messages to everyone else
on the same channel, modulo personal choices for private messages and
the like. Commands to irc itself all begin with a command character,
which is initially `/' but may be changed to any other character
desired.
Commands may in general be abbreviated to a unique prefix.
** 6.1: Leaving irc
The way to get out of irc is to enter the /signoff command. "/si" is
sufficient. Also equivalent are "/exit," "/bye," and "/quit." A
signoff command may include a comment which will be seen by everyone
on the current channel of the person who left.
** 6.2: Getting help
Type "/help." Follow the instructions.
** 6.3: User commands
The most important commands supported by irc are:
help signoff who whois
list topic join channel
links msg invite ignore
users stats nick away
info clear query cmdch
date mode
*** 6.3.1: help
Information on how to use the rest of the system is available via
/help. The modeline says so as well.
*** 6.3.2: signoff {comment}
/signoff exits chat. Optional comment may be included; see above.
*** 6.3.3: who
/who returns information on who is using chat. /who without arguments
prints info on all users that can be seen. Users of public channels
show up with their channel identified. Users of private channels
appear, but they are specified as being on a private, unspecified
channel. Users of secret channels and users whose user mode is +i
(invisible) do not appear at all.
Giving a channel name as an argument to /who returns only those users of the
specified channel. This still doesn't show users of secret channel or
invisible users one is actually on the same channel with them. Users
of private channels are shown, if an exact channel name is given.
*** 6.3.4: whois
This returns information about individual users. Say "/whois
nickname" to get information on the login name and host from which the
nicknamed user comes.
*** 6.3.5: topic
Channels can be given off-the-cuff "topics." Saying "/topic some
string of text" will associate that topic with the current channel.
*** 6.3.6: list
/list will give lists of active channels, the number of users of each,
and the topics therewith associated. Again, secret channels do not
appear and private channels only appear as Prv.
*** 6.3.7: join & channel
/join or /channel are the means to enter a channel. Give the channel
name as an argument. If this is a secret or hidden channel, /who
commands will show oneself and any other users of one's channel.
One's arrival on a channel is announced to the rest of the users
already on that channel. Silent, anonymous "lurking" is not
supported.
*** 6.3.8: links
/links lists the currently-active set of chat servers. Beware: this
list can be quite long, and will undoubtedly get longer as chat gains
wider use. As of 15 May, 1992, about 130 servers is typical.
*** 6.3.9: msg
A single message can be sent privately to a certain user with /msg.
Type /msg nickname and the text to be sent. It will be sent privately
to the indicated nickname.
*** 6.3.10: invite
If there is a user online to whom one wishes to speak, one may invite
that user to join oneself on a certain channel. One types "/invite
nickname" with an optional channel number. The receiving user gets a
one-line message indicating the sender and the invitation. The
receiving user is free to ignore the invitation, of course.
*** 6.3.11: ignore
If one wants to ignore messages sent by some other user or users, it
may be done with /ignore command. One can ignore someone by their
nickname, or by their user@host data. Wildcards may be used.
*** 6.3.12: users
/users will return a list of the users logged into one's system. With
an optional hostname identifying a chat server host, the users logged
into that system will be listed.
*** 6.3.13: stats
This command returns counts of various protocol operations of one's
chat server. It is neither particularly useful nor interesting to
users other than operators.
*** 6.3.14: nick
One can change nicknames by issuing "/nick new-nickname." All users
on one's channel will be advised of the change. NOTE: If one enters
chat with a nickname clash (e.g., one's login name is the same as
someone else's, and the other user got there first), the system will
not let one enter until one issues a /nick command with a unique
nickname.
*** 6.3.15: away
Sometimes, one wishes to remain connected to the chat system, but one
must be elsewhere for a while. One can issue an /away command with
arbitrary text as argument, which will mark oneself as being away. If
someone sends an away'd user a private message (via /msg or in a
private session set up via /query; see below), the sender will get a
message back from the server indicating the away-ness and the message
which was set.
*** 6.3.16: info
/info returns information regarding the author and copyright of the
chat system.
*** 6.3.17: clear
At times, one wishes that one's screen weren't so cluttered. /clear
makes it so.
*** 6.3.18: query
This command is used to set up private communications `outside' the
normal channel system.
When one enters "/query nickname," the indicated nickname is set up as
the sole recipient of anything which one types thereafter. Thus, if
user A executes "/query B" and user B executes "/query A," they have
set up a private communication between themselves. Significantly, it
remains possible for them to stay on their respective channels, which
need not be the same, and listen to whatever conversation is going on
around them as well, though they cannot respond to that ambient
conversation without leaving the private conversation they have set up.
One leaves this private mode by issuing /query without arguments.
*** 6.3.19: cmdch
The `/' character may not be best for some people to use as their
command character. It can be changed with "/cmdch <character>."
*** 6.3.20: mode
This command can be used for altering the various modes of a channel
(see the explanation of channel modes above). /mode command can only
be issued by channel operators.
** 6.4: Operator commands
The chat system administrators on each host have additional
responsibilities and power over the configuration and operation of the
servers. The commands to do so are delineated below.
*** 6.4.1: oper
Users who have the potential for operator privileges initially invoke
those privileges by "/oper nickname password," where nickname is the
nickname under which operation is intended, and password is the
password known to the chat system for that nickname.
*** 6.4.2: kill
Obnoxious users had best beware the operator who's fast on the /kill
command. "/kill nickname" blows any given nickname completely out of
the chat system.
Obnoxiousness is not to be tolerated. But operators should not use
/kill lightly.
*** 6.4.3: quote
Raw access to the underlying server protocol is possible through the
user of the /quote command. "/quote any text at all" is used to send
direct, unmodified commands to the servers. This has a wide variety
of uses, such as deliberately killing a local or remote chat daemon,
invoking operator privileges for otherwise-operator-priv-forbidden
users, and related tasks. It is, again, a very powerful operation,
and not to be used lightly.
* 7: Questions, problems, troubles?
If you have problems, please contact Christopher Davis (ckd@eff.org) or
Helen Rose (hrose@eff.org). Known as "ckd" and "Trillian" on irc,
respectively. You can also ask for help on some of the operator
channels on irc, for example #twilight_zone and #eu-opers. They will
be able to assist you in whatever problems you are having with IRC.
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Internet Relay Chat Operator Etiquette Guide (May, 1992)
[ $Id$ ]
Welcome! You've either been selected to be an IRC Operator or you have set
up your server and thus have taken on the dual task of IRC Server
Administrator and IRC Operator. Your future days will be filled with hours
of fun chatting on IRC, and then wondering why everyone you talked to went
away, because the links had apparently broken.
Linking:
========
You will be assigned links from the IRC Routing Coordinators. Please
use these links and these links ONLY. The links have been designed to
maximize efficiency and make delays in chatting minimal. You will
usually be given two links, one to each regional backbone site.
Connect to the primary site first and then to the secondary site. You
should not need to connect to any other sites. You will be informed if
this policy changes.
Kills
=====
/kill is a special operator command. You should use it with
care, and only if absolutely needed. The format is as follows:
/kill NICKNAME comment. Comment can be a phrase of almost any length
(within reason) and should be used for specifying the reason of the kill.
Example: /kill Trillian She's a Ghost
IRC Ghosts are created after a net split has occured and the net has yet to
relink.
/wallops PHRASE This is used to talk to those users who have their
user mode set to +w. /wallops used to be a way for operators to talk
about important matters in linking etc., but it has little use
nowadays.
/TRACE command /TRACE is useful to know what servers are connected to
what. Sometimes /trace can be confusing, especially if you are using
it for the first time. Here is an example of a trace from
stekt1.oulu.fi to cdc835.cdc.polimi.it.
/TRACE cdc835.cdc.polimi.it
*** Link stekt1.oulu.fi<2.7.2> ==> cdc835.cdc.polimi.it
*** Link rieska.oulu.fi<2.7.1>e ==> cdc835.cdc.polimi.it
*** Link nic.funet.fi<2.7.1>e ==> cdc835.cdc.polimi.it
*** Link ircserver.et.tudelft.nl<2.7.1>e ==> cdc835.cdc.polimi.it
*** Link vesuv.unisg.ch<2.7.1>e ==> cdc835.cdc.polimi.it
*** Link apollo.di.unipi.it<2.7.1>e ==> cdc835.cdc.polimi.it
*** Oper Class[10] ==> Allanon[cdc835.cdc.polimi.it]
*** User Class[11] ==> Lupandy[plus2.usr.dsi.unimi.it]
*** Serv Class[3] ==> apollo.di.unipi.it[131.114.4.36] 132S 445C
*** User Class[11] ==> Punk[pluto.sm.dsi.unimi.it]
*** User Class[11] ==> TheEdge[pluto.sm.dsi.unimi.it]
*** User Class[10] ==> Mork[cdc835.cdc.polimi.it]
*** User Class[11] ==> Lollo[c700-2.sm.dsi.unimi.it]
*** User Class[11] ==> Attila[hp2.sm.dsi.unimi.it]
*** Class 0 Entries linked 1
*** Class 11 Entries linked 5
*** Class 10 Entries linked 2
*** Class 3 Entries linked 1
From this output you can see that the route goes first to
rieska.oulu.fi (running version 2.7.1e), then nic.funet.fi,
ircserver.et.tudelft.nl, vesuv.unisg.ch, and apollo.di.unipi.it, after
which cdc835 is the next server. Then we see the connections on
cdc835: One operator (Allanon) and 6 users are on line. The class of
each connection is given. There is only one server connected to cdc835
at the moment, and that server is apollo.di.unipi.it (cdc835 is said
to be a "leaf" server at the moment). The numbers 132S 445C in the end
of line tell us, that there are 132 servers and 445 clients connected
to the servers from apollo onwards. Finally we see a grand total of
connections in each connection class.
/SQUIT server {comment}
/squit isolates a specified server from the next closest server, when
you look at it along the trace path starting from your server.
This is usually used in conjunction with CONNECT (explained later) to
reroute traffic. This will be described in detail in the section
"routing", preceding CONNECT.
Usage (and examples):
/squit E
If the network looks like this initially (and you are on server A)
A <---> B <---> C <---> D
^
|
v
G <---> E <---> F <---> ... (rest of the net)
Then after issuing the previous /squit the network would look like this:
A <---> B <---> C <---> D
G <---> E <---> F <---> ...
/squit E {comment}
It usually helps to give a reason why you are sending a
SQUIT for a server. This can be accomplished by sending
the command "/squit server This link is making the US route
through Finland". The SQUIT will then be sent out, and the
server sending the squit will WALLOP sending the comment
so all operators can see it.
/CONNECT server {portnum server2}
/connect is used to establish a link between two servers. These
connections must be authorized by each server's ircd.conf file, but
any operator can issue a CONNECT between authorized servers. This
command is most often used in conjunction with SQUIT to reroute
traffic.
If only one argument is given, this command causes the server you
are on to attempt to connect to the server specified. For example,
"/connect B" (in the previous example) would cause your server (A) to
connect to B.
Suppose you wanted to reconnect server F to server E? You cannot
contact server F since it is no longer part of your network. However,
you can tell server E to connect to it. A remote CONNECT can be issued
to server E.
Examples (assume you are on server A):
/connect B
If the network initially looks like this:
A B <---> ... (rest of network)
Then afterwards (if the connection succeeds) the network will look
like this:
A <---> B <---> ...
In the example where you wanted to reconnect server E to F, the
following syntax would be appropriate (note: we are assuming that
F's irc socket port is 6667, which is the default)
/connect F 6667 E
If the network initially looks like this:
A <---> B <---> C <---> D
^
|
v
G <---> E F <---> ...
Then after your CONNECT request the network topology will look like this:
A <---> B <---> C <---> D
^
|
v
G <---> E <---> F <---> ...
Be careful when connecting servers that you know which command to
use! If you simply issued "/connect F" from your server, the
network would look like this:
... <---> F <---> A <---> B <---> C <---> D
^
|
v
G <---> E
which for various reasons (discussed below) might be very
undesirable.
Routing
=======
When and how should you do rerouting? This depends on where your
server is topologically located and whether you route traffic. If you
are a leaf node (i.e. only connect to one server at a time) then
chances are you won't need to do any routing at all. Your ircd.conf
file should be written to connect to the best possible servers first
before trying alternates. At the most, you may decide to squit an
alternate server and connect to your primary if/when it goes back up.
This only involves local squits, however.
If you are operating a backbone site, you may find yourself
rerouting things quite often. If the servers badger.ugcs.caltech.edu
(Pasadena, CA), irc.mit.edu (Boston, MA), minnie.cc.utexas.edu
(Austin, TX) and ucsu.colorado.edu (Boulder, CO) were routing traffic
in the following way:
... <---> minnie <---> badger <---> bucsd <---> ucsu <---> ...
It would make sense to either squit ucsu and reconnect it to minnie,
or disconnect minnie from badger and connect to ucsu, because
topologically (and geographically) ucsu and minnie are rather close.
There are occasions when US traffic for some reasons winds up being
routed through Australia. This is another case where traffic should
definitely be rerouted. However, there are sometimes occasions when
routing is going through "backdoor" methods. If you see something
totally outrageous (like the east coast and the west coast being
connected by eff.org) please ask for example on channel #twilight_zone
before you send any squits, because chances are, it's like that for a
reason.
Of course, any operator can remotely squit or connect servers, so
if you see a problem and you're sure you know how to fix it, it's a
good idea to do so. If the operator of a server which is is being
routed poorly is online, it's probably best to contact him/her first,
though.
Chances are that hub operators will be more familiar with the
general topology of the network and which servers connect to which
(which is why most of the manual routing is left to them), so if you
have any problems, talk to the other operators on operator channels
(#twilight_zone, #eu-opers etc.) That's what they are there for!
Also, be aware that servers will notify all the operators online of
remote SQUITs and CONNECTs via WALLOPS.
Please let us know if there should be any additions to this guide. Again,
this is not MANDATORY, this is just a GUIDE. Please conduct yourself as
an IRC Operator would...you are looked upon for assistance, both emotional
and mental.
Helen Rose Christopher Davis Noah Friedman
<hrose@cs.bu.edu> <ckd@cs.bu.edu> <friedman@ai.mit.edu>
January, 1991
Updated by
Mauri Haikola
<mjh@stekt.oulu.fi>
May, 1992
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@@ -1,195 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>UnrealIRCd - 3.2 - Offical Documentation</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
</head>
<body>
<p> <font size="-1">I M P O R T A N T R E A D I N G</font></p>
<p><font size="-1">(YES, YOU WILL NEED TO READ ALL OF THIS)</font></p>
<p><font size="-1">* Unreal3.2 is a lot different than Unreal3.1.1. Forget
all you have learned about setting up Unreal3.1.1 - this is a lot different.
We have got a new configuration format that integrates all the former config
files,ircd.conf, vhost.conf, chrestrict.conf, unrealircd.conf, into to one newunrealircd.conf
(what the ircd.conf is called now). See doc/ for more information on the configuration
format</font></p>
<p><font size="-1">* THIS IS A BETA VERSION, REPORT BUGS ON http://bugs.unrealircd.org</font></p>
<p><font size="-1">* We have introduced a new cloaking algorithm (+x), which makes
it incompatible with Unreal3.1.1 - these can however still link, but the hostname
will look different. This is made of three big numbers, configured in the config
file - and these MUST be the same on all servers on the network. Keep these
numbers secret, and the cloaking algorithm is uncrackable (within 55 years,
that is). The +x algorithm was changed slightly to fix a method of cracking
that was found. #define COMPAT_BETA4_KEYS to use the beta4 system for compatibility
with older betas.</font></p>
<p><font size="-1">* If you use Linux and have problems where the IRCd complains
that MAXCONNECTIONS is larger than FD_SETSIZE, you need to get your root to
edit /usr/include/bits/types.h - #define __FD_SETSIZE 1024 to be somenumber
that is equal or higher than MAXCONNECTIONS. This is a problem with Linux that
it is hard coded and non override able in some distributions. We recommend you
use FreeBSD or the variants of this if you need to run high load IRC servers.</font></p>
<p><font size="-1">* We use autoconf to help with compilation, and this should
make us able to a lot more platform (we have even ported to BeOS).</font></p>
<p><font size="-1">* We require a pthreads library for the SOCKS scan now - and
this is now done in the background (no more waiting!).</font></p>
<p><font size="-1">* The IRCd is now modularized, and you load modules with the
loadmodule command. You will most likely want to add these lines:<br>
loadmodule &quot;src/modules/commands.so&quot;;<br>
loadmodule &quot;src/modules/scan.so&quot;;<br>
loadmodule &quot;src/modules/scan_socks.so&quot;;<br>
loadmodule &quot;src/modules/scan_http.so&quot;;</font></p>
<p><font size="-1"> If you would like to code a module, doc/ will contain a module
guide,and we got an example module in src/modules/m_dummy.c.</font></p>
<p><font size="-1">* We have some IPv6 support, and there are some minor bugs
in it.</font></p>
<p><font size="-1">* The documentation is NOT yet 100% complete</font></p>
<p><font size="-1">* We have added snomask (similar to ircu), basically this allowed
us to remove several modes. Modes +cfFkje are gone, but don't worry, you can
still use them. They are now added like this:</font></p>
<p><font size="-1"> /mode yournick +s +cF</font></p>
<p><font size="-1"> You set the flags in the second parameter of the mode command
for a mode change +s, setting -s with no parameters removes all your snomask.
You can remove a specific snomask by doing:</font></p>
<p><font size="-1"> /mode yournick -s -c</font></p>
<p><font size="-1">The current snomasks are:</font></p>
<p><font size="-1"> c - local connects<br>
F - far connects<br>
f - flood notices<br>
k - kill notices<br>
e - 'eyes' notices<br>
j - 'junk' notices<br>
v - vhost notices<br>
G - gline/shun notices<br>
n - nick change notices<br>
q - deny nick (Q:line) rejection notices</font></p>
<p><font size="-1"> It shouldn't be too hard to figure out, just play around with
it a bit :)</font></p>
<p><font size="-1">* /who needs testing it was recorded and may contain bugs</font></p>
<p><font size="-1">* We have added alias {} which allows you to dynamically create
commands such as /nickserv Read example.conf for more information on how to
create your own. To use standard ones include one of the following files</font></p>
<p><font size="-1"> aliases/ircservices.conf (IRCServices, Daylight)<br>
aliases/epona.conf (Epona)<br>
aliases/auspice.conf (Auspice)<br>
aliases/generic.conf (Magick, Sirius, Wrecked)<br>
aliases/operstats.conf (OperStats)<br>
aliases/genericstats.conf (GeoStats, NeoStats)</font></p>
<p><font size="-1">* You can now use an IP in the oper::from and vhost::from fields
even if the host resolves</font></p>
<p><font size="-1">* Added an http proxy scanner (scan_http.so)</font></p>
<p><font size="-1">* Added oper::snomask to specify default oper snomask modes</font></p>
<p><font size="-1">* /helpop text has been moved to a config directive, help {}.
To keep the standard help text you need to include help.conf so add include
&quot;help.conf&quot;; to your config file.</font></p>
<p><font size="-1">* To be able to use G:lines you must now have the can_gkline
flag (or t if old style flags)</font></p>
<p><font size="-1">* Usermode +T (Tech Admin) has been removed, since it is 100%
useless</font></p>
<p><font size="-1">* Added a make install to copy files to the installation location</font></p>
<p><font size="-1">* Removed ./ircd, ./killircd, crypt/mkpasswd, ./rehash and
merged them into a new ./unreal [start|stop|rehash|mkpasswd] for mkpasswd the
format is</font></p>
<p><font size="-1"> ./unreal mkpasswd [method] [password]</font></p>
<p><font size="-1">* Added a new system for crypting passwords. You now do for
example password &quot;my password&quot; { crypt; }; This allows you to have
some crypted passwords and others not. If you have SSL enabled you may also
use the md5 and sha1 methods.</font></p>
<p><font size="-1">* The old blackhole is now set::scan::endpoint and specifies
an IP and port to tell proxies to connect to.</font></p>
<p><font size="-1">* You can now specify a cipher list for SSL links (read doc/conf.doc
for more info)</font></p>
<p><font size="-1">* +I is now in invisibility.so so it is easily disabled</font></p>
<p><font size="-1">* set::socks has been replaced by set::scan (read doc/conf.doc
for more info)</font></p>
<p><font size="-1">* If you experience problems with the scanners, perhaps check
out BOPM (http://www.blitzed.org/bopm)</font></p>
<p><font size="-1">* log {} syslog support added (read doc/unreal32docs.html for
more info)</font></p>
<p><font size="-1">* Added ripemd-160 password encryption support</font></p>
<p><font size="-1">* Enabled sha1 and md5 password encryption on Win32 regardless
of whether SSL is used.</font></p>
<p><font size="-1">* Added WinNT/2k/XP service support (experimental) To use this
you use the unreal.exe utility: unreal install -installs the service<br>
unreal uninstall -uninstalls the service <br>
unreal start -starts the service <br>
unreal stop -stops the service<br>
unreal restart -restarts the service<br>
unreal rehash -rehashes the config file</font></p>
<p><font size="-1"> Config errors and crashes are now logged to service.log when
in service mode.</font></p>
<p><font size="-1">* Implemented a new win32 debugger to make fixing bugs much
easier.</font></p>
<p><font size="-1">* Added a win32 installer to simplify installing under Windows.</font></p>
<p><font size="-1">* AKILL/RAKILL is deprecated. Server command still works but
will be removed eventually (aliases to TKL G). For normal opers it notices that
the commands are deprecated.</font></p>
<p><font size="-1">Made the config parser smarter when it comes to time values
and size values. Entries are no longer limited to 1d2h1m. You can now enter
&quot;1day 2 hours 1 minute&quot; for example. See doc/conf.doc for more information.</font></p>
<p><font size="-1">* The oper override code has been rewritten to be less intrusive.
You can now no longer automatically join a channel for which you must override
a mode. You must /invite yourself to the channel. The idea behind this is it
prevents the accidental &quot;rejoin on kick&quot; ban override and joining
a +s channel without realizing it is +s and therefore you shouldn't know it
exists.</font></p>
<p><font size="-1">* If you use the SSL features of Unreal, you should use OpenSSL
0.9.6e or later. This is important as the older versions may make the program
exploitable. See http://www.openssl.org for more information</font></p>
<p><font size="-1">* We have made a lot of changes to deal with SSL, and if you
find any flaws or problems, please contact the coder team. We however think
that the changes will make SSL more transparent and make it work more efficiently.</font></p>
<p><font size="-1">* Added technical documentation in doc/technical. This directory
will contain information about the protocol used by Unreal.</font></p>
<p><font size="-1">* Added EGD support for SSL. EGD allows entropy to be gathered
on systems that do not have a random device (/dev/random or /dev/urandom) or
have an unreliable random device. Unreal has been tested using EGADS (http://www.securesoftware.com/egads.php)
[With EGD support enabled], PRNGD (http://www.aet.tu-cottbus.de/personen/jaenicke/postfix_tls/prngd.html),
and EGD (http://egd.sourceforge.net). Other EGD compatible programs should work
as well.</font></p>
<p><font size="-1">* We have created a new complete set of docs! doc/unreal32docs.html
is now a complete<br>
set of docs! It is still not finished, however it contains atleast what was
already<br>
avail. in the other doc files. <br>
It can also be view online @ http://www.unrealircd.com/unreal32docs.html</font></p>
<p><font size="-1">* We have removed ./Setup - Please read the new docs for information
on configuring &amp;<br>
setting up Unreal3.2</font></p>
<p><font size="-1">* Removed makeconf - Read the docs to make a config file</font></p>
<p><font size="-1">* Added set::ssl::options with the following options:<br>
fail-if-no-clientcert - If SSL client connects and doesn't provide a client<br>
certificate, abort connection immediately<br>
verify-certificate - Check the certificate's validity using X509 methods, check if<br>
we trust CA's, etc. <br>
It however does slip self signed certificates through UNLESS<br>
no-self-signed - Don't allow self-signed certificates through (requires<br>
verify-certificate)</font></p>
<p><font size="-1">* Added the ability specify which CA's are trusted using set::ssl::trusted-ca-file</font></p>
<p><font size="-1">* A new configuration system has been added. The system is a bit more strict (meaning it
will complain more often) but it will never crash due to configuration errors, just
display a message saying errors exist.</font></p>
<p><font size="-1">* SVSLUSERS was added to all U:lines to change local and global max user counts (this is
NOT meant so you can make the max count higher than it really should be.)</font></p>
<p><font size="-1">* A new oper flag, can_override/v has been added. This is an attempt to stop oper abuse.
All opers can no longer use oper-override, this oflag MUST be in place for oper-override
to be allowed. Can_override is NOT assumed to be present no matter what your flags,
meaning you could be +N but still not be allowed to use oper-override.</font></p>
<p><font size="-1">* UNKLINE and UNZLINE have been removed in favor of a system like G:lines, to remove you
now /kline -user@host or /zline -user@host</font></p>
<p><font size="-1">* MAKE SURE YOU RERUN ./Config AND RUN make clean BEFORE USING
THIS VERSION!!!</font></p>
<p> </p>
<p> </p>
<p><font size="+2"><strong>Notes on compatibility</strong><a name="notesoncompatibility" id="notesoncompatibility"></a></font><br>
</p>
<p>Unreal 3.2 is ONLY compatible with Unreal3.1.4 and Unreal3.2 servers. DO NOT
ATTEMPT to link to servers that it is NOT compatible with.</p>
<p>
</body>
</html>
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Some minor rules about patches & modifications to UnrealIRCd
1. When making a change, always add a small description in Changes, in the
BOTTOM
2. If new files are made, it must contain proper copyright headers,
and a $Id$ somewhere.
3. /*
* These kind of comments
*/
NOT
// These kind of comments
4. if (something == 1)
{
moo; /* comment */
/* This does what what what */
cow(go(moo));
}
NOT
if (something == 1) {
}
5. Do not touch version.c.SH or version.h, unless you are a head coder
if you need a credit in, contact us
6. Patches are submitted to coders@lists.unrealircd.org,
using "cvs diff -u > patchname". A submision must contain description of
what it does, etc.
7. Protocol changes must be discussed before making patches for it.
8. We do NOT rip people off. If we use other people's code, it MUST be
properly credited.
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Written by ^MrMike^ (mike@sector001.org) for the UnrealIRCd
Modified by codemastr to include a few other commands
(note, this file will be updated in CVS asap)
PRIVMSG
- Used to send a message to a person or a channel
Syntax: MSG <nick>,<nick2>,<nick3>,<nick4> <text>
Example: PRIVMSG Stskeeps :Hello. Unreal is a very good ircd.
Example: PRIVMSG Stskeeps,codemastr,DrBin :Hello Unreal Coding Team
NOTICE
- Mainly used for one-time communication or for the results of a command.
Syntax: NOTICE <nick>,<nick2>,<nick3>,<nick4> <text>
Example: NOTICE codemastr :Hi. How are you?
Example: NOTICE codemastr,Stskeeps :Hi codemastr and Stskeeps.
MODE
- Used to change the mode of a channel or a user. You can only change modes for channel you are an Operator or Half-Op on. Also, you can only changes user modes for yourself.
Syntax: MODE <channel/user> <mode>
Example: MODE #UnrealIRCD +tn
Example: MODE #UnrealIRCD +ootn codemastr Stskeeps
NICK
- Changes your "online identity" on a server. All those in the channel you are in will be alerted of your nickname change.
Syntax: NICK <new nickname>
Example: NICK |codemastr|
JOIN
- Used to enter one or more channels on an IRC server. All occupants of the channel will be notified of your arrival.
Syntax: JOIN <chan>,<chan2>,<chan3>
Example: JOIN #UnrealIRCD
Example: JOIN #UnrealIRCD,#OperHelp
PING
- Determines the amount of lag (time it takes for a response to reach a person and come back) between yourself and someone else.
Syntax: PING <user>
Example: PING Stskeeps
WHOIS
- Shows information about the user in question, such as their "name", channels they are currently in, their hostmask, etc.
Syntax: WHOIS <user>
Example: WHOIS DrBin
ISON
- Used to determine of a certain user or users are currently on the IRC server based upon their nickname.
Syntax: ISON <user> <user2> <user3> <user4>
Example: ISON Stskeeps DrBin codemastr NickServ ChanServ OperServ MemoServ
USER
- Used during registration to server (i.e. during inital connection sequence.)
PART
- Used to part (or leave) a channel you currently occupy. All those in the channel will be notified of your departure.
Syntax: PART <chan>,<chan2>,<chan3>,<chan4>
Example: PART #UnrealIRCD
Example: PART #UnrealIRCD,#OperHelp
QUIT
- Disconnects you from the IRC server. Those in the channels you occupy will be notified of your departure. If you do not specify a reason, your nickname becomes the reason.
Syntax: QUIT <reason>
Example: QUIT Leaving!
USERHOST
- Returns the userhost of the user in question. Usually used by scripts or bots to retrieve userhost information.
Syntax: USERHOST <nickname>
Example: USERHOST codemastr
SVSNICK
- Can only be used by a U:Lined server (i.e. services). Changes the nickname of the user in question.
Syntax: SVSNICK <nickname> <new nickname> :<timestamp>
Example: SVSNICK Stskeeps Techie :963086432
SVSMODE
- Can only be used by a U:Lined server (i.e. services). Changes the mode of the channel or user in question.
Syntax: SVSMODE <channel/user> :<mode>
Example: SVSMODE #UnrealIRCD :+o Stskeeps
Example: SVSMODE codemastr :+i
LUSERS
- Provides local and global user information (such as current and maximum user count).
Syntax: LUSERS <server>
CHANSERV
- Will send a secure message to ChanServ. Similar to /msg ChanServ, but more secure. May not work if server is configured improperly.
TOPIC
- Sets/Changes the topic of the channel in question, or just display the current topic.
Syntax: TOPIC <channel>
Syntax: TOPIC <channel> <topic>
Example: TOPIC #operhelp
Example: TOPIC #UnrealIRCD Welcome to the Unreal IRCD Home Channel.
INVITE
- Sends a user an invitation to join a perticular channel. You must be an operator on the channel in order to invite a user into it.
Syntax: INVITE <user> <channel>
Example: INVITE codemastr #OperHelp
KICK
- Removes a user from a channel. Can only be used by Operators or Half-Ops. If no reason is specified, your nickname becomes the reason.
Syntax: KICK <channel> <user> <reason>
WALLOPS
- Sends a "message" to all those with the umode +w. Only IRCops can send wallops, while anyone can view them.
Syntax: WALLOPS <message>
KILL
- Forcefully disconnects a user from an IRC Sever. Can only be used by IRCops.
Syntax: KILL <user> <reason>
Example: KILL Clone5 Cloning is not allowed
AWAY
- Sets your online status to "away".
Syntax: AWAY <reason> (AWAY without a reason will unset you away)
Example: AWAY Walking the dog...
SQUIT
- Disconnects an IRC Server from the network
Syntax: SQUIT <server>
Example: SQUIT leaf.*
WHO
- Searches user information (-i users only) for supplied information. IRCops are a ble to search +i users.
Syntax: WHO <search>
Example: WHO *.aol.com
WHOWAS
- Retrieves previous 'WHOIS' information for users no longer connected to the server.
Syntax: WHOWAS <nickname>
Example: WHOWAS Stskeeps
LIST
- Provides a complete listing of all channels on the network. If a search string is specified, it will only show those matching the search string.
Syntax: LIST <search string>
Example: LIST
Example: LIST *ircd*
NAMES
- Provides a list of users on the specified channel.
Syntax: NAMES <channel>
Example: NAMES #help
OPER
- Attempts to give a user IRCop status.
Syntax: OPER <uid> <pass>
Example: OPER codemastr codeit
CONNECT
- Links another IRC server to the one you are currently on. Remote connections are also possible.
Syntax: CONNECT <server>
Syntax: <CONNECT> <hub> <port> <leaf>
Example: CONNECT leaf.*
Example: CONNECT hub.* 6667 leaf.*
VERSION
- Provides version information of the IRCD software in usage.
Syntax: VERSION
STATS
- Provides certain statistical information about the server (for example, u will provide uptime information).
Syntax: STATS <letter>
Example: STATS u
LINKS
- Lists all of the servers currently linked to the network.
Syntax: LINKS
ADMIN
- Provides administrative information regarding the server.
Syntax: ADMIN <server>
SAMODE
- Allowed a services administrator to change the mode on a channel, without having operator status.
Syntax: SAMODE <channel> <mode>
Example: SAMODE #UnrealIRCD +m
SVSKILL
- Can only be used by a U:Lined server. Forcefully disconnects a user from the network.
Syntax: SVSKILL <user> <reason>
Example: SVSKILL codemastr Goodbye
SVSNOOP
- Can only be used by a U:Lined server. Enabled or disables whether Global IRCop functions exist on the server in question or not.
Syntax: SVSNOOP <server> <+/->
Example: SVSNOOP leaf.* -
MOTD
- Displays the Message of the Day.
Syntax: MOTD
Syntax: MOTD <server>
KLINE
- "Bans" a hostmask from connection to the IRC server.
Syntax: KLINE <hostmask> <reason>
Example: KLINE *@*.aol.com Abuse
UNKLINE
- Removes a k:line from the server.
Syntax: UNKLINE <hostmask>
Example: UNKLINE *@*.aol.com
ZLINE
- Disables all access to the IRC server from a specified IP.
Syntax: ZLINE <ip>
Example: ZLINE 127.0.0.1
UNZLINE
- Removes a currently active z:Line.
Syntax: UNZLINE <ip>
Example: ZLINE 127.0.0.1
GLOBOPS
- Sends a global "message" to all IRCops. Only viewable by IRCops (unlike WallOps, which can be viewed by normal users).
Syntax: GLOBOPS <message>
Example: GLOBOPS Going to be akilling those clones...
CHATOPS
- GLOBOPS is usually reserved for important network information. Therefore, for Oper Chat, CHATOPS was invented. IRCops with the +c flag enabled will be able to send/receive CHATOPS messages.
Syntax: CHATOPS <message>
Example: CHATOPS How's everyone doing today?
LOCOPS
- Similar to GLOBOPS, except only received by those IRCops local to your server.
Syntax: LOCOPS <message>
Example: LOCOPS Going to be adding a temp k:line for that user...
REHASH
- Prompts the server to reread its configuration file (ircd.conf). Will also remove any temporarly lines (i.e. k:line).
Syntax: REHASH
RESTART
- Kills and restarts the irc daemon, disconnecting all users currently on that server.
Syntax: RESTART
Syntax: RESTART <password>
DIE
- Kills the irc daemon, disconnecting all users currently on that server.
Syntax: DIE
Syntax: DIE <password>
RULES
- Reads the rules.conf file and sends the contents to the user.
Syntax: RULES
MAP
- Provides a "network map" of the IRC network. Mainly used for routing purposes.
Syntax: MAP
DALINFO
- Original DALnet ircd credits.
Syntax: DALINFO
MKPASSWD
- Used for generating an encrypted password. Mainly used for encrypted O:Line passwords.
Syntax: MKPASSWD <password>
Example: MKPASSWD codeit
ADDLINE
- Adds a line to the server's ircd.conf file. After added, you must REHASH the server for it to take affect.
Syntax: ADDLINE <line>
Example: ADDLINE C:127.0.0.1:server.dal.net:linking:7325:50
TECHAT
- Similar to CHATOPS, but only Technical Admins are able to send/receive messages on this "channel".
Syntax: TECHAT <message>
Example: TECHAT What do you think of the new routing map?
NACHAT
- Similar to CHATOPS (and TECHAT), but only Network Admins are able to send/recieve messages.
Syntax: NACHAT <message>
Example: NACHAT Linking a new server in a couple minutes...
KNOCK
- For channels which are invite only, you can "knock" on the channel to request an invite.
Syntax: KNOCK <channel> <message>
Example: KNOCK #secret_chan I'm an op, let me in!
CREDITS
- Credits for Unreal IRCD.
Syntax: CREDITS
LICENSE
- GPL information.
Syntax: LICENSE
SVSJOIN
- Forces a user to join a channel. Can only be used by a U:Lined server.
Syntax: SVSJOIN <nick> <channel>
Example: SVSJOIN codemastr #jail
SAJOIN
- Forces a user to join a channel. Can only be used by a Services Admin.
Syntax: SAJOIN <nick> <channel>
Example: SAJOIN Stskeeps #OperHelp
SVSPART
- Forces a user to leave a channel. Can only be used by a U:Lined server.
Syntax: SVSPART <nick> <channel>
Example: SVSPART codemastr #jail
SAPART
- Forces a user to leave a channel. Can only be used by a Services Admin.
Syntax: SAPART <nick> <channel>
Example: SAPART Stskeeps #OperHelp
SETHOST
- Changes the hostname of yourself. Only available to IRCops.
Syntax: SETHOST <host>
Example: SETHOST coder.tspre.org
SETIDENT
- Changes the ident of yourself. Only available to IRCops.
Syntax: SETIDENT <ident>
Example: SETIDENT coder
SETNAME
- Changes the "IRC Name" (or "Real Name") of yourself. Available to everyone.
Syntax: SETNAME <name>
Example: SETNAME Unreal Coding Team Member
CHGHOST
- Changes the hostname of a user currently on the IRC network. Only available to IRCops.
Syntax: CHGHOST <nick> <host>
Example: CHGHOST codemastr coder.tspre.org
CHGIDENT
- Changes the ident of a user currently on the IRC network. Only available to IRCops.
Syntax: CHGIDENT <nick> <ident>
Example: CHGIDENT codemastr coder
CHGNAME
- Changes the "IRC Name" (or "Real Name") of a user currently on the IRC network. Only available to IRCops.
Syntax: CHGNAME <nick> <name>
Example: CHGNAME codemastr Unreal Coding Team Member
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==[ IMPORTANT MESSAGE ABOUT DISABLING NOSPOOF ]==
Disabling NOSPOOF at windows (w9x, nt, w2k, xp) is NOT recommended since this
will allow users to use "spoofed hosts" (like the IP of someone you trust).
If you got problems with NOSPOOF fix your client (bot?) instead (you should
PONG back to the initial PING at connect).
==[ HOW TO COMPILE UNREALIRCD WITHOUT SSL AT WINDOWS ]==
First of all you need Microsoft Visual C++, compiling with cygwin
is not supported.
== "old" VC++ 6.0 ==
1. You need the Platform SDK (PSDK)
Grab it at: http://www.microsoft.com/msdownload/platformsdk/sdkupdate/ ->
core sdk -> install this sdk.
Note that this can take some time to download because it's >200Mb
(450mb installed) [!].
2. To compile:
start -> programs -> platform sdk blabla -> open build env. -> (choose os) ->
set blabla build env (debug). This will launch a DOS window.
3. Go to your UnrealIrcd dir (like: cd \dev\unreal3.2) and then compile with:
nmake -f makefile.win32
This will generate a wircd.exe and unreal.exe
4. Copy the src\win32\tre.dll to your UnrealIrcd main dir.
5. Done!
== VC++ 7.x (.NET) ==
1. Start the Visual Studio .NET Command Prompt
2. Go to your UnrealIrcd dir (like: cd \dev\unreal3.2) and then compile with:
nmake -f makefile.win32
This will generate a wircd.exe and unreal.exe
3. Copy the src\win32\tre.dll to your UnrealIrcd main dir.
4. Done!
==[ HOW TO COMPILE UNREALIRCD WITH SSL AT WINDOWS ]==
Ouch, that's much work ;).
You need to compile openssl yourself.
Then have a look at makefile.win32 for instruction on how
to enable / specify path / etc...
DO NOT ask us for help with compiling openssl!
==[ AND ZIP LINKS SUPPORT? ]==
See makefile.win32 for instructions.
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/*
* Example set {} block
*/
set {
/*
* This is the mail users will get shown when k-lined
*/
kline-address "mail.to.mail.to";
/*
* What modes will users get when connecting to this server
*/
modes-on-connect "+ix";
/* What channels users will autojoin */
auto-join "0";
/* What channels opers will autojoin on connect*/
oper-auto-join "0";
dns {
/* What IP has our DNS server got? */
nameserver 127.0.0.1;
/* How long time will we wait for each attempt? */
timeout 2s;
/* How many attempts will we do */
retries 2s;
};
options {
enable-opermotd;
enable-chatops;
hide-ulines;
// webtv-support;
identd-check;
};
/*
* How many channels each user can join
*/
maxchannelsperuser 10;
/*
* This is a new thing in Unreal3.2.
* You _need_ to make three numbers up, bigger than 100000
* These MUST be the SAME on EVERY server in your NETWORK
* If people discover these keys, it is easier for them to crack
* the +x algoritm.
*/
cloak-keys
{
0;
0;
0;
};
};
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[ $Id$ ]
UnrealIRCd FAQ
Made by Stskeeps
This file will contain frequently asked questions about
Unreal IRCd. If you need more help email stskeeps@tspre.org
1) * I compile and everything seems fine during the compiling, but when it
comes time for the program to link, I get errors complaining about dns and
res things. What causes this?
A: You need to make sure -lresolv is included in the "extra libraries"
option of ./Config (or IRCDLIBS in top-level makefile)
2) * When I start up the IRCd it complains about something with chdir()?
A: You need to make sure the right directory is specified when you was
asked about "What directory are all the server configuration files in?"
./Config question
3) The server says like:
*** Link server1 -> server2 is now synced [secs: 30 recv: 130.4 sent: 120.0]
when I link two servers together, what does that mean?
A: That means the link is "synced" (all infodata transfered about the server).
The "secs" (30 in this example) means it took 30 seconds to do the sync
"recv: 130.4" means there was recieved 130 KiloBytes and 4 bytes.
"sent: 120.0" means there was sent 120 kilobytes from my side.
4) What is a negative TS split?
A: Every computer/server has got a time (so they can do TimeStamps) ..
When the clock on the computer is set wrong and the computer it links
upto is wrong it creates a Negative TS split (means time is lower it
actually is. How to fix this is contacting the root of the machine
and ask him to fix the time (when you made sure it's YOUR server that's
wrong)
5) What is an uProtocol ?
A: UnrealIRCd uses numbers to check if a link is compatible with itself
F.x Unreal v2.1.3 has got number 2103 while version 2.1 only has got
2100 - This means .. if the number is lower/higher than the uProtocol
the server uses, it's an incompatible link (of some reasons)
6) How does T:Lines work and what are they?
A: T:Lines is a new Unreal feature that makes it able to show different
MOTDs and RULES to people who matches a certain hostmask . Lemme show you some examples:
T:*.dk:motds/danish.motd:rules/danish.rules
T:*.fr:motds/french.motd:rules/french.rules
This will get people from Denmark to see the "Danish" MOTD and the "Dandish" RULLES
and people from France to see the French ones:)
NOTE: T:Lines are read up side down so if you have a T:*:ircd.motd:ircd.rules in the bottom
it should be at the top so the other motd lines can work as well
7) Where can i download updates to Unreal?
A: Mostly you can download the newest version at
http://www.unrealircd.com
Versions may be spewed out regulary due to new features and bugs..
10) Hosts show up as (null).network.net !!
A: This is because you have forgotten to include the network file.
The correct form is (in unrealircd.conf)
Include ..........: <network file>
If this doesn't work .. seek me at irc.ircsystems.net #unrealircd
12) My IRCd which runs on a FreeBSD says something about FDs and
Max: 0 What shall I do??
A: Well it's somekinda bug but you can workaround it by removing those
lines in src/s_bsd.c: (init_sys())
<- snippet 1 ->
#ifdef RLIMIT_FD_MAX
struct rlimit limit;
int pid;
if (!getrlimit(RLIMIT_FD_MAX, &limit))
{
# ifdef pyr
if (limit.rlim_cur < MAXCONNECTIONS)
#else
if (limit.rlim_max < MAXCONNECTIONS)
# endif
{
(void)fprintf(stderr,"ircd fd table too big\n");
(void)fprintf(stderr,"Hard Limit: %d IRC max: %d\n",
limit.rlim_max, MAXCONNECTIONS);
(void)fprintf(stderr,"Fix MAXCONNECTIONS\n");
exit(-1);
}
# ifndef pyr
limit.rlim_cur = limit.rlim_max; /* make soft limit the max */
if (setrlimit(RLIMIT_FD_MAX, &limit) == -1)
{
(void)fprintf(stderr,"error setting max fd's to %d\n",
limit.rlim_cur);
exit(-1);
}
# endif
}
#endif
<-snippet 2->
#ifdef sequent
# ifndef DYNIXPTX
int fd_limit;
fd_limit = setdtablesize(MAXCONNECTIONS + 1);
if (fd_limit < MAXCONNECTIONS)
{
(void)fprintf(stderr,"ircd fd table too big\n");
(void)fprintf(stderr,"Hard Limit: %d IRC max: %d\n",
fd_limit, MAXCONNECTIONS);
(void)fprintf(stderr,"Fix MAXCONNECTIONS\n");
exit(-1);
}
# endif
#endif
13) I run debian-sparc and i get errors when compiling in match.c
What should I do?
A: If it says like this
<-snippet->
match.c: In function 'myncmp':
match.c:247: argument 'str1' doesn't match prototype
/usr/include/string.h:255: prototype declaration
match.c:247: argument 'str2' doesn't match prototype
/usr/include/string.h:255: prototype declaration
match.c:247: argument 'n' doesn't match prototype
/usr/include/string.h:255: prototype declaration
<-end of snippet>
Then go into include/setup.h and add this line:
#define GOT_STRCASECMP
(C) Carsten Munk 1999-2000
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RPL_PROTOCTL (RPL_ISUPPORT):
version: 2.1+ (new version: 3.1+)
This sends a numeric during client signon that lists various features that
Unreal supports. This allows client and script writers to know what features
they can use, and various parameters about the irc server. The numeric
used is '005' to try and maintain some semblance of compatibility with
DALnet which has a similar feature. The 005 numeric may be split across
multiple lines if the length exceeds 512 characters.
The format is:
:servername 005 target feature1 feature2... :are supported by this server.
:servername 005 target feature200... :are supported by this server.
features are either a word describing the feature eg: 'SILENCE', or a word
describing the feature and an equals and a list of parameters.
eg: SILENCE=15 (says that we support silence, and we support up to 15 of
them per user), or FOO=12,3 (says we support FOO with parameters 12 and 3)
for example ircu2.10.08 lists:
:test.undernet.org 005 test SILENCE=15 WHOX WALLCHOPS USERIP CPRIVMSG
CNOTICE MODES=6 MAXCHANNELS=10 MAXBANS=30 NICKLEN=9 TOPICLEN=160
KICKLEN=160
-------------------------------------------------------------------------
UnrealIRCd Supports:
:unreal.server 005 nick MAP KNOCK SAFELIST HCN WATCH=%i SILENCE=%i MODES=%i
MAXCHANNELS=%i MAXBANS=%i NICKLEN=%i TOPICLEN=%i
KICKLEN=%i CHANTYPES=# PREFIX=%s :are supported by this server
Feature "MAP"
-------------
/map shows the servers as the server percieves them, who's connected
to who in a pretty display, with number of users attached to each server
Numerics used:
RPL_MAP (006)
RPL_MAPEND (007)
Feature "KNOCK"
---------------
Command: /KNOCK #Channel :<Reason>
This command will only work if you are not a member of the channel and the
+K (No knocks) mode is not on, and the channel is not +i (and you are not
banned). This will send a notice to ops in the channel, about that the user
"knocked".
Feature "SAFELIST"
------------------
This note means that the user will not get disconnected when doing a /list,
as some IRC networks do
Feature "HCN"
-------------
This is a special feature that you activate using /protoctl +HCN,
that will cause +c notices when being oper, being in the Hybrid IRCd style
Feature "WATCH"
---------------
Parameters: How many watch entries are possible
This will ensure the server is able to do the DALnet WATCH command
Feature "SILENCE"
-----------------
Parameters: How many silence entries you can have
Version: unknown, ircu2.9.32 at least.
Silence is a server side ignore. You can /silence +hostmask or
/silence +nick, to add someone to your silence list, or use /silence
-hostmask to remove it. /silence will list your 'silence list'.
you can /silence nick, to see someone elses silence list (useful for
helping someone). Silence is preferably used as a last resort as it
tends to use server CPU time.
Syntax:
SILENCE +hostmask
SILENCE +nick
SILENCE -hostmask
SILENCE -nick
SILENCE nick
reply:
RPL_SILELIST 217
RPL_ENDOFSILELIST 218
Feature/Modifier "MODES"
------------------------
Parameters: How many modes with parameters you can use in one /mode buffer
Feature/Modifier "MAXCHANNELS"
------------------------------
Parameters: How many channels a normal user can join (opers may have
unlimited)
Feature/Modifier "MAXBANS"
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.\" $Id$
.TH IRC 1 "7 October 1990"
.SH NAME
irc \- User Interface to Internet Relay Chat Protocol
.SH SYNOPSIS
\fBirc\fP [\fB-p\fP \fIportnum\fP] [\fB-c\fP \fIchannel\fP] [ \fInickname\fP [ \fIserver\fP ]]
.SH DESCRIPTION
.LP
\fBIrc\fP is a user interface to the Internet Relay Chat, a CB-like
interactive discussion environment. It is structured into \fIchannels\fP,
which are public discussion forums, and also allows for private intercommunication.
Each participant has a \fInickname\fP, which is the one specified in the command
line or else his login name.
.LP
Once invoked, \fBirc\fP connects as a client to the specified server,
\fIserver\fP or to the default one (see below). The screen splits into a dialogue
window (the major part
of the screen) and a command line, from which messages can be sent and
commands given to control irc.
.SH COMMAND SYNTAX
The syntax of irc commands is of the form \fB/COMMAND\fP. The most notable
ones are listed below. For an uptodate list, use the \fBHELP\fP command
of \fBirc\fP. Case is ignored.
.IP "\fB/ADMIN\fR [\fIserver\fP]"
Prints administrative information about an IRC \fIserver\fP.
.IP "\fB/AWAY\fP [\fImessage\fP]"
Mark yourself as being away (with an automatic reply \fImessage\fP
if specified)
.IP "\fB/BYE\fR, \fB/EXIT\fR, \fB/QUIT\fR"
Terminate the session
.IP "\fB/CHANNEL\fR [\fIchannel\fP]"
Join another \fIchannel\fP
.IP "\fB/CLEAR\fR"
Clear the screen
.IP "\fB/HELP\fR [\fIcommand\fP]"
Display a brief description of the \fIcommand\fP (or list all commands, if none
specified).
.IP "\fB/SUMMON\fR \fIuser\fP"
Allows to summon a \fIuser\fP specified as a full Internet address, i.e.,
\fIlogin@host.domain\fP, to an IRC dialogue session (in much the same
way as the talk(1) command). It is usable ONLY if the irc daemon runs on
the target machine (host.domain).
.IP "\fB/TOPIC\fR \fItopic\fP"
Sets the \fItopic\fP for the current channel
.IP "\fB/WHO\fR [\fIchannel\fP|*]"
Lists all users of IRC if no argument, of the specified \fIchannel\fP or of the
current channel (*).
.SH ARGUMENTS
.IP "\fB-p\fP \fIportnum\fP"
TCP/IP "port number. Default is 6667 and this option should seldom if ever"
be used.
.IP "\fB-c\fP \fIchannel\fP"
\fIChannel\fP number to join upon beginning of the session. Default is no channel.
.IP "\fInickname\fP"
\fINickname\fP used in the session (can be changed with the \fB/NICK\fP command).
Default is user login name.
.IP "\fIserver\fP"
\fIServer\fP to connect to. Default is specified in the irc system configuration
file, and can be superseded with the environment variable IRCSERVER.
.SH EXAMPLE
.RS
.nf
tolmoon% \fBirc -p6667 Wizard tolsun\fP
.fi
.RE
.LP
connects you to irc server in host tolsun (port 6667) with nickname Wizard
.SH COPYRIGHT
Copyright (c) 1988 University of Oulu, Computing Center, Finland.
.nf
Copyright (c) 1988,1989,1990 Jarkko Oikarinen
.nf
All rights reserved.
For full COPYRIGHT see LICENSE file with IRC package.
.SH "SEE ALSO"
ircd(8)
.SH BUGS
What bugs ?
.SH AUTHOR
Jarkko Oikarinen <jto@tolsun.oulu.fi>
.nf
Manual page updated by Michel Fingerhut <Michel.Fingerhut@ircam.fr>
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.\" $Id$
.TH IRCD 8 "29 March 1989"
.SH NAME
ircd \- The Internet Relay Chat Program Server
.SH SYNOPSIS
.hy 0
.IP \fBircd\fP
[-a] [-c] [-i] [-o] [-q] [-t] [-d directory]
[-f configfile] [-x debuglevel] [-h hostname] [-p portnum]
.SH DESCRIPTION
.LP
\fIircd\fP is the server (daemon) program for the Internet Relay Chat
Program. The \fIircd\fP is a server in that its function is to "serve"
the client program \fIirc(1)\fP with messages and commands. All commands
and user messages are passed directly to the \fIircd\fP for processing
and relaying to other ircd sites. The \fIirc(1)\fP program depends upon
there being an \fIircd\fP server running somewhere (either on your local
UNIX site or a remote ircd site) so that it will have somewhere to connect
to and thus allow the user to begin talking to other users.
.SH OPTIONS
.TP
.B \-d directory
This option tells the server to change to that directory and use
that as a reference point when opening \fIircd.conf\fP and other startup
files.
.TP
.B \-o
Starts up a local ircdaemon. Standard input can be used to send IRC
commands to the daemon. The user logging in from standard input will
be given operator privileges on this local ircd. If ircd is a setuid program,
it will call setuid(getuid()) before going to local mode. This option
can be used in inetd.conf to allow users to open their own irc clients
by simply connecting their clients to the correct ports. For example:
.TP
.B
irc stream tcp nowait irc /etc/ircd ircd \\-f/etc/ircd.conf \\-o
allows users connecting to irc port (specified in /etc/services) to start
up their own ircdaemon. The configuration file should be used to check from
which hosts these connections are allowed from. This option also turns
on the autodie option -a.
.TP
.B \-a
Instructs the server to automatically die off if it loses all it's clients.
.TP
.B \-t
Instructs the server to direct debugging output to standard output.
.TP
.B \-x#
Defines the debuglevel for ircd. The higher the debuglevel, the more stuff
gets directed to debugging file (or standard output if -t option was used
as well).
.TP
.B \-i
The server was started by inetd and it should start accepting connections
from standard input. The following inetd.conf-line could be used to start
up ircd automatically when needed:
.TP
.B
ircd stream tcp wait irc /etc/ircd ircd \-i
allows inetd to start up ircd on request.
.TP
.B \-f filename
Specifies the ircd.conf file to be used for this ircdaemon. The option
is used to override the default ircd.conf given at compile time.
.TP
.B \-c
This flag must be given if you are running ircd from \fI/dev/console\fP or
any other situation where fd 0 isnt a tty and you want the server to fork
off and run in the background. This needs to be given if you are starting
\fIircd\fP from an \fIrc\fP (such as \fI/etc/rc.local\fP) file.
.TP
.B \-q
Using the -q option stops the server from doing DNS lookups on all the
servers in your \fIircd.conf\fP file when it boots. This can take a lengthy
amount of time if you have a large number of servers and they are not all
close by.
.TP
.B \-h hostname
Allows the user to manually set the server name at startup. The default
name is hostname.domainname.
.B \-p portname
Specifies the port where the daemon should start waiting for connections.
This overrides the default which is given at compile time.
.TP
.SH
If you plan to connect your \fIircd\fP server to an existing Irc-Network,
you will need to alter your local IRC CONFIGURATION FILE (typically named
"ircd.conf") so that it will accept and make connections to other \fIircd\fP
servers. This file contains the hostnames, Network Addresses, and sometimes
passwords for connections to other ircds around the world. Because
description of the actual file format of the "ircs.conf" file is beyond the
scope of this document, please refer to the file INSTALL in the IRC source
files documentation directory.
.LP
BOOTING THE SERVER: The \fIircd\fP server can be started as part of the
UNIX boot procedure or just by placing the server into Unix Background.
Keep in mind that if it is *not* part of your UNIXES Boot-up procedure
then you will have to manually start the \fIircd\fP server each time your
UNIX is rebooted. This means if your UNIX is prone to crashing
or going for for repairs a lot it would make sense to start the \fIircd\fP
server as part of your UNIX bootup procedure. In some cases the \fIirc(1)\fP
will automatically attempt to boot the \fIircd\fP server if the user is
on the SAME UNIX that the \fIircd\fP is supposed to be running on. If the
\fIirc(1)\fP cannot connect to the \fIircd\fP server it will try to start
the server on it's own and will then try to reconnect to the newly booted
\fIircd\fP server.
.SH EXAMPLE
.RS
.nf
tolsun% \fBircd\fP
.fi
.RE
.LP
Places \fIircd\fP into UNIX Background and starts up the server for use.
Note: You do not have to add the "&" to this command, the program will
automatically detach itself from tty.
.SH COPYRIGHT
(c) 1988,1989 University of Oulu, Computing Center, Finland,
.LP
(c) 1988,1989 Department of Information Processing Science,
University of Oulu, Finland
.LP
(c) 1988,1989,1990,1991 Jarkko Oikarinen
.LP
For full COPYRIGHT see LICENSE file with IRC package.
.LP
.RE
.SH FILES
/etc/utmp
"irc.conf"
.SH "SEE ALSO"
irc(1)
.SH BUGS
None... ;-) if somebody finds one, please inform author
.SH AUTHOR
Jarkko Oikarinen, currently jto@tolsun.oulu.fi,
manual page written by Jeff Trim, jtrim@orion.cair.du.edu,
later modified by jto@tolsun.oulu.fi.
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[ $Id$ ]
The following macros are included in "ircd.m4" for use with the m4 text
preprocessor. "ircd.m4" is parsed before the IRC server conf file so they
are all available for use with that.
NOTE: The "ircd.m4" file is *ONLY* created by a "make install".
VERSION - current version string as in patchlevel.h
DEBUGMODE - if DEBUGMODE is define in config.h, is also defined for m4.
HOSTNAME - taken from hostname(1)
USER - username of person doing the "make install"
PORT - default port number as in config.h
PFREQ - default ping frequency as in config.h
CFREQ - default connect frequency as in config.h
MAXSENDQ - default max sendq as in config.h
CL - use this to wrap a class number
HOST - use this to wrap a hostname
HOSTM - use this to wrap the hostmask number in N-lines
ID - when wrapping the host field in an I-line, causes ident string return
to be used instead of user supplised username.
PASS - use this to wrap passwords in C/N/I/O lines
PING - use this to wrap the ping value in Y-lines
APORT - use this to wrap the port number in I-lines
CPORT - use this to wrap the port number in C-lines
SERV - use this to wrap server names
You might use some of these as
C:foo.bar.edu:PASS(boo):foo.bar.edu:APORT(6667)
I:ID(128.250.*)::ID(*.mu.oz.au):CPORT(6667)
In addition to these (rather weak macros), some more complete ones are
defined which already perform the above.
ADMIN - provide fields to it as you would an A-line
ALLOW - provide fields to it as you would an N-line
BAN - provide fields to it as you would an K-line
CLASS - provide fields to it as you would an Y-line
CLIENT - provide fields to it as you would an I-line
CONNECT - provide fields to it as you would an C-line
ME - provide fields to it as you would an M-line
HUB - first parameter is server you want to hub, second is optional and is
a mask against which other servers introduced must match against.
LEAF - works like HUB, except that the mask is matched against server names
to check if the link should be dropped.
SERVER - uses 6 fields, the first 4 as are found in an N-line, the last two
should be as you would use in a C-line. It expands out to provide
both a C and N line.
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[ $Id$ ]
From: Carlo Kid - Runaway <carlo@sg.tn.tudelft.nl>
Subject: GUIDE for compiling your server
To: wastelanders@rush.cc.edu (New Wastelanders MailingList)
Date: Thu, 26 May 94 13:44:10 METDST
Cc: carlo@sg.tn.tudelft.nl
Mailer: Elm [revision: 66.33]
Status: RO
GUIDE for compiling your server, by Runaway
===============================================
First of all you must get all the files you need, as an example
I will explain how to compile irc2.8.19.U3.2.
The files you'll need in general are:
- irc2.8.19.U3.2.tar.gz
Or, when you already have an older version -say irc2.8.19.U3.1- a patch:
- irc2.8.19.U3.1-2.patch
It is possible you need more then one patch, especially when you already
upgraded more often. But in that case you already have those old patches.
Of course, in that case, you also already have the old directory tree:
/home..../yourname/....ircd/irc2.8.19.U3.1/
Scripts, patches and directory trees
====================================
It is good practise to:
1) Call the directory tree after the version
2) Let this directory ONLY contain what comes with the .tar.gz file!
Thus: Do NOT put ircd.conf, or any patches etc in it!!!
In general, you must be able to delete this whole directory tree
when you still have the original .tar.gz file and patches applied to it.
3) Put it in a directory ending on /ircd, THIS directory will contain
your ircd.motd, ircd.pid, ircd.conf and patches...
So, you end up with:
...ircd/irc2.8.19.U3.1-2.patch
...ircd/irc2.8.19.U3.1.tar.gz
or just:
...ircd/irc2.8.19.U3.2.tar.gz
at once.
Before you can delete the old directory tree, you must be SURE to save
everything thats in it. This is thus the .tar.gz file, all patches but
ALSO the following files:
Makefile
include/config.h
include/setup.h
You should always keep a copy of those files OUTSIDE the irc2.8.19.U3.2/
directory tree. For instance:
...ircd/irc.personal/Makefile
...ircd/irc.personal/include/config.h
...ircd/irc.personal/include/setup.h
To make these backups easy, you should make a script, called backup.personal
containing:
cp Makefile ../irc.personal/Makefile
cp include/config.h ../irc.personal/include/config.h
cp include/setup.h ../irc.personal/include/setup.h
If you also change anything in the other Makefiles (ircd/Makefile and
common/Makefile) you can add those too. Be sure to make the directories
by hand first.
Make the script 'backup.personal' executable with:
chmod 700 backup.personal
You must be able to run it from any directory, so put it in your ..bin/
Ok... so now you have a backup of everything. If you wanted to start
ALL over you could delete the directory tree, unzip and untar the archive
again, apply all patches to it, change the Makefile and config.h again,
put setup.h back, recompile and reinstall.
In some cases it is easy to do this with an other script, I call it 'repatch',
it provides you with an easy-to-change overview of the patched you have used.
Here is how my 'repatch' looks now (it is located in .../ircd/repatch).
cd ~/irc/ircd
rm -rf irc2.8.19 irc2.8.19.U3.2
zcat irc2.8.19.tar.gz | tar xf -
mv irc2.8.19 irc2.8.19.U3.2
cd irc2.8.19.U3.2
#patch -p1 < ../Makefile.config.h.patch 2> ../patch.out
#cp ../setup.h include/setup.h
patch -p1 < ../irc2.8.19-TSpre8.2.patch 2>> ../patch.out
patch -p1 < ../irc2.8.19.TSpre8-note.patch 2>> ../patch.out
patch -p1 < ../irc2.8.19.TSpre8-wallops.patch 2>> ../patch.out
patch -p1 < ../irc2.8.19.TSpre8-bquiet.patch 2>> ../patch.out
patch -p1 < ../irc2.8.19.TSpre8-silence.2.patch 2>> ../patch.out
#patch -p1 < ../irc2.8.19.U3-ban.patch 2>> ../patch.out
make clean
vi include/patchlevel.h
grep -e '\.rej' -e '[Ff]ail' -e fuzz ../patch.out
As you can see I commented out the patches Makefile.config.h.patch and
irc2.8.19.U3-ban.patch, and don't copy setup.h here. This is because
I wanted to make a virgin .U3.2.tar.gz for distribution via ftp-sites.
If I change the name of the directory, I have to change it in three
places :/
This script forces me to edit the patchlevel.h :) :)
The last grep warns me if anything went wrong with the patches.
Moreover, as you can see, I have a 'Makefile.config.h.patch'.
You should make your own as soon as you completely installed
and tested your server. It is very handy for re-installing a new
version.
To make this patch, edit the Makefile's and and config.h and type:
backup.personal
cd ..
rm -rf irc2.8.19
zcat irc2.8.19.tar.gz | tar xf -
diff -rc irc2.8.19 irc.personal > Makefile.config.h.patch
Check it with an editor if it looks ok. In the above, 'irc2.8.19.tar.gz'
is the virgin 'Avalon' version, I change the Makefiles in the .U3
however also, so you might wanna use the virgin .U3.2.tar.gz.
Starting ALL over (or begining for the first time)
==================================================
This is about EDITTING the Makefile(s) and config.h, and creating the
setup.h for the first time.
2.8.19 is different from 2.8.16 and before. You will have to EDIT the
Makefile and config.h that comes with the distribution. You can NOT
use the old Makefile and config.h you had !
First write down the path you want to use where you are going to put
the ircd.conf etc...
Edit the Makefile. Comments are in it. You should simply define that
what is needed for your Operating System.
Then edit the config.h
Then run ./Config to create setup.h ... at first simply hit return all the
time. If you insist on using gcc instead of cc, you must edit that in your
Makefile BEFORE running setup.h. You can't change that running Config,
although it asks for it. If you have more then one cc, you can add the
right path to in the Makefile (if it uses the wrong one).
Since U3.2, I changed the Makefile and config.h a little. The changes are:
- I added note.o to the dependency
- I added *.orig files to the 'make clean' (otherwise the *.orig generated
by some 'patch' programs will be left).
If you want this too, and you have .U3.1, you can get the patch from
sg.tn.tudelft.nl (file: Makefile.conf.U3.patch).
As soon as you are done, run backup.personal. To stay up to date with your
backup.
Then make the Makefile.conf.patch as described above. (or wait with that
till you are sure it works... otherwise it might be done more then once
which is a waste of time).
Special remarks
---------------
Makefile:
First occurance of
CC=cc
Change this NOT if you want another compiler, add another CC= later, close
to your OS specific #defines...
# IRCDDIR must be the same as DPATH in include/config.h
#
IRCDDIR=/sb/users/carlo/irc/ircd
Make sure you use the same path in the config.h :)
SUBDIRS=common ircd
By removing the 'irc' from this line, you stop 'make' from making the client
as well.
config.h:
/*
* NOTE: On some systems, valloc() causes many problems.
*/
#undef VALLOC /* Define this if you have valloc(3) */
I never try it, even if I have it.
#define USE_VARARGS
For defines like this, you best check the online manual if you have them
(man vprintf in this case)... I didn't have man page for vscanf() but it
still worked... (I DO have them for vprintf and vsprinf).
#undef DEBUGMODE /* define DEBUGMODE to enable debugging mode.*/
Debug mode uses a lot more memory and is a lot slower. ONLY define
when your server gives problems like crashing/coredumping, or other
things like not wanting to startup etc. In other words: when you are really
*USING* this feature to do DEBUGing !
#define NPATH "/sb/users/carlo/irc/server/Undernet/.ircdnote"
The '#ifdef notdef' '#endif' around NPATH mean: notdef = NOT DEFINED.
You should *never* #define notdef... It is used to "comment out" *examples*.
By defining it, you enable all examples (like making your server SUI :/)
Simply *remove* the lines '#ifdef notdef' and '#endif' around the NPATH.
#define DPATH "/sb/users/carlo/irc/ircd"
Must be the same as in the Makefile!
#define SPATH "/sb/users/carlo/bin/ircd" /* path to server executeable */
This is used when you do a /RESTART. For fast restarting a NEW version (upgrade)you can let this point to a symbolic link, and then change this link to the
new executable. Do a 'restart' and voila...
For instance:
.../bin/ircd.U3.2*
.../bin/ircd -> ircd.U3.2
The last made with:
ln -s ircd.U3.2 ircd
Then when you upgrade:
rm ircd
ln -s ircd.U3.3 ircd
and a /RESTART
#undef CRYPT_LINK_PASSWORD
Make sure your ircd.conf isn't world readable like on pasadena :/
(and on ircserver.et.tudelft.nl once - we DID have to change all passwords
then)
Compiling the server
====================
*** FIRST edit your include/patchlevel.h ***
If you don't want to compile the client, you can change the Makefile
as mentioned above, or type:
make server
After a succesfull compilation (ignore warning ;), you can type
make install
or just
cp ircd/ircd ~/bin/ircd.U3.2
cd ~/bin
chmod 700 ircd.U3.2
rm ircd
ln -s ircd.U3.2 ircd
I changed my Makefile to do the latter thing when I type 'make install'
Then run the server by typing 'ircd'. Don't do this on the
...ircd/irc2.8.19.U3.2/ircd/ directory, because when in your PATH the
'.' comes before your '~/bin' you start up THAT exucutable, disallowing
you to recompile later (text file busy).
Compile errors
==============
If anything goes wrong with note, it most likely is because you
1) Didn't define NPATH correctly
2) Didn't add the note.o to the dependencies.. remove note.o and recompile.
[ For a non-undernet version: irc2.8.19.tar.gz is bugged, get the -note.patch
from ftp.undernet.org. ]
If you get problems while linking saying it has undefined _something
and something is something with 'res', you must add -lresolv to your
IRCDLIBS in the Makefile.
If you get problems with any function beging defines twice are giving
errors like not compatible with previous definition (likely atol() in
note.c), just remove that whole function from the .c file (put #ifdef notdef
around it). You have it already in your system libraries.
Last remarks
============
Add those U: lines!!!
And change your ircd.motd to reflect the new commands/features :)
( /MOTD uxb* -- Nice motd RedRum! :)
-------------------------------------------------------------------
Run
--
-------------------------------------------------------------------------------
| carlo@sg.tn.tudelft.nl | Run @ IRC |
| | Admin of Delft.NL.EU.undernet.org |
| * Don't expect anything of live, | and Ircserver.et.tudelft.nl |
| or you'll miss all the rest of it.| |
-------------------------------------------------------------------------------
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Numeric 005 Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
Numeric 005 allows the server to inform the client of any protocol specific features in the
IRCd. The numeric is sent at connection time immediately after numeric 004. Additionally
the numeric is sent when a /version request is made by a local user, for remote users
numeric 105 is used but contains the same information.
Due to the limit imposed by RFC1459 on both the buffer size (512) and the amount of
parameters that can be sent in a single command (15) a total of 13 parameters may be
specified in each 005. Because of this, a client must be able to accept multiple 005s
consecutively. The format for the 005 message is as follows:
":" <servername> "005" SPACE <nickname> SPACE <token[=value]> SPACE ... ":are supported
by this server"
Currently UnrealIRCd supports several tokens that are included in numeric 005. A list of
all tokens, their respective value and a brief description are listed below.
Token Value Default Value Description
------------------------------------------------------------------------------------------------
MAP none none Informs the client that the /map
command is present.
KNOCK none none Informs the client that the /knock
command is present.
SAFELIST none none The LIST command is sent in
multiple iterations so that the
client's queue does not get filled
causing the user to be killed.
HCN none none The server supports the HCN
(Hybrid Connect Notice) protocol.
MAXCHANNELS number 10 The maximum number of channels a
user may join.
MAXBANS number 60 The maximum number of bans that
may be placed for a channel.
NICKLEN number 30 Maximum length of a user's
nickname.
TOPICLEN number 307 Maximum length of a channel's
topic.
KICKLEN number 307 Maximum length of a kick reason.
MAXTARGETS number 20 Maximum targets for the PRIVMSG
command.
AWAYLEN number 307 Maximum length of an away message.
WALLCHOPS none none Indicates that you may use
NOTICE/PRIVMSG to send to +ohv by
using PRIVMSG/NOTICE [@|%|+]#channel.
WATCH number 128 Indicates the presence of the
WATCH command and specifies the
maximum number of watch entries.
SILENCE number 15 Indicates the maximum number of
entries on the silence list.
MODES number 13 Indicates the number of channel
modes with parameters that may be
sent at one time.
CHANTYPES chars # Indicates the prefixes available
for channels.
PREFIX (modes)prefixes (qaohv)~&@%+ Indicates the modes on a channel
that corespond to the given
nickname prefixes.
CHANMODES A,B,C,D be,k,lfL, Specifies how each channel mode is
psmntirRcOAQKVHGCuzN set/unset. The A section specifies
modes that add a nick/mask to a
list. The B section specifies
modes that require a parameter
to be both set and unset. The C
section specifies modes that
only require a parameter to be
set, and the D section
specifies modes that require no
parameters.
NETWORK string no default value Specifies the name of the
network that the server is
connected to.
CASEMAPPING string ascii Specifies what definition the
server uses when determining if
characters are upper/lowercase
of eachother.
EXTBAN prefix,types ~,cqr Specifies what extbans are
supported by the server. The prefix
defines which character indicates
an extban and the types defines
which extbans the server supports.
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base64 Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
The base64 system used by Unreal is defined as follows:
0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T
U V W X Y Z a b c d e f g h i j k l m n o p q r s t u v w x
y z { }
These numbers are translated to and from their decimal equivilents of 0-64 in order to
provide a shorter way of expressing a number.
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PROTOCTL Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
The PROTOCTL command allows servers to negotiate protocol specific features when a link
occurs. The PROTOCTL command is sent during a link before the SERVER and PASS commands. The
command contains tokens that list what protocols the server supports.
PROTOCTL SPACE <token> SPACE ...
UnrealIRCd supports several tokens that add additional protocol support to the server. A
list of all supported tokens and their function listed below.
Token Description
------------------------------------------------------------------------------------------------
NOQUIT Informs the server it need not send out a QUIT for each user on the server
when an SQUIT occurs. Instead an SQUIT is sent out for each server that has
been disconnected from the network and the server can then assume all users
that were on those servers have left as well.
TOKEN Informs the server that it may send "tokenized commands", that is a shortened
name for the commands. This allows the server to save bandwidth by sending
less information to other servers. See doc/technical/token.txt for a list of
all commands and their respective token.
NICKv2 Notifies the server that it supports the extended NICK command (version 2),
this command allows the server to specify more information in the NICK
command rather than having to send out a NICK, MODE, and CHGHOST
command. This token only affects a NICK command introducing a client, not one
in which a client is changing his/her nickname. The format for a NICKv2 NICK
command is:
:<sender> NICK <nickname> <hops> <TS> <username> <host> <server>
<servicestamp> <umodes> <vhost> :<info>
If the user has no modes set the umodes parameter is a +, if the user has no
vhost set the vhost parameter is an *.
SJOIN SJOIN is an obsolete token that is only supported for backwards
compatibility. It should not be used.
SJOIN2 SJOIN2 is an obsolete token that is only supported for backwards
compatibility. It should not be used.
UMODE2 Informs the server that support for the UMODE2 command exists. The UMODE2
command is a shortened form of the MODE command but only applys to
usermodes. In a normal MODE command, when applied to usermodes, the nickname
is specified two times. Both as the sender prefix and as the first parameter,
UMODE2 solves this problem in order to save bandwidth, the format for UMODE2
is as follows:
:<sender> UMODE2 <modes>
VL Notifies the server that Vline information is included in the info field of
the SERVER command. Vline information consists of the protocol number of the
server and compiletime options supported. This allows denial of a server
based on version and/or features supported. The VL information is passed only
during connection, it is not filtered to other servers on the network, only
the uplink. The syntax for a VL supporting SERVER command is:
SERVER <servername> <hops> :U<protocol>-<versionflags> <info>
If an * appears for either protocol and/or versionflags no Vline checking is
done, this is often used by services programs where support for all versions
is desired. See doc/technical/vl.txt for a list of version flags and protocol
numbers.
SJ3 Notifies the server that the SJOIN command with SJ3 syntax is
supported. SJOIN is used at link time to inform servers about the channels on
the server. It is a combination of the JOIN commands, and MODE commands
associated with distribution of channel information. The syntax for the SJOIN
command with SJ3 syntax is:
:<sender> SJOIN <ts> <chname> [<modes>] [<mode para> ...] :<[[*~@%+]member] ...
[&"ban/except] ...>
The ts parameter is the time at which the channel, chname, was created. The
modes parameter is only included if modes are set, if not modes and mode para
are excluded. If modes exists and modes requiring parameters (+klLf) are set,
one mode para parameter is included for each value. The last parameter
specifies a list of channel members and the channel ban and except list. The
members are listed with the prefixes they have. * = +q, ~ = +a, @ = +o, % =
+h, + = +v. If no prefix is specified for the member then the user is a
normal user. The & prefix is used to denote a +b, and the " prefix denotes a
+e. It is important that if a & or " is encountered that you do not continue
to check that entry for other prefixes as a ban/except may contain *~@
characters which will intefere with prefixes.
When synching, if ts lower than the local value, the information supplied by
the remote server replaces the local (ie remove local +ohv that are not
recorded on the remote server). The opposite is true when the ts is
higher. Bans/excepts do not apply to the previous rule. If the ts is the
same, information is merged therefore the modes from both servers are added
together. If +l is set and both servers have different values, the highest is
choosen, for +f the highest of each param, N:M is chosen, and if one server
has * set, then it is included. For +k and +L the "highest" in a string
comparison is used.
NS When specified informs the server that numeric server names are
supported. Numeric server names are a base64 number that is associated with
each server. This number is used as a shorthand name for the server. It is
used in the server parameter of the NICK command and can also be used in the
prefix for a message. In the event that the prefix is an NS, rather than
using :<sender>, the format is @<ns> the ns should be translated into the
server name so that the message can be processed. The format for a SERVER
message (at sync time) that supports NS is:
SERVER <servername> <hops> :U<protocol>-<versionflags>-<numeric> <info>
The VL protocol must also be supported. The numeric is passed to all servers
on the network through the SERVER command using the syntax:
:<sender> SERVER <servername> <hops> <numeric> :<info>
Note: anywhere a :<sender> is expected an @<ns> may be received if the source
is a server. See doc/technical/base64.txt for information on the base64
system used.
SJB64 This token allows timestamps to be specified in base64 notation to conserve
bandwidth. When SJB64 is supported, anywhere a timestamp can appear may be in
base64 notation. A base64 timestamp is preceeded by a ! to identify that it
is an sjb64 rather than a regular timestamp, if this is the case the
characters following the ! represent the timestamp in base64. See
doc/technical/base64.txt for information on the base64 system used.
ZIP If both servers have this set then the link will be (zlib) compressed after
the SERVER message. If one of the servers does not have ZIP in his PROTOCTL
message then the link stays uncompressed.
TKLEXT This allows 10 instead of 8 parameters in TKL's for spamfilter, see s_kline.c
function m_tkl for more info on this (added in 3.2RC2).
-122
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@@ -1,122 +0,0 @@
Token List (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
Command Token
------------------------------------------------------------------------------------------------
PRIVMSG !
WHO \
WHOIS #
WHOWAS $
USER %
NICK &
SERVER '
LIST (
TOPIC )
INVITE *
VERSION +
QUIT ,
SQUIT -
KILL .
INFO /
LINKS 0
SUMMON 1
STATS 2
USERS 3
HELP 4
HELPOP 4
ERROR 5
AWAY 6
CONNECT 7
PING 8
PONG 9
OPER ;
PASS <
WALLOPS =
TIME >
NAMES ?
ADMIN @
NOTICE B
JOIN C
PART D
LUSERS E
MOTD F
MODE G
KICK H
USERHOST J
ISON K
REHASH O
RESTART P
CLOSE Q
DIE R
HASH S
DNS T
SILENCE U
AKILL V
KLINE W
UNKLINE X
RAKILL Y
GNOTICE Z
GOPER [
GLOBOPS ]
LOCOPS ^
PROTOCTL _
WATCH `
TRACE b
SQLINE c
UNSQLINE d
SVSNICK e
SVSNOOP f
SVSKILL h
SVSMODE n
SAMODE o
CHATOPS p
ZLINE q
UNZLINE r
RULES t
MAP u
SVS2MODE v
DALINFO w
ADCHAT x
MKPASSWD y
ADDLINE z
GLINE }
SETHOST AA
NACHAT AC
SETIDENT AD
SETNAME AE
LAG AF
SDESC AG
KNOCK AI
CREDITS AJ
LICENSE AK
CHGHOST AL
RPING AM
RPONG AN
NETINFO AO
SENDUMODE AP
ADDMODE AQ
ADDOMODE AR
SVSMODE AS
SMO AU
OPERMOTD AV
TSCTL AW
SAJOIN AX
SAPART AY
CHGIDENT AZ
SWHOIS BA
SVSO BB
SVSFLINE BC
TKL BD
VHOST BE
BOTMOTD BF
HTM BH
SHUN BL
SVSJOIN BR
SVSPART BT
SJOIN ~
UMODE2 |
-32
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@@ -1,32 +0,0 @@
VL Information (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(As of Unreal3.2-beta11)
Protocol Version
------------------------------------------------------------------------------------------------
2303 3.2-Selene
2302 3.1.1-Darkshades, 3.1.2-Darkshades, 3.1.3-Komara, 3.1.4-Meadows
2301 3.1-Silverheart
2300 3.0-Morrigana
Flag Description
------------------------------------------------------------------------------------------------
c Server is chrooted
C command line config enabled
D Server is in debugmode
F Using file descriptor lists
h Compiled as a hub
i Shows invisible users in /trace
n NOSPOOF enabled
V Uses valloc()
W Windows version
Y Syslog logging enabled
K No ident checking (?)
6 IPv6 supported
X STRIPBADWORDS enabled (chmode/umode +G)
P Uses poll()
e SSL supported
O OperOverride enabled
o OperOverride without verify
Z Zip links supported
3 3rd party modules (were) loaded
E Extended channel modes supported
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+233
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@@ -0,0 +1,233 @@
/*
* UnrealIRCd Config File - Example for irc.fyremoon.net
*/
// Information about me
me {
// My IRC server name
name "irc.fyremoon.net";
// My infoline
info "Forever is gonna start tonight";
// My numeric
numeric 13;
};
// Who is my admin?
admin {
/* You can put as many lines as you want here */
"Carsten Munk";
"Stskeeps";
"stskeeps@tspre.org";
};
/* We use class names now :)*/
class clients
{
/* How often to ping the user */
pingfreq 90;
/* How many clients allowed in class*/
maxclients 900;
/* Maximum SendQueue */
sendq 100000;
};
class servers
{
pingfreq 90;
maxclients 1;
sendq 1000000;
};
/* The old I:lines */
allow {
/* username mask*/
user *;
/* ip mask */
ip *;
/* hostmask */
hostname *;
/* what class to put them in */
class clients;
// Leave out password to make it passwordless
/* Password to require */
password "moocowsrule";
};
/* /oper <login> (oper <login>)*/
oper stskeeps {
/* What class to put oper in upon opering */
class clients;
/* What userhost masks to allow the IRCop to come from */
from {
userhost *@the.elite-hacker.cx;
userhost *@*.image.dk;
};
/* Password to require */
password "moocow";
/* We use named flags now :) */
flags
{
netadmin;
global;
};
};
/* P:lines, we listen here on IP 127.0.0.1 port 6667 */
listen *:6601
{
options
{
ssl;
serversonly;
};
};
listen *:8067;
listen *:6600;
link irc.hs-bremen.de /* servername */
{
username *; /* usermask */
hostname 194.94.24.40; /* hostmask */
bind-ip *; /* What IP to bind to when connecting */
port 7151; /* What port to connect to, if any */
hub *; /* Is this a hub and what servermasks may it bring in */
// leaf *;
// leaf-depth 2;
password-connect "tdx6667";
password-recieve "tdx6667";
/* for later: class-connect, class-recieve */
class servers;
// rsa-auth "path.to.public.key";
options {
autoconnect;
ssl;
zip;
};
};
/* As many as you like */
ulines {
services.roxnet.org;
stats.roxnet.org;
};
drpass {
restart "time-to-restart"; /* Password to use for /restart */
die "killme"; /* Password to use for /die */
};
/*
* The old T:lines. We however also can use this as auto-join per .domain
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* The old nick Q:lines :) */
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reserved for Services";
};
/* The old Z:lines */
ban ip { mask 195.86.232.81; reason "Delinked server"; };
/* The old server Q:lines */
ban server {
mask eris.berkeley.edu;
reason "Get out of here.";
};
/* The wonderful K:lines */
ban user { mask *tirc@*.saturn.bbn.com; reason "Idiot"; };
/* Bans Realnames, the old n:lines */
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/* Do not ban Stskeeps
* The old E:lines
*/
except ban {
mask *stskeeps@212.*;
};
/* savage-r.*
* the old e: lines
*/
except socks {
mask 216.73.27.177;
};
/* Old vhost.conf */
vhost {
vhost i.hate.microsefrs.com;
userhost *@*.image.dk;
login stskeeps;
password techie;
};
/* You can include other configuration files */
// include "klines.conf";
// Network configuration
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-name "services.roxnet.org";
stats-name "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
prefix_quit "no";
/* on-oper host */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
techadmin "techadmin.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Server specific configuration */
set {
kline-address "stskeeps@roxnet.org";
modes-on-connect "+xwG";
oper-auto-join "#opers";
dns {
nameserver 127.0.0.1;
timeout 2s;
retries 2s;
};
options {
enable-opermotd;
enable-chatops;
hide-ulines;
webtv-support;
identd-check;
};
socks {
ban-message "Insecure SOCKS server";
quit-message "Insecure SOCKS server";
ban-time "4d";
};
maxchannelsperuser 10;
};
+1070
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File diff suppressed because it is too large Load Diff
+21
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@@ -0,0 +1,21 @@
[ $Id$ ]
Dynamic Configuration Guide
Okay first you have to go edit the file "unrealircd.conf" in
the directory "networks/". In that file you see a field with
name "Include" .. if you want to create your own network file
(IRC network specification) you have to write like
"networks/<irc network>.network" like "networks/myircnetwork.network"
If there is already a network file you can just put in the path
like : "networks/dragonwings.org"
If you want to create your own network file
copy the file "template.network" to the name you want to use for
your network file and edit it.
If you experince any problems email me at stskeeps@tspre.org
or try msg me at /server irc.roxnet.org, #unrealircd
My nick is mostly Stskeeps or Techie (or Nightwalker if i had a bad night:P)
--Stskeeps
-3
View File
@@ -136,10 +136,7 @@ int create_client(const char *hostname, const int hostport) {
socket_address hostaddr;
int adlen;
/* winlocal
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) < 0)
*/
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) == -1) // winlocal
fatal("socket");
name_to_number(AF_INET, hostname, hostport, &hostaddr, &adlen);
-128
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@@ -1,128 +0,0 @@
/*
* IRC - Internet Relay Chat, src/modules/channeldumper.c
* (C) 2002 Carsten V. Munk <stskeeps@tspre.org>
*
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#include "proto.h"
#ifdef STRIPBADWORDS
#include "badwords.h"
#endif
#ifdef _WIN32
#include "version.h"
#endif
#ifndef DYNAMIC_LINKING
ModuleHeader channeldumper_Header
#else
#define channeldumper_Header Mod_Header
ModuleHeader Mod_Header
#endif
= {
"channeldumper",
"$Id$",
"Channel dump to text timed",
"3.2-b8-1",
NULL
};
static ModuleInfo ChannelDumperModInfo;
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Init(ModuleInfo *modinfo)
#else
int channeldumper_Init(ModuleInfo *modinfo)
#endif
{
tainted++;
bcopy(modinfo,&ChannelDumperModInfo, modinfo->size);
return MOD_SUCCESS;
}
EVENT(e_channeldump);
static Event *ChannelDumpEvent = NULL;
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Load(int module_load)
#else
int channeldumper_Load(int module_load)
#endif
{
LockEventSystem();
ChannelDumpEvent = EventAddEx(ChannelDumperModInfo.handle, "e_channeldump", 5, 0, e_channeldump, NULL);
UnlockEventSystem();
return MOD_SUCCESS;
}
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Unload(int module_unload)
#else
int channeldumper_Unload(int module_unload)
#endif
{
tainted--;
LockEventSystem();
EventDel(ChannelDumpEvent);
UnlockEventSystem();
return MOD_SUCCESS;
}
EVENT(e_channeldump)
{
aChannel *chptr;
unsigned int hashnum;
Member *m;
FILE *f;
f = fopen("ircd.channeldump", "w");
if (!f)
return;
for (hashnum = 0; hashnum < CH_MAX; hashnum++)
{
for (chptr = (aChannel *)hash_get_chan_bucket(hashnum); chptr; chptr
= chptr->hnextch)
{
if (SecretChannel(chptr))
continue;
fprintf(f, "C %s %s\r\n",
chptr->chname, chptr->topic ? chptr->topic : "");
for (m = chptr->members; m; m = m->next)
fprintf(f, "M %s\r\n",
m->cptr->name);
}
}
fclose(f);
return;
}
-151
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@@ -1,151 +0,0 @@
/*
* Defizzer, 3rd party module for Unreal3.2-beta15 and up
* (C) Carsten V. Munk 2003 <stskeeps@tspre.org>
* You can do everything you desire with this module, under the condition that if you
* meet the author, you must buy him a drink of his choice.
* Copyright notice must ALWAYS stay in place.
*
* Removes unidented fizzer clients from the network pre-local-connect
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#ifdef STRIPBADWORDS
#include "badwords.h"
#endif
#ifdef _WIN32
#include "version.h"
#endif
DLLFUNC int h_defizzer_connect(aClient *sptr);
static Hook *LocConnect = NULL;
ModuleInfo DefizzerModInfo;
#ifndef DYNAMIC_LINKING
ModuleHeader defizzer_Header
#else
#define defizzer_Header Mod_Header
ModuleHeader Mod_Header
#endif
= {
"defizzer", /* Name of module */
"$Id$", /* Version */
"de-Fizzer", /* Short description of module */
"3.2-b8-1",
NULL
};
/* The purpose of these ifdefs, are that we can "static" link the ircd if we
* want to
*/
/* This is called on module init, before Server Ready */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Init(ModuleInfo *modinfo)
#else
int defizzer_Init(ModuleInfo *modinfo)
#endif
{
bcopy(modinfo,&DefizzerModInfo,modinfo->size);
LocConnect = HookAddEx(DefizzerModInfo.handle, HOOKTYPE_PRE_LOCAL_CONNECT, h_defizzer_connect);
return MOD_SUCCESS;
}
/* Is first run when server is 100% ready */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Load(int module_load)
#else
int defizzer_Load(int module_load)
#endif
{
}
/* Called when module is unloaded */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Unload(int module_unload)
#else
int defizzer_Unload(int module_unload)
#endif
{
HookDel(LocConnect);
return MOD_SUCCESS;
}
static void ban_fizzer(aClient *cptr)
{
int i;
aClient *acptr;
char hostip[128], mo[100], mo2[100];
char *tkllayer[9] = {
me.name, /*0 server.name */
"+", /*1 +|- */
"z", /*2 G */
"*", /*3 user */
NULL, /*4 host */
NULL,
NULL, /*6 expire_at */
NULL, /*7 set_at */
NULL /*8 reason */
};
strlcpy(hostip, Inet_ia2p(&cptr->ip), sizeof(hostip));
tkllayer[4] = hostip;
tkllayer[5] = me.name;
ircsprintf(mo, "%li", 86400 + TStime());
ircsprintf(mo2, "%li", TStime());
tkllayer[6] = mo;
tkllayer[7] = mo2;
tkllayer[8] = "Fizzer";
m_tkl(&me, &me, 9, tkllayer);
return;
}
DLLFUNC int h_defizzer_connect(aClient *sptr)
{
char user[USERLEN + 1];
char *infobackup;
char *s1, *s2;
/*
* Algorithm is basically like this, inspired by Zaphod:
* Exchange first word with second in realname, prepend with
* ~, then add in second word and first word upto limit of username.
* sounds fun?
*/
infobackup = strdup(sptr->info);
if (!(s1 = strtok(infobackup, " ")))
{
free(infobackup);
return 0;
}
if (!(s2 = strtok(NULL, " ")))
{
free(infobackup);
return 0;
}
snprintf(user, sizeof(user), "%s%s%s", (IDENT_CHECK ? "~" : ""), s2, s1);
free(infobackup);
if (!strcmp(user, sptr->user->username))
{
ircstp->is_ref++;
ban_fizzer(sptr);
return exit_client(sptr, sptr, &me, "Fizzer client");
}
return 0;
}
+1 -43
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@@ -1,43 +1 @@
These are 3rd party programs modules, or unsupported modules.
Custom modules are compiled by copying them to src/modules
and running from the root directory
$ make custommodule MODULEFILE=modulename
This will produce a .so you can load. Upon load, this will show a "3" in the
/version flags, as it contains third party modules (we do not support if it
crashes because of the tainted module)
======================
Name: burst.c
Description:
Little program to test out the different aspects of the unreal protocol and
produce net.burst dumps
=======================
Name: m_rawto.c
Is a 3rd party module
Description:
Implements the RAWTO command, will allow U:lines to send raw data to
anywhere it pleases.
:uline.server RAWTO towho :what to send
=========================
Name: channeldumper.c
Is a 3rd party module
Description:
Dumps a list of non secret channels to ircd.channels or something every 5 seconds,
C #channel topic
M member1
M member2
C #channel2 topic
M member3
You can't rely on topic being there
...
-157
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@@ -1,157 +0,0 @@
/*
* Unreal Internet Relay Chat Daemon, m_rawto.c
* (C) 2002 Carsten V. Munk
* RAWTO Module - 3rd party
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* Use of this module will make it a 3rd party module, and will
* add to your /version thing. We DO NOT SUPPORT THIS.
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#include "proto.h"
#ifdef STRIPBADWORDS
#include "badwords.h"
#endif
#ifdef _WIN32
#include "version.h"
#endif
DLLFUNC int m_rawto(aClient *cptr, aClient *sptr, int parc, char *parv[]);
/* Place includes here */
#define MSG_RAWTO "RAWTO" /* */
#define TOK_RAWTO "3A" /* 112 */
#ifndef DYNAMIC_LINKING
ModuleHeader m_rawto_Header
#else
#define m_rawto_Header Mod_Header
ModuleHeader Mod_Header
#endif
= {
"rawto", /* Name of module */
"$Id$", /* Version */
"command /rawto", /* Short description of module */
"3.2-b5",
NULL
};
/* The purpose of these ifdefs, are that we can "static" link the ircd if we
* want to
*/
/* This is called on module init, before Server Ready */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Init(int module_load)
#else
int m_rawto_Init(int module_load)
#endif
{
/*
* We call our add_Command crap here
*/
add_Command(MSG_RAWTO, TOK_RAWTO, m_rawto, 2);
tainted++;
return MOD_SUCCESS;
}
/* Is first run when server is 100% ready */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Load(int module_load)
#else
int m_rawto_Load(int module_load)
#endif
{
return MOD_SUCCESS;
}
/* Called when module is unloaded */
#ifdef DYNAMIC_LINKING
DLLFUNC int Mod_Unload(int module_unload)
#else
int m_rawto_Unload(int module_unload)
#endif
{
if (del_Command(MSG_RAWTO, TOK_RAWTO, m_rawto) < 0)
{
sendto_realops("Failed to delete commands when unloading %s",
m_rawto_Header.name);
}
tainted--;
return MOD_SUCCESS;
}
/*
* m_rawto Send a raw string to anywhere
* if you are U:line
* parv[0] = sender prefix
* parv[1] = whoto
* parv[2] = string
*/
DLLFUNC int m_rawto(aClient *cptr, aClient *sptr, int parc, char *parv[])
{
aClient *acptr = NULL;
if (!IsULine(sptr))
{
sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]);
return -1;
}
if (parc < 3)
{
sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS),
me.name, parv[0], "RAWTO");
return -1;
}
if ((acptr = find_client(parv[1], NULL)))
{
if (MyConnect(acptr))
{
sendto_one(acptr, "%s", parv[2]);
return 0;
}
else
{
sendto_one(acptr, ":%s %s %s :%s",
parv[0], IsToken(acptr->from) ? TOK_RAWTO : MSG_RAWTO,
parv[1], parv[2]);
return 0;
}
}
return 0;
}
-5563
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+12
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@@ -0,0 +1,12 @@
all: client server
client:
gcc -o tsp-client tsp-client.c sscript.c
server:
gcc -o tsp-server-run tsp-server-run.c
gcc -o tsp-skin socker.c
clean:
rm -f *~
rm -f tsp-server-run tsp-client tsp-skin
+26
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@@ -0,0 +1,26 @@
how to use tsp-client:
first make it "make"
then run it like this:
$ ./tsp-client <tsp server> <port>
do this a couple of times
if the answers come within 1 second count its right
then take the most common time difference count and do in UnrealIRCd like
this:
/quote tsctl offset + <difference count>
then your server is time synched
current tsp servers online:
server port
-----------------------------
irc.flirt.org 6100
if you want to make your own TSP server (must be a box using NTP)
run ./tsp-server, it will then start running on port 6100
+40
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@@ -0,0 +1,40 @@
Socket Script C library
-----------------------
Home page:
http://www.linsupport.com
This is a simple library that provides usefull functions for C
networking applications. It's based on the Socket Script scripting
language, but meant for C programmers. These functions are really
shortcuts to C functions, meant to make their use simple.
This can create a static lib: libsscript.a
To compile:
make
Then to install it:
make install
(C) Copyright 1998-2000 Patrick Lambert <drow@post.com>
This library is under the LGPL license which means:
1- You can copy and use this program freely.
2- You may not claim that you wrote it.
3- If you want to include parts of this software in your own product,
you can do so if that product stays under free software and if all
copyright notices in source and documentation, as well as the no warranty
comment, remains.
4- This program is distributed without ANY WARRANTY, without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.
+149
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@@ -0,0 +1,149 @@
/*
SOCKER Socket redirector version 0.1
Patrick Doyle Oct 1998
Based on tserver by Michael Johnson and Erik Troan
Puts a normal stdin & stdout based program up on a port
as a server process. Each connection spawns a new copy
of the program.
Please notify me of any changes to this code tha you
subsequently redistribute. I can be contacted at
patrick@minotaursoftware.com.
Also, please leave my name and those of Michael Johnson
and Erik Troan at the top of this file.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <signal.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/wait.h>
#define ZOMBIE /* Causes zombies to be collected. Only works under Linux. */
#define debug printf
#undef debug
void debug(char *format, ...){}
int sock = -1;
void die(char *msg){
perror(msg);
exit(1);
}
void handle_sig(int signum){
if(signum == SIGCHLD){
/* Collect exit statuses. Prevent zombies. */
int status;
while(0 < waitpid(-1, &status, WNOHANG));
}else{
fprintf(stderr, "\nSocker exiting normally.\n");
close(sock);
exit(0);
}
}
#define asizeof(x) (sizeof(x)/sizeof(x[0]))
void setup_sig_handler(){
int sa_num;
static int sigs[] = {
SIGHUP, SIGINT, SIGQUIT, SIGXCPU, SIGXFSZ, SIGTERM
# ifdef ZOMBIE
, SIGCHLD
# endif
};
static struct sigaction sig_actions[asizeof(sigs)];
debug("Starting setup_sig_handler\n");
memset(sig_actions, 0, sizeof(sig_actions));
sig_actions[0].sa_handler = handle_sig;
sigemptyset(&(sig_actions[0].sa_mask));
for(sa_num=1; sa_num < asizeof(sigs); sa_num++){
memcpy(sig_actions+sa_num, sig_actions, sizeof(sig_actions[0]));
}
for(sa_num=0; sa_num < asizeof(sigs); sa_num++){
if(sigaction(sigs[sa_num], sig_actions+sa_num, NULL))
die("sigaction");
}
# ifdef ZOMBIE
siginterrupt(SIGCHLD, 0); /* Don't let SIGCHLD interrupt socket calls */
# endif
debug("Ending setup_sig_handler\n");
}
int main(int argc, char *argv[]) {
struct sockaddr_in address;
int conn, i, portnum;
size_t addrLength = sizeof(struct sockaddr_in);
fprintf(stderr, "SOCKER Socket Redirector Patrick Doyle Oct 1998\n");
if (argc < 3 || !(portnum = atoi(argv[1]))){
fprintf(stderr, "Usage: socker {port_num} {command}\n");
fprintf(stderr, "Waits for TCP connections on the given port, and then\n");
fprintf(stderr, "spawns a new process executing {command} for each connection.\n");
fprintf(stderr, "Exit status: 0=caught signal and exited; 1=error\n");
exit(1);
}
if ((sock = socket(PF_INET, SOCK_STREAM, 0)) < 0)
die("socket");
debug("Calling setup_sig_handler\n");
setup_sig_handler();
/* Let the kernel reuse the socket address. This lets us run
twice in a row, without waiting for the (ip, port) tuple
to time out. */
i = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (void*)&i, i);
address.sin_family = AF_INET;
address.sin_port = htons(portnum);
memset(&address.sin_addr, 0, sizeof(address.sin_addr));
if (bind(sock, (struct sockaddr *) &address, sizeof(address)))
die("bind");
if (listen(sock, 5))
die("listen");
while ((conn = accept(sock, (struct sockaddr *) &address, &addrLength)) >= 0) {
if(fork()){ /* Parent; loop back to accept another */
close(conn);
}else{ /* Child; exec given command line */
close(sock);
/* Redirect stdin & stdout to socket */
if(0 != dup2(conn, 0) || 1 != dup2(conn, 1))
die("dup2 redirection");
/* Turn off buffering */
/* Note: this seems to have no effect beyond execvp */
setbuf(stdin, 0);
setbuf(stdout, 0);
setbuf(stderr, 0);
/* Execute command */
execvp(argv[2], argv+2);
/* Error if we get here */
fprintf(stderr, "execvp failed. Please make sure that '%s' refers to a valid program.\n", argv[2]);
_exit(1)/*
man fork says _exit should be called to prevent parent from
being corrupted.
*/;
}
}
if (conn < 0)
die("accept");
/* Shouldn't get here */
close(sock);
return 2;
}
+115
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Socket Script Library 2.0
-------------------------
Here are the functions and errno code numbers returned by some of SScript's
functions:
errno:
SSCRIPT_SOCKET_FAILED 10
SSCRIPT_BIND_FAILED 11
SSCRIPT_GETSOCKETNAME_FAILED 12
SSCRIPT_FLAGS_FAILED 13
SSCRIPT_CONNECT_FAILED 20
SSCRIPT_UDPSEND_FAILED 31
SSCRIPT_UDPRECEIVE_FAILED 32
SSCRIPT_READ_FAILED 33
The following are the SScript functions available in this library.
They return either a string, an int or void. If an error occurs, it returns
NULL (in case of a string) or -1 (in case of an int) and sets errno to
the right error code (see above). Note that since each connection is
associated with a socket number (sockfd), it is possible to make
multiple connections.
- char *sscript_lindex(char *input_string, int word_number);
Get <word_number> from <input_string>. Returns the requested word.
- char *sscript_lrange(char *input_string, int starting_at);
Return everything after <starting_at> in <input_string>.
- int sscript_connect(char *server, int port, char *virtual);
Connect to <server> at port <port>, binding to virtual address
<virtual>. If no binding is required, use NULL. Returns the socket
number.
- int sscript_server(int port);
Initialize a server socket. Returns the socket number.
- int sscript_wait_clients(int sockfd, int port, int forking);
Listen to port <port> and wait for clients. This function is a
blocking function. It will stay there untill it gets a client, and when
it does, it will create a child and return its associated socket number.
The child will go in the background if <forking> is set to 1
(required for multithreading). This returns the child' sockfd.
- char *sscript_get_remote_ip();
This function returns the IP that connected to a server-oriented program.
- void sscript_disconnect(int sockfd);
Diconnects the connection pointed by <sockfd>.
- void sscript_dump(int sockfd, char *filename);
Dumps the content of <filename> to the connection pointed by <sockfd>.
- void sscript_ping(char *hostname);
Sends a TCP ping (echo to port 7) to <hostname>. This is a blocking
function and only returns if the ping worked.
- int sscript_test(char *hostname, int port);
This tests if port <port> from <hostname> is open. Returns 0 if it is.
- char *sscript_version();
Returns the current library version.
- char *sscript_read(int sockfd, int chop);
Read from the connection pointed by <sockfd> and clear the last
char if <chop> is set to 1.
- void sscript_write(int sockfd, char *string);
Write <string> to the connection pointed by <sockfd>.
- int sscript_udp_send(char *hostname, int port, char *msg);
Send an UDP packet to <hostname> at port <port> containing the message <msg>
- char *sscript_udp_listen(int port);
Listen for UDP packets on port <port>. Available to root only.
- char *sscript_icmp_detect();
Listen for ICMP messages and return the type (see ICMP.types) and the IP
that sent one. Available to root only.
- char *sscript_resolve_host(char *hostname);
Resolve <hostname> into an IP.
- char *sscript_resolve_ip(char *ip);
Resolve <ip> into an hostname.
- char *sscript_get_localhost();
Get the local hostname.
- void sscript_binary_send(int sockfd, char *filename);
This function sends a binary file.
- void sscript_binary_get(int sockfd);
This function receives a binary file.
- char *sscript_login_to_passwd(char *login)
This function converts a login name to its crypted password.
- char *sscript_uid_to_login(long uid)
This function finds the login name for the UID provided.
- int sscript_sokstat(char *option, int sockfd)
This will give the settings for the currently open socket sockfd. Option
is what you want the setting of and can be sendbuf, recvbuf, error or type.
- char *sscript_time_read(int sockfd, int time);
This function reads from sockfd for time secs, and then returns what it
read, or "timeout".
- void sscript_redir(int sockfd1, int sockfd2);
This function will redirect packets from sockfd1 to sockfd2, and the
other way around.
- void sscript_nodelay(int sockfd);
Set the socket in non-blocking mode.
+509
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@@ -0,0 +1,509 @@
/*
* SScript - See the sscript.doc
* (C) 1998 Drow <drow@wildstar.net>
* http://devplanet.fastethernet.net
*/
#include "sscript.h"
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <netinet/in.h>
#include <net/if.h>
#include <strings.h>
#include <sys/file.h>
#include <signal.h>
#include <unistd.h>
#include <netdb.h>
#include <arpa/inet.h>
#ifndef FNDELAY
#define FNDELAY O_NONBLOCK
#endif
#ifdef POSIX
#include <pwd.h>
#include <sys/utsname.h>
#endif
char global_var[9][1024]; /* need to find why gcc outputs warns without this */
char remoteIP[30];
char *sscript_lindex(char *input_string, int word_number)
{
char *tokens[1024];
static char tmpstring[1024];
int i;
strncpy(tmpstring,input_string,1024);
(char *)tokens[i=0] = (char *)strtok(tmpstring, " ");
while (((char *)tokens[++i] = (char *)strtok(NULL, " ")));
tokens[i] = NULL;
return(tokens[word_number]);
}
int sscript_connect(char *server, int port, char *virtual)
{
struct sockaddr_in address;
struct sockaddr_in la;
int len, sockfd;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd<1)
{
errno = SSCRIPT_SOCKET_FAILED;
return -1;
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = inet_addr(server);
address.sin_port = htons(port);
len = sizeof(address);
if(virtual!=NULL)
{
la.sin_family = AF_INET;
la.sin_addr.s_addr = inet_addr(virtual);
la.sin_port = 0;
bind(sockfd, (struct sockaddr *)&la, sizeof(la));
}
if(connect(sockfd, (struct sockaddr *)&address, len)<0)
{
errno = SSCRIPT_CONNECT_FAILED;
return -1;
}
return sockfd;
}
int sscript_server(int port)
{
int sockfd2, listen_len;
struct sockaddr_in listen_addr;
sockfd2 = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd2<1)
{
errno = SSCRIPT_SOCKET_FAILED;
return -1;
}
listen_addr.sin_family = AF_INET;
listen_addr.sin_addr.s_addr = htonl(INADDR_ANY);
listen_addr.sin_port = htons(port);
listen_len = sizeof(listen_addr);
if(bind(sockfd2, (struct sockaddr *)&listen_addr, listen_len))
{
errno = SSCRIPT_BIND_FAILED;
return -1;
}
return sockfd2;
}
int sscript_wait_clients(int sockfd2, int port, int forking)
{
int sockfd=(int)NULL,len,from_len,pid;
struct sockaddr_in address;
struct sockaddr_in from_addr;
struct sockaddr_in listen_addr;
listen_addr.sin_family = AF_INET;
listen_addr.sin_addr.s_addr = htonl(INADDR_ANY);
listen_addr.sin_port = htons(port);
len = sizeof(address);
listen(sockfd2, 5);
for(;;)
{
if(forking) if(sockfd!=(int)NULL) close(sockfd);
sockfd = accept(sockfd2, (struct sockaddr *)&address, &len);
if(forking) if((pid=fork())) break;
}
from_len=sizeof(from_addr);
memset(&from_addr, 0, sizeof(from_addr));
if(getpeername(sockfd, (struct sockaddr *)&from_addr,&from_len) < 0)
{
strcpy(remoteIP,"unknown");
}
else
{
strcpy(remoteIP,inet_ntoa(from_addr.sin_addr));
}
return sockfd;
}
char *sscript_get_remote_ip()
{
return remoteIP;
}
void sscript_disconnect(int sockfd)
{
shutdown(sockfd,2);
close(sockfd);
}
void sscript_dump(int sockfd, char *filename)
{
char temp[1024]="";
FILE *fpa;
fpa=fopen(filename,"r");
if(fpa==NULL) return;
while(fgets(temp,1024,fpa)!=NULL)
write(sockfd, temp, strlen(temp));
fclose(fpa);
}
void sscript_ping(char *hostname)
{
struct sockaddr_in other_addr;
int sockfd, result;
char temp[255];
sockfd=socket(AF_INET, SOCK_STREAM, 0);
if(sockfd<0)
{
errno = SSCRIPT_SOCKET_FAILED;
return;
}
other_addr.sin_family = AF_INET;
other_addr.sin_addr.s_addr = inet_addr(hostname);
other_addr.sin_port = htons(7);
connect(sockfd, (struct sockaddr*) &other_addr,sizeof(other_addr));
result=write(sockfd,"ping\n",strlen("ping\n"));
result=read(sockfd,temp,result);
close(sockfd);
}
int sscript_test(char *hostname, int port)
{
int sockfd;
struct sockaddr_in other_addr;
if((sockfd=socket(AF_INET, SOCK_STREAM, 0))<0)
{
errno = SSCRIPT_SOCKET_FAILED;
return -1;
}
other_addr.sin_family = AF_INET;
other_addr.sin_addr.s_addr = inet_addr(hostname);
other_addr.sin_port = htons(port);
if(connect(sockfd, (struct sockaddr*)&other_addr,sizeof(other_addr))==-1)
{
errno = SSCRIPT_CONNECT_FAILED;
close(sockfd);
return -1;
}
close(sockfd);
return 0;
}
char *sscript_version()
{
return ABOUT;
}
char *sscript_read(int sockfd, int chop)
{
int i, result;
char inchar;
char string[1024];
bzero(string,1024);
strcpy(string,"");
for(i=0;(result=read(sockfd,&inchar,1))!='\0';i++)
{
string[i]=inchar;
if(inchar=='\n') break;
}
if (chop) string[i-1]=' ';
strcpy(global_var[0],string);
return global_var[0];
}
void sscript_write(int sockfd, char *string)
{
write(sockfd, string, strlen(string));
}
int sscript_compare(char *case1, char *case2)
{
return (strcmp(case1,case2));
}
char *sscript_lrange(char *input_string, int starting_at)
{
char *tokens[555];
static char tmpstring[512]="";
int i;
char out_string[512]="";
strcpy(out_string,"");
if(input_string==NULL) {
strcpy(out_string," ");
strcat(out_string,NULL);
strcpy(global_var[1],out_string);
return global_var[1]; }
strcpy(tmpstring,input_string);
(char *)tokens[i=0] = (char *)strtok(tmpstring, " ");
while(((char *)tokens[++i] = (char *)strtok(NULL, " ")));
tokens[i] = NULL;
i++;
if(i<starting_at) return (int)NULL;
while(tokens[starting_at] != NULL)
{
strcat(out_string,tokens[starting_at]);
strcat(out_string, " ");
starting_at++;
}
strcpy(global_var[2],out_string);
return global_var[2];
}
int sscript_udp_send(char *hostname, int port, char *msg)
{
int udpsock;
struct sockaddr_in udpaddr;
udpsock = socket(AF_INET, SOCK_DGRAM, 0);
if(udpsock<0)
{
errno = SSCRIPT_SOCKET_FAILED;
return -1;
}
udpaddr.sin_family = AF_INET;
udpaddr.sin_port = htons(port);
udpaddr.sin_addr.s_addr = inet_addr(hostname);
if(sendto(udpsock,msg,sizeof(msg),0,(struct sockaddr *)&udpaddr,sizeof(udpaddr))<0)
{
errno = SSCRIPT_UDPSEND_FAILED;
return -1;
}
return 0;
}
char *sscript_udp_listen(int port)
{
int udpsock,len;
struct sockaddr_in udpaddr, from;
char msg[255];
udpsock = socket(AF_INET, SOCK_DGRAM, 0);
if(udpsock<0)
{
errno = SSCRIPT_SOCKET_FAILED;
return (char *)NULL;
}
udpaddr.sin_family = AF_INET;
udpaddr.sin_addr.s_addr = INADDR_ANY;
udpaddr.sin_port = htons(port);
if(bind(udpsock,(struct sockaddr *)&udpaddr,sizeof(udpaddr))<0)
{
errno = SSCRIPT_BIND_FAILED;
close(udpsock);
return (char *)NULL;
}
len = sizeof(from);
if(recvfrom(udpsock,msg,sizeof(msg),0,(struct sockaddr *)&from,&len)<0)
{
errno = SSCRIPT_UDPRECEIVE_FAILED;
close(udpsock);
return (char *)NULL;
}
close(udpsock);
strcpy(global_var[3],msg);
return global_var[3];
}
char *sscript_icmp_detect()
{
int icmpsock,len,result,type;
struct sockaddr_in icmpaddr;
char readbuf[1024]="";
char msg[255];
if((icmpsock=socket(AF_INET, SOCK_RAW, IPPROTO_ICMP))<0)
{
errno = SSCRIPT_SOCKET_FAILED;
return (char *)NULL;
}
icmpaddr.sin_family = AF_INET;
icmpaddr.sin_addr.s_addr = INADDR_ANY;
icmpaddr.sin_port = 0;
if(bind(icmpsock,(struct sockaddr *)&icmpaddr,sizeof(icmpaddr))<0)
{
errno = SSCRIPT_BIND_FAILED;
close(icmpsock);
return (char *)NULL;
}
len=sizeof(icmpaddr);
if(getsockname(icmpsock,(struct sockaddr *)&icmpaddr,&len)<0)
{
errno = SSCRIPT_GETSOCKETNAME_FAILED;
close(icmpsock);
return (char *)NULL;
}
if((result=read(icmpsock,readbuf,sizeof(readbuf)))<0)
{
errno = SSCRIPT_READ_FAILED;
close(icmpsock);
return (char *)NULL;
}
type=readbuf[20] & 0xff;
sprintf(msg,"%d %d.%d.%d.%d ",type,readbuf[12]&0xff,readbuf[13]&0xff,readbuf[14]&0xff,readbuf[15]&0xff);
close(icmpsock);
strcpy(global_var[4],msg);
return global_var[4];
}
char *sscript_resolve_host(char *hostname)
{
struct hostent *hp;
struct sockaddr_in from;
char result[255];
memset(&from, 0, sizeof(struct sockaddr_in));
from.sin_family = AF_INET;
hp=gethostbyname(hostname);
if(hp==NULL) strcpy(result,"unknown");
else
{
memcpy(&from.sin_addr,hp->h_addr,hp->h_length);
strcpy(result,inet_ntoa(from.sin_addr));
}
strcpy(global_var[5],result);
return global_var[5];
}
char *sscript_resolve_ip(char *ip)
{
struct hostent *hp;
struct sockaddr_in from;
char result[255];
from.sin_family = AF_INET;
from.sin_addr.s_addr = inet_addr(ip);
hp=gethostbyaddr((char *)&from.sin_addr, sizeof(struct in_addr),from.sin_family);
if(hp==NULL) strcpy(result,"unknown");
else strcpy(result,(char *)hp->h_name);;
strcpy(global_var[6],result);
return global_var[6];
}
char *sscript_get_localhost()
{
char result[255];
gethostname(result,sizeof(result));
strcpy(global_var[7],result);
return global_var[7];
}
void sscript_binary_send(int sockfd, char *string)
{
char temp4[255], temp2[255];
int cnt;
FILE *fpa;
sprintf(temp4,"uuencode %s %s > %s/.temp.uue 2>/dev/null",string,string,TMP_DIR);
system(temp4);
sprintf(temp2,"%s/.temp.uue",TMP_DIR);
fpa=fopen(temp2,"r");
if(fpa==NULL || fileno(fpa)<0) return;
else {
while((cnt = read(fileno(fpa), temp4, 250))>0)
write(sockfd, temp4, cnt);
if(fpa!=NULL) fclose(fpa);
sprintf(temp4,"rm -f %s/.temp.uue",TMP_DIR);
system(temp4);
}
}
void sscript_binary_get(int sockfd)
{
char temp2[255], temp4[255], inchar, inall[1024];
FILE *fpa;
int i;
sprintf(temp2,"%s/.temp.uue",TMP_DIR);
fpa=fopen(temp2,"w");
if(fpa==NULL || fileno(fpa)<0) return;
while(strcasecmp(inall,"end\n"))
{
bzero(inall, 1024);
for(i=0;read(sockfd,&inchar,1)!='\0';i++)
{
inall[i]=inchar;
if(inchar=='\n') break;
}
fputs(inall,fpa);
}
if(fpa!=NULL) fclose(fpa);
sprintf(temp4,"uudecode %s/.temp.uue",TMP_DIR);
system(temp4);
sprintf(temp4,"rm -f %s/.temp.uue",TMP_DIR);
system(temp4);
}
char *sscript_login_to_passwd(char *login)
{
#ifdef POSIX
struct passwd *pw;
pw = getpwnam(login);
if(pw!=NULL) return pw->pw_passwd;
#endif
return (char *)NULL;
}
char *sscript_uid_to_login(long my_uid)
{
#ifdef POSIX
struct passwd *pw;
pw = getpwuid(my_uid);
if(pw!=NULL) return pw->pw_name;
#endif
return (char *)NULL;
}
int sscript_sokstat(char *option, int sockfd)
{
int optlen=sizeof(int),optval=1;
if(!strcasecmp(option,"sendbuf")) getsockopt(sockfd, SOL_SOCKET, SO_SNDBUF, (char *)&optval, &optlen);
else if(!strcasecmp(option,"recvbuf")) getsockopt(sockfd, SOL_SOCKET, SO_RCVBUF, (char *)&optval, &optlen);
else if(!strcasecmp(option,"error")) getsockopt(sockfd, SOL_SOCKET, SO_ERROR, (char *)&optval, &optlen);
else if(!strcasecmp(option,"type")) getsockopt(sockfd, SOL_SOCKET, SO_TYPE, (char *)&optval, &optlen);
else optval=-1;
return optval;
}
char *sscript_time_read(int sockfd, int time_sec)
{
struct timeval timeout;
int max_fd;
fd_set readfs, newfs;
timeout.tv_sec=time_sec;
timeout.tv_usec=0;
FD_ZERO(&readfs);
FD_SET(sockfd, &readfs);
max_fd = sockfd;
memcpy(&newfs, &readfs, sizeof(readfs));
select(max_fd+1, &newfs, NULL, NULL, &timeout);
if(FD_ISSET (sockfd, &newfs))
{
read(sockfd, global_var[8], sizeof(global_var[8]));
return(global_var[8]);
}
return("timeout");
}
void sscript_redir(int sockfd, int rsck)
{
char buf[4096];
fd_set readfs, newfs;
int max_fd, len;
FD_ZERO(&readfs);
FD_SET(sockfd, &readfs);
FD_SET(rsck, &readfs);
if(sockfd>rsck) max_fd = sockfd;
else max_fd = rsck;
while(1) {
memcpy(&newfs, &readfs, sizeof(readfs));
select(max_fd+1, &newfs, NULL, NULL, NULL);
if(FD_ISSET(sockfd, &newfs))
{
if((len=read(sockfd, buf, sizeof(buf)))<1) break;
if(write(rsck, buf, len)!=len) break;
}
if(FD_ISSET(rsck, &newfs))
{
if((len=read(rsck, buf, sizeof(buf)))<1) break;
if(write(sockfd, buf, len)!=len) break;
}
}
}
void sscript_nodelay(int sockfd)
{
int i;
if(( i = fcntl(sockfd, F_GETFL, 0)) == -1);
else if (fcntl(sockfd, F_SETFL, i | FNDELAY) == -1);
}
+45
View File
@@ -0,0 +1,45 @@
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#define SSCRIPT_SOCKET_FAILED 10
#define SSCRIPT_BIND_FAILED 11
#define SSCRIPT_GETSOCKETNAME_FAILED 12
#define SSCRIPT_FLAGS_FAILED 13
#define SSCRIPT_CONNECT_FAILED 20
#define SSCRIPT_UDPSEND_FAILED 31
#define SSCRIPT_UDPRECEIVE_FAILED 32
#define SSCRIPT_READ_FAILED 33
#define ABOUT "Socket Script library 2.0 by Patrick Lambert (drow@post.com)"
#define POSIX
#define TMP_DIR "."
char *sscript_lindex(char *input_string, int word_number);
int sscript_connect(char *server, int port, char *virtual);
int sscript_server(int port);
int sscript_wait_clients(int sockfd2, int port, int forking);
char *sscript_get_remote_ip();
void sscript_disconnect(int sockfd);
void sscript_dump(int sockfd, char *filename);
void sscript_ping(char *hostname);
int sscript_test(char *hostname, int port);
char *sscript_version();
char *sscript_read(int sockfd, int chop);
void sscript_write(int sockfd, char *string);
int sscript_compare(char *case1, char *case2);
char *sscript_lrange(char *input_string, int starting_at);
int sscript_udp_send(char *hostname, int port, char *msg);
char *sscript_udp_listen(int port);
char *sscript_icmp_detect();
char *sscript_resolve_host(char *hostname);
char *sscript_resolve_ip(char *ip);
char *sscript_get_localhost();
void sscript_binary_send(int sockfd, char *string);
void sscript_binary_get(int sockfd);
char *sscript_login_to_passwd(char *login);
char *sscript_uid_to_login(long my_uid);
int sscript_sokstat(char *option, int sockfd);
char *sscript_time_read(int sockfd, int time_sec);
void sscript_redir(int sockfd, int rsck);
void sscript_nodelay(int sockfd);
+39
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@@ -0,0 +1,39 @@
/* compile with: gcc -lsscript -o example example.c */
#include <stdio.h>
#include <errno.h>
#include <time.h>
main(int argc, char *argv[])
{
/* initializing variables */
char result[255]=".";
char *p;
int port = atoi(argv[2]);
int sockfd=0,i;
time_t t,d;
/* connect somewhere */
printf("Connecting to %s:%i .. \n", argv[1], port);
/* call to sscript_connect to connect to the server */
sockfd=sscript_connect(sscript_resolve_host(argv[1]),port,NULL);
/* if it returns -1, then print the error code */
if(sockfd<1)
{
printf("An error occured: %d\n",errno);
exit(1);
}
/* call to sscript_read and copy the result in 'result' */
p = (char *)sscript_time_read(sockfd,5);
if (p)
{
strcpy(result,p);
t = atol(result);
d = t - time(NULL);
printf("TS difference from timeserver is %li (%li)\n", d, t);
}
/* print the result */
/* disconnects */
sscript_disconnect(sockfd);
}
+2
View File
@@ -0,0 +1,2 @@
#!/bin/sh
./tsp-skin 6100 ./tsp-server-run &
+3
View File
@@ -0,0 +1,3 @@
main() {
printf("%li", time(0));
}
-1227
View File
File diff suppressed because it is too large Load Diff
-61
View File
@@ -1,61 +0,0 @@
/************************************************************************
* Unreal Internet Relay Chat Daemon, include/auth.h
* Copyright (C) 2001 Carsten V. Munk (stskeeps@tspre.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
typedef struct {
char *data;
short type;
} anAuthStruct;
#define AUTHTYPE_PLAINTEXT 0
#define AUTHTYPE_UNIXCRYPT 1
#define AUTHTYPE_MD5 2
#define AUTHTYPE_SHA1 3
#define AUTHTYPE_SSL_CLIENTCERT 4
#define AUTHTYPE_RIPEMD160 5
#ifdef USE_SSL
#define AUTHENABLE_MD5
#define AUTHENABLE_SHA1
#define AUTHENABLE_SSL_CLIENTCERT
#define AUTHENABLE_RIPEMD160
/* OpenSSL provides a crypt() */
#ifndef AUTHENABLE_UNIXCRYPT
#define AUTHENABLE_UNIXCRYPT
#if OPENSSL_VERSION_NUMBER >= 0x0090700fL
#ifndef HAVE_CRYPT
#define crypt DES_crypt
#endif
#endif
#endif
#endif
#ifdef _WIN32
#ifndef AUTHENABLE_MD5
#define AUTHENABLE_MD5
#endif
#ifndef AUTHENABLE_SHA1
#define AUTHENABLE_SHA1
#endif
#endif

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